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Dungeons
,→Dungeon Progression: exclude New Prestonbule Cave, Sacred Grotto, from output. Leave in Hogan's Basement.
__NOTOC__ [[Category: Mechanics]]''Dungeon'Dungeons''' are where quests take placeis a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across [[:Category:Bosses|bossesAlharth]] reside, and high level gear is obtained frombeyond. While many [[Dungeons ]] have a long-forgotten history, others are generally harder than most other content in the game and provide some of the best rewards. ====No Instancing====As homes of the alpha dungeons '''are not instanced''' which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow playerssentient Monstrous Races, the experience is of one shared world which creates stronger social interactions between players. ====Looting====Loot on all enemies (except Elites) is also not instancedrecently abandoned Council structures, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn ''very quickly''! Consider '''not burying''' corpses in dungeonsor natural caverns. In theory leaving corpses behind Adventurers should make them respawn a little slowerusually prepare for hostiles, which although occasionally paradise and friends can help when soloingbe found. In a groupCaves overflowing with Undead, Wolf Dens, please remember that burying a corpse gets rid of and unusually smart insect dwellings are common sights across the loot. If you don't want loot on a corpse, leave it so another player may loot itcontinent.
Only experienced adventurers should seek out [[Dungeons]], prepared for the [[Bosses]], traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.
== Dungeon Mechanics ==
=== No Instancing ===
[[Dungeons]] in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although '''Elite''' Monsters, [[Bosses]], and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.
{{Quote|source= [[Game updates/2017-03-25]]|
* When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
* Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
* Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
* Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer
}}
==Dungeon Progression==