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Guilds

1,160 bytes added, 20:13, 13 December 2024
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* Change Requirements for Guild Membership
* Cancel Active Guild Quest - Cancels the active Guild Quest.
===Membership Requirements===
Guilds can be established to have certain Membership Requirements, or users with high enough permissions can change their settings.
* Hardcore Death Penalty
* Permanent Animal Form
Membership Requirements can be toggled between "Allowed", "Disallowed", or "Required". Setting one of the Membership Requirements to Required grants a guild-wide bonus to Guild Credits earned from [[Guild Quests]].
 
If one of the Membership Requirement is changed to "Disallowed" or "Required," characters who do not meet the requirement(s) can not be invited to a guild.
===== Requirement Penalties =====
The game systems run a check for active Membership Requirements every few minutes when a character is logged in. If a character in a guild no longer meets the requirements, a very large red error message will be displayed on their screen. The entire guild will also be put into a penalty mode until the situation is resolved (the character which no longer satisfies member requirements must either quickly meet those requirements or quit/be ejected from the guild.
* The nonconforming guild member can not earn Guild Credits. They will get zero credits from Guild Quests.
* All guild members are unable to access the Spend Credits option.
* No new Guild Quests can be started.
* No new invites can be sent out.
{{Quote|source=[[Game updates/2016-05-23]]|By the way: the "animal form" requirement actually uses the same check that NPCs in Animal Town use, meaning that you need to "smell" like an animal. If you change out of animal form and back again, it will take 3 hours before you stop "smelling like a person" and register as an animal again.}}
== Guild Levels ==
TBA[[Guilds]] can be leveled up through the completion of [[Guild Quests]]. Increasing the level of a guild raises the maximum number of guild members and unlocks the ability to purchase more slots in Guild Storage Vaults.* Level 0 through 5: 150 people* Level 6: 175 people* Level 7: 200 people* Level 8: 225 people* Level 9: 250 people* Level 10: 275 people* Level 11: 300 people* Level 12: 325 people* Level 13+: 350 people
== Guild Quests ==
Visit the page [[Guild Quests]] for more information.
== Guild Storage ==
After a guild is created, all members gain access to six different Guild Storage Vaults across the world. [[Serbule]] and [[Rahu]] each have two, [[Animal Town]] and [[Kur Mountains]] have one each. The initial six Guild Storage Vaults start with 8 slots each, but additional slots can be purchasedbeginning at Guild Level 1. The number of new slots available for purchase depends on both the Guild Storage Vault location and the Guild Level.
Other Guild Storage Vaults can be unlocked in the [[Red Wing Casino]] (2) and inside a [[Guild Hall]] (2).
Visit the page [[Guild Hall]]s for more information.
== View Guild Help Audit Logs ===== Guild Update: 6/9/2017 ===: A while back, we added the ability High-ranking members of a guild can view Audit Logs which shows changes to 'level up' your a guild through guild quests. In this update, we expand on that with some new guild featuresRanks 9 and 10 have permission to view the Audit Logs by default. : Guilds The Audit Log for the current week can now purchase additional guild storage for each guild level above 0. (Note that be accessed with the number of slots available at each command <kbd> /guild level is different per chest, and sometimes per level as wellauditlogs</kbd>.) The cost of additional slots is quite high; it is intended to be a shared task among guild members.: A guild's level now determines log for the number of people that previous week can be in the guild, as follows::: - Level 0 through 5: 150 people:: - Level 6: 175 people:: - Level 7: 200 people:: - Level 8: 225 people:: - Level 9: 250 people:: - Level 10: 275 people:: - Level 11: 300 people:: - Level 12: 325 people:: - Level 13+: 350 people: As a courtesy to large existing guilds, if your guild already had 150+ players in it seen by typing <ikbd>as of this morning/guild auditlogs old </ikbd>, your guild's max size is "grandfathered" to 250 players until it reaches rank 9. A new week begins each Monday (server time).: And finally, high-ranking guild members Audit Logs can now view an be saved to a text file using the "audit logSave a File"button. The  Contents of a log shows structural changes to the guildinclude: who joined * Who Joined (and who invited them), .* Who Quit.* Who was Ejected (and by who quit (or was kicked out), who changed the message .* Message of the day, Day changes (and who changed what guild it).* Guild settingschanges (and who changed them).: By default only rank 9 or 10 guild members have permission to view the log, but it ===== Vault Logs =====Additional logs can be configured in the same way as other guild permissionsviewed for each Guild Storage Vault.: The command to access the log is "/guild auditlogs" to view the current weeks' logs, or "/guild auditlogs old" to view last weeks' logs. Logs roll over on Monday.: This log is not currently accessible via  == Trivia ==* Guild created before May 23, 2016 (the day Guild Management Signs - the slash commands are the only way Levels were changed to access it. : When viewing impact the log, there is a "save to file" button that allows guild leaders to save the log to their hard drive. The file will be written as a .txt file to your screen shot directorymembership cap) can have 250 players between Level 0 and Level 9.: '''We need feedback on this! Tell us what you want to see in the log and what format it should take! '''
[[Category:Mechanics]]

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