Mentalism

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Mentalism
File:Mentalism (skill).jpg
Skill Type:
Combat Skill
Max Level:
70
Skill Trainers:


The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.

Mentalism Overview

Mentalism is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying Phrenology.

In-Game Description

The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.

Training Mentalism

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • None
Synergy Levels:

Bonus Synergy Levels to Mentalism can be obtained from the following skills and levels:

Psychology
Level 34, 40
Meditation
Level 40
Holistic Wellness
Level 48
Phrenology
Level 50

Mentalism Basic Abilities

As you level Mentalism, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
icon_3202.png Psi Health Wave (1-3) 1/20/38 Level Up You and nearby allies began to heal every few seconds. N/A Signature Support
icon_3424.png Mindreave (1-4) 3/18/35/50 Level Up You rip at the target's synapses. Bypasses armor. Psychic Basic Attack
icon_3203.png Psi Armor Wave (1-3) 5/25/45 Level Up You and nearby allies begin to recover lost armor every few seconds. N/A Signature Support
icon_3070.png System Shock (1-3) 7/30/47 Level Up Fling a bolt of electricity with your mind. Electricity Core Attack
icon_3042.png Psi Power Wave (1-3) 10/33/49 Level Up You and nearby allies begin to recover lost power every few seconds. N/A Signature Support
icon_3432.png Reconstruct (1-3) 13/23/43 Level Up Heal yourself or an ally. N/A Major Healing
icon_3204.png Psi Adrenaline Wave (1-2) 16/40 Level Up You and nearby allies begin to do additional damage with every attack N/A Signature Support
icon_3270.png Panic Charge (1-3) 26/37/48 Level Up Fling bolts of electricity in all directions. Electricity
icon_3431.png Revitalize (1-3) 13/22/42 Mu Heal yourself or a selected ally. N/A Minor Healing Ability
icon_3626.png Agonize (1-3) 15/30/45 Mu Corrupt the target's mind, ripping away their memories. Psychic Epic Attack
icon_3430.png Electrify (1-2) 22/37 Mu Blast the target with electricity. Extremely effective against vulnerable targets. Electricity Nice Attack
icon_3327.png Pain Bubble (1-3) 15/30/45 Mu Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. Psychic Signature Debuff

Mentalism Advanced Abilities

Upon reaching higher levels, experts of the Mentalism Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
icon_3431.png Revitalize (4-5) 57/70 Mu Heal yourself or a selected ally. N/A Minor Healing Ability
icon_3626.png Agonize 4 60 Mu Corrupt the target's mind, ripping away their memories. Psychic Epic Attack
icon_3430.png Electrify (3-5) 52/67/73 Mu Blast the target with electricity. Extremely effective against vulnerable targets. Electricity Nice Attack
icon_3327.png Pain Bubble 4 60 Mu Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. Psychic Signature Debuff


Mentalism Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Mentalism skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_3202.png  1 Psi Health Wave You and any nearby allies begin to heal every few seconds.
This is a Signature Support ability.
Restore 4 Health every 4 seconds. Power Cost: 8
Range: 15
AoE: 15
Cooldown: 20
None
icon_3424.png  3 Mindreave You rip at the target's synapses. Bypasses armor.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage Health: 7 Psychic Power Cost: 0
Range: 10
Cooldown: 2
None
icon_3203.png  5 Psi Armor Wave You and any nearby allies begin to recover lost armor every few seconds.
This is a Signature Support ability.
Restore 4 Armor every 4 seconds. Power Cost: 9
Range: 15
AoE: 15
Cooldown: 20
None
icon_3070.png  7 System Shock Fling a bolt of electricity with your mind.
This is a Core Attack.
Damage: 23 Electricity Power Cost: 18
Range: 30
Cooldown: 8
None
icon_3431.png  9 Revitalize Heal yourself or a selected ally.
This is a Minor Healing ability.
Restore 20 Health.
Slightly restores target's body heat in cold environments.
Power Cost: 13
Range: 30
Cooldown: 12
None
icon_3042.png  10 Psi Power Wave You and any nearby allies begin to recover lost power every few seconds.
This is a Signature Support ability.
Restore 4 Power every 10 seconds. Power Cost: 5
Range: 15
AoE: 15
Cooldown: 20
None
icon_3432.png  13 Reconstruct Heal yourself or a selected ally.
This is a Major Healing ability.
Heal Target For 80 Health. Power Cost: 20
Range: 20
Cooldown: 30
None
icon_3626.png  15 Agonize Corrupt the target's mind, ripping away their memories.
This is an Epic Attack.
Uniformly diminishes target's entire aggro list by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts Damage Health: 77 Psychic
Generates no extra rage.
Power Cost: 43
Range: 20
Cooldown: 60
None
icon_3327.png  15 Pain Bubble Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided.
This is a Signature Debuff ability.
Bubble lasts for 5 seconds or until 200 damage is absorbed. Damage: 1 Psychic Power Cost: 25
Range: 20
Cooldown: 20
None
icon_3204.png  16 Psi Adrenaline Wave You and any nearby allies begin to do additional damage with every attack.
This is a Signature Support ability.
Direct attacks deal 3 extra damage. Power Cost: 12
Range: 15
AoE: 15
Cooldown: 20
None
icon_3424.png  18 Mindreave 2 You rip at the target's synapses. Bypasses armor.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage Health: 17 Psychic Power Cost: 0
Range: 10
Cooldown: 2
None
icon_3202.png  20 Psi Health Wave 2 You and any nearby allies begin to heal every few seconds.
This is a Signature Support ability.
Restore 6 Health every 4 seconds. Power Cost: 14
Range: 18
AoE: 17
Cooldown: 20
None
icon_3430.png  22 Electrify Blast the target with electricity. Extremely effective against Vulnerable targets.
This is a Nice Attack.
Damage: 68 Electricity
Dmg to Vulnerable Targets: 68 Electricity
Power Cost: 34
Range: 30
Cooldown: 20
None
icon_3432.png  23 Reconstruct 2 Heal yourself or a selected ally.
This is a Major Healing ability.
Heal Target For 100 Health. Power Cost: 25
Range: 20
Cooldown: 30
None
icon_3203.png  25 Psi Armor Wave 2 You and any nearby allies begin to recover lost armor every few seconds.
This is a Signature Support ability.
Restore 6 Armor every 4 seconds. Power Cost: 15
Range: 18
AoE: 17
Cooldown: 20
None
icon_3270.png  26 Panic Charge Fling bolts of electricity in all directions. Damage: 52 Electricity Power Cost: 27
Range: 18
AoE: 18
Cooldown: 30
None
icon_3431.png  27 Revitalize 2 Heal yourself or a selected ally.
This is a Minor Healing ability.
Restore 35 Health.
Slightly restores target's body heat in cold environments.
Power Cost: 19
Range: 30
Cooldown: 12
None
icon_3626.png  30 Agonize 2 Corrupt the target's mind, ripping away their memories.
This is an Epic Attack.
Uniformly diminishes target's entire aggro list by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts Damage Health: 162 Psychic
Generates no extra rage.
Power Cost: 58
Range: 20
Cooldown: 60
None
icon_3327.png  30 Pain Bubble 2 Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 175% of the damage they thought they avoided.
This is a Signature Debuff ability.
Bubble lasts for 6 seconds or until 300 damage is absorbed. Damage: 1 Psychic Power Cost: 34
Range: 20
Cooldown: 20
None
icon_3070.png  30 System Shock 2 Fling a bolt of electricity with your mind.
This is a Core Attack.
Damage: 73 Electricity Power Cost: 28
Range: 30
Cooldown: 8
None
icon_3042.png  33 Psi Power Wave 2 You and any nearby allies begin to recover lost power every few seconds.
This is a Signature Support ability.
Restore 5 Power every 10 seconds. Power Cost: 8
Range: 18
AoE: 17
Cooldown: 20
None
icon_3424.png  35 Mindreave 3 You rip at the target's synapses. Bypasses armor.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage Health: 30 Psychic Power Cost: 0
Range: 10
Cooldown: 2
None
icon_3430.png  37 Electrify 2 Blast the target with electricity. Extremely effective against Vulnerable targets.
This is a Nice Attack.
Damage: 132 Electricity
Dmg to Vulnerable Targets: 132 Electricity
Power Cost: 44
Range: 30
Cooldown: 20
None
icon_3270.png  37 Panic Charge 2 Fling bolts of electricity in all directions. Damage: 82 Electricity Power Cost: 32
Range: 20
AoE: 20
Cooldown: 30
None
icon_3202.png  38 Psi Health Wave 3 You and any nearby allies begin to heal every few seconds.
This is a Signature Support ability.
Restore 9 Health every 4 seconds. Power Cost: 18
Range: 20
AoE: 20
Cooldown: 20
None
icon_3204.png  40 Psi Adrenaline Wave 2 You and any nearby allies begin to do additional damage with every attack.
This is a Signature Support ability.
Direct attacks deal 5 extra damage. Power Cost: 19
Range: 18
AoE: 17
Cooldown: 20
None
icon_3432.png  43 Reconstruct 3 Heal yourself or a selected ally.
This is a Major Healing ability.
Heal Target For 130 Health. Power Cost: 33
Range: 20
Cooldown: 30
None
icon_3626.png  45 Agonize 3 Corrupt the target's mind, ripping away their memories.
This is an Epic Attack.
Uniformly diminishes target's entire aggro list by 30%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts Damage Health: 307 Psychic
Generates no extra rage.
Power Cost: 68
Range: 20
Cooldown: 60
None
icon_3327.png  45 Pain Bubble 3 Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 200% of the damage they thought they avoided.
This is a Signature Debuff ability.
Bubble lasts for 7 seconds or until 500 damage is absorbed. Damage: 1 Psychic Power Cost: 39
Range: 20
Cooldown: 20
None
icon_3203.png  45 Psi Armor Wave 3 You and any nearby allies begin to recover lost armor every few seconds.
This is a Signature Support ability.
Restore 9 Armor every 4 seconds. Power Cost: 19
Range: 20
AoE: 20
Cooldown: 20
None
icon_3431.png  45 Revitalize 3 Heal yourself or a selected ally.
This is a Minor Healing ability.
Restore 42 Health.
Slightly restores target's body heat in cold environments.
Power Cost: 24
Range: 30
Cooldown: 12
None
icon_3070.png  47 System Shock 3 Fling a bolt of electricity with your mind.
This is a Core Attack.
Damage: 150 Electricity Power Cost: 33
Range: 30
Cooldown: 8
None
icon_3270.png  48 Panic Charge 3 Fling bolts of electricity in all directions. Damage: 133 Electricity Power Cost: 35
Range: 22
AoE: 22
Cooldown: 30
None
icon_3042.png  49 Psi Power Wave 3 You and any nearby allies begin to recover lost power every few seconds.
This is a Signature Support ability.
Restore 6 Power every 10 seconds. Power Cost: 9
Range: 20
AoE: 20
Cooldown: 20
None
icon_3424.png  50 Mindreave 4 You rip at the target's synapses. Bypasses armor.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage Health: 58 Psychic Power Cost: 0
Range: 10
Cooldown: 2
None
icon_3202.png  51 Psi Health Wave 4 You and any nearby allies begin to heal every few seconds.
This is a Signature Support ability.
Restore 12 Health every 4 seconds. Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
None
icon_3430.png  52 Electrify 3 Blast the target with electricity. Extremely effective against Vulnerable targets.
This is a Nice Attack.
Damage: 248 Electricity
Dmg to Vulnerable Targets: 248 Electricity
Power Cost: 49
Range: 30
Cooldown: 20
None
icon_3432.png  53 Reconstruct 4 Heal yourself or a selected ally.
This is a Major Healing ability.
Heal Target For 160 Health. Power Cost: 36
Range: 20
Cooldown: 30
None
icon_3204.png  54 Psi Adrenaline Wave 3 You and any nearby allies begin to do additional damage with every attack.
This is a Signature Support ability.
Direct attacks deal 4% extra damage. Power Cost: 21
Range: 20
AoE: 20
Cooldown: 20
None
icon_3203.png  54 Psi Armor Wave 4 You and any nearby allies begin to recover lost armor every few seconds.
This is a Signature Support ability.
Restore 12 Armor every 4 seconds. Power Cost: 21
Range: 20
AoE: 20
Cooldown: 20
None
icon_3070.png  55 System Shock 4 Fling a bolt of electricity with your mind.
This is a Core Attack.
Damage: 200 Electricity Power Cost: 34
Range: 30
Cooldown: 8
None
icon_3431.png  57 Revitalize 4 Heal yourself or a selected ally.
This is a Minor Healing ability.
Restore 60 Health.
Slightly restores target's body heat in cold environments.
Power Cost: 26
Range: 30
Cooldown: 12
None
icon_3270.png  58 Panic Charge 4 Fling bolts of electricity in all directions. Damage: 185 Electricity Power Cost: 37
Range: 24
AoE: 24
Cooldown: 30
None
icon_3042.png  59 Psi Power Wave 4 You and any nearby allies begin to recover lost power every few seconds.
This is a Signature Support ability.
Restore 7 Power every 10 seconds. Power Cost: 10
Range: 20
AoE: 20
Cooldown: 20
None
icon_3626.png  60 Agonize 4 Corrupt the target's mind, ripping away their memories.
This is an Epic Attack.
Uniformly diminishes target's entire aggro list by 40%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts Damage Health: 517 Psychic
Generates no extra rage.
Power Cost: 75
Range: 20
Cooldown: 60
None
icon_3424.png  60 Mindreave 5 You rip at the target's synapses. Bypasses armor.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage Health: 79 Psychic Power Cost: 0
Range: 10
Cooldown: 2
None
icon_3327.png  60 Pain Bubble 4 Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided.
This is a Signature Debuff ability.
Bubble lasts for 8 seconds or until 700 damage is absorbed. Damage: 1 Psychic Power Cost: 44
Range: 20
Cooldown: 20
None
icon_3202.png  63 Psi Health Wave 5 You and any nearby allies begin to heal every few seconds.
This is a Signature Support ability.
Restore 15 Health every 4 seconds. Power Cost: 22
Range: 20
AoE: 20
Cooldown: 20
None
icon_3432.png  64 Reconstruct 5 Heal yourself or a selected ally.
This is a Major Healing ability.
Heal Target For 180 Health. Power Cost: 39
Range: 20
Cooldown: 30
None
icon_3204.png  65 Psi Adrenaline Wave 4 You and any nearby allies begin to do additional damage with every attack.
This is a Signature Support ability.
Direct attacks deal 5% extra damage. Power Cost: 22
Range: 20
AoE: 20
Cooldown: 20
None
icon_3430.png  67 Electrify 4 Blast the target with electricity. Extremely effective against Vulnerable targets.
This is a Nice Attack.
Damage: 376 Electricity
Dmg to Vulnerable Targets: 376 Electricity
Power Cost: 54
Range: 30
Cooldown: 20
None
icon_3070.png  67 System Shock 5 Fling a bolt of electricity with your mind.
This is a Core Attack.
Damage: 274 Electricity Power Cost: 37
Range: 30
Cooldown: 8
None
icon_3203.png  69 Psi Armor Wave 5 You and any nearby allies begin to recover lost armor every few seconds.
This is a Signature Support ability.
Restore 15 Armor every 4 seconds. Power Cost: 23
Range: 20
AoE: 20
Cooldown: 20
None
icon_3424.png  70 Mindreave 6 You rip at the target's synapses. Bypasses armor.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage Health: 100 Psychic Power Cost: 0
Range: 10
Cooldown: 2
None
icon_3431.png  70 Revitalize 5 Heal yourself or a selected ally.
This is a Minor Healing ability.
Restore 75 Health.
Slightly restores target's body heat in cold environments.
Power Cost: 28
Range: 30
Cooldown: 12
None
icon_3270.png  71 Panic Charge 5 Fling bolts of electricity in all directions. Damage: 257 Electricity Power Cost: 40
Range: 24
AoE: 24
Cooldown: 30
None
icon_3430.png  73 Electrify 5 Blast the target with electricity. Extremely effective against Vulnerable targets.
This is a Nice Attack.
Damage: 433 Electricity
Dmg to Vulnerable Targets: 433 Electricity
Power Cost: 56
Range: 30
Cooldown: 20
None
icon_3042.png  74 Psi Power Wave 5 You and any nearby allies begin to recover lost power every few seconds.
This is a Signature Support ability.
Restore 8 Power every 10 seconds. Power Cost: 11
Range: 20
AoE: 20
Cooldown: 20
None

Group Mechanics

If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.

Equipment

Item-icon-belt.png Lucky Belt of The Alchemist increases Base Damage dealt with Mentalism and Battle Chemistry skills by 6%. Can be bought from Marna.

Item-icon-belt.png Lucky Belt of The Monk increases Base Damage dealt with Mentalism and Unarmed combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of The Medic increases Base Damage dealt with Mentalism and Psychology combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of The Mindfist increases Base Damage dealt with Mentalism and Hammer combat skills by 6%. Can be bought from Agrashab.

Item-icon-belt.png Lucky Belt of The Freeze Wizard increases Base Damage dealt with Mentalism and Ice Magic combat skills by 6%. Can be bought from Ukorga.

Item-icon-belt.png Lucky Belt of The Wise Duelist increases Base Damage dealt with Mentalism and Sword combat skills by 6%. Can be found through rare drops.

Item-icon-belt.png Lucky Belt of The Cruel Tormenter increases Base Damage dealt with Mentalism and Necromancy combat skills by 6%. Can be found through rare drops.


Mentalism Treasure Effects

See also: Mentalism/Treasure Effects:By Slot

See also: Mentalism/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Mentalist's of Mentalism Tier 7 - Mentalism Base Damage +23% Head, Necklace
  • Tier 1
Mentalism Damage +3
  • Tier 2
Mentalism Base Damage +8%
  • Tier 3
Mentalism Base Damage +11%
  • Tier 4
Mentalism Base Damage +14%
  • Tier 5
Mentalism Base Damage +17%
  • Tier 6
Mentalism Base Damage +20%
  • Tier 7
Mentalism Base Damage +23%
Expand
Wavemaster's of Effortless Waves Tier 14 - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health Chest, Feet
  • Tier 1
All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
  • Tier 2
All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
  • Tier 3
All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
  • Tier 4
All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
  • Tier 5
All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
  • Tier 6
All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
  • Tier 7
All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
  • Tier 8
All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
  • Tier 9
All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
  • Tier 10
All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
  • Tier 11
All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
  • Tier 12
All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health
  • Tier 13
All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +22 Health
  • Tier 14
All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health
Expand
of Lingering Mindreaves Tier 14 - Mindreave deals +22 damage and deals Electricity damage instead of Psychic Chest, Feet
  • Tier 1
Mindreave deals +2 damage and deals Electricity damage instead of Psychic
  • Tier 2
Mindreave deals +4 damage and deals Electricity damage instead of Psychic
  • Tier 3
Mindreave deals +5 damage and deals Electricity damage instead of Psychic
  • Tier 4
Mindreave deals +7 damage and deals Electricity damage instead of Psychic
  • Tier 5
Mindreave deals +9 damage and deals Electricity damage instead of Psychic
  • Tier 6
Mindreave deals +11 damage and deals Electricity damage instead of Psychic
  • Tier 7
Mindreave deals +12 damage and deals Electricity damage instead of Psychic
  • Tier 8
Mindreave deals +14 damage and deals Electricity damage instead of Psychic
  • Tier 9
Mindreave deals +15 damage and deals Electricity damage instead of Psychic
  • Tier 10
Mindreave deals +17 damage and deals Electricity damage instead of Psychic
  • Tier 11
Mindreave deals +19 damage and deals Electricity damage instead of Psychic
  • Tier 12
Mindreave deals +20 damage and deals Electricity damage instead of Psychic
  • Tier 13
Mindreave deals +21 damage and deals Electricity damage instead of Psychic
  • Tier 14
Mindreave deals +22 damage and deals Electricity damage instead of Psychic
Expand
of Shocking Dissemination Tier 14 - Electrify stuns the target and deals +28 damage Hands
  • Tier 1
Electrify stuns the target and deals +2 damage
  • Tier 2
Electrify stuns the target and deals +4 damage
  • Tier 3
Electrify stuns the target and deals +6 damage
  • Tier 4
Electrify stuns the target and deals +8 damage
  • Tier 5
Electrify stuns the target and deals +10 damage
  • Tier 6
Electrify stuns the target and deals +12 damage
  • Tier 7
Electrify stuns the target and deals +14 damage
  • Tier 8
Electrify stuns the target and deals +16 damage
  • Tier 9
Electrify stuns the target and deals +18 damage
  • Tier 10
Electrify stuns the target and deals +20 damage
  • Tier 11
Electrify stuns the target and deals +22 damage
  • Tier 12
Electrify stuns the target and deals +24 damage
  • Tier 13
Electrify stuns the target and deals +26 damage
  • Tier 14
Electrify stuns the target and deals +28 damage
Expand
of Mind Shocks Tier 14 - Electrify, System Shock, and Panic Charge restore 26 Health after a 15 second delay Feet
  • Tier 1
Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
  • Tier 2
Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
  • Tier 3
Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
  • Tier 4
Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
  • Tier 5
Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
  • Tier 6
Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
  • Tier 7
Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
  • Tier 8
Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
  • Tier 9
Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
  • Tier 10
Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
  • Tier 11
Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
  • Tier 12
Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay
  • Tier 13
Electrify, System Shock, and Panic Charge restore 24 Health after a 15 second delay
  • Tier 14
Electrify, System Shock, and Panic Charge restore 26 Health after a 15 second delay
Expand
of Unsuspecting Mindreaves Tier 14 - Mindreave Taunt -320 Necklace
  • Tier 1
Mindreave Taunt -40
  • Tier 2
Mindreave Taunt -60
  • Tier 3
Mindreave Taunt -80
  • Tier 4
Mindreave Taunt -100
  • Tier 5
Mindreave Taunt -120
  • Tier 6
Mindreave Taunt -140
  • Tier 7
Mindreave Taunt -160
  • Tier 8
Mindreave Taunt -180
  • Tier 9
Mindreave Taunt -200
  • Tier 10
Mindreave Taunt -220
  • Tier 11
Mindreave Taunt -240
  • Tier 12
Mindreave Taunt -260
  • Tier 13
Mindreave Taunt -290
  • Tier 14
Mindreave Taunt -320
Expand
Tier 14 - Agonize deals +375 Psychic damage over 10 seconds Legs, Ring
  • Tier 1
Agonize deals +50 Psychic damage over 10 seconds
  • Tier 2
Agonize deals +75 Psychic damage over 10 seconds
  • Tier 3
Agonize deals +100 Psychic damage over 10 seconds
  • Tier 4
Agonize deals +125 Psychic damage over 10 seconds
  • Tier 5
Agonize deals +150 Psychic damage over 10 seconds
  • Tier 6
Agonize deals +175 Psychic damage over 10 seconds
  • Tier 7
Agonize deals +200 Psychic damage over 10 seconds
  • Tier 8
Agonize deals +225 Psychic damage over 10 seconds
  • Tier 9
Agonize deals +250 Psychic damage over 10 seconds
  • Tier 10
Agonize deals +275 Psychic damage over 10 seconds
  • Tier 11
Agonize deals +300 Psychic damage over 10 seconds
  • Tier 12
Agonize deals +325 Psychic damage over 10 seconds
  • Tier 13
Agonize deals +350 Psychic damage over 10 seconds
  • Tier 14
Agonize deals +375 Psychic damage over 10 seconds
Expand
Tier 7 - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) MainHand
  • Tier 1
For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
  • Tier 2
For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
  • Tier 3
For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
  • Tier 4
For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
  • Tier 5
For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
  • Tier 6
For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)
  • Tier 7
For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself)
Expand
of Critical Hits Tier 14 - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active Head, Chest
  • Tier 1
Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
  • Tier 2
Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
  • Tier 3
Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
  • Tier 4
Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
  • Tier 5
Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
  • Tier 6
Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
  • Tier 7
Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
  • Tier 8
Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
  • Tier 9
Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
  • Tier 10
Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active
  • Tier 11
Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
  • Tier 12
Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active
  • Tier 13
Psychology/Mentalism Critical Hit Damage +130% when Mentalism is active
  • Tier 14
Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active
Expand
of Effortless Pain Tier 14 - Pain Bubble Power Cost -34 MainHand
  • Tier 1
Pain Bubble Power Cost -2
  • Tier 2
Pain Bubble Power Cost -4
  • Tier 3
Pain Bubble Power Cost -6
  • Tier 4
Pain Bubble Power Cost -8
  • Tier 5
Pain Bubble Power Cost -10
  • Tier 6
Pain Bubble Power Cost -12
  • Tier 7
Pain Bubble Power Cost -14
  • Tier 8
Pain Bubble Power Cost -17
  • Tier 9
Pain Bubble Power Cost -20
  • Tier 10
Pain Bubble Power Cost -23
  • Tier 11
Pain Bubble Power Cost -26
  • Tier 12
Pain Bubble Power Cost -30
  • Tier 13
Pain Bubble Power Cost -32
  • Tier 14
Pain Bubble Power Cost -34
Expand
of System Shock Tier 14 - System Shock Damage +39% Legs, MainHand
  • Tier 1
System Shock Damage +10%
  • Tier 2
System Shock Damage +12%
  • Tier 3
System Shock Damage +14%
  • Tier 4
System Shock Damage +16%
  • Tier 5
System Shock Damage +18%
  • Tier 6
System Shock Damage +20%
  • Tier 7
System Shock Damage +22%
  • Tier 8
System Shock Damage +24%
  • Tier 9
System Shock Damage +26%
  • Tier 10
System Shock Damage +28%
  • Tier 11
System Shock Damage +30%
  • Tier 12
System Shock Damage +32%
  • Tier 13
System Shock Damage +35%
  • Tier 14
System Shock Damage +39%
Expand
of Aftershocks Tier 14 - System Shock deals +42 Psychic damage and 100 more over 10 seconds Head, OffHand, Hands
  • Tier 1
System Shock deals +3 Psychic damage and 40 more over 10 seconds
  • Tier 2
System Shock deals +6 Psychic damage and 40 more over 10 seconds
  • Tier 3
System Shock deals +9 Psychic damage and 40 more over 10 seconds
  • Tier 4
System Shock deals +12 Psychic damage and 40 more over 10 seconds
  • Tier 5
System Shock deals +15 Psychic damage and 40 more over 10 seconds
  • Tier 6
System Shock deals +18 Psychic damage and 60 more over 10 seconds
  • Tier 7
System Shock deals +21 Psychic damage and 60 more over 10 seconds
  • Tier 8
System Shock deals +24 Psychic damage and 60 more over 10 seconds
  • Tier 9
System Shock deals +27 Psychic damage and 80 more over 10 seconds
  • Tier 10
System Shock deals +30 Psychic damage and 80 more over 10 seconds
  • Tier 11
System Shock deals +33 Psychic damage and 80 more over 10 seconds
  • Tier 12
System Shock deals +36 Psychic damage and 80 more over 10 seconds
  • Tier 13
System Shock deals +39 Psychic damage and 100 more over 10 seconds
  • Tier 14
System Shock deals +42 Psychic damage and 100 more over 10 seconds
Expand
of Calming Shocks Tier 14 - System Shock deals +30 damage, generates no Rage, and reduces Rage by 290 Legs, Ring
  • Tier 1
System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
  • Tier 2
System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
  • Tier 3
System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
  • Tier 4
System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
  • Tier 5
System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
  • Tier 6
System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
  • Tier 7
System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
  • Tier 8
System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
  • Tier 9
System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
  • Tier 10
System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
  • Tier 11
System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
  • Tier 12
System Shock deals +24 damage, generates no Rage, and reduces Rage by 250
  • Tier 13
System Shock deals +27 damage, generates no Rage, and reduces Rage by 270
  • Tier 14
System Shock deals +30 damage, generates no Rage, and reduces Rage by 290
Expand
Tier 14 - System Shock boosts the damage of your Signature Debuffs by +80 for 6 seconds MainHand, Ring
  • Tier 1
System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
  • Tier 2
System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
  • Tier 3
System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
  • Tier 4
System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
  • Tier 5
System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
  • Tier 6
System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
  • Tier 7
System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
  • Tier 8
System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
  • Tier 9
System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
  • Tier 10
System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
  • Tier 11
System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
  • Tier 12
System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds
  • Tier 13
System Shock boosts the damage of your Signature Debuffs by +74 for 6 seconds
  • Tier 14
System Shock boosts the damage of your Signature Debuffs by +80 for 6 seconds
Expand
of Refreshing Shocks Tier 14 - System Shock restores 38 Armor to you Head, Hands
  • Tier 1
System Shock restores 10 Armor to you
  • Tier 2
System Shock restores 12 Armor to you
  • Tier 3
System Shock restores 14 Armor to you
  • Tier 4
System Shock restores 16 Armor to you
  • Tier 5
System Shock restores 18 Armor to you
  • Tier 6
System Shock restores 20 Armor to you
  • Tier 7
System Shock restores 22 Armor to you
  • Tier 8
System Shock restores 24 Armor to you
  • Tier 9
System Shock restores 26 Armor to you
  • Tier 10
System Shock restores 28 Armor to you
  • Tier 11
System Shock restores 30 Armor to you
  • Tier 12
System Shock restores 32 Armor to you
  • Tier 13
System Shock restores 35 Armor to you
  • Tier 14
System Shock restores 38 Armor to you
Expand
of Reconstruction Tier 14 - Reconstruct Healing +84 OffHand, Feet, Ring
  • Tier 1
Reconstruct Healing +6
  • Tier 2
Reconstruct Healing +12
  • Tier 3
Reconstruct Healing +18
  • Tier 4
Reconstruct Healing +24
  • Tier 5
Reconstruct Healing +30
  • Tier 6
Reconstruct Healing +36
  • Tier 7
Reconstruct Healing +42
  • Tier 8
Reconstruct Healing +48
  • Tier 9
Reconstruct Healing +54
  • Tier 10
Reconstruct Healing +60
  • Tier 11
Reconstruct Healing +66
  • Tier 12
Reconstruct Healing +72
  • Tier 13
Reconstruct Healing +78
  • Tier 14
Reconstruct Healing +84
Expand
of Revitalization Tier 14 - Revitalize Healing +42 Legs, MainHand, Head
  • Tier 1
Revitalize Healing +3
  • Tier 2
Revitalize Healing +6
  • Tier 3
Revitalize Healing +9
  • Tier 4
Revitalize Healing +12
  • Tier 5
Revitalize Healing +15
  • Tier 6
Revitalize Healing +18
  • Tier 7
Revitalize Healing +21
  • Tier 8
Revitalize Healing +24
  • Tier 9
Revitalize Healing +27
  • Tier 10
Revitalize Healing +30
  • Tier 11
Revitalize Healing +33
  • Tier 12
Revitalize Healing +36
  • Tier 13
Revitalize Healing +39
  • Tier 14
Revitalize Healing +42
Expand
of Reinforced Reconstruction Tier 7 - Reconstruct restores +17 Health and causes the target to take 24 less damage from attacks for 10 seconds Necklace, Head
  • Tier 1
Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
  • Tier 2
Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
  • Tier 3
Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
  • Tier 4
Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
  • Tier 5
Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
  • Tier 6
Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds
  • Tier 7
Reconstruct restores +17 Health and causes the target to take 24 less damage from attacks for 10 seconds
Expand
of Mind Protection Tier 7 - Revitalize restores +18 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds Hands, Feet
  • Tier 1
Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 2
Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 3
Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 4
Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 5
Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 6
Revitalize restores +14 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
  • Tier 7
Revitalize restores +18 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
Expand
Tier 14 - Reconstruct restores 45 Power to the target Legs
  • Tier 1
Reconstruct restores 6 Power to the target
  • Tier 2
Reconstruct restores 9 Power to the target
  • Tier 3
Reconstruct restores 12 Power to the target
  • Tier 4
Reconstruct restores 15 Power to the target
  • Tier 5
Reconstruct restores 18 Power to the target
  • Tier 6
Reconstruct restores 21 Power to the target
  • Tier 7
Reconstruct restores 24 Power to the target
  • Tier 8
Reconstruct restores 27 Power to the target
  • Tier 9
Reconstruct restores 30 Power to the target
  • Tier 10
Reconstruct restores 33 Power to the target
  • Tier 11
Reconstruct restores 36 Power to the target
  • Tier 12
Reconstruct restores 39 Power to the target
  • Tier 13
Reconstruct restores 42 Power to the target
  • Tier 14
Reconstruct restores 45 Power to the target
Expand
of Organ Repair Tier 14 - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) Necklace
  • Tier 1
Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
  • Tier 2
Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
  • Tier 3
Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
  • Tier 4
Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
  • Tier 5
Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
  • Tier 6
Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
  • Tier 7
Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
  • Tier 8
Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
  • Tier 9
Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
  • Tier 10
Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
  • Tier 11
Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
  • Tier 12
Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
  • Tier 13
Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
  • Tier 14
Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
Expand
of Reconstructed Feet Tier 14 - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds Feet
  • Tier 1
Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
  • Tier 2
Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
  • Tier 3
Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
  • Tier 4
Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
  • Tier 5
Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
  • Tier 6
Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
  • Tier 7
Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
  • Tier 8
Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
  • Tier 9
Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
  • Tier 10
Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
  • Tier 11
Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
  • Tier 12
Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds
  • Tier 13
Reconstruct restores 27 power and boosts target's sprint speed by 4 for 10 seconds
  • Tier 14
Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds
Expand
of Armored Reconstruction Tier 14 - Revitalize restores 59 armor to YOU (regardless of the target of the ability) Necklace, Ring
  • Tier 1
Revitalize restores 7 armor to YOU (regardless of the target of the ability)
  • Tier 2
Revitalize restores 11 armor to YOU (regardless of the target of the ability)
  • Tier 3
Revitalize restores 15 armor to YOU (regardless of the target of the ability)
  • Tier 4
Revitalize restores 19 armor to YOU (regardless of the target of the ability)
  • Tier 5
Revitalize restores 23 armor to YOU (regardless of the target of the ability)
  • Tier 6
Revitalize restores 27 armor to YOU (regardless of the target of the ability)
  • Tier 7
Revitalize restores 31 armor to YOU (regardless of the target of the ability)
  • Tier 8
Revitalize restores 35 armor to YOU (regardless of the target of the ability)
  • Tier 9
Revitalize restores 39 armor to YOU (regardless of the target of the ability)
  • Tier 10
Revitalize restores 43 armor to YOU (regardless of the target of the ability)
  • Tier 11
Revitalize restores 47 armor to YOU (regardless of the target of the ability)
  • Tier 12
Revitalize restores 51 armor to YOU (regardless of the target of the ability)
  • Tier 13
Revitalize restores 55 armor to YOU (regardless of the target of the ability)
  • Tier 14
Revitalize restores 59 armor to YOU (regardless of the target of the ability)
Expand
Tier 14 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health Chest, OffHand
  • Tier 1
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
  • Tier 2
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
  • Tier 3
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
  • Tier 4
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
  • Tier 5
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
  • Tier 6
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
  • Tier 7
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
  • Tier 8
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
  • Tier 9
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
  • Tier 10
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
  • Tier 11
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
  • Tier 12
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health
  • Tier 13
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 health
  • Tier 14
Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health
Expand
of Miraculous Health Waves Tier 14 - Psi Health Wave heals all targets for 66 health after a 25 second delay Chest, OffHand
  • Tier 1
Psi Health Wave heals all targets for 14 health after a 25 second delay
  • Tier 2
Psi Health Wave heals all targets for 18 health after a 25 second delay
  • Tier 3
Psi Health Wave heals all targets for 22 health after a 25 second delay
  • Tier 4
Psi Health Wave heals all targets for 26 health after a 25 second delay
  • Tier 5
Psi Health Wave heals all targets for 30 health after a 25 second delay
  • Tier 6
Psi Health Wave heals all targets for 34 health after a 25 second delay
  • Tier 7
Psi Health Wave heals all targets for 38 health after a 25 second delay
  • Tier 8
Psi Health Wave heals all targets for 42 health after a 25 second delay
  • Tier 9
Psi Health Wave heals all targets for 46 health after a 25 second delay
  • Tier 10
Psi Health Wave heals all targets for 50 health after a 25 second delay
  • Tier 11
Psi Health Wave heals all targets for 54 health after a 25 second delay
  • Tier 12
Psi Health Wave heals all targets for 58 health after a 25 second delay
  • Tier 13
Psi Health Wave heals all targets for 62 health after a 25 second delay
  • Tier 14
Psi Health Wave heals all targets for 66 health after a 25 second delay
Expand
Tier 7 - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health Hands, Ring
  • Tier 1
Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
  • Tier 2
Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
  • Tier 3
Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
  • Tier 4
Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
  • Tier 5
Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
  • Tier 6
Psi Health Wave and Psi Armor Wave instantly heal you for 35 health
  • Tier 7
Psi Health Wave and Psi Armor Wave instantly heal you for 41 health
Expand
Tier 7 - Psi Health Wave grants all targets +25 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds Head, Ring
  • Tier 1
Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 2
Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 3
Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 4
Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 5
Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 6
Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Tier 7
Psi Health Wave grants all targets +25 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
Expand
of Health Waves Tier 7 - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds Chest, OffHand
  • Tier 1
Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
  • Tier 2
Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
  • Tier 3
Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
  • Tier 4
Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
  • Tier 5
Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
  • Tier 6
Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds
  • Tier 7
Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds
Expand
Tier 14 - Psi Armor Wave instantly restores 46 armor to all targets Hands, Necklace
  • Tier 1
Psi Armor Wave instantly restores 7 armor to all targets
  • Tier 2
Psi Armor Wave instantly restores 10 armor to all targets
  • Tier 3
Psi Armor Wave instantly restores 13 armor to all targets
  • Tier 4
Psi Armor Wave instantly restores 16 armor to all targets
  • Tier 5
Psi Armor Wave instantly restores 19 armor to all targets
  • Tier 6
Psi Armor Wave instantly restores 22 armor to all targets
  • Tier 7
Psi Armor Wave instantly restores 25 armor to all targets
  • Tier 8
Psi Armor Wave instantly restores 28 armor to all targets
  • Tier 9
Psi Armor Wave instantly restores 31 armor to all targets
  • Tier 10
Psi Armor Wave instantly restores 34 armor to all targets
  • Tier 11
Psi Armor Wave instantly restores 37 armor to all targets
  • Tier 12
Psi Armor Wave instantly restores 40 armor to all targets
  • Tier 13
Psi Armor Wave instantly restores 43 armor to all targets
  • Tier 14
Psi Armor Wave instantly restores 46 armor to all targets
Expand
of Armor Surprises Tier 14 - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay Legs, Necklace
  • Tier 1
Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
  • Tier 2
Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
  • Tier 3
Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
  • Tier 4
Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
  • Tier 5
Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
  • Tier 6
Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
  • Tier 7
Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
  • Tier 8
Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
  • Tier 9
Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
  • Tier 10
Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
  • Tier 11
Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
  • Tier 12
Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay
  • Tier 13
Psi Armor Wave and Psi Adrenaline Wave restore 75 armor to all targets after a 25 second delay
  • Tier 14
Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay
Expand
of Waves of Instant Armor Tier 7 - Psi Health Wave and Psi Armor Wave instantly restore 64 armor to you Legs, Necklace
  • Tier 1
Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
  • Tier 2
Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
  • Tier 3
Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
  • Tier 4
Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
  • Tier 5
Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
  • Tier 6
Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you
  • Tier 7
Psi Health Wave and Psi Armor Wave instantly restore 64 armor to you
Expand
of Shielding Agony Tier 14 - Agonize deals +18% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). Head
  • Tier 1
Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 2
Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 3
Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 4
Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 5
Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 6
Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 7
Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 8
Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
  • Tier 9
Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 10
Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 11
Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 12
Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 13
Agonize deals +16% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Tier 14
Agonize deals +18% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
Expand
of Mental Prowess Tier 7 - Max Power +35 when Mentalism is active Hands, OffHand
  • Tier 1
Max Power +5 when Mentalism is active
  • Tier 2
Max Power +10 when Mentalism is active
  • Tier 3
Max Power +15 when Mentalism is active
  • Tier 4
Max Power +20 when Mentalism is active
  • Tier 5
Max Power +25 when Mentalism is active
  • Tier 6
Max Power +30 when Mentalism is active
  • Tier 7
Max Power +35 when Mentalism is active
Expand
Tier 14 - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay Chest, OffHand
  • Tier 1
Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
  • Tier 2
Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
  • Tier 3
Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
  • Tier 4
Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
  • Tier 5
Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
  • Tier 6
Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
  • Tier 7
Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
  • Tier 8
Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
  • Tier 9
Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
  • Tier 10
Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
  • Tier 11
Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
  • Tier 12
Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay
  • Tier 13
Psi Power Wave and Psi Adrenaline Wave restore 28 power to all targets after a 25 second delay
  • Tier 14
Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay
Expand
of Sudden Power Overloads Tier 14 - Psi Power Wave instantly restores 24 power to all targets Head, Hands
  • Tier 1
Psi Power Wave instantly restores 5 power to all targets
  • Tier 2
Psi Power Wave instantly restores 6 power to all targets
  • Tier 3
Psi Power Wave instantly restores 7 power to all targets
  • Tier 4
Psi Power Wave instantly restores 8 power to all targets
  • Tier 5
Psi Power Wave instantly restores 10 power to all targets
  • Tier 6
Psi Power Wave instantly restores 11 power to all targets
  • Tier 7
Psi Power Wave instantly restores 12 power to all targets
  • Tier 8
Psi Power Wave instantly restores 14 power to all targets
  • Tier 9
Psi Power Wave instantly restores 15 power to all targets
  • Tier 10
Psi Power Wave instantly restores 16 power to all targets
  • Tier 11
Psi Power Wave instantly restores 18 power to all targets
  • Tier 12
Psi Power Wave instantly restores 20 power to all targets
  • Tier 13
Psi Power Wave instantly restores 22 power to all targets
  • Tier 14
Psi Power Wave instantly restores 24 power to all targets
Expand
Tier 7 - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you Chest, OffHand
  • Tier 1
Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
  • Tier 2
Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
  • Tier 3
Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
  • Tier 4
Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
  • Tier 5
Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
  • Tier 6
Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you
  • Tier 7
Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you
Expand
Tier 7 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds Hands
  • Tier 1
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
  • Tier 2
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
  • Tier 3
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
  • Tier 4
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
  • Tier 5
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
  • Tier 6
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
  • Tier 7
Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
Expand
Tier 7 - Max Health +57 when Mentalism is active Legs, OffHand
  • Tier 1
Max Health +12 when Mentalism is active
  • Tier 2
Max Health +19 when Mentalism is active
  • Tier 3
Max Health +26 when Mentalism is active
  • Tier 4
Max Health +33 when Mentalism is active
  • Tier 5
Max Health +40 when Mentalism is active
  • Tier 6
Max Health +47 when Mentalism is active
  • Tier 7
Max Health +57 when Mentalism is active
Expand
Tier 7 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds Legs, MainHand
  • Tier 1
Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
  • Tier 2
Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
  • Tier 3
Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
  • Tier 4
Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
  • Tier 5
Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
  • Tier 6
Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
  • Tier 7
Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
Expand
Tier 7 - Psi Adrenaline Wave increases all targets' Slashing damage +8% for 20 seconds MainHand
  • Tier 1
Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
  • Tier 2
Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
  • Tier 3
Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
  • Tier 4
Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
  • Tier 5
Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
  • Tier 6
Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
  • Tier 7
Psi Adrenaline Wave increases all targets' Slashing damage +8% for 20 seconds
Expand
Tier 7 - Psi Adrenaline Wave increases all targets' Electricity damage +8% for 20 seconds MainHand
  • Tier 1
Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
  • Tier 2
Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
  • Tier 3
Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
  • Tier 4
Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
  • Tier 5
Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
  • Tier 6
Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
  • Tier 7
Psi Adrenaline Wave increases all targets' Electricity damage +8% for 20 seconds
Expand
Tier 7 - Psi Adrenaline Wave increases all targets' Crushing damage +8% for 20 seconds MainHand
  • Tier 1
Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
  • Tier 2
Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
  • Tier 3
Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
  • Tier 4
Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
  • Tier 5
Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
  • Tier 6
Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
  • Tier 7
Psi Adrenaline Wave increases all targets' Crushing damage +8% for 20 seconds
Expand
of Agonizing Feedback Tier 7 - Agonize deals +60% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU MainHand
  • Tier 1
Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
  • Tier 2
Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
  • Tier 3
Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
  • Tier 4
Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
  • Tier 5
Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
  • Tier 6
Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU
  • Tier 7
Agonize deals +60% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU
Expand
Agonizing of Agony Tier 14 - Agonize Damage +59% Chest, Hands
  • Tier 1
Agonize Damage +7%
  • Tier 2
Agonize Damage +11%
  • Tier 3
Agonize Damage +15%
  • Tier 4
Agonize Damage +19%
  • Tier 5
Agonize Damage +23%
  • Tier 6
Agonize Damage +27%
  • Tier 7
Agonize Damage +31%
  • Tier 8
Agonize Damage +35%
  • Tier 9
Agonize Damage +39%
  • Tier 10
Agonize Damage +43%
  • Tier 11
Agonize Damage +47%
  • Tier 12
Agonize Damage +51%
  • Tier 13
Agonize Damage +55%
  • Tier 14
Agonize Damage +59%
Expand
of System Shock Tier 14 - Panic Charge Damage +109% Ring, Feet
  • Tier 1
Panic Charge Damage +5%
  • Tier 2
Panic Charge Damage +13%
  • Tier 3
Panic Charge Damage +21%
  • Tier 4
Panic Charge Damage +29%
  • Tier 5
Panic Charge Damage +37%
  • Tier 6
Panic Charge Damage +45%
  • Tier 7
Panic Charge Damage +53%
  • Tier 8
Panic Charge Damage +61%
  • Tier 9
Panic Charge Damage +69%
  • Tier 10
Panic Charge Damage +77%
  • Tier 11
Panic Charge Damage +85%
  • Tier 12
Panic Charge Damage +93%
  • Tier 13
Panic Charge Damage +101%
  • Tier 14
Panic Charge Damage +109%
Expand
of System Shock Tier 14 - Panic Charge boosts the damage of all your attacks +20 for 20 seconds Ring, OffHand
  • Tier 1
Panic Charge boosts the damage of all your attacks +2 for 20 seconds
  • Tier 2
Panic Charge boosts the damage of all your attacks +3 for 20 seconds
  • Tier 3
Panic Charge boosts the damage of all your attacks +4 for 20 seconds
  • Tier 4
Panic Charge boosts the damage of all your attacks +6 for 20 seconds
  • Tier 5
Panic Charge boosts the damage of all your attacks +7 for 20 seconds
  • Tier 6
Panic Charge boosts the damage of all your attacks +9 for 20 seconds
  • Tier 7
Panic Charge boosts the damage of all your attacks +10 for 20 seconds
  • Tier 8
Panic Charge boosts the damage of all your attacks +11 for 20 seconds
  • Tier 9
Panic Charge boosts the damage of all your attacks +12 for 20 seconds
  • Tier 10
Panic Charge boosts the damage of all your attacks +14 for 20 seconds
  • Tier 11
Panic Charge boosts the damage of all your attacks +16 for 20 seconds
  • Tier 12
Panic Charge boosts the damage of all your attacks +17 for 20 seconds
  • Tier 13
Panic Charge boosts the damage of all your attacks +18 for 20 seconds
  • Tier 14
Panic Charge boosts the damage of all your attacks +20 for 20 seconds
Expand
of Panicked Healing Tier 14 - Panic Charge knocks all targets back and restores 64 armor to you Feet, Head
  • Tier 1
Panic Charge knocks all targets back and restores 6 armor to you
  • Tier 2
Panic Charge knocks all targets back and restores 10 armor to you
  • Tier 3
Panic Charge knocks all targets back and restores 14 armor to you
  • Tier 4
Panic Charge knocks all targets back and restores 18 armor to you
  • Tier 5
Panic Charge knocks all targets back and restores 22 armor to you
  • Tier 6
Panic Charge knocks all targets back and restores 26 armor to you
  • Tier 7
Panic Charge knocks all targets back and restores 30 armor to you
  • Tier 8
Panic Charge knocks all targets back and restores 34 armor to you
  • Tier 9
Panic Charge knocks all targets back and restores 38 armor to you
  • Tier 10
Panic Charge knocks all targets back and restores 42 armor to you
  • Tier 11
Panic Charge knocks all targets back and restores 46 armor to you
  • Tier 12
Panic Charge knocks all targets back and restores 50 armor to you
  • Tier 13
Panic Charge knocks all targets back and restores 57 armor to you
  • Tier 14
Panic Charge knocks all targets back and restores 64 armor to you
Expand
of Electrification Tier 14 - Electrify Damage +44% MainHand, Legs
  • Tier 1
Electrify Damage +5%
  • Tier 2
Electrify Damage +8%
  • Tier 3
Electrify Damage +11%
  • Tier 4
Electrify Damage +14%
  • Tier 5
Electrify Damage +17%
  • Tier 6
Electrify Damage +20%
  • Tier 7
Electrify Damage +23%
  • Tier 8
Electrify Damage +26%
  • Tier 9
Electrify Damage +29%
  • Tier 10
Electrify Damage +32%
  • Tier 11
Electrify Damage +35%
  • Tier 12
Electrify Damage +38%
  • Tier 13
Electrify Damage +41%
  • Tier 14
Electrify Damage +44%
Expand
Tier 14 - Pain Bubble deals +70 damage and restores 50 armor to you Chest, Hands
  • Tier 1
Pain Bubble deals +5 damage and restores 40 armor to you
  • Tier 2
Pain Bubble deals +10 damage and restores 40 armor to you
  • Tier 3
Pain Bubble deals +15 damage and restores 40 armor to you
  • Tier 4
Pain Bubble deals +20 damage and restores 40 armor to you
  • Tier 5
Pain Bubble deals +25 damage and restores 40 armor to you
  • Tier 6
Pain Bubble deals +30 damage and restores 40 armor to you
  • Tier 7
Pain Bubble deals +35 damage and restores 40 armor to you
  • Tier 8
Pain Bubble deals +40 damage and restores 40 armor to you
  • Tier 9
Pain Bubble deals +45 damage and restores 45 armor to you
  • Tier 10
Pain Bubble deals +50 damage and restores 45 armor to you
  • Tier 11
Pain Bubble deals +55 damage and restores 45 armor to you
  • Tier 12
Pain Bubble deals +60 damage and restores 45 armor to you
  • Tier 13
Pain Bubble deals +65 damage and restores 50 armor to you
  • Tier 14
Pain Bubble deals +70 damage and restores 50 armor to you
Expand
of Calming Shocks Tier 14 - Electrify generates no rage and removes 1000 Rage Necklace, Chest
  • Tier 1
Electrify generates no rage and removes 250 Rage
  • Tier 2
Electrify generates no rage and removes 300 Rage
  • Tier 3
Electrify generates no rage and removes 350 Rage
  • Tier 4
Electrify generates no rage and removes 400 Rage
  • Tier 5
Electrify generates no rage and removes 450 Rage
  • Tier 6
Electrify generates no rage and removes 500 Rage
  • Tier 7
Electrify generates no rage and removes 550 Rage
  • Tier 8
Electrify generates no rage and removes 600 Rage
  • Tier 9
Electrify generates no rage and removes 650 Rage
  • Tier 10
Electrify generates no rage and removes 700 Rage
  • Tier 11
Electrify generates no rage and removes 750 Rage
  • Tier 12
Electrify generates no rage and removes 800 Rage
  • Tier 13
Electrify generates no rage and removes 900 Rage
  • Tier 14
Electrify generates no rage and removes 1000 Rage
Expand
of Refreshing Shocks Tier 14 - Electrify restores 56 Health to you Feet, Ring
  • Tier 1
Electrify restores 8 Health to you
  • Tier 2
Electrify restores 11 Health to you
  • Tier 3
Electrify restores 14 Health to you
  • Tier 4
Electrify restores 17 Health to you
  • Tier 5
Electrify restores 20 Health to you
  • Tier 6
Electrify restores 24 Health to you
  • Tier 7
Electrify restores 28 Health to you
  • Tier 8
Electrify restores 32 Health to you
  • Tier 9
Electrify restores 36 Health to you
  • Tier 10
Electrify restores 40 Health to you
  • Tier 11
Electrify restores 44 Health to you
  • Tier 12
Electrify restores 48 Health to you
  • Tier 13
Electrify restores 52 Health to you
  • Tier 14
Electrify restores 56 Health to you
Expand
Tier 7 - Reconstruct Reuse Timer -4 MainHand, Necklace
  • Tier 1
Reconstruct Reuse Timer -1
  • Tier 2
Reconstruct Reuse Timer -1.5
  • Tier 3
Reconstruct Reuse Timer -2
  • Tier 4
Reconstruct Reuse Timer -2.5
  • Tier 5
Reconstruct Reuse Timer -3
  • Tier 6
Reconstruct Reuse Timer -3.5
  • Tier 7
Reconstruct Reuse Timer -4
Expand
of Recharging Shocks Tier 14 - Electrify restores 35 power to you Head
  • Tier 1
Electrify restores 3 power to you
  • Tier 2
Electrify restores 5 power to you
  • Tier 3
Electrify restores 8 power to you
  • Tier 4
Electrify restores 10 power to you
  • Tier 5
Electrify restores 13 power to you
  • Tier 6
Electrify restores 15 power to you
  • Tier 7
Electrify restores 18 power to you
  • Tier 8
Electrify restores 20 power to you
  • Tier 9
Electrify restores 23 power to you
  • Tier 10
Electrify restores 25 power to you
  • Tier 11
Electrify restores 27 power to you
  • Tier 12
Electrify restores 30 power to you
  • Tier 13
Electrify restores 32 power to you
  • Tier 14
Electrify restores 35 power to you
Expand
of Painful Bubbles Tier 14 - Pain Bubble Damage +168 Necklace, OffHand
  • Tier 1
Pain Bubble Damage +12
  • Tier 2
Pain Bubble Damage +24
  • Tier 3
Pain Bubble Damage +36
  • Tier 4
Pain Bubble Damage +48
  • Tier 5
Pain Bubble Damage +60
  • Tier 6
Pain Bubble Damage +72
  • Tier 7
Pain Bubble Damage +84
  • Tier 8
Pain Bubble Damage +96
  • Tier 9
Pain Bubble Damage +108
  • Tier 10
Pain Bubble Damage +120
  • Tier 11
Pain Bubble Damage +132
  • Tier 12
Pain Bubble Damage +144
  • Tier 13
Pain Bubble Damage +156
  • Tier 14
Pain Bubble Damage +168
Expand
of Bursting Bubbles Tier 14 - Pain Bubble increases the damage of your ranged attacks by 12% for 10 seconds Ring, Feet
  • Tier 1
Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
  • Tier 2
Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
  • Tier 3
Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
  • Tier 4
Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
  • Tier 5
Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
  • Tier 6
Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
  • Tier 7
Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
  • Tier 8
Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
  • Tier 9
Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
  • Tier 10
Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
  • Tier 11
Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
  • Tier 12
Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds
  • Tier 13
Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds
  • Tier 14
Pain Bubble increases the damage of your ranged attacks by 12% for 10 seconds
Expand

Mentalism Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140

Mentalism Level Up Rewards

Level Reward
1 Gain Ability: Psi Health Wave
3 Gain Ability: Mindreave
5 Gain Ability: Psi Armor Wave
7 Gain Ability: System Shock
10 Gain Ability: Psi Power Wave
13 Gain Ability: Reconstruct
15 +1 to Psychology
16 Gain Ability: Psi Adrenaline Wave
18 Gain Ability: Mindreave 2
20 Gain Ability: Psi Health Wave 2
23 Gain Ability: Reconstruct 2
25 Gain Ability: Psi Armor Wave 2
26 Gain Ability: Panic Charge
30 Gain Ability: System Shock 2
33 Gain Ability: Psi Power Wave 2
35 Gain Ability: Mindreave 3
37 Gain Ability: Panic Charge 2
38 Gain Ability: Psi Health Wave 3
40 Gain Ability: Psi Adrenaline Wave 2
43 Gain Ability: Reconstruct 3
44 +1 to Psychology
45 Gain Ability: Psi Armor Wave 3
47 Gain Ability: System Shock 3
48 Gain Ability: Panic Charge 3
49 Gain Ability: Psi Power Wave 3
50 Gain Ability: Mindreave 4

Trivia

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