Difference between revisions of "Fire Magic/Treasure Effects:By Slot"

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==<!--start-->Fire Magic Slot List==
 
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Head</u></b><br>
+
|+ style="font-size:large" | <h3>Head</h3>
* Fire Magic Base Damage +40%<br>
+
|-
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Room-Temperature Ball Damage +72%<br>
+
|-
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
+
|100 || Fire Magic Base Damage +50.0% || Uncommon || Head, MainHand
* Flesh to Fuel restores +62 Armor<br>
+
|-
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
+
|100 || Direct Fire Damage Reduction 60<br/>Indirect Fire Damage Reduction 20 || Uncommon || Head, Ring
* Ring of Fire Damage +152<br>
+
|-
* Molten Veins Response Damage +57<br>
+
|100 || Room-Temperature Ball Damage +90.0% || Uncommon || Head, MainHand
* Calefaction Damage +52%<br>
+
|-
* Frostball slows target's movement by 25% and deals +16 damage<br>
+
|100 || Super Fireball deals +110 damage and reuse timer is -1 second || Uncommon || Head, Ring
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br>
+
|-
* Fire Walls deal +53 damage per hit<br>
+
|100 || Flesh to Fuel restores +78 Armor || Uncommon || Head, MainHand
 
+
|-
 
+
|100 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Uncommon || Head, Ring, Chest
<b><u>Chest</u></b><br>
+
|-
* All fire spells deal up to +115 damage (randomly determined)<br>
+
|100 || Ring of Fire Damage 192 || Uncommon || Head, Chest
* Scintillating Flame and Scintillating Frost Damage +35%<br>
+
|-
* Calefaction causes target to take +16% damage from Cold for 12 seconds<br>
+
|100 || Molten Veins Response Damage 71 || Uncommon || Head, Necklace
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
+
|-
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|100 || Calefaction Damage +64.0% || Uncommon || Head, Feet
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|-
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
+
|100 || Frostball slows target's movement by 25% and deals +20 damage || Uncommon || Head, Feet
* Ring of Fire Damage +152<br>
+
|-
* Fireball and Frostball Damage +36%<br>
+
|100 || Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
+
|-
* Fire Walls have +176 Max Health<br>
+
|100 || Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace
 
+
|}
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Legs</u></b><br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
* Fire Breath and Super Fireball deal +165 damage over 10 seconds<br>
+
|-
* Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br>
+
|-
* Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br>
+
|100 || Fire Magic Base Damage +18.0% || Epic || OffHand, Necklace
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>
+
|-
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br>
+
|100 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds || Uncommon || OffHand, Necklace
* Scintillating Flame restores 33 Health<br>
+
|-
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
+
|100 || Calefaction causes target to take +20% damage from Cold for 12 seconds || Uncommon || OffHand, Chest
* Molten Veins restores 55 Armor<br>
+
|-
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br>
+
|100 || Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds || Uncommon || OffHand, Necklace
* Defensive Chill Damage +38%<br>
+
|-
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br>
+
|100 || Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds || Uncommon || OffHand, Ring
 
+
|-
 
+
|100 || Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 || Rare || OffHand, Legs
<b><u>Hands</u></b><br>
+
|-
* Indirect Fire Damage +40% when Fire Magic is active<br>
+
|100 || Scintillating Flame restores 41 Health || Uncommon || OffHand, Legs
* Super Fireball Damage +42%<br>
+
|-
* Flesh To Fuel Power Restoration +25<br>
+
|100 || Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU || Uncommon || OffHand, Necklace
* Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
+
|-
* Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds<br>
+
|100 || Scintillating Frost and Defensive Chill restore 39 Armor || Uncommon || OffHand, Legs
* Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets<br>
+
|-
* Molten Veins Response Damage +22%<br>
+
|100 || Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand
* Calefaction deals 213 additional Fire damage after a 12 second delay<br>
+
|-
* Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds<br>
+
|100 || Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest
* Fire Walls' attacks taunt +250%<br>
+
|}
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
 
+
|+ style="font-size:large" | <h3>Hands</h3>
<b><u>Feet</u></b><br>
+
|-
* All fire spells deal up to +115 damage (randomly determined)<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Scintillating Flame and Scintillating Frost Damage +35%<br>
+
|-
* Indirect Fire Damage +40% when Fire Magic is active<br>
+
|100 || Indirect Fire Damage +38.0% || Uncommon || Hands, Feet
* Super Fireball Damage +42%<br>
+
|-
* Flesh To Fuel Power Restoration +25<br>
+
|100 || Super Fireball Damage +54.0% || Uncommon || Hands, Feet
* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>
+
|-
* Calefaction Damage +52%<br>
+
|100 || Flesh To Fuel Power Restoration 50 || Rare || Hands, Feet
* Calefaction restores 45 Health<br>
+
|-
* Fireball and Frostball Damage +36%<br>
+
|100 || Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 || Rare || Hands
* Frostball slows target's movement by 25% and deals +16 damage<br>
+
|-
* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds<br>
+
|100 || Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds || Uncommon || Hands
* Molten Veins causes any nearby Fire Walls to recover 117 health<br>
+
|-
 
+
|100 || Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets || Uncommon || Hands
 
+
|-
<b><u>MainHand</u></b><br>
+
|100 || Molten Veins Response Damage +28.0% || Uncommon || Hands
* Fire Magic Base Damage +40%<br>
+
|-
* Room-Temperature Ball Damage +72%<br>
+
|100 || Calefaction deals 261 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand
* Fire Breath Damage +30%<br>
+
|-
* Flesh to Fuel restores +62 Armor<br>
+
|100 || Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds || Uncommon || Hands
* Molten Veins restores 55 Armor<br>
+
|-
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br>
+
|100 || Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring
* Calefaction deals 213 additional Fire damage after a 12 second delay<br>
+
|}
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* When you are near your Fire Wall, you heal 10 Health per second<br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Defensive Chill Damage +38%<br>
+
|-
* Molten Veins causes any nearby Fire Walls to recover 117 health<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
 
+
|100 || Fire Magic Base Damage +50.0% || Uncommon || MainHand, Head
<b><u>OffHand</u></b><br>
+
|-
* Fire Magic Base Damage +16%<br>
+
|100 || Room-Temperature Ball Damage +90.0% || Uncommon || MainHand, Head
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br>
+
|-
* Calefaction causes target to take +16% damage from Cold for 12 seconds<br>
+
|100 || Fire Breath Damage +38.0% || Uncommon || MainHand, Necklace
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br>
+
|-
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
+
|100 || Flesh to Fuel restores +78 Armor || Uncommon || MainHand, Head
* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10<br>
+
|-
* Scintillating Flame restores 33 Health<br>
+
|100 || Molten Veins restores 67 Armor || Uncommon || MainHand, Legs
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br>
+
|-
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
+
|100 || Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage || Uncommon || MainHand, OffHand
* Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br>
+
|-
* Fire Walls have +176 Max Health<br>
+
|100 || Calefaction deals 261 additional Fire damage after a 12 second delay || Uncommon || MainHand, Hands
 
+
|-
 
+
|100 || Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds || Rare || MainHand, Necklace
<b><u>Necklace</u></b><br>
+
|-
* Fire Breath and Super Fireball deal +165 damage over 10 seconds<br>
+
|100 || When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace
* Fire Breath Damage +30%<br>
+
|-
* Fire Magic Base Damage +16%<br>
+
|100 || Defensive Chill Damage +46.0% || Rare || MainHand, Ring, Legs
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds<br>
+
|-
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br>
+
|100 || Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet
* Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds<br>
+
|}
* Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Molten Veins Response Damage +57<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
* Calefaction restores 45 Health<br>
+
|-
* Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* When you are near your Fire Wall, you heal 10 Health per second<br>
+
|-
* Fire Walls deal +53 damage per hit<br>
+
|100 || All fire spells deal up to +143 damage (randomly determined) || Uncommon || Chest, Feet
 
+
|-
 
+
|100 || Scintillating Flame and Scintillating Frost Damage +41% || Uncommon || Chest, Feet
<b><u>Ring</u></b><br>
+
|-
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
+
|100 || Calefaction causes target to take +20% damage from Cold for 12 seconds || Uncommon || Chest, OffHand
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
+
|-
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
+
|100 || Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|-
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
+
|100 || You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
+
|-
* Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second<br>
+
|100 || You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring
* Defensive Chill Damage +38%<br>
+
|-
* Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds<br>
+
|100 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Uncommon || Chest, Head, Ring
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
+
|-
* Fire Walls' attacks taunt +250%<br>
+
|100 || Ring of Fire Damage 192 || Uncommon || Chest, Head
 +
|-
 +
|100 || Fireball and Frostball Damage +44% || Uncommon || Chest, Feet
 +
|-
 +
|100 || Defensive Burst and Defensive Chill restore 54 Armor to you || Rare || Chest, Ring
 +
|-
 +
|100 || Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Direct Fire Damage Reduction 60<br/>Indirect Fire Damage Reduction 20 || Uncommon || Ring, Head
 +
|-
 +
|100 || Super Fireball deals +110 damage and reuse timer is -1 second || Uncommon || Ring, Head
 +
|-
 +
|100 || Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds || Uncommon || Ring, OffHand
 +
|-
 +
|100 || You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Ring, Chest
 +
|-
 +
|100 || You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Ring, Chest
 +
|-
 +
|100 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Uncommon || Ring, Head, Chest
 +
|-
 +
|100 || Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second || Rare || Ring, Legs
 +
|-
 +
|100 || Defensive Chill Damage +46.0% || Rare || Ring, MainHand, Legs
 +
|-
 +
|100 || Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Ring, Head
 +
|-
 +
|100 || Defensive Burst and Defensive Chill restore 54 Armor to you || Rare || Ring, Chest
 +
|-
 +
|100 || Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. || Uncommon || Ring, Hands
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Necklace, Legs
 +
|-
 +
|100 || Fire Breath Damage +38.0% || Uncommon || Necklace, MainHand
 +
|-
 +
|100 || Fire Magic Base Damage +18.0% || Epic || Necklace, OffHand
 +
|-
 +
|100 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|100 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds || Uncommon || Necklace, Legs
 +
|-
 +
|100 || Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|100 || Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU || Uncommon || Necklace, OffHand
 +
|-
 +
|100 || Molten Veins Response Damage 71 || Uncommon || Necklace, Head
 +
|-
 +
|100 || Calefaction restores 57 Health || Uncommon || Necklace, Feet
 +
|-
 +
|100 || Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds || Rare || Necklace, MainHand
 +
|-
 +
|100 || When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, MainHand
 +
|-
 +
|100 || Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Legs, Necklace
 +
|-
 +
|100 || Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds || Uncommon || Legs
 +
|-
 +
|100 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds || Uncommon || Legs, Necklace
 +
|-
 +
|100 || Flesh to Fuel restores +72 Power but has a 5% chance to stun you || Rare || Legs
 +
|-
 +
|100 || Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds || Rare || Legs, Feet
 +
|-
 +
|100 || Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 || Rare || Legs, OffHand
 +
|-
 +
|100 || Scintillating Flame restores 41 Health || Uncommon || Legs, OffHand
 +
|-
 +
|100 || Scintillating Frost and Defensive Chill restore 39 Armor || Uncommon || Legs, OffHand
 +
|-
 +
|100 || Molten Veins restores 67 Armor || Uncommon || Legs, MainHand
 +
|-
 +
|100 || Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second || Rare || Legs, Ring
 +
|-
 +
|100 || Defensive Chill Damage +46.0% || Rare || Legs, MainHand, Ring
 +
|-
 +
|100 || Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || All fire spells deal up to +143 damage (randomly determined) || Uncommon || Feet, Chest
 +
|-
 +
|100 || Scintillating Flame and Scintillating Frost Damage +41% || Uncommon || Feet, Chest
 +
|-
 +
|100 || Indirect Fire Damage +38.0% || Uncommon || Feet, Hands
 +
|-
 +
|100 || Super Fireball Damage +54.0% || Uncommon || Feet, Hands
 +
|-
 +
|100 || Flesh To Fuel Power Restoration 50 || Rare || Feet, Hands
 +
|-
 +
|100 || Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds || Rare || Feet, Legs
 +
|-
 +
|100 || Calefaction Damage +64.0% || Uncommon || Feet, Head
 +
|-
 +
|100 || Calefaction restores 57 Health || Uncommon || Feet, Necklace
 +
|-
 +
|100 || Fireball and Frostball Damage +44% || Uncommon || Feet, Chest
 +
|-
 +
|100 || Frostball slows target's movement by 25% and deals +20 damage || Uncommon || Feet, Head
 +
|-
 +
|100 || Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs
 +
|-
 +
|100 || Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand
 +
|}

Revision as of 14:24, 31 August 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
100 Fire Magic Base Damage +50.0% Uncommon Head, MainHand
100 Direct Fire Damage Reduction 60
Indirect Fire Damage Reduction 20
Uncommon Head, Ring
100 Room-Temperature Ball Damage +90.0% Uncommon Head, MainHand
100 Super Fireball deals +110 damage and reuse timer is -1 second Uncommon Head, Ring
100 Flesh to Fuel restores +78 Armor Uncommon Head, MainHand
100 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds Uncommon Head, Ring, Chest
100 Ring of Fire Damage 192 Uncommon Head, Chest
100 Molten Veins Response Damage 71 Uncommon Head, Necklace
100 Calefaction Damage +64.0% Uncommon Head, Feet
100 Frostball slows target's movement by 25% and deals +20 damage Uncommon Head, Feet
100 Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds Uncommon Head, Ring
100 Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Head, Necklace

OffHand

MinLevel EffectDescs MinRarity Slots
100 Fire Magic Base Damage +18.0% Epic OffHand, Necklace
100 Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds Uncommon OffHand, Necklace
100 Calefaction causes target to take +20% damage from Cold for 12 seconds Uncommon OffHand, Chest
100 Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds Uncommon OffHand, Necklace
100 Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds Uncommon OffHand, Ring
100 Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 Rare OffHand, Legs
100 Scintillating Flame restores 41 Health Uncommon OffHand, Legs
100 Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU Uncommon OffHand, Necklace
100 Scintillating Frost and Defensive Chill restore 39 Armor Uncommon OffHand, Legs
100 Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage Uncommon OffHand, MainHand
100 Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. Uncommon OffHand, Chest

Hands

MinLevel EffectDescs MinRarity Slots
100 Indirect Fire Damage +38.0% Uncommon Hands, Feet
100 Super Fireball Damage +54.0% Uncommon Hands, Feet
100 Flesh To Fuel Power Restoration 50 Rare Hands, Feet
100 Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 Rare Hands
100 Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds Uncommon Hands
100 Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets Uncommon Hands
100 Molten Veins Response Damage +28.0% Uncommon Hands
100 Calefaction deals 261 additional Fire damage after a 12 second delay Uncommon Hands, MainHand
100 Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds Uncommon Hands
100 Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. Uncommon Hands, Ring

MainHand

MinLevel EffectDescs MinRarity Slots
100 Fire Magic Base Damage +50.0% Uncommon MainHand, Head
100 Room-Temperature Ball Damage +90.0% Uncommon MainHand, Head
100 Fire Breath Damage +38.0% Uncommon MainHand, Necklace
100 Flesh to Fuel restores +78 Armor Uncommon MainHand, Head
100 Molten Veins restores 67 Armor Uncommon MainHand, Legs
100 Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage Uncommon MainHand, OffHand
100 Calefaction deals 261 additional Fire damage after a 12 second delay Uncommon MainHand, Hands
100 Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds Rare MainHand, Necklace
100 When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. Uncommon MainHand, Necklace
100 Defensive Chill Damage +46.0% Rare MainHand, Ring, Legs
100 Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters Uncommon MainHand, Feet

Chest

MinLevel EffectDescs MinRarity Slots
100 All fire spells deal up to +143 damage (randomly determined) Uncommon Chest, Feet
100 Scintillating Flame and Scintillating Frost Damage +41% Uncommon Chest, Feet
100 Calefaction causes target to take +20% damage from Cold for 12 seconds Uncommon Chest, OffHand
100 Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) Rare Chest
100 You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Chest, Ring
100 You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Chest, Ring
100 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds Uncommon Chest, Head, Ring
100 Ring of Fire Damage 192 Uncommon Chest, Head
100 Fireball and Frostball Damage +44% Uncommon Chest, Feet
100 Defensive Burst and Defensive Chill restore 54 Armor to you Rare Chest, Ring
100 Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. Uncommon Chest, OffHand

Ring

MinLevel EffectDescs MinRarity Slots
100 Direct Fire Damage Reduction 60
Indirect Fire Damage Reduction 20
Uncommon Ring, Head
100 Super Fireball deals +110 damage and reuse timer is -1 second Uncommon Ring, Head
100 Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds Uncommon Ring, OffHand
100 You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Ring, Chest
100 You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Ring, Chest
100 Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds Uncommon Ring, Head, Chest
100 Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second Rare Ring, Legs
100 Defensive Chill Damage +46.0% Rare Ring, MainHand, Legs
100 Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds Uncommon Ring, Head
100 Defensive Burst and Defensive Chill restore 54 Armor to you Rare Ring, Chest
100 Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. Uncommon Ring, Hands

Necklace

MinLevel EffectDescs MinRarity Slots
100 Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Necklace, Legs
100 Fire Breath Damage +38.0% Uncommon Necklace, MainHand
100 Fire Magic Base Damage +18.0% Epic Necklace, OffHand
100 Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds Uncommon Necklace, OffHand
100 Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds Uncommon Necklace, Legs
100 Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds Uncommon Necklace, OffHand
100 Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU Uncommon Necklace, OffHand
100 Molten Veins Response Damage 71 Uncommon Necklace, Head
100 Calefaction restores 57 Health Uncommon Necklace, Feet
100 Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds Rare Necklace, MainHand
100 When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. Uncommon Necklace, MainHand
100 Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Necklace, Head

Legs

MinLevel EffectDescs MinRarity Slots
100 Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Legs, Necklace
100 Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds Uncommon Legs
100 Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds Uncommon Legs, Necklace
100 Flesh to Fuel restores +72 Power but has a 5% chance to stun you Rare Legs
100 Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds Rare Legs, Feet
100 Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 Rare Legs, OffHand
100 Scintillating Flame restores 41 Health Uncommon Legs, OffHand
100 Scintillating Frost and Defensive Chill restore 39 Armor Uncommon Legs, OffHand
100 Molten Veins restores 67 Armor Uncommon Legs, MainHand
100 Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second Rare Legs, Ring
100 Defensive Chill Damage +46.0% Rare Legs, MainHand, Ring
100 Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds Rare Legs, Feet

Feet

MinLevel EffectDescs MinRarity Slots
100 All fire spells deal up to +143 damage (randomly determined) Uncommon Feet, Chest
100 Scintillating Flame and Scintillating Frost Damage +41% Uncommon Feet, Chest
100 Indirect Fire Damage +38.0% Uncommon Feet, Hands
100 Super Fireball Damage +54.0% Uncommon Feet, Hands
100 Flesh To Fuel Power Restoration 50 Rare Feet, Hands
100 Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds Rare Feet, Legs
100 Calefaction Damage +64.0% Uncommon Feet, Head
100 Calefaction restores 57 Health Uncommon Feet, Necklace
100 Fireball and Frostball Damage +44% Uncommon Feet, Chest
100 Frostball slows target's movement by 25% and deals +20 damage Uncommon Feet, Head
100 Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds Rare Feet, Legs
100 Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters Uncommon Feet, MainHand