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Fire Magic/Treasure Effects

18,042 bytes added, 15 September
v435 update
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- Updated to v414 v435 on Fri Oct 04 2024 23Mon Sep 15 2025 09:2408:28 16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Fiery || of Flames || <b>Level 100120</b> - Fire Magic Base Damage +5060% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Damage +5
*; Level 100
:Fire Magic Base Damage +50%
*; Level 110
:Fire Magic Base Damage +55%
*; Level 120
:Fire Magic Base Damage +60%
}}
|-
| Flameproof || || <b>Level 100125</b> - Direct Fire Damage Reduction +60 75 when Fire Magic is active. Indirect Fire Damage Reduction +20 25 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active
*; Level 100
:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
*; Level 105
:Direct Fire Damage Reduction +63 when Fire Magic is active. Indirect Fire Damage Reduction +21 when Fire Magic is active
*; Level 110
:Direct Fire Damage Reduction +66 when Fire Magic is active. Indirect Fire Damage Reduction +22 when Fire Magic is active
*; Level 115
:Direct Fire Damage Reduction +69 when Fire Magic is active. Indirect Fire Damage Reduction +23 when Fire Magic is active
*; Level 120
:Direct Fire Damage Reduction +72 when Fire Magic is active. Indirect Fire Damage Reduction +24 when Fire Magic is active
*; Level 125
:Direct Fire Damage Reduction +75 when Fire Magic is active. Indirect Fire Damage Reduction +25 when Fire Magic is active
}}
|-
| || of Chaotic Flames || <b>Level 100125</b> - All fire spells deal up to +143 178 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:All fire spells deal up to +10 damage (randomly determined)
*; Level 100
:All fire spells deal up to +143 damage (randomly determined)
*; Level 105
:All fire spells deal up to +150 damage (randomly determined)
*; Level 110
:All fire spells deal up to +157 damage (randomly determined)
*; Level 115
:All fire spells deal up to +164 damage (randomly determined)
*; Level 120
:All fire spells deal up to +171 damage (randomly determined)
*; Level 125
:All fire spells deal up to +178 damage (randomly determined)
}}
|-
| Sparkly || of Sparklefire || <b>Level 100120</b> - Scintillating Flame and Scintillating Frost Damage +4147% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Scintillating Flame and Scintillating Frost Damage +14%
*; Level 100
:Scintillating Flame and Scintillating Frost Damage +41%
*; Level 110
:Scintillating Flame and Scintillating Frost Damage +44%
*; Level 120
:Scintillating Flame and Scintillating Frost Damage +47%
}}
|-
| || of Burning || <b>Level 100120</b> - Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
:Fire Breath and Super Fireball deal +190 damage over 10 seconds
*; Level 100
:Fire Breath and Super Fireball deal +210 damage over 10 seconds
*; Level 110
:Fire Breath and Super Fireball deal +210 damage over 10 seconds
*; Level 120
:Fire Breath and Super Fireball deal +210 damage over 10 seconds
}}
|-
| || of Prolonged Agony || <b>Level 100125</b> - Indirect Fire Damage +3848% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +10% when Fire Magic is active
*; Level 100
:Indirect Fire Damage +38% when Fire Magic is active
*; Level 105
:Indirect Fire Damage +40% when Fire Magic is active
*; Level 110
:Indirect Fire Damage +42% when Fire Magic is active
*; Level 115
:Indirect Fire Damage +44% when Fire Magic is active
*; Level 120
:Indirect Fire Damage +46% when Fire Magic is active
*; Level 125
:Indirect Fire Damage +48% when Fire Magic is active
}}
|-
| Super || of Super Fire || <b>Level 100125</b> - Super Fireball Damage +5468.99% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball Damage +10%
*; Level 100
:Super Fireball Damage +54%
*; Level 105
:Super Fireball Damage +56.99%
*; Level 110
:Super Fireball Damage +60%
*; Level 115
:Super Fireball Damage +63%
*; Level 120
:Super Fireball Damage +66%
*; Level 125
:Super Fireball Damage +68.99%
}}
|-
| || of Flesh Frying || <b>Level 100120</b> - Flesh To Fuel Power Restoration +50 60 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh To Fuel Power Restoration +5
*; Level 100
:Flesh To Fuel Power Restoration +50
*; Level 110
:Flesh To Fuel Power Restoration +55
*; Level 120
:Flesh To Fuel Power Restoration +60
}}
|-
| || || <b>Level 100120</b> - Fire Breath deals +86 100 damage and grants you +30 36 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Level 100
:Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
*; Level 110
:Fire Breath deals +93 damage and grants you +33 mitigation vs Fire for 10 seconds
*; Level 120
:Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds
}}
|-
| Room-Temperature || || <b>Level 100120</b> - Room-Temperature Ball Damage +90108% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +9%
*; Level 100
:Room-Temperature Ball Damage +90%
*; Level 110
:Room-Temperature Ball Damage +99%
*; Level 120
:Room-Temperature Ball Damage +108%
}}
|-
| || of Molten Spewing || <b>Level 100125</b> - Fire Breath hits all targets within 8 meters and deals +60 75 damage, but reuse timer is +3 seconds and Power cost is +40 50 || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2
*; Level 100
:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40
*; Level 105
:Fire Breath hits all targets within 8 meters and deals +63 damage, but reuse timer is +3 seconds and Power cost is +42
*; Level 110
:Fire Breath hits all targets within 8 meters and deals +66 damage, but reuse timer is +3 seconds and Power cost is +44
*; Level 115
:Fire Breath hits all targets within 8 meters and deals +69 damage, but reuse timer is +3 seconds and Power cost is +46
*; Level 120
:Fire Breath hits all targets within 8 meters and deals +72 damage, but reuse timer is +3 seconds and Power cost is +48
*; Level 125
:Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50
}}
|-
| || || <b>Level 100125</b> - Super Fireball deals +110 135 damage and reuse timer is -1 second || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball deals +15 damage and reuse timer is -1 second
*; Level 100
:Super Fireball deals +110 damage and reuse timer is -1 second
*; Level 105
:Super Fireball deals +115 damage and reuse timer is -1 second
*; Level 110
:Super Fireball deals +120 damage and reuse timer is -1 second
*; Level 115
:Super Fireball deals +125 damage and reuse timer is -1 second
*; Level 120
:Super Fireball deals +130 damage and reuse timer is -1 second
*; Level 125
:Super Fireball deals +135 damage and reuse timer is -1 second
}}
|-
| || of Burning Breath || <b>Level 100125</b> - Fire Breath Damage +3848% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath Damage +5%
*; Level 100
:Fire Breath Damage +38%
*; Level 105
:Fire Breath Damage +40%
*; Level 110
:Fire Breath Damage +42%
*; Level 115
:Fire Breath Damage +44%
*; Level 120
:Fire Breath Damage +46%
*; Level 125
:Fire Breath Damage +48%
}}
|-
| Fiery || of Flames || <b>Level 100120</b> - Fire Magic Base Damage +1820% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Base Damage +3%
*; Level 100
:Fire Magic Base Damage +18%
*; Level 110
:Fire Magic Base Damage +19%
*; Level 120
:Fire Magic Base Damage +20%
}}
|-
| || of Nice Flames || <b>Level 100125</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 108 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 10 seconds
*; Level 100
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds
*; Level 105
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +88 for 10 seconds
*; Level 110
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +93 for 10 seconds
*; Level 115
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +98 for 10 seconds
*; Level 120
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +103 for 10 seconds
*; Level 125
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds
}}
|-
| || of Cold Calefaction || <b>Level 100125</b> - Calefaction causes target to take +2025% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction causes target to take +1% damage from Cold for 12 seconds
*; Level 100
:Calefaction causes target to take +20% damage from Cold for 12 seconds
*; Level 105
:Calefaction causes target to take +21% damage from Cold for 12 seconds
*; Level 110
:Calefaction causes target to take +22% damage from Cold for 12 seconds
*; Level 115
:Calefaction causes target to take +23% damage from Cold for 12 seconds
*; Level 120
:Calefaction causes target to take +24% damage from Cold for 12 seconds
*; Level 125
:Calefaction causes target to take +25% damage from Cold for 12 seconds
}}
|-
| || of Weakening Flame || <b>Level 100120</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 28 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Level 100
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
*; Level 110
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -25 damage for 10 seconds
*; Level 120
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds
}}
|-
| || of Enflaming Skin || <b>Level 100120</b> - Super Fireball causes the target to take +7488% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
*; Level 100
:Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
*; Level 110
:Super Fireball causes the target to take +81% damage from indirect Fire (this effect does not stack with itself)
*; Level 120
:Super Fireball causes the target to take +88% damage from indirect Fire (this effect does not stack with itself)
}}
|-
| || || <b>Level 100125</b> - Flesh to Fuel boosts your Core Attack Damage +146 181 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Level 100
:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
*; Level 105
:Flesh to Fuel boosts your Core Attack Damage +153 for 7 seconds
*; Level 110
:Flesh to Fuel boosts your Core Attack Damage +160 for 7 seconds
*; Level 115
:Flesh to Fuel boosts your Core Attack Damage +167 for 7 seconds
*; Level 120
:Flesh to Fuel boosts your Core Attack Damage +174 for 7 seconds
*; Level 125
:Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds
}}
|-
| || of Tough Ruined Flesh || <b>Level 100125</b> - Flesh to Fuel restores +78 98 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +15 Armor
*; Level 100
:Flesh to Fuel restores +78 Armor
*; Level 105
:Flesh to Fuel restores +82 Armor
*; Level 110
:Flesh to Fuel restores +86 Armor
*; Level 115
:Flesh to Fuel restores +90 Armor
*; Level 120
:Flesh to Fuel restores +94 Armor
*; Level 125
:Flesh to Fuel restores +98 Armor
}}
|-
| || of Flesh Frying || <b>Level 100125</b> - Flesh to Fuel restores +72 92 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
*; Level 100
:Flesh to Fuel restores +72 Power but has a 5% chance to stun you
*; Level 105
:Flesh to Fuel restores +76 Power but has a 5% chance to stun you
*; Level 110
:Flesh to Fuel restores +80 Power but has a 5% chance to stun you
*; Level 115
:Flesh to Fuel restores +84 Power but has a 5% chance to stun you
*; Level 120
:Flesh to Fuel restores +88 Power but has a 5% chance to stun you
*; Level 125
:Flesh to Fuel restores +92 Power but has a 5% chance to stun you
}}
|-
| || of Quickly Melted Flesh || <b>Level 100120</b> - Flesh to Fuel increases your Out of Combat Sprint speed +9 10 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Level 100
:Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
*; Level 110
:Flesh to Fuel increases your Out of Combat Sprint speed +9.5 for 15 seconds
*; Level 120
:Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds
}}
|-
| || of Dark Balls || <b>Level 100125</b> - Room-Temperature Ball deals Darkness damage and causes +162 210 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Level 100
:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
*; Level 105
:Room-Temperature Ball deals Darkness damage and causes +168 damage over 12 seconds
*; Level 110
:Room-Temperature Ball deals Darkness damage and causes +180 damage over 12 seconds
*; Level 115
:Room-Temperature Ball deals Darkness damage and causes +192 damage over 12 seconds
*; Level 120
:Room-Temperature Ball deals Darkness damage and causes +198 damage over 12 seconds
*; Level 125
:Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds
}}
|-
| || of Fast Balls || <b>Level 100120</b> - Room-Temperature Ball Damage +3238% and reuse timer -3.5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +5% and reuse timer -1 second
*; Level 100
:Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
*; Level 110
:Room-Temperature Ball Damage +35% and reuse timer -3.5 seconds
*; Level 120
:Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds
}}
|-
| || of Fire Tapping || <b>Level 100125</b> - You regain 40 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 100
:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 105
:You regain 42 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 110
:You regain 44 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 115
:You regain 46 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 120
:You regain 48 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 125
:You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of the Salamander || <b>Level 100125</b> - You regain 39 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 100
:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 105
:You regain 41 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 110
:You regain 43 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 115
:You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 120
:You regain 47 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 125
:You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of Scintillating Power || <b>Level 100125</b> - Scintillating Flame and Scintillating Frost Damage +50 75 and Power Cost -10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Level 100
:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
*; Level 105
:Scintillating Flame and Scintillating Frost Damage +55 and Power Cost -10
*; Level 110
:Scintillating Flame and Scintillating Frost Damage +60 and Power Cost -10
*; Level 115
:Scintillating Flame and Scintillating Frost Damage +65 and Power Cost -10
*; Level 120
:Scintillating Flame and Scintillating Frost Damage +70 and Power Cost -10
*; Level 125
:Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10
}}
|-
| || of Scintillating Life || <b>Level 100125</b> - Scintillating Flame restores 41 51 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame restores 2 Health
*; Level 100
:Scintillating Flame restores 41 Health
*; Level 105
:Scintillating Flame restores 43 Health
*; Level 110
:Scintillating Flame restores 45 Health
*; Level 115
:Scintillating Flame restores 47 Health
*; Level 120
:Scintillating Flame restores 49 Health
*; Level 125
:Scintillating Flame restores 51 Health
}}
|-
| || || <b>Level 100125</b> - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 66 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
*; Level 100
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
*; Level 105
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +54 for 15 seconds
*; Level 110
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +57 for 15 seconds
*; Level 115
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +60 for 15 seconds
*; Level 120
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +63 for 15 seconds
*; Level 125
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds
}}
|-
| || of Fire Rings || <b>Level 100125</b> - Ring of Fire Damage +192 242 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire Damage +8
*; Level 100
:Ring of Fire Damage +192
*; Level 105
:Ring of Fire Damage +202
*; Level 110
:Ring of Fire Damage +212
*; Level 115
:Ring of Fire Damage +222
*; Level 120
:Ring of Fire Damage +232
*; Level 125
:Ring of Fire Damage +242
}}
|-
| || of Scintillating Opportunism || <b>Level 100125</b> - Scintillating Flame and Scintillating Frost stun and deal +120145% damage to Vulnerable targets || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
*; Level 100
:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
*; Level 105
:Scintillating Flame and Scintillating Frost stun and deal +125% damage to Vulnerable targets
*; Level 110
:Scintillating Flame and Scintillating Frost stun and deal +130% damage to Vulnerable targets
*; Level 115
:Scintillating Flame and Scintillating Frost stun and deal +135% damage to Vulnerable targets
*; Level 120
:Scintillating Flame and Scintillating Frost stun and deal +140% damage to Vulnerable targets
*; Level 125
:Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets
}}
|-
| || of Chaotic Rings || <b>Level 100125</b> - Ring of Fire deals +6176% damage but has a 5% chance to deal 164 194 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
*; Level 100
:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
*; Level 105
:Ring of Fire deals +64% damage but has a 5% chance to deal 170 fire damage to YOU
*; Level 110
:Ring of Fire deals +67% damage but has a 5% chance to deal 176 fire damage to YOU
*; Level 115
:Ring of Fire deals +70% damage but has a 5% chance to deal 182 fire damage to YOU
*; Level 120
:Ring of Fire deals +73% damage but has a 5% chance to deal 188 fire damage to YOU
*; Level 125
:Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU
}}
|-
| || of Icy Armor || <b>Level 100125</b> - Scintillating Frost and Defensive Chill restore 39 49 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Frost and Defensive Chill restore 5 Armor
*; Level 100
:Scintillating Frost and Defensive Chill restore 39 Armor
*; Level 105
:Scintillating Frost and Defensive Chill restore 41 Armor
*; Level 110
:Scintillating Frost and Defensive Chill restore 43 Armor
*; Level 115
:Scintillating Frost and Defensive Chill restore 45 Armor
*; Level 120
:Scintillating Frost and Defensive Chill restore 47 Armor
*; Level 125
:Scintillating Frost and Defensive Chill restore 49 Armor
}}
|-
| || of Stunning Scintillation || <b>Level 50</b> - Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 50
:Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back.
}}
|-
| Veiny || of Molten Veins || <b>Level 100120</b> - Molten Veins Response Damage +71 85 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +8
*; Level 100
:Molten Veins Response Damage +71
*; Level 110
:Molten Veins Response Damage +78
*; Level 120
:Molten Veins Response Damage +85
}}
|-
| Hot-Blooded || of Molten Veins || <b>Level 100120</b> - Molten Veins Response Damage +2834% || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +6%
*; Level 100
:Molten Veins Response Damage +28%
*; Level 110
:Molten Veins Response Damage +31%
*; Level 120
:Molten Veins Response Damage +34%
}}
|-
| Thick-Blooded || of Tough Hot Veins || <b>Level 100125</b> - Molten Veins restores 67 82 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins restores 10 Armor
*; Level 100
:Molten Veins restores 67 Armor
*; Level 105
:Molten Veins restores 70 Armor
*; Level 110
:Molten Veins restores 73 Armor
*; Level 115
:Molten Veins restores 76 Armor
*; Level 120
:Molten Veins restores 79 Armor
*; Level 125
:Molten Veins restores 82 Armor
}}
|-
| Hot-Blooded || of Fiery Veins || <b>Level 100125</b> - Molten Veins deals 105 130 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
*; Level 100
:Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
*; Level 105
:Molten Veins deals 110 Fire damage over 10 seconds in response to melee damage
*; Level 110
:Molten Veins deals 115 Fire damage over 10 seconds in response to melee damage
*; Level 115
:Molten Veins deals 120 Fire damage over 10 seconds in response to melee damage
*; Level 120
:Molten Veins deals 125 Fire damage over 10 seconds in response to melee damage
*; Level 125
:Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage
}}
|-
| || of Calefaction || <b>Level 100125</b> - Calefaction Damage +6479% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction Damage +18%
*; Level 100
:Calefaction Damage +64%
*; Level 105
:Calefaction Damage +67%
*; Level 110
:Calefaction Damage +70%
*; Level 115
:Calefaction Damage +73%
*; Level 120
:Calefaction Damage +76%
*; Level 125
:Calefaction Damage +79%
}}
|-
| || of Nuclear Calefaction || <b>Level 100125</b> - Calefaction and Defensive Burst Damage +4560% and Reuse Timer -1 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
*; Level 100
:Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
*; Level 105
:Calefaction and Defensive Burst Damage +48% and Reuse Timer -1 second
*; Level 110
:Calefaction and Defensive Burst Damage +51% and Reuse Timer -1 second
*; Level 115
:Calefaction and Defensive Burst Damage +54% and Reuse Timer -1 second
*; Level 120
:Calefaction and Defensive Burst Damage +57% and Reuse Timer -1 second
*; Level 125
:Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second
}}
|-
| || || <b>Level 100125</b> - Calefaction restores 57 72 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction restores 14 Health
*; Level 100
:Calefaction restores 57 Health
*; Level 105
:Calefaction restores 60 Health
*; Level 110
:Calefaction restores 63 Health
*; Level 115
:Calefaction restores 66 Health
*; Level 120
:Calefaction restores 69 Health
*; Level 125
:Calefaction restores 72 Health
}}
|-
| || of Delayed Eruption || <b>Level 100125</b> - Calefaction deals 261 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction deals 33 additional Fire damage after a 12 second delay
*; Level 100
:Calefaction deals 261 additional Fire damage after a 12 second delay
*; Level 105
:Calefaction deals 273 additional Fire damage after a 12 second delay
*; Level 110
:Calefaction deals 285 additional Fire damage after a 12 second delay
*; Level 115
:Calefaction deals 297 additional Fire damage after a 12 second delay
*; Level 120
:Calefaction deals 309 additional Fire damage after a 12 second delay
*; Level 125
:Calefaction deals 321 additional Fire damage after a 12 second delay
}}
|-
| || of Frosty Balls || <b>Level 100125</b> - Fireball and Frostball Damage +4454% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fireball and Frostball Damage +6%
*; Level 100
:Fireball and Frostball Damage +44%
*; Level 105
:Fireball and Frostball Damage +46%
*; Level 110
:Fireball and Frostball Damage +48%
*; Level 115
:Fireball and Frostball Damage +50%
*; Level 120
:Fireball and Frostball Damage +52%
*; Level 125
:Fireball and Frostball Damage +54%
}}
|-
| || of Frost Waves || <b>Level 100125</b> - Frostball targets all enemies within 10 meters and deals +92 142 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Level 100
:Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
*; Level 105
:Frostball targets all enemies within 10 meters and deals +102 damage, but reuse timer is +3 seconds
*; Level 110
:Frostball targets all enemies within 10 meters and deals +112 damage, but reuse timer is +3 seconds
*; Level 115
:Frostball targets all enemies within 10 meters and deals +122 damage, but reuse timer is +3 seconds
*; Level 120
:Frostball targets all enemies within 10 meters and deals +132 damage, but reuse timer is +3 seconds
*; Level 125
:Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds
}}
|-
| || of Stiffening Cold || <b>Level 100120</b> - Frostball slows target's movement by 25% and deals +20 24 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball slows target's movement by 25% and deals +2 damage
*; Level 100
:Frostball slows target's movement by 25% and deals +20 damage
*; Level 110
:Frostball slows target's movement by 25% and deals +22 damage
*; Level 120
:Frostball slows target's movement by 25% and deals +24 damage
}}
|-
| || || <b>Level 100120</b> - Defensive Burst deals +2123% damage and raises Basic Attack Damage +3644% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
*; Level 100
:Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
*; Level 110
:Defensive Burst deals +22% damage and raises Basic Attack Damage +40% for 10 seconds
*; Level 120
:Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds
}}
|-
| || of Restorative Bonfires || <b>Level 100120</b> - When you are near your Fire Wall, you heal 15 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:When you are near your Fire Wall, you heal 6 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 100
:When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 110
:When you are near your Fire Wall, you heal 16 Health per second. Fire Wall reuse time is -3 seconds.
*; Level 120
:When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds.
}}
|-
| || of Freezewalls || <b>Level 100125</b> - Defensive Chill Damage +4656% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill Damage +8%
*; Level 100
:Defensive Chill Damage +46%
*; Level 105
:Defensive Chill Damage +48%
*; Level 110
:Defensive Chill Damage +50%
*; Level 115
:Defensive Chill Damage +52%
*; Level 120
:Defensive Chill Damage +54%
*; Level 125
:Defensive Chill Damage +56%
}}
|-
| Freezeproof || || <b>Level 100120</b> - Frostball, Scintillating Frost, and Defensive Chill grant +12 14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
*; Level 100
:Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
*; Level 110
:Frostball, Scintillating Frost, and Defensive Chill grant +13 Direct and Indirect Cold Protection for 10 seconds
*; Level 120
:Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds
}}
|-
| || of Icy Blood || <b>Level 100125</b> - Defensive Burst and Defensive Chill restore 54 69 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Burst and Defensive Chill restore 10 Armor to you
*; Level 100
:Defensive Burst and Defensive Chill restore 54 Armor to you
*; Level 105
:Defensive Burst and Defensive Chill restore 57 Armor to you
*; Level 110
:Defensive Burst and Defensive Chill restore 60 Armor to you
*; Level 115
:Defensive Burst and Defensive Chill restore 63 Armor to you
*; Level 120
:Defensive Burst and Defensive Chill restore 66 Armor to you
*; Level 125
:Defensive Burst and Defensive Chill restore 69 Armor to you
}}
|-
| || of Frozen Fortitude || <b>Level 100125</b> - Defensive Chill deals +62 82 damage and grants you 86106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Level 100
:Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
*; Level 105
:Defensive Chill deals +66 damage and grants you 90% chance to ignore Knockback effects for 7 seconds
*; Level 110
:Defensive Chill deals +70 damage and grants you 94% chance to ignore Knockback effects for 7 seconds
*; Level 115
:Defensive Chill deals +74 damage and grants you 98% chance to ignore Knockback effects for 7 seconds
*; Level 120
:Defensive Chill deals +78 damage and grants you 102% chance to ignore Knockback effects for 7 seconds
*; Level 125
:Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds
}}
|-
| || || <b>Level 100125</b> - Fire Walls deal +5267% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 100
:Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 105
:Fire Walls deal +55% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 110
:Fire Walls deal +58% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 115
:Fire Walls deal +61% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 120
:Fire Walls deal +64% damage per hit. Fire Wall reuse time is -3 seconds.
*; Level 125
:Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds.
}}
|-
| || || <b>Level 100125</b> - Fire Walls have +220 275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 100
:Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 105
:Fire Walls have +231 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 110
:Fire Walls have +242 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 115
:Fire Walls have +253 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 120
:Fire Walls have +264 Max Health. Fire Wall reuse time is -3 seconds.
*; Level 125
:Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds.
}}
|-
| || || <b>Level 100125</b> - Fire Walls' attacks taunt +310385%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.
*; Level 100
:Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.
*; Level 105
:Fire Walls' attacks taunt +325%. Fire Wall reuse time is -3 seconds.
*; Level 110
:Fire Walls' attacks taunt +340%. Fire Wall reuse time is -3 seconds.
*; Level 115
:Fire Walls' attacks taunt +355%. Fire Wall reuse time is -3 seconds.
*; Level 120
:Fire Walls' attacks taunt +370%. Fire Wall reuse time is -3 seconds.
*; Level 125
:Fire Walls' attacks taunt +385%. Fire Wall reuse time is -3 seconds.
}}
|-
| || || <b>Level 100125</b> - Molten Veins and Flesh to Fuel restore 145 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins and Flesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters
*; Level 100
:Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters
*; Level 105
:Molten Veins and Flesh to Fuel restore 152 health to any Fire Walls or other pets within 10 meters
*; Level 110
:Molten Veins and Flesh to Fuel restore 159 health to any Fire Walls or other pets within 10 meters
*; Level 115
:Molten Veins and Flesh to Fuel restore 166 health to any Fire Walls or other pets within 10 meters
*; Level 120
:Molten Veins and Flesh to Fuel restore 173 health to any Fire Walls or other pets within 10 meters
*; Level 125
:Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters
}}
|}
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