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Mentalism

5,413 bytes added, 06:41, 19 December 2023
Updating Ability Use icons to use the Ability Icon template.
{{Skill infobox
|title = Mentalism
|image = [[File:Mentalism (skill)Empty_Placeholder.jpg|300px|png]]|caption = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 70 90 <!-- List without bonus levels -->
|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Echur]], [[Mu]], [[Rohina]], [[Raina]] <!-- List skill trainers, 3 max -->
}}
 
{{Quote|
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
}}
== {{msg:BASEPAGENAME}} Overview=='''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].
Leveling up 51=== In-60 Mentalism requires speaking to [[Rohina]]Game Description ===The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.
Bonus ranks to Mentalism can be obtained === Training {{msg:BASEPAGENAME}} ===* Learned from the following [[Echur]] in [[Serbule Keep]] after completing a few errands.* [[Mu]] in [[Myconian Cave]] teaches further skills with sufficient favor.* [[Rohina]] trains '''Mentalism''' level 51-60 for 20,000 councils <sup>Needs confirmation</sup> (Friends favor) and levelslevel 61-70 for 100,000 councils (? Favor Level <= Best Friends)* [[Raina]] unlocks 71-80 for 400,000 councils<sup>Needs confirmation</sup> plus 3 {{Item|Royal Jelly}} (? Favor Level).* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].== Connected Skills ======= Sub-Skills:=====* [[Fairy Magic]]
===== Secondary Skills: =====* None===== Related Skills: =====* None===== Synergy Levels: =====Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels::;[[Psychology]]:: Level 34, 41:;[[Meditation]]:: Level 40:;[[Holistic Wellness]]:: Level 48:;[[Phrenology]]:: Level 50, and level 50 in each subskill:;[[Gender Studies]]:: Level 35 == {{msg:BASEPAGENAME}} Basic Abilities==As you level {| {msg:BASEPAGENAME}}, you will learn the following abilities:{STDT| mwclass="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|-collapsiblestyle="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <includeonlyspan style="cursor: pointer;"> mw-collapsed'''Damage Type'''</includeonlyspan>! align="left" | '''Ability Type'''|-|{{Ability icon|Psi Health Wave|1}}! Skill '''Psi Health Wave''' (1-3) || 1/20/38 || LevelUp ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support
|-
| Psychology {{Ability icon|Mindreave| 341}} '''Mindreave''' (1-4) || 3/18/35/50 || Level Up ||You rip at the target's synapses. Bypasses armor. || Psychic || Basic Attack
|-
| Meditation {{Ability icon|Psi Armor Wave| 401}} '''Psi Armor Wave''' (1-3) || 5/25/45 || Level Up ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support
|-
| Psychology {{Ability icon|System Shock| 411}} '''System Shock''' (1-3) || 7/30/47 || Level Up ||Fling a bolt of electricity with your mind. || Electricity || Core Attack
|-
| Holistic Wellness {{Ability icon|Psi Power Wave| 481}} '''Psi Power Wave''' (1-3) || 10/33/49 || Level Up ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support
|-
| Phrenology {{Ability icon|Reconstruct| 501}} '''Reconstruct''' (1-3) || 13/23/43 || Level Up ||Heal yourself or an ally. || N/A || Major Healing|-|{{Ability icon|Psi Adrenaline Wave|1}} '''Psi Adrenaline Wave''' (1-2) || 16/40 || Level Up ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support|-|{{Ability icon|Panic Charge|1}} '''Panic Charge''' (1-3) || 26/37/48 || Level Up ||Fling bolts of electricity in all directions. || Electricity || |-|{{Ability icon|Revitalize|1}} '''Revitalize''' (1-3) || 13/22/42 || [[Mu]] ||Heal yourself or a selected ally. || N/A || Minor Healing Ability|-|{{Ability icon|Agonize|1}} '''Agonize''' (1-3) || 15/30/45 || [[Mu]] ||Corrupt the target's mind, ripping away their memories. || Psychic || Epic Attack|-|{{Ability icon|Electrify|1}} '''Electrify''' (1-2) || 22/37 || [[Mu]] ||Blast the target with electricity. Extremely effective against vulnerable targets. || Electricity || Nice Attack|-|{{Ability icon|Pain Bubble|1}} '''Pain Bubble''' (1-3) || 15/30/45 || [[Mu ]] ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. || Psychic || Signature Debuff
|}
===Group Mechanics{{msg:BASEPAGENAME}} Advanced Abilities===If you're in a group with multiple MentalistsUpon reaching higher levels, experts of the same "wave" ability only stacks up to 3 times. ==Advanced Abilities==<!-- This table lists additional {{msg:BASEPAGENAME}} Skill may learn the following abilities that have to be earned through favor/loot/etc -->:{| class="sortable" {{AATST}}style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc. Notes'''Ability Type'''
|-
| {{Ability icon|Revitalize|1}} '''Revitalize''' (4-5) || 57/70 || [[Mu]] || ??? || Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. '''Special''': Target is healed for [15|| N/25/40/60/75].A || Minor Healing Ability
|-
| {{Ability icon|Agonize|1}} '''Mind Armor WaveAgonize''' 4 || 60 || [[Mu]] || ??? || You and any nearby allies become resistant to attacks that invade Corrupt the target's mind, ripping away their memories. '''Special''': +3 [|| Psychic/and Trauma/and Poison] Mitigation|| Epic Attack
|-
| {{Ability icon|Electrify|1}} '''Electrify''' (3-5) || 52/67/73 || [[Mu]] || ??? || Blast the target with electricity. '''Damage''': [30/50/75/110] Extremely effective against vulnerable targets. || Electricity.|| Nice Attack
|-
| {{Ability icon|Pain Bubble|1}} '''Pain Bubble''' 4 || 60 || [[Mu]] || ??? || Encase your enemy target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150225% of the damage they thought they avoided. '''Special''': Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed.|| Psychic || Signature Debuff
|}
{{:{{msg:BASEPAGENAME}}/Abilities}}
===Psi Wave Mechanics===
* All four psi-wave abilities share a single cooldown.
 
===Equipment===
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].
 
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].
 
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].
 
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].
 
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].
 
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.
 
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.
 
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
== Mentalism Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Mentalism|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
'''Write a little about this history of the skill, or things that don't belong in above areas'''
 
== Gallery==
[[Category:Skills]][[Category:Combat Skills]]
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