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Warden/Abilities

489 bytes added, 11 May
v427 update
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Warden/Abilities|Warden Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v415 v427 on Fri Oct 25 2024 07Sat May 10 2025 23:5051:40 14 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator --></noinclude>
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
| {{Ability icon|Conditioning Shock|2}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 69 Electricity || <b>Power Cost:</b> 26<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Apprehend|2}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 66 Fire <br><b>Enrages:</b> 200% || <b>Power Cost:</b> 31<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Lethal Force|2}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 199 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Privacy Field|2}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 37 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 78 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 34<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 82 Acid || <b>Power Cost:</b> 21<br><b>AoE:</b> 610<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
|-
| {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) || || <b>Power Cost:</b> 48<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 103 Electricity || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 102 Fire <br><b>Enrages:</b> 200% || <b>Power Cost:</b> 37<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Lethal Force 2|2}} || 43 || Lethal Force 2 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 306 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 71<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 2|2}} || 44 || Privacy Field 2 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 55 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 44<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 122 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 128 Acid || <b>Power Cost:</b> 24<br><b>AoE:</b> 610<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
|-
| {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) || || <b>Power Cost:</b> 54<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 154 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 154 Fire <br><b>Enrages:</b> 200% || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Lethal Force 3|2}} || 53 || Lethal Force 3 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 460 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 80<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Privacy Field 3|2}} || 54 || Privacy Field 3 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 82 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 49<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 175 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 180 Acid || <b>Power Cost:</b> 27<br><b>AoE:</b> 610<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
|-
| {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) || || <b>Power Cost:</b> 61<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 206 Electricity || <b>Power Cost:</b> 39<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 206 Fire <br><b>Enrages:</b> 200% || <b>Power Cost:</b> 46<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 4|2}} || 63 || Lethal Force 4 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 611 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 90<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 4|2}} || 64 || Privacy Field 4 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 108 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 55<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 228 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 48<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 233 Acid || <b>Power Cost:</b> 30<br><b>AoE:</b> 610<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
|-
| {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) || || <b>Power Cost:</b> 68<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 262 Electricity || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 262 Fire <br><b>Enrages:</b> 200% || <b>Power Cost:</b> 51<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Lethal Force 5|2}} || 73 || Lethal Force 5 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 778 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 99<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 5|2}} || 74 || Privacy Field 5 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 138 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 61<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 288 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 53<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 294 Acid || <b>Power Cost:</b> 33<br><b>AoE:</b> 610<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) || || <b>Power Cost:</b> 75<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
| {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 325 Electricity || <b>Power Cost:</b> 47<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 326 Fire <br><b>Enrages:</b> 200% || <b>Power Cost:</b> 57<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Lethal Force 6|2}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 961 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 110<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Privacy Field 6|2}} || 84 || Privacy Field 6 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 169 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 6]]
| {{Ability icon|Controlled Burn 6|2}} || 86 || Controlled Burn 6 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 352 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Item:</b> [[Warden: Controlled Burn 6]]
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| {{Ability icon|Aggression Deterrent 6|2}} || 87 || Aggression Deterrent 6 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 358 Acid || <b>Power Cost:</b> 37<br><b>AoE:</b> 610<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Aggression Deterrent 6]]
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| {{Ability icon|Stun Trap 6|2}} || 88 || Stun Trap 6 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Warden: Stun Trap 6]]
| {{Ability icon|Conditioning Shock 7|2}} || 91 || Conditioning Shock 7 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 390 Electricity || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Warden: Conditioning Shock 7]]
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| {{Ability icon|Apprehend 7|2}} || 92 || Apprehend 7 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 391 Fire <br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Apprehend 7]]
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| {{Ability icon|Lethal Force 7|2}} || 93 || Lethal Force 7 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1151 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 121<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Item:</b> [[Warden: Lethal Force 7]]
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| {{Ability icon|Privacy Field 7|2}} || 94 || Privacy Field 7 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 202 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 72<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 7]]
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