Difference between revisions of "Necromancy/Treasure Effects:By Slot"

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<!-- Updated on September 30, 2021 from v350-->
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<!-- v435 -->
==<!--start-->Necromancy Slot List==
 
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Head</u></b><br>
+
|+ style="font-size:large" | <h3>Head</h3>
* Necromancy Base Damage +40%<br>
+
|-
* Life Steal restores 34 Health<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds<br>
+
|-
* Wave of Darkness Damage +44%<br>
+
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand
* Wave of Darkness deals 228 Psychic damage over 12 seconds<br>
+
|-
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
+
|125 || Life Steal restores 52 Health || Uncommon || Head, Ring
* Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span><br>
+
|-
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
|125 || Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Head
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
+
|-
* Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span><br>
+
|125 || Wave of Darkness Damage +71.0% || Uncommon || Head, MainHand
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
+
|-
 
+
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand
 
+
|-
<b><u>Chest</u></b><br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || Head, MainHand
* Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>
+
|-
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
+
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || Head, MainHand
* Life Steal reaps 35 additional health<br>
+
|-
* Deathgaze deals +84 damage and restores 83 armor to you<br>
+
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || Head, MainHand
* Rebuild Undead Healing +71<br>
+
|-
* Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds<br>
+
|120 || Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks || Rare || Head
* Indirect Psychic Damage +40% when Necromancy is active<br>
+
|}
* Wave of Darkness deals +83 damage and reuse timer is -1 second<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Summoned Skeletons have +50 health<br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br>
+
|-
 
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
<b><u>Legs</u></b><br>
+
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || OffHand, Necklace
* Life Steal reaps 35 additional health<br>
+
|-
* Death's Hold Damage +98%<br>
+
|125 || Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds || Uncommon || OffHand
* Spark of Death deals 180 Psychic damage over 12 seconds<br>
+
|-
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
+
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || OffHand, Necklace
* Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds<br>
+
|-
* Indirect Psychic Damage +40% when Necromancy is active<br>
+
|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest
* Wave of Darkness deals +83 damage and reuse timer is -1 second<br>
+
|-
* Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>
+
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || OffHand, Hands
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
+
|-
* Raised Zombies deal +21% damage<br>
+
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br>
+
|-
 
+
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest
 
+
|-
<b><u>Hands</u></b><br>
+
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
+
|-
* Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23<br>
+
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
|-
* Rebuild Undead restores 55 Health to you<br>
+
|125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || OffHand, Necklace
* Wave of Darkness deals +160 damage to sentient creatures<br>
+
|-
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
+
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || OffHand, Ring
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>
+
|}
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Indirect Fire Damage +40% when Necromancy is active<br>
+
|+ style="font-size:large" | <h3>Hands</h3>
* Raised Zombies deal +21% damage<br>
+
|-
 
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
<b><u>Feet</u></b><br>
+
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Hands, Chest
* Death's Hold causes target to take +14% damage from Slashing for 15 seconds<br>
+
|-
* Spark of Death Damage +40%<br>
+
|125 || Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands
* Wave of Darkness deals +160 damage to sentient creatures<br>
+
|-
* Summoned Skeletons have +76 armor<br>
+
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace
* Summoned Skeletal Swordsmen have +108 armor<br>
+
|-
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>
+
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
+
|-
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
+
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet
* Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds<br>
+
|-
* Raised Zombies deal +20 damage and speed is +10<br>
+
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Hands, Ring
 
+
|-
 
+
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Necklace
<b><u>MainHand</u></b><br>
+
|-
* Necromancy Base Damage +40%<br>
+
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet
* Life Steal deals 220 Psychic damage over 10 seconds<br>
+
|-
* Death's Hold Damage +98%<br>
+
|125 || Indirect Fire Damage +40.0% || Rare || Hands, Necklace
* Spark of Death Damage +40%<br>
+
|-
* Wave of Darkness Damage +44%<br>
+
|125 || Raised Zombies deal +30% damage || Uncommon || Hands, Legs
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
+
|}
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
+
|-
* Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
+
|-
 
+
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || MainHand, Head
 
+
|-
<b><u>OffHand</u></b><br>
+
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || MainHand, Necklace
* Summoned Skeletons deal +17% direct damage<br>
+
|-
* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>
+
|125 || Death's Hold Damage +152.0% || Uncommon || MainHand, Legs
* Spark of Death deals +28% damage and taunts +360<br>
+
|-
* Rebuild Undead Healing +71<br>
+
|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet
* Rebuild Undead restores 55 Health to you<br>
+
|-
* Wave of Darkness deals 228 Psychic damage over 12 seconds<br>
+
|125 || Wave of Darkness Damage +71.0% || Uncommon || MainHand, Head
* Summoned Skeletons have +50 health<br>
+
|-
* Summoned Skeletons have +76 armor<br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || MainHand, Head
* Summoned Skeletal Swordsmen have +108 armor<br>
+
|-
* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>
+
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>
+
|-
 
+
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || MainHand, Head
 
+
|-
<b><u>Necklace</u></b><br>
+
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || MainHand, Head
* Summoned Skeletons deal +17% direct damage<br>
+
|-
* Life Steal deals 220 Psychic damage over 10 seconds<br>
+
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
|-
* Death's Hold causes target to take +14% damage from Electricity for 15 seconds<br>
+
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || MainHand, Ring
* Spark of Death deals +28% damage and taunts +360<br>
+
|}
* Rebuild Undead Power Cost -35<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>
+
|-
* Indirect Fire Damage +40% when Necromancy is active<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
+
|-
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br>
+
|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring
 
+
|-
 
+
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands
<b><u>Ring</u></b><br>
+
|-
* Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>
+
|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs
* Life Steal restores 34 Health<br>
+
|-
* Deathgaze deals +84 damage and restores 83 armor to you<br>
+
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Chest, Ring
* Spark of Death deals 180 Psychic damage over 12 seconds<br>
+
|-
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
+
|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
+
|-
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Chest, Legs
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
+
|-
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>
+
|125 || Indirect Psychic Damage +58.0% || Rare || Chest, Legs
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
+
|-
 +
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Chest, Legs
 +
|-
 +
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || Chest, OffHand
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Ring, Chest
 +
|-
 +
|125 || Life Steal restores 52 Health || Uncommon || Ring, Head
 +
|-
 +
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Ring, Chest
 +
|-
 +
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Ring, Legs
 +
|-
 +
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Ring, Legs
 +
|-
 +
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Ring, Hands
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest
 +
|-
 +
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Ring, Feet
 +
|-
 +
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || Ring, OffHand
 +
|-
 +
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || Ring, MainHand
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand
 +
|-
 +
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands
 +
|-
 +
|125 || Death's Hold causes target to take +23% damage from Electricity for 15 seconds || Uncommon || Necklace
 +
|-
 +
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace
 +
|-
 +
|125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Necklace, Hands
 +
|-
 +
|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands
 +
|-
 +
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Necklace, Legs
 +
|-
 +
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest
 +
|-
 +
|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand
 +
|-
 +
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring
 +
|-
 +
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest
 +
|-
 +
|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest
 +
|-
 +
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest
 +
|-
 +
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand
 +
|-
 +
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace
 +
|-
 +
|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands
 +
|-
 +
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet
 +
|-
 +
|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand
 +
|-
 +
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands
 +
|-
 +
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand
 +
|-
 +
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand
 +
|-
 +
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand
 +
|-
 +
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands
 +
|-
 +
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring
 +
|-
 +
|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet
 +
|-
 +
|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet
 +
|}

Latest revision as of 08:46, 18 September 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
120 Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage Uncommon Head, MainHand
125 Life Steal restores 52 Health Uncommon Head, Ring
125 Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds Uncommon Head
125 Wave of Darkness Damage +71.0% Uncommon Head, MainHand
125 Wave of Darkness deals 390 Psychic damage over 12 seconds Uncommon Head, OffHand
125 Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes Uncommon Head, MainHand
125 Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds Uncommon Head, MainHand
125 Heal Undead and Rebuild Undead restore +48 Health/Armor Uncommon Head, MainHand
120 Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks Rare Head

OffHand

MinLevel EffectDescs MinRarity Slots
120 Summoned Skeletons deal +25% direct damage Uncommon OffHand, Necklace
125 Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds Uncommon OffHand
120 Spark of Death deals +40% damage and taunts +560 Uncommon OffHand, Necklace
125 Rebuild Undead Healing 107 Uncommon OffHand, Chest
125 Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds Uncommon OffHand, Hands
125 Wave of Darkness deals 390 Psychic damage over 12 seconds Uncommon OffHand, Head
125 Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks Uncommon OffHand, Chest
125 Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks Uncommon OffHand, Feet
125 Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet
125 Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds Uncommon OffHand, Necklace
125 Heal Undead boosts your next attack +147 if it is a Darkness attack Uncommon OffHand, Ring

Hands

MinLevel EffectDescs MinRarity Slots
125 Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Hands, Chest
125 Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 Uncommon Hands
125 Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace
125 Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand
125 Wave of Darkness deals +250 damage to sentient creatures Uncommon Hands, Feet
125 Summoned Skeletons deal +90 direct damage Uncommon Hands, Ring
125 Summoned Skeletal Swordsmen taunt as if they did 1300% more damage Uncommon Hands, Necklace
125 Deathgaze deals +167 damage and reuse timer is -4 seconds Uncommon Hands, Feet
125 Indirect Fire Damage +40.0% Rare Hands, Necklace
125 Raised Zombies deal +30% damage Uncommon Hands, Legs

MainHand

MinLevel EffectDescs MinRarity Slots
120 Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage Uncommon MainHand, Head
125 Life Steal deals 355 Psychic damage over 10 seconds Uncommon MainHand, Necklace
125 Death's Hold Damage +152.0% Uncommon MainHand, Legs
125 Spark of Death Damage +67.0% Uncommon MainHand, Feet
125 Wave of Darkness Damage +71.0% Uncommon MainHand, Head
125 Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes Uncommon MainHand, Head
125 Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds Uncommon MainHand, Feet
125 Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds Uncommon MainHand, Head
125 Heal Undead and Rebuild Undead restore +48 Health/Armor Uncommon MainHand, Head
125 Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds Uncommon MainHand, Legs
120 Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks Uncommon MainHand, Ring

Chest

MinLevel EffectDescs MinRarity Slots
125 Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds Uncommon Chest, Ring
125 Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands
125 Life Steal reaps 53 additional health Uncommon Chest, Legs
125 Deathgaze deals +137 damage and restores 128 armor to you Uncommon Chest, Ring
125 Rebuild Undead Healing 107 Uncommon Chest, OffHand
125 Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds Uncommon Chest, Legs
125 Indirect Psychic Damage +58.0% Rare Chest, Legs
125 Wave of Darkness deals +128 damage and reuse timer is -1 second Uncommon Chest, Legs
125 Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks Uncommon Chest, OffHand
125 Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) Uncommon Chest, Ring

Ring

MinLevel EffectDescs MinRarity Slots
125 Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds Uncommon Ring, Chest
125 Life Steal restores 52 Health Uncommon Ring, Head
125 Deathgaze deals +137 damage and restores 128 armor to you Uncommon Ring, Chest
125 Spark of Death deals 288 Psychic damage over 12 seconds Uncommon Ring, Legs
125 Rebuild Undead restores 173 health/armor to your undead after a 10 second delay Uncommon Ring, Legs
125 Summoned Skeletons deal +90 direct damage Uncommon Ring, Hands
125 Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) Uncommon Ring, Chest
125 Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds Uncommon Ring, Feet
125 Heal Undead boosts your next attack +147 if it is a Darkness attack Uncommon Ring, OffHand
120 Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks Uncommon Ring, MainHand

Necklace

MinLevel EffectDescs MinRarity Slots
120 Summoned Skeletons deal +25% direct damage Uncommon Necklace, OffHand
125 Life Steal deals 355 Psychic damage over 10 seconds Uncommon Necklace, MainHand
125 Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Necklace, Hands
125 Death's Hold causes target to take +23% damage from Electricity for 15 seconds Uncommon Necklace
120 Spark of Death deals +40% damage and taunts +560 Uncommon Necklace, OffHand
125 Rebuild Undead Power Cost -50
Rebuild Undead Healing 44
Rare Necklace
125 Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds Uncommon Necklace, OffHand
125 Summoned Skeletal Swordsmen taunt as if they did 1300% more damage Uncommon Necklace, Hands
125 Indirect Fire Damage +40.0% Rare Necklace, Hands
120 Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks Rare Necklace, Legs
125 Raised Zombies deal +80 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs

Legs

MinLevel EffectDescs MinRarity Slots
125 Life Steal reaps 53 additional health Uncommon Legs, Chest
125 Death's Hold Damage +152.0% Uncommon Legs, MainHand
125 Spark of Death deals 288 Psychic damage over 12 seconds Uncommon Legs, Ring
125 Rebuild Undead restores 173 health/armor to your undead after a 10 second delay Uncommon Legs, Ring
125 Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds Uncommon Legs, Chest
125 Indirect Psychic Damage +58.0% Rare Legs, Chest
125 Wave of Darkness deals +128 damage and reuse timer is -1 second Uncommon Legs, Chest
125 Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds Uncommon Legs, MainHand
120 Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks Rare Legs, Necklace
125 Raised Zombies deal +30% damage Uncommon Legs, Hands
125 Raised Zombies deal +80 damage and taunt as if they did +200% more damage Uncommon Legs, Necklace

Feet

MinLevel EffectDescs MinRarity Slots
125 Death's Hold causes target to take +23% damage from Slashing for 15 seconds Uncommon Feet
125 Spark of Death Damage +67.0% Uncommon Feet, MainHand
125 Wave of Darkness deals +250 damage to sentient creatures Uncommon Feet, Hands
125 Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks Uncommon Feet, OffHand
125 Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability Uncommon Feet, OffHand
125 Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds Uncommon Feet, MainHand
125 Deathgaze deals +167 damage and reuse timer is -4 seconds Uncommon Feet, Hands
125 Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds Uncommon Feet, Ring
120 Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds Rare Feet
120 Raised Zombies deal +72 damage and speed is +10 Rare Feet