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Game updates/2016-03-23

156 bytes added, 19:17, 23 March 2016
Added links.
==>March 23 Update==
:This is mainly a bug-fix update, but there's some new stuff as well.
===<b>Nature Appreciation</b>===
:Using flowers now requires a new skill called [[Nature Appreciation]]. This was done because flowers are actually intended to be very important at high levels of play, and it didn't make sense to gate their use on a different skill. :Unfortunately that means in the short term you won't be able to use your flowers until you level up this skill. Sorry about that!
===<b>Flower Arrangement</b>===
:There is a new skill called [[Flower Arrangement ]] available from a new NPC in [[Rahu]]. It is an extension of gardening and requires level 50 [[Gardening ]] to learn.
:There will eventually be several other flower-arrangement-related NPCs in the world, but until they show up, a few existing NPCs have stepped in to fill the void:
:- [[Rohina ]] in [[Sun Vale ]] and [[Landri the Cold ]] in Kur have additional flower arrangement recipes for sale.:- [[Tadion ]] has a few new blacksmithing recipes needed by flower arrangers:- [[Legs ]] and [[George Madler ]] sell a couple of textile recipes needed by flower arrangers
:In addition, several interesting flower arrangement recipes can only be found via random loot drops.
===<b>Revision of "Recall Beginnings"</b>===
:The Recall Beginnings teleportation [[Teleportation]] ability is supposed to teleport you to the "entrance" to the area you're in. But it actually teleported you to the nearest graveyard spot -- that is, the point where you'd respawn to if you died. That happened to work because there was only one graveyard spot per outdoor area or dungeon. But now there are more graveyard spots in the desert zones, and Recall Beginnings was not useful in those areas. So it has been rewritten to actually teleport you to the spot where you arrived in the current area.
:However, it will not work correctly until after you've switched areas once. (It needs to see where you arrive, so it can remember it.)
===<b>Ice Magic</b>===
:- [[Ice Magic ]] can now be raised to level 60; see [[Ichin ]] in [[Rahu]].
:- There are a bunch of new treasure effects for Ice Magic to flesh out its possibilities.
:- There's a new Ice Magic ability called "Chill". It is a basic attack and can be researched at levels 1, 25, 45, and 60.
:- Note: one of the ingredients needed for the new research recipes can most easily be obtained by bartering with the Sand Seer in [[Ilmari]].
===<b>Favor Quests</b>===
:There are only a couple of new favors in this update -- three for the [[The Sand Seer ]] and three for [[Nishika ]] in [[Rahu]]. (Plus a couple of hang outs for [[Nishika]].) They use slightly new tech, though, so keep an eye out for bugs: completing some of these favors will add new training options in their training menu.
===<b>Everything Else:</b>===
:- Fixed several bugs related to aggro. It was very buggy. It is less buggy now. I mean, going by statistical likelihood. The system should now be working as described before: it will only check aggro every 5 seconds, or when taunt/detaunt abilities are used
:- Improved performance of water in South Serbule (believed to be the cause of framerate problems some people have reported)
:- [[Fainor ]] sells the recipe for Cavefish Filets (req Fishing level 50):- Modest framerate improvements in [[Kur Mountains]]
:- Revised some of the existing skill synergy bonuses, so your skill levels may have gone up or down a few points. (Integrating some of the newer skills into the lists)
:- If you are more than 40 meters away from a boss when it dies and do not receive the curse-dispel, you can now click on the corpse of the boss to dispel its curse
:- Redid the water in [[Rahu]], should reduce framerate spikes when panning across multiple small lakes
:- The treasure effect "Tundra Spikes has a 66% chance to deal +200% damage" became "Tundra Spikes deals 200 Armor damage"
:- Dishes consisting of only eggs were not considered prepared foods
:- [[Jaime Fatholm]]'s first mining recipe is available at Comfortable favor, not Friends:- [[Jaime Fatholm ]] loves Silver ore and Sardonyx gems in addition to her original items
:- Reduced the stats on low-level snails (less armor, less armor-thickness, less health regeneration)
:- More work to keep the goddamned spiders from getting stuck on the stairs in the newbie island and then inadvertently camping the newbie respawn point
:- The four pillars that you need to find on the newbie island now give off light and sparks, hopefully making them easier to find (especially at night)
:- A new low-level [[Toolcrafting ]] hammer recipe needed by chefs is available from [[Yogzi ]] or [[Amutasa]]. The completed item is also sold by [[Nishika ]] at a high markup
:- Fixed bugs in the XP table for surveying/mining/geology which made it ridiculously fast to level
:- Some motherlode maps were giving out too much ore; intended range is between 15 and 30 pieces, but some were giving 15-40 pieces
:- The "Hunting: <Animal>" quests in South Serbule did not give the combat XP that they claimed to give
:- Fixed another bug that could let quests consume items that you were wearing instead of consuming non-worn items in your inventory
:- Added a rudimentary map for [[South Serbule]]. (Still no map for [[Rahu ]] yet):- Raised the level of most Rakshasa in [[Rahu ]] by 2-5 levels, so that they are over level 60 and have better chances of dropping level 60 gear effects. (The ones on the plateau were already over 60)
:- Normalized the repeat-XP values of various ways of dying. Some very old causes of death gave up to 25xp per death, allowing too much farming; now repeat deaths are all worth 5xp or lower.
:- Fixed bug that caused any delivery quest to automatically complete without needing to deliver anything
:- One of the winterprize crystals in the winter nexus was linked to another so you could only harvest one or the other of them each time
:- Hook Beasts drop more hooks
:- [[Lawara ]] no longer accepts Amethysts as gifts, because newbies were giving away their teleportation crystals and getting stuck on the island
:- Scintillating Frost didn't actually do more damage to vulnerable creatures although the description suggested it should
:- (Untested) When you log in incognito, your friends should no longer be notified, and you won't show up as Online on their friends list. (Pressing shift on the log in screen will make the login button turn into "Incognito Login". Or you can enable incognito mode with the /incognito command in chat... although at that point you're logged in, so your friends already know...)
:- Wolfen Speed Potions now buff out-of-combat sprint speed, not in-combat sprint speed. The duration is now 5 minutes (as listed on the item) instead of 2
:- Brambleskin no longer puts you into combat mode when used
:- [[Asterion ]] got a little meaner:- [[Lord Sedgewick ]] can curse again
:- Some knockbacks/pull-forwards effects did not work when you were in a group
:- Moved [[Lady Windsong ]] to a more visible location:- [[Psychology ]] effects "Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)" and "Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)" could each show up on both necklaces and main hand items. But it's dumb for these effects to be available on multiple slots because having two of them doesn't do anything more than having one of them. So the poison dispel is now only for necklace and the fire dispel is now only for main hand.
:- The poison used by injector bugs and scorpions has been toned down a bit. Well, actually, the total damage done isn't lower... it's higher! But the poison does less damage more often. Instead of 50 dmg every 3 seconds, scorpions now do 30 damage every 2 seconds. This allows poison-mitigation effects to be more useful. This also makes it possible for Pep Talk to dispel the poison if you have the necessary treasure effect.
:- Chickens [[Chicken]]s lay half as many eggs (on average)
:- The big desert area around Rahu is still far from complete, but some new kinds of level 60+ solo monsters have arrived to make sure the desert doesn’t feel too empty. Or too safe. (These are not necessarily final monster types for this area; they're just handy. But feedback is desired on how the area feels now)
:- Various fixes to [[Pennoc ]] and [[Lakrea ]] quests (such as "go stand in a sandstorm"). A few more fixes are still needed but all quests should at least be complete-able now
:- Many small fixes to terrain, foliage, pathing, and spawn positions

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