Difference between revisions of "Template:Attribute label"
From Project: Gorgon Wiki
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(Updating icon labels to match the attributes.json file from v392) |
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− | {{ #if: {{{1|}}} | | + | <noinclude> |
+ | <!-- v349 --> | ||
+ | <!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --> | ||
+ | </noinclude>{{ #if: {{{1|}}} | | ||
{{ #replace:{{ #switch: {{{1|None}}} | {{ #replace:{{ #switch: {{{1|None}}} | ||
− | + | | ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | |
− | + | | ABILITY_CONSUMECHANCE_MOD_CARROTPOWER = Carrot Power Chance To Consume Carrot % | |
− | + | | ABILITY_CONSUMECHANCE_MOD_CHEWCUD = Chew Cud Chance To Consume Grass % | |
− | + | | ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) % | |
− | + | | ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) % | |
− | + | | ABILITY_COST_DELTA = Ability Power Cost | |
− | + | | ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost | |
− | + | | ABILITY_COST_DELTA_AGGRESSIONDETERRENT = Aggression Deterrent Power Cost | |
− | + | | ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost | |
− | + | | ABILITY_COST_DELTA_APPREHEND = Apprehend Power Cost | |
− | + | | ABILITY_COST_DELTA_ARCHERY = Archery Ability Power Cost | |
− | + | | ABILITY_COST_DELTA_ASTRALSTRIKE = Astral Strike Power Cost | |
− | + | | ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | |
− | + | | ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | |
− | + | | ABILITY_COST_DELTA_BLOCKINGSTANCE = Blocking Stance Power Cost | |
− | + | | ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost | |
− | + | | ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost | |
− | + | | ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost | |
− | + | | ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost | |
− | + | | ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost | |
− | + | | ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost | |
− | + | | ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost | |
− | + | | ABILITY_COST_DELTA_COWBASH = Cow Bash Power Cost | |
− | + | | ABILITY_COST_DELTA_DEATHSCREAM = Deathscream Power Cost | |
− | + | | ABILITY_COST_DELTA_DEFLECTIVESPIN = Deflective Spin Power Cost | |
− | + | | ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost | |
− | + | | ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost | |
− | + | | ABILITY_COST_DELTA_DOUBLEHIT = Double Hit Power Cost | |
− | + | | ABILITY_COST_DELTA_DRINKBLOOD = Drink Blood Power Cost | |
− | + | | ABILITY_COST_DELTA_ENTRANCINGLULLABY = Entrancing Lullaby Power Cost | |
− | + | | ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost | |
− | + | | ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost | |
− | + | | ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost | |
− | + | | ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost | |
− | + | | ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost | |
− | + | | ABILITY_COST_DELTA_FIREBOLTS = Fire Bolts Power Cost | |
− | + | | ABILITY_COST_DELTA_FIREBREATH = Fire Breath Power Cost | |
− | + | | ABILITY_COST_DELTA_FORESTCHALLENGE = Forest Challenge Power Cost | |
− | + | | ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost | |
− | + | | ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost | |
− | + | | ABILITY_COST_DELTA_ICEARMOR = Ice Armor Power Cost | |
− | + | | ABILITY_COST_DELTA_ICENOVA = Ice Nova Power Cost | |
− | + | | ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost | |
− | + | | ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost | |
− | + | | ABILITY_COST_DELTA_KINGOFTHEFOREST = King of the Forest Power Cost | |
− | + | | ABILITY_COST_DELTA_KNOCKBACK_BOLT = Knockback Bolt Power Cost | |
− | + | | ABILITY_COST_DELTA_LETHALFORCE = Lethal Force Power Cost | |
− | + | | ABILITY_COST_DELTA_LIFESTEAL = Life Steal Power Cost | |
− | + | | ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost | |
− | + | | ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost | |
− | + | | ABILITY_COST_DELTA_MAMBASTRIKE = Mamba Strike Power Cost | |
− | + | | ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost | |
− | + | | ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost | |
− | + | | ABILITY_COST_DELTA_MULTISHOT = Multishot Power Cost | |
− | + | | ABILITY_COST_DELTA_NICEATTACK = Nice Attack Power Cost | |
− | + | | ABILITY_COST_DELTA_PAINBUBBLE = Pain Bubble Power Cost | |
− | + | | ABILITY_COST_DELTA_PARRY = Parry Power Cost | |
− | + | | ABILITY_COST_DELTA_PHOENIXSTRIKE = Phoenix Strike Power Cost | |
− | + | | ABILITY_COST_DELTA_PSIWAVE = All Psi Waves Power Cost | |
− | + | | ABILITY_COST_DELTA_REBUILDUNDEAD = Rebuild Undead Power Cost | |
− | + | | ABILITY_COST_DELTA_REGROWTH = Regrowth Power Cost | |
− | + | | ABILITY_COST_DELTA_REINFORCE = Reinforce Power Cost | |
− | + | | ABILITY_COST_DELTA_REMEDY = Remedy Power Cost | |
− | + | | ABILITY_COST_DELTA_RIPOSTE = Riposte Power Cost | |
− | + | | ABILITY_COST_DELTA_SCINTILLATINGFLAME = Scintillating Flame Power Cost | |
− | + | | ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost | |
− | + | | ABILITY_COST_DELTA_SEERED = See Red Power Cost | |
− | + | | ABILITY_COST_DELTA_SHARDBLAST = Shardblast Power Cost | |
− | + | | ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost | |
− | + | | ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost | |
− | + | | ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost | |
− | + | | ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost | |
− | + | | ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost | |
− | + | | ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate) | |
− | + | | ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost | |
− | + | | ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost | |
− | + | | ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost | |
− | + | | ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost | |
− | + | | ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost | |
− | + | | ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost % | |
− | + | | ABILITY_COST_MOD_CLOUDSIGHT = Cloud Sight Power Cost % | |
− | + | | ABILITY_COST_MOD_FIREBREATH = Fire Breath Power Cost % | |
− | + | | ABILITY_COST_MOD_MANYCUTS = Many Cuts Power Cost % | |
− | + | | ABILITY_COST_MOD_POUNDTOSLAG = Pound To Slag Power Cost % | |
− | + | | ABILITY_COST_MOD_TRIAGE = Triage Power Cost % | |
− | + | | ABILITY_DELAYLOOP_DELTA_EXHILARATE = Exhilarate Channeling Time | |
− | + | | ABILITY_DELAYLOOP_DELTA_INVIGORATE = Invigorate Channeling Time | |
− | + | | ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM = Premeditated Doom Channeling Time | |
− | + | | ABILITY_DELAYLOOP_DELTA_TRIAGE = Triage Channeling Time | |
− | + | | ABILITY_RAGE_DELTA_ACIDARROW = Acid Arrow Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_BLASTOFDESPAIR = Blast of Despair Rage | |
− | + | | ABILITY_RAGE_DELTA_BLIZZARD = Blizzard Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_BODYSLAM = Bodyslam Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_BUNFUSTRIKE = Bun-Fu Strike Rage Delta | |
− | + | | ABILITY_RAGE_DELTA_COSMICSTRIKE = Cosmic Strike Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_DEERKICK = Deer Kick Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_DELERIUM = Delerium Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_DISRUPTINGBASH = Disrupting Bash Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_ELECTRIFY = Electrify Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_FASTTALK = Fast Talk Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_FENDINGBLADE = Fending Blade Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_HACKINGBLADE = Hacking Blade Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_HEADCRACKER = Headcracker Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_HIPTHROW = Hip Throw Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_INFURIATINGBASH = Infuriating Bash Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_INFURIATINGFIST = Infuriating Fist Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_PARRY = Parry Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_PIN = Pin Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_PRECISIONPIERCE = Precision Pierce Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_REDIRECT = Redirect Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_RIPOSTE = Riposte Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SHRILLCOMMAND = Shrill Command Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SMELLFEAR = Smell Fear Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SOOTHE = Soothe Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_STRATEGICCHOMP = Strategic Chomp Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_STRIKEANERVE = Strike a Nerve Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SUPPRESS = Suppress Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost | |
− | + | | ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage % | |
− | + | | ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_COSMICSTRIKE = Cosmic Strike Rage % | |
− | + | | ABILITY_RAGE_MOD_ELECTRIFY = Electrify Rage % | |
− | + | | ABILITY_RAGE_MOD_FAIRYFIRE = Fairy Fire Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_HACKINGBLADE = Hacking Blade Rage Boost % | |
− | + | | ABILITY_RAGE_MOD_HEADCRACKER = Headcracker Rage % | |
− | + | | ABILITY_RAGE_MOD_INFURIATINGBASH = Infuriating Bash Rage % | |
− | + | | ABILITY_RAGE_MOD_INFURIATINGFIST = Infuriating Fist Rage Boost % | |
− | + | | ABILITY_RAGE_MOD_PIN = Pin Rage % | |
− | + | | ABILITY_RAGE_MOD_PIXIEFLARE = Pixie Flare Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_REDIRECT = Redirect Rage % | |
− | + | | ABILITY_RAGE_MOD_STRIKEANERVE = Strike a Nerve Rage % | |
− | + | | ABILITY_RAGE_MOD_SUPERFIREBALL = Super Fireball Rage % | |
− | + | | ABILITY_RAGE_MOD_SYSTEMSHOCK = System Shock Rage % | |
− | + | | ABILITY_RANGE_DELTA_BARDBLAST = Bard Blast-Ability Range | |
− | + | | ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range | |
− | + | | ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range | |
− | + | | ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range | |
− | + | | ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range | |
− | + | | ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range | |
− | + | | ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range | |
− | + | | ABILITY_RANGE_DELTA_SOOTHE = Soothe Range | |
− | + | | ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range | |
− | + | | ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | |
− | + | | ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range | |
− | + | | ABILITY_RESETTIME_BASICATTACK_DELTA = Basic Attack Reuse Timer | |
+ | | ABILITY_RESETTIME_BLASTOFFURY_DELTA = Blast of Fury Reuse Timer | ||
+ | | ABILITY_RESETTIME_BODYSLAM_DELTA = Bodyslam Reuse Timer | ||
+ | | ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA = Ability Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ASTRALSTRIKE = Astral Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BARRAGE = Barrage Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BOWBASH = Bow Bash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BUNFUBLAST = Bun-Fu Blast Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_COWBASH = Cow Bash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEERKICK = Deer Kick Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DOEEYES = Doe Eyes Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HAREDASH = Hare Dash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HEADCRACKER = Headcracker Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LOVETAP = Love Tap Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LUNGE = Lunge Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MAMBASTRIKE = Mamba Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MANGLINGSHOT = Mangling Shot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PLAYDEAD = Play Dead Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE | ||
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | | #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | ||
− | }}| | + | }}| |
− | http://cdn.projectgorgon.com/ | + | http://cdn.projectgorgon.com/v377/icons/icon_<span style="color:red">Error: Attribute not found</span>.png | |
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | <span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | ||
{{Attribute label/Explanation}} | {{Attribute label/Explanation}} | ||
− | [[Category:Formatting templates | + | [[Category:Formatting templates]] |
</noinclude> | </noinclude> |
Latest revision as of 23:19, 29 July 2023
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse