User:BetaNotus

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      Code reference

      Damage Types

      Physical

      icon_2130.png Slashing is a common physical damage type, often used by both combat skill abilities and creatures. Sword and Knife Fighting have many abilities that deal Slashing damage. Canines, Felines, and Rodents tend to use Slashing attacks.
      icon_3310.png Piercing is a common physical damage type, often used by both combat skill abilities and creatures. Archery, Staff, and Knife Fighting have abilities that deal Piercing damage. Humanoid species like Rakshasa, and some Dinosaurs tend to use Piercing attacks.
      icon_3017.png Crushing is a common physical damage type, often used by both combat skill abilities and creatures. Staff, Hammer, Cow, and Unarmed have many abilities that deal Crushing damage. Canines, Giants, and Ruminants tend to deal Crushing damage.

      Elemental

      icon_3434.png Fire is a type of elemental damage commonly seen in combat skills, although some creatures posses Fire attacks. Fire Magic and Priest have abilities that deal Fire damage. Elementals,Crone-Kin, and humanoid mages tend to use Fire attacks.
      icon_3491.png Cold is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have Cold attacks. Ice Magic and Fire Magic have abilities that deal Cold damage. Fungoids and Elementals tend to use Cold attacks.
      icon_3070.png Electricity is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. Hammer, Mentalism, and Necromancy have abilities that deal Electricity damage. Dinosaurs and Elementals sometimes use Electricity attacks.

      Internal

      icon_2105.png Trauma is a common internal damage type, often used by both combat skill abilities and creatures. Sword, Bard, and Psychology have abilities that deal Trauma damage. Plants and Arthropods tend to use Trauma attacks.
      icon_3401.png Poison is a type of internal damage, more common to creature attacks than combat skill abilities. Battle Chemistry, Druid, and Knife Fighting have abilities that deal Poison damage. Aberrations, Arthropods, and Plants tend to use Poison attacks.
      icon_3541.png Psychic is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. Psychology, Priest, and Mentalism have abilities that deal Psychic damage. Arthropods tend to use Psychic attacks.

      Other

      icon_3402.png Acid is an unusual type of damage. Battle Chemistry has abilities that deal Acid damage. Fungoids, Arthropods, Fish and Snails, and Aberrations tend to use Acid attacks.
      icon_3307.png Nature is a wild type of damage, tamed by only a few combat skills. Druid, Cow, and Giant Bat have abilities that deal Nature damage. Plants and Elementals tend to use Nature attacks.
      icon_3402.png Sonic is an unusual type of damage. Bard and Giant Bat have abilities that deal Sonic damage. No creatures use Sonic attacks.
      icon_3429.png Darkness is an unusual type of damage rarely seen in the light of day. Necromancy has abilities that deal Darkness damage. Crone-Kins and Incorporeal Creatures tend to use Darkness attacks.
      icon_3726.png Supernatural is not yet implemented in any attacks.
      icon_3733.png Divine is not yet implemented in any attacks.
      icon_2131.png Demonic is not yet implemented in any attacks.

      Test

      Long quote reference

      No need to commence with prostration and supplication. I am dying.

      The Broken Glowing Sphere is a Himamanav Deity which once ruled over the middle level of the Yeti Cave. Although it claims to be dying, it is still able to summon magical items and perform teleports.

      No need to commence with prostration and supplication. I am dying.

      Huh. What are you dying of?

      I was thrown from a high place by a foolish Himamanav who wishes to be treated as a god. I am damaged. I estimate remaining life at 291 years -- a blink of an eye. The Himamanav should not worship me. They are other, more permanent gods. But not Urraghur: he's just a jerk.

      I'm not a Himamanav.

      Oh. Well it would be very evil of you to kill Urraghur, outsider. Just because he is a plague upon our people, a worthless speck... no I would never condone murdering any Himamanav. Although since I am dying, I could hardly stop you...

      Uh huh. And this Urg-whatever guy, where is he?

      At the top of the nearby hill. He stands in my place, demanding worship.

      Got it. Well, I'll go talk to him.

      He will simply attack you on sight.

      Okay, that's fine too. Bye.

      Upon murdering Urraghur.

      I am dying. Urraghur has destroyed my ancient place of honor and...

      Yeah, yeah. He's dead now. All done.

      Outsider, you have done a great evil to the Himamanav. I shall punish you by making you carry these heavy magic items.

      Huh. Okay. Thanks.

      Now perhaps it is time for you to go. I can teleport you to the surface, if you are ready.

      Sure, get me out of this cave!
      (You are returned to the entrance of the dungeon).
      No, I'm still exploring. Thanks, though.

      Monster Check

      - Aberration -G
      - Arthropod - G
      - Bear and Bugbear -G
      - Canine -G
      - Dwarf -G
      - Feline -G
      - Construct - G
      - Crone-Kin - G
      - Demon - G
      - Dinosaur -G
      - Elemental -G
      - Elven - G
      - Fae -G
      - Fish and Snail -G
      - Fungoid - G
      - Giant - G
      - Goblin - G
      - Human -G
      - Incorporeal Creature- G
      - Orc - G
      - Plant - G
      - Rakshasa - G
      - Reptile - G
      - Rodent -G
      - Ruminant - G
      - Undead -G
      - Non-Ruminant Ungulate- G

      Complete Barter List