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Game updates/2014-09-06

1,047 bytes added, 20:30, 29 September 2015
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===New Dungeon Extension===
The [[goblin dungeonGoblin Dungeon]] beneath Serbule Keep has been significantly expanded. The new areas are designed for a large group of level 30 players. By my spreadsheet's calculations it should take 6 level 30 players. I haven't actually tested it with a real group of players, so I have no idea how fair or survivable it is.
If the green halls seem too hard to complete, consider splitting up into two groups to complete the objectives in time.
This is one of the first dungeon experiences designed for a group larger than 3, and you'll see that I threw a bunch of ideas against the wall to see what sticks. I could REALLY use your feedback on it, if you're in the general level range!
 
===Bug Fixes===
 
* Redid the audio system to no longer use Unity‘s buggy streaming audio API. Music should be a lot less buggy and glitchy now.
(Unless new bugs and glitches got introduced in this update, of course.)
 
* The slash-commands for chatting in various channels (lg, In, /p) didn't broadcast the items you'd dragged into chat. They do now
* Showing items in nearby chat never worked; it does now.
 
* The private message commands (It, /r) did send items you'd dragged into chat, but they weren't shown for the sender, only the receiver, making people think they hadn‘t gone through
 
* Fixed targeting issues relating to Brain Bugs
 
* Fixed performance issue when selecting NPCs and when having certain abilities on your hotbar
* Fixed Al bugs with monsters that gave up too quickly
 
* Fixed armor appearance bugs
 
* Added a "cheat code" slash command in the tutorial dungeon. About halfway through a box pops up and tells you how to bail out of the tutorial if you're bored
 
* Fixed bugs with the selection hit-box of dead humanoids
[[Category:Game updates]]
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