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<!-- This section is used for listing other things about the mob. For now, it lists items that can be created when the creature is butchered, skinned, or has its skull extracted.
If the creature can be butchered but does not produce meat (Treant), replace "Meat" with "Butcher"-->
no edit summary
| armor =
| rage =
| lootlevel =
| mitigation =
}}
== Combat Abilities ==
:{{AIP:GiantRat}}
== Miscellaneous ==
{|
{{Header|[[Skinning]]}}
|-
|{{ItemLoot|Skin}} ([[Zone]])
|-
{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}
|-
|{{ItemLoot|Wool}} (Bonus)
|-
{{Header|[[Butchering]]}}
|-
|{{ItemLoot|Meat}} ([[Zone]])
|-
{{Header|[[Butchering|Skull Extraction]]}}
|-
|{{Loot|Skull}} ([[Zone]])
|}
{|
{{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}
|-
|{{ItemLoot|StomachHeart}}|{{ItemLoot|Spleen}}|- {{Header|[[Butchering|Skull Extraction]]}}|-|{{Item|SkullStomach}} (Zone)
|-
|{{Loot|Spleen}}
|{{Loot|Filthy Animal Fat}}
|}
== Reported Loot ==
{{MOB First Kill
|firstitem= ItemNameOnly
|fktext =
|rktext=
}}
{|
{{Header|Quest Items|4}}|-
|{{Loot|Text}}
|}
==== General Loot ====
; Level XX Equipment
{|
{{Header|Common|4}}|-
|{{ItemLoot|Grass}}|{{ItemLoot|Grass}}|{{ItemLoot|Grass}}
|-
|{{ItemLoot|Grass}}|{{ItemLoot|Grass}}|{{ItemLoot|Grass}}
|}
==Animal Handling Stats ==