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Difference between revisions of "Fire Magic/Treasure Effects:By Slot"

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==<!--start-->Fire Magic Slot List==
 
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Head</u></b><br>
+
|+ style="font-size:large" | <h3>Head</h3>
* Fire Magic Base Damage +40%<br>
+
|-
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Room-Temperature Ball Damage +72%<br>
+
|-
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
+
|120 || Fire Magic Base Damage +60.0% || Uncommon || Head, MainHand
* Flesh to Fuel restores +62 Armor<br>
+
|-
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
+
|125 || Direct Fire Damage Reduction 75<br/>Indirect Fire Damage Reduction 25 || Uncommon || Head, Ring
* Ring of Fire Damage +152<br>
+
|-
* Molten Veins Response Damage +57<br>
+
|120 || Room-Temperature Ball Damage +108.0% || Uncommon || Head, MainHand
* Calefaction Damage +52%<br>
+
|-
* Frostball slows target's movement by 25% and deals +16 damage<br>
+
|125 || Super Fireball deals +135 damage and reuse timer is -1 second || Uncommon || Head, Ring
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br>
+
|-
* Fire Walls deal +53 damage per hit<br>
+
|125 || Flesh to Fuel restores +98 Armor || Uncommon || Head, MainHand
 
+
|-
 
+
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Head, Chest, Ring
<b><u>Chest</u></b><br>
+
|-
* All fire spells deal up to +115 damage (randomly determined)<br>
+
|125 || Ring of Fire Damage 242 || Uncommon || Head, Chest
* Scintillating Flame and Scintillating Frost Damage +35%<br>
+
|-
* Calefaction causes target to take +16% damage from Cold for 12 seconds<br>
+
|120 || Molten Veins Response Damage 85 || Uncommon || Head, Necklace
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
+
|-
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|125 || Calefaction Damage +79.0% || Uncommon || Head, Feet
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|-
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
+
|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Head, Feet
* Ring of Fire Damage +152<br>
+
|-
* Fireball and Frostball Damage +36%<br>
+
|120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
+
|-
* Fire Walls have +176 Max Health<br>
+
|125 || Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace
 
+
|}
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Legs</u></b><br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
* Fire Breath and Super Fireball deal +165 damage over 10 seconds<br>
+
|-
* Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br>
+
|-
* Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br>
+
|120 || Fire Magic Base Damage +20.0% || Epic || OffHand, Necklace
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>
+
|-
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br>
+
|125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || OffHand, Necklace
* Scintillating Flame restores 33 Health<br>
+
|-
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
+
|125 || Calefaction causes target to take +25% damage from Cold for 12 seconds || Uncommon || OffHand, Chest
* Molten Veins restores 55 Armor<br>
+
|-
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br>
+
|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || OffHand, Necklace
* Defensive Chill Damage +38%<br>
+
|-
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br>
+
|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || OffHand, Ring
 
+
|-
 
+
|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || OffHand, Legs
<b><u>Hands</u></b><br>
+
|-
* Indirect Fire Damage +40% when Fire Magic is active<br>
+
|125 || Scintillating Flame restores 51 Health || Uncommon || OffHand, Legs
* Super Fireball Damage +42%<br>
+
|-
* Flesh To Fuel Power Restoration +25<br>
+
|125 || Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Necklace
* Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
+
|-
* Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds<br>
+
|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || OffHand, Legs
* Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets<br>
+
|-
* Molten Veins Response Damage +22%<br>
+
|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand
* Calefaction deals 213 additional Fire damage after a 12 second delay<br>
+
|-
* Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds<br>
+
|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest
* Fire Walls' attacks taunt +250%<br>
+
|}
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
 
+
|+ style="font-size:large" | <h3>Hands</h3>
<b><u>Feet</u></b><br>
+
|-
* All fire spells deal up to +115 damage (randomly determined)<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Scintillating Flame and Scintillating Frost Damage +35%<br>
+
|-
* Indirect Fire Damage +40% when Fire Magic is active<br>
+
|125 || Indirect Fire Damage +48.0% || Uncommon || Hands, Feet
* Super Fireball Damage +42%<br>
+
|-
* Flesh To Fuel Power Restoration +25<br>
+
|125 || Super Fireball Damage +69.0% || Uncommon || Hands, Feet
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>
+
|-
* Calefaction Damage +52%<br>
+
|120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet
* Calefaction restores 45 Health<br>
+
|-
* Fireball and Frostball Damage +36%<br>
+
|125 || Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50 || Rare || Hands
* Frostball slows target's movement by 25% and deals +16 damage<br>
+
|-
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br>
+
|120 || Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds || Uncommon || Hands
* Molten Veins causes any nearby Fire Walls to recover 117 health<br>
+
|-
 
+
|125 || Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets || Uncommon || Hands
 
+
|-
<b><u>MainHand</u></b><br>
+
|120 || Molten Veins Response Damage +34.0% || Uncommon || Hands
* Fire Magic Base Damage +40%<br>
+
|-
* Room-Temperature Ball Damage +72%<br>
+
|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand
* Fire Breath Damage +30%<br>
+
|-
* Flesh to Fuel restores +62 Armor<br>
+
|125 || Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds || Uncommon || Hands
* Molten Veins restores 55 Armor<br>
+
|-
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br>
+
|125 || Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring
* Calefaction deals 213 additional Fire damage after a 12 second delay<br>
+
|}
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* When you are near your Fire Wall, you heal 10 Health per second<br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Defensive Chill Damage +38%<br>
+
|-
* Molten Veins causes any nearby Fire Walls to recover 117 health<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
 
+
|120 || Fire Magic Base Damage +60.0% || Uncommon || MainHand, Head
<b><u>OffHand</u></b><br>
+
|-
* Fire Magic Base Damage +16%<br>
+
|120 || Room-Temperature Ball Damage +108.0% || Uncommon || MainHand, Head
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br>
+
|-
* Calefaction causes target to take +16% damage from Cold for 12 seconds<br>
+
|125 || Fire Breath Damage +48.0% || Uncommon || MainHand, Necklace
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br>
+
|-
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
+
|125 || Flesh to Fuel restores +98 Armor || Uncommon || MainHand, Head
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br>
+
|-
* Scintillating Flame restores 33 Health<br>
+
|50 || Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. || Epic || MainHand
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br>
+
|-
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
+
|125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br>
+
|-
* Fire Walls have +176 Max Health<br>
+
|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || MainHand, OffHand
 
+
|-
 
+
|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || MainHand, Hands
<b><u>Necklace</u></b><br>
+
|-
* Fire Breath and Super Fireball deal +165 damage over 10 seconds<br>
+
|120 || Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds || Rare || MainHand, Necklace
* Fire Breath Damage +30%<br>
+
|-
* Fire Magic Base Damage +16%<br>
+
|120 || When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br>
+
|-
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br>
+
|125 || Defensive Chill Damage +56.0% || Rare || MainHand, Ring, Legs
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br>
+
|-
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br>
+
|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet
* Molten Veins Response Damage +57<br>
+
|}
* Calefaction restores 45 Health<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
* When you are near your Fire Wall, you heal 10 Health per second<br>
+
|-
* Fire Walls deal +53 damage per hit<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
 
+
|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Chest, Feet
<b><u>Ring</u></b><br>
+
|-
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
+
|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Chest, Feet
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
+
|-
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
+
|125 || Calefaction causes target to take +25% damage from Cold for 12 seconds || Uncommon || Chest, OffHand
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|-
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|120 || Super Fireball causes the target to take +88% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
+
|-
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br>
+
|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring
* Defensive Chill Damage +38%<br>
+
|-
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br>
+
|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
+
|-
* Fire Walls' attacks taunt +250%<br>
+
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Chest, Head, Ring
 +
|-
 +
|125 || Ring of Fire Damage 242 || Uncommon || Chest, Head
 +
|-
 +
|125 || Fireball and Frostball Damage +54% || Uncommon || Chest, Feet
 +
|-
 +
|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Chest, Ring
 +
|-
 +
|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Direct Fire Damage Reduction 75<br/>Indirect Fire Damage Reduction 25 || Uncommon || Ring, Head
 +
|-
 +
|125 || Super Fireball deals +135 damage and reuse timer is -1 second || Uncommon || Ring, Head
 +
|-
 +
|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || Ring, OffHand
 +
|-
 +
|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Ring, Chest
 +
|-
 +
|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Ring, Chest
 +
|-
 +
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Ring, Head, Chest
 +
|-
 +
|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Ring, Legs
 +
|-
 +
|125 || Defensive Chill Damage +56.0% || Rare || Ring, MainHand, Legs
 +
|-
 +
|120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Ring, Head
 +
|-
 +
|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Ring, Chest
 +
|-
 +
|125 || Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Ring, Hands
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|120 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Necklace, Legs
 +
|-
 +
|125 || Fire Breath Damage +48.0% || Uncommon || Necklace, MainHand
 +
|-
 +
|120 || Fire Magic Base Damage +20.0% || Epic || Necklace, OffHand
 +
|-
 +
|125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || Necklace, Legs
 +
|-
 +
|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || Necklace, OffHand
 +
|-
 +
|120 || Molten Veins Response Damage 85 || Uncommon || Necklace, Head
 +
|-
 +
|125 || Calefaction restores 72 Health || Uncommon || Necklace, Feet
 +
|-
 +
|120 || Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds || Rare || Necklace, MainHand
 +
|-
 +
|120 || When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, MainHand
 +
|-
 +
|125 || Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|120 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Legs, Necklace
 +
|-
 +
|120 || Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds || Uncommon || Legs
 +
|-
 +
|120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || Legs, Necklace
 +
|-
 +
|125 || Flesh to Fuel restores +92 Power but has a 5% chance to stun you || Rare || Legs
 +
|-
 +
|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Legs, Feet
 +
|-
 +
|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || Legs, OffHand
 +
|-
 +
|125 || Scintillating Flame restores 51 Health || Uncommon || Legs, OffHand
 +
|-
 +
|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || Legs, OffHand
 +
|-
 +
|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand
 +
|-
 +
|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Legs, Ring
 +
|-
 +
|125 || Defensive Chill Damage +56.0% || Rare || Legs, Ring, MainHand
 +
|-
 +
|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest
 +
|-
 +
|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest
 +
|-
 +
|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands
 +
|-
 +
|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands
 +
|-
 +
|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands
 +
|-
 +
|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs
 +
|-
 +
|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head
 +
|-
 +
|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace
 +
|-
 +
|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest
 +
|-
 +
|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head
 +
|-
 +
|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs
 +
|-
 +
|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand
 +
|}

Latest revision as of 08:44, 18 September 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
120 Fire Magic Base Damage +60.0% Uncommon Head, MainHand
125 Direct Fire Damage Reduction 75
Indirect Fire Damage Reduction 25
Uncommon Head, Ring
120 Room-Temperature Ball Damage +108.0% Uncommon Head, MainHand
125 Super Fireball deals +135 damage and reuse timer is -1 second Uncommon Head, Ring
125 Flesh to Fuel restores +98 Armor Uncommon Head, MainHand
125 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds Uncommon Head, Chest, Ring
125 Ring of Fire Damage 242 Uncommon Head, Chest
120 Molten Veins Response Damage 85 Uncommon Head, Necklace
125 Calefaction Damage +79.0% Uncommon Head, Feet
120 Frostball slows target's movement by 25% and deals +24 damage Uncommon Head, Feet
120 Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds Uncommon Head, Ring
125 Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Head, Necklace

OffHand

MinLevel EffectDescs MinRarity Slots
120 Fire Magic Base Damage +20.0% Epic OffHand, Necklace
125 Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds Uncommon OffHand, Necklace
125 Calefaction causes target to take +25% damage from Cold for 12 seconds Uncommon OffHand, Chest
125 Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds Uncommon OffHand, Necklace
125 Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds Uncommon OffHand, Ring
125 Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 Rare OffHand, Legs
125 Scintillating Flame restores 51 Health Uncommon OffHand, Legs
125 Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU Uncommon OffHand, Necklace
125 Scintillating Frost and Defensive Chill restore 49 Armor Uncommon OffHand, Legs
125 Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage Uncommon OffHand, MainHand
125 Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. Uncommon OffHand, Chest

Hands

MinLevel EffectDescs MinRarity Slots
125 Indirect Fire Damage +48.0% Uncommon Hands, Feet
125 Super Fireball Damage +69.0% Uncommon Hands, Feet
120 Flesh To Fuel Power Restoration 60 Rare Hands, Feet
125 Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50 Rare Hands
120 Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds Uncommon Hands
125 Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets Uncommon Hands
120 Molten Veins Response Damage +34.0% Uncommon Hands
125 Calefaction deals 321 additional Fire damage after a 12 second delay Uncommon Hands, MainHand
125 Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds Uncommon Hands
125 Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. Uncommon Hands, Ring

MainHand

MinLevel EffectDescs MinRarity Slots
120 Fire Magic Base Damage +60.0% Uncommon MainHand, Head
120 Room-Temperature Ball Damage +108.0% Uncommon MainHand, Head
125 Fire Breath Damage +48.0% Uncommon MainHand, Necklace
125 Flesh to Fuel restores +98 Armor Uncommon MainHand, Head
50 Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. Epic MainHand
125 Molten Veins restores 82 Armor Uncommon MainHand, Legs
125 Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage Uncommon MainHand, OffHand
125 Calefaction deals 321 additional Fire damage after a 12 second delay Uncommon MainHand, Hands
120 Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds Rare MainHand, Necklace
120 When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. Uncommon MainHand, Necklace
125 Defensive Chill Damage +56.0% Rare MainHand, Ring, Legs
125 Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters Uncommon MainHand, Feet

Chest

MinLevel EffectDescs MinRarity Slots
125 All fire spells deal up to +178 damage (randomly determined) Uncommon Chest, Feet
120 Scintillating Flame and Scintillating Frost Damage +47% Uncommon Chest, Feet
125 Calefaction causes target to take +25% damage from Cold for 12 seconds Uncommon Chest, OffHand
120 Super Fireball causes the target to take +88% damage from indirect Fire (this effect does not stack with itself) Rare Chest
125 You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Chest, Ring
125 You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Chest, Ring
125 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds Uncommon Chest, Head, Ring
125 Ring of Fire Damage 242 Uncommon Chest, Head
125 Fireball and Frostball Damage +54% Uncommon Chest, Feet
125 Defensive Burst and Defensive Chill restore 69 Armor to you Rare Chest, Ring
125 Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. Uncommon Chest, OffHand

Ring

MinLevel EffectDescs MinRarity Slots
125 Direct Fire Damage Reduction 75
Indirect Fire Damage Reduction 25
Uncommon Ring, Head
125 Super Fireball deals +135 damage and reuse timer is -1 second Uncommon Ring, Head
125 Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds Uncommon Ring, OffHand
125 You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Ring, Chest
125 You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Ring, Chest
125 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds Uncommon Ring, Head, Chest
125 Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second Rare Ring, Legs
125 Defensive Chill Damage +56.0% Rare Ring, MainHand, Legs
120 Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds Uncommon Ring, Head
125 Defensive Burst and Defensive Chill restore 69 Armor to you Rare Ring, Chest
125 Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds. Uncommon Ring, Hands

Necklace

MinLevel EffectDescs MinRarity Slots
120 Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Necklace, Legs
125 Fire Breath Damage +48.0% Uncommon Necklace, MainHand
120 Fire Magic Base Damage +20.0% Epic Necklace, OffHand
125 Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds Uncommon Necklace, OffHand
120 Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds Uncommon Necklace, Legs
125 Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds Uncommon Necklace, OffHand
125 Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU Uncommon Necklace, OffHand
120 Molten Veins Response Damage 85 Uncommon Necklace, Head
125 Calefaction restores 72 Health Uncommon Necklace, Feet
120 Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds Rare Necklace, MainHand
120 When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. Uncommon Necklace, MainHand
125 Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Necklace, Head

Legs

MinLevel EffectDescs MinRarity Slots
120 Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Legs, Necklace
120 Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds Uncommon Legs
120 Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds Uncommon Legs, Necklace
125 Flesh to Fuel restores +92 Power but has a 5% chance to stun you Rare Legs
120 Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds Rare Legs, Feet
125 Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 Rare Legs, OffHand
125 Scintillating Flame restores 51 Health Uncommon Legs, OffHand
125 Scintillating Frost and Defensive Chill restore 49 Armor Uncommon Legs, OffHand
125 Molten Veins restores 82 Armor Uncommon Legs, MainHand
125 Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second Rare Legs, Ring
125 Defensive Chill Damage +56.0% Rare Legs, Ring, MainHand
125 Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds Rare Legs, Feet

Feet

MinLevel EffectDescs MinRarity Slots
125 All fire spells deal up to +178 damage (randomly determined) Uncommon Feet, Chest
120 Scintillating Flame and Scintillating Frost Damage +47% Uncommon Feet, Chest
125 Indirect Fire Damage +48.0% Uncommon Feet, Hands
125 Super Fireball Damage +69.0% Uncommon Feet, Hands
120 Flesh To Fuel Power Restoration 60 Rare Feet, Hands
120 Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds Rare Feet, Legs
125 Calefaction Damage +79.0% Uncommon Feet, Head
125 Calefaction restores 72 Health Uncommon Feet, Necklace
125 Fireball and Frostball Damage +54% Uncommon Feet, Chest
120 Frostball slows target's movement by 25% and deals +24 damage Uncommon Feet, Head
125 Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds Rare Feet, Legs
125 Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters Uncommon Feet, MainHand