Difference between revisions of "Template:Item icon/doc"
From Project: Gorgon Wiki
(→Forcing 32x32 size: I think you had an extra pipe in there) |
m (→Icon Codes for Items Sharing a Name: Added a note about two lines required for other tempates to work.) |
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__NOTOC__ | __NOTOC__ | ||
==Description== | ==Description== | ||
| − | This accepts an item name as input and returns the in-game icon. | + | This template accepts an item name as input and returns the in-game icon. This template is used by both [[Template:Item]] and [[Template:Loot]]. See the Examples section below. |
==Syntax== | ==Syntax== | ||
<pre> | <pre> | ||
| − | {{Item icon|<name>}} | + | {{Item icon|<name>|<size selection>}} |
</pre> | </pre> | ||
== Parameters == | == Parameters == | ||
; <name> | ; <name> | ||
| − | : The name of the | + | : The name of the icon. It must match exactly what is displayed in-game (e.g. "Red Apple", not "Apple" or "red apple") |
| + | : If omitted or empty, template returns a blank icon image. | ||
| + | : If no match is found, template returns an error. | ||
| + | |||
| + | ; <size selection> | ||
| + | : 1 or 32 for 32x32. | ||
| + | : 2 or 64 for 64x64. | ||
| + | : If omitted, empty, or anything else, image isn't resized. | ||
== Examples == | == Examples == | ||
| − | === | + | === Standard Use === |
| − | <pre>{{Item icon|Glowy Yellow Crystal}} {{Item icon|Ice Core}}</pre> | + | <pre> |
| − | {{Item icon|Glowy Yellow Crystal}} {{Item icon|Ice Core}} | + | {{Item icon|Glowy Yellow Crystal}} |
| + | |||
| + | {{Item icon|Ice Core}} | ||
| + | |||
| + | {{Item icon}} | ||
| + | |||
| + | {{Item icon|FakeItemReturnsError}} | ||
| + | </pre> | ||
| + | {{Item icon|Glowy Yellow Crystal}} | ||
| + | |||
| + | {{Item icon|Ice Core}} | ||
| + | |||
| + | {{Item icon}} | ||
| + | |||
| + | {{Item icon|FakeItemReturnsError}} | ||
| + | |||
| + | |||
| + | === Resizing === | ||
| + | <pre> | ||
| + | {{Item icon|Glowy Yellow Crystal}} <!-- default size is 64x64 --> | ||
| + | |||
| + | {{Item icon|Ice Core}} <!-- default size is 32x32 --> | ||
| + | |||
| + | {{Item icon|Glowy Yellow Crystal|32}} | ||
| + | |||
| + | {{Item icon|Ice Core|64}} | ||
| + | </pre> | ||
| + | {{Item icon|Glowy Yellow Crystal}} <!-- default size is 64x64 --> | ||
| + | |||
| + | {{Item icon|Ice Core}} <!-- default size is 32x32 --> | ||
| + | |||
| + | {{Item icon|Glowy Yellow Crystal|32}} | ||
| + | |||
| + | {{Item icon|Ice Core|64}} | ||
| + | |||
| + | |||
| + | === Alternative Resizing (old method) === | ||
| + | You can also manually resize the images if you wish (using the template just wraps the image in this span automatically). | ||
| + | |||
| + | <pre> | ||
| + | <span class="extimage32px">{{Item icon|Salt}}</span> | ||
| + | |||
| + | <span class="extimage64px">{{Item icon|Salt}}</span> | ||
| + | </pre> | ||
| + | <span class="extimage32px">{{Item icon|Salt}}</span> | ||
| + | |||
| + | <span class="extimage64px">{{Item icon|Salt}}</span> | ||
| + | === Notes === | ||
| + | Sometimes items appear in-game that share the same displayed name but have different internal names. Often future patches rename one of them to prevent conflicts, but a few persist. This wiki resolves the issue by renaming the less-likely to be searched for item. | ||
| + | One example is {{Item|Daisy}} and {{Item|Daisy (Lute)}}. Both are called just "Daisy" in-game, but the Lute has an InternalName (found in the items json) of "Daisy" and the flower has an InternalName of "Flower5". | ||
| + | ==== Icon Codes for Items Sharing a Name ==== | ||
| + | <pre> | Daisy = 5283 | ||
| + | | Daisy (Lute) = 5380</pre> | ||
| − | === | + | ==== Code Required for other templates ==== |
| − | <pre> | + | These two lines are required for [[Template:NPC training row]], [[Template:NPC training unlock row]], and [[Template:Recipe]] to work properly. |
| − | + | <pre> | scroll = 4003 | |
| + | | Unlock = 109</pre> | ||
| − | + | [[Category:Template_documentation]] | |
| − | |||
| − | |||
Latest revision as of 16:16, 13 December 2024
Description
This template accepts an item name as input and returns the in-game icon. This template is used by both Template:Item and Template:Loot. See the Examples section below.
Syntax
{{Item icon|<name>|<size selection>}}
Parameters
- <name>
- The name of the icon. It must match exactly what is displayed in-game (e.g. "Red Apple", not "Apple" or "red apple")
- If omitted or empty, template returns a blank icon image.
- If no match is found, template returns an error.
- <size selection>
- 1 or 32 for 32x32.
- 2 or 64 for 64x64.
- If omitted, empty, or anything else, image isn't resized.
Examples
Standard Use
{{Item icon|Glowy Yellow Crystal}}
{{Item icon|Ice Core}}
{{Item icon}}
{{Item icon|FakeItemReturnsError}}
Error: Item not found
Resizing
{{Item icon|Glowy Yellow Crystal}} <!-- default size is 64x64 -->
{{Item icon|Ice Core}} <!-- default size is 32x32 -->
{{Item icon|Glowy Yellow Crystal|32}}
{{Item icon|Ice Core|64}}
Alternative Resizing (old method)
You can also manually resize the images if you wish (using the template just wraps the image in this span automatically).
<span class="extimage32px">{{Item icon|Salt}}</span>
<span class="extimage64px">{{Item icon|Salt}}</span>
Notes
Sometimes items appear in-game that share the same displayed name but have different internal names. Often future patches rename one of them to prevent conflicts, but a few persist. This wiki resolves the issue by renaming the less-likely to be searched for item.
One example is and . Both are called just "Daisy" in-game, but the Lute has an InternalName (found in the items json) of "Daisy" and the flower has an InternalName of "Flower5".Icon Codes for Items Sharing a Name
| Daisy = 5283 | Daisy (Lute) = 5380
Code Required for other templates
These two lines are required for Template:NPC training row, Template:NPC training unlock row, and Template:Recipe to work properly.
| scroll = 4003 | Unlock = 109