|
|
| (17 intermediate revisions by 5 users not shown) |
| Line 13: |
Line 13: |
| | }} | | }} |
| | == {{msg:BASEPAGENAME}} Overview== | | == {{msg:BASEPAGENAME}} Overview== |
| − | '''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons. | + | '''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped. |
| | + | |
| | + | All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone. |
| | + | |
| | | | |
| − | All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
| |
| | | | |
| | === In-Game Description === | | === In-Game Description === |
| Line 23: |
Line 25: |
| | <!-- A list of methods to learn and level the skill --> | | <!-- A list of methods to learn and level the skill --> |
| | * The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. | | * The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. |
| − | | + | * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 |
| − | * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie''' | + | * [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities |
| − | | + | * [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages |
| | + | * [[Bendith the Banished]] can unlock 71-80. |
| | + | * Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]]. |
| | * You can learn '''Spleen's Power''' from scrolls | | * You can learn '''Spleen's Power''' from scrolls |
| | | | |
| − | * [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
| |
| − | * [[Bendith the Banished]] can unlock 71-80.
| |
| − | * [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
| |
| − | * Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
| |
| | == Connected Skills == | | == Connected Skills == |
| | =====Sub-Skills:===== | | =====Sub-Skills:===== |
| | * [[Corpse Talking]] | | * [[Corpse Talking]] |
| | + | * [[Paleontology]] |
| | + | |
| | =====Secondary Skills:===== | | =====Secondary Skills:===== |
| | * None | | * None |
| | =====Related Skills:===== | | =====Related Skills:===== |
| − | * None | + | Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well: |
| | + | |
| | + | *[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access. |
| | + | *[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types |
| | + | *[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well |
| | + | *[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. |
| | + | *[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage. |
| | + | *[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo. |
| | + | *[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work? |
| | + | *[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages. |
| | + | |
| | ===== Synergy Levels ===== | | ===== Synergy Levels ===== |
| | Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels: | | Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels: |
| Line 53: |
Line 65: |
| | :; [[Undead Anatomy]] | | :; [[Undead Anatomy]] |
| | :: Level 19, and Level 49 | | :: Level 19, and Level 49 |
| − | | + | :; [[Vampirism]] |
| | + | :: Level 50 |
| | == {{msg:BASEPAGENAME}} Basic Abilities== | | == {{msg:BASEPAGENAME}} Basic Abilities== |
| − | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
| |
| − | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
| |
| − | |- style="background: #ec81bf;"
| |
| − | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
| |
| − | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>
| |
| − | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>
| |
| − | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
| |
| − | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>
| |
| − | ! align="left" | '''Ability Type'''
| |
| − | |-
| |
| − | | '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff
| |
| − | |-
| |
| − | | '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
| |
| − | |-
| |
| − | | '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up || Your undead pets become agitated, dealing more damage for a time. || N/A ||
| |
| − | |-
| |
| − | | '''Life Crush''' (1-4) || 4/17/24/45 || Level Up || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack
| |
| − | |-
| |
| − | | '''Spark of Death''' (1-4) || 5/14/27/37 || Level Up || Blast the target with electricity. || Electricity || Core Attack
| |
| − | |-
| |
| − | | '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A ||
| |
| − | |-
| |
| − | | '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
| |
| − | |-
| |
| − | | '''Life Steal''' (1-4) || 8/23/35/50 || Level Up || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness ||
| |
| − | |-
| |
| − | | '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up || Your undead pets are healed. || N/A ||
| |
| − | |-
| |
| − | | '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A ||
| |
| − | |-
| |
| − | | '''Raise Skeletal Battle Mage''' (1-3) || 12/28/42 || Level Up || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A ||
| |
| − | |-
| |
| − | | '''Deathgaze''' (1-4) || 13/25/34/41 || Level Up || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness ||
| |
| − | |-
| |
| − | | '''Heart's Power''' 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A ||
| |
| − | |-
| |
| − | | '''Wave of Darkness''' (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness ||
| |
| − | |-
| |
| − | | '''Spleen's Power''' 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A ||
| |
| − | |}
| |
| − |
| |
| − | === {{msg:BASEPAGENAME}} Advanced Abilities===
| |
| − | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
| |
| − | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
| |
| − | |- style="background: #ec81bf;"
| |
| − | ! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
| |
| − | ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>
| |
| − | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>
| |
| − | ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
| |
| − | ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>
| |
| − | ! align="left" | '''Ability Type'''
| |
| − | |-
| |
| − | | '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff
| |
| − | |-
| |
| − | | '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack
| |
| − | |-
| |
| − | | '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A ||
| |
| − | |-
| |
| − | | '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A ||
| |
| − | |-
| |
| − | | '''Wave of Darkness''' (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness ||
| |
| − | |-
| |
| − | | '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
| |
| − | |-
| |
| − | | '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack
| |
| − | |-
| |
| − | | '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness ||
| |
| − | |-
| |
| − | | '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A ||
| |
| − | |-
| |
| − | | '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
| |
| − | |-
| |
| − | | '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A ||
| |
| − | |-
| |
| − | | '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness ||
| |
| − | |-
| |
| − | | '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A ||
| |
| − | |-
| |
| − | | '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A ||
| |
| − | |-
| |
| − | | '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A ||
| |
| − | |}
| |
| − |
| |
| | {{:{{msg:BASEPAGENAME}}/Abilities}} | | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| | | | |
| Line 150: |
Line 80: |
| | * The graveyard north of [[Eltibule|Eltibule's]] central keep | | * The graveyard north of [[Eltibule|Eltibule's]] central keep |
| | * A room in the PvP Dungeon | | * A room in the PvP Dungeon |
| | + | * The Fae Realm |
| | | | |
| | ===Equipment=== | | ===Equipment=== |
| Line 203: |
Line 134: |
| | == Trivia == | | == Trivia == |
| | * Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]]. | | * Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]]. |
| − | * Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).
| |
| | | | |
| | == Gallery== | | == Gallery== |
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:
| Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Death's Hold |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness |
Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling
|
|
2 |
Raise Skeletal Archer |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling
|
|
3 |
Provoke Undead |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 5 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 17 AoE: 20 Cooldown: 20 |
Leveling
|
|
4 |
Life Crush |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 11 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
5 |
Spark of Death |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 14 Electricity |
Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling
|
|
6 |
Heal Undead |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 41 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 13 AoE: 20 Cooldown: 8 |
Leveling
|
|
7 |
Raise Skeletal Swordsman |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling
|
|
8 |
Life Steal |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 10 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 11 Range: 20 Cooldown: 10 |
Leveling
|
|
9 |
Rebuild Undead |
Your undead pets are healed. |
Restore: 50 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 16 AoE: 20 Cooldown: 20 |
Leveling
|
|
10 |
Raise Zombie |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 5 for 60 seconds Existing Zombie's Max Health 25 for 5 minutes Existing Zombie Restore 25 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 27 Range: 3 Cooldown: 60 |
Leveling
|
|
10 |
(Internal - SZ1) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
12 |
Raise Skeletal Battle Mage |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling
|
|
13 |
Deathgaze |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness |
Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling
|
|
14 |
Spark of Death 2 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 22 Electricity |
Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling
|
|
15 |
Death's Hold 2 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness |
Power Cost: 19 Range: 20 Cooldown: 15 |
Leveling
|
|
16 |
Heal Undead 2 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 54 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 17 AoE: 20 Cooldown: 8 |
Leveling
|
|
17 |
Life Crush 2 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 16 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
18 |
Raise Skeletal Archer 2 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling
|
|
19 |
Rebuild Undead 2 |
Your undead pets are healed. |
Restore: 70 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 19 AoE: 20 Cooldown: 20 |
Leveling
|
|
20 |
Raise Zombie 2 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 10 for 60 seconds Existing Zombie's Max Health 50 for 5 minutes Existing Zombie Restore 50 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 34 Range: 3 Cooldown: 60 |
Leveling
|
|
20 |
Heart's Power |
Consume a heart to gain vast health for a time. |
Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab
|
|
20 |
(Internal - SZ2) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
21 |
Provoke Undead 2 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 9 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 24 AoE: 20 Cooldown: 20 |
Leveling
|
|
22 |
Raise Skeletal Swordsman 2 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling
|
|
23 |
Life Steal 2 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 20 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 16 Range: 20 Cooldown: 10 |
Leveling
|
|
24 |
Life Crush 3 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 23 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
24 |
Wave of Darkness |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 46 Darkness Taunts: 100 |
Power Cost: 23 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
25 |
Deathgaze 2 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness |
Power Cost: 27 Range: 5 Cooldown: 30 |
Leveling
|
|
26 |
Heal Undead 3 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 67 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 20 AoE: 20 Cooldown: 8 |
Leveling
|
|
27 |
Spark of Death 3 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 45 Electricity |
Power Cost: 15 Range: 20 Cooldown: 8 |
Leveling
|
|
28 |
Raise Skeletal Battle Mage 2 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling
|
|
29 |
Rebuild Undead 3 |
Your undead pets are healed. |
Restore: 90 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 22 AoE: 20 Cooldown: 20 |
Leveling
|
|
30 |
Raise Zombie 3 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 20 for 60 seconds Existing Zombie's Max Health 75 for 5 minutes Existing Zombie Restore 75 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 42 Range: 3 Cooldown: 60 |
Leveling
|
|
30 |
Spleen's Power |
Consume a spleen to gain vast power for a time. |
Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power
|
|
30 |
(Internal - SZ3) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
31 |
Provoke Undead 3 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 13 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 29 AoE: 20 Cooldown: 20 |
Leveling
|
|
32 |
Raise Skeletal Archer 3 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling
|
|
33 |
Death's Hold 3 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness |
Power Cost: 27 Range: 20 Cooldown: 15 |
Leveling
|
|
34 |
Deathgaze 3 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness |
Power Cost: 33 Range: 5 Cooldown: 30 |
Leveling
|
|
34 |
Wave of Darkness 2 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 71 Darkness Taunts: 150 |
Power Cost: 28 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
35 |
Life Steal 3 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 32 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 21 Range: 20 Cooldown: 10 |
Leveling
|
|
36 |
Heal Undead 4 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 81 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 24 AoE: 20 Cooldown: 8 |
Leveling
|
|
37 |
Spark of Death 4 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 68 Electricity |
Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling
|
|
38 |
Raise Skeletal Swordsman 3 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling
|
|
39 |
Rebuild Undead 4 |
Your undead pets are healed. |
Restore: 110 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 26 AoE: 20 Cooldown: 20 |
Leveling
|
|
40 |
Raise Zombie 4 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 30 for 60 seconds Existing Zombie's Max Health 100 for 5 minutes Existing Zombie Restore 100 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 49 Range: 3 Cooldown: 60 |
Leveling
|
|
40 |
(Internal - SZ4) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
41 |
Deathgaze 4 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness |
Power Cost: 36 Range: 5 Cooldown: 30 |
Leveling
|
|
42 |
Raise Skeletal Battle Mage 3 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling
|
|
43 |
Death's Hold 4 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness |
Power Cost: 31 Range: 20 Cooldown: 15 |
Leveling
|
|
44 |
Provoke Undead 4 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 20 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 35 AoE: 20 Cooldown: 20 |
Leveling
|
|
44 |
Wave of Darkness 3 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 111 Darkness Taunts: 300 |
Power Cost: 32 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
45 |
Life Crush 4 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 58 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling
|
|
46 |
Heal Undead 5 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 94 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 27 AoE: 20 Cooldown: 8 |
Leveling
|
|
47 |
Raise Skeletal Archer 4 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling
|
|
48 |
Rebuild Undead 5 |
Your undead pets are healed. |
Restore: 130 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 28 AoE: 20 Cooldown: 20 |
Leveling
|
|
49 |
Raise Skeletal Swordsman 4 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling
|
|
50 |
Raise Zombie 5 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 40 for 60 seconds Existing Zombie's Max Health 125 for 5 minutes Existing Zombie Restore 125 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 56 Range: 3 Cooldown: 60 |
Leveling
|
|
50 |
Life Steal 4 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 45 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 25 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark
|
|
50 |
(Internal - SZ5) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
51 |
Death's Hold 5 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness |
Power Cost: 34 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark
|
|
51 |
Spark of Death 5 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 124 Electricity |
Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
53 |
Raise Skeletal Battle Mage 4 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
53 |
Provoke Undead 5 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 35 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
54 |
Wave of Darkness 4 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 164 Darkness Taunts: 450 |
Power Cost: 36 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
55 |
Raise Skeletal Archer 5 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
55 |
Life Crush 5 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 85 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark
|
|
55 |
Deathgaze 5 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness |
Power Cost: 43 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark
|
|
56 |
Heal Undead 6 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 107 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 30 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
58 |
Raise Skeletal Swordsman 5 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
58 |
Rebuild Undead 6 |
Your undead pets are healed. |
Restore: 150 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 31 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
60 |
Raise Zombie 6 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 50 for 60 seconds Existing Zombie's Max Health 150 for 5 minutes Existing Zombie Restore 150 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 62 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark
|
|
60 |
Life Steal 5 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 60 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 28 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark
|
|
60 |
Heart's Power 2 |
Consume two hearts to gain vast health for a time. |
Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab
|
|
60 |
Spleen's Power 2 |
Consume a spleen to gain vast power for a time. |
Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2
|
|
60 |
(internal) |
Internal Balancing Tool |
Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 15 |
Unknown Source: Not Found
|
|
60 |
(Internal - SZ6) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
64 |
Raise Skeletal Battle Mage 5 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
64 |
Wave of Darkness 5 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 216 Darkness Taunts: 700 |
Power Cost: 40 AoE: 10 Cooldown: 18 |
Training: Jumjab
|
|
64 |
Death's Hold 6 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness |
Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark
|
|
64 |
Raise Skeletal Ratkin Mage 5 |
Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) |
Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku
|
|
65 |
Life Crush 6 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 111 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark
|
|
65 |
Spark of Death 6 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 185 Electricity |
Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
65 |
Provoke Undead 6 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 50 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 43 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
66 |
Heal Undead 7 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 120 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 33 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark
|
|
66 |
Deathgaze 6 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness |
Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark
|
|
67 |
Raise Skeletal Archer 6 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
69 |
Rebuild Undead 7 |
Your undead pets are healed. |
Restore: 170 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 35 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark
|
|
70 |
Raise Skeletal Swordsman 6 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark
|
|
70 |
Raise Zombie 7 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 60 for 60 seconds Existing Zombie's Max Health 175 for 5 minutes Existing Zombie Restore 175 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 69 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark
|
|
70 |
Life Steal 6 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 70 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 31 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark
|
|
70 |
(Internal - SZ7) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
74 |
Wave of Darkness 6 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 275 Darkness Taunts: 700 |
Power Cost: 44 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished
|
|
75 |
Raise Skeletal Battle Mage 6 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
75 |
Life Crush 7 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 141 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished
|
|
75 |
Provoke Undead 7 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 65 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 48 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished
|
|
76 |
Heal Undead 8 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 133 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 36 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished
|
|
76 |
Death's Hold 7 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness |
Power Cost: 45 Range: 20 Cooldown: 15 |
Training: Bendith the Banished
|
|
77 |
Deathgaze 7 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness |
Power Cost: 54 Range: 5 Cooldown: 30 |
Training: Bendith the Banished
|
|
77 |
Spark of Death 7 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 245 Electricity |
Power Cost: 29 Range: 20 Cooldown: 8 |
Training: Bendith the Banished
|
|
78 |
Rebuild Undead 8 |
Your undead pets are healed. |
Restore: 190 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished
|
|
78 |
Raise Skeletal Ratkin Mage 6 |
Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) |
Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
79 |
Raise Skeletal Archer 7 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
80 |
Raise Zombie 8 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 70 for 60 seconds Existing Zombie's Max Health 200 for 5 minutes Existing Zombie Restore 200 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 77 Range: 3 Cooldown: 60 |
Training: Bendith the Banished
|
|
80 |
Life Steal 7 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 80 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Bendith the Banished
|
|
80 |
(Internal - SZ8) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
81 |
Raise Skeletal Swordsman 7 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished
|
|
84 |
Wave of Darkness 7 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 338 Darkness Taunts: 700 |
Power Cost: 49 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 7
|
|
85 |
Life Crush 8 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 173 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 8
|
|
85 |
Provoke Undead 8 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 80 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 52 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 8
|
|
86 |
Raise Skeletal Battle Mage 7 |
Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Battle Mage 7
|
|
86 |
Heal Undead 9 |
Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). |
Restore: 147 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
|
Power Cost: 39 AoE: 20 Cooldown: 8 |
Item: Necromancy: Heal Undead 9
|
|
87 |
Spark of Death 8 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 298 Electricity |
Power Cost: 32 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 8
|
|
88 |
Rebuild Undead 9 |
Your undead pets are healed. |
Restore: 210 Health (or Armor if Health is full) to nearby ally undead |
|
Power Cost: 41 AoE: 20 Cooldown: 20 |
Item: Necromancy: Rebuild Undead 9
|
|
88 |
Deathgaze 8 |
Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. |
Target flees for 11 seconds Suppresses Monster Shout |
Damage: 428 Darkness |
Power Cost: 60 Range: 5 Cooldown: 30 |
Item: Necromancy: Deathgaze 8
|
|
89 |
Death's Hold 8 |
Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 309 Darkness |
Power Cost: 51 Range: 20 Cooldown: 15 |
Item: Necromancy: Death's Hold 8
|
|
90 |
(Internal - SZ9) |
Internal |
|
|
Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found
|
|
90 |
Life Steal 8 |
Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. |
Steals 90 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
|
Power Cost: 38 Range: 20 Cooldown: 10 |
Item: Necromancy: Life Steal 8
|
|
90 |
Heart's Power 3 |
Consume three hearts to gain vast health for a time. |
Boosts Max Health by 400 for 2 minutes. Heals 400. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Heart's Power 3
|
|
90 |
Spleen's Power 3 |
Consume two spleens to gain vast power for a time. |
Boosts Max Power by 300 for 2 minutes. Restores 300 Power. Can Be On Sidebar |
|
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Spleen's Power 3
|
|
90 |
Raise Zombie 9 |
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) |
Existing Zombie's Direct Damage 80 for 60 seconds Existing Zombie's Max Health 225 for 5 minutes Existing Zombie Restore 225 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
|
Power Cost: 85 Range: 3 Cooldown: 60 |
Item: Necromancy: Raise Zombie 9
|
|
91 |
Raise Skeletal Archer 8 |
Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Archer 8
|
|
92 |
Raise Skeletal Ratkin Mage 7 |
Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) |
Can Be On Sidebar |
|
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Ratkin Mage 7
|
|
93 |
Raise Skeletal Swordsman 8 |
Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. |
Ability cannot be used during combat Can Be On Sidebar |
|
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Swordsman 8
|
|
94 |
Wave of Darkness 8 |
Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 404 Darkness Taunts: 700 |
Power Cost: 54 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 8
|
|
94 |
Spark of Death 9 |
Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 337 Electricity |
Power Cost: 34 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 9
|
|
95 |
Life Crush 9 |
Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
|
Damage: 206 Darkness |
Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 9
|
|
95 |
Provoke Undead 9 |
Your undead pets become agitated, dealing more damage for a time. |
Minion Damage: 95 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
|
Power Cost: 57 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 9
|
Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.
| Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
| Necromancer's |
of Necromancy |
Level 120 - Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage
- Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage
- Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage
- Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage
- Necromancy Base Damage +25%; Summoned Skeletons deal +5% direct damage
- Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage
- Necromancy Base Damage +35%; Summoned Skeletons deal +7% direct damage
- Necromancy Base Damage +40%; Summoned Skeletons deal +8% direct damage
- Necromancy Base Damage +45%; Summoned Skeletons deal +9% direct damage
- Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage
- Necromancy Base Damage +55%; Summoned Skeletons deal +11% direct damage
- Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage
|
| Lifecrusher's |
of Burning Corpse-Hands |
Level 125 - Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 318 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 336 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 354 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 372 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds
|
| |
of Electric Doom |
Level 125 - Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +79 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +85 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +91 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +97 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
|
| |
of Skeletal Minions |
Level 120 - Summoned Skeletons deal +25% direct damage |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Summoned Skeletons deal +3% direct damage
- Summoned Skeletons deal +5% direct damage
- Summoned Skeletons deal +7% direct damage
- Summoned Skeletons deal +9% direct damage
- Summoned Skeletons deal +11% direct damage
- Summoned Skeletons deal +13% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +17% direct damage
- Summoned Skeletons deal +19% direct damage
- Summoned Skeletons deal +21% direct damage
- Summoned Skeletons deal +23% direct damage
- Summoned Skeletons deal +25% direct damage
|
| |
of Stolen Life |
Level 125 - Life Steal restores 52 Health |
Uncommon |
Head, Ring |
Click Expand to reveal
- Life Steal restores 4 Health
- Life Steal restores 6 Health
- Life Steal restores 8 Health
- Life Steal restores 10 Health
- Life Steal restores 12 Health
- Life Steal restores 14 Health
- Life Steal restores 16 Health
- Life Steal restores 18 Health
- Life Steal restores 20 Health
- Life Steal restores 22 Health
- Life Steal restores 24 Health
- Life Steal restores 26 Health
- Life Steal restores 28 Health
- Life Steal restores 30 Health
- Life Steal restores 32 Health
- Life Steal restores 34 Health
- Life Steal restores 36 Health
- Life Steal restores 38 Health
- Life Steal restores 40 Health
- Life Steal restores 42 Health
- Life Steal restores 44 Health
- Life Steal restores 46 Health
- Life Steal restores 48 Health
- Life Steal restores 50 Health
- Life Steal restores 52 Health
|
| Crowd Reaper's |
of Crowd Reaping |
Level 125 - Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 |
Uncommon |
Hands |
Click Expand to reveal
- Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
- Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
- Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
- Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
- Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
- Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
- Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
- Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
- Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
- Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
- Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
- Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
- Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
- Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
- Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
- Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
- Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
- Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
- Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
- Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
- Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 seconds and Power cost is +28
- Life Steal targets all enemies within 10 meters and steals +44 health, but reuse timer is +3 seconds and Power cost is +29
- Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30
- Life Steal targets all enemies within 10 meters and steals +48 health, but reuse timer is +3 seconds and Power cost is +31
- Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32
|
| Lifestealer's |
of Life Stealing |
Level 125 - Life Steal reaps 53 additional health |
Uncommon |
Legs, Chest |
Click Expand to reveal
- Life Steal reaps 5 additional health
- Life Steal reaps 7 additional health
- Life Steal reaps 9 additional health
- Life Steal reaps 11 additional health
- Life Steal reaps 13 additional health
- Life Steal reaps 15 additional health
- Life Steal reaps 17 additional health
- Life Steal reaps 19 additional health
- Life Steal reaps 21 additional health
- Life Steal reaps 23 additional health
- Life Steal reaps 25 additional health
- Life Steal reaps 27 additional health
- Life Steal reaps 29 additional health
- Life Steal reaps 31 additional health
- Life Steal reaps 33 additional health
- Life Steal reaps 35 additional health
- Life Steal reaps 37 additional health
- Life Steal reaps 39 additional health
- Life Steal reaps 41 additional health
- Life Steal reaps 43 additional health
- Life Steal reaps 45 additional health
- Life Steal reaps 47 additional health
- Life Steal reaps 49 additional health
- Life Steal reaps 51 additional health
- Life Steal reaps 53 additional health
|
| |
|
Level 125 - Life Steal deals 355 Psychic damage over 10 seconds |
Uncommon |
Necklace, MainHand |
Click Expand to reveal
- Life Steal deals 50 Psychic damage over 10 seconds
- Life Steal deals 60 Psychic damage over 10 seconds
- Life Steal deals 70 Psychic damage over 10 seconds
- Life Steal deals 80 Psychic damage over 10 seconds
- Life Steal deals 90 Psychic damage over 10 seconds
- Life Steal deals 100 Psychic damage over 10 seconds
- Life Steal deals 110 Psychic damage over 10 seconds
- Life Steal deals 120 Psychic damage over 10 seconds
- Life Steal deals 130 Psychic damage over 10 seconds
- Life Steal deals 140 Psychic damage over 10 seconds
- Life Steal deals 150 Psychic damage over 10 seconds
- Life Steal deals 160 Psychic damage over 10 seconds
- Life Steal deals 175 Psychic damage over 10 seconds
- Life Steal deals 190 Psychic damage over 10 seconds
- Life Steal deals 205 Psychic damage over 10 seconds
- Life Steal deals 220 Psychic damage over 10 seconds
- Life Steal deals 235 Psychic damage over 10 seconds
- Life Steal deals 250 Psychic damage over 10 seconds
- Life Steal deals 265 Psychic damage over 10 seconds
- Life Steal deals 280 Psychic damage over 10 seconds
- Life Steal deals 295 Psychic damage over 10 seconds
- Life Steal deals 310 Psychic damage over 10 seconds
- Life Steal deals 325 Psychic damage over 10 seconds
- Life Steal deals 340 Psychic damage over 10 seconds
- Life Steal deals 355 Psychic damage over 10 seconds
|
| |
of Death Gazing |
Level 125 - Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +20% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +53% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +125% damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +131% damage and has +32 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +137% damage and has +34 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +143% damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have)
|
| |
of Tough Gazes |
Level 125 - Deathgaze deals +137 damage and restores 128 armor to you |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Deathgaze deals +5 damage and restores 8 armor to you
- Deathgaze deals +10 damage and restores 13 armor to you
- Deathgaze deals +15 damage and restores 18 armor to you
- Deathgaze deals +20 damage and restores 23 armor to you
- Deathgaze deals +25 damage and restores 28 armor to you
- Deathgaze deals +30 damage and restores 33 armor to you
- Deathgaze deals +35 damage and restores 38 armor to you
- Deathgaze deals +40 damage and restores 43 armor to you
- Deathgaze deals +45 damage and restores 48 armor to you
- Deathgaze deals +50 damage and restores 53 armor to you
- Deathgaze deals +55 damage and restores 58 armor to you
- Deathgaze deals +60 damage and restores 63 armor to you
- Deathgaze deals +65 damage and restores 68 armor to you
- Deathgaze deals +71 damage and restores 73 armor to you
- Deathgaze deals +77 damage and restores 78 armor to you
- Deathgaze deals +83 damage and restores 83 armor to you
- Deathgaze deals +89 damage and restores 88 armor to you
- Deathgaze deals +95 damage and restores 93 armor to you
- Deathgaze deals +101 damage and restores 98 armor to you
- Deathgaze deals +107 damage and restores 103 armor to you
- Deathgaze deals +113 damage and restores 108 armor to you
- Deathgaze deals +119 damage and restores 113 armor to you
- Deathgaze deals +125 damage and restores 118 armor to you
- Deathgaze deals +131 damage and restores 123 armor to you
- Deathgaze deals +137 damage and restores 128 armor to you
|
| |
of Hasty Fears |
Level 125 - Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds |
Uncommon |
Head |
Click Expand to reveal
- Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +168 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +188 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds
- Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds
|
| |
of Reaching Dead |
Level 125 - Death's Hold Damage +152% |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Death's Hold Damage +8%
- Death's Hold Damage +14%
- Death's Hold Damage +20%
- Death's Hold Damage +26%
- Death's Hold Damage +32%
- Death's Hold Damage +38%
- Death's Hold Damage +44%
- Death's Hold Damage +50%
- Death's Hold Damage +56%
- Death's Hold Damage +62%
- Death's Hold Damage +68%
- Death's Hold Damage +74%
- Death's Hold Damage +80%
- Death's Hold Damage +86%
- Death's Hold Damage +92%
- Death's Hold Damage +98%
- Death's Hold Damage +104%
- Death's Hold Damage +110%
- Death's Hold Damage +116%
- Death's Hold Damage +122%
- Death's Hold Damage +128%
- Death's Hold Damage +134%
- Death's Hold Damage +140%
- Death's Hold Damage +146%
- Death's Hold Damage +152%
|
| |
|
Level 125 - Death's Hold causes target to take +23% damage from Slashing for 15 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +11% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +13% damage from Slashing for 15 seconds
- Death's Hold causes target to take +14% damage from Slashing for 15 seconds
- Death's Hold causes target to take +15% damage from Slashing for 15 seconds
- Death's Hold causes target to take +16% damage from Slashing for 15 seconds
- Death's Hold causes target to take +17% damage from Slashing for 15 seconds
- Death's Hold causes target to take +18% damage from Slashing for 15 seconds
- Death's Hold causes target to take +19% damage from Slashing for 15 seconds
- Death's Hold causes target to take +20% damage from Slashing for 15 seconds
- Death's Hold causes target to take +21% damage from Slashing for 15 seconds
- Death's Hold causes target to take +22% damage from Slashing for 15 seconds
- Death's Hold causes target to take +23% damage from Slashing for 15 seconds
|
| |
|
Level 125 - Death's Hold causes target to take +23% damage from Electricity for 15 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +11% damage from Electricity for 15 seconds
- Death's Hold causes target to take +12% damage from Electricity for 15 seconds
- Death's Hold causes target to take +13% damage from Electricity for 15 seconds
- Death's Hold causes target to take +14% damage from Electricity for 15 seconds
- Death's Hold causes target to take +15% damage from Electricity for 15 seconds
- Death's Hold causes target to take +16% damage from Electricity for 15 seconds
- Death's Hold causes target to take +17% damage from Electricity for 15 seconds
- Death's Hold causes target to take +18% damage from Electricity for 15 seconds
- Death's Hold causes target to take +19% damage from Electricity for 15 seconds
- Death's Hold causes target to take +20% damage from Electricity for 15 seconds
- Death's Hold causes target to take +21% damage from Electricity for 15 seconds
- Death's Hold causes target to take +22% damage from Electricity for 15 seconds
- Death's Hold causes target to take +23% damage from Electricity for 15 seconds
|
| |
|
Level 125 - Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds
- Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
- Death's Hold causes target to take +11.9% damage from Darkness for 15 seconds
- Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds
- Death's Hold causes target to take +12.56% damage from Darkness for 15 seconds
- Death's Hold causes target to take +12.89% damage from Darkness for 15 seconds
- Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds
|
| |
of Deathsparks |
Level 125 - Spark of Death Damage +67% |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Spark of Death Damage +6%
- Spark of Death Damage +8%
- Spark of Death Damage +10%
- Spark of Death Damage +12%
- Spark of Death Damage +14%
- Spark of Death Damage +16%
- Spark of Death Damage +18%
- Spark of Death Damage +20%
- Spark of Death Damage +22%
- Spark of Death Damage +24%
- Spark of Death Damage +26%
- Spark of Death Damage +28%
- Spark of Death Damage +31%
- Spark of Death Damage +34%
- Spark of Death Damage +37%
- Spark of Death Damage +40%
- Spark of Death Damage +43%
- Spark of Death Damage +46%
- Spark of Death Damage +49%
- Spark of Death Damage +52%
- Spark of Death Damage +55%
- Spark of Death Damage +58%
- Spark of Death Damage +61%
- Spark of Death Damage +64%
- Spark of Death Damage +67%
|
| |
of Deathsparks |
Level 125 - Spark of Death deals 288 Psychic damage over 12 seconds |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Spark of Death deals 30 Psychic damage over 12 seconds
- Spark of Death deals 36 Psychic damage over 12 seconds
- Spark of Death deals 42 Psychic damage over 12 seconds
- Spark of Death deals 48 Psychic damage over 12 seconds
- Spark of Death deals 54 Psychic damage over 12 seconds
- Spark of Death deals 60 Psychic damage over 12 seconds
- Spark of Death deals 72 Psychic damage over 12 seconds
- Spark of Death deals 84 Psychic damage over 12 seconds
- Spark of Death deals 96 Psychic damage over 12 seconds
- Spark of Death deals 108 Psychic damage over 12 seconds
- Spark of Death deals 120 Psychic damage over 12 seconds
- Spark of Death deals 132 Psychic damage over 12 seconds
- Spark of Death deals 144 Psychic damage over 12 seconds
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals 168 Psychic damage over 12 seconds
- Spark of Death deals 180 Psychic damage over 12 seconds
- Spark of Death deals 192 Psychic damage over 12 seconds
- Spark of Death deals 204 Psychic damage over 12 seconds
- Spark of Death deals 216 Psychic damage over 12 seconds
- Spark of Death deals 228 Psychic damage over 12 seconds
- Spark of Death deals 240 Psychic damage over 12 seconds
- Spark of Death deals 252 Psychic damage over 12 seconds
- Spark of Death deals 264 Psychic damage over 12 seconds
- Spark of Death deals 276 Psychic damage over 12 seconds
- Spark of Death deals 288 Psychic damage over 12 seconds
|
| |
of Tauntsparks |
Level 120 - Spark of Death deals +40% damage and taunts +560 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Spark of Death deals +7% damage and taunts +50
- Spark of Death deals +10% damage and taunts +90
- Spark of Death deals +13% damage and taunts +130
- Spark of Death deals +16% damage and taunts +170
- Spark of Death deals +19% damage and taunts +210
- Spark of Death deals +22% damage and taunts +260
- Spark of Death deals +25% damage and taunts +310
- Spark of Death deals +28% damage and taunts +360
- Spark of Death deals +31% damage and taunts +410
- Spark of Death deals +34% damage and taunts +460
- Spark of Death deals +37% damage and taunts +510
- Spark of Death deals +40% damage and taunts +560
|
| Chirurgeon's |
|
Level 125 - Rebuild Undead Healing +107 |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Rebuild Undead Healing +11
- Rebuild Undead Healing +15
- Rebuild Undead Healing +19
- Rebuild Undead Healing +23
- Rebuild Undead Healing +27
- Rebuild Undead Healing +31
- Rebuild Undead Healing +35
- Rebuild Undead Healing +39
- Rebuild Undead Healing +43
- Rebuild Undead Healing +47
- Rebuild Undead Healing +51
- Rebuild Undead Healing +55
- Rebuild Undead Healing +59
- Rebuild Undead Healing +63
- Rebuild Undead Healing +67
- Rebuild Undead Healing +71
- Rebuild Undead Healing +75
- Rebuild Undead Healing +79
- Rebuild Undead Healing +83
- Rebuild Undead Healing +87
- Rebuild Undead Healing +91
- Rebuild Undead Healing +95
- Rebuild Undead Healing +99
- Rebuild Undead Healing +103
- Rebuild Undead Healing +107
|
| Chirurgeon's |
|
Level 125 - Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +17% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +18% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +19% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +20.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +21% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +21.5% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +22% Universal Damage Resistance for 6 seconds
- Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds
|
| |
|
Level 125 - Rebuild Undead restores 173 health/armor to your undead after a 10 second delay |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 145 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 152 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 159 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 166 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 173 health/armor to your undead after a 10 second delay
|
| |
|
Level 125 - Rebuild Undead Power Cost -50. Rebuild Undead Healing +44 |
Rare |
Necklace |
Click Expand to reveal
- Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
- Rebuild Undead Power Cost -4. Rebuild Undead Healing +2
- Rebuild Undead Power Cost -6. Rebuild Undead Healing +3
- Rebuild Undead Power Cost -8. Rebuild Undead Healing +4
- Rebuild Undead Power Cost -10. Rebuild Undead Healing +5
- Rebuild Undead Power Cost -12. Rebuild Undead Healing +6
- Rebuild Undead Power Cost -14. Rebuild Undead Healing +8
- Rebuild Undead Power Cost -16. Rebuild Undead Healing +10
- Rebuild Undead Power Cost -18. Rebuild Undead Healing +12
- Rebuild Undead Power Cost -20. Rebuild Undead Healing +14
- Rebuild Undead Power Cost -22. Rebuild Undead Healing +16
- Rebuild Undead Power Cost -24. Rebuild Undead Healing +18
- Rebuild Undead Power Cost -26. Rebuild Undead Healing +20
- Rebuild Undead Power Cost -28. Rebuild Undead Healing +22
- Rebuild Undead Power Cost -30. Rebuild Undead Healing +24
- Rebuild Undead Power Cost -32. Rebuild Undead Healing +26
- Rebuild Undead Power Cost -34. Rebuild Undead Healing +28
- Rebuild Undead Power Cost -36. Rebuild Undead Healing +30
- Rebuild Undead Power Cost -38. Rebuild Undead Healing +32
- Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
- Rebuild Undead Power Cost -42. Rebuild Undead Healing +36
- Rebuild Undead Power Cost -44. Rebuild Undead Healing +38
- Rebuild Undead Power Cost -46. Rebuild Undead Healing +40
- Rebuild Undead Power Cost -48. Rebuild Undead Healing +42
- Rebuild Undead Power Cost -50. Rebuild Undead Healing +44
|
| |
|
Level 125 - Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +17.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +19.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +24.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +27.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +30.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +33.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +38% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds
|
| |
|
Level 125 - Indirect Psychic Damage +58% when Necromancy is active |
Rare |
Chest, Legs |
Click Expand to reveal
- Indirect Psychic Damage +10% when Necromancy is active
- Indirect Psychic Damage +12% when Necromancy is active
- Indirect Psychic Damage +14% when Necromancy is active
- Indirect Psychic Damage +16% when Necromancy is active
- Indirect Psychic Damage +18% when Necromancy is active
- Indirect Psychic Damage +20% when Necromancy is active
- Indirect Psychic Damage +22% when Necromancy is active
- Indirect Psychic Damage +24% when Necromancy is active
- Indirect Psychic Damage +26% when Necromancy is active
- Indirect Psychic Damage +28% when Necromancy is active
- Indirect Psychic Damage +30% when Necromancy is active
- Indirect Psychic Damage +32% when Necromancy is active
- Indirect Psychic Damage +34% when Necromancy is active
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Psychic Damage +38% when Necromancy is active
- Indirect Psychic Damage +40% when Necromancy is active
- Indirect Psychic Damage +42% when Necromancy is active
- Indirect Psychic Damage +44% when Necromancy is active
- Indirect Psychic Damage +46% when Necromancy is active
- Indirect Psychic Damage +48% when Necromancy is active
- Indirect Psychic Damage +50% when Necromancy is active
- Indirect Psychic Damage +52% when Necromancy is active
- Indirect Psychic Damage +54% when Necromancy is active
- Indirect Psychic Damage +56% when Necromancy is active
- Indirect Psychic Damage +58% when Necromancy is active
|
| |
of Dark Waves |
Level 125 - Wave of Darkness Damage +71% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Wave of Darkness Damage +5%
- Wave of Darkness Damage +7%
- Wave of Darkness Damage +9%
- Wave of Darkness Damage +11%
- Wave of Darkness Damage +13%
- Wave of Darkness Damage +15%
- Wave of Darkness Damage +17%
- Wave of Darkness Damage +20%
- Wave of Darkness Damage +23%
- Wave of Darkness Damage +26%
- Wave of Darkness Damage +29%
- Wave of Darkness Damage +32%
- Wave of Darkness Damage +35%
- Wave of Darkness Damage +38%
- Wave of Darkness Damage +41%
- Wave of Darkness Damage +44%
- Wave of Darkness Damage +47%
- Wave of Darkness Damage +50%
- Wave of Darkness Damage +53%
- Wave of Darkness Damage +56%
- Wave of Darkness Damage +59%
- Wave of Darkness Damage +62%
- Wave of Darkness Damage +65%
- Wave of Darkness Damage +68%
- Wave of Darkness Damage +71%
|
| |
of Psychic Darkness |
Level 125 - Wave of Darkness deals 390 Psychic damage over 12 seconds |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Wave of Darkness deals 24 Psychic damage over 12 seconds
- Wave of Darkness deals 36 Psychic damage over 12 seconds
- Wave of Darkness deals 48 Psychic damage over 12 seconds
- Wave of Darkness deals 60 Psychic damage over 12 seconds
- Wave of Darkness deals 72 Psychic damage over 12 seconds
- Wave of Darkness deals 84 Psychic damage over 12 seconds
- Wave of Darkness deals 96 Psychic damage over 12 seconds
- Wave of Darkness deals 108 Psychic damage over 12 seconds
- Wave of Darkness deals 120 Psychic damage over 12 seconds
- Wave of Darkness deals 132 Psychic damage over 12 seconds
- Wave of Darkness deals 144 Psychic damage over 12 seconds
- Wave of Darkness deals 156 Psychic damage over 12 seconds
- Wave of Darkness deals 174 Psychic damage over 12 seconds
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals 210 Psychic damage over 12 seconds
- Wave of Darkness deals 228 Psychic damage over 12 seconds
- Wave of Darkness deals 246 Psychic damage over 12 seconds
- Wave of Darkness deals 264 Psychic damage over 12 seconds
- Wave of Darkness deals 282 Psychic damage over 12 seconds
- Wave of Darkness deals 300 Psychic damage over 12 seconds
- Wave of Darkness deals 318 Psychic damage over 12 seconds
- Wave of Darkness deals 336 Psychic damage over 12 seconds
- Wave of Darkness deals 354 Psychic damage over 12 seconds
- Wave of Darkness deals 372 Psychic damage over 12 seconds
- Wave of Darkness deals 390 Psychic damage over 12 seconds
|
| |
of Dark Waves |
Level 125 - Wave of Darkness deals +128 damage and reuse timer is -1 second |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Wave of Darkness deals +8 damage and reuse timer is -1 second
- Wave of Darkness deals +13 damage and reuse timer is -1 second
- Wave of Darkness deals +18 damage and reuse timer is -1 second
- Wave of Darkness deals +23 damage and reuse timer is -1 second
- Wave of Darkness deals +28 damage and reuse timer is -1 second
- Wave of Darkness deals +33 damage and reuse timer is -1 second
- Wave of Darkness deals +38 damage and reuse timer is -1 second
- Wave of Darkness deals +43 damage and reuse timer is -1 second
- Wave of Darkness deals +48 damage and reuse timer is -1 second
- Wave of Darkness deals +53 damage and reuse timer is -1 second
- Wave of Darkness deals +58 damage and reuse timer is -1 second
- Wave of Darkness deals +63 damage and reuse timer is -1 second
- Wave of Darkness deals +68 damage and reuse timer is -1 second
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +78 damage and reuse timer is -1 second
- Wave of Darkness deals +83 damage and reuse timer is -1 second
- Wave of Darkness deals +88 damage and reuse timer is -1 second
- Wave of Darkness deals +93 damage and reuse timer is -1 second
- Wave of Darkness deals +98 damage and reuse timer is -1 second
- Wave of Darkness deals +103 damage and reuse timer is -1 second
- Wave of Darkness deals +108 damage and reuse timer is -1 second
- Wave of Darkness deals +113 damage and reuse timer is -1 second
- Wave of Darkness deals +118 damage and reuse timer is -1 second
- Wave of Darkness deals +123 damage and reuse timer is -1 second
- Wave of Darkness deals +128 damage and reuse timer is -1 second
|
| Fearmongering |
of Dark Waves |
Level 125 - Wave of Darkness deals +250 damage to sentient creatures |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Wave of Darkness deals +10 damage to sentient creatures
- Wave of Darkness deals +20 damage to sentient creatures
- Wave of Darkness deals +30 damage to sentient creatures
- Wave of Darkness deals +40 damage to sentient creatures
- Wave of Darkness deals +50 damage to sentient creatures
- Wave of Darkness deals +60 damage to sentient creatures
- Wave of Darkness deals +70 damage to sentient creatures
- Wave of Darkness deals +80 damage to sentient creatures
- Wave of Darkness deals +90 damage to sentient creatures
- Wave of Darkness deals +100 damage to sentient creatures
- Wave of Darkness deals +110 damage to sentient creatures
- Wave of Darkness deals +120 damage to sentient creatures
- Wave of Darkness deals +130 damage to sentient creatures
- Wave of Darkness deals +140 damage to sentient creatures
- Wave of Darkness deals +150 damage to sentient creatures
- Wave of Darkness deals +160 damage to sentient creatures
- Wave of Darkness deals +170 damage to sentient creatures
- Wave of Darkness deals +180 damage to sentient creatures
- Wave of Darkness deals +190 damage to sentient creatures
- Wave of Darkness deals +200 damage to sentient creatures
- Wave of Darkness deals +210 damage to sentient creatures
- Wave of Darkness deals +220 damage to sentient creatures
- Wave of Darkness deals +230 damage to sentient creatures
- Wave of Darkness deals +240 damage to sentient creatures
- Wave of Darkness deals +250 damage to sentient creatures
|
| |
of Stone Bone Warriors |
Level 125 - Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks |
Uncommon |
OffHand, Chest |
Click Expand to reveal
- Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
- Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks
- Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks
- Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks
- Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +78 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +88 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
- Summoned Skeletons have +98 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +103 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +108 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +113 health and suffer -25% damage from Burst attacks
- Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks
|
| |
of Plated Bone Warriors |
Level 125 - Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
- Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks
- Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks
- Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks
- Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
- Summoned Skeletons have +136 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +142 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +148 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +154 armor and suffer -25% damage from Burst attacks
- Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks
|
| |
of Violent Skeletons |
Level 125 - Summoned Skeletons deal +90 direct damage |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Summoned Skeletons deal +6 direct damage
- Summoned Skeletons deal +9 direct damage
- Summoned Skeletons deal +12 direct damage
- Summoned Skeletons deal +15 direct damage
- Summoned Skeletons deal +18 direct damage
- Summoned Skeletons deal +21 direct damage
- Summoned Skeletons deal +24 direct damage
- Summoned Skeletons deal +27 direct damage
- Summoned Skeletons deal +30 direct damage
- Summoned Skeletons deal +33 direct damage
- Summoned Skeletons deal +36 direct damage
- Summoned Skeletons deal +40 direct damage
- Summoned Skeletons deal +43 direct damage
- Summoned Skeletons deal +47 direct damage
- Summoned Skeletons deal +50 direct damage
- Summoned Skeletons deal +54 direct damage
- Summoned Skeletons deal +58 direct damage
- Summoned Skeletons deal +62 direct damage
- Summoned Skeletons deal +66 direct damage
- Summoned Skeletons deal +70 direct damage
- Summoned Skeletons deal +74 direct damage
- Summoned Skeletons deal +78 direct damage
- Summoned Skeletons deal +82 direct damage
- Summoned Skeletons deal +86 direct damage
- Summoned Skeletons deal +90 direct damage
|
| |
of Dense Sentries |
Level 125 - Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletons have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +165 armor and -21% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +173 armor and -21.5% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +181 armor and -22% Crushing/Slashing/Piercing Vulnerability
- Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability
|
| |
of Zombie Pain Accumulation |
Level 125 - Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +8 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +11 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +14 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +17 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +25 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +29 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +37 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +41 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +49 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +53 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +61 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +65 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +69 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +73 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +77 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +81 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +85 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +89 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +93 for 5 minutes
- Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes
|
| |
of Provocation |
Level 125 - Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
- Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damage over 10 seconds
- Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds
- Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds
- Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds
- Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds
- Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds
- Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds
- Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds
- Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds
- Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds
- Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds
- Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds
- Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds
- Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds
- Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
- Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 170 damage over 10 seconds
- Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 185 damage over 10 seconds
- Provoke Undead causes your minions to deal +48% damage for 10 seconds, but also take 200 damage over 10 seconds
- Provoke Undead causes your minions to deal +50% damage for 10 seconds, but also take 215 damage over 10 seconds
- Provoke Undead causes your minions to deal +52% damage for 10 seconds, but also take 230 damage over 10 seconds
- Provoke Undead causes your minions to deal +54% damage for 10 seconds, but also take 245 damage over 10 seconds
- Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds
|
| |
of Provocation |
Level 125 - Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
- Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds
- Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +14 for 10 seconds
- Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds
- Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds
- Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds
- Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds
- Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds
- Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds
- Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds
- Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds
- Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds
- Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds
- Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds
- Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds
- Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds
- Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds
- Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds
- Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds
- Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
- Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +50 for 10 seconds
- Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +52 for 10 seconds
- Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +54 for 10 seconds
- Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +56 for 10 seconds
- Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds
|
| |
of Laughing Bone Warriors |
Level 125 - Summoned Skeletal Swordsmen taunt as if they did 1300% more damage |
Uncommon |
Hands, Necklace |
Click Expand to reveal
- Summoned Skeletal Swordsmen taunt as if they did 100% more damage
- Summoned Skeletal Swordsmen taunt as if they did 150% more damage
- Summoned Skeletal Swordsmen taunt as if they did 200% more damage
- Summoned Skeletal Swordsmen taunt as if they did 250% more damage
- Summoned Skeletal Swordsmen taunt as if they did 300% more damage
- Summoned Skeletal Swordsmen taunt as if they did 350% more damage
- Summoned Skeletal Swordsmen taunt as if they did 400% more damage
- Summoned Skeletal Swordsmen taunt as if they did 450% more damage
- Summoned Skeletal Swordsmen taunt as if they did 500% more damage
- Summoned Skeletal Swordsmen taunt as if they did 550% more damage
- Summoned Skeletal Swordsmen taunt as if they did 600% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Swordsmen taunt as if they did 700% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 800% more damage
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
- Summoned Skeletal Swordsmen taunt as if they did 900% more damage
- Summoned Skeletal Swordsmen taunt as if they did 950% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1100% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1150% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1200% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1250% more damage
- Summoned Skeletal Swordsmen taunt as if they did 1300% more damage
|
| |
of Death Gazes |
Level 125 - Deathgaze deals +167 damage and reuse timer is -4 seconds |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Deathgaze deals +10 damage and reuse timer is -1 second
- Deathgaze deals +16 damage and reuse timer is -1 second
- Deathgaze deals +22 damage and reuse timer is -1 second
- Deathgaze deals +28 damage and reuse timer is -1 second
- Deathgaze deals +34 damage and reuse timer is -1 second
- Deathgaze deals +40 damage and reuse timer is -1 second
- Deathgaze deals +46 damage and reuse timer is -2 second
- Deathgaze deals +52 damage and reuse timer is -2 seconds
- Deathgaze deals +58 damage and reuse timer is -2 seconds
- Deathgaze deals +64 damage and reuse timer is -2 seconds
- Deathgaze deals +70 damage and reuse timer is -2 seconds
- Deathgaze deals +76 damage and reuse timer is -2 seconds
- Deathgaze deals +83 damage and reuse timer is -3 seconds
- Deathgaze deals +90 damage and reuse timer is -3 seconds
- Deathgaze deals +97 damage and reuse timer is -3 seconds
- Deathgaze deals +104 damage and reuse timer is -3 seconds
- Deathgaze deals +111 damage and reuse timer is -3 seconds
- Deathgaze deals +118 damage and reuse timer is -3 seconds
- Deathgaze deals +125 damage and reuse timer is -3.5 seconds
- Deathgaze deals +132 damage and reuse timer is -3.5 seconds
- Deathgaze deals +139 damage and reuse timer is -3.5 seconds
- Deathgaze deals +146 damage and reuse timer is -3.5 seconds
- Deathgaze deals +153 damage and reuse timer is -3.5 seconds
- Deathgaze deals +160 damage and reuse timer is -3.5 seconds
- Deathgaze deals +167 damage and reuse timer is -4 seconds
|
| |
|
Level 125 - Indirect Fire Damage +40% when Necromancy is active |
Rare |
Hands, Necklace |
Click Expand to reveal
- Indirect Fire Damage +5% when Necromancy is active
- Indirect Fire Damage +6% when Necromancy is active
- Indirect Fire Damage +7% when Necromancy is active
- Indirect Fire Damage +8% when Necromancy is active
- Indirect Fire Damage +9% when Necromancy is active
- Indirect Fire Damage +10% when Necromancy is active
- Indirect Fire Damage +11% when Necromancy is active
- Indirect Fire Damage +12% when Necromancy is active
- Indirect Fire Damage +13% when Necromancy is active
- Indirect Fire Damage +14% when Necromancy is active
- Indirect Fire Damage +15% when Necromancy is active
- Indirect Fire Damage +16% when Necromancy is active
- Indirect Fire Damage +17% when Necromancy is active
- Indirect Fire Damage +18% when Necromancy is active
- Indirect Fire Damage +20% when Necromancy is active
- Indirect Fire Damage +22% when Necromancy is active
- Indirect Fire Damage +24% when Necromancy is active
- Indirect Fire Damage +26% when Necromancy is active
- Indirect Fire Damage +28% when Necromancy is active
- Indirect Fire Damage +30% when Necromancy is active
- Indirect Fire Damage +32% when Necromancy is active
- Indirect Fire Damage +34% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
- Indirect Fire Damage +38% when Necromancy is active
- Indirect Fire Damage +40% when Necromancy is active
|
| |
|
Level 125 - Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Using Raise Zombie on an existing zombie raises its Max Health +6 for 5 minutes (and heals +6)
- Using Raise Zombie on an existing zombie raises its Max Health +12 for 5 minutes (and heals +12)
- Using Raise Zombie on an existing zombie raises its Max Health +18 for 5 minutes (and heals +18)
- Using Raise Zombie on an existing zombie raises its Max Health +24 for 5 minutes (and heals +24)
- Using Raise Zombie on an existing zombie raises its Max Health +30 for 5 minutes (and heals +30)
- Using Raise Zombie on an existing zombie raises its Max Health +36 for 5 minutes (and heals +36)
- Using Raise Zombie on an existing zombie raises its Max Health +42 for 5 minutes (and heals +42)
- Using Raise Zombie on an existing zombie raises its Max Health +48 for 5 minutes (and heals +48)
- Using Raise Zombie on an existing zombie raises its Max Health +54 for 5 minutes (and heals +54)
- Using Raise Zombie on an existing zombie raises its Max Health +60 for 5 minutes (and heals +60)
- Using Raise Zombie on an existing zombie raises its Max Health +66 for 5 minutes (and heals +66)
- Using Raise Zombie on an existing zombie raises its Max Health +74 for 5 minutes (and heals +74)
- Using Raise Zombie on an existing zombie raises its Max Health +82 for 5 minutes (and heals +82)
- Using Raise Zombie on an existing zombie raises its Max Health +90 for 5 minutes (and heals +90)
- Using Raise Zombie on an existing zombie raises its Max Health +98 for 5 minutes (and heals +98)
- Using Raise Zombie on an existing zombie raises its Max Health +106 for 5 minutes (and heals +106)
- Using Raise Zombie on an existing zombie raises its Max Health +114 for 5 minutes (and heals +114)
- Using Raise Zombie on an existing zombie raises its Max Health +122 for 5 minutes (and heals +122)
- Using Raise Zombie on an existing zombie raises its Max Health +130 for 5 minutes (and heals +130)
- Using Raise Zombie on an existing zombie raises its Max Health +138 for 5 minutes (and heals +138)
- Using Raise Zombie on an existing zombie raises its Max Health +146 for 5 minutes (and heals +146)
- Using Raise Zombie on an existing zombie raises its Max Health +154 for 5 minutes (and heals +154)
- Using Raise Zombie on an existing zombie raises its Max Health +162 for 5 minutes (and heals +162)
- Using Raise Zombie on an existing zombie raises its Max Health +170 for 5 minutes (and heals +170)
- Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178)
|
| |
of Angry Bone Warriors |
Level 120 - Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often (DEPRECATED) |
Uncommon |
Head |
Click Expand to reveal
Spoiler text.
|
| |
of Self-Provocation |
Level 125 - Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
- Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds
- Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds
- Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds
- Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds
- Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds
- Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds
- Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds
- Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds
- Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds
- Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds
- Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds
- Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds
- Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds
- Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds
- Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds
- Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds
- Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds
- Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds
- Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
- Provoke Undead restores 87 Health to you (or Armor if Health is full) and causes your attacks to taunt +60% for 20 seconds
- Provoke Undead restores 91 Health to you (or Armor if Health is full) and causes your attacks to taunt +62% for 20 seconds
- Provoke Undead restores 95 Health to you (or Armor if Health is full) and causes your attacks to taunt +64% for 20 seconds
- Provoke Undead restores 99 Health to you (or Armor if Health is full) and causes your attacks to taunt +66% for 20 seconds
- Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds
|
| |
of Provocation |
Level 125 - Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
- Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds
- Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds
- Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds
- Provoke Undead deals 27 damage to your minions, who then deal +39 damage for 10 seconds
- Provoke Undead deals 30 damage to your minions, who then deal +45 damage for 10 seconds
- Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds
- Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds
- Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds
- Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds
- Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds
- Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds
- Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds
- Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds
- Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds
- Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds
- Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds
- Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds
- Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
- Provoke Undead deals 75 damage to your minions, who then deal +135 damage for 10 seconds
- Provoke Undead deals 78 damage to your minions, who then deal +141 damage for 10 seconds
- Provoke Undead deals 81 damage to your minions, who then deal +147 damage for 10 seconds
- Provoke Undead deals 84 damage to your minions, who then deal +153 damage for 10 seconds
- Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds
|
| Chirurgeon's |
|
Level 125 - Heal Undead and Rebuild Undead restore +48 Health/Armor |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Heal Undead and Rebuild Undead restore +10 Health/Armor
- Heal Undead and Rebuild Undead restore +11 Health/Armor
- Heal Undead and Rebuild Undead restore +12 Health/Armor
- Heal Undead and Rebuild Undead restore +13 Health/Armor
- Heal Undead and Rebuild Undead restore +14 Health/Armor
- Heal Undead and Rebuild Undead restore +15 Health/Armor
- Heal Undead and Rebuild Undead restore +16 Health/Armor
- Heal Undead and Rebuild Undead restore +17 Health/Armor
- Heal Undead and Rebuild Undead restore +18 Health/Armor
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +24 Health/Armor
- Heal Undead and Rebuild Undead restore +26 Health/Armor
- Heal Undead and Rebuild Undead restore +28 Health/Armor
- Heal Undead and Rebuild Undead restore +30 Health/Armor
- Heal Undead and Rebuild Undead restore +32 Health/Armor
- Heal Undead and Rebuild Undead restore +34 Health/Armor
- Heal Undead and Rebuild Undead restore +36 Health/Armor
- Heal Undead and Rebuild Undead restore +38 Health/Armor
- Heal Undead and Rebuild Undead restore +40 Health/Armor
- Heal Undead and Rebuild Undead restore +42 Health/Armor
- Heal Undead and Rebuild Undead restore +44 Health/Armor
- Heal Undead and Rebuild Undead restore +46 Health/Armor
- Heal Undead and Rebuild Undead restore +48 Health/Armor
|
| Chirurgeon's |
|
Level 120 - Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds |
Rare |
Feet |
Click Expand to reveal
- Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -20% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -27% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -31% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -43% damage from Elite attacks for 8 seconds
- Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds
|
| |
|
Level 125 - Heal Undead boosts your next attack +147 if it is a Darkness attack |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Heal Undead boosts your next attack +5 if it is a Darkness attack
- Heal Undead boosts your next attack +10 if it is a Darkness attack
- Heal Undead boosts your next attack +15 if it is a Darkness attack
- Heal Undead boosts your next attack +21 if it is a Darkness attack
- Heal Undead boosts your next attack +27 if it is a Darkness attack
- Heal Undead boosts your next attack +33 if it is a Darkness attack
- Heal Undead boosts your next attack +39 if it is a Darkness attack
- Heal Undead boosts your next attack +45 if it is a Darkness attack
- Heal Undead boosts your next attack +51 if it is a Darkness attack
- Heal Undead boosts your next attack +57 if it is a Darkness attack
- Heal Undead boosts your next attack +63 if it is a Darkness attack
- Heal Undead boosts your next attack +69 if it is a Darkness attack
- Heal Undead boosts your next attack +75 if it is a Darkness attack
- Heal Undead boosts your next attack +81 if it is a Darkness attack
- Heal Undead boosts your next attack +87 if it is a Darkness attack
- Heal Undead boosts your next attack +93 if it is a Darkness attack
- Heal Undead boosts your next attack +99 if it is a Darkness attack
- Heal Undead boosts your next attack +105 if it is a Darkness attack
- Heal Undead boosts your next attack +111 if it is a Darkness attack
- Heal Undead boosts your next attack +117 if it is a Darkness attack
- Heal Undead boosts your next attack +123 if it is a Darkness attack
- Heal Undead boosts your next attack +129 if it is a Darkness attack
- Heal Undead boosts your next attack +135 if it is a Darkness attack
- Heal Undead boosts your next attack +141 if it is a Darkness attack
- Heal Undead boosts your next attack +147 if it is a Darkness attack
|
| |
|
Level 125 - Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
- Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
- Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
- Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
- Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
- Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
- Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
- Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
- Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
- Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
- Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
- Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
- Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
- Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
- Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
- Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
- Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
- Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
- Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
- Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
- Heal Undead restores an additional 164 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds
- Heal Undead restores an additional 172 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds
- Heal Undead restores an additional 180 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds
- Heal Undead restores an additional 188 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds
- Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds
|
| |
of Heated Bones |
Level 120 - Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks |
Uncommon |
Ring, MainHand |
Click Expand to reveal
- Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
- Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks
- Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks
- Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks
- Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks
- Summoned Skeletons deal +16% direct damage, but take +30% more damage from cold attacks
- Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks
- Summoned Skeletons deal +20% direct damage, but take +40% more damage from cold attacks
- Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks
- Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
- Summoned Skeletons deal +26% direct damage, but take +55% more damage from cold attacks
- Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks
|
| |
|
Level 120 - Heart's Power has a 44% chance to not actually consume the heart(s) (DEPRECATED) |
Rare |
Head |
Click Expand to reveal
Spoiler text.
|
| |
of Fragile Bones |
Level 120 - Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks |
Rare |
Legs, Necklace |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +8% direct damage, but take +9% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +10% direct damage, but take +11% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but take +13% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +14% direct damage, but take +15% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +16% direct damage, but take +17% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +19% direct damage, but take +19% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +22% direct damage, but take +21% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +25% direct damage, but take +23% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +31% direct damage, but take +27% damage from crushing attacks
- Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks
|
| |
of Unnatural Skeletons |
Level 120 - Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks |
Rare |
Head |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +7% direct damage, but take +10% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +15% direct damage, but take +30% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +17% direct damage, but take +35% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +40% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +22% direct damage, but take +45% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +28% direct damage, but take +55% damage from nature attacks
- Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks
|
| |
of Strong Zombies |
Level 125 - Raised Zombies deal +30% damage |
Uncommon |
Hands, Legs |
Click Expand to reveal
- Raised Zombies deal +6% damage
- Raised Zombies deal +7% damage
- Raised Zombies deal +8% damage
- Raised Zombies deal +9% damage
- Raised Zombies deal +10% damage
- Raised Zombies deal +11% damage
- Raised Zombies deal +12% damage
- Raised Zombies deal +13% damage
- Raised Zombies deal +14% damage
- Raised Zombies deal +15% damage
- Raised Zombies deal +16% damage
- Raised Zombies deal +17% damage
- Raised Zombies deal +18% damage
- Raised Zombies deal +19% damage
- Raised Zombies deal +20% damage
- Raised Zombies deal +21% damage
- Raised Zombies deal +22% damage
- Raised Zombies deal +23% damage
- Raised Zombies deal +24% damage
- Raised Zombies deal +25% damage
- Raised Zombies deal +26% damage
- Raised Zombies deal +27% damage
- Raised Zombies deal +28% damage
- Raised Zombies deal +29% damage
- Raised Zombies deal +30% damage
|
| |
of Inciting Zombies |
Level 125 - Raised Zombies deal +80 damage and taunt as if they did +200% more damage |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Raised Zombies deal +8 damage and taunt as if they did +200% more damage
- Raised Zombies deal +11 damage and taunt as if they did +200% more damage
- Raised Zombies deal +14 damage and taunt as if they did +200% more damage
- Raised Zombies deal +17 damage and taunt as if they did +200% more damage
- Raised Zombies deal +20 damage and taunt as if they did +200% more damage
- Raised Zombies deal +23 damage and taunt as if they did +200% more damage
- Raised Zombies deal +26 damage and taunt as if they did +200% more damage
- Raised Zombies deal +29 damage and taunt as if they did +200% more damage
- Raised Zombies deal +32 damage and taunt as if they did +200% more damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +38 damage and taunt as if they did +200% more damage
- Raised Zombies deal +41 damage and taunt as if they did +200% more damage
- Raised Zombies deal +44 damage and taunt as if they did +200% more damage
- Raised Zombies deal +47 damage and taunt as if they did +200% more damage
- Raised Zombies deal +50 damage and taunt as if they did +200% more damage
- Raised Zombies deal +53 damage and taunt as if they did +200% more damage
- Raised Zombies deal +56 damage and taunt as if they did +200% more damage
- Raised Zombies deal +59 damage and taunt as if they did +200% more damage
- Raised Zombies deal +62 damage and taunt as if they did +200% more damage
- Raised Zombies deal +65 damage and taunt as if they did +200% more damage
- Raised Zombies deal +68 damage and taunt as if they did +200% more damage
- Raised Zombies deal +71 damage and taunt as if they did +200% more damage
- Raised Zombies deal +74 damage and taunt as if they did +200% more damage
- Raised Zombies deal +77 damage and taunt as if they did +200% more damage
- Raised Zombies deal +80 damage and taunt as if they did +200% more damage
|
| |
of Fast Zombies |
Level 120 - Raised Zombies deal +72 damage and speed is +10 |
Rare |
Feet |
Click Expand to reveal
- Raised Zombies deal +6 damage and speed is +2
- Raised Zombies deal +12 damage and speed is +4
- Raised Zombies deal +18 damage and speed is +6
- Raised Zombies deal +24 damage and speed is +8
- Raised Zombies deal +30 damage and speed is +10
- Raised Zombies deal +36 damage and speed is +10
- Raised Zombies deal +42 damage and speed is +10
- Raised Zombies deal +48 damage and speed is +10
- Raised Zombies deal +54 damage and speed is +10
- Raised Zombies deal +60 damage and speed is +10
- Raised Zombies deal +66 damage and speed is +10
- Raised Zombies deal +72 damage and speed is +10
|
| Level |
Bonus |
Totals
|
| 1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
| 2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
| 3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
| 4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
| 5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
| 6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
| 7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
| 8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
| 9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
| 10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
| 11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
| 12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
| 13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
| 14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
| 15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
| 16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
| 17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
| 18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
| 19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
| 20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
| 21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
| 22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
| 23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
| 24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
| 25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
| 26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
| 27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
| 28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
| 29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
| 30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
| 31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
| 32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
| 33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
| 34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
| 35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
| 36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
| 37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
| 38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
| 39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
| 40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
| 41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
| 42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
| 43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
| 44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
| 45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
| 46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
| 47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
| 48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
| 49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
| 50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
| 51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
| 52 |
Max Health +2 |
Max Health +104 Max Power +91
|
| 53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
| 54 |
Max Health +2 |
Max Health +108 Max Power +92
|
| 55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
| 56 |
Max Health +2 |
Max Health +112 Max Power +93
|
| 57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
| 58 |
Max Health +2 |
Max Health +116 Max Power +94
|
| 59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
| 60 |
Max Health +2 |
Max Health +120 Max Power +95
|
| 61 |
Max Health +2 |
Max Health +122 Max Power +95
|
| 62 |
Max Health +2 |
Max Health +124 Max Power +95
|
| 63 |
Max Health +2 |
Max Health +126 Max Power +95
|
| 64 |
Max Health +2 |
Max Health +128 Max Power +95
|
| 65 |
Max Health +2 |
Max Health +130 Max Power +95
|
| 66 |
Max Health +2 |
Max Health +132 Max Power +95
|
| 67 |
Max Health +2 |
Max Health +134 Max Power +95
|
| 68 |
Max Health +2 |
Max Health +136 Max Power +95
|
| 69 |
Max Health +2 |
Max Health +138 Max Power +95
|
| 70 |
Max Health +2 |
Max Health +140 Max Power +95
|
| 71 |
Max Health +2 |
Max Health +142 Max Power +95
|
| 72 |
Max Health +2 |
Max Health +144 Max Power +95
|
| 73 |
Max Health +2 |
Max Health +146 Max Power +95
|
| 74 |
Max Health +2 |
Max Health +148 Max Power +95
|
| 75 |
Max Health +2 |
Max Health +150 Max Power +95
|
| 76 |
Max Health +2 |
Max Health +152 Max Power +95
|
| 77 |
Max Health +2 |
Max Health +154 Max Power +95
|
| 78 |
Max Health +2 |
Max Health +156 Max Power +95
|
| 79 |
Max Health +2 |
Max Health +158 Max Power +95
|
| 80 |
Max Health +2 |
Max Health +160 Max Power +95
|
| 81 |
Max Health +2 |
Max Health +162 Max Power +95
|
| 82 |
Max Health +2 |
Max Health +164 Max Power +95
|
| 83 |
Max Health +2 |
Max Health +166 Max Power +95
|
| 84 |
Max Health +2 |
Max Health +168 Max Power +95
|
| 85 |
Max Health +2 |
Max Health +170 Max Power +95
|
| 86 |
Max Health +2 |
Max Health +172 Max Power +95
|
| 87 |
Max Health +2 |
Max Health +174 Max Power +95
|
| 88 |
Max Health +2 |
Max Health +176 Max Power +95
|
| 89 |
Max Health +2 |
Max Health +178 Max Power +95
|
| 90 |
Max Health +2 |
Max Health +180 Max Power +95
|
| 91 |
Max Health +2 |
Max Health +182 Max Power +95
|
| 92 |
Max Health +2 |
Max Health +184 Max Power +95
|
| 93 |
Max Health +2 |
Max Health +186 Max Power +95
|
| 94 |
Max Health +2 |
Max Health +188 Max Power +95
|
| 95 |
Max Health +2 |
Max Health +190 Max Power +95
|
| 96 |
Max Health +2 |
Max Health +192 Max Power +95
|
| 97 |
Max Health +2 |
Max Health +194 Max Power +95
|
| 98 |
Max Health +2 |
Max Health +196 Max Power +95
|
| 99 |
Max Health +2 |
Max Health +198 Max Power +95
|
| 100 |
Max Health +2 |
Max Health +200 Max Power +95
|