Necromancy
| Necromancy
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| 300px | |
| Skill Type: | Combat Skill
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| Max Level: | 60
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| Skill Trainers: | |
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Necromancy Overview
Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
ALl skeleton-summon abilities besides Free-Summon Skeletal Archer require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.
In-Game Description
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)The in-game description of the skill goes here.
Training Necromancy
- The skill is first learned by defeating Khyrulek's True Form and delivering an item she drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
- Azalak teaches Create Super Zombie 1-3
- Sir Arif teaches Free Summon Skeletal Archer 1-3
- Jumjab teaches Heart's Power 1-2
- You can learn Spleen's Power from scrolls
- Daniel Murderdark will unlock Necromancy 51-60 and teach level 51+ abilities
Connected Skills
Necromancy Basic Abilities
As you level Necromancy, you will learn the following abilities:
| Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
|---|---|---|---|---|---|
| Death's Hold (1-4) | 1/15/33/43 | Level Up | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
| Free-Summon Skeletal Archer (1-3) | 1/25/42 | Sir Arif | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | N/A | |
| Raise Skeletal Archer (1-4) | 2/18/32/47 | Level Up | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
| Provoke Undead (1-4) | 3/21/31/44 | Level Up | Your undead pets become agitated, dealing more damage for a time. | N/A | |
| Life Crush (1-4) | 4/17/24/45 | Level Up | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
| Spark of Death (1-4) | 5/14/27/37 | Level Up | Blast the target with electricity. | Electricity | Core Attack |
| Heal Undead (1-5) | 6/16/26/36/46 | Level Up | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
| Raise Skeletal Swordsman (1-4) | 7/22/38/49 | Level Up | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
| Life Steal (1-4) | 8/23/35/50 | Level Up | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
| Rebuild Undead (1-5) | 9/19/29/39/48 | Level Up | Your undead pets are healed. | N/A | |
| Create Shambling Corpse (1-5) | 10/20/30/40/50 | Level Up | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
| Raise Skeletal Battle Mage (1-3) | 12/28/42 | Level Up | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
| Deathgaze (1-4) | 13/25/34/41 | Level Up | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
| Heart's Power 1 | 20 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
| Create Super Zombie (1-3) | 20/35/50 | Azalak | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | N/A | |
| Wave of Darkness (1-3) | 24/34/44 | ??? | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
| Spleen's Power 1 | 30 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Advanced Abilities
Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:
| Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
|---|---|---|---|---|---|
| Death's Hold 5 | 51 | Daniel Murderdark | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
| Spark of Death 5 | 51 | Daniel Murderdark | Blast the target with electricity. | Electricity | Core Attack |
| Free-Summon Skeletal Archer 4 | 52 | Daniel Murderdark | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | N/A | |
| Provoke Undead 5 | 53 | Daniel Murderdark | Your undead pets become agitated, dealing more damage for a time. | N/A | |
| Raise Skeletal Battle Mage (4-5) | 53/64 | Daniel Murderdark | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
| Wave of Darkness 4 | 54 | Daniel Murderdark | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
| Raise Skeletal Archer 5 | 55 | Daniel Murderdark | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
| Life Crush 5 | 55 | Daniel Murderdark | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
| Deathgaze 5 | 55 | Daniel Murderdark | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
| Heal Undead 6 | 56 | Daniel Murderdark | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
| Raise Skeletal Swordsman 5 | 58 | Daniel Murderdark | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
| Rebuild Undead 6 | 58 | Daniel Murderdark | Your undead pets are healed. | N/A | |
| Life Steal 5 | 60 | Daniel Murderdark | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
| Create Shambling Corpse 6 | 60 | Daniel Murderdark | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
| Heart's Power 2 | 60 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
| Spleen's Power 2 | 60 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Complete Ability List
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
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1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling |
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2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
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3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 5 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 17 AoE: 20 Cooldown: 20 |
Leveling | |
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4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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5 | Spark of Death | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 14 Electricity | Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling |
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6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 41 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 13 AoE: 20 Cooldown: 8 |
Leveling | |
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7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
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8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 10 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 11 Range: 20 Cooldown: 10 |
Leveling | |
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9 | Rebuild Undead | Your undead pets are healed. | Restore: 50 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 16 AoE: 20 Cooldown: 20 |
Leveling | |
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10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 5 for 60 seconds Existing Zombie's Max Health 25 for 5 minutes Existing Zombie Restore 25 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 27 Range: 3 Cooldown: 60 |
Leveling | |
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10 | (Internal - SZ1) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
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13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling |
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14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 22 Electricity | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling |
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15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness | Power Cost: 19 Range: 20 Cooldown: 15 |
Leveling |
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16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 54 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 17 AoE: 20 Cooldown: 8 |
Leveling | |
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17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
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19 | Rebuild Undead 2 | Your undead pets are healed. | Restore: 70 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 19 AoE: 20 Cooldown: 20 |
Leveling | |
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20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 10 for 60 seconds Existing Zombie's Max Health 50 for 5 minutes Existing Zombie Restore 50 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 34 Range: 3 Cooldown: 60 |
Leveling | |
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20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | |
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20 | (Internal - SZ2) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 9 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 24 AoE: 20 Cooldown: 20 |
Leveling | |
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22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
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23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 20 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 16 Range: 20 Cooldown: 10 |
Leveling | |
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24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 23 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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24 | Wave of Darkness | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 46 Darkness Taunts: 100 |
Power Cost: 23 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness | Power Cost: 27 Range: 5 Cooldown: 30 |
Leveling |
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26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 67 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 20 AoE: 20 Cooldown: 8 |
Leveling | |
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27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 45 Electricity | Power Cost: 15 Range: 20 Cooldown: 8 |
Leveling |
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28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
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29 | Rebuild Undead 3 | Your undead pets are healed. | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 22 AoE: 20 Cooldown: 20 |
Leveling | |
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30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 20 for 60 seconds Existing Zombie's Max Health 75 for 5 minutes Existing Zombie Restore 75 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 42 Range: 3 Cooldown: 60 |
Leveling | |
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30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power | |
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30 | (Internal - SZ3) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 13 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 29 AoE: 20 Cooldown: 20 |
Leveling | |
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32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | |
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33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness | Power Cost: 27 Range: 20 Cooldown: 15 |
Leveling |
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34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness | Power Cost: 33 Range: 5 Cooldown: 30 |
Leveling |
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34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 71 Darkness Taunts: 150 |
Power Cost: 28 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 32 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 21 Range: 20 Cooldown: 10 |
Leveling | |
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36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 81 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 24 AoE: 20 Cooldown: 8 |
Leveling | |
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37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 68 Electricity | Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling |
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38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | |
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39 | Rebuild Undead 4 | Your undead pets are healed. | Restore: 110 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 26 AoE: 20 Cooldown: 20 |
Leveling | |
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40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 30 for 60 seconds Existing Zombie's Max Health 100 for 5 minutes Existing Zombie Restore 100 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 49 Range: 3 Cooldown: 60 |
Leveling | |
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40 | (Internal - SZ4) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness | Power Cost: 36 Range: 5 Cooldown: 30 |
Leveling |
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42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness | Power Cost: 31 Range: 20 Cooldown: 15 |
Leveling |
| |
44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 20 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 35 AoE: 20 Cooldown: 20 |
Leveling | |
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44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 111 Darkness Taunts: 300 |
Power Cost: 32 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 58 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 94 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 27 AoE: 20 Cooldown: 8 |
Leveling | |
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47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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48 | Rebuild Undead 5 | Your undead pets are healed. | Restore: 130 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 AoE: 20 Cooldown: 20 |
Leveling | |
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49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 40 for 60 seconds Existing Zombie's Max Health 125 for 5 minutes Existing Zombie Restore 125 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 56 Range: 3 Cooldown: 60 |
Leveling | |
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50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 45 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 25 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
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50 | (Internal - SZ5) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness | Power Cost: 34 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark |
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51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 124 Electricity | Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark |
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53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 35 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 164 Darkness Taunts: 450 |
Power Cost: 36 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 85 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | |
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55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness | Power Cost: 43 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark |
| |
56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 107 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 30 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
| |
58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
| |
58 | Rebuild Undead 6 | Your undead pets are healed. | Restore: 150 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 31 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
| |
60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 50 for 60 seconds Existing Zombie's Max Health 150 for 5 minutes Existing Zombie Restore 150 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 62 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | |
| |
60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 60 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 28 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
| |
60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | |
| |
60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2 | |
| |
60 | (internal) | Internal Balancing Tool | Can Be On Sidebar | Power Cost: 0 Range: 3 Cooldown: 15 |
Unknown Source: Not Found | |
| |
60 | (Internal - SZ6) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
| |
64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
| |
64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 216 Darkness Taunts: 700 |
Power Cost: 40 AoE: 10 Cooldown: 18 |
Training: Jumjab |
| |
64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness | Power Cost: 40 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark |
| |
64 | Raise Skeletal Ratkin Mage 5 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku | |
| |
65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 111 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | |
| |
65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 185 Electricity | Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark |
| |
65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 50 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 43 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
| |
66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 120 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 33 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
| |
66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness | Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark |
| |
67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
| |
69 | Rebuild Undead 7 | Your undead pets are healed. | Restore: 170 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 35 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
| |
70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
| |
70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 60 for 60 seconds Existing Zombie's Max Health 175 for 5 minutes Existing Zombie Restore 175 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 69 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | |
| |
70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 70 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 31 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
| |
70 | (Internal - SZ7) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
| |
74 | Wave of Darkness 6 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 275 Darkness Taunts: 700 |
Power Cost: 44 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished |
| |
75 | Raise Skeletal Battle Mage 6 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
| |
75 | Life Crush 7 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 141 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished | |
| |
75 | Provoke Undead 7 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 65 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 48 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | |
| |
76 | Heal Undead 8 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 133 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 36 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished | |
| |
76 | Death's Hold 7 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness | Power Cost: 45 Range: 20 Cooldown: 15 |
Training: Bendith the Banished |
| |
77 | Deathgaze 7 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness | Power Cost: 54 Range: 5 Cooldown: 30 |
Training: Bendith the Banished |
| |
77 | Spark of Death 7 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 245 Electricity | Power Cost: 29 Range: 20 Cooldown: 8 |
Training: Bendith the Banished |
| |
78 | Rebuild Undead 8 | Your undead pets are healed. | Restore: 190 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 38 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | |
| |
78 | Raise Skeletal Ratkin Mage 6 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
| |
79 | Raise Skeletal Archer 7 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
| |
80 | Raise Zombie 8 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 70 for 60 seconds Existing Zombie's Max Health 200 for 5 minutes Existing Zombie Restore 200 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 77 Range: 3 Cooldown: 60 |
Training: Bendith the Banished | |
| |
80 | Life Steal 7 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 80 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Bendith the Banished | |
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80 | (Internal - SZ8) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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81 | Raise Skeletal Swordsman 7 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
| |
84 | Wave of Darkness 7 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 338 Darkness Taunts: 700 |
Power Cost: 49 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 7 |
| |
85 | Life Crush 8 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 173 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 8 | |
| |
85 | Provoke Undead 8 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 80 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 52 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 8 | |
| |
86 | Raise Skeletal Battle Mage 7 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Battle Mage 7 | |
| |
86 | Heal Undead 9 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 147 Health (or Armor if Health is full) to nearby ally undead --Can Have-- Restore: 0 Health/Armor every 3 seconds for 12 seconds |
Power Cost: 39 AoE: 20 Cooldown: 8 |
Item: Necromancy: Heal Undead 9 | |
| |
87 | Spark of Death 8 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 298 Electricity | Power Cost: 32 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 8 |
| |
88 | Rebuild Undead 9 | Your undead pets are healed. | Restore: 210 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 41 AoE: 20 Cooldown: 20 |
Item: Necromancy: Rebuild Undead 9 | |
| |
88 | Deathgaze 8 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 428 Darkness | Power Cost: 60 Range: 5 Cooldown: 30 |
Item: Necromancy: Deathgaze 8 |
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89 | Death's Hold 8 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability |
Target is immobilized for 5 seconds. --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 309 Darkness | Power Cost: 51 Range: 20 Cooldown: 15 |
Item: Necromancy: Death's Hold 8 |
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90 | (Internal - SZ9) | Internal | Power Cost: 0 Range: 3 Cooldown: 0 |
Unknown Source: Not Found | ||
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90 | Life Steal 8 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 90 Health. --Can Have-- DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 38 Range: 20 Cooldown: 10 |
Item: Necromancy: Life Steal 8 | |
| |
90 | Heart's Power 3 | Consume three hearts to gain vast health for a time. | Boosts Max Health by 400 for 2 minutes. Heals 400. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Heart's Power 3 | |
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90 | Spleen's Power 3 | Consume two spleens to gain vast power for a time. | Boosts Max Power by 300 for 2 minutes. Restores 300 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancy: Spleen's Power 3 | |
| |
90 | Raise Zombie 9 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage 80 for 60 seconds Existing Zombie's Max Health 225 for 5 minutes Existing Zombie Restore 225 Health --Can Have-- Existing Zombie's Direct Damage 0 for 5 minutes Existing Zombie's Damage Boosted 0 for 60 seconds |
Power Cost: 85 Range: 3 Cooldown: 60 |
Item: Necromancy: Raise Zombie 9 | |
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91 | Raise Skeletal Archer 8 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Archer 8 | |
| |
92 | Raise Skeletal Ratkin Mage 7 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Ratkin Mage 7 | |
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93 | Raise Skeletal Swordsman 8 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Item: Necromancy: Raise Skeletal Swordsman 8 | |
| |
94 | Wave of Darkness 8 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | --Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 404 Darkness Taunts: 700 |
Power Cost: 54 AoE: 10 Cooldown: 18 |
Item: Necromancy: Wave of Darkness 8 |
| |
94 | Spark of Death 9 | Blast the target with electricity. This is a Core Attack |
--Can Have-- DoT: 0 Psychic, 6 times over 12 seconds |
Damage: 337 Electricity | Power Cost: 34 Range: 20 Cooldown: 8 |
Item: Necromancy: Spark of Death 9 |
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95 | Life Crush 9 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack |
Damage: 206 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Item: Necromancy: Life Crush 9 | |
| |
95 | Provoke Undead 9 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: 95 for 10 seconds --Can Have-- Minion Damage Boost 0 for 10 seconds Minions Suffer: 0 Smiting, 5 times over 10 seconds |
Power Cost: 57 AoE: 20 Cooldown: 20 |
Item: Necromancy: Provoke Undead 9 |
Necromancy Mechanics
Equipment
Lucky Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.
Lucky Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.
Lucky Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.
Lucky Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.
Lucky Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.
Lucky Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Animal Handling combat skills by 6%. Drops in Yeti Cave.
Lucky Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.
Necromancy Treasure Effects
See also: Necromancy/Treasure Effects:By Slot
See also: Necromancy/Treasure Effects:By Ability
| Prefix | Suffix | Max-Level Version | Rarity | Slot | Other Versions |
|---|---|---|---|---|---|
| Necromancer's | of Necromancy | Level 120 - Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage | Uncommon | Head, MainHand | Click Expand to reveal
|
| Lifecrusher's | of Burning Corpse-Hands | Level 125 - Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds | Uncommon | Chest, Ring | Click Expand to reveal
|
| of Electric Doom | Level 125 - Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds | Uncommon | Chest, Hands | Click Expand to reveal
| |
| of Skeletal Minions | Level 120 - Summoned Skeletons deal +25% direct damage | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
| of Stolen Life | Level 125 - Life Steal restores 52 Health | Uncommon | Head, Ring | Click Expand to reveal
| |
| Crowd Reaper's | of Crowd Reaping | Level 125 - Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 | Uncommon | Hands | Click Expand to reveal
|
| Lifestealer's | of Life Stealing | Level 125 - Life Steal reaps 53 additional health | Uncommon | Legs, Chest | Click Expand to reveal
|
| Level 125 - Life Steal deals 355 Psychic damage over 10 seconds | Uncommon | Necklace, MainHand | Click Expand to reveal
| ||
| of Death Gazing | Level 125 - Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) | Uncommon | Hands, Necklace | Click Expand to reveal
| |
| of Tough Gazes | Level 125 - Deathgaze deals +137 damage and restores 128 armor to you | Uncommon | Chest, Ring | Click Expand to reveal
| |
| of Hasty Fears | Level 125 - Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds | Uncommon | Head | Click Expand to reveal
| |
| of Reaching Dead | Level 125 - Death's Hold Damage +152% | Uncommon | Legs, MainHand | Click Expand to reveal
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| Level 125 - Death's Hold causes target to take +23% damage from Slashing for 15 seconds | Uncommon | Feet | Click Expand to reveal
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| Level 125 - Death's Hold causes target to take +23% damage from Electricity for 15 seconds | Uncommon | Necklace | Click Expand to reveal
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| Level 125 - Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds | Uncommon | OffHand | Click Expand to reveal
| ||
| of Deathsparks | Level 125 - Spark of Death Damage +67% | Uncommon | MainHand, Feet | Click Expand to reveal
| |
| of Deathsparks | Level 125 - Spark of Death deals 288 Psychic damage over 12 seconds | Uncommon | Legs, Ring | Click Expand to reveal
| |
| of Tauntsparks | Level 120 - Spark of Death deals +40% damage and taunts +560 | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
| Chirurgeon's | Level 125 - Rebuild Undead Healing +107 | Uncommon | Chest, OffHand | Click Expand to reveal
| |
| Chirurgeon's | Level 125 - Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds | Uncommon | Hands, OffHand | Click Expand to reveal
| |
| Level 125 - Rebuild Undead restores 173 health/armor to your undead after a 10 second delay | Uncommon | Legs, Ring | Click Expand to reveal
| ||
| Level 125 - Rebuild Undead Power Cost -50. Rebuild Undead Healing +44 | Rare | Necklace | Click Expand to reveal
| ||
| Level 125 - Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds | Uncommon | Chest, Legs | Click Expand to reveal
| ||
| Level 125 - Indirect Psychic Damage +58% when Necromancy is active | Rare | Chest, Legs | Click Expand to reveal
| ||
| of Dark Waves | Level 125 - Wave of Darkness Damage +71% | Uncommon | Head, MainHand | Click Expand to reveal
| |
| of Psychic Darkness | Level 125 - Wave of Darkness deals 390 Psychic damage over 12 seconds | Uncommon | Head, OffHand | Click Expand to reveal
| |
| of Dark Waves | Level 125 - Wave of Darkness deals +128 damage and reuse timer is -1 second | Uncommon | Chest, Legs | Click Expand to reveal
| |
| Fearmongering | of Dark Waves | Level 125 - Wave of Darkness deals +250 damage to sentient creatures | Uncommon | Hands, Feet | Click Expand to reveal
|
| of Stone Bone Warriors | Level 125 - Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks | Uncommon | OffHand, Chest | Click Expand to reveal
| |
| of Plated Bone Warriors | Level 125 - Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks | Uncommon | OffHand, Feet | Click Expand to reveal
| |
| of Violent Skeletons | Level 125 - Summoned Skeletons deal +90 direct damage | Uncommon | Hands, Ring | Click Expand to reveal
| |
| of Dense Sentries | Level 125 - Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability | Uncommon | OffHand, Feet | Click Expand to reveal
| |
| of Zombie Pain Accumulation | Level 125 - Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes | Uncommon | Head, MainHand | Click Expand to reveal
| |
| of Provocation | Level 125 - Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds | Uncommon | MainHand, Feet | Click Expand to reveal
| |
| of Provocation | Level 125 - Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds | Uncommon | OffHand, Necklace | Click Expand to reveal
| |
| of Laughing Bone Warriors | Level 125 - Summoned Skeletal Swordsmen taunt as if they did 1300% more damage | Uncommon | Hands, Necklace | Click Expand to reveal
| |
| of Death Gazes | Level 125 - Deathgaze deals +167 damage and reuse timer is -4 seconds | Uncommon | Hands, Feet | Click Expand to reveal
| |
| Level 125 - Indirect Fire Damage +40% when Necromancy is active | Rare | Hands, Necklace | Click Expand to reveal
| ||
| Level 125 - Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) | Uncommon | Chest, Ring | Click Expand to reveal
| ||
| of Angry Bone Warriors | Level 120 - Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often (DEPRECATED) | Uncommon | Head | Click Expand to reveal Spoiler text.
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| of Self-Provocation | Level 125 - Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds | Uncommon | Head, MainHand | Click Expand to reveal
| |
| of Provocation | Level 125 - Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds | Uncommon | Feet, Ring | Click Expand to reveal
| |
| Chirurgeon's | Level 125 - Heal Undead and Rebuild Undead restore +48 Health/Armor | Uncommon | Head, MainHand | Click Expand to reveal
| |
| Chirurgeon's | Level 120 - Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds | Rare | Feet | Click Expand to reveal
| |
| Level 125 - Heal Undead boosts your next attack +147 if it is a Darkness attack | Uncommon | OffHand, Ring | Click Expand to reveal
| ||
| Level 125 - Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds | Uncommon | MainHand, Legs | Click Expand to reveal
| ||
| of Heated Bones | Level 120 - Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks | Uncommon | Ring, MainHand | Click Expand to reveal
| |
| Level 120 - Heart's Power has a 44% chance to not actually consume the heart(s) (DEPRECATED) | Rare | Head | Click Expand to reveal Spoiler text.
| ||
| of Fragile Bones | Level 120 - Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks | Rare | Legs, Necklace | Click Expand to reveal
| |
| of Unnatural Skeletons | Level 120 - Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks | Rare | Head | Click Expand to reveal
| |
| of Strong Zombies | Level 125 - Raised Zombies deal +30% damage | Uncommon | Hands, Legs | Click Expand to reveal
| |
| of Inciting Zombies | Level 125 - Raised Zombies deal +80 damage and taunt as if they did +200% more damage | Uncommon | Necklace, Legs | Click Expand to reveal
| |
| of Fast Zombies | Level 120 - Raised Zombies deal +72 damage and speed is +10 | Rare | Feet | Click Expand to reveal
|
Necromancy Stat Bonuses
These bonuses will only be applied when this skill is active.
| Level | Bonus | Totals |
|---|---|---|
| 1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
| 2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
| 3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
| 4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
| 5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
| 6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
| 7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
| 8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
| 9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
| 10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
| 11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
| 12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
| 13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
| 14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
| 15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
| 16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
| 17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
| 18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
| 19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
| 20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
| 21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
| 22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
| 23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
| 24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
| 25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
| 26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
| 27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
| 28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
| 29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
| 30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
| 31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
| 32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
| 33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
| 34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
| 35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
| 36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
| 37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
| 38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
| 39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
| 40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
| 41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
| 42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
| 43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
| 44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
| 45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
| 46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
| 47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
| 48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
| 49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
| 50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
| 51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
| 52 | Max Health +2 | Max Health +104 Max Power +91 |
| 53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
| 54 | Max Health +2 | Max Health +108 Max Power +92 |
| 55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
| 56 | Max Health +2 | Max Health +112 Max Power +93 |
| 57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
| 58 | Max Health +2 | Max Health +116 Max Power +94 |
| 59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
| 60 | Max Health +2 | Max Health +120 Max Power +95 |
| 61 | Max Health +2 | Max Health +122 Max Power +95 |
| 62 | Max Health +2 | Max Health +124 Max Power +95 |
| 63 | Max Health +2 | Max Health +126 Max Power +95 |
| 64 | Max Health +2 | Max Health +128 Max Power +95 |
| 65 | Max Health +2 | Max Health +130 Max Power +95 |
| 66 | Max Health +2 | Max Health +132 Max Power +95 |
| 67 | Max Health +2 | Max Health +134 Max Power +95 |
| 68 | Max Health +2 | Max Health +136 Max Power +95 |
| 69 | Max Health +2 | Max Health +138 Max Power +95 |
| 70 | Max Health +2 | Max Health +140 Max Power +95 |
| 71 | Max Health +2 | Max Health +142 Max Power +95 |
| 72 | Max Health +2 | Max Health +144 Max Power +95 |
| 73 | Max Health +2 | Max Health +146 Max Power +95 |
| 74 | Max Health +2 | Max Health +148 Max Power +95 |
| 75 | Max Health +2 | Max Health +150 Max Power +95 |
| 76 | Max Health +2 | Max Health +152 Max Power +95 |
| 77 | Max Health +2 | Max Health +154 Max Power +95 |
| 78 | Max Health +2 | Max Health +156 Max Power +95 |
| 79 | Max Health +2 | Max Health +158 Max Power +95 |
| 80 | Max Health +2 | Max Health +160 Max Power +95 |
| 81 | Max Health +2 | Max Health +162 Max Power +95 |
| 82 | Max Health +2 | Max Health +164 Max Power +95 |
| 83 | Max Health +2 | Max Health +166 Max Power +95 |
| 84 | Max Health +2 | Max Health +168 Max Power +95 |
| 85 | Max Health +2 | Max Health +170 Max Power +95 |
| 86 | Max Health +2 | Max Health +172 Max Power +95 |
| 87 | Max Health +2 | Max Health +174 Max Power +95 |
| 88 | Max Health +2 | Max Health +176 Max Power +95 |
| 89 | Max Health +2 | Max Health +178 Max Power +95 |
| 90 | Max Health +2 | Max Health +180 Max Power +95 |
| 91 | Max Health +2 | Max Health +182 Max Power +95 |
| 92 | Max Health +2 | Max Health +184 Max Power +95 |
| 93 | Max Health +2 | Max Health +186 Max Power +95 |
| 94 | Max Health +2 | Max Health +188 Max Power +95 |
| 95 | Max Health +2 | Max Health +190 Max Power +95 |
| 96 | Max Health +2 | Max Health +192 Max Power +95 |
| 97 | Max Health +2 | Max Health +194 Max Power +95 |
| 98 | Max Health +2 | Max Health +196 Max Power +95 |
| 99 | Max Health +2 | Max Health +198 Max Power +95 |
| 100 | Max Health +2 | Max Health +200 Max Power +95 |
Necromancy Level Up Rewards
| Level | Reward |
|---|---|
| 1 | Gain Ability: Death's Hold |
| 2 | Gain Ability: Raise Skeletal Archer Learn Recipe: Necromancy Dust |
| 3 | Gain Ability: Provoke Undead |
| 4 | Gain Ability: Life Crush |
| 5 | Gain Ability: Spark of Death |
| 6 | Gain Ability: Heal Undead |
| 7 | Gain Ability: Raise Skeletal Swordsman |
| 8 | Gain Ability: Life Steal |
| 9 | Gain Ability: Rebuild Undead |
| 10 | Gain Ability: Raise Zombie |
| 11 | +1 to Pathology |
| 12 | Gain Ability: Raise Skeletal Battle Mage |
| 13 | Gain Ability: Deathgaze |
| 14 | Gain Ability: Spark of Death 2 |
| 15 | Gain Ability: Death's Hold 2 |
| 16 | Gain Ability: Heal Undead 2 |
| 17 | Gain Ability: Life Crush 2 |
| 18 | Gain Ability: Raise Skeletal Archer 2 |
| 19 | Gain Ability: Rebuild Undead 2 |
| 20 | Gain Ability: Raise Zombie 2 |
| 21 | Gain Ability: Provoke Undead 2 |
| 22 | Gain Ability: Raise Skeletal Swordsman 2 |
| 23 | Gain Ability: Life Steal 2 |
| 24 | Gain Ability: Life Crush 3 |
| 25 | Gain Ability: Deathgaze 2 |
| 26 | Gain Ability: Heal Undead 3 |
| 27 | +1 to Giant Bat Gain Ability: Spark of Death 3 |
| 28 | Gain Ability: Raise Skeletal Battle Mage 2 |
| 29 | Gain Ability: Rebuild Undead 3 |
| 30 | Gain Ability: Raise Zombie 3 |
| 31 | Gain Ability: Provoke Undead 3 |
| 32 | Gain Ability: Raise Skeletal Archer 3 |
| 33 | Gain Ability: Death's Hold 3 |
| 34 | Gain Ability: Deathgaze 3 |
| 35 | Gain Ability: Life Steal 3 |
| 36 | Gain Ability: Heal Undead 4 |
| 37 | +1 to Dying Gain Ability: Spark of Death 4 |
| 38 | Gain Ability: Raise Skeletal Swordsman 3 |
| 39 | Gain Ability: Rebuild Undead 4 |
| 40 | Gain Ability: Raise Zombie 4 |
| 41 | Gain Ability: Deathgaze 4 |
| 42 | Gain Ability: Raise Skeletal Battle Mage 3 |
| 43 | Gain Ability: Death's Hold 4 |
| 44 | Gain Ability: Provoke Undead 4 |
| 45 | +1 to Giant Bat Gain Ability: Life Crush 4 |
| 46 | Gain Ability: Heal Undead 5 |
| 47 | Gain Ability: Raise Skeletal Archer 4 |
| 48 | Gain Ability: Rebuild Undead 5 |
| 49 | Gain Ability: Raise Skeletal Swordsman 4 |
| 50 | Gain Ability: Raise Zombie 5 |
| 55 | +1 to Giant Bat |
Trivia
Necromancy used to be learned simply by interacting with the altar behind Omegaspider.