Difference between revisions of "Template:Attribute label"

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(Testing fix.)
(Updating icon labels to match the attributes.json file from v392)
 
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<noinclude>
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</noinclude>{{ #if: {{{1|}}} |  
 
{{ #replace:{{ #switch: {{{1|None}}}
 
{{ #replace:{{ #switch: {{{1|None}}}
| ABILITY_AMMOSTICK_DELTA_KNIFE =  Chance for Thrown Knives to Stick in Corpse
+
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse
| ABILITY_CONSUMECHANCE_MOD_CARROTPOWER =  Carrot Power Chance To Consume Carrot %
+
| ABILITY_CONSUMECHANCE_MOD_CARROTPOWER = Carrot Power Chance To Consume Carrot %
| ABILITY_CONSUMECHANCE_MOD_CHEWCUD =  Chew Cud Chance To Consume Grass %
+
| ABILITY_CONSUMECHANCE_MOD_CHEWCUD = Chew Cud Chance To Consume Grass %
| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER =  Heart's Power Chance To Consume Heart(s) %
+
| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) %
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER =  Spleen's Power Chance To Consume Spleens(s) %
+
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) %
| ABILITY_COST_DELTA =  Ability Power Cost
+
| ABILITY_COST_DELTA = Ability Power Cost
| ABILITY_COST_DELTA_ACID_BOLT =  Acid Bolt Power Cost
+
| ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost
| ABILITY_COST_DELTA_AGGRESSIONDETERRENT =  Aggression Deterrent Power Cost
+
| ABILITY_COST_DELTA_AGGRESSIONDETERRENT = Aggression Deterrent Power Cost
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Power Cost
+
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost
| ABILITY_COST_DELTA_APPREHEND =  Apprehend Power Cost
+
| ABILITY_COST_DELTA_APPREHEND = Apprehend Power Cost
| ABILITY_COST_DELTA_ARCHERY =  Archery Ability Power Cost
+
| ABILITY_COST_DELTA_ARCHERY = Archery Ability Power Cost
| ABILITY_COST_DELTA_ASTRALSTRIKE =  Astral Strike Power Cost
+
| ABILITY_COST_DELTA_ASTRALSTRIKE = Astral Strike Power Cost
| ABILITY_COST_DELTA_BARDSONG =  Bard Song Power Cost
+
| ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost
| ABILITY_COST_DELTA_BARRAGE =  Barrage Power Cost
+
| ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost
| ABILITY_COST_DELTA_BLOODOFTHEPACK =  Blood of the Pack Power Cost
+
| ABILITY_COST_DELTA_BLOCKINGSTANCE = Blocking Stance Power Cost
| ABILITY_COST_DELTA_BUNFU =  Bun-Fu Power Cost
+
| ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost
| ABILITY_COST_DELTA_CAUSETERROR =  Cause Terror Power Cost
+
| ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost
| ABILITY_COST_DELTA_CONTROLLEDBURN =  Controlled Burn Power Cost
+
| ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost
| ABILITY_COST_DELTA_COREATTACK =  Core Attack Power Cost
+
| ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost
| ABILITY_COST_DELTA_DEATHSCREAM =  Deathscream Power Cost
+
| ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost
| ABILITY_COST_DELTA_DISCHARGINGSTRIKE =  Discharging Strike Power Cost
+
| ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost
| ABILITY_COST_DELTA_DOUBLECLAW =  Double Claw Power Cost
+
| ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost
| ABILITY_COST_DELTA_DOUBLEHIT =  Double Hit Power Cost
+
| ABILITY_COST_DELTA_COWBASH = Cow Bash Power Cost
| ABILITY_COST_DELTA_DRINKBLOOD =  Drink Blood Power Cost
+
| ABILITY_COST_DELTA_DEATHSCREAM = Deathscream Power Cost
| ABILITY_COST_DELTA_ENTRANCINGLULLABY =  Entrancing Lullaby Power Cost
+
| ABILITY_COST_DELTA_DEFLECTIVESPIN = Deflective Spin Power Cost
| ABILITY_COST_DELTA_EPICATTACK =  Epic Attack Power Cost
+
| ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost
| ABILITY_COST_DELTA_FAECONDUIT =  Fae Conduit Power Cost
+
| ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost
| ABILITY_COST_DELTA_FIERY_BOLT =  Fiery Bolt Power Cost
+
| ABILITY_COST_DELTA_DOUBLEHIT = Double Hit Power Cost
| ABILITY_COST_DELTA_FINISHIT =  Finish It Power Cost
+
| ABILITY_COST_DELTA_DRINKBLOOD = Drink Blood Power Cost
| ABILITY_COST_DELTA_FIREBOLTS =  Fire Bolts Power Cost
+
| ABILITY_COST_DELTA_ENTRANCINGLULLABY = Entrancing Lullaby Power Cost
| ABILITY_COST_DELTA_FIREBREATH =  Fire Breath Power Cost
+
| ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost
| ABILITY_COST_DELTA_FORESTCHALLENGE =  Forest Challenge Power Cost
+
| ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost
| ABILITY_COST_DELTA_HEAVYMULTISHOT =  Heavy Multishot Power Cost
+
| ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost
| ABILITY_COST_DELTA_HIPTHROW =  Hip Throw Power Cost
+
| ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost
| ABILITY_COST_DELTA_ICESPEAR =  Ice Spear Power Cost
+
| ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost
| ABILITY_COST_DELTA_ICEVEINS =  Ice Veins Power Cost
+
| ABILITY_COST_DELTA_FIREBOLTS = Fire Bolts Power Cost
| ABILITY_COST_DELTA_KINGOFTHEFOREST =  King of the Forest Power Cost
+
| ABILITY_COST_DELTA_FIREBREATH = Fire Breath Power Cost
| ABILITY_COST_DELTA_KNOCKBACK_BOLT =  Knockback Bolt Power Cost
+
| ABILITY_COST_DELTA_FORESTCHALLENGE = Forest Challenge Power Cost
| ABILITY_COST_DELTA_LETHALFORCE =  Lethal Force Power Cost
+
| ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost
| ABILITY_COST_DELTA_LIFESTEAL =  Life Steal Power Cost
+
| ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost
| ABILITY_COST_DELTA_LONGEAR =  Long Ear Power Cost
+
| ABILITY_COST_DELTA_ICEARMOR = Ice Armor Power Cost
| ABILITY_COST_DELTA_MAJORHEAL =  Major Heal Power Cost
+
| ABILITY_COST_DELTA_ICENOVA = Ice Nova Power Cost
| ABILITY_COST_DELTA_MANGLINGSHOT =  Mangling Shot Power Cost
+
| ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost
| ABILITY_COST_DELTA_MINORHEAL =  Minor Heal Power Cost
+
| ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost
| ABILITY_COST_DELTA_MULTISHOT =  Multishot Power Cost
+
| ABILITY_COST_DELTA_KINGOFTHEFOREST = King of the Forest Power Cost
| ABILITY_COST_DELTA_NICEATTACK =  Nice Attack Power Cost
+
| ABILITY_COST_DELTA_KNOCKBACK_BOLT = Knockback Bolt Power Cost
| ABILITY_COST_DELTA_PAINBUBBLE =  Pain Bubble Power Cost
+
| ABILITY_COST_DELTA_LETHALFORCE = Lethal Force Power Cost
| ABILITY_COST_DELTA_PARRY =  Parry Power Cost
+
| ABILITY_COST_DELTA_LIFESTEAL = Life Steal Power Cost
| ABILITY_COST_DELTA_PHOENIXSTRIKE =  Phoenix Strike Power Cost
+
| ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost
| ABILITY_COST_DELTA_PSIWAVE =  All Psi Waves Power Cost
+
| ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost
| ABILITY_COST_DELTA_REBUILDUNDEAD =  Rebuild Undead Power Cost
+
| ABILITY_COST_DELTA_MAMBASTRIKE = Mamba Strike Power Cost
| ABILITY_COST_DELTA_REGROWTH =  Regrowth Power Cost
+
| ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost
| ABILITY_COST_DELTA_REINFORCE =  Reinforce Power Cost
+
| ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost
| ABILITY_COST_DELTA_REMEDY =  Remedy Power Cost
+
| ABILITY_COST_DELTA_MULTISHOT = Multishot Power Cost
| ABILITY_COST_DELTA_RIPOSTE =  Riposte Power Cost
+
| ABILITY_COST_DELTA_NICEATTACK = Nice Attack Power Cost
| ABILITY_COST_DELTA_SCINTILLATINGFLAME =  Scintillating Flame Power Cost
+
| ABILITY_COST_DELTA_PAINBUBBLE = Pain Bubble Power Cost
| ABILITY_COST_DELTA_SCINTILLATINGFROST =  Scintillating Frost Power Cost
+
| ABILITY_COST_DELTA_PARRY = Parry Power Cost
| ABILITY_COST_DELTA_SEERED =  See Red Power Cost
+
| ABILITY_COST_DELTA_PHOENIXSTRIKE = Phoenix Strike Power Cost
| ABILITY_COST_DELTA_SHOOT_CROSSBOW =  Shoot Crossbow Power Cost
+
| ABILITY_COST_DELTA_PSIWAVE = All Psi Waves Power Cost
| ABILITY_COST_DELTA_SIGNATUREDEBUFF =  Signature Debuff Power Cost
+
| ABILITY_COST_DELTA_REBUILDUNDEAD = Rebuild Undead Power Cost
| ABILITY_COST_DELTA_SIGNATURESUPPORT =  Signature Support Power Cost
+
| ABILITY_COST_DELTA_REGROWTH = Regrowth Power Cost
| ABILITY_COST_DELTA_THUNDEROUSNOTE =  Thunderous Note Power Cost
+
| ABILITY_COST_DELTA_REINFORCE = Reinforce Power Cost
| ABILITY_COST_DELTA_TOXINBALL =  Toxinball Power Cost
+
| ABILITY_COST_DELTA_REMEDY = Remedy Power Cost
| ABILITY_COST_DELTA_YOUWEREADOPTED =  You Were Adopted Power Cost
+
| ABILITY_COST_DELTA_RIPOSTE = Riposte Power Cost
| ABILITY_COST_MOD_BARDSONG =  Bard Song Power Cost %
+
| ABILITY_COST_DELTA_SCINTILLATINGFLAME = Scintillating Flame Power Cost
| ABILITY_COST_MOD_CLOUDSIGHT =  Cloud Sight Power Cost %
+
| ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost
| ABILITY_COST_MOD_FIREBREATH =  Fire Breath Power Cost %
+
| ABILITY_COST_DELTA_SEERED = See Red Power Cost
| ABILITY_COST_MOD_MANYCUTS =  Many Cuts Power Cost %
+
| ABILITY_COST_DELTA_SHARDBLAST = Shardblast Power Cost
| ABILITY_COST_MOD_POUNDTOSLAG =  Pound To Slag Power Cost %
+
| ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost
| ABILITY_COST_MOD_TRIAGE =  Triage Power Cost %
+
| ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost
| ABILITY_DELAYLOOP_DELTA_EXHILARATE =  Exhilarate Channeling Time
+
| ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost
| ABILITY_DELAYLOOP_DELTA_INVIGORATE =  Invigorate Channeling Time
+
| ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost
| ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM =  Premeditated Doom Channeling Time
+
| ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost
| ABILITY_DELAYLOOP_DELTA_TRIAGE =  Triage Channeling Time
+
| ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate)
| ABILITY_RAGE_DELTA_ACIDARROW =  Acid Arrow Rage Boost
+
| ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost
| ABILITY_RAGE_DELTA_BLASTOFDESPAIR =  Blast of Despair Rage
+
| ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost
| ABILITY_RAGE_DELTA_BLIZZARD =  Blizzard Rage Boost
+
| ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost
| ABILITY_RAGE_DELTA_BODYSLAM =  Bodyslam Rage Boost
+
| ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost
| ABILITY_RAGE_DELTA_BUNFUSTRIKE =  Bun-Fu Strike Rage Delta
+
| ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost
| ABILITY_RAGE_DELTA_COSMICSTRIKE =  Cosmic Strike Rage Boost
+
| ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost %
| ABILITY_RAGE_DELTA_DEERKICK =  Deer Kick Rage Boost
+
| ABILITY_COST_MOD_CLOUDSIGHT = Cloud Sight Power Cost %
| ABILITY_RAGE_DELTA_DELERIUM =  Delerium Rage Boost
+
| ABILITY_COST_MOD_FIREBREATH = Fire Breath Power Cost %
| ABILITY_RAGE_DELTA_DISRUPTINGBASH =  Disrupting Bash Rage Boost
+
| ABILITY_COST_MOD_MANYCUTS = Many Cuts Power Cost %
| ABILITY_RAGE_DELTA_ELECTRIFY =  Electrify Rage Boost
+
| ABILITY_COST_MOD_POUNDTOSLAG = Pound To Slag Power Cost %
| ABILITY_RAGE_DELTA_FASTTALK =  Fast Talk Rage Boost
+
| ABILITY_COST_MOD_TRIAGE = Triage Power Cost %
| ABILITY_RAGE_DELTA_FENDINGBLADE =  Fending Blade Rage Boost
+
| ABILITY_DELAYLOOP_DELTA_EXHILARATE = Exhilarate Channeling Time
| ABILITY_RAGE_DELTA_HACKINGBLADE =  Hacking Blade Rage Boost
+
| ABILITY_DELAYLOOP_DELTA_INVIGORATE = Invigorate Channeling Time
| ABILITY_RAGE_DELTA_HEADCRACKER =  Headcracker Rage Boost
+
| ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM = Premeditated Doom Channeling Time
| ABILITY_RAGE_DELTA_HIPTHROW =  Hip Throw Rage Boost
+
| ABILITY_DELAYLOOP_DELTA_TRIAGE = Triage Channeling Time
| ABILITY_RAGE_DELTA_INFURIATINGBASH =  Infuriating Bash Rage Boost
+
| ABILITY_RAGE_DELTA_ACIDARROW = Acid Arrow Rage Boost
| ABILITY_RAGE_DELTA_INFURIATINGFIST =  Infuriating Fist Rage Boost
+
| ABILITY_RAGE_DELTA_BLASTOFDESPAIR = Blast of Despair Rage
| ABILITY_RAGE_DELTA_PARRY =  Parry Rage Boost
+
| ABILITY_RAGE_DELTA_BLIZZARD = Blizzard Rage Boost
| ABILITY_RAGE_DELTA_PIN =  Pin Rage Boost
+
| ABILITY_RAGE_DELTA_BODYSLAM = Bodyslam Rage Boost
| ABILITY_RAGE_DELTA_PRECISIONPIERCE =  Precision Pierce Rage Boost
+
| ABILITY_RAGE_DELTA_BUNFUSTRIKE = Bun-Fu Strike Rage Delta
| ABILITY_RAGE_DELTA_REDIRECT =  Redirect Rage Boost
+
| ABILITY_RAGE_DELTA_COSMICSTRIKE = Cosmic Strike Rage Boost
| ABILITY_RAGE_DELTA_RIPOSTE =  Riposte Rage Boost
+
| ABILITY_RAGE_DELTA_DEERKICK = Deer Kick Rage Boost
| ABILITY_RAGE_DELTA_SHRILLCOMMAND =  Shrill Command Rage Boost
+
| ABILITY_RAGE_DELTA_DELERIUM = Delerium Rage Boost
| ABILITY_RAGE_DELTA_SMELLFEAR =  Smell Fear Rage Boost
+
| ABILITY_RAGE_DELTA_DISRUPTINGBASH = Disrupting Bash Rage Boost
| ABILITY_RAGE_DELTA_SOOTHE =  Soothe Rage Boost
+
| ABILITY_RAGE_DELTA_ELECTRIFY = Electrify Rage Boost
| ABILITY_RAGE_DELTA_STRATEGICCHOMP =  Strategic Chomp Rage Boost
+
| ABILITY_RAGE_DELTA_FASTTALK = Fast Talk Rage Boost
| ABILITY_RAGE_DELTA_STRIKEANERVE =  Strike a Nerve Rage Boost
+
| ABILITY_RAGE_DELTA_FENDINGBLADE = Fending Blade Rage Boost
| ABILITY_RAGE_DELTA_SUPPRESS =  Suppress Rage Boost
+
| ABILITY_RAGE_DELTA_HACKINGBLADE = Hacking Blade Rage Boost
| ABILITY_RAGE_DELTA_SYSTEMSHOCK =  System Shock Rage Boost
+
| ABILITY_RAGE_DELTA_HEADCRACKER = Headcracker Rage Boost
| ABILITY_RAGE_MOD_ACIDARROW =  Acid Arrow Rage %
+
| ABILITY_RAGE_DELTA_HIPTHROW = Hip Throw Rage Boost
| ABILITY_RAGE_MOD_ASTRALSTRIKE =  Astral Strike Rage Generation %
+
| ABILITY_RAGE_DELTA_INFURIATINGBASH = Infuriating Bash Rage Boost
| ABILITY_RAGE_MOD_CASTIGATE =  Castigate Rage Generation %
+
| ABILITY_RAGE_DELTA_INFURIATINGFIST = Infuriating Fist Rage Boost
| ABILITY_RAGE_MOD_COSMICSTRIKE =  Cosmic Strike Rage %
+
| ABILITY_RAGE_DELTA_PARRY = Parry Rage Boost
| ABILITY_RAGE_MOD_ELECTRIFY =  Electrify Rage %
+
| ABILITY_RAGE_DELTA_PIN = Pin Rage Boost
| ABILITY_RAGE_MOD_FAIRYFIRE =  Fairy Fire Rage Generation %
+
| ABILITY_RAGE_DELTA_PRECISIONPIERCE = Precision Pierce Rage Boost
| ABILITY_RAGE_MOD_HACKINGBLADE =  Hacking Blade Rage Boost %
+
| ABILITY_RAGE_DELTA_REDIRECT = Redirect Rage Boost
| ABILITY_RAGE_MOD_HEADCRACKER =  Headcracker Rage %
+
| ABILITY_RAGE_DELTA_RIPOSTE = Riposte Rage Boost
| ABILITY_RAGE_MOD_INFURIATINGBASH =  Infuriating Bash Rage %
+
| ABILITY_RAGE_DELTA_SHRILLCOMMAND = Shrill Command Rage Boost
| ABILITY_RAGE_MOD_INFURIATINGFIST =  Infuriating Fist Rage Boost %
+
| ABILITY_RAGE_DELTA_SMELLFEAR = Smell Fear Rage Boost
| ABILITY_RAGE_MOD_PIN =  Pin Rage %
+
| ABILITY_RAGE_DELTA_SOOTHE = Soothe Rage Boost
| ABILITY_RAGE_MOD_PIXIEFLARE =  Pixie Flare Rage Generation %
+
| ABILITY_RAGE_DELTA_STRATEGICCHOMP = Strategic Chomp Rage Boost
| ABILITY_RAGE_MOD_REDIRECT =  Redirect Rage %
+
| ABILITY_RAGE_DELTA_STRIKEANERVE = Strike a Nerve Rage Boost
| ABILITY_RAGE_MOD_STRIKEANERVE =  Strike a Nerve Rage %
+
| ABILITY_RAGE_DELTA_SUPPRESS = Suppress Rage Boost
| ABILITY_RAGE_MOD_SUPERFIREBALL =  Super Fireball Rage %
+
| ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost
| ABILITY_RAGE_MOD_SYSTEMSHOCK =  System Shock Rage %
+
| ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage %
| ABILITY_RANGE_DELTA_BARDBLAST =  Bard Blast-Ability Range
+
| ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation %
| ABILITY_RANGE_DELTA_DEATHSCREAM =  Deathscream Range
+
| ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation %
| ABILITY_RANGE_DELTA_FAIRYFIRE =  Fairy Fire Range
+
| ABILITY_RAGE_MOD_COSMICSTRIKE = Cosmic Strike Rage %
| ABILITY_RANGE_DELTA_PIXIEFLARE =  Pixie Flare Range
+
| ABILITY_RAGE_MOD_ELECTRIFY = Electrify Rage %
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE =  Thunderous Note Range
+
| ABILITY_RAGE_MOD_FAIRYFIRE = Fairy Fire Rage Generation %
| ABILITY_RANGE_DELTA_WARNINGJOLT =  Warning Jolt Range
+
| ABILITY_RAGE_MOD_HACKINGBLADE = Hacking Blade Rage Boost %
| ABILITY_RESETTIME_BASICATTACK_DELTA =  Basic Attack Reuse Timer
+
| ABILITY_RAGE_MOD_HEADCRACKER = Headcracker Rage %
| ABILITY_RESETTIME_BLASTOFFURY_DELTA =  Blast of Fury Reuse Timer
+
| ABILITY_RAGE_MOD_INFURIATINGBASH = Infuriating Bash Rage %
| ABILITY_RESETTIME_BODYSLAM_DELTA =  Bodyslam Reuse Timer
+
| ABILITY_RAGE_MOD_INFURIATINGFIST = Infuriating Fist Rage Boost %
| ABILITY_RESETTIME_COSMICSTRIKE_DELTA =  Cosmic Strike Reuse Timer
+
| ABILITY_RAGE_MOD_PIN = Pin Rage %
| ABILITY_RESETTIME_DECAPITATE_DELTA =  Decapitate Reuse Timer
+
| ABILITY_RAGE_MOD_PIXIEFLARE = Pixie Flare Rage Generation %
| ABILITY_RESETTIME_DELTA =  Ability Reuse Timer
+
| ABILITY_RAGE_MOD_REDIRECT = Redirect Rage %
| ABILITY_RESETTIME_DELTA_AGONIZE =  Agonize Reuse Timer
+
| ABILITY_RAGE_MOD_STRIKEANERVE = Strike a Nerve Rage %
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE =  Anthem of Avoidance Reuse Timer
+
| ABILITY_RAGE_MOD_SUPERFIREBALL = Super Fireball Rage %
| ABILITY_RESETTIME_DELTA_ASTRALSTRIKE =  Astral Strike Reuse Timer
+
| ABILITY_RAGE_MOD_SYSTEMSHOCK = System Shock Rage %
| ABILITY_RESETTIME_DELTA_BARRAGE =  Barrage Reuse Timer
+
| ABILITY_RANGE_DELTA_BARDBLAST = Bard Blast-Ability Range
| ABILITY_RESETTIME_DELTA_BOWBASH =  Bow Bash Reuse Timer
+
| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range
| ABILITY_RESETTIME_DELTA_BUNFUBLAST =  Bun-Fu Blast Reuse Timer
+
| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range
| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE =  Bun-Fu Strike Reuse Timer
+
| ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range
| ABILITY_RESETTIME_DELTA_CALEFACTION =  Calefaction Reuse Timer
+
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range
| ABILITY_RESETTIME_DELTA_CARROTPOWER =  Carrot Power Reuse Timer
+
| ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range
| ABILITY_RESETTIME_DELTA_CAUSETERROR =  Cause Terror Reuse Timer
+
| ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range
| ABILITY_RESETTIME_DELTA_CHILL =  Chill Reuse Timer
+
| ABILITY_RANGE_DELTA_SOOTHE = Soothe Range
| ABILITY_RESETTIME_DELTA_COMBATREFRESH =  Combat Refresh Reuse Timer
+
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range
| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK =  Conditioning Shock Reuse Time
+
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range
| ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE =  Confusing Double Reuse Timer
+
| ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range
| ABILITY_RESETTIME_DELTA_CRUSHINGBALL =  Room-Temperature Ball Reuse Timer
+
| ABILITY_RESETTIME_BASICATTACK_DELTA = Basic Attack Reuse Timer
| ABILITY_RESETTIME_DELTA_DEADLYEMISSION =  Deadly Emission Reuse Timer
+
| ABILITY_RESETTIME_BLASTOFFURY_DELTA = Blast of Fury Reuse Timer
| ABILITY_RESETTIME_DELTA_DEATHGAZE =  Deathgaze Reuse Timer
+
| ABILITY_RESETTIME_BODYSLAM_DELTA = Bodyslam Reuse Timer
| ABILITY_RESETTIME_DELTA_DEFENSIVEBURST =  Defensive Burst Reuse Timer
+
| ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_DEFENSIVECHILL =  Defensive Chill Reuse Timer
+
| ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer
| ABILITY_RESETTIME_DELTA_DOUBLECLAW =  Double Claw Reuse Timer
+
| ABILITY_RESETTIME_DELTA = Ability Reuse Timer
| ABILITY_RESETTIME_DELTA_FAECONDUIT =  Fae Conduit Reuse Timer
+
| ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer
| ABILITY_RESETTIME_DELTA_FIREBOLTS =  Fire Bolts Reuse Timer
+
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer
| ABILITY_RESETTIME_DELTA_FIREBREATH =  Fire Breath Reuse Timer
+
| ABILITY_RESETTIME_DELTA_ASTRALSTRIKE = Astral Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE =  Forest Challenge Reuse Timer
+
| ABILITY_RESETTIME_DELTA_BARRAGE = Barrage Reuse Timer
| ABILITY_RESETTIME_DELTA_FROSTBALL =  Frostball Reuse Timer
+
| ABILITY_RESETTIME_DELTA_BOWBASH = Bow Bash Reuse Timer
| ABILITY_RESETTIME_DELTA_GETITOFFME =  Get It Off Me Reuse Timer
+
| ABILITY_RESETTIME_DELTA_BUNFUBLAST = Bun-Fu Blast Reuse Timer
| ABILITY_RESETTIME_DELTA_GUT =  Gut Reuse Timer
+
| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_HAREDASH =  Hare Dash Reuse Timer
+
| ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer
| ABILITY_RESETTIME_DELTA_HEADCRACKER =  Headcracker Reuse Timer
+
| ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time
| ABILITY_RESETTIME_DELTA_HEAVYSHOT =  Heavy Shot Reuse Timer
+
| ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING =  Hurl
+
| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time
 +
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time
 +
| ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_COWBASH = Cow Bash Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_DEERKICK = Deer Kick Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_DOEEYES = Doe Eyes Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time
 +
| ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_HAREDASH = Hare Dash Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_HEADCRACKER = Headcracker Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time
 +
| ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_LOVETAP = Love Tap Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_LUNGE = Lunge Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_MAMBASTRIKE = Mamba Strike Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_MANGLINGSHOT = Mangling Shot Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_PLAYDEAD = Play Dead Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE
 
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
}}|
 
}}|
http://cdn.projectgorgon.com/v335/icons/icon_<span style="color:red">Error: Attribute not found</span>.png | \m<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
+
http://cdn.projectgorgon.com/v377/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |  
 +
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
 
{{Attribute label/Explanation}}
 
{{Attribute label/Explanation}}
[[Category:Formatting templates|Attribute label]]
+
[[Category:Formatting templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 23:19, 29 July 2023

Item-icon-none.png

Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

Chance for Thrown Knives to Stick in Corpse