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| See also: [[Necromancy/Treasure Effects:By Ability]] | | See also: [[Necromancy/Treasure Effects:By Ability]] |
− | <!-- Updated on February 05, 2022 from v357 --> | + | <!-- Updated on November 17, 2022 from v374 --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
Line 696: |
Line 696: |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 80</b> - Rebuild Undead Power Cost -35 || Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 80</b> - Rebuild Undead Power Cost -34 || Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Rebuild Undead Power Cost -3 | | :Rebuild Undead Power Cost -3 |
Line 728: |
Line 728: |
| :Rebuild Undead Power Cost -32 | | :Rebuild Undead Power Cost -32 |
| *; Level 80 | | *; Level 80 |
− | :Rebuild Undead Power Cost -35 | + | :Rebuild Undead Power Cost -34 |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 80</b> - Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 80</b> - Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
− | :Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds |
| *; Level 10 | | *; Level 10 |
− | :Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds |
| *; Level 15 | | *; Level 15 |
− | :Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds |
| *; Level 20 | | *; Level 20 |
− | :Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds |
| *; Level 25 | | *; Level 25 |
− | :Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds |
| *; Level 30 | | *; Level 30 |
− | :Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds |
| *; Level 35 | | *; Level 35 |
− | :Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds |
| *; Level 40 | | *; Level 40 |
− | :Using Raise Zombie on an existing zombie increases its damage +18% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +15% for 60 seconds |
| *; Level 45 | | *; Level 45 |
− | :Using Raise Zombie on an existing zombie increases its damage +20% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds |
| *; Level 50 | | *; Level 50 |
− | :Using Raise Zombie on an existing zombie increases its damage +22% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +19% for 60 seconds |
| *; Level 55 | | *; Level 55 |
− | :Using Raise Zombie on an existing zombie increases its damage +24% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds |
| *; Level 60 | | *; Level 60 |
− | :Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds |
| *; Level 65 | | *; Level 65 |
− | :Using Raise Zombie on an existing zombie increases its damage +28% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +25% for 60 seconds |
| *; Level 70 | | *; Level 70 |
− | :Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +27% for 60 seconds |
| *; Level 75 | | *; Level 75 |
− | :Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds |
| *; Level 80 | | *; Level 80 |
− | :Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds | + | :Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds |
| }} | | }} |
| |- | | |- |
Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
Necromancer's |
of Necromancy |
Level 80 - Necromancy Base Damage +40% |
Head, MainHand |
Click Expand to reveal
- Necromancy Damage +5
- Necromancy Base Damage +10%
- Necromancy Base Damage +15%
- Necromancy Base Damage +20%
- Necromancy Base Damage +25%
- Necromancy Base Damage +30%
- Necromancy Base Damage +35%
- Necromancy Base Damage +40%
|
Lifecrusher's |
of Burning Corpse-Hands |
Level 80 - Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds |
Chest, Ring |
Click Expand to reveal
- Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
|
|
of Electric Doom |
Level 80 - Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds |
Chest, Hands |
Click Expand to reveal
- Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
|
|
of Skeletal Minions |
Level 80 - Summoned Skeletons deal +17% direct damage |
OffHand, Necklace |
Click Expand to reveal
- Summoned Skeletons deal +3% direct damage
- Summoned Skeletons deal +5% direct damage
- Summoned Skeletons deal +7% direct damage
- Summoned Skeletons deal +9% direct damage
- Summoned Skeletons deal +11% direct damage
- Summoned Skeletons deal +13% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +17% direct damage
|
|
of Stolen Life |
Level 80 - Life Steal restores 34 Health |
Head, Ring |
Click Expand to reveal
- Life Steal restores 4 Health
- Life Steal restores 6 Health
- Life Steal restores 8 Health
- Life Steal restores 10 Health
- Life Steal restores 12 Health
- Life Steal restores 14 Health
- Life Steal restores 16 Health
- Life Steal restores 18 Health
- Life Steal restores 20 Health
- Life Steal restores 22 Health
- Life Steal restores 24 Health
- Life Steal restores 26 Health
- Life Steal restores 28 Health
- Life Steal restores 30 Health
- Life Steal restores 32 Health
- Life Steal restores 34 Health
|
Crowd Reaper's |
of Crowd Reaping |
Level 80 - Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23 |
Hands |
Click Expand to reveal
- Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
- Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
- Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
- Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
- Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
- Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
- Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
- Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
- Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
- Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
- Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
- Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
- Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
- Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
- Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
- Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
|
Lifestealer's |
of Life Stealing |
Level 80 - Life Steal reaps 35 additional health |
Legs, Chest |
Click Expand to reveal
- Life Steal reaps 5 additional health
- Life Steal reaps 7 additional health
- Life Steal reaps 9 additional health
- Life Steal reaps 11 additional health
- Life Steal reaps 13 additional health
- Life Steal reaps 15 additional health
- Life Steal reaps 17 additional health
- Life Steal reaps 19 additional health
- Life Steal reaps 21 additional health
- Life Steal reaps 23 additional health
- Life Steal reaps 25 additional health
- Life Steal reaps 27 additional health
- Life Steal reaps 29 additional health
- Life Steal reaps 31 additional health
- Life Steal reaps 33 additional health
- Life Steal reaps 35 additional health
|
|
|
Level 80 - Life Steal deals 220 Psychic damage over 10 seconds |
Necklace, MainHand |
Click Expand to reveal
- Life Steal deals 50 Psychic damage over 10 seconds
- Life Steal deals 60 Psychic damage over 10 seconds
- Life Steal deals 70 Psychic damage over 10 seconds
- Life Steal deals 80 Psychic damage over 10 seconds
- Life Steal deals 90 Psychic damage over 10 seconds
- Life Steal deals 100 Psychic damage over 10 seconds
- Life Steal deals 110 Psychic damage over 10 seconds
- Life Steal deals 120 Psychic damage over 10 seconds
- Life Steal deals 130 Psychic damage over 10 seconds
- Life Steal deals 140 Psychic damage over 10 seconds
- Life Steal deals 150 Psychic damage over 10 seconds
- Life Steal deals 160 Psychic damage over 10 seconds
- Life Steal deals 175 Psychic damage over 10 seconds
- Life Steal deals 190 Psychic damage over 10 seconds
- Life Steal deals 205 Psychic damage over 10 seconds
- Life Steal deals 220 Psychic damage over 10 seconds
|
|
of Death Gazing |
Level 80 - Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have) |
Hands, Necklace |
Click Expand to reveal
- Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +20% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +53% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
|
|
of Tough Gazes |
Level 80 - Deathgaze deals +84 damage and restores 83 armor to you |
Chest, Ring |
Click Expand to reveal
- Deathgaze deals +5 damage and restores 8 armor to you
- Deathgaze deals +10 damage and restores 13 armor to you
- Deathgaze deals +15 damage and restores 18 armor to you
- Deathgaze deals +20 damage and restores 23 armor to you
- Deathgaze deals +25 damage and restores 28 armor to you
- Deathgaze deals +30 damage and restores 33 armor to you
- Deathgaze deals +35 damage and restores 38 armor to you
- Deathgaze deals +40 damage and restores 43 armor to you
- Deathgaze deals +45 damage and restores 48 armor to you
- Deathgaze deals +50 damage and restores 53 armor to you
- Deathgaze deals +55 damage and restores 58 armor to you
- Deathgaze deals +60 damage and restores 63 armor to you
- Deathgaze deals +66 damage and restores 68 armor to you
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +78 damage and restores 78 armor to you
- Deathgaze deals +84 damage and restores 83 armor to you
|
|
of Hasty Fears |
Level 80 - Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds |
Head |
Click Expand to reveal
- Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
- Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
- Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
|
|
of Reaching Dead |
Level 80 - Death's Hold Damage +98% |
Legs, MainHand |
Click Expand to reveal
- Death's Hold Damage +8%
- Death's Hold Damage +14%
- Death's Hold Damage +20%
- Death's Hold Damage +26%
- Death's Hold Damage +32%
- Death's Hold Damage +38%
- Death's Hold Damage +44%
- Death's Hold Damage +50%
- Death's Hold Damage +56%
- Death's Hold Damage +62%
- Death's Hold Damage +68%
- Death's Hold Damage +74%
- Death's Hold Damage +80%
- Death's Hold Damage +86%
- Death's Hold Damage +92%
- Death's Hold Damage +98%
|
|
|
Level 80 - Death's Hold causes target to take +14% damage from Slashing for 15 seconds |
Feet |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6% damage from Slashing for 15 seconds
- Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7% damage from Slashing for 15 seconds
- Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8% damage from Slashing for 15 seconds
- Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9% damage from Slashing for 15 seconds
- Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10% damage from Slashing for 15 seconds
- Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
- Death's Hold causes target to take +11% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +13% damage from Slashing for 15 seconds
- Death's Hold causes target to take +14% damage from Slashing for 15 seconds
|
|
|
Level 80 - Death's Hold causes target to take +14% damage from Electricity for 15 seconds |
Necklace |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6% damage from Electricity for 15 seconds
- Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7% damage from Electricity for 15 seconds
- Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8% damage from Electricity for 15 seconds
- Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9% damage from Electricity for 15 seconds
- Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10% damage from Electricity for 15 seconds
- Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
- Death's Hold causes target to take +11% damage from Electricity for 15 seconds
- Death's Hold causes target to take +12% damage from Electricity for 15 seconds
- Death's Hold causes target to take +13% damage from Electricity for 15 seconds
- Death's Hold causes target to take +14% damage from Electricity for 15 seconds
|
|
|
Level 80 - Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds |
OffHand |
Click Expand to reveal
- Death's Hold causes target to take +5% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.6% damage from Darkness for 15 seconds
- Death's Hold causes target to take +5.9% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.2% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.5% damage from Darkness for 15 seconds
- Death's Hold causes target to take +6.8% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.1% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.4% damage from Darkness for 15 seconds
- Death's Hold causes target to take +7.7% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.3% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
- Death's Hold causes target to take +8.9% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.2% damage from Darkness for 15 seconds
- Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
|
|
of Deathsparks |
Level 80 - Spark of Death Damage +40% |
MainHand, Feet |
Click Expand to reveal
- Spark of Death Damage +6%
- Spark of Death Damage +8%
- Spark of Death Damage +10%
- Spark of Death Damage +12%
- Spark of Death Damage +14%
- Spark of Death Damage +16%
- Spark of Death Damage +18%
- Spark of Death Damage +20%
- Spark of Death Damage +22%
- Spark of Death Damage +24%
- Spark of Death Damage +26%
- Spark of Death Damage +28%
- Spark of Death Damage +31%
- Spark of Death Damage +34%
- Spark of Death Damage +37%
- Spark of Death Damage +40%
|
|
of Deathsparks |
Level 80 - Spark of Death deals 180 Psychic damage over 12 seconds |
Legs, Ring |
Click Expand to reveal
- Spark of Death deals 30 Psychic damage over 12 seconds
- Spark of Death deals 36 Psychic damage over 12 seconds
- Spark of Death deals 42 Psychic damage over 12 seconds
- Spark of Death deals 48 Psychic damage over 12 seconds
- Spark of Death deals 54 Psychic damage over 12 seconds
- Spark of Death deals 60 Psychic damage over 12 seconds
- Spark of Death deals 72 Psychic damage over 12 seconds
- Spark of Death deals 84 Psychic damage over 12 seconds
- Spark of Death deals 96 Psychic damage over 12 seconds
- Spark of Death deals 108 Psychic damage over 12 seconds
- Spark of Death deals 120 Psychic damage over 12 seconds
- Spark of Death deals 132 Psychic damage over 12 seconds
- Spark of Death deals 144 Psychic damage over 12 seconds
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals 168 Psychic damage over 12 seconds
- Spark of Death deals 180 Psychic damage over 12 seconds
|
|
of Tauntsparks |
Level 80 - Spark of Death deals +28% damage and taunts +360 |
OffHand, Necklace |
Click Expand to reveal
- Spark of Death deals +7% damage and taunts +50
- Spark of Death deals +10% damage and taunts +90
- Spark of Death deals +13% damage and taunts +130
- Spark of Death deals +16% damage and taunts +170
- Spark of Death deals +19% damage and taunts +210
- Spark of Death deals +22% damage and taunts +260
- Spark of Death deals +25% damage and taunts +310
- Spark of Death deals +28% damage and taunts +360
|
Chirurgeon's |
|
Level 80 - Rebuild Undead Healing +71 |
Chest, OffHand |
Click Expand to reveal
- Rebuild Undead Healing +11
- Rebuild Undead Healing +15
- Rebuild Undead Healing +19
- Rebuild Undead Healing +23
- Rebuild Undead Healing +27
- Rebuild Undead Healing +31
- Rebuild Undead Healing +35
- Rebuild Undead Healing +39
- Rebuild Undead Healing +43
- Rebuild Undead Healing +47
- Rebuild Undead Healing +51
- Rebuild Undead Healing +55
- Rebuild Undead Healing +59
- Rebuild Undead Healing +63
- Rebuild Undead Healing +67
- Rebuild Undead Healing +71
|
Chirurgeon's |
|
Level 80 - Rebuild Undead restores 55 Health to you |
Hands, OffHand |
Click Expand to reveal
- Rebuild Undead restores 10 Health to you
- Rebuild Undead restores 13 Health to you
- Rebuild Undead restores 16 Health to you
- Rebuild Undead restores 19 Health to you
- Rebuild Undead restores 22 Health to you
- Rebuild Undead restores 25 Health to you
- Rebuild Undead restores 28 Health to you
- Rebuild Undead restores 31 Health to you
- Rebuild Undead restores 34 Health to you
- Rebuild Undead restores 37 Health to you
- Rebuild Undead restores 40 Health to you
- Rebuild Undead restores 43 Health to you
- Rebuild Undead restores 46 Health to you
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 52 Health to you
- Rebuild Undead restores 55 Health to you
|
|
|
Level 80 - Rebuild Undead restores 110 health/armor to your undead after a 10 second delay |
Legs, Ring |
Click Expand to reveal
- Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
|
|
|
Level 80 - Rebuild Undead Power Cost -34 |
Necklace |
Click Expand to reveal
- Rebuild Undead Power Cost -3
- Rebuild Undead Power Cost -5
- Rebuild Undead Power Cost -7
- Rebuild Undead Power Cost -9
- Rebuild Undead Power Cost -11
- Rebuild Undead Power Cost -13
- Rebuild Undead Power Cost -15
- Rebuild Undead Power Cost -17
- Rebuild Undead Power Cost -19
- Rebuild Undead Power Cost -21
- Rebuild Undead Power Cost -23
- Rebuild Undead Power Cost -25
- Rebuild Undead Power Cost -27
- Rebuild Undead Power Cost -30
- Rebuild Undead Power Cost -32
- Rebuild Undead Power Cost -34
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|
|
Level 80 - Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds |
Chest, Legs |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +15% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +19% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +23% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +25% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +27% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
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Level 80 - Indirect Psychic Damage +40% when Necromancy is active |
Chest, Legs |
Click Expand to reveal
- Indirect Psychic Damage +10% when Necromancy is active
- Indirect Psychic Damage +12% when Necromancy is active
- Indirect Psychic Damage +14% when Necromancy is active
- Indirect Psychic Damage +16% when Necromancy is active
- Indirect Psychic Damage +18% when Necromancy is active
- Indirect Psychic Damage +20% when Necromancy is active
- Indirect Psychic Damage +22% when Necromancy is active
- Indirect Psychic Damage +24% when Necromancy is active
- Indirect Psychic Damage +26% when Necromancy is active
- Indirect Psychic Damage +28% when Necromancy is active
- Indirect Psychic Damage +30% when Necromancy is active
- Indirect Psychic Damage +32% when Necromancy is active
- Indirect Psychic Damage +34% when Necromancy is active
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Psychic Damage +38% when Necromancy is active
- Indirect Psychic Damage +40% when Necromancy is active
|
|
of Dark Waves |
Level 80 - Wave of Darkness Damage +44% |
Head, MainHand |
Click Expand to reveal
- Wave of Darkness Damage +5%
- Wave of Darkness Damage +7%
- Wave of Darkness Damage +9%
- Wave of Darkness Damage +11%
- Wave of Darkness Damage +13%
- Wave of Darkness Damage +15%
- Wave of Darkness Damage +17%
- Wave of Darkness Damage +20%
- Wave of Darkness Damage +23%
- Wave of Darkness Damage +26%
- Wave of Darkness Damage +29%
- Wave of Darkness Damage +32%
- Wave of Darkness Damage +35%
- Wave of Darkness Damage +38%
- Wave of Darkness Damage +41%
- Wave of Darkness Damage +44%
|
|
of Psychic Darkness |
Level 80 - Wave of Darkness deals 228 Psychic damage over 12 seconds |
Head, OffHand |
Click Expand to reveal
- Wave of Darkness deals 24 Psychic damage over 12 seconds
- Wave of Darkness deals 36 Psychic damage over 12 seconds
- Wave of Darkness deals 48 Psychic damage over 12 seconds
- Wave of Darkness deals 60 Psychic damage over 12 seconds
- Wave of Darkness deals 72 Psychic damage over 12 seconds
- Wave of Darkness deals 84 Psychic damage over 12 seconds
- Wave of Darkness deals 96 Psychic damage over 12 seconds
- Wave of Darkness deals 108 Psychic damage over 12 seconds
- Wave of Darkness deals 120 Psychic damage over 12 seconds
- Wave of Darkness deals 132 Psychic damage over 12 seconds
- Wave of Darkness deals 144 Psychic damage over 12 seconds
- Wave of Darkness deals 156 Psychic damage over 12 seconds
- Wave of Darkness deals 174 Psychic damage over 12 seconds
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals 210 Psychic damage over 12 seconds
- Wave of Darkness deals 228 Psychic damage over 12 seconds
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|
of Dark Waves |
Level 80 - Wave of Darkness deals +83 damage and reuse timer is -1 second |
Chest, Legs |
Click Expand to reveal
- Wave of Darkness deals +8 damage and reuse timer is -1 second
- Wave of Darkness deals +13 damage and reuse timer is -1 second
- Wave of Darkness deals +18 damage and reuse timer is -1 second
- Wave of Darkness deals +23 damage and reuse timer is -1 second
- Wave of Darkness deals +28 damage and reuse timer is -1 second
- Wave of Darkness deals +33 damage and reuse timer is -1 second
- Wave of Darkness deals +38 damage and reuse timer is -1 second
- Wave of Darkness deals +43 damage and reuse timer is -1 second
- Wave of Darkness deals +48 damage and reuse timer is -1 second
- Wave of Darkness deals +53 damage and reuse timer is -1 second
- Wave of Darkness deals +58 damage and reuse timer is -1 second
- Wave of Darkness deals +63 damage and reuse timer is -1 second
- Wave of Darkness deals +68 damage and reuse timer is -1 second
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +78 damage and reuse timer is -1 second
- Wave of Darkness deals +83 damage and reuse timer is -1 second
|
Fearmongering |
of Dark Waves |
Level 80 - Wave of Darkness deals +160 damage to sentient creatures |
Hands, Feet |
Click Expand to reveal
- Wave of Darkness deals +10 damage to sentient creatures
- Wave of Darkness deals +20 damage to sentient creatures
- Wave of Darkness deals +30 damage to sentient creatures
- Wave of Darkness deals +40 damage to sentient creatures
- Wave of Darkness deals +50 damage to sentient creatures
- Wave of Darkness deals +60 damage to sentient creatures
- Wave of Darkness deals +70 damage to sentient creatures
- Wave of Darkness deals +80 damage to sentient creatures
- Wave of Darkness deals +90 damage to sentient creatures
- Wave of Darkness deals +100 damage to sentient creatures
- Wave of Darkness deals +110 damage to sentient creatures
- Wave of Darkness deals +120 damage to sentient creatures
- Wave of Darkness deals +130 damage to sentient creatures
- Wave of Darkness deals +140 damage to sentient creatures
- Wave of Darkness deals +150 damage to sentient creatures
- Wave of Darkness deals +160 damage to sentient creatures
|
|
of Stone Bone Warriors |
Level 80 - Summoned Skeletons have +50 health |
OffHand, Chest |
Click Expand to reveal
- Summoned Skeletons have +8 health
- Summoned Skeletons have +10 health
- Summoned Skeletons have +12 health
- Summoned Skeletons have +14 health
- Summoned Skeletons have +17 health
- Summoned Skeletons have +20 health
- Summoned Skeletons have +23 health
- Summoned Skeletons have +26 health
- Summoned Skeletons have +29 health
- Summoned Skeletons have +32 health
- Summoned Skeletons have +35 health
- Summoned Skeletons have +38 health
- Summoned Skeletons have +41 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +47 health
- Summoned Skeletons have +50 health
|
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of Plated Bone Warriors |
Level 80 - Summoned Skeletons have +76 armor |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletons have +16 armor
- Summoned Skeletons have +20 armor
- Summoned Skeletons have +24 armor
- Summoned Skeletons have +28 armor
- Summoned Skeletons have +32 armor
- Summoned Skeletons have +36 armor
- Summoned Skeletons have +40 armor
- Summoned Skeletons have +44 armor
- Summoned Skeletons have +48 armor
- Summoned Skeletons have +52 armor
- Summoned Skeletons have +56 armor
- Summoned Skeletons have +60 armor
- Summoned Skeletons have +64 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +72 armor
- Summoned Skeletons have +76 armor
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of Violent Skeletons |
Level 80 - Summoned Skeletal Archers and Mages deal +28 direct damage |
Hands, Ring |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +2 direct damage
- Summoned Skeletal Archers and Mages deal +3 direct damage
- Summoned Skeletal Archers and Mages deal +5 direct damage
- Summoned Skeletal Archers and Mages deal +7 direct damage
- Summoned Skeletal Archers and Mages deal +9 direct damage
- Summoned Skeletal Archers and Mages deal +11 direct damage
- Summoned Skeletal Archers and Mages deal +13 direct damage
- Summoned Skeletal Archers and Mages deal +14 direct damage
- Summoned Skeletal Archers and Mages deal +15 direct damage
- Summoned Skeletal Archers and Mages deal +17 direct damage
- Summoned Skeletal Archers and Mages deal +19 direct damage
- Summoned Skeletal Archers and Mages deal +20 direct damage
- Summoned Skeletal Archers and Mages deal +22 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +26 direct damage
- Summoned Skeletal Archers and Mages deal +28 direct damage
|
|
of Dense Sentries |
Level 80 - Summoned Skeletal Swordsmen have +108 armor |
OffHand, Feet |
Click Expand to reveal
- Summoned Skeletal Swordsmen have +10 armor
- Summoned Skeletal Swordsmen have +16 armor
- Summoned Skeletal Swordsmen have +22 armor
- Summoned Skeletal Swordsmen have +28 armor
- Summoned Skeletal Swordsmen have +34 armor
- Summoned Skeletal Swordsmen have +40 armor
- Summoned Skeletal Swordsmen have +46 armor
- Summoned Skeletal Swordsmen have +52 armor
- Summoned Skeletal Swordsmen have +58 armor
- Summoned Skeletal Swordsmen have +64 armor
- Summoned Skeletal Swordsmen have +70 armor
- Summoned Skeletal Swordsmen have +76 armor
- Summoned Skeletal Swordsmen have +84 armor
- Summoned Skeletal Swordsmen have +92 armor
- Summoned Skeletal Swordsmen have +100 armor
- Summoned Skeletal Swordsmen have +108 armor
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|
of Zombie Pain Accumulation |
Level 80 - Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself) |
Head, MainHand |
Click Expand to reveal
- Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
|
|
of Provocation |
Level 80 - Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds |
MainHand, Feet |
Click Expand to reveal
- Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
- Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds
- Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds
- Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds
- Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds
- Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds
- Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds
- Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds
- Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds
- Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds
- Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds
- Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds
- Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 125 damage over 10 seconds
- Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
|
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of Provocation |
Level 80 - Provoke Undead causes your minions to deal +35 damage for 10 seconds |
OffHand, Necklace |
Click Expand to reveal
- Provoke Undead causes your minions to deal +5 damage for 10 seconds
- Provoke Undead causes your minions to deal +7 damage for 10 seconds
- Provoke Undead causes your minions to deal +9 damage for 10 seconds
- Provoke Undead causes your minions to deal +11 damage for 10 seconds
- Provoke Undead causes your minions to deal +13 damage for 10 seconds
- Provoke Undead causes your minions to deal +15 damage for 10 seconds
- Provoke Undead causes your minions to deal +17 damage for 10 seconds
- Provoke Undead causes your minions to deal +19 damage for 10 seconds
- Provoke Undead causes your minions to deal +21 damage for 10 seconds
- Provoke Undead causes your minions to deal +23 damage for 10 seconds
- Provoke Undead causes your minions to deal +25 damage for 10 seconds
- Provoke Undead causes your minions to deal +27 damage for 10 seconds
- Provoke Undead causes your minions to deal +29 damage for 10 seconds
- Provoke Undead causes your minions to deal +31 damage for 10 seconds
- Provoke Undead causes your minions to deal +33 damage for 10 seconds
- Provoke Undead causes your minions to deal +35 damage for 10 seconds
|
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of Laughing Bone Warriors |
Level 80 - Summoned Skeletal Swordsmen taunt as if they did 850% more damage |
Hands, Necklace |
Click Expand to reveal
- Summoned Skeletal Swordsmen taunt as if they did 100% more damage
- Summoned Skeletal Swordsmen taunt as if they did 150% more damage
- Summoned Skeletal Swordsmen taunt as if they did 200% more damage
- Summoned Skeletal Swordsmen taunt as if they did 250% more damage
- Summoned Skeletal Swordsmen taunt as if they did 300% more damage
- Summoned Skeletal Swordsmen taunt as if they did 350% more damage
- Summoned Skeletal Swordsmen taunt as if they did 400% more damage
- Summoned Skeletal Swordsmen taunt as if they did 450% more damage
- Summoned Skeletal Swordsmen taunt as if they did 500% more damage
- Summoned Skeletal Swordsmen taunt as if they did 550% more damage
- Summoned Skeletal Swordsmen taunt as if they did 600% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Swordsmen taunt as if they did 700% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 800% more damage
- Summoned Skeletal Swordsmen taunt as if they did 850% more damage
|
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of Death Gazes |
Level 80 - Deathgaze deals +104 damage and reuse timer is -3 seconds |
Hands, Feet |
Click Expand to reveal
- Deathgaze deals +10 damage and reuse timer is -1 second
- Deathgaze deals +16 damage and reuse timer is -1 second
- Deathgaze deals +22 damage and reuse timer is -1 second
- Deathgaze deals +28 damage and reuse timer is -1 second
- Deathgaze deals +34 damage and reuse timer is -1 second
- Deathgaze deals +40 damage and reuse timer is -1 second
- Deathgaze deals +46 damage and reuse timer is -2 second
- Deathgaze deals +52 damage and reuse timer is -2 seconds
- Deathgaze deals +58 damage and reuse timer is -2 seconds
- Deathgaze deals +64 damage and reuse timer is -2 seconds
- Deathgaze deals +70 damage and reuse timer is -2 seconds
- Deathgaze deals +76 damage and reuse timer is -2 seconds
- Deathgaze deals +83 damage and reuse timer is -3 seconds
- Deathgaze deals +90 damage and reuse timer is -3 seconds
- Deathgaze deals +97 damage and reuse timer is -3 seconds
- Deathgaze deals +104 damage and reuse timer is -3 seconds
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Level 80 - Indirect Fire Damage +40% when Necromancy is active |
Hands, Necklace |
Click Expand to reveal
- Indirect Fire Damage +10% when Necromancy is active
- Indirect Fire Damage +12% when Necromancy is active
- Indirect Fire Damage +14% when Necromancy is active
- Indirect Fire Damage +16% when Necromancy is active
- Indirect Fire Damage +18% when Necromancy is active
- Indirect Fire Damage +20% when Necromancy is active
- Indirect Fire Damage +22% when Necromancy is active
- Indirect Fire Damage +24% when Necromancy is active
- Indirect Fire Damage +26% when Necromancy is active
- Indirect Fire Damage +28% when Necromancy is active
- Indirect Fire Damage +30% when Necromancy is active
- Indirect Fire Damage +32% when Necromancy is active
- Indirect Fire Damage +34% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
- Indirect Fire Damage +38% when Necromancy is active
- Indirect Fire Damage +40% when Necromancy is active
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Level 80 - Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155) |
Chest, Ring |
Click Expand to reveal
- Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
- Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)
- Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)
- Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)
- Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)
- Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)
- Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)
- Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)
- Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)
- Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)
- Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)
- Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)
- Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
- Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds (and heals +145)
- Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
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of Angry Bone Warriors |
Level 80 - Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED) |
Head |
Click Expand to reveal
- Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often
|
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of Self-Provocation |
Level 80 - Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds |
Head, MainHand |
Click Expand to reveal
- Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 49 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
|
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of Provocation |
Level 80 - Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds |
Feet, Ring |
Click Expand to reveal
- Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
- Provoke Undead deals 15 damage to your minions, who then deal +8 damage for 10 seconds
- Provoke Undead deals 18 damage to your minions, who then deal +11 damage for 10 seconds
- Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds
- Provoke Undead deals 24 damage to your minions, who then deal +17 damage for 10 seconds
- Provoke Undead deals 27 damage to your minions, who then deal +20 damage for 10 seconds
- Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds
- Provoke Undead deals 33 damage to your minions, who then deal +26 damage for 10 seconds
- Provoke Undead deals 36 damage to your minions, who then deal +29 damage for 10 seconds
- Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds
- Provoke Undead deals 42 damage to your minions, who then deal +35 damage for 10 seconds
- Provoke Undead deals 45 damage to your minions, who then deal +38 damage for 10 seconds
- Provoke Undead deals 48 damage to your minions, who then deal +41 damage for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
- Provoke Undead deals 54 damage to your minions, who then deal +47 damage for 10 seconds
- Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
|
Chirurgeon's |
|
Level 80 - Heal Undead and Rebuild Undead restore +26 Health/Armor |
Head, MainHand |
Click Expand to reveal
- Heal Undead and Rebuild Undead restore +6 Health/Armor
- Heal Undead and Rebuild Undead restore +7 Health/Armor
- Heal Undead and Rebuild Undead restore +8 Health/Armor
- Heal Undead and Rebuild Undead restore +9 Health/Armor
- Heal Undead and Rebuild Undead restore +10 Health/Armor
- Heal Undead and Rebuild Undead restore +11 Health/Armor
- Heal Undead and Rebuild Undead restore +12 Health/Armor
- Heal Undead and Rebuild Undead restore +13 Health/Armor
- Heal Undead and Rebuild Undead restore +14 Health/Armor
- Heal Undead and Rebuild Undead restore +15 Health/Armor
- Heal Undead and Rebuild Undead restore +16 Health/Armor
- Heal Undead and Rebuild Undead restore +18 Health/Armor
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +24 Health/Armor
- Heal Undead and Rebuild Undead restore +26 Health/Armor
|
Chirurgeon's |
|
Level 80 - Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds |
Feet |
Click Expand to reveal
- Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
- Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
- Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
- Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
- Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
- Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
- Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
- Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
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|
Level 80 - Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack |
OffHand, Ring |
Click Expand to reveal
- Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
- Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack
- Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack
- Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack
- Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack
- Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack
- Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack
- Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack
- Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack
- Heal Undead restores +16 Health/Armor and boosts your next attack +23 if it is a Darkness attack
- Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack
- Heal Undead restores +18 Health/Armor and boosts your next attack +27 if it is a Darkness attack
- Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack
- Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +23 Health/Armor and boosts your next attack +39 if it is a Darkness attack
- Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
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Level 80 - Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds |
MainHand, Legs |
Click Expand to reveal
- Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
- Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds
- Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds
- Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 seconds
- Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds
- Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds
- Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds
- Heal Undead restores +12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds
- Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds
- Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds
- Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds
- Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds
- Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds
- Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
- Heal Undead restores +19 and has a 25% chance to boost targets' mitigation +33 for 8 seconds
- Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
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of Heated Bones |
Level 80 - Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks |
Ring, MainHand |
Click Expand to reveal
- Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
- Summoned Skeletons deal +6% direct damage, but take +110% more damage from any cold attacks
- Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks
- Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks
- Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks
- Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
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of the Nibbled Heart |
Level 80 - Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED) |
Head |
Click Expand to reveal
- Heart's Power has a 5% chance to not actually consume the heart(s)
- Heart's Power has a 8% chance to not actually consume the heart(s)
- Heart's Power has a 11% chance to not actually consume the heart(s)
- Heart's Power has a 14% chance to not actually consume the heart(s)
- Heart's Power has a 17% chance to not actually consume the heart(s)
- Heart's Power has a 20% chance to not actually consume the heart(s)
- Heart's Power has a 24% chance to not actually consume the heart(s)
- Heart's Power has a 28% chance to not actually consume the heart(s)
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of Fragile Bones |
Level 80 - Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks |
Legs, Necklace |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +8% direct damage, but take +20% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but take +40% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +16% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
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of Unnatural Skeletons |
Level 80 - Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage |
Head |
Click Expand to reveal
- Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
- Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damage
- Summoned Skeletal Archers and Mages deal +8% direct damage, but are instantly destroyed by ANY Nature Damage
- Summoned Skeletal Archers and Mages deal +9% direct damage, but are instantly destroyed by ANY Nature Damage
- Summoned Skeletal Archers and Mages deal +10% direct damage, but are instantly destroyed by ANY Nature Damage
- Summoned Skeletal Archers and Mages deal +11% direct damage, but are instantly destroyed by ANY Nature Damage
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
- Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
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of Strong Zombies |
Level 80 - Raised Zombies deal +21% damage |
Hands, Legs |
Click Expand to reveal
- Raised Zombies deal +6% damage
- Raised Zombies deal +7% damage
- Raised Zombies deal +8% damage
- Raised Zombies deal +9% damage
- Raised Zombies deal +10% damage
- Raised Zombies deal +11% damage
- Raised Zombies deal +12% damage
- Raised Zombies deal +13% damage
- Raised Zombies deal +14% damage
- Raised Zombies deal +15% damage
- Raised Zombies deal +16% damage
- Raised Zombies deal +17% damage
- Raised Zombies deal +18% damage
- Raised Zombies deal +19% damage
- Raised Zombies deal +20% damage
- Raised Zombies deal +21% damage
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of Inciting Zombies |
Level 80 - Raised Zombies deal +39 damage and taunt as if they did +200% more damage |
Necklace, Legs |
Click Expand to reveal
- Raised Zombies deal +9 damage and taunt as if they did +200% more damage
- Raised Zombies deal +11 damage and taunt as if they did +200% more damage
- Raised Zombies deal +13 damage and taunt as if they did +200% more damage
- Raised Zombies deal +15 damage and taunt as if they did +200% more damage
- Raised Zombies deal +17 damage and taunt as if they did +200% more damage
- Raised Zombies deal +19 damage and taunt as if they did +200% more damage
- Raised Zombies deal +21 damage and taunt as if they did +200% more damage
- Raised Zombies deal +23 damage and taunt as if they did +200% more damage
- Raised Zombies deal +25 damage and taunt as if they did +200% more damage
- Raised Zombies deal +27 damage and taunt as if they did +200% more damage
- Raised Zombies deal +29 damage and taunt as if they did +200% more damage
- Raised Zombies deal +31 damage and taunt as if they did +200% more damage
- Raised Zombies deal +33 damage and taunt as if they did +200% more damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +37 damage and taunt as if they did +200% more damage
- Raised Zombies deal +39 damage and taunt as if they did +200% more damage
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of Fast Zombies |
Level 80 - Raised Zombies deal +20 damage and speed is +10 |
Feet |
Click Expand to reveal
- Raised Zombies deal +1 damage and speed is +2
- Raised Zombies deal +2 damage and speed is +4
- Raised Zombies deal +3 damage and speed is +6
- Raised Zombies deal +4 damage and speed is +8
- Raised Zombies deal +8 damage and speed is +10
- Raised Zombies deal +12 damage and speed is +10
- Raised Zombies deal +16 damage and speed is +10
- Raised Zombies deal +20 damage and speed is +10
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