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Treasure Effects

209 bytes removed, 18:28, 11 June 2015
m
Updated, I think the Strike A Nerve nerf was the only change though
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Sword Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
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}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Fire Magic Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
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}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Unarmed Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
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| || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} ||
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Psychology Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
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| || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 5 seconds ||
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| || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Staff Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
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}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
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}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Necromancy EffectsNecromacny</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
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}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Mentalism Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Archery Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
:Basic Shot attacks heal you for 20 health
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|-
| || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Shield Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Animal Handling Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Hammer Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Druid Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Ice Magic Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
| || || Shardblast resets the timer on Ice Armor (so it can be used again immediately) ||
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Cow Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Deer Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Pig Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
}}
|}
 
 
 
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
|+<div align="left"><h3>Spider Effects</h3></div>
! Prefix !! Suffix !! Tier 1 !! All Tiers
|-
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