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::- Bounceweed now has a new effect on these animals, increasing their animal-form top "travel speed".::- The particle on the animal form's footsteps while traveling is a placeholder.::- Not all animal forms have a travel mode yet; others' travel methods are coming soon!
::- [[Sanja ]] in Kur teaches wolf players to enter travel mode. This requires [[Werewolf ]] level 40.::- The werewolf Hunting Speed abilities (1 through 3) are no longer sidebar abilities. They are now Riding abliitiesabilities, meaning that you should place them on your ablity ability bar while "riding yourself" as a wolf. They are still unlocked via the werewolf altar as before.
::- [[Silvia ]] in [[Sun Vale ]] teaches deer players to enter travel mode.::- [[Silvia ]] also teaches Bounding Speed, a deer-only [[Riding ]] ability.
::- Both [[Raul ]] and the [[Suspicious Cow ]] train player cows how to enter travel mode. This requires Cow 25 and Comfortable favor.::- Both [[Raul ]] and the [[Suspicious Cow ]] train Cud Speed, a cow-only [[Riding ]] ability.
::- [[Norbert ]] trains player pigs how to enter travel mode. ::- [[Norbert ]] teaches Porcine Speed, a pig-only [[Riding ]] ability.
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==Update Notes: June 10, 2022==
Welcome to our 364th update! This one is <i>'''jammed</i> ''' full of new features and bug fixes. Let's take a look!
===Animal Travel Mode===
Since our recent addition of mounts, animal-form players have been asking for their own mounts. But some types of animals should really be able to travel on their own! In this update, we've given those quadrupeds a new "travel mode" which makes them behave as their own horse.
Once a player meets the requirements, they can learn the appropriate technique from a trainer. After that, the Mount UI will appear (even if they don't have a horse in their stable), and they can "mount up" while in that animal form. This also lets these characters equip a saddlebag, if they have one. They can also earn [[Riding ]] XP by "riding themselves." Don't think too hard about it.
A couple things to note:
===Werewolf===
===Deer===
===Cow===
===Pig===
===Archery Changes===
[[Archery ]] is a combat skill that can be learned early. It's not the easiest skill to get into (as you must either learn to make your own arrows or buy them), but the intent is that the skill rewards the extra effort: it has strong damage plus a lot of battlefield control (e.g. stun/mezz/movement). Archery was a very popular skill in alpha, but fell off in popularity over time. The skill had only a couple of great skill pairings, and its treasure hasn't been as exciting as some newer skills' offerings.
In order to make Archery more appealing, we've kept the existing builds and skill pairings intact, and added a bunch more treasure effects. Some of the new effects synergize with older Archery treasure effects. Others were added to make the skill a better companion to other high-damage skills. We've also fixed some bugs in the skill's high-level treasure effects.
Internally, we renamed Basic Shot to Blitz Shot, and deleted the old version of Blitz Shot. So if you were using Basic Shot before, you'll now see Blitz Shot on your ability bar. If you were using Blitz Shot before, there will be an empty spot on your ability bar... just put Blitz Shot back into the slot, and you're good to go.
But note: there's two new tiers of Blitz Shot! Previously there were 7 tiers (ranging from level 1 to 80). We've added two more tiers, for a total of 9. This way players get a new tier of Blitz Shot every 10 levels or so. The only down side is that if you're high-level in Archery, you'll need to learn these new tiers. They are trained by [[Floxie ]] in the [[Fae Realm]]. This also affects Faebows: you'll need to learn the newest tiers of Blitz Shot before you can use "Blitz Shot (Energy Bow)".
Also note: as a minor side-effect, the level requirement for Long Shot 1 was changed from level 12 to 13. This will only matter if you happen to be exactly level 12 in archery: in that case, you've already learned Aimed Shot 1 prior to this update. Your character will still know the ability, but you won't be able to use it again until you reach level 13.
::- Ability change: Hook Shot base damage increased slightly at all tiers.
===[[Cow ]] Changes===
::- Chew Cud, Moo of Calm, Stampede: these abilities can be used while stunned.
::- Changed treasure: "Stampede boosts your Slashing/Crushing/Piercing Mitigation vs. Elites +8 for 30 seconds (stacks up to 5 times)" => +16
::- New treasure: (Necklace) "Stampede deals +1050% damage if used while you are stunned"
===[[Psychology ]] Changes===
::- Ability change: Soothe: all tiers have higher base damage; reuse timer changed from 15s to 13s; Power cost increased
::- Ability change: Cause Terror: all tiers have higher base damage
::- Changed treasure: "Cause Terror Damage +214" => "Cause Terror deals +214 damage and restores 46 Health to you"
===[[Staff ]] Changes===
::- Blocking Stance: Reduced bonus mitigation vs. elites by 50%. Thus Blocking Stance 1 now mitigates +5 and +5 more vs. elites; previously it mitigated +5 and +10 more vs. elites.
::- Changed treasure: "Deflective Spin restores 82 Health instantly and provides +58 Mitigation from all Elite attacks for 15 seconds" => restores 82 health and provides +37 mitigation from all Elite attacks for 10 seconds
::- Changed treasure: "Deflective Spin costs -11 Power and mitigates +13 damage from each attack for 15 seconds" => "Deflective Spin damage +100. Targets' next attack deals -10% damage"
===[[Shield ]] Changes===
::- Shield: "While Bulwark Mode is enabled you recover X Power per second" -> "While Bulwark Mode is enabled, abilities cost -X Power to use"
::- Shield: "Elemental Ward mitigates +40 elemental damage (Fire, Cold, and Electricity) for 30 seconds" => "Elemental Ward mitigates +40 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +40 more"
::- "Take the Lead boosts your sprint speed by an additional +5 and you recover 48 Power after a 15 second delay" => "Take the Lead boosts your movement speed +3 and you recover 58 Power after a 15 second delay"
===[[Ice Magic ]] Changes===
::- Ice Armor: now has reduced mitigation vs. elites. (Was 27 and 54 more vs. Elites; is now 27 and 27 more vs. Elites)
::- New treasure: (Chest, Hands) "Blizzard Damage +150 and you gain Elite Resistance +10% for 20 seconds"
===Other Balance Changes/Fixes===
::- [[Animal Handling]]: treasure effect "Animal Handling pets recover +X Armor every five seconds" now actually recovers the armor.::- [[Bard]]: Fixed bugs that allowed abusable "stacking" of bard song healing.
::- Bard: Added damage type (trauma) to Song of Discord description.
::- [[Fairy Magic]]: The treasure mod 'Fae Conduit's Power cost is -X and reuse timer is -Y seconds' now actually reduces the reuse time.::- [[First Aid]]: Reset time changed from 30s to 20s for Treat Disease [1-4], Set Broken Bone, Moss Bone Repair, and Soberize.::- [[Rabbit]]: effects that change Bun-Fu Blast and Bun-Fu Strike damage to cold will no longer revert the damage type later on.::- [[Unarmed]]: New treasure effect: (Hands): "Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you."
::- All metal armor has been rebalanced to give slightly less Max Armor and slightly less Armor recovery from combat refresh. In exchange, it now has modest Power recovery from combat refresh.
::- Pulling a target toward you (with E.G. Hook Shot) will no longer fling the target off into the distance if you are standing on top of one another.
::- After zoning, pets will now have the correct state selected in the UI instead of always Follow.
::- The werewolf altar buffs to increase physical mitigation have been changed into percentage-based vulnerability buffs.
::- [[Transmutation ]] costs will be reduced for the next month for Archery, Cow, Staff, Psychology, Shield, and Ice Magic skills
===Boss Encounter Revisions===
Some high-level boss encounters have been tweaked as follows:
====Gazluk Healing Suit Tester:====::- The healing crystals now have a much more pronounced effect on the boss's regeneration. When all 8 crystals are up, he recovers 100% of missing health every 5 seconds.::- Healing Crystals now have 8000 max health each instead of 125.::- Destroyed crystals respawn more quickly.::- Nearby "Healing Suit Technicians" are now Elite. ===Gazluk Clutchmaster:===::- More eggs spawn at the beginning of the encounter.::- Eggs have more health (but still not all that much).::- When eggs hatch, they now spawn an Elite urak that wanders.::- Eggs respawn more quickly.
===Productivity Expert=Gazluk Clutchmaster:====:- More eggs spawn at the beginning of the encounter.:- The expert's assistants are Eggs have more health (but still not all that much).:- When eggs hatch, they now spawn an Elite, and urak that wanders.:- Eggs respawn more numerousquickly.
===Arkura=Productivity Expert:====::- Arkura has been upgraded from a named The expert's assistants are now Elite to a Sub-Boss, with commensurate bonuses to health, damage, and annual compensation.::- Some of Arkura's skeleton minions have been replaced by (elite) Mutterer Cabalists.::- Arkura and her minions have exceptional help-shouting capabilitymore numerous.
===Shower Slime=Arkura:====:- Arkura has been upgraded from a named Elite to a Sub-Boss, with commensurate bonuses to health, damage, and annual compensation.:- Some of Arkura's skeleton minions have been replaced by (elite) Mutterer Cabalists.:- Has more health Arkura and lots more regenerationher minions have exceptional help-shouting capability.
===Zukelmux the Intransigent=Shower Slime:====::- Zukelmux's summoned backup are now EliteHas more health and lots more regeneration.
===Beakhorse=Zukelmux the Intransigent:====::- Beakhorse is a bit more powerful (especially the beak)Zukelmux's summoned backup are now Elite.
===Captain Evergloam's Bridge=Beakhorse:====::- The captain and her crew have all been promoted one or two tiers of potency. This makes Captain Evergloam an Epic Boss.::- This does not change their loot, because their loot was already epic-tier for some reasonBeakhorse is a bit more powerful (especially the beak).
===Coldfeather=Captain Evergloam's Bridge:====:- The captain and her crew have all been promoted one or two tiers of potency. This makes Captain Evergloam an Epic Boss.:- Security crystals have more health (but remain extremely vulnerable to knockback)This does not change their loot, because their loot was already epic-tier for some reason.
===Hotfeather=Coldfeather:====::- Hotfeather has Security crystals have more health and offensive power.::- Hotfeather and friends have larger help-shout radii(but remain extremely vulnerable to knockback).
===Dalvos's Astral Projection=Hotfeather:====:- Hotfeather has more health and offensive power.:- Summoned assistants are more powerful Hotfeather and numerousfriends have larger help-shout radii.
===Chet Thunder=Dalvos's Astral Projection:====::- Chet Thunder is strongerSummoned assistants are more powerful and numerous.
===Gue and Wormback=Chet Thunder:====::- Both have been promoted from Elites to Basic BossesChet Thunder is stronger.
===Eeaeiikik =Gue and FunguileWormback:====::- Eeaeiikik has Both have been promoted from Elite Elites to Basic Boss.::- Funguile is a bit strongerBosses.
===Everhorn =Eeaeiikik and ShockybugFunguile:====::- Both have Eeaeiikik has been promoted from Elites Elite to Basic BossesBoss.:- Funguile is a bit stronger.
===Vemuta's Area=Everhorn and Shockybug:====::- Vemuta has Both have been promoted from Elites to Basic Boss to Epic Boss.::- Some of the myconian students in each teaching cluster are now elites. (Randomly picked, with higher chances of elites in Vemuta's clusterBosses.)
===Imarak=Vemuta's Area:====::- Imarak Vemuta has been promoted from Basic Boss to Epic Boss.::- Imarak's adds Some of the myconian students in each teaching cluster are a bit strongernow elites.::- Young mantises (Randomly picked, with higher chances of elites in general are strongerVemuta's cluster.)
===Guzyerp=Imarak:====::- Guzyerp Imarak has been promoted from Basic Boss to Epic Boss, with commensurate loot improvements.::- Nearby bears Imarak's adds are a bit tougherstronger.:- Young mantises in general are stronger.
===Peacemaster Guztok=Guzyerp:====:- Guzyerp has been promoted to Epic Boss, with commensurate loot improvements.:- Guztok's hobgoblins Nearby bears are a bit tougher in general.::- Guztok is more epic.::- Guztok now calls for Elite backup after taking a little damage.
====Peacemaster Guztok:====
:- Guztok's hobgoblins are a bit tougher in general.
:- Guztok is more epic.
:- Guztok now calls for Elite backup after taking a little damage.
===Deathcore Penalty===
There is a new "Discord Integration" tab in Preferences where players can decide what info is displayed about them in Discord (while they are playing the game): their character name, guild name, and/or general location. The default setting is to not display any info in Discord, so if you're not interested in this feature you can just ignore it.
There's also a new chat command <bkbd>/discord</bkbd> to quickly join the official Project: Gorgon Discord server!
::- Fixed bug that sometimes caused "FAVOR LEVEL UP!" to stick around forever.
::- Fixed bug that would break the chat window with some unclosed tags, E.G. by typing "<a href="
===Entity Appearance Range (Visual Optimization)===
While this option was experimental, it was always set to 100 meters (unless you used the AppearanceRange special setting to change it). The default range is still 100 meters for most graphics settings, but if you're using "Amazing" or "Ultra" graphics settings, it now defaults to 200 meters. Note that this is more expensive than before, so if you're using Amazing or Ultra graphics, your framerate may be reduced from the last update! You can easily return to the FPS you had before, though: just set the "Maximum Entity Simulation Distance" slider to 100.
For super-powered computers: if you want to be able to see entities more than 400 meters away, you can use the new special setting '''InfiniteEntitySimulation'''. Adding this to your Special Settings window will cause all entities to be simulated regardless of distance from you. (This is equivalent to turning off "Experimental Optimizations" prior to this update.) Note that this will tank your framerate unless your machine is quite powerful! To stop using infinite range, remove this setting from the Special Settings window, save settings, then restart the game.
Note: the AppearanceRange special setting no longer does anything. It can be removed from your Special Settings list.
::- Fixed some Exceptions that could cause memory leaks if an appearance fails to load.
::- Visually re-equip all weapons when a character leaves combat. Weapons will appear/disappear during combat to account for certain attacks (you can't pull a bow string back with your sword in hand, for instance), but they would often remain permanently invisible. They should now reset after combat.
::- [[Phrenology ]] recipes no longer perform the "sit" animation.
::- Sped up some hammer animations, so the attacks land quicker.
::- Sped up "Fight Me You Fools" animation.
::- Revamped [[Animal Handling ]] animations.
::- Revamped "ouch" animation (which plays when taking DoT).
::- Sped up Armor Patch & [[First Aid ]] abilities, so their effects trigger sooner in the animation.
::- Effects with particles that don't last the entire duration will no longer re-show their particles after the initial display; previously they would display again every time a character's appearance changed, for example when you equipped a new piece of gear or mounted your horse.
::- Added particles to most teleport recipes.
::- Spirit foxes no longer float above the ground.
::- Improved appearance loading, which should reduce lag in Serbule related to the merchants loading in.
::- The '''MaxAppearanceLoads ''' special setting now controls more of the appearance-loading code path, meaning that it has more effect. If you use this setting, you may want to remove it or change its value after this update, as the old values are probably not optimal for you anymore!
::- We now properly account for ingredient durability when crafting. If an item does not meet the ingredient durability requirement, it cannot be used. For example, you cannot use a Firkin with 10% durability remaining to make a cheese that requires 15% durability.
::- When summoning an ingredient, durability is now taken into account (when applicable). The lowest-durability item that still meets the ingredient requirement will be summoned first. If no items in storage meet the durability requirement, items with remaining durabilities disabilities lower than the requirement will be summoned. For example, if you have no Firkins with 15%+ durability, any Firkins with <15% durability will be summoned.
::- Stackable items can now be sent to mystic saddlebags even when the saddlebag inventory is full (as long as the item in question has enough room left in its stack)
::- There is a new NPC in [[Serbule Hills]]. [[Cleo Conyer ]] is a newbie vendor in the Tapestry Inn. Cleo has one Favor quest at the moment.::- [[Yurra ]] the hag now shows up in front of the Serbule Hills newbie exit to give direction to newbies who escape the island via the caves.::- [[Kalaba]]'s quests now correctly reference "Crude Phlogiston" instead of "Rough Phlogiston".::- The [[Serbule ]] stage now counts toward the Halloween event, "Staged Death".
::- Fae Navy Shield now counts towards the Cell Matrix Repair requirement.
::- Some quests in the log that were missing NPC names now have them.
::- Fixed a problem with werewolf buffs expiring before the next full moon.
::- Fixed a bug on the item info panel: the list of vendors for an item is supposed to prioritize vendors in the current area, but didn't actually put them at the top of the list as intended.
::- Reduced barter price for Pitch Black Dyes on [[Orran ]] to 15 Crafter's Guild Tokens (previously 20).
::- Added Orcish Steel and Orichalcum to the list of Orran barters.
::- Added The [[Fungal Fortress ]] to the Civil Service event.::- The Hardcore Altar in [[Gazluk ]] now buffs +10% Max Health and damage (up from +5%)
'''[[Game updates|Click here to return to the Game Updates page.]]'''
[[Category:Game updates]]