Difference between revisions of "Creature Template/Blank"
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| armor = | | armor = | ||
| rage = | | rage = | ||
| + | | lootlevel = | ||
| + | | mitigation = | ||
}} | }} | ||
== Combat Abilities == | == Combat Abilities == | ||
| − | :{{ | + | '''Regeneration''' |
| − | : | + | :{{AIP:GiantRat}} |
== Miscellaneous == | == Miscellaneous == | ||
{| | {| | ||
| − | + | {{Header|[[Skinning]]}} | |
| − | |||
|- | |- | ||
| − | + | |{{Loot|Skin}} ([[Zone]]) | |
| − | |{{ | ||
|- | |- | ||
| − | | | + | |
| − | |{[ | + | {{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}} |
| + | |- | ||
| + | |{{Loot|Wool}} | ||
| + | |- | ||
| + | |||
| + | {{Header|[[Butchering]]}} | ||
| + | |- | ||
| + | |{{Loot|Meat}} ([[Zone]]) | ||
| + | |- | ||
| + | |||
| + | {{Header|[[Butchering|Skull Extraction]]}} | ||
| + | |- | ||
| + | |{{Loot|Skull}} ([[Zone]]) | ||
| + | |} | ||
| + | {| | ||
| + | {{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}} | ||
| + | |- | ||
| + | |{{Loot|Heart}} | ||
| + | |{{Loot|Stomach}} | ||
| + | |- | ||
| + | |{{Loot|Spleen}} | ||
| + | |{{Loot|Filthy Animal Fat}} | ||
|} | |} | ||
== Reported Loot == | == Reported Loot == | ||
| + | {{MOB First Kill | ||
| + | |firstitem= ItemNameOnly | ||
| + | |fktext = | ||
| + | |rktext= | ||
| + | }} | ||
| + | {| | ||
| + | {{Header|Quest Items|4}}|- | ||
| + | |{{Loot|Text}} | ||
| + | |} | ||
==== General Loot ==== | ==== General Loot ==== | ||
; Level XX Equipment | ; Level XX Equipment | ||
{| | {| | ||
| − | |{{ | + | {{Header|Common|4}}|- |
| − | |{{ | + | |{{Loot|Grass}} |
| − | |{{ | + | |{{Loot|Grass}} |
| + | |{{Loot|Grass}} | ||
|- | |- | ||
| − | |{{ | + | |{{Loot|Grass}} |
| − | |{{ | + | |{{Loot|Grass}} |
| − | |{{ | + | |{{Loot|Grass}} |
|} | |} | ||
==Animal Handling Stats == | ==Animal Handling Stats == | ||
{{MOB AH | {{MOB AH | ||
| name = | | name = | ||
| − | | level to tame= | + | | level to tame= |
| − | | max level | + | | max level = |
| − | + | | max bond level = | |
| − | | max bond level = | + | | max happiness = |
| − | | max happiness = | + | | max enthusiasm = |
| − | | max enthusiasm = | + | | attack = {{Combat Ability|Name Damage}}, {{Combat Ability|Name Damage}} |
| − | | attack = | + | | sic em = {{Combat Ability|Name Damage}} |
| − | | sic em = | + | | clever trick = {{Combat Ability|Name Damage}} |
| − | | clever trick = | + | | bonus = |
| − | | weaknesses = | + | | weaknesses = |
| − | | resists = | + | | resists = |
| + | }} | ||
| + | {{MOB AHVital | ||
| + | | vital level= | ||
| + | | health = | ||
| + | | armor = | ||
}} | }} | ||
</pre> | </pre> | ||
Latest revision as of 13:32, 7 March 2023
__NOTOC__
{{MOB infobox
| title =
| type =
| health =
| armor =
| rage =
| notoriety =
| curse =
| effective =
| veffective =
| ineffective =
| vineffective =
}}
[[Name]] are
== Locations ==
{{MOB Location
| area =
| location =
| health =
| armor =
| rage =
| lootlevel =
| mitigation =
}}
== Combat Abilities ==
'''Regeneration'''
:{{AIP:GiantRat}}
== Miscellaneous ==
{|
{{Header|[[Skinning]]}}
|-
|{{Loot|Skin}} ([[Zone]])
|-
{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}
|-
|{{Loot|Wool}}
|-
{{Header|[[Butchering]]}}
|-
|{{Loot|Meat}} ([[Zone]])
|-
{{Header|[[Butchering|Skull Extraction]]}}
|-
|{{Loot|Skull}} ([[Zone]])
|}
{|
{{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
|-
|{{Loot|Heart}}
|{{Loot|Stomach}}
|-
|{{Loot|Spleen}}
|{{Loot|Filthy Animal Fat}}
|}
== Reported Loot ==
{{MOB First Kill
|firstitem= ItemNameOnly
|fktext =
|rktext=
}}
{|
{{Header|Quest Items|4}}|-
|{{Loot|Text}}
|}
==== General Loot ====
; Level XX Equipment
{|
{{Header|Common|4}}|-
|{{Loot|Grass}}
|{{Loot|Grass}}
|{{Loot|Grass}}
|-
|{{Loot|Grass}}
|{{Loot|Grass}}
|{{Loot|Grass}}
|}
==Animal Handling Stats ==
{{MOB AH
| name =
| level to tame=
| max level =
| max bond level =
| max happiness =
| max enthusiasm =
| attack = {{Combat Ability|Name Damage}}, {{Combat Ability|Name Damage}}
| sic em = {{Combat Ability|Name Damage}}
| clever trick = {{Combat Ability|Name Damage}}
| bonus =
| weaknesses =
| resists =
}}
{{MOB AHVital
| vital level=
| health =
| armor =
}}