Unarmed

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Button Cyan.png
Unarmed
Unarmed skill.png
The skill of fighting with your body and minimal weapons.
Skill Type:
Combat Skill
Max Level:
90
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Unarmed Overview

Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.

Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, but not if they have weapons (other than Cestus and Claw) equipped. Check Trivia at the bottom of page for exceptions to the above statement!

In-Game Description

Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.

Training Unarmed

All players start with Unarmed on Anagoge (the tutorial island).

  • Flia teaches Headbutt 1-3 and Bodyslam 1-3.
  • Hogan teaches Mamba Strike 1-3 and Bruising Blow 1-3.
  • Furlak will unlock levels 51-60, 61-70, and teaches level 51+ abilities.
  • Pegast unlocks 71-80.
  • Levels 81-90 are unlocked by Emersil the Ever-Gloating deep beneath Povus.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you the ability to use a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through Carpentry.
Related Skills:
  • None
Synergy Levels:

Bonus Synergy Levels for Unarmed can be obtained from the following skills and levels:

Endurance
Level 30, Level 45
Hoplology
Level 30
Interpretive Dance
Level 59
Staff
Level 19, Level 39, Level 60


Unarmed Complete Ability List

Icon Level Name Description Special Effects Stats [Expand] Source
icon_2119.png 0 Punch Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 6 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Unknown Source: Not Found
icon_2155.png 1 Front Kick A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 11 Crushing
Dmg to Vulnerable: 11 Crushing
Power Cost: 6
Range: 5
Cooldown: 7
Leveling
icon_2203.png 1 Jab A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 6 Crushing
Enemy Rage: -12
Power Cost: 4
Range: 5
Cooldown: 5
Item: Unarmed: Jab
icon_2102.png 3 Barrage A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack
Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 16 Crushing Power Cost: 13
Range: 5
Cooldown: 10
Leveling
icon_3323.png 3 Headbutt Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 18 Crushing
Dmg to Vulnerable: 18 Crushing
Power Cost: 13
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt
Training: Flia
icon_2105.png 5 Cobra Strike Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Damage: 13 Crushing Power Cost: 4
Range: 5
Cooldown: 8
Accuracy: +5%
Leveling
icon_2110.png 7 Hip Throw Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 28 Crushing Power Cost: 14
Range: 5
Cooldown: 15
Leveling
icon_2240.png 7 Mamba Strike Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Health Dmg: 15 Trauma Power Cost: 5
Range: 5
Cooldown: 6
Training: Hogan
icon_2119.png 9 Punch 2 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 12 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2155.png 12 Front Kick 2 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 23 Crushing
Dmg to Vulnerable: 23 Crushing
Power Cost: 10
Range: 5
Cooldown: 7
Leveling
icon_2203.png 12 Jab 2 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 20 Crushing
Enemy Rage: -40
Power Cost: 7
Range: 5
Cooldown: 5
Item: Unarmed: Jab 2
icon_2102.png 15 Barrage 2 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack
Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 33 Crushing Power Cost: 19
Range: 5
Cooldown: 10
Leveling
icon_2204.png 15 Knee Kick A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 41 Crushing
Dmg to Vulnerable: 41 Crushing
Power Cost: 19
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick
icon_3323.png 15 Headbutt 2 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 41 Crushing
Dmg to Vulnerable: 41 Crushing
Power Cost: 19
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 2
Training: Flia
icon_2241.png 15 Bruising Blow A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability
Target takes 15% more damage from Crushing for 20 seconds Damage: 24 Crushing Power Cost: 11
Range: 5
Cooldown: 10
Training: Hogan
icon_2119.png 19 Punch 3 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 18 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2105.png 20 Cobra Strike 2 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Damage: 28 Crushing Power Cost: 8
Range: 5
Cooldown: 8
Accuracy: +10%
Leveling
icon_3322.png 23 Bodyslam Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack
Damage: 116 Crushing Power Cost: 54
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam
Training: Flia
icon_2155.png 24 Front Kick 3 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 38 Crushing
Dmg to Vulnerable: 38 Crushing
Power Cost: 14
Range: 5
Cooldown: 7
Leveling
icon_2110.png 25 Hip Throw 2 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 58 Crushing Power Cost: 24
Range: 5
Cooldown: 15
Leveling
icon_2240.png 27 Mamba Strike 2 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Health Dmg: 37 Trauma Power Cost: 10
Range: 5
Cooldown: 6
Training: Hogan
icon_2102.png 28 Barrage 3 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack
Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 57 Crushing Power Cost: 26
Range: 5
Cooldown: 10
Leveling
icon_2203.png 30 Jab 3 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 44 Crushing
Enemy Rage: -88
Power Cost: 11
Range: 5
Cooldown: 5
Item: Unarmed: Jab 3
icon_2204.png 30 Knee Kick 2 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 86 Crushing
Dmg to Vulnerable: 86 Crushing
Power Cost: 27
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 2
icon_3323.png 30 Headbutt 3 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 86 Crushing
Dmg to Vulnerable: 86 Crushing
Power Cost: 27
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 3
Training: Flia
icon_2241.png 30 Bruising Blow 2 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability
Target takes 15% more damage from Crushing for 20 seconds Damage: 51 Crushing Power Cost: 16
Range: 5
Cooldown: 10
Training: Hogan
icon_3322.png 33 Bodyslam 2 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack
Damage: 181 Crushing Power Cost: 66
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam 2
Training: Flia
icon_2155.png 35 Front Kick 4 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 62 Crushing
Dmg to Vulnerable: 62 Crushing
Power Cost: 18
Range: 5
Cooldown: 7
Leveling
icon_2119.png 36 Punch 4 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 39 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2110.png 37 Hip Throw 3 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 96 Crushing Power Cost: 31
Range: 5
Cooldown: 15
Leveling
icon_2105.png 40 Cobra Strike 3 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Damage: 67 Crushing Power Cost: 14
Range: 5
Cooldown: 8
Accuracy: +15%
Leveling
icon_2204.png 40 Knee Kick 3 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 130 Crushing
Dmg to Vulnerable: 130 Crushing
Power Cost: 33
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 3
icon_2203.png 40 Jab 4 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 67 Crushing
Enemy Rage: -134
Power Cost: 14
Range: 5
Cooldown: 5
Item: Unarmed: Jab 4
Training: Hogan
icon_3627.png 40 Infuriating Fist Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. --Can Have--
DoT: 0 Trauma, 6 times over 6 seconds
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 78 Crushing
Taunts: 400
Power Cost: 16
Range: 5
Cooldown: 10
Training: Furlak
icon_3323.png 40 Headbutt 4 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 130 Crushing
Dmg to Vulnerable: 130 Crushing
Power Cost: 33
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 4
Training: Flia
icon_3322.png 43 Bodyslam 3 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack
Damage: 278 Crushing Power Cost: 77
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam 3
Training: Flia
icon_2102.png 45 Barrage 4 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack
Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 117 Crushing Power Cost: 35
Range: 5
Cooldown: 10
Leveling
icon_2241.png 45 Bruising Blow 3 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability
Target takes 15% more damage from Crushing for 20 seconds Damage: 97 Crushing Power Cost: 20
Range: 5
Cooldown: 10
Training: Hogan
icon_2240.png 47 Mamba Strike 3 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Health Dmg: 75 Trauma Power Cost: 15
Range: 5
Cooldown: 6
Training: Hogan
icon_2119.png 48 Punch 5 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 67 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2155.png 49 Front Kick 5 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 116 Crushing
Dmg to Vulnerable: 116 Crushing
Power Cost: 22
Range: 5
Cooldown: 7
Leveling
icon_2204.png 50 Knee Kick 4 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 200 Crushing
Dmg to Vulnerable: 200 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 4
icon_2203.png 50 Jab 5 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 103 Crushing
Enemy Rage: -206
Power Cost: 16
Range: 5
Cooldown: 5
Item: Unarmed: Jab 5
icon_3627.png 50 Infuriating Fist 2 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. --Can Have--
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 120 Crushing
Taunts: 500
Power Cost: 19
Range: 5
Cooldown: 10
Training: Furlak
icon_2110.png 50 Hip Throw 4 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 170 Crushing Power Cost: 37
Range: 5
Cooldown: 15
Leveling
icon_3323.png 50 Headbutt 5 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 200 Crushing
Dmg to Vulnerable: 200 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 5
Training: Flia
icon_3486.png 51 Slashing Strike A punch with a claw weapon (or animal claws). Dispels the strongest Damage-over-Time effect you are currently suffering from
DoT: 10 Trauma, 6 times over 6 seconds
Damage: 124 Slashing Power Cost: 19
Range: 5
Cooldown: 5
Training: Furlak
icon_3487.png 51 Claw Barrage A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 175 Slashing Power Cost: 38
Range: 5
Cooldown: 10
Training: Furlak
icon_3322.png 52 Bodyslam 4 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack
Damage: 405 Crushing Power Cost: 86
Range: 5
Cooldown: 45
Training: Furlak
icon_2240.png 53 Mamba Strike 4 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Health Dmg: 93 Trauma Power Cost: 16
Range: 5
Cooldown: 6
Training: Furlak
icon_2119.png 56 Punch 6 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 88 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Furlak
icon_2102.png 58 Barrage 5 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack
Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 185 Crushing Power Cost: 41
Range: 5
Cooldown: 10
Training: Furlak
icon_2105.png 60 Cobra Strike 4 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Damage: 140 Crushing Power Cost: 18
Range: 5
Cooldown: 8
Accuracy: +20%
Training: Furlak
icon_2241.png 60 Bruising Blow 4 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability
Target takes 15% more damage from Crushing for 20 seconds Damage: 164 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Training: Furlak
icon_3627.png 60 Infuriating Fist 3 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. --Can Have--
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 164 Crushing
Taunts: 600
Power Cost: 21
Range: 5
Cooldown: 10
Training: Furlak
icon_2204.png 60 Knee Kick 5 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 273 Crushing
Dmg to Vulnerable: 273 Crushing
Power Cost: 42
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 5
icon_3323.png 60 Headbutt 6 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 273 Crushing
Dmg to Vulnerable: 273 Crushing
Power Cost: 42
Range: 5
Cooldown: 12
Training: Furlak
icon_2203.png 60 Jab 6 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 140 Crushing
Enemy Rage: -280
Power Cost: 18
Range: 5
Cooldown: 5
Item: Unarmed: Jab 6
icon_3486.png 61 Slashing Strike 2 A punch with a claw weapon (or animal claws). Dispels the strongest Damage-over-Time effect you are currently suffering from
DoT: 20 Trauma, 6 times over 6 seconds
Damage: 168 Slashing Power Cost: 22
Range: 5
Cooldown: 5
Training: Furlak
icon_2155.png 63 Front Kick 6 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 176 Crushing
Dmg to Vulnerable: 176 Crushing
Power Cost: 26
Range: 5
Cooldown: 7
Training: Furlak
icon_3487.png 63 Claw Barrage 2 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 248 Slashing Power Cost: 44
Range: 5
Cooldown: 10
Training: Furlak
icon_3322.png 64 Bodyslam 5 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack
Damage: 569 Crushing Power Cost: 98
Range: 5
Cooldown: 45
Training: Furlak
icon_2240.png 65 Mamba Strike 5 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Health Dmg: 131 Trauma Power Cost: 19
Range: 5
Cooldown: 6
Training: Furlak
icon_2110.png 66 Hip Throw 5 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 268 Crushing Power Cost: 45
Range: 5
Cooldown: 15
Training: Furlak
icon_2119.png 68 Punch 7 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 119 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Furlak
icon_2102.png 70 Barrage 6 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack
Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 251 Crushing Power Cost: 47
Range: 5
Cooldown: 10
Training: Furlak
icon_2105.png 70 Cobra Strike 5 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Damage: 179 Crushing Power Cost: 20
Range: 5
Cooldown: 8
Accuracy: +23%
Training: Furlak
icon_2203.png 70 Jab 7 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 179 Crushing
Enemy Rage: -358
Power Cost: 20
Range: 5
Cooldown: 5
Item: Unarmed: Jab 7
icon_2204.png 70 Knee Kick 6 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 348 Crushing
Dmg to Vulnerable: 348 Crushing
Power Cost: 47
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 6
icon_3323.png 70 Headbutt 7 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 348 Crushing
Dmg to Vulnerable: 348 Crushing
Power Cost: 47
Range: 5
Cooldown: 12
Training: Furlak
icon_2241.png 70 Bruising Blow 5 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability
Target takes 15% more damage from Crushing for 20 seconds Damage: 209 Crushing Power Cost: 28
Range: 5
Cooldown: 10
Training: Furlak
icon_3627.png 70 Infuriating Fist 4 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. --Can Have--
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 209 Crushing
Taunts: 700
Power Cost: 24
Range: 5
Cooldown: 10
Training: Furlak
icon_3486.png 71 Slashing Strike 3 A punch with a claw weapon (or animal claws). Dispels the strongest Damage-over-Time effect you are currently suffering from
DoT: 30 Trauma, 6 times over 6 seconds
Damage: 214 Slashing Power Cost: 24
Range: 5
Cooldown: 5
Training: Furlak
Training: Pegast
icon_3487.png 74 Claw Barrage 3 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 323 Slashing Power Cost: 49
Range: 5
Cooldown: 10
Training: Furlak
icon_2155.png 75 Front Kick 7 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 235 Crushing
Dmg to Vulnerable: 235 Crushing
Power Cost: 30
Range: 5
Cooldown: 7
Training: Pegast
icon_3322.png 76 Bodyslam 6 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack
Damage: 758 Crushing Power Cost: 112
Range: 5
Cooldown: 45
Training: Pegast
icon_2110.png 77 Hip Throw 6 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 346 Crushing Power Cost: 51
Range: 5
Cooldown: 15
Training: Pegast
icon_2240.png 77 Mamba Strike 6 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Health Dmg: 173 Trauma Power Cost: 22
Range: 5
Cooldown: 6
Training: Pegast
icon_2119.png 80 Punch 8 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 157 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Pegast
icon_2105.png 80 Cobra Strike 6 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Damage: 224 Crushing Power Cost: 23
Range: 5
Cooldown: 8
Accuracy: +26%
Training: Pegast
icon_2203.png 80 Jab 8 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 224 Crushing
Enemy Rage: -448
Power Cost: 23
Range: 5
Cooldown: 5
Item: Unarmed: Jab 8
icon_2204.png 80 Knee Kick 7 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 436 Crushing
Dmg to Vulnerable: 436 Crushing
Power Cost: 53
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 7
icon_3323.png 80 Headbutt 8 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 436 Crushing
Dmg to Vulnerable: 436 Crushing
Power Cost: 53
Range: 5
Cooldown: 12
Training: Pegast
icon_2241.png 80 Bruising Blow 6 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability
Target takes 15% more damage from Crushing for 20 seconds Damage: 262 Crushing Power Cost: 31
Range: 5
Cooldown: 10
Training: Pegast
icon_3627.png 80 Infuriating Fist 5 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. --Can Have--
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 262 Crushing
Taunts: 800
Power Cost: 27
Range: 5
Cooldown: 10
Training: Pegast
icon_3486.png 81 Slashing Strike 4 A punch with a claw weapon (or animal claws). Dispels the strongest Damage-over-Time effect you are currently suffering from
DoT: 40 Trauma, 6 times over 6 seconds
Damage: 266 Slashing Power Cost: 27
Range: 5
Cooldown: 5
Training: Pegast
icon_2102.png 83 Barrage 7 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack
Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 332 Crushing Power Cost: 54
Range: 5
Cooldown: 10
Training: Pegast
icon_3487.png 85 Claw Barrage 4 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) Stuns opponent
Suppresses Monster Shout
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 406 Slashing Power Cost: 55
Range: 5
Cooldown: 10
Item: Unarmed: Claw Barrage 4
icon_2155.png 87 Front Kick 8 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 298 Crushing
Dmg to Vulnerable: 298 Crushing
Power Cost: 34
Range: 5
Cooldown: 7
Item: Unarmed: Front Kick 8
icon_2110.png 88 Hip Throw 7 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 428 Crushing Power Cost: 57
Range: 5
Cooldown: 15
Item: Unarmed: Hip Throw 7
icon_3322.png 88 Bodyslam 7 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack
Damage: 958 Crushing Power Cost: 126
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam 7
icon_2240.png 89 Mamba Strike 7 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Health Dmg: 218 Trauma Power Cost: 25
Range: 5
Cooldown: 6
Item: Unarmed: Mamba Strike 7
icon_2105.png 90 Cobra Strike 7 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from Damage: 270 Crushing Power Cost: 25
Range: 5
Cooldown: 8
Accuracy: +29%
Item: Unarmed: Cobra Strike 7
icon_2203.png 90 Jab 9 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack
Damage: 270 Crushing
Enemy Rage: -540
Power Cost: 25
Range: 5
Cooldown: 5
Item: Unarmed: Jab 9
icon_2204.png 90 Knee Kick 8 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 526 Crushing
Dmg to Vulnerable: 526 Crushing
Power Cost: 58
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 8
icon_3323.png 90 Headbutt 9 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 526 Crushing
Dmg to Vulnerable: 526 Crushing
Power Cost: 58
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 9
icon_2241.png 90 Bruising Blow 7 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability
Target takes 15% more damage from Crushing for 20 seconds Damage: 315 Crushing Power Cost: 35
Range: 5
Cooldown: 10
Item: Unarmed: Bruising Blow 7
icon_3627.png 90 Infuriating Fist 6 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. --Can Have--
DoT: 0 Trauma, 6 times over 6 seconds
Damage: 315 Crushing
Taunts: 900
Power Cost: 30
Range: 5
Cooldown: 10
Item: Unarmed: Infuriating Fist 6
icon_3486.png 91 Slashing Strike 5 A punch with a claw weapon (or animal claws). Dispels the strongest Damage-over-Time effect you are currently suffering from
DoT: 50 Trauma, 6 times over 6 seconds
Damage: 321 Slashing Power Cost: 30
Range: 5
Cooldown: 5
Item: Unarmed: Slashing Strike 5
icon_2119.png 92 Punch 9 Punch with a fist. Requires at least one open hand.
This is a Basic Attack
Damage: 196 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Item: Unarmed: Punch 9

Unarmed Mechanics

Combos

<Add list of Unarmed combos here>

Weapons

Main-hand

Off-hand

Other Equipment

Item-icon-belt.png Belt of the Unarmed Fighter increases the Base Damage dealt with Unarmed by 8%. Can be created with Toolcrafting 22.

Item-icon-belt.png Belt of the Monk increases Base Damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Sneak increases Base Damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Wraith increases Base Damage dealt with Unarmed and Necromancy combat skills by 6%. Can be found through rare drops and chests.


Unarmed Treasure Effects

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Expand] Other Versions
Martial of Deadly Fists Level 100 - Unarmed Base Damage +50% Uncommon Head, MainHand
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Punching of Punches Level 100 - Jab and Infuriating Fist Damage +80 Uncommon Chest, Feet
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of Refreshing Punches Level 100 - Punch, Jab, and Infuriating Fist restore 22 Health to you Uncommon OffHand, Ring
[Expand]

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of Knee-Kicking Level 100 - Knee Kick Damage +56% Uncommon Chest, Feet
[Expand]

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of Naked Fury Level 100 - Unarmed attacks deal +24% damage when you have 33% or less of your Armor left Rare Legs, Necklace
[Expand]

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of Armor Hatred Level 100 - Unarmed attacks deal +52 Armor damage Uncommon Head, MainHand
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of Accurate Martial Arts Level 100 - Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon MainHand, Necklace
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of Evasion Level 100 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor Uncommon Head, MainHand
[Expand]

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of Evasive Maneuvers Level 100 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage Uncommon Head, MainHand
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of Angst Fists Level 100 - While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate Uncommon Chest, Feet
[Expand]

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Anti-Darkness of Dark and Angry Fists Level 100 - While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate Uncommon Legs, Feet
[Expand]

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Infuriating Level 100 - Taunt From Attack Damage +100% when Unarmed is active Uncommon Head, Ring
[Expand]

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of Mambas Level 100 - Mamba Strike Reuse Time -2 seconds Uncommon OffHand
[Expand]

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of Internal Injuries Level 100 - Mamba Strike and Front Kick damage +84 Uncommon OffHand, Necklace
[Expand]

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of Evasive Mambas Level 100 - Mamba Strike boosts your Melee Evasion +10% for 10 seconds Uncommon Head
[Expand]

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of Mambvasion Level 100 - Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds Uncommon MainHand
[Expand]

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Kicking of Kicking Level 100 - Kick Damage +100 Uncommon Legs, MainHand, Ring
[Expand]

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Platefooted Level 100 - Kick attacks restore 50 Armor Uncommon Chest, Ring
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of Reflective Kicks Level 100 - Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds Uncommon Hands
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Front-Kicker's of Front-Kicking Level 100 - Front Kick Damage +50% Uncommon Feet
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Hip-Shattering of Hip-Shattering Level 100 - Kick attacks deal +22% damage and slow target's movement speed by 45% Epic OffHand
[Expand]

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of Kicking While Nude Level 100 - Kick attacks deal +42% damage when you have 33% or less of your Armor left Uncommon Legs, Necklace
[Expand]

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of Kicking Away Toxins Level 100 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate Uncommon Hands, Feet
[Expand]

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of Reckless Barrages Level 100 - Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds Uncommon Hands
[Expand]

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Mindfist Level 100 - Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Rare Necklace
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of Headbutt Bubbles Level 100 - Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) Rare Hands
[Expand]

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of Deadly Barrages Level 100 - Barrage Damage +70% Uncommon Legs, Ring
[Expand]

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of Fiery Barrages Level 100 - Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds Uncommon Legs, Ring
[Expand]

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of Headbutting Level 100 - Headbutt and Knee Kick Damage +140 Uncommon Legs, Ring
[Expand]

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of Calloused Barrages Level 100 - Barrage costs -30 Power and restores 31 Armor to you Uncommon Head, OffHand
[Expand]

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of Headbutting Level 100 - Headbutt Damage +56% Uncommon Chest, OffHand
[Expand]

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Level 100 - Claw Barrage Damage +147 Uncommon Chest, Feet
[Expand]

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of Hip Throwing Level 100 - Hip Throw Damage +66% Rare Chest, MainHand
[Expand]

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of Hip Throwing Level 100 - Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage Uncommon Necklace, Hands
[Expand]

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of Anger Tossing Level 100 - Hip Throw and Bodyslam deal +30% damage and generate -530 Rage Rare Head, Legs
[Expand]

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of Impossible Hip Throws Level 100 - Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20 Rare Hands
[Expand]

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Bodyslamming of Bodyslamming Level 100 - Bodyslam Damage +59% Uncommon MainHand, Ring
[Expand]

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of Invincible Bodyslamming Level 100 - Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds Uncommon Head
[Expand]

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of Toxic Bruising Level 100 - Bruising Blow causes the target to take +30% damage from Poison for 20 seconds Uncommon Necklace
[Expand]

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of Slamming Weaklings Level 100 - Bodyslam deals +535 damage to non-Elite enemies Uncommon Necklace, MainHand
[Expand]

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of Healslamming Level 100 - Bodyslam heals you for 162 health Uncommon Chest, OffHand
[Expand]

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Serpentine of Cobra Striking Level 100 - Cobra Strike and Mamba Strike Damage +63% Uncommon Legs, Feet
[Expand]

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Level 100 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds Uncommon Chest, Hands
[Expand]

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of Cobra Scales Level 100 - Cobra Strike and Mamba Strike restore 54 Armor to you Uncommon Chest, Ring
[Expand]

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of Evasive Cobras Level 100 - Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds Uncommon Necklace
[Expand]

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Level 100 - Unarmed Accuracy +25 Uncommon OffHand
[Expand]

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Bruising of Bruises Level 100 - Bruising Blow Damage +71% Uncommon MainHand, Ring
[Expand]

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of Bruising Slams Level 100 - Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds Uncommon Legs, Feet
[Expand]

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of Healthy Bruises Level 100 - Bruising Blow and Headbutt restore 36 Health Uncommon Legs, Necklace
[Expand]

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Bruising of Traumatic Bruises Level 100 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds Uncommon Hands
[Expand]

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Slashing of Slashing Strikes Level 100 - Slashing Strike Damage +37% Uncommon OffHand, Necklace
[Expand]

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of Bleeding Slashes Level 100 - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds Uncommon MainHand, Necklace
[Expand]

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Slashing of Evasive Slashes Level 100 - Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds Uncommon OffHand, Head
[Expand]

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Level 100 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds Uncommon Chest, Hands
[Expand]

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Level 100 - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. Uncommon Hands
[Expand]

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Level 100 - Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.) Uncommon Ring
[Expand]

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Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active Rare Feet, OffHand
[Expand]

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Level 100 - Infuriating Fist deals +52% damage and taunts +560 Uncommon OffHand, Ring
[Expand]

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of Traumatic Furious Punches Level 100 - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds Uncommon Feet
[Expand]

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of Elite Fury Level 100 - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. Uncommon Head, Chest
[Expand]

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Level 100 - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing Uncommon Hands
[Expand]

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Unarmed Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus [Expand] Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Unarmed Level Up Rewards

Level [Expand] Reward
1 Gain Ability: Front Kick
3 Gain Ability: Barrage
5 Gain Ability: Cobra Strike
7 Gain Ability: Hip Throw
9 Gain Ability: Punch 2
10 +1 to Rabbit
12 Gain Ability: Front Kick 2
15 Gain Ability: Barrage 2
16 +1 to Deer
19 Gain Ability: Punch 3
20 Gain Ability: Cobra Strike 2
21 +1 to Staff
23 +1 to Endurance
24 Gain Ability: Front Kick 3
25 Gain Ability: Hip Throw 2
26 +1 to Hammer
27 +1 to Cow
28 Gain Ability: Barrage 3
33 +1 to Knife Fighting
35 Gain Ability: Front Kick 4
36 Gain Ability: Punch 4
37 Gain Ability: Hip Throw 3
38 +1 to Rabbit
40 Gain Ability: Cobra Strike 3
43 +1 to Meditation
45 Gain Ability: Barrage 4
46 +1 to Staff
48 Gain Ability: Punch 5
49 +1 to Spirit Fox
Gain Ability: Front Kick 5
50 Gain Ability: Hip Throw 4
55 +1 to Knife Fighting

Unarmed Experience Table

[Expand]

Click Expand to view the Experience Table for Unarmed

Trivia

There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.

Those skills are as follows
Requires 2 hands (empty or cestus/claw)
Hip Throw, Cobra/Mamba Strike, (Claw) Barrage
Requires 1 hand (with either nothing or cestus/claw) to use
Punch, Jab, Infuriating Fist, Bruising Blow
Requires no hands (can have anything equipped)
Front Kick, Headbutt, Knee Kick, Body Slam

Unarmed is the oldest skill, id 1.