Changes

Jump to: navigation, search

Warden

784 bytes added, 13:48, 15 December 2023
{{Skill infobox
|title = Warden
|image = [[File:Warden_skillEmpty_Placeholder.png|300px]]
|caption = Skill in using the secret powers of the Wardens.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 80 90 <!-- List without bonus levels -->
|req = [[Beast Forms]] <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Barnaby]], [[Tangle]], [[Backfat]]
}}
== {{msg:BASEPAGENAME}} Overview==
Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.
=== In-Game Description ===
Skill in using the secret powers of the Wardens.
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70.
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
===== Sub-Skills: =====
* None
===== Secondary Skills: =====
* [[PigCow]], [[CowDeer]], [[DeerGiant Bat]], [[Giant BatPig]], [[Rabbit]], [[Spirit Fox]] - These [[Beast Forms]] are all well-augmented by the [[Warden]] skill. 
===== Related Skills: =====
* [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.
* [[Survival Instincts]] - This skill replaces [[Armor Patching]] for [[Beast Forms]], but has the advantage of needing no kits or other consumables.
 
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels:
:: Level 31
:;[[Rabbit]]
::Level 32
:;[[Spider]]
:: Level 32
== {{msg:BASEPAGENAME}} Mechanics ==
=== Warden Alerts ===
[[Warden]] members learn a [[Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests reward award Warden points, quest-giver favor, warden points, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for hours a full day, so [[Warden]]s you can do them when whenever you have timewant, and there is no forced start time like , unlike [[Druid]] Events.
Warden points can be used to purchase skill upgrades in the [[WardenSacred Grotto]], as well as a number of useful animal-related items from [[Milton]] events . Warden Alerts do not penalize you for declining to participate in an eventthem, however but a [[Warden]] must complete at least one Warden Alert per Moon Cycle or their [[Warden]] abilities will deactivate and require a ritual to reactivate. ('''Note''': This is the planned eventual behavior. At present, [[Warden]] abilities deactivation does not occur regardless of [[Warden]] event Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
===== Warden Alert Quests =====
<dpl>
=== Warden Reactivation Ritual ===
???The [[Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle. 
=== Equipment ===
...
172
edits

Navigation menu