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| | |caption = The art of taming animals and teaching them to fight alongside you. | | |caption = The art of taming animals and teaching them to fight alongside you. |
| | |skilltype = Combat Skill | | |skilltype = Combat Skill |
| − | |maxlevel = 80 | + | |maxlevel = 90 |
| | |req = None | | |req = None |
| | |skilltrainers = [[Gisli]], [[Crelpin]] | | |skilltrainers = [[Gisli]], [[Crelpin]] |
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| | * [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70. | | * [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70. |
| | * [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80. | | * [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80. |
| | + | * Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]]. |
| | | | |
| | == Connected Skills == | | == Connected Skills == |
| | =====Sub-Skills:===== | | =====Sub-Skills:===== |
| − | * Animal Husbandry - Not in the game yet. | + | * [[Animal Husbandry]] |
| | + | |
| | =====Secondary Skills:===== | | =====Secondary Skills:===== |
| | * [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle. | | * [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle. |
| | ===== Synergy Levels ===== | | ===== Synergy Levels ===== |
| | Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels: | | Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels: |
| | + | :; [[Anatomy]] |
| | + | :: Level 15, Level 25 |
| | + | :; [[Animal Husbandry]] |
| | + | :: Level 25, Level 50, Level 75 |
| | + | :; [[Bear Anatomy]] |
| | + | :: Level 29 |
| | :; [[Compassion]] | | :; [[Compassion]] |
| | :: Level 30 | | :: Level 30 |
| − | :; [[Anatomy]] | + | :; [[Feline Anatomy]] |
| − | :: Level 15 and 25 | + | :: Level 19 |
| | + | :; [[Fishing]] |
| | + | :: Level 42 |
| | + | :; [[Rodent Anatomy]] |
| | + | :: Level 19, Level 39 |
| | + | :; [[Skinning]] |
| | + | :: Level 15 |
| | | | |
| − | == {{msg:BASEPAGENAME}} Basic Abilities== | + | == Ability overview == |
| − | As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
| + | <!-- short ability descriptions, why would new players choose the ability --> |
| − | <!--
| + | * {{Ability icon|Feed Pet|1}} Feed Pet: Restore health (or armor if health is full) to your pet. |
| − | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all | + | * {{Ability icon|Get It Off Me|1}} Get It Off Me: Order your pet to come to your aid and taunt whatever's attacking you. |
| − | |- style="background: #ec81bf;" | + | * {{Ability icon|Monstrous Rage|1}} Monstrous Rage: Your pet deals extra damage for one attack. |
| − | ! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
| + | * {{Ability icon|Shrill Command|1}} Shrill Command: Deal psychic damage to an enemy. |
| − | |- | + | * {{Ability icon|Sic 'Em|1}} Sic 'Em: Your pet gains increased speed and damage for 10 seconds and attempts to use its pet-specific Special Attack. |
| − | | [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack | + | * {{Ability icon|Clever Trick|1}} Clever Trick: Your pet attempts to perform its pet-specific Clever Trick. |
| − | }} | + | * {{Ability icon|Unnatural Wrath|1}} Unnatural Wrath: Your pet takes damage and deals extra damage for one attack. You must have an [[Anchor Rune]] in your inventory, and there is a 10% chance it will be consumed. |
| − | -->
| + | * {{Ability icon|Wild Endurance|1}} Wild Endurance: Your pet recovers health over time and gains some Universal Mitigation for 15 seconds. |
| | + | * {{Ability icon|Nimble Limbs|1}} Nimble Limbs: Your pet gains some Projectile Evasion, Burst Evasion, and Melee Evasion for some time. |
| | + | * {{Ability icon|That'll Do|1}} That'll Do: A sidebar ability that can restore health (or armor if health is full) to your pet with a channel time of 1 second. |
| | | | |
| − | Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].
| + | == List of all abilities == |
| − | {| {{AATST}}
| + | {{:{{msg:BASEPAGENAME}}/Abilities}} |
| − | |- style="background: #ec81bf;"
| |
| − | ! Ability || Lvl Req || Cost || Notes
| |
| − | |-
| |
| − | | Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
| |
| − | |-
| |
| − | | Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
| |
| − | |-
| |
| − | | Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
| |
| − | |-
| |
| − | | Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
| |
| − | |-
| |
| − | | Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
| |
| − | |-
| |
| − | | Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
| |
| − | |}
| |
| − | === {{msg:BASEPAGENAME}} Advanced Abilities=== | |
| − | Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
| |
| − | | |
| − | (Under Construction - Higher level skills may be learned from [[Gisli]].)
| |
| − | <!--
| |
| − | {| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
| |
| − | |- style="background: #ec81bf;"
| |
| − | ! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
| |
| | | | |
| − | |-
| |
| − | | [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???
| |
| − | |-
| |
| − | }}
| |
| − | -->
| |
| − | {{:{{msg:BASEPAGENAME}}/Abilities}}
| |
| | == {{msg:BASEPAGENAME}} Mechanics == | | == {{msg:BASEPAGENAME}} Mechanics == |
| | === Animal Taming === | | === Animal Taming === |
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| | }} | | }} |
| | ; Tame Bee | | ; Tame Bee |
| − | : Learned from [[Crelpin]] in the [[Fae Realm]] | + | : Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]] |
| | | | |
| | === Raising Skill Levels === | | === Raising Skill Levels === |
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| | | | |
| | === Stables === | | === Stables === |
| − | You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters. | + | You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters. |
| − | * [[Gisli]] in [[Serbule]].
| + | |
| − | * Placeholder Stablemaster in [[Hogan's Keep]].
| + | <dpl> |
| − | These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
| + | category = Stablemaster |
| | + | columns = 1 |
| | + | mode = userformat |
| | + | include = {NPC infobox}:zone |
| | + | table = class="sortable wikitable", NPC Name, Location |
| | + | </dpl> |
| | + | |
| | + | Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course). |
| | + | |
| | + | The fee for extra stable slots increases with each slot. |
| | + | |
| | + | {| class="wikitable" |
| | + | !Stable Slot # |
| | + | !Cost |
| | + | |- |
| | + | | 1-3 || Free |
| | + | |- |
| | + | | 4 || 100 |
| | + | |- |
| | + | | 5 || 500 |
| | + | |- |
| | + | | 6 || 1,000 |
| | + | |- |
| | + | | 7 || ??? |
| | + | |- |
| | + | | 8 || 10,000 |
| | + | |- |
| | + | | 9 || 50,000 |
| | + | |- |
| | + | | 10 || 100,000 |
| | + | |- |
| | + | | 11 || ??? |
| | + | |- |
| | + | | 12 || 1,000,000 |
| | + | |- |
| | + | | 13 || 5,000,000 |
| | + | |- |
| | + | | 14 || 10,000,000 |
| | + | |} |
| | | | |
| − | Deceased pets can be revived at a stable for a small fee.
| |
| | === Summoning Pets === | | === Summoning Pets === |
| | As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. | | As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. |
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| | As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1. | | As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1. |
| | {{Quote|source=[[Gisli]]| | | {{Quote|source=[[Gisli]]| |
| − | Pet shave a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
| + | Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP. |
| | | | |
| | In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0. | | In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0. |
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| | | | |
| | === Enthusiasm === | | === Enthusiasm === |
| − | Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears), or 50% (for rats). | + | Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats). |
| | {{Quote|source=[[Gisli]]| | | {{Quote|source=[[Gisli]]| |
| | A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. | | A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. |
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| | The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet. | | The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet. |
| | }} | | }} |
| | + | |
| | === Combat XP Boost % === | | === Combat XP Boost % === |
| | {{Quote|source=[[Gisli]]| | | {{Quote|source=[[Gisli]]| |
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| | === Rats === | | === Rats === |
| | '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit. | | '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit. |
| | + | |
| | + | [[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed! |
| | <dpl> | | <dpl> |
| | category = Animal Handling Creatures | | category = Animal Handling Creatures |
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| | columns = 1 | | columns = 1 |
| | </dpl> | | </dpl> |
| | + | |
| | === Felines === | | === Felines === |
| | Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison. | | Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison. |
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| | columns = 3 | | columns = 3 |
| | </dpl> | | </dpl> |
| | + | |
| | === Bears === | | === Bears === |
| | Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. | | Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. |
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| | columns = 3 | | columns = 3 |
| | </dpl> | | </dpl> |
| | + | |
| | === Bee === | | === Bee === |
| − | Bee are very difficult to tame. Most Bee deal ranged damage. | + | Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage. |
| | <dpl> | | <dpl> |
| | category = Animal Handling Creatures | | category = Animal Handling Creatures |
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| | == Trivia == | | == Trivia == |
| | Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it. | | Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it. |
| | + | |
| | + | Pets gain XP and bond even when they are set to passive. |
| | + | |
| | == Gallery== | | == Gallery== |
| | <gallery mode="nolines" widths=200px> | | <gallery mode="nolines" widths=200px> |
The art of taming animals and teaching them to fight alongside you.
| Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
1 |
Tame Rat |
Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. |
Can Be On Sidebar |
|
Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Gisli Leveling
|
|
1 |
Tame Big Cat |
Tame a wild great cat into becoming your permanent pet. Requires a piece of string. |
Can Be On Sidebar |
|
Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl
|
|
1 |
Tame Bear |
Tame a wild bear into becoming your permanent pet. Requires a perch. |
Can Be On Sidebar |
|
Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl
|
|
2 |
Call Stabled Pet #1 |
Summon the pet in your stable slot #1 |
Summon Pet from Stable Slot #1 Can Be On Sidebar |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling
|
|
3 |
Sic 'Em |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +3 speed for 10 seconds and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 10 Range: 20 Cooldown: 12 |
Leveling
|
|
4 |
Feed Pet |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 15 Health (or Armor if Health is full) to Pet |
|
Power Cost: 10 Range: 20 Cooldown: 30 |
Leveling
|
|
5 |
That'll Do |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 70 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Leveling
|
|
6 |
Get It Off Me |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 17 Range: 20 Cooldown: 30 |
Leveling
|
|
7 |
Monstrous Rage |
Give your pet the signal to unleash its inner fury. |
Pet deals +20% damage for one attack |
|
Power Cost: 17 Range: 20 Cooldown: 15 |
Leveling
|
|
8 |
Shrill Command |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 25 Psychic |
Power Cost: 18 Range: 30 Cooldown: 10 |
Leveling
|
|
10 |
Clever Trick |
Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. This is a Survival-Utility ability |
Pet attempts to perform its pet-specific Clever Trick |
|
Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling
|
|
11 |
That'll Do 2 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 105 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Leveling
|
|
13 |
Feed Pet 2 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 35 Health (or Armor if Health is full) to Pet |
|
Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling
|
|
15 |
Call Stabled Pet #2 |
Summon the pet in your stable slot #2 |
Summon Pet from Stable Slot #2 Can Be On Sidebar |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling
|
|
15 |
Unnatural Wrath |
Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. |
Pet takes 41 damage and deals +30 damage for one attack |
Damage: 41 Nothingness |
Power Cost: 22 Range: 5 Cooldown: 10 |
Training: Gisli
|
|
16 |
Get It Off Me 2 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling
|
|
17 |
Monstrous Rage 2 |
Give your pet the signal to unleash its inner fury. |
Pet deals +40% damage for one attack |
|
Power Cost: 23 Range: 20 Cooldown: 15 |
Leveling
|
|
17 |
Wild Endurance |
Order your pet to hold its ground. |
Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds |
|
Power Cost: 23 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
18 |
Shrill Command 2 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 48 Psychic |
Power Cost: 24 Range: 30 Cooldown: 10 |
Leveling
|
|
19 |
Sic 'Em 2 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +4 speed and +5 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 15 Range: 20 Cooldown: 12 |
Leveling
|
|
20 |
Nimble Limbs |
Your pet becomes more agile and evasive. |
Pet gains +50% Projectile Evasion for 10 seconds |
|
Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling
|
|
21 |
That'll Do 3 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 150 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Leveling
|
|
23 |
Feed Pet 3 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 70 Health (or Armor if Health is full) to Pet |
|
Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling
|
|
25 |
Clever Trick 2 |
Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. This is a Survival-Utility ability |
Pet recovers 25 Armor. Pet attempts to perform its pet-specific Clever Trick |
|
Power Cost: 32 Range: 20 Cooldown: 30 |
Leveling
|
|
26 |
Get It Off Me 3 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 28 Range: 20 Cooldown: 30 |
Leveling
|
|
27 |
Monstrous Rage 3 |
Give your pet the signal to unleash its inner fury. |
Pet deals +60% damage for one attack |
|
Power Cost: 28 Range: 20 Cooldown: 15 |
Leveling
|
|
28 |
Shrill Command 3 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 78 Psychic |
Power Cost: 29 Range: 30 Cooldown: 10 |
Leveling
|
|
29 |
Sic 'Em 3 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +5 speed and +10 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 18 Range: 20 Cooldown: 12 |
Leveling
|
|
30 |
Nimble Limbs 2 |
Your pet becomes more agile and evasive. |
Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds |
|
Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling
|
|
30 |
Unnatural Wrath 2 |
Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. |
Pet takes 86 damage and deals +70 damage for one attack |
Damage: 86 Nothingness |
Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Gisli
|
|
30 |
Mark Weakness |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.1 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 62 Psychic |
Power Cost: 19 Range: 30 Cooldown: 15 |
Training: Crelpin
|
|
31 |
That'll Do 4 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 190 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Leveling
|
|
32 |
Wild Endurance 2 |
Order your pet to hold its ground. |
Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds |
|
Power Cost: 31 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
33 |
Feed Pet 4 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 105 Health (or Armor if Health is full) to Pet |
|
Power Cost: 20 Range: 20 Cooldown: 30 |
Leveling
|
|
34 |
Call Stabled Pet #3 |
Summon the pet in your stable slot #3 |
Summon Pet from Stable Slot #3 Can Be On Sidebar |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling
|
|
36 |
Get It Off Me 4 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 34 Range: 20 Cooldown: 30 |
Leveling
|
|
37 |
Monstrous Rage 4 |
Give your pet the signal to unleash its inner fury. |
Pet deals +80% damage for one attack |
|
Power Cost: 34 Range: 20 Cooldown: 15 |
Leveling
|
|
38 |
Shrill Command 4 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 118 Psychic |
Power Cost: 35 Range: 30 Cooldown: 10 |
Leveling
|
|
39 |
Sic 'Em 4 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +6 speed and +15 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 22 Range: 20 Cooldown: 12 |
Leveling
|
|
40 |
Nimble Limbs 3 |
Your pet becomes more agile and evasive. |
Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds |
|
Power Cost: 19 Range: 20 Cooldown: 30 |
Leveling
|
|
40 |
Mark Weakness 2 |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.11 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 93 Psychic |
Power Cost: 22 Range: 30 Cooldown: 15 |
Training: Crelpin
|
|
41 |
That'll Do 5 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 240 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Leveling
|
|
43 |
Feed Pet 5 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 150 Health (or Armor if Health is full) to Pet |
|
Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling
|
|
44 |
Clever Trick 3 |
Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. This is a Survival-Utility ability |
Pet recovers 50 Armor. Pet attempts to perform its pet-specific Clever Trick |
|
Power Cost: 40 Range: 20 Cooldown: 30 |
Leveling
|
|
45 |
Call Stabled Pet #4 |
Summon the pet in your stable slot #4 |
Summon Pet from Stable Slot #4 Can Be On Sidebar |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling
|
|
45 |
Unnatural Wrath 3 |
Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. |
Pet takes 162 damage and deals +100 damage for one attack |
Damage: 162 Nothingness |
Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Gisli
|
|
46 |
Get It Off Me 5 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 38 Range: 20 Cooldown: 30 |
Leveling
|
|
47 |
Monstrous Rage 5 |
Give your pet the signal to unleash its inner fury. |
Pet deals +100% damage for one attack |
|
Power Cost: 39 Range: 20 Cooldown: 15 |
Leveling
|
|
47 |
Wild Endurance 3 |
Order your pet to hold its ground. |
Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds |
|
Power Cost: 39 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
48 |
Shrill Command 5 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 185 Psychic |
Power Cost: 39 Range: 30 Cooldown: 10 |
Leveling
|
|
49 |
Sic 'Em 5 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +7 speed and +20 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 25 Range: 20 Cooldown: 12 |
Leveling
|
|
50 |
Nimble Limbs 4 |
Your pet becomes more agile and evasive. |
Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds |
|
Power Cost: 22 Range: 20 Cooldown: 30 |
Leveling
|
|
50 |
Mark Weakness 3 |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.12 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 144 Psychic |
Power Cost: 25 Range: 30 Cooldown: 15 |
Training: Crelpin
|
|
51 |
That'll Do 6 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 280 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Training: Gisli
|
|
53 |
Feed Pet 6 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 190 Health (or Armor if Health is full) to Pet |
|
Power Cost: 26 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
55 |
Unnatural Wrath 4 |
Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. |
Pet takes 237 damage and deals +150 damage for one attack |
Damage: 237 Nothingness |
Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Gisli
|
|
56 |
Get It Off Me 6 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 43 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
57 |
Monstrous Rage 6 |
Give your pet the signal to unleash its inner fury. |
Pet deals +120% damage for one attack |
|
Power Cost: 44 Range: 20 Cooldown: 15 |
Training: Gisli
|
|
57 |
Wild Endurance 4 |
Order your pet to hold its ground. |
Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds |
|
Power Cost: 44 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
58 |
Shrill Command 6 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 257 Psychic |
Power Cost: 44 Range: 30 Cooldown: 10 |
Training: Gisli
|
|
59 |
Sic 'Em 6 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +25 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 27 Range: 20 Cooldown: 12 |
Training: Gisli
|
|
60 |
Call Stabled Pet #5 |
Summon the pet in your stable slot #5 |
Summon Pet from Stable Slot #5 Can Be On Sidebar |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli
|
|
60 |
Call Living Stabled Pet |
Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. |
Summon Pet from first Stable Slot with a Living Pet Can Be On Sidebar |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli
|
|
60 |
Nimble Limbs 5 |
Your pet becomes more agile and evasive. |
Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds |
|
Power Cost: 24 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
60 |
Mark Weakness 4 |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.13 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 196 Psychic |
Power Cost: 28 Range: 30 Cooldown: 15 |
Training: Crelpin
|
|
61 |
That'll Do 7 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 320 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Training: Gisli
|
|
63 |
Feed Pet 7 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 240 Health (or Armor if Health is full) to Pet |
|
Power Cost: 29 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
64 |
Clever Trick 4 |
Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. This is a Survival-Utility ability |
Pet recovers 100 Armor. Pet attempts to perform its pet-specific Clever Trick |
|
Power Cost: 51 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
65 |
Unnatural Wrath 5 |
Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. |
Pet takes 309 damage and deals +200 damage for one attack |
Damage: 309 Nothingness |
Power Cost: 48 Range: 5 Cooldown: 10 |
Training: Gisli
|
|
66 |
Get It Off Me 7 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 48 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
67 |
Monstrous Rage 7 |
Give your pet the signal to unleash its inner fury. |
Pet deals +150% damage for one attack |
|
Power Cost: 49 Range: 20 Cooldown: 15 |
Training: Gisli
|
|
67 |
Wild Endurance 5 |
Order your pet to hold its ground. |
Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds |
|
Power Cost: 49 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
68 |
Shrill Command 7 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 331 Psychic |
Power Cost: 49 Range: 30 Cooldown: 10 |
Training: Gisli
|
|
69 |
Sic 'Em 7 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +40 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 31 Range: 20 Cooldown: 12 |
Training: Gisli
|
|
70 |
Tame Bee |
Tame a wild bee or wasp into becoming your permanent pet. Requires a Bee-Lover's Bouquet. |
Can Be On Sidebar |
|
Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Training: Crelpin
|
|
70 |
Nimble Limbs 6 |
Your pet becomes more agile and evasive. |
Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds |
|
Power Cost: 27 Range: 20 Cooldown: 30 |
Training: Gisli
|
|
70 |
Mark Weakness 5 |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.14 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 251 Psychic |
Power Cost: 31 Range: 30 Cooldown: 15 |
Training: Crelpin
|
|
71 |
That'll Do 8 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 360 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Training: Gisli
|
|
73 |
Feed Pet 8 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 280 Health (or Armor if Health is full) to Pet |
|
Power Cost: 32 Range: 20 Cooldown: 30 |
Training: Crelpin
|
|
75 |
Call Stabled Pet #6 |
Summon the pet in your stable slot #6 |
Summon Pet from Stable Slot #6 Can Be On Sidebar |
|
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Crelpin
|
|
75 |
Unnatural Wrath 6 |
Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. |
Pet takes 392 damage and deals +250 damage for one attack |
Damage: 392 Nothingness |
Power Cost: 53 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 6
|
|
76 |
Get It Off Me 8 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 450% more damage, and pet gains +30 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 53 Range: 20 Cooldown: 30 |
Training: Crelpin
|
|
77 |
Monstrous Rage 8 |
Give your pet the signal to unleash its inner fury. |
Pet deals +175% damage for one attack |
|
Power Cost: 54 Range: 20 Cooldown: 15 |
Training: Crelpin
|
|
77 |
Wild Endurance 6 |
Order your pet to hold its ground. |
Pet recovers 15 Health/Sec and gains Universal Mitigation +30 for 15 seconds |
|
Power Cost: 54 Range: 20 Cooldown: 30 |
Training: Crelpin
|
|
78 |
Shrill Command 8 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 417 Psychic |
Power Cost: 54 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 8
|
|
79 |
Sic 'Em 8 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +55 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 34 Range: 20 Cooldown: 12 |
Training: Crelpin
|
|
80 |
Nimble Limbs 7 |
Your pet becomes more agile and evasive. |
Pet gains +80% Projectile Evasion, +80% Burst Evasion, and +15% Melee Evasion for 15 seconds |
|
Power Cost: 30 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 7
|
|
80 |
Mark Weakness 6 |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.15 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 314 Psychic |
Power Cost: 34 Range: 30 Cooldown: 15 |
Training: Crelpin
|
|
81 |
That'll Do 9 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 400 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Training: Crelpin
|
|
83 |
Feed Pet 9 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 320 Health (or Armor if Health is full) to Pet |
|
Power Cost: 35 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 9
|
|
84 |
Clever Trick 5 |
Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. This is a Survival-Utility ability |
Pet recovers 150 Armor. Pet attempts to perform its pet-specific Clever Trick |
|
Power Cost: 64 Range: 20 Cooldown: 30 |
Item: Animal Handling: Clever Trick 5
|
|
85 |
Unnatural Wrath 7 |
Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. |
Pet takes 480 damage and deals +300 damage for one attack |
Damage: 480 Nothingness |
Power Cost: 58 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 7
|
|
86 |
Get It Off Me 9 |
Order your pet to come to your aid and taunt whatever's attacking you. |
For 30 seconds, pet's attacks taunt as if they did 500% more damage, and pet gains +33 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) |
|
Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Get It Off Me 9
|
|
87 |
Monstrous Rage 9 |
Give your pet the signal to unleash its inner fury. |
Pet deals +200% damage for one attack |
|
Power Cost: 59 Range: 20 Cooldown: 15 |
Item: Animal Handling: Monstrous Rage 9
|
|
87 |
Wild Endurance 7 |
Order your pet to hold its ground. |
Pet recovers 18 Health/Sec and gains Universal Mitigation +35 for 15 seconds |
|
Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Wild Endurance 7
|
|
88 |
Shrill Command 9 |
Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
|
Damage: 506 Psychic |
Power Cost: 60 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 9
|
|
89 |
Sic 'Em 9 |
Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)
If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +70 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack |
|
Power Cost: 37 Range: 20 Cooldown: 12 |
Item: Animal Handling: Sic 'Em 9
|
|
90 |
Nimble Limbs 8 |
Your pet becomes more agile and evasive. |
Pet gains +85% Projectile Evasion, +80% Burst Evasion, and +17% Melee Evasion for 15 seconds |
|
Power Cost: 33 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 8
|
|
90 |
Mark Weakness 7 |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.16 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 379 Psychic |
Power Cost: 38 Range: 30 Cooldown: 15 |
Training: Crelpin
|
|
91 |
That'll Do 10 |
Give your pet positive reinforcement after combat to help get it back into shape quickly. |
Restores: 450 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
|
Power Cost: 0 Range: 5 Cooldown: 15 |
Item: Animal Handling: That'll Do 10
|
|
93 |
Feed Pet 10 |
Give your pet a quick snack to bolster it in the middle of combat. |
Restores: 360 Health (or Armor if Health is full) to Pet |
|
Power Cost: 39 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 10
|
|
100 |
Mark Weakness 8 |
Point out a weakness in your target so that your pet can take advantage of it. This is a Signature Debuff ability |
Target Suffers 0.17 Direct Damage from Pets for 30 seconds (non-stacking) |
Damage: 445 Psychic |
Power Cost: 41 Range: 30 Cooldown: 15 |
Unknown Source: Not Found
|
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).
The fee for extra stable slots increases with each slot.
As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like Necromancy or Battle Chemistry.
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.
Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines, also known as Big Cats, can be Charmed by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.
| Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
| |
of Shrill Tricks |
Level 125 - Shrill Command deals +54% damage and hastens the current reuse timer of Clever Trick by 2 seconds |
Uncommon |
Head |
Click Expand to reveal
- Shrill Command deals +6% damage and hastens the current reuse timer of Clever Trick by 1 second
- Shrill Command deals +8% damage and hastens the current reuse timer of Clever Trick by 1 second
- Shrill Command deals +10% damage and hastens the current reuse timer of Clever Trick by 1 second
- Shrill Command deals +12% damage and hastens the current reuse timer of Clever Trick by 1 second
- Shrill Command deals +14% damage and hastens the current reuse timer of Clever Trick by 1 second
- Shrill Command deals +16% damage and hastens the current reuse timer of Clever Trick by 1 second
- Shrill Command deals +18% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +20% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +22% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +24% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +26% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +28% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +30% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +32% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +34% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +38% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +40% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +42% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +44% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +46% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +48% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +50% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +52% damage and hastens the current reuse timer of Clever Trick by 2 seconds
- Shrill Command deals +54% damage and hastens the current reuse timer of Clever Trick by 2 seconds
|
| |
of Hurried Shrieking |
Level 125 - Shrill Command deals +52% damage and shortens the current reuse time of Sic 'Em by 1 second |
Uncommon |
Necklace |
Click Expand to reveal
- Shrill Command deals +6% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +7.5% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +9% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +10.5% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +12% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +14% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +16% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +18% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +20% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +22% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +24% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +26% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +28% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +30% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +32% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +36% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +38% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +40% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +42% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +44% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +46% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +48% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +50% damage and shortens the current reuse time of Sic 'Em by 1 second
- Shrill Command deals +52% damage and shortens the current reuse time of Sic 'Em by 1 second
|
| |
of Shrill Commands |
Level 125 - Shrill Command Damage +68.99% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Shrill Command Damage +5%
- Shrill Command Damage +7%
- Shrill Command Damage +9%
- Shrill Command Damage +11%
- Shrill Command Damage +13%
- Shrill Command Damage +15%
- Shrill Command Damage +17%
- Shrill Command Damage +19%
- Shrill Command Damage +21%
- Shrill Command Damage +24%
- Shrill Command Damage +27%
- Shrill Command Damage +30%
- Shrill Command Damage +33%
- Shrill Command Damage +36%
- Shrill Command Damage +39%
- Shrill Command Damage +42%
- Shrill Command Damage +45%
- Shrill Command Damage +48%
- Shrill Command Damage +51%
- Shrill Command Damage +54%
- Shrill Command Damage +56.99%
- Shrill Command Damage +60%
- Shrill Command Damage +63%
- Shrill Command Damage +66%
- Shrill Command Damage +68.99%
|
| |
of Shrill Moments |
Level 125 - Shrill Command deals +34% damage and reduces the target's Rage by -530 |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Shrill Command deals +10% damage and reduces the target's Rage by -50
- Shrill Command deals +11% damage and reduces the target's Rage by -70
- Shrill Command deals +12% damage and reduces the target's Rage by -90
- Shrill Command deals +13% damage and reduces the target's Rage by -110
- Shrill Command deals +14% damage and reduces the target's Rage by -130
- Shrill Command deals +15% damage and reduces the target's Rage by -150
- Shrill Command deals +16% damage and reduces the target's Rage by -170
- Shrill Command deals +17% damage and reduces the target's Rage by -190
- Shrill Command deals +18% damage and reduces the target's Rage by -210
- Shrill Command deals +19% damage and reduces the target's Rage by -230
- Shrill Command deals +20% damage and reduces the target's Rage by -250
- Shrill Command deals +21% damage and reduces the target's Rage by -270
- Shrill Command deals +22% damage and reduces the target's Rage by -290
- Shrill Command deals +23% damage and reduces the target's Rage by -310
- Shrill Command deals +24% damage and reduces the target's Rage by -330
- Shrill Command deals +25% damage and reduces the target's Rage by -350
- Shrill Command deals +26% damage and reduces the target's Rage by -370
- Shrill Command deals +27% damage and reduces the target's Rage by -390
- Shrill Command deals +28% damage and reduces the target's Rage by -410
- Shrill Command deals +29% damage and reduces the target's Rage by -430
- Shrill Command deals +30% damage and reduces the target's Rage by -450
- Shrill Command deals +31% damage and reduces the target's Rage by -470
- Shrill Command deals +32% damage and reduces the target's Rage by -490
- Shrill Command deals +33% damage and reduces the target's Rage by -510
- Shrill Command deals +34% damage and reduces the target's Rage by -530
|
| |
of Synchronized Slashing |
Level 125 - Monstrous Rage boosts your Slashing attack damage +27% for 8 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Monstrous Rage boosts your Slashing attack damage +1% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +2% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +3% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +4% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +5% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +6% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +7% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +8% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +10% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +12% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +13% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +14% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +15% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +16% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +17% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +18% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +19% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +20% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +21% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +22% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +23% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +24% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +25% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +26% for 8 seconds
- Monstrous Rage boosts your Slashing attack damage +27% for 8 seconds
|
| |
of Synchronized Crushing |
Level 125 - Monstrous Rage boosts your Crushing attack damage +28% for 8 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Monstrous Rage boosts your Crushing attack damage +1% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +2% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +3% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +4% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +5% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +6% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +7% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +8% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +10% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +12% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +13% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +14% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +15% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +17% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +18% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +19% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +20% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +21% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +22% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +23% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +24% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +25% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +26% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +27% for 8 seconds
- Monstrous Rage boosts your Crushing attack damage +28% for 8 seconds
|
| |
of Enhanced Orders |
Level 125 - Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +176 |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +8
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +15
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +22
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +29
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +36
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +43
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +50
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +57
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +64
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +71
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +78
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +85
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +92
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +99
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +106
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +120
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +127
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +134
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +141
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +148
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +155
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +162
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +169
- Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +176
|
| |
of Synchronized Sprinting |
Level 125 - When you use Sic Em, your sprint speed increases by +11.5 for 10 seconds |
Uncommon |
Feet |
Click Expand to reveal
- When you use Sic Em, your sprint speed increases by +1 for 10 seconds
- When you use Sic Em, your sprint speed increases by +2 for 10 seconds
- When you use Sic Em, your sprint speed increases by +3 for 10 seconds
- When you use Sic Em, your sprint speed increases by +4 for 10 seconds
- When you use Sic Em, your sprint speed increases by +4.5 for 10 seconds
- When you use Sic Em, your sprint speed increases by +5 for 10 seconds
- When you use Sic Em, your sprint speed increases by +5.5 for 10 seconds
- When you use Sic Em, your sprint speed increases by +6 for 10 seconds
- When you use Sic Em, your sprint speed increases by +6.5 for 10 seconds
- When you use Sic Em, your sprint speed increases by +7 for 10 seconds
- When you use Sic Em, your sprint speed increases by +7.3 for 10 seconds
- When you use Sic Em, your sprint speed increases by +7.6 for 10 seconds
- When you use Sic Em, your sprint speed increases by +7.9 for 10 seconds
- When you use Sic Em, your sprint speed increases by +8.2 for 10 seconds
- When you use Sic Em, your sprint speed increases by +8.5 for 10 seconds
- When you use Sic Em, your sprint speed increases by +8.8 for 10 seconds
- When you use Sic Em, your sprint speed increases by +9.1 for 10 seconds
- When you use Sic Em, your sprint speed increases by +9.4 for 10 seconds
- When you use Sic Em, your sprint speed increases by +9.7 for 10 seconds
- When you use Sic Em, your sprint speed increases by +10 for 10 seconds
- When you use Sic Em, your sprint speed increases by +10.3 for 10 seconds
- When you use Sic Em, your sprint speed increases by +10.6 for 10 seconds
- When you use Sic Em, your sprint speed increases by +10.9 for 10 seconds
- When you use Sic Em, your sprint speed increases by +11.2 for 10 seconds
- When you use Sic Em, your sprint speed increases by +11.5 for 10 seconds
|
| |
of Speedy Slashing |
Level 125 - Sic Em boosts your pet's Slashing attacks (if any) +130 damage for 10 seconds |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Sic Em boosts your pet's Slashing attacks (if any) +10 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +15 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +20 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +25 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +30 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +35 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +40 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +45 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +50 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +55 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +60 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +65 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +70 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +75 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +80 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +85 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +90 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +95 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +100 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +105 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +110 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +115 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +120 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +125 damage for 10 seconds
- Sic Em boosts your pet's Slashing attacks (if any) +130 damage for 10 seconds
|
| |
of Sudden Crushing |
Level 125 - Sic Em boosts your pet's Crushing attacks (if any) +130 damage for 10 seconds |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Sic Em boosts your pet's Crushing attacks (if any) +10 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +15 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +20 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +25 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +30 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +35 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +40 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +45 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +50 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +55 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +60 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +65 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +70 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +75 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +80 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +85 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +90 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +95 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +100 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +105 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +110 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +115 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +120 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +125 damage for 10 seconds
- Sic Em boosts your pet's Crushing attacks (if any) +130 damage for 10 seconds
|
| |
of Precision Siccing |
Level 125 - Sic Em gives both you and your pet +50 Accuracy for 10 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Sic Em gives both you and your pet +2 Accuracy for 10 seconds
- Sic Em gives both you and your pet +4 Accuracy for 10 seconds
- Sic Em gives both you and your pet +6 Accuracy for 10 seconds
- Sic Em gives both you and your pet +8 Accuracy for 10 seconds
- Sic Em gives both you and your pet +10 Accuracy for 10 seconds
- Sic Em gives both you and your pet +12 Accuracy for 10 seconds
- Sic Em gives both you and your pet +14 Accuracy for 10 seconds
- Sic Em gives both you and your pet +16 Accuracy for 10 seconds
- Sic Em gives both you and your pet +18 Accuracy for 10 seconds
- Sic Em gives both you and your pet +20 Accuracy for 10 seconds
- Sic Em gives both you and your pet +22 Accuracy for 10 seconds
- Sic Em gives both you and your pet +24 Accuracy for 10 seconds
- Sic Em gives both you and your pet +26 Accuracy for 10 seconds
- Sic Em gives both you and your pet +28 Accuracy for 10 seconds
- Sic Em gives both you and your pet +30 Accuracy for 10 seconds
- Sic Em gives both you and your pet +32 Accuracy for 10 seconds
- Sic Em gives both you and your pet +34 Accuracy for 10 seconds
- Sic Em gives both you and your pet +36 Accuracy for 10 seconds
- Sic Em gives both you and your pet +38 Accuracy for 10 seconds
- Sic Em gives both you and your pet +40 Accuracy for 10 seconds
- Sic Em gives both you and your pet +42 Accuracy for 10 seconds
- Sic Em gives both you and your pet +44 Accuracy for 10 seconds
- Sic Em gives both you and your pet +46 Accuracy for 10 seconds
- Sic Em gives both you and your pet +48 Accuracy for 10 seconds
- Sic Em gives both you and your pet +50 Accuracy for 10 seconds
|
| |
of Calming Siccing |
Level 125 - Sic Em causes your pet's attacks to generate -338 Rage for 10 seconds |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Sic Em causes your pet's attacks to generate -26 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -39 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -52 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -65 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -78 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -91 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -104 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -117 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -130 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -143 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -156 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -169 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -182 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -195 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -208 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -234 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -247 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -260 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -273 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -286 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -299 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -312 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -325 Rage for 10 seconds
- Sic Em causes your pet's attacks to generate -338 Rage for 10 seconds
|
| |
|
Level 125 - Sic 'Em restores 73 Health to both you and your pet |
Uncommon |
Legs, Hands |
Click Expand to reveal
- Sic 'Em restores 5 Health to both you and your pet
- Sic 'Em restores 7 Health to both you and your pet
- Sic 'Em restores 9 Health to both you and your pet
- Sic 'Em restores 11 Health to both you and your pet
- Sic 'Em restores 13 Health to both you and your pet
- Sic 'Em restores 16 Health to both you and your pet
- Sic 'Em restores 19 Health to both you and your pet
- Sic 'Em restores 22 Health to both you and your pet
- Sic 'Em restores 25 Health to both you and your pet
- Sic 'Em restores 28 Health to both you and your pet
- Sic 'Em restores 31 Health to both you and your pet
- Sic 'Em restores 34 Health to both you and your pet
- Sic 'Em restores 37 Health to both you and your pet
- Sic 'Em restores 40 Health to both you and your pet
- Sic 'Em restores 43 Health to both you and your pet
- Sic 'Em restores 46 Health to both you and your pet
- Sic 'Em restores 49 Health to both you and your pet
- Sic 'Em restores 52 Health to both you and your pet
- Sic 'Em restores 55 Health to both you and your pet
- Sic 'Em restores 58 Health to both you and your pet
- Sic 'Em restores 61 Health to both you and your pet
- Sic 'Em restores 64 Health to both you and your pet
- Sic 'Em restores 67 Health to both you and your pet
- Sic 'Em restores 70 Health to both you and your pet
- Sic 'Em restores 73 Health to both you and your pet
|
| |
of Concerned Pets |
Level 125 - Get It Off Me increases your pet's Taunt an additional +500% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Get It Off Me increases your pet's Taunt an additional +20%
- Get It Off Me increases your pet's Taunt an additional +40%
- Get It Off Me increases your pet's Taunt an additional +60%
- Get It Off Me increases your pet's Taunt an additional +80%
- Get It Off Me increases your pet's Taunt an additional +100%
- Get It Off Me increases your pet's Taunt an additional +120%
- Get It Off Me increases your pet's Taunt an additional +140%
- Get It Off Me increases your pet's Taunt an additional +160%
- Get It Off Me increases your pet's Taunt an additional +180%
- Get It Off Me increases your pet's Taunt an additional +200%
- Get It Off Me increases your pet's Taunt an additional +220%
- Get It Off Me increases your pet's Taunt an additional +240%
- Get It Off Me increases your pet's Taunt an additional +260%
- Get It Off Me increases your pet's Taunt an additional +280%
- Get It Off Me increases your pet's Taunt an additional +300%
- Get It Off Me increases your pet's Taunt an additional +320%
- Get It Off Me increases your pet's Taunt an additional +340%
- Get It Off Me increases your pet's Taunt an additional +360%
- Get It Off Me increases your pet's Taunt an additional +380%
- Get It Off Me increases your pet's Taunt an additional +400%
- Get It Off Me increases your pet's Taunt an additional +420%
- Get It Off Me increases your pet's Taunt an additional +440%
- Get It Off Me increases your pet's Taunt an additional +460%
- Get It Off Me increases your pet's Taunt an additional +480%
- Get It Off Me increases your pet's Taunt an additional +500%
|
| |
of Regenerative Pleas |
Level 125 - Get It Off Me restores 177 Armor to you |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Get It Off Me restores 20 Armor to you
- Get It Off Me restores 26 Armor to you
- Get It Off Me restores 32 Armor to you
- Get It Off Me restores 38 Armor to you
- Get It Off Me restores 44 Armor to you
- Get It Off Me restores 50 Armor to you
- Get It Off Me restores 56 Armor to you
- Get It Off Me restores 62 Armor to you
- Get It Off Me restores 68 Armor to you
- Get It Off Me restores 74 Armor to you
- Get It Off Me restores 80 Armor to you
- Get It Off Me restores 86 Armor to you
- Get It Off Me restores 93 Armor to you
- Get It Off Me restores 100 Armor to you
- Get It Off Me restores 107 Armor to you
- Get It Off Me restores 114 Armor to you
- Get It Off Me restores 121 Armor to you
- Get It Off Me restores 128 Armor to you
- Get It Off Me restores 135 Armor to you
- Get It Off Me restores 142 Armor to you
- Get It Off Me restores 149 Armor to you
- Get It Off Me restores 156 Armor to you
- Get It Off Me restores 163 Armor to you
- Get It Off Me restores 170 Armor to you
- Get It Off Me restores 177 Armor to you
|
| |
of Post-Assault Recovery |
Level 125 - Get It Off Me heals you for 241 Health after a 15 second delay |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Get It Off Me heals you for 25 Health after a 15 second delay
- Get It Off Me heals you for 34 Health after a 15 second delay
- Get It Off Me heals you for 43 Health after a 15 second delay
- Get It Off Me heals you for 52 Health after a 15 second delay
- Get It Off Me heals you for 61 Health after a 15 second delay
- Get It Off Me heals you for 70 Health after a 15 second delay
- Get It Off Me heals you for 79 Health after a 15 second delay
- Get It Off Me heals you for 88 Health after a 15 second delay
- Get It Off Me heals you for 97 Health after a 15 second delay
- Get It Off Me heals you for 106 Health after a 15 second delay
- Get It Off Me heals you for 115 Health after a 15 second delay
- Get It Off Me heals you for 124 Health after a 15 second delay
- Get It Off Me heals you for 133 Health after a 15 second delay
- Get It Off Me heals you for 142 Health after a 15 second delay
- Get It Off Me heals you for 151 Health after a 15 second delay
- Get It Off Me heals you for 160 Health after a 15 second delay
- Get It Off Me heals you for 169 Health after a 15 second delay
- Get It Off Me heals you for 178 Health after a 15 second delay
- Get It Off Me heals you for 187 Health after a 15 second delay
- Get It Off Me heals you for 196 Health after a 15 second delay
- Get It Off Me heals you for 205 Health after a 15 second delay
- Get It Off Me heals you for 214 Health after a 15 second delay
- Get It Off Me heals you for 223 Health after a 15 second delay
- Get It Off Me heals you for 232 Health after a 15 second delay
- Get It Off Me heals you for 241 Health after a 15 second delay
|
| |
|
Level 125 - Feed Pet restores 212 Health (or Armor if Health is full) to your pet after a 20 second delay |
Uncommon |
Ring, Legs |
Click Expand to reveal
- Feed Pet restores 20 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 28 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 36 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 44 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 52 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 60 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 68 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 76 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 84 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 92 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 100 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 108 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 116 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 124 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 132 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 140 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 148 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 156 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 164 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 172 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 180 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 188 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 196 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 204 Health (or Armor if Health is full) to your pet after a 20 second delay
- Feed Pet restores 212 Health (or Armor if Health is full) to your pet after a 20 second delay
|
| |
|
Level 120 - Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -6.5 second |
Rare |
Necklace, Feet |
Click Expand to reveal
- Feed Pet restores 10 Armor to your pet and hastens the current reuse timer of Clever Trick by -1 second
- Feed Pet restores 15 Armor to your pet and hastens the current reuse timer of Clever Trick by -1.5 second
- Feed Pet restores 20 Armor to your pet and hastens the current reuse timer of Clever Trick by -2 second
- Feed Pet restores 30 Armor to your pet and hastens the current reuse timer of Clever Trick by -2.5 second
- Feed Pet restores 40 Armor to your pet and hastens the current reuse timer of Clever Trick by -3 second
- Feed Pet restores 60 Armor to your pet and hastens the current reuse timer of Clever Trick by -3.5 second
- Feed Pet restores 70 Armor to your pet and hastens the current reuse timer of Clever Trick by -4 second
- Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second
- Feed Pet restores 90 Armor to your pet and hastens the current reuse timer of Clever Trick by -5 second
- Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -5.5 second
- Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -6 second
- Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -6.5 second
|
| Treat Keeper's |
|
Level 125 - Animal Handling Healing +150 |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Animal Handling Healing +6
- Animal Handling Healing +12
- Animal Handling Healing +18
- Animal Handling Healing +24
- Animal Handling Healing +30
- Animal Handling Healing +36
- Animal Handling Healing +42
- Animal Handling Healing +48
- Animal Handling Healing +54
- Animal Handling Healing +60
- Animal Handling Healing +66
- Animal Handling Healing +72
- Animal Handling Healing +78
- Animal Handling Healing +84
- Animal Handling Healing +90
- Animal Handling Healing +96
- Animal Handling Healing +102
- Animal Handling Healing +108
- Animal Handling Healing +114
- Animal Handling Healing +120
- Animal Handling Healing +126
- Animal Handling Healing +132
- Animal Handling Healing +138
- Animal Handling Healing +144
- Animal Handling Healing +150
|
| |
|
Level 125 - Wild Endurance heals your pet for 183 Health (or Armor if Health is full) |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Wild Endurance heals your pet for 15 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 22 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 29 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 36 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 43 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 50 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 57 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 64 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 71 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 78 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 85 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 92 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 99 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 106 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 113 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 120 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 127 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 134 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 141 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 148 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 155 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 162 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 169 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 176 Health (or Armor if Health is full)
- Wild Endurance heals your pet for 183 Health (or Armor if Health is full)
|
| |
|
Level 125 - Nimble Limbs heals your pet for 164 Health (or Armor if Health is full) |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Nimble Limbs heals your pet for 7 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 13 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 19 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 25 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 31 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 37 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 43 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 49 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 55 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 61 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 67 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 73 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 80 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 87 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 94 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 101 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 108 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 115 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 122 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 129 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 136 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 143 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 150 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 157 Health (or Armor if Health is full)
- Nimble Limbs heals your pet for 164 Health (or Armor if Health is full)
|
| Pet Sadist's |
|
Level 125 - Using Unnatural Wrath on your pet heals you for 56 Health (or Armor if Health is full) |
Uncommon |
Head, Hands |
Click Expand to reveal
- Using Unnatural Wrath on your pet heals you for 8 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 10 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 12 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 14 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 16 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 18 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 20 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 22 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 24 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 26 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 28 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 30 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 32 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 34 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 36 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 40 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 42 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 44 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 46 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 48 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 50 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 52 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 54 Health (or Armor if Health is full)
- Using Unnatural Wrath on your pet heals you for 56 Health (or Armor if Health is full)
|
| |
of Pet Abuse |
Level 125 - Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +225 damage per attack during that time |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Unnatural Wrath causes your pet to bleed for 10 trauma damage over 10 seconds, but also deal +9 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 20 trauma damage over 10 seconds, but also deal +18 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 30 trauma damage over 10 seconds, but also deal +27 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 40 trauma damage over 10 seconds, but also deal +36 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 50 trauma damage over 10 seconds, but also deal +45 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 60 trauma damage over 10 seconds, but also deal +54 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 70 trauma damage over 10 seconds, but also deal +63 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 80 trauma damage over 10 seconds, but also deal +72 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 90 trauma damage over 10 seconds, but also deal +81 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 100 trauma damage over 10 seconds, but also deal +90 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 110 trauma damage over 10 seconds, but also deal +99 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 120 trauma damage over 10 seconds, but also deal +108 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 130 trauma damage over 10 seconds, but also deal +117 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 140 trauma damage over 10 seconds, but also deal +126 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 150 trauma damage over 10 seconds, but also deal +135 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +144 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +153 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +162 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +171 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +180 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +189 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +198 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +207 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +216 damage per attack during that time
- Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +225 damage per attack during that time
|
| |
of Traumatic Beatings |
Level 125 - Unnatural Wrath grants your pet +78% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 250 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) |
Uncommon |
OffHand |
Click Expand to reveal
- Unnatural Wrath grants your pet +8% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 10 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +10% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 20 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +12% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 30 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +15% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 40 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +18% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 50 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +21% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 60 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +24% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 70 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +27% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 80 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +30% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 90 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +33% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 100 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +36% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 110 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +39% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +42% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 130 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +45% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 140 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +48% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 150 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +51% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 160 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +54% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 170 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +57% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 180 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +60% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 190 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +63% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 200 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +66% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 210 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +69% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 220 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +72% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 230 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +75% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 240 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
- Unnatural Wrath grants your pet +78% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 250 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
|
| |
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Level 120 - Wild Endurance gives your pet complete stun immunity and +12 Health/Armor healing per second for 15 seconds |
Uncommon |
MainHand |
Click Expand to reveal
- Wild Endurance gives your pet complete stun immunity and +1 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +2 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +3 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +4 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +5 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +6 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +7 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +8 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +9 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +10 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +11 Health/Armor healing per second for 15 seconds
- Wild Endurance gives your pet complete stun immunity and +12 Health/Armor healing per second for 15 seconds
|
| |
|
Level 125 - After using Wild Endurance, your next use of Feed Pet restores +183 Health/Armor |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- After using Wild Endurance, your next use of Feed Pet restores +15 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +22 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +29 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +36 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +43 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +50 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +57 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +64 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +71 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +78 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +85 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +92 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +99 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +106 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +113 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +120 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +127 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +134 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +141 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +148 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +155 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +162 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +169 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +176 Health/Armor
- After using Wild Endurance, your next use of Feed Pet restores +183 Health/Armor
|
| |
|
Level 125 - Nimble Limbs grants your pet +25 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Nimble Limbs grants your pet +1 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +2 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +3 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +4 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +5 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +6 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +7 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +8 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +9 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +10 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +11 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +12 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +13 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +14 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +15 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +17 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +18 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +19 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +20 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +21 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +22 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +23 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +24 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
- Nimble Limbs grants your pet +25 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
|
| Treat Keeper's |
|
Level 125 - That'll Do restores 108 Health to your pet and 50 Power to you |
Uncommon |
Head, Ring |
Click Expand to reveal
- That'll Do restores 12 Health to your pet and 2 Power to you
- That'll Do restores 16 Health to your pet and 4 Power to you
- That'll Do restores 20 Health to your pet and 6 Power to you
- That'll Do restores 24 Health to your pet and 8 Power to you
- That'll Do restores 28 Health to your pet and 10 Power to you
- That'll Do restores 32 Health to your pet and 12 Power to you
- That'll Do restores 36 Health to your pet and 14 Power to you
- That'll Do restores 40 Health to your pet and 16 Power to you
- That'll Do restores 44 Health to your pet and 18 Power to you
- That'll Do restores 48 Health to your pet and 20 Power to you
- That'll Do restores 52 Health to your pet and 22 Power to you
- That'll Do restores 56 Health to your pet and 24 Power to you
- That'll Do restores 60 Health to your pet and 26 Power to you
- That'll Do restores 64 Health to your pet and 28 Power to you
- That'll Do restores 68 Health to your pet and 30 Power to you
- That'll Do restores 72 Health to your pet and 32 Power to you
- That'll Do restores 76 Health to your pet and 34 Power to you
- That'll Do restores 80 Health to your pet and 36 Power to you
- That'll Do restores 84 Health to your pet and 38 Power to you
- That'll Do restores 88 Health to your pet and 40 Power to you
- That'll Do restores 92 Health to your pet and 42 Power to you
- That'll Do restores 96 Health to your pet and 44 Power to you
- That'll Do restores 100 Health to your pet and 46 Power to you
- That'll Do restores 104 Health to your pet and 48 Power to you
- That'll Do restores 108 Health to your pet and 50 Power to you
|
| Hunter's |
|
Level 125 - Direct Piercing Damage +25% when Animal Handling is active. Direct Slashing Damage +25% when Animal Handling is active |
Uncommon |
Hands |
Click Expand to reveal
- Direct Piercing Damage +1% when Animal Handling is active. Direct Slashing Damage +1% when Animal Handling is active
- Direct Piercing Damage +2% when Animal Handling is active. Direct Slashing Damage +2% when Animal Handling is active
- Direct Piercing Damage +3% when Animal Handling is active. Direct Slashing Damage +3% when Animal Handling is active
- Direct Piercing Damage +4% when Animal Handling is active. Direct Slashing Damage +4% when Animal Handling is active
- Direct Piercing Damage +5% when Animal Handling is active. Direct Slashing Damage +5% when Animal Handling is active
- Direct Piercing Damage +6% when Animal Handling is active. Direct Slashing Damage +6% when Animal Handling is active
- Direct Piercing Damage +7% when Animal Handling is active. Direct Slashing Damage +7% when Animal Handling is active
- Direct Piercing Damage +8% when Animal Handling is active. Direct Slashing Damage +8% when Animal Handling is active
- Direct Piercing Damage +9% when Animal Handling is active. Direct Slashing Damage +9% when Animal Handling is active
- Direct Piercing Damage +10% when Animal Handling is active. Direct Slashing Damage +10% when Animal Handling is active
- Direct Piercing Damage +11% when Animal Handling is active. Direct Slashing Damage +11% when Animal Handling is active
- Direct Piercing Damage +12% when Animal Handling is active. Direct Slashing Damage +12% when Animal Handling is active
- Direct Piercing Damage +13% when Animal Handling is active. Direct Slashing Damage +13% when Animal Handling is active
- Direct Piercing Damage +14% when Animal Handling is active. Direct Slashing Damage +14% when Animal Handling is active
- Direct Piercing Damage +15% when Animal Handling is active. Direct Slashing Damage +15% when Animal Handling is active
- Direct Piercing Damage +16% when Animal Handling is active. Direct Slashing Damage +16% when Animal Handling is active
- Direct Piercing Damage +17% when Animal Handling is active. Direct Slashing Damage +17% when Animal Handling is active
- Direct Piercing Damage +18% when Animal Handling is active. Direct Slashing Damage +18% when Animal Handling is active
- Direct Piercing Damage +19% when Animal Handling is active. Direct Slashing Damage +19% when Animal Handling is active
- Direct Piercing Damage +20% when Animal Handling is active. Direct Slashing Damage +20% when Animal Handling is active
- Direct Piercing Damage +21% when Animal Handling is active. Direct Slashing Damage +21% when Animal Handling is active
- Direct Piercing Damage +22% when Animal Handling is active. Direct Slashing Damage +22% when Animal Handling is active
- Direct Piercing Damage +23% when Animal Handling is active. Direct Slashing Damage +23% when Animal Handling is active
- Direct Piercing Damage +24% when Animal Handling is active. Direct Slashing Damage +24% when Animal Handling is active
- Direct Piercing Damage +25% when Animal Handling is active. Direct Slashing Damage +25% when Animal Handling is active
|
| |
|
Level 125 - Direct Electricity Damage +25% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +25% when Animal Handling is active |
Uncommon |
Head |
Click Expand to reveal
- Direct Electricity Damage +1% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +1% when Animal Handling is active
- Direct Electricity Damage +2% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +2% when Animal Handling is active
- Direct Electricity Damage +3% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +3% when Animal Handling is active
- Direct Electricity Damage +4% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +4% when Animal Handling is active
- Direct Electricity Damage +5% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +5% when Animal Handling is active
- Direct Electricity Damage +6% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +6% when Animal Handling is active
- Direct Electricity Damage +7% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +7% when Animal Handling is active
- Direct Electricity Damage +8% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +8% when Animal Handling is active
- Direct Electricity Damage +9% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +9% when Animal Handling is active
- Direct Electricity Damage +10% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +10% when Animal Handling is active
- Direct Electricity Damage +11% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +11% when Animal Handling is active
- Direct Electricity Damage +12% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +12% when Animal Handling is active
- Direct Electricity Damage +13% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +13% when Animal Handling is active
- Direct Electricity Damage +14% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +14% when Animal Handling is active
- Direct Electricity Damage +15% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +15% when Animal Handling is active
- Direct Electricity Damage +16% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +16% when Animal Handling is active
- Direct Electricity Damage +17% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +17% when Animal Handling is active
- Direct Electricity Damage +18% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +18% when Animal Handling is active
- Direct Electricity Damage +19% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +19% when Animal Handling is active
- Direct Electricity Damage +20% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +20% when Animal Handling is active
- Direct Electricity Damage +21% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +21% when Animal Handling is active
- Direct Electricity Damage +22% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +22% when Animal Handling is active
- Direct Electricity Damage +23% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +23% when Animal Handling is active
- Direct Electricity Damage +24% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +24% when Animal Handling is active
- Direct Electricity Damage +25% when Animal Handling is active. Fire Damage (Direct & Per-Tick) +25% when Animal Handling is active
|
| |
|
Level 125 - Direct Cold Damage +25% when Animal Handling is active. Direct Darkness Damage +25% when Animal Handling is active |
Uncommon |
Chest |
Click Expand to reveal
- Direct Cold Damage +1% when Animal Handling is active. Direct Darkness Damage +1% when Animal Handling is active
- Direct Cold Damage +2% when Animal Handling is active. Direct Darkness Damage +2% when Animal Handling is active
- Direct Cold Damage +3% when Animal Handling is active. Direct Darkness Damage +3% when Animal Handling is active
- Direct Cold Damage +4% when Animal Handling is active. Direct Darkness Damage +4% when Animal Handling is active
- Direct Cold Damage +5% when Animal Handling is active. Direct Darkness Damage +5% when Animal Handling is active
- Direct Cold Damage +6% when Animal Handling is active. Direct Darkness Damage +6% when Animal Handling is active
- Direct Cold Damage +7% when Animal Handling is active. Direct Darkness Damage +7% when Animal Handling is active
- Direct Cold Damage +8% when Animal Handling is active. Direct Darkness Damage +8% when Animal Handling is active
- Direct Cold Damage +9% when Animal Handling is active. Direct Darkness Damage +9% when Animal Handling is active
- Direct Cold Damage +10% when Animal Handling is active. Direct Darkness Damage +10% when Animal Handling is active
- Direct Cold Damage +11% when Animal Handling is active. Direct Darkness Damage +11% when Animal Handling is active
- Direct Cold Damage +12% when Animal Handling is active. Direct Darkness Damage +12% when Animal Handling is active
- Direct Cold Damage +13% when Animal Handling is active. Direct Darkness Damage +13% when Animal Handling is active
- Direct Cold Damage +14% when Animal Handling is active. Direct Darkness Damage +14% when Animal Handling is active
- Direct Cold Damage +15% when Animal Handling is active. Direct Darkness Damage +15% when Animal Handling is active
- Direct Cold Damage +16% when Animal Handling is active. Direct Darkness Damage +16% when Animal Handling is active
- Direct Cold Damage +17% when Animal Handling is active. Direct Darkness Damage +17% when Animal Handling is active
- Direct Cold Damage +18% when Animal Handling is active. Direct Darkness Damage +18% when Animal Handling is active
- Direct Cold Damage +19% when Animal Handling is active. Direct Darkness Damage +19% when Animal Handling is active
- Direct Cold Damage +20% when Animal Handling is active. Direct Darkness Damage +20% when Animal Handling is active
- Direct Cold Damage +21% when Animal Handling is active. Direct Darkness Damage +21% when Animal Handling is active
- Direct Cold Damage +22% when Animal Handling is active. Direct Darkness Damage +22% when Animal Handling is active
- Direct Cold Damage +23% when Animal Handling is active. Direct Darkness Damage +23% when Animal Handling is active
- Direct Cold Damage +24% when Animal Handling is active. Direct Darkness Damage +24% when Animal Handling is active
- Direct Cold Damage +25% when Animal Handling is active. Direct Darkness Damage +25% when Animal Handling is active
|
| |
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Level 125 - Psychic Damage (Direct & Per-Tick) +23% when Animal Handling is active. Direct Crushing Damage +23% when Animal Handling is active |
Epic |
Head |
Click Expand to reveal
- Psychic Damage (Direct & Per-Tick) +1% when Animal Handling is active. Direct Crushing Damage +1% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +1.5% when Animal Handling is active. Direct Crushing Damage +1.5% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +2% when Animal Handling is active. Direct Crushing Damage +2% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +2.5% when Animal Handling is active. Direct Crushing Damage +2.5% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +3% when Animal Handling is active. Direct Crushing Damage +3% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +4% when Animal Handling is active. Direct Crushing Damage +4% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +5% when Animal Handling is active. Direct Crushing Damage +5% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +6% when Animal Handling is active. Direct Crushing Damage +6% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +7% when Animal Handling is active. Direct Crushing Damage +7% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +8% when Animal Handling is active. Direct Crushing Damage +8% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +9% when Animal Handling is active. Direct Crushing Damage +9% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +10% when Animal Handling is active. Direct Crushing Damage +10% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +11% when Animal Handling is active. Direct Crushing Damage +11% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +12% when Animal Handling is active. Direct Crushing Damage +12% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +13% when Animal Handling is active. Direct Crushing Damage +13% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +14% when Animal Handling is active. Direct Crushing Damage +14% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +15% when Animal Handling is active. Direct Crushing Damage +15% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +16% when Animal Handling is active. Direct Crushing Damage +16% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +17% when Animal Handling is active. Direct Crushing Damage +17% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +18% when Animal Handling is active. Direct Crushing Damage +18% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +19% when Animal Handling is active. Direct Crushing Damage +19% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +20% when Animal Handling is active. Direct Crushing Damage +20% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +21% when Animal Handling is active. Direct Crushing Damage +21% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +22% when Animal Handling is active. Direct Crushing Damage +22% when Animal Handling is active
- Psychic Damage (Direct & Per-Tick) +23% when Animal Handling is active. Direct Crushing Damage +23% when Animal Handling is active
|
| |
of Healthy Pets |
Level 125 - Animal Handling pets have +181 Max Health |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Animal Handling pets have +13 Max Health
- Animal Handling pets have +20 Max Health
- Animal Handling pets have +27 Max Health
- Animal Handling pets have +34 Max Health
- Animal Handling pets have +41 Max Health
- Animal Handling pets have +48 Max Health
- Animal Handling pets have +55 Max Health
- Animal Handling pets have +62 Max Health
- Animal Handling pets have +69 Max Health
- Animal Handling pets have +76 Max Health
- Animal Handling pets have +83 Max Health
- Animal Handling pets have +90 Max Health
- Animal Handling pets have +97 Max Health
- Animal Handling pets have +104 Max Health
- Animal Handling pets have +111 Max Health
- Animal Handling pets have +118 Max Health
- Animal Handling pets have +125 Max Health
- Animal Handling pets have +132 Max Health
- Animal Handling pets have +139 Max Health
- Animal Handling pets have +146 Max Health
- Animal Handling pets have +153 Max Health
- Animal Handling pets have +160 Max Health
- Animal Handling pets have +167 Max Health
- Animal Handling pets have +174 Max Health
- Animal Handling pets have +181 Max Health
|
| |
of Plated Pets |
Level 125 - Animal Handling pets have +232 Max Armor |
Rare |
OffHand, Feet |
Click Expand to reveal
- Animal Handling pets have +16 Max Armor
- Animal Handling pets have +25 Max Armor
- Animal Handling pets have +34 Max Armor
- Animal Handling pets have +43 Max Armor
- Animal Handling pets have +52 Max Armor
- Animal Handling pets have +61 Max Armor
- Animal Handling pets have +70 Max Armor
- Animal Handling pets have +79 Max Armor
- Animal Handling pets have +88 Max Armor
- Animal Handling pets have +97 Max Armor
- Animal Handling pets have +106 Max Armor
- Animal Handling pets have +115 Max Armor
- Animal Handling pets have +124 Max Armor
- Animal Handling pets have +133 Max Armor
- Animal Handling pets have +142 Max Armor
- Animal Handling pets have +151 Max Armor
- Animal Handling pets have +160 Max Armor
- Animal Handling pets have +169 Max Armor
- Animal Handling pets have +178 Max Armor
- Animal Handling pets have +187 Max Armor
- Animal Handling pets have +196 Max Armor
- Animal Handling pets have +205 Max Armor
- Animal Handling pets have +214 Max Armor
- Animal Handling pets have +223 Max Armor
- Animal Handling pets have +232 Max Armor
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| |
|
Level 125 - Animal Handling pets' Sic 'Em and Clever Trick attacks deal +154 damage |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +10 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +16 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +22 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +28 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +34 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +40 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +46 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +52 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +58 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +64 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +70 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +76 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +82 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +88 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +94 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +100 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +106 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +112 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +118 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +124 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +130 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +136 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +142 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +148 damage
- Animal Handling pets' Sic 'Em and Clever Trick attacks deal +154 damage
|
| Vicious |
of Vicious Pets |
Level 125 - Animal Handling pets' Sic 'Em attacks deal +25% damage |
Rare |
Head, Feet |
Click Expand to reveal
- Animal Handling pets' Sic 'Em attacks deal +1% damage
- Animal Handling pets' Sic 'Em attacks deal +2% damage
- Animal Handling pets' Sic 'Em attacks deal +3% damage
- Animal Handling pets' Sic 'Em attacks deal +4% damage
- Animal Handling pets' Sic 'Em attacks deal +5% damage
- Animal Handling pets' Sic 'Em attacks deal +6% damage
- Animal Handling pets' Sic 'Em attacks deal +7% damage
- Animal Handling pets' Sic 'Em attacks deal +8% damage
- Animal Handling pets' Sic 'Em attacks deal +9% damage
- Animal Handling pets' Sic 'Em attacks deal +10% damage
- Animal Handling pets' Sic 'Em attacks deal +11% damage
- Animal Handling pets' Sic 'Em attacks deal +12% damage
- Animal Handling pets' Sic 'Em attacks deal +13% damage
- Animal Handling pets' Sic 'Em attacks deal +14% damage
- Animal Handling pets' Sic 'Em attacks deal +15% damage
- Animal Handling pets' Sic 'Em attacks deal +16% damage
- Animal Handling pets' Sic 'Em attacks deal +17% damage
- Animal Handling pets' Sic 'Em attacks deal +18% damage
- Animal Handling pets' Sic 'Em attacks deal +19% damage
- Animal Handling pets' Sic 'Em attacks deal +20% damage
- Animal Handling pets' Sic 'Em attacks deal +21% damage
- Animal Handling pets' Sic 'Em attacks deal +22% damage
- Animal Handling pets' Sic 'Em attacks deal +23% damage
- Animal Handling pets' Sic 'Em attacks deal +24% damage
- Animal Handling pets' Sic 'Em attacks deal +25% damage
|
| Aggressive |
|
Level 125 - Animal Handling pets' Sic 'Em abilities taunt +2500 |
Rare |
Head, MainHand |
Click Expand to reveal
- Animal Handling pets' Sic 'Em abilities taunt +100
- Animal Handling pets' Sic 'Em abilities taunt +200
- Animal Handling pets' Sic 'Em abilities taunt +300
- Animal Handling pets' Sic 'Em abilities taunt +400
- Animal Handling pets' Sic 'Em abilities taunt +500
- Animal Handling pets' Sic 'Em abilities taunt +600
- Animal Handling pets' Sic 'Em abilities taunt +700
- Animal Handling pets' Sic 'Em abilities taunt +800
- Animal Handling pets' Sic 'Em abilities taunt +900
- Animal Handling pets' Sic 'Em abilities taunt +1000
- Animal Handling pets' Sic 'Em abilities taunt +1100
- Animal Handling pets' Sic 'Em abilities taunt +1200
- Animal Handling pets' Sic 'Em abilities taunt +1300
- Animal Handling pets' Sic 'Em abilities taunt +1400
- Animal Handling pets' Sic 'Em abilities taunt +1500
- Animal Handling pets' Sic 'Em abilities taunt +1600
- Animal Handling pets' Sic 'Em abilities taunt +1700
- Animal Handling pets' Sic 'Em abilities taunt +1800
- Animal Handling pets' Sic 'Em abilities taunt +1900
- Animal Handling pets' Sic 'Em abilities taunt +2000
- Animal Handling pets' Sic 'Em abilities taunt +2100
- Animal Handling pets' Sic 'Em abilities taunt +2200
- Animal Handling pets' Sic 'Em abilities taunt +2300
- Animal Handling pets' Sic 'Em abilities taunt +2400
- Animal Handling pets' Sic 'Em abilities taunt +2500
|
| |
of Violent Injuries |
Level 125 - Animal Handling pets deal +65% damage when they critically hit |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Animal Handling pets deal +2% damage when they critically hit
- Animal Handling pets deal +4% damage when they critically hit
- Animal Handling pets deal +6% damage when they critically hit
- Animal Handling pets deal +8% damage when they critically hit
- Animal Handling pets deal +10% damage when they critically hit
- Animal Handling pets deal +12% damage when they critically hit
- Animal Handling pets deal +14% damage when they critically hit
- Animal Handling pets deal +16% damage when they critically hit
- Animal Handling pets deal +18% damage when they critically hit
- Animal Handling pets deal +20% damage when they critically hit
- Animal Handling pets deal +23% damage when they critically hit
- Animal Handling pets deal +26% damage when they critically hit
- Animal Handling pets deal +29% damage when they critically hit
- Animal Handling pets deal +32% damage when they critically hit
- Animal Handling pets deal +35% damage when they critically hit
- Animal Handling pets deal +38% damage when they critically hit
- Animal Handling pets deal +41% damage when they critically hit
- Animal Handling pets deal +44% damage when they critically hit
- Animal Handling pets deal +47% damage when they critically hit
- Animal Handling pets deal +50% damage when they critically hit
- Animal Handling pets deal +53% damage when they critically hit
- Animal Handling pets deal +56% damage when they critically hit
- Animal Handling pets deal +59% damage when they critically hit
- Animal Handling pets deal +62% damage when they critically hit
- Animal Handling pets deal +65% damage when they critically hit
|
| |
of Scary Looking Pets |
Level 125 - Animal Handling pets taunt as if they did +500% additional damage |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Animal Handling pets taunt as if they did +20% additional damage
- Animal Handling pets taunt as if they did +40% additional damage
- Animal Handling pets taunt as if they did +60% additional damage
- Animal Handling pets taunt as if they did +80% additional damage
- Animal Handling pets taunt as if they did +100% additional damage
- Animal Handling pets taunt as if they did +120% additional damage
- Animal Handling pets taunt as if they did +140% additional damage
- Animal Handling pets taunt as if they did +160% additional damage
- Animal Handling pets taunt as if they did +180% additional damage
- Animal Handling pets taunt as if they did +200% additional damage
- Animal Handling pets taunt as if they did +220% additional damage
- Animal Handling pets taunt as if they did +240% additional damage
- Animal Handling pets taunt as if they did +260% additional damage
- Animal Handling pets taunt as if they did +280% additional damage
- Animal Handling pets taunt as if they did +300% additional damage
- Animal Handling pets taunt as if they did +320% additional damage
- Animal Handling pets taunt as if they did +340% additional damage
- Animal Handling pets taunt as if they did +360% additional damage
- Animal Handling pets taunt as if they did +380% additional damage
- Animal Handling pets taunt as if they did +400% additional damage
- Animal Handling pets taunt as if they did +420% additional damage
- Animal Handling pets taunt as if they did +440% additional damage
- Animal Handling pets taunt as if they did +460% additional damage
- Animal Handling pets taunt as if they did +480% additional damage
- Animal Handling pets taunt as if they did +500% additional damage
|
| |
of Wimpy Looking Pets |
Level 125 - Animal Handling pets taunt their opponents 72% less |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Animal Handling pets taunt their opponents 3% less
- Animal Handling pets taunt their opponents 5% less
- Animal Handling pets taunt their opponents 7% less
- Animal Handling pets taunt their opponents 9% less
- Animal Handling pets taunt their opponents 12% less
- Animal Handling pets taunt their opponents 15% less
- Animal Handling pets taunt their opponents 18% less
- Animal Handling pets taunt their opponents 21% less
- Animal Handling pets taunt their opponents 24% less
- Animal Handling pets taunt their opponents 27% less
- Animal Handling pets taunt their opponents 30% less
- Animal Handling pets taunt their opponents 33% less
- Animal Handling pets taunt their opponents 36% less
- Animal Handling pets taunt their opponents 39% less
- Animal Handling pets taunt their opponents 42% less
- Animal Handling pets taunt their opponents 45% less
- Animal Handling pets taunt their opponents 48% less
- Animal Handling pets taunt their opponents 51% less
- Animal Handling pets taunt their opponents 54% less
- Animal Handling pets taunt their opponents 57% less
- Animal Handling pets taunt their opponents 60% less
- Animal Handling pets taunt their opponents 63% less
- Animal Handling pets taunt their opponents 66% less
- Animal Handling pets taunt their opponents 69% less
- Animal Handling pets taunt their opponents 72% less
|
| |
|
Level 125 - Animal Handling pets' damage-over-time effects (if any) deal +250% damage per tick |
Uncommon |
Necklace, Ring |
Click Expand to reveal
- Animal Handling pets' damage-over-time effects (if any) deal +10% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +20% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +30% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +40% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +50% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +60% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +70% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +80% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +90% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +100% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +110% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +120% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +130% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +140% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +150% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +160% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +170% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +180% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +190% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +200% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +210% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +220% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +230% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +240% damage per tick
- Animal Handling pets' damage-over-time effects (if any) deal +250% damage per tick
|
| |
|
Level 30 - Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full) |
Uncommon |
Chest |
Click Expand to reveal
- Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full)
|
| |
|
Level 125 - Animal Handling pets have +75% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes) |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Animal Handling pets have +3% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +6% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +9% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +12% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +15% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +18% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +21% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +24% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +27% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +30% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +33% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +36% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +39% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +42% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +45% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +48% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +51% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +54% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +57% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +60% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +63% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +66% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +69% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +72% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
- Animal Handling pets have +75% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes)
|
| |
|
Level 125 - Animal Handling pets have +13.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Animal Handling pets have +1.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +2% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +2.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +3% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +3.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +4% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +4.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +5.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +6% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +6.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +7% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +7.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +8% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +8.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +9% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +9.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +10% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +10.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +11% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +11.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +12% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +12.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +13% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
- Animal Handling pets have +13.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor
|
| |
|
Level 125 - Animal Handling pets' healing abilities, if any, restore +88% health |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Animal Handling pets' healing abilities, if any, restore +16% health
- Animal Handling pets' healing abilities, if any, restore +19% health
- Animal Handling pets' healing abilities, if any, restore +22% health
- Animal Handling pets' healing abilities, if any, restore +25% health
- Animal Handling pets' healing abilities, if any, restore +28% health
- Animal Handling pets' healing abilities, if any, restore +31% health
- Animal Handling pets' healing abilities, if any, restore +34% health
- Animal Handling pets' healing abilities, if any, restore +37% health
- Animal Handling pets' healing abilities, if any, restore +40% health
- Animal Handling pets' healing abilities, if any, restore +43% health
- Animal Handling pets' healing abilities, if any, restore +46% health
- Animal Handling pets' healing abilities, if any, restore +49% health
- Animal Handling pets' healing abilities, if any, restore +52% health
- Animal Handling pets' healing abilities, if any, restore +55% health
- Animal Handling pets' healing abilities, if any, restore +58% health
- Animal Handling pets' healing abilities, if any, restore +61% health
- Animal Handling pets' healing abilities, if any, restore +64% health
- Animal Handling pets' healing abilities, if any, restore +67% health
- Animal Handling pets' healing abilities, if any, restore +70% health
- Animal Handling pets' healing abilities, if any, restore +73% health
- Animal Handling pets' healing abilities, if any, restore +76% health
- Animal Handling pets' healing abilities, if any, restore +79% health
- Animal Handling pets' healing abilities, if any, restore +82% health
- Animal Handling pets' healing abilities, if any, restore +85% health
- Animal Handling pets' healing abilities, if any, restore +88% health
|
| |
|
Level 125 - Nimble Limbs gives pet +28% melee evasion for 30 seconds |
Epic |
MainHand |
Click Expand to reveal
- Nimble Limbs gives pet +4% melee evasion for 30 seconds
- Nimble Limbs gives pet +5% melee evasion for 30 seconds
- Nimble Limbs gives pet +6% melee evasion for 30 seconds
- Nimble Limbs gives pet +7% melee evasion for 30 seconds
- Nimble Limbs gives pet +8% melee evasion for 30 seconds
- Nimble Limbs gives pet +9% melee evasion for 30 seconds
- Nimble Limbs gives pet +10% melee evasion for 30 seconds
- Nimble Limbs gives pet +11% melee evasion for 30 seconds
- Nimble Limbs gives pet +12% melee evasion for 30 seconds
- Nimble Limbs gives pet +13% melee evasion for 30 seconds
- Nimble Limbs gives pet +14% melee evasion for 30 seconds
- Nimble Limbs gives pet +15% melee evasion for 30 seconds
- Nimble Limbs gives pet +16% melee evasion for 30 seconds
- Nimble Limbs gives pet +17% melee evasion for 30 seconds
- Nimble Limbs gives pet +18% melee evasion for 30 seconds
- Nimble Limbs gives pet +19% melee evasion for 30 seconds
- Nimble Limbs gives pet +20% melee evasion for 30 seconds
- Nimble Limbs gives pet +21% melee evasion for 30 seconds
- Nimble Limbs gives pet +22% melee evasion for 30 seconds
- Nimble Limbs gives pet +23% melee evasion for 30 seconds
- Nimble Limbs gives pet +24% melee evasion for 30 seconds
- Nimble Limbs gives pet +25% melee evasion for 30 seconds
- Nimble Limbs gives pet +26% melee evasion for 30 seconds
- Nimble Limbs gives pet +27% melee evasion for 30 seconds
- Nimble Limbs gives pet +28% melee evasion for 30 seconds
|
| |
of Viciously Clever Pets |
Level 125 - Animal Handling pets' Clever Trick abilities deal +380 damage |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Animal Handling pets' Clever Trick abilities deal +20 damage
- Animal Handling pets' Clever Trick abilities deal +35 damage
- Animal Handling pets' Clever Trick abilities deal +50 damage
- Animal Handling pets' Clever Trick abilities deal +65 damage
- Animal Handling pets' Clever Trick abilities deal +80 damage
- Animal Handling pets' Clever Trick abilities deal +95 damage
- Animal Handling pets' Clever Trick abilities deal +110 damage
- Animal Handling pets' Clever Trick abilities deal +125 damage
- Animal Handling pets' Clever Trick abilities deal +140 damage
- Animal Handling pets' Clever Trick abilities deal +155 damage
- Animal Handling pets' Clever Trick abilities deal +170 damage
- Animal Handling pets' Clever Trick abilities deal +185 damage
- Animal Handling pets' Clever Trick abilities deal +200 damage
- Animal Handling pets' Clever Trick abilities deal +215 damage
- Animal Handling pets' Clever Trick abilities deal +230 damage
- Animal Handling pets' Clever Trick abilities deal +245 damage
- Animal Handling pets' Clever Trick abilities deal +260 damage
- Animal Handling pets' Clever Trick abilities deal +275 damage
- Animal Handling pets' Clever Trick abilities deal +290 damage
- Animal Handling pets' Clever Trick abilities deal +305 damage
- Animal Handling pets' Clever Trick abilities deal +320 damage
- Animal Handling pets' Clever Trick abilities deal +335 damage
- Animal Handling pets' Clever Trick abilities deal +350 damage
- Animal Handling pets' Clever Trick abilities deal +365 damage
- Animal Handling pets' Clever Trick abilities deal +380 damage
|
| |
of Deadly Pets |
Level 125 - Animal Handling pets' Clever Trick abilities deal +32% damage |
Epic |
Hands, MainHand |
Click Expand to reveal
- Animal Handling pets' Clever Trick abilities deal +5% damage
- Animal Handling pets' Clever Trick abilities deal +6% damage
- Animal Handling pets' Clever Trick abilities deal +7% damage
- Animal Handling pets' Clever Trick abilities deal +8% damage
- Animal Handling pets' Clever Trick abilities deal +9% damage
- Animal Handling pets' Clever Trick abilities deal +10% damage
- Animal Handling pets' Clever Trick abilities deal +11% damage
- Animal Handling pets' Clever Trick abilities deal +12% damage
- Animal Handling pets' Clever Trick abilities deal +13% damage
- Animal Handling pets' Clever Trick abilities deal +14% damage
- Animal Handling pets' Clever Trick abilities deal +15% damage
- Animal Handling pets' Clever Trick abilities deal +16% damage
- Animal Handling pets' Clever Trick abilities deal +17% damage
- Animal Handling pets' Clever Trick abilities deal +18% damage
- Animal Handling pets' Clever Trick abilities deal +20% damage
- Animal Handling pets' Clever Trick abilities deal +21% damage
- Animal Handling pets' Clever Trick abilities deal +23% damage
- Animal Handling pets' Clever Trick abilities deal +24% damage
- Animal Handling pets' Clever Trick abilities deal +26% damage
- Animal Handling pets' Clever Trick abilities deal +27% damage
- Animal Handling pets' Clever Trick abilities deal +28% damage
- Animal Handling pets' Clever Trick abilities deal +29% damage
- Animal Handling pets' Clever Trick abilities deal +30% damage
- Animal Handling pets' Clever Trick abilities deal +31% damage
- Animal Handling pets' Clever Trick abilities deal +32% damage
|
| |
of Trick Bites |
Level 120 - For 21 seconds after using Clever Trick, animal handling pets' basic attacks have a 30% chance to deal double damage |
Rare |
MainHand, Necklace, Legs |
Click Expand to reveal
- For 10 seconds after using Clever Trick, animal handling pets' basic attacks have a 20% chance to deal double damage
- For 11 seconds after using Clever Trick, animal handling pets' basic attacks have a 20% chance to deal double damage
- For 12 seconds after using Clever Trick, animal handling pets' basic attacks have a 20% chance to deal double damage
- For 13 seconds after using Clever Trick, animal handling pets' basic attacks have a 20% chance to deal double damage
- For 14 seconds after using Clever Trick, animal handling pets' basic attacks have a 25% chance to deal double damage
- For 15 seconds after using Clever Trick, animal handling pets' basic attacks have a 25% chance to deal double damage
- For 16 seconds after using Clever Trick, animal handling pets' basic attacks have a 25% chance to deal double damage
- For 17 seconds after using Clever Trick, animal handling pets' basic attacks have a 25% chance to deal double damage
- For 18 seconds after using Clever Trick, animal handling pets' basic attacks have a 30% chance to deal double damage
- For 19 seconds after using Clever Trick, animal handling pets' basic attacks have a 30% chance to deal double damage
- For 20 seconds after using Clever Trick, animal handling pets' basic attacks have a 30% chance to deal double damage
- For 21 seconds after using Clever Trick, animal handling pets' basic attacks have a 30% chance to deal double damage
|
| |
of Pestering Bites |
Level 120 - Animal Handling pets' basic attacks deal +32% damage |
Rare |
Ring, OffHand |
Click Expand to reveal
- Animal Handling pets' basic attacks deal +5% damage
- Animal Handling pets' basic attacks deal +7% damage
- Animal Handling pets' basic attacks deal +9% damage
- Animal Handling pets' basic attacks deal +11% damage
- Animal Handling pets' basic attacks deal +13% damage
- Animal Handling pets' basic attacks deal +15% damage
- Animal Handling pets' basic attacks deal +18% damage
- Animal Handling pets' basic attacks deal +20% damage
- Animal Handling pets' basic attacks deal +23% damage
- Animal Handling pets' basic attacks deal +26% damage
- Animal Handling pets' basic attacks deal +29% damage
- Animal Handling pets' basic attacks deal +32% damage
|
| |
of Weak Spots |
Level 125 - Mark Weakness Damage +253 |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Mark Weakness Damage +25
- Mark Weakness Damage +37
- Mark Weakness Damage +49
- Mark Weakness Damage +61
- Mark Weakness Damage +73
- Mark Weakness Damage +85
- Mark Weakness Damage +97
- Mark Weakness Damage +109
- Mark Weakness Damage +121
- Mark Weakness Damage +133
- Mark Weakness Damage +145
- Mark Weakness Damage +157
- Mark Weakness Damage +169
- Mark Weakness Damage +181
- Mark Weakness Damage +193
- Mark Weakness Damage +205
- Mark Weakness Damage +217
- Mark Weakness Damage +229
- Mark Weakness Damage +241
- Mark Weakness Damage +253
|
| Weakness-Seeking |
|
Level 125 - Mark Weakness Damage +95% |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Mark Weakness Damage +6%
- Mark Weakness Damage +12%
- Mark Weakness Damage +18%
- Mark Weakness Damage +24%
- Mark Weakness Damage +30%
- Mark Weakness Damage +36%
- Mark Weakness Damage +41%
- Mark Weakness Damage +46%
- Mark Weakness Damage +51%
- Mark Weakness Damage +55%
- Mark Weakness Damage +59%
- Mark Weakness Damage +63%
- Mark Weakness Damage +67%
- Mark Weakness Damage +71%
- Mark Weakness Damage +75%
- Mark Weakness Damage +79%
- Mark Weakness Damage +83%
- Mark Weakness Damage +87%
- Mark Weakness Damage +91%
- Mark Weakness Damage +95%
|
| Weakness Exploiter's |
of Shared Weakness |
Level 120 - When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 10) |
Epic |
Hands |
Click Expand to reveal
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 1)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 2)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 3)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 4)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 5)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 6)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 7)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 8)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 9)
- When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 10)
|
| |
of Obvious Weaknesses |
Level 120 - Mark Weakness further increases target's Pet Vulnerability +20%. Reuse time -4 seconds. |
Rare |
OffHand |
Click Expand to reveal
- Mark Weakness further increases target's Pet Vulnerability +2%. Reuse time -1 seconds.
- Mark Weakness further increases target's Pet Vulnerability +4%. Reuse time -1 seconds.
- Mark Weakness further increases target's Pet Vulnerability +6%. Reuse time -2 seconds.
- Mark Weakness further increases target's Pet Vulnerability +8%. Reuse time -2 seconds.
- Mark Weakness further increases target's Pet Vulnerability +10%. Reuse time -3 seconds.
- Mark Weakness further increases target's Pet Vulnerability +12%. Reuse time -3 seconds.
- Mark Weakness further increases target's Pet Vulnerability +14%. Reuse time -4 seconds.
- Mark Weakness further increases target's Pet Vulnerability +16%. Reuse time -4 seconds.
- Mark Weakness further increases target's Pet Vulnerability +18%. Reuse time -4 seconds.
- Mark Weakness further increases target's Pet Vulnerability +20%. Reuse time -4 seconds.
|
| |
of Cruel Exploitation |
Level 125 - Mark Weakness causes your next attack to deal +242 damage if it is a Psychic attack |
Uncommon |
Necklace, Legs |
Click Expand to reveal
- Mark Weakness causes your next attack to deal +14 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +26 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +38 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +50 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +62 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +74 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +86 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +98 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +110 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +122 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +134 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +146 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +158 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +170 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +182 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +194 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +206 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +218 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +230 damage if it is a Psychic attack
- Mark Weakness causes your next attack to deal +242 damage if it is a Psychic attack
|
| Level |
Bonus |
Totals
|
| 1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
| 2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
| 3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
| 4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
| 5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
| 6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
| 7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
| 8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
| 9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
| 10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
| 11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
| 12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
| 13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
| 14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
| 15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
| 16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
| 17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
| 18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
| 19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
| 20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
| 21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
| 22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
| 23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
| 24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
| 25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
| 26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
| 27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
| 28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
| 29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
| 30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
| 31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
| 32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
| 33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
| 34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
| 35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
| 36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
| 37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
| 38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
| 39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
| 40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
| 41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
| 42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
| 43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
| 44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
| 45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
| 46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
| 47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
| 48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
| 49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
| 50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
| 51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
| 52 |
Max Health +2 |
Max Health +104 Max Power +91
|
| 53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
| 54 |
Max Health +2 |
Max Health +108 Max Power +92
|
| 55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
| 56 |
Max Health +2 |
Max Health +112 Max Power +93
|
| 57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
| 58 |
Max Health +2 |
Max Health +116 Max Power +94
|
| 59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
| 60 |
Max Health +2 |
Max Health +120 Max Power +95
|
| 61 |
Max Health +2 |
Max Health +122 Max Power +95
|
| 62 |
Max Health +2 |
Max Health +124 Max Power +95
|
| 63 |
Max Health +2 |
Max Health +126 Max Power +95
|
| 64 |
Max Health +2 |
Max Health +128 Max Power +95
|
| 65 |
Max Health +2 |
Max Health +130 Max Power +95
|
| 66 |
Max Health +2 |
Max Health +132 Max Power +95
|
| 67 |
Max Health +2 |
Max Health +134 Max Power +95
|
| 68 |
Max Health +2 |
Max Health +136 Max Power +95
|
| 69 |
Max Health +2 |
Max Health +138 Max Power +95
|
| 70 |
Max Health +2 |
Max Health +140 Max Power +95
|
| 71 |
Max Health +2 |
Max Health +142 Max Power +95
|
| 72 |
Max Health +2 |
Max Health +144 Max Power +95
|
| 73 |
Max Health +2 |
Max Health +146 Max Power +95
|
| 74 |
Max Health +2 |
Max Health +148 Max Power +95
|
| 75 |
Max Health +2 |
Max Health +150 Max Power +95
|
| 76 |
Max Health +2 |
Max Health +152 Max Power +95
|
| 77 |
Max Health +2 |
Max Health +154 Max Power +95
|
| 78 |
Max Health +2 |
Max Health +156 Max Power +95
|
| 79 |
Max Health +2 |
Max Health +158 Max Power +95
|
| 80 |
Max Health +2 |
Max Health +160 Max Power +95
|
| 81 |
Max Health +2 |
Max Health +162 Max Power +95
|
| 82 |
Max Health +2 |
Max Health +164 Max Power +95
|
| 83 |
Max Health +2 |
Max Health +166 Max Power +95
|
| 84 |
Max Health +2 |
Max Health +168 Max Power +95
|
| 85 |
Max Health +2 |
Max Health +170 Max Power +95
|
| 86 |
Max Health +2 |
Max Health +172 Max Power +95
|
| 87 |
Max Health +2 |
Max Health +174 Max Power +95
|
| 88 |
Max Health +2 |
Max Health +176 Max Power +95
|
| 89 |
Max Health +2 |
Max Health +178 Max Power +95
|
| 90 |
Max Health +2 |
Max Health +180 Max Power +95
|
| 91 |
Max Health +2 |
Max Health +182 Max Power +95
|
| 92 |
Max Health +2 |
Max Health +184 Max Power +95
|
| 93 |
Max Health +2 |
Max Health +186 Max Power +95
|
| 94 |
Max Health +2 |
Max Health +188 Max Power +95
|
| 95 |
Max Health +2 |
Max Health +190 Max Power +95
|
| 96 |
Max Health +2 |
Max Health +192 Max Power +95
|
| 97 |
Max Health +2 |
Max Health +194 Max Power +95
|
| 98 |
Max Health +2 |
Max Health +196 Max Power +95
|
| 99 |
Max Health +2 |
Max Health +198 Max Power +95
|
| 100 |
Max Health +2 |
Max Health +200 Max Power +95
|
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
Pets gain XP and bond even when they are set to passive.