498
edits
Changes
v427 update
See also: [[Warden/Treasure Effects:By Ability]]
<!-- Updated to v414 v427 on Fri Oct 04 2024 Sat May 10 2025 23:2451:28 14 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
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| || of Wardens || <b>Level 100</b> - Warden Base Damage +50% when Warden is active. Vulnerability to Electricity -0.18 when Warden is active || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warden Damage +5
:Warden Base Damage +20%
*; Level 50
:Warden Base Damage +25%when Warden is active. Vulnerability to Electricity -0.03 when Warden is active
*; Level 60
:Warden Base Damage +30%when Warden is active. Vulnerability to Electricity -0.06 when Warden is active
*; Level 70
:Warden Base Damage +35%when Warden is active. Vulnerability to Electricity -0.09 when Warden is active
*; Level 80
:Warden Base Damage +40%when Warden is active. Vulnerability to Electricity -0.12 when Warden is active
*; Level 90
:Warden Base Damage +45%when Warden is active. Vulnerability to Electricity -0.15 when Warden is active
*; Level 100
:Warden Base Damage +50%when Warden is active. Vulnerability to Electricity -0.18 when Warden is active
}}
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}}
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| || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is +2436% per tick while Warden skill active || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
:Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
*; Level 45
:Indirect Poison and Indirect Trauma damage is +1314% per tick while Warden skill active
*; Level 50
:Indirect Poison and Indirect Trauma damage is +1416% per tick while Warden skill active
*; Level 55
:Indirect Poison and Indirect Trauma damage is +1518% per tick while Warden skill active
*; Level 60
:Indirect Poison and Indirect Trauma damage is +1620% per tick while Warden skill active
*; Level 65
:Indirect Poison and Indirect Trauma damage is +1722% per tick while Warden skill active
*; Level 70
:Indirect Poison and Indirect Trauma damage is +1824% per tick while Warden skill active
*; Level 75
:Indirect Poison and Indirect Trauma damage is +1926% per tick while Warden skill active
*; Level 80
:Indirect Poison and Indirect Trauma damage is +2028% per tick while Warden skill active
*; Level 85
:Indirect Poison and Indirect Trauma damage is +2130% per tick while Warden skill active
*; Level 90
:Indirect Poison and Indirect Trauma damage is +2232% per tick while Warden skill active
*; Level 95
:Indirect Poison and Indirect Trauma damage is +2334% per tick while Warden skill active
*; Level 100
:Indirect Poison and Indirect Trauma damage is +2436% per tick while Warden skill active
}}
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| || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is +2436% per tick while Warden skill active || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
:Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
*; Level 45
:Indirect Nature and Indirect Electricity damage is +1314% per tick while Warden skill active
*; Level 50
:Indirect Nature and Indirect Electricity damage is +1416% per tick while Warden skill active
*; Level 55
:Indirect Nature and Indirect Electricity damage is +1518% per tick while Warden skill active
*; Level 60
:Indirect Nature and Indirect Electricity damage is +1620% per tick while Warden skill active
*; Level 65
:Indirect Nature and Indirect Electricity damage is +1722% per tick while Warden skill active
*; Level 70
:Indirect Nature and Indirect Electricity damage is +1824% per tick while Warden skill active
*; Level 75
:Indirect Nature and Indirect Electricity damage is +1926% per tick while Warden skill active
*; Level 80
:Indirect Nature and Indirect Electricity damage is +2028% per tick while Warden skill active
*; Level 85
:Indirect Nature and Indirect Electricity damage is +2130% per tick while Warden skill active
*; Level 90
:Indirect Nature and Indirect Electricity damage is +2232% per tick while Warden skill active
*; Level 95
:Indirect Nature and Indirect Electricity damage is +2334% per tick while Warden skill active
*; Level 100
:Indirect Nature and Indirect Electricity damage is +2436% per tick while Warden skill active
}}
|-
}}
|-
| || || <b>Level 100</b> - Apprehend deals +100 112 damage, and damage type is changed to Electricity || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +5 damage, and damage type is changed to Electricity
*; Level 10
:Apprehend deals +10 11 damage, and damage type is changed to Electricity
*; Level 15
:Apprehend deals +15 16 damage, and damage type is changed to Electricity
*; Level 20
:Apprehend deals +20 21 damage, and damage type is changed to Electricity
*; Level 25
:Apprehend deals +25 26 damage, and damage type is changed to Electricity
*; Level 30
:Apprehend deals +30 31 damage, and damage type is changed to Electricity
*; Level 35
:Apprehend deals +35 36 damage, and damage type is changed to Electricity
*; Level 40
:Apprehend deals +40 41 damage, and damage type is changed to Electricity
*; Level 45
:Apprehend deals +45 46 damage, and damage type is changed to Electricity
*; Level 50
:Apprehend deals +50 52 damage, and damage type is changed to Electricity
*; Level 55
:Apprehend deals +55 58 damage, and damage type is changed to Electricity
*; Level 60
:Apprehend deals +60 64 damage, and damage type is changed to Electricity
*; Level 65
:Apprehend deals +65 70 damage, and damage type is changed to Electricity
*; Level 70
:Apprehend deals +70 76 damage, and damage type is changed to Electricity
*; Level 75
:Apprehend deals +75 82 damage, and damage type is changed to Electricity
*; Level 80
:Apprehend deals +80 88 damage, and damage type is changed to Electricity
*; Level 85
:Apprehend deals +85 94 damage, and damage type is changed to Electricity
*; Level 90
:Apprehend deals +90 100 damage, and damage type is changed to Electricity
*; Level 95
:Apprehend deals +95 106 damage, and damage type is changed to Electricity
*; Level 100
:Apprehend deals +100 112 damage, and damage type is changed to Electricity
}}
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| || || <b>Level 100</b> - Apprehend deals +48 150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 2 seconds (so it can be used again more quickly) || Uncommon || Chest , MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +10 36 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 10
:Apprehend deals +12 42 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 15
:Apprehend deals +14 48 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 20
:Apprehend deals +16 54 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 25
:Apprehend deals +18 60 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 30
:Apprehend deals +20 66 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 35
:Apprehend deals +22 72 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 40
:Apprehend deals +24 78 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 1 seconds (so it can be used again more quickly)
*; Level 45
:Apprehend deals +26 84 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 1 seconds (so it can be used again more quickly)
*; Level 50
:Apprehend deals +28 90 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 55
:Apprehend deals +30 96 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 60
:Apprehend deals +32 102 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 65
:Apprehend deals +34 108 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 70
:Apprehend deals +36 114 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 .5 seconds (so it can be used again more quickly)
*; Level 75
:Apprehend deals +38 120 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 .5 seconds (so it can be used again more quickly)
*; Level 80
:Apprehend deals +40 126 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1 .5 seconds (so it can be used again more quickly)
*; Level 85
:Apprehend deals +42 132 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
*; Level 90
:Apprehend deals +44 138 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 2 seconds (so it can be used again more quickly)
*; Level 95
:Apprehend deals +46 144 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 2 seconds (so it can be used again more quickly)
*; Level 100
:Apprehend deals +48 150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 2 seconds (so it can be used again more quickly)
}}
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