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Mentalism

1,163 bytes added, 1 April
Connected Skills
===== Related Skills: =====
:[[Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below::* None[[Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don't resist Psychic damage. * [[Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.* [[Hammer]] Huge lightning damage but high mana costs. Can buff the whole team with extra lightning damage. * [[Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[Fairy Magic]]. The other the main synergy is indirect psychic damage which isn't as potent in most situations. * [[Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[Fairy Magic]].  
===== Synergy Levels: =====
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:
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