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Necromancy/Treasure Effects:By Slot

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<!-- Updated on November 17, 2022 from v374v421 -->==<!--start-->Necromancy Slot List==
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy Base |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Necromancy Base Damage +4050%; Summoned Skeletons deal +10%<br>direct damage || Uncommon || Head, MainHand|-* |100 || Life Steal restores 34 42 Health<br>|| Uncommon || Head, Ring|-* |100 || Deathgaze deals +118 158 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |100 || Wave of Darkness Damage +4456.0%<br>|| Uncommon || Head, MainHand|-* |100 || Wave of Darkness deals 228 300 Psychic damage over 12 seconds<br>|| Uncommon || Head, OffHand* |-|100 || Using Raise Zombie on an existing zombie increases its damage +48 60 for 5 minutes (this effect stacks with itself)<br>|| Uncommon || Head, MainHand* Summoned Skeletal Swordsmen have |-45% Max Rage, allowing them |100 || Provoke Undead restores 83 Health to use their stun attack more often <span style="color:red"><b>(DEPRECATEDyou (or Armor if Health is full)</b></span><br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20and causes your attacks to taunt +58% for 10 20 seconds<br>|| Uncommon || Head, MainHand|-* |100 || Heal Undead and Rebuild Undead restore +26 38 Health/Armor<br>|| Uncommon || Head, MainHand|-* Heart's Power has a 28|100 || Summoned Skeletal Archers and Mages deal +25% chance to not actually consume the heart(s) <span direct damage, but take +50% damage from nature attacks || Rare || Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="colorfont-size:redlarge">| <bh3>(DEPRECATED)OffHand</b></span><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Summoned Skeletal Archers and Mages Skeletons deal +1321% direct damage|| Uncommon || OffHand, but are instantly destroyed by ANY Nature Damage<br>Necklace|- <b><u>Chest</u></b><br>* Death's |100 || Death's Hold ignites the causes target, dealing 228 Fire to take +11.57% damage over 12 from Darkness for 15 seconds<br>|| Uncommon || OffHand|-* |100 || Spark of Death deals +49 34% damage and renders target 10% more vulnerable to Electricity damage taunts +460 || Uncommon || OffHand, Necklace|-|100 || Rebuild Undead Healing 87 || Uncommon || OffHand, Chest|-|100 || Rebuild Undead grants targets +20% Universal Damage Resistance for 30 6 seconds<br>|| Uncommon || OffHand, Hands* Life Steal reaps 35 additional health<br>|-* Deathgaze |100 || Wave of Darkness deals 300 Psychic damage over 12 seconds || Uncommon || OffHand, Head|-|100 || Summoned Skeletons have +84 damage 93 health and restores 83 armor to you<br>suffer -20% damage from Burst attacks || Uncommon || OffHand, Chest|-* Rebuild Undead Healing |100 || Summoned Skeletons have +71<br>* Using Raise Zombie on an existing zombie increases its 130 armor and suffer -20% damage from Burst attacks || Uncommon || OffHand, Feet|-|100 || Summoned Skeletons have +31149 armor and -20% for 60 seconds<br>Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet|-* Indirect Psychic Damage +40% when Necromancy |100 || Provoke Undead's Reuse Time is active<br>* Wave of Darkness deals -5 seconds and it boosts your minions' damage +83 damage and reuse timer is 48 for 10 seconds || Uncommon || OffHand, Necklace|-1 second<br>* Summoned Skeletons have |100 || Heal Undead boosts your next attack +50 health<br>117 if it is a Darkness attack || Uncommon || OffHand, Ring|}* Using Raise Zombie on an existing zombie raises its Max Health {| class="wikitable sortable" style="width:100%;margin:auto;"|+155 for 60 seconds (and heals +155)style="font-size:large" | <br>  <bh3><u>LegsHands</u></b><brh3>* Life Steal reaps 35 additional health<br>|-* Death's Hold Damage +98%<br>!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |100 || Spark of Death deals 180 Psychic +73 damage and renders target 10% more vulnerable to Electricity damage over 12 for 30 seconds<br>|| Uncommon || Hands, Chest|-* Rebuild Undead restores 110 health/armor to your undead after a |100 || Life Steal targets all enemies within 10 second delay<br>* Using Raise Zombie on an existing zombie increases its damage meters and steals +40 health, but reuse timer is +31% for 60 3 seconds<br>and Power cost is +27 || Uncommon || Hands* Indirect Psychic Damage +40% when Necromancy is active<br>|-* Wave of Darkness |100 || Deathgaze deals +83 119% damage and reuse timer is has +28 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-1 second<br>* Heal |100 || Rebuild Undead restores grants targets +20 and has a 25% chance to boost targets' mitigation +35 % Universal Damage Resistance for 8 6 seconds<br>|| Uncommon || Hands, OffHand|-* Summoned Skeletal Archers and Mages deal |100 || Wave of Darkness deals +20% direct 200 damageto sentient creatures || Uncommon || Hands, but take Feet|-|100 || Summoned Skeletons deal +50% 70 direct damage from any slashing|| Uncommon || Hands, piercing, or crushing attacks<br>Ring* Raised Zombies deal +21% damage<br>|-* Raised Zombies deal +39 damage and |100 || Summoned Skeletal Swordsmen taunt as if they did +2001050% more damage<br>|| Uncommon || Hands, Necklace|- <b><u>Hands</u></b><br>* Spark of Death |100 || Deathgaze deals +49 132 damage and renders target 10% more vulnerable to Electricity damage for 30 reuse timer is -3 seconds<br>|| Uncommon || Hands, Feet|-* Life Steal targets all enemies within 10 meters and steals |100 || Indirect Fire Damage +32 health30.0% || Rare || Hands, but reuse timer is +3 seconds and Power cost is +23<br>Necklace|-* Deathgaze deals |100 || Raised Zombies deal +9525% damage and has || Uncommon || Hands, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+20 Accuracy (which cancels out the Evasion that certain monsters have)style="font-size:large" | <brh3>* Rebuild Undead restores 55 Health to youMainHand<br/h3>* Wave of Darkness deals +160 damage to sentient creatures<br>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Necromancy Base Damage +50%; Summoned Skeletal Archers and Mages Skeletons deal +28 10% direct damage<br>|| Uncommon || MainHand, Head* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>|-* Deathgaze |100 || Life Steal deals +104 280 Psychic damage and reuse timer is -3 over 10 seconds<br>|| Uncommon || MainHand, Necklace|-* Indirect Fire |100 || Death's Hold Damage +40122.0% when Necromancy is active<br>|| Uncommon || MainHand, Legs|-* Raised Zombies deal |100 || Spark of Death Damage +2152.0% damage<br>|| Uncommon || MainHand, Feet|-|100 || Wave of Darkness Damage +56.0% || Uncommon || MainHand, Head|-<b><u>Feet</u></b><br>|100 || Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes || Uncommon || MainHand, Head* Death's Hold |-|100 || Provoke Undead causes target your minions to take deal +1446% damage from Slashing for 15 10 seconds<br>* Spark of Death Damage +40%<br>, but also take 175 damage over 10 seconds || Uncommon || MainHand, Feet|-* Wave of Darkness deals +160 damage |100 || Provoke Undead restores 83 Health to sentient creatures<br>* Summoned Skeletons have you (or Armor if Health is full) and causes your attacks to taunt +76 armor<br>58% for 20 seconds || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen have +108 armor<br>|-* Provoke |100 || Heal Undead and Rebuild Undead causes your minions to deal restore +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>38 Health/Armor || Uncommon || MainHand, Head* Deathgaze deals +104 damage and reuse timer is |-3 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>* |100 || Heal Undead restores +18 healthan additional 156 Health/armor Armor over 12 seconds and grants target undead +13 Mitigation from all attacks for 8 also hastens the current reuse timer of Rebuild Undead -5 seconds<br>|| Uncommon || MainHand, Legs* Raised Zombies |-|100 || Summoned Skeletons deal +20 24% direct damage and speed is , but take +10<br>50% more damage from cold attacks || Uncommon || MainHand, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><u>MainHand</uh3>Chest</b><brh3>* Necromancy Base Damage +40%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Life Steal deals 220 Psychic damage over 10 seconds<br>|-* |100 || Death's Hold Damage +98%<br>ignites the target, dealing 300 Fire damage over 12 seconds || Uncommon || Chest, Ring|-* |100 || Spark of Death Damage deals +4073 damage and renders target 10%<br>* Wave of Darkness Damage +44%<br>* Using Raise Zombie on an existing zombie increases its more vulnerable to Electricity damage +48 for 5 minutes (this effect stacks with itself)<br>30 seconds || Uncommon || Chest, Hands|-|100 || Life Steal reaps 43 additional health || Uncommon || Chest, Legs|-* Provoke Undead causes your minions to deal |100 || Deathgaze deals +25% 107 damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead and restores 52 Health 103 armor to you and causes your attacks to taunt || Uncommon || Chest, Ring|-|100 || Rebuild Undead Healing 87 || Uncommon || Chest, OffHand|-|100 || Using Raise Zombie on an existing zombie increases its damage +2039% for 10 60 seconds<br>|| Uncommon || Chest, Legs* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>|-* Heal Undead restores |100 || Indirect Psychic Damage +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>48.0% || Rare || Chest, Legs|-* Summoned Skeletons deal |100 || Wave of Darkness deals +18% direct 103 damageand reuse timer is -1 second || Uncommon || Chest, but take Legs|-|100 || Summoned Skeletons have +15093 health and suffer -20% more damage from any cold Burst attacks<br>|| Uncommon || Chest, OffHand|-|100 || Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) || Uncommon || Chest, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>OffHandRing</u></b><brh3>* Summoned Skeletons deal +17% direct damage<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |100 || Death's Hold causes ignites the target to take +9.5% , dealing 300 Fire damage from Darkness for 15 over 12 seconds<br>|| Uncommon || Ring, Chest|-|100 || Life Steal restores 42 Health || Uncommon || Ring, Head|-* Spark of Death |100 || Deathgaze deals +28% 107 damage and taunts +360<br>restores 103 armor to you || Uncommon || Ring, Chest* Rebuild Undead Healing +71<br>|-* Rebuild Undead restores 55 Health to you<br>* Wave |100 || Spark of Darkness Death deals 228 Psychic damage over 12 seconds<br>|| Uncommon || Ring, Legs|-|100 || Rebuild Undead restores 138 health/armor to your undead after a 10 second delay || Uncommon || Ring, Legs|-* |100 || Summoned Skeletons have deal +50 health<br>70 direct damage || Uncommon || Ring, Hands* Summoned Skeletons have +76 armor<br>|-* Summoned Skeletal Swordsmen have |100 || Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +108 armor<br>195) || Uncommon || Ring, Chest|-* |100 || Provoke Undead causes deals 72 damage to your minions to , who then deal +35 129 damage for 10 seconds<br>|| Uncommon || Ring, Feet|-* |100 || Heal Undead restores +24 Health/Armor and boosts your next attack +43 117 if it is a Darkness attack<br>|| Uncommon || Ring, OffHand|- <b><u>Necklace</u></b><br>* Summoned Skeletons deal |100 || Summoned Skeletons deal +1724% direct damage<br>* Life Steal deals 220 Psychic , but take +50% more damage over 10 seconds<br>from cold attacks || Uncommon || Ring, MainHand|}* Deathgaze deals +95{| class="wikitable sortable" style="width:100% damage and has ;margin:auto;"|+20 Accuracy (which cancels out the Evasion that certain monsters have)style="font-size:large" | <h3>Necklace<br/h3>* Death's Hold causes target to take |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Summoned Skeletons deal +1421% direct damage from Electricity for 15 seconds<br>|| Uncommon || Necklace, OffHand* Spark of Death |-|100 || Life Steal deals 280 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand|-|100 || Deathgaze deals +28119% damage and taunts has +360<br>* Rebuild Undead Power Cost 28 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands|-34<br>* Provoke Undead |100 || Death's Hold causes your minions target to deal take +35 18% damage from Electricity for 10 15 seconds<br>|| Uncommon || Necklace* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>|-* Indirect Fire Damage |100 || Spark of Death deals +4034% when Necromancy is active<br>* Summoned Skeletal Archers damage and Mages deal taunts +20% direct damage460 || Uncommon || Necklace, but take +50% damage from any slashing, piercing, or crushing attacksOffHand|-|100 || Rebuild Undead Power Cost -40<br/>Rebuild Undead Healing 34 || Rare || Necklace* Raised Zombies deal +39 |-|100 || Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage and taunt as if they did +200% more 48 for 10 seconds || Uncommon || Necklace, OffHand|-|100 || Summoned Skeletal Swordsmen taunt as if they did 1050% more damage<br>|| Uncommon || Necklace, Hands|-|100 || Indirect Fire Damage +30.0% || Rare || Necklace, Hands|-<b><u>Ring</u></b><br>* Death's Hold ignites the target|100 || Summoned Skeletal Archers and Mages deal +28% direct damage, dealing 228 Fire but take +25% damage over 12 seconds<br>from crushing attacks || Rare || Necklace, Legs* Life Steal restores 34 Health<br>|-* Deathgaze deals |100 || Raised Zombies deal +84 65 damage and restores 83 armor to you<br>taunt as if they did +200% more damage || Uncommon || Necklace, Legs* Spark of Death deals 180 Psychic damage over 12 seconds<br>|}* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Legs<br/h3>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Using Raise Zombie on an existing zombie raises its Max Health |100 || Life Steal reaps 43 additional health || Uncommon || Legs, Chest|-|100 || Death's Hold Damage +155 for 60 seconds (and heals +155)<br>* Provoke Undead 122.0% || Uncommon || Legs, MainHand|-|100 || Spark of Death deals 57 228 Psychic damage over 12 seconds || Uncommon || Legs, Ring|-|100 || Rebuild Undead restores 138 health/armor to your minionsundead after a 10 second delay || Uncommon || Legs, who then deal Ring|-|100 || Using Raise Zombie on an existing zombie increases its damage +50 damage 39% for 10 60 seconds<br>|| Uncommon || Legs, Chest|-* Heal Undead restores |100 || Indirect Psychic Damage +24 Health/Armor and boosts your next attack +43 if it is a 48.0% || Rare || Legs, Chest|-|100 || Wave of Darkness attack<br>* Summoned Skeletons deal deals +18% direct 103 damage, but take +150% more damage from any cold attacks<brand reuse timer is -1 second || Uncommon || Legs, Chest|-|100 || Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds || Uncommon || Legs, MainHand|-|100 || Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks || Rare || Legs, Necklace|-|100 || Raised Zombies deal +25% damage || Uncommon || Legs, Hands|-|100 || Raised Zombies deal +65 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Death's Hold causes target to take +18% damage from Slashing for 15 seconds || Uncommon || Feet|-|100 || Spark of Death Damage +52.0% || Uncommon || Feet, MainHand|-|100 || Wave of Darkness deals +200 damage to sentient creatures || Uncommon || Feet, Hands|-|100 || Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks || Uncommon || Feet, OffHand|-|100 || Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|100 || Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds || Uncommon || Feet, MainHand|-|100 || Deathgaze deals +132 damage and reuse timer is -3 seconds || Uncommon || Feet, Hands|-|100 || Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds || Uncommon || Feet, Ring|-|100 || Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds || Rare || Feet|-|100 || Raised Zombies deal +60 damage and speed is +10 || Rare || Feet|}
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