Unarmed

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Unarmed
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The skill of fighting with your body and minimal weapons.
Skill Type:
Combat Skill
Max Level:
80
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Unarmed Overview

Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.

Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, but not if they have weapons (other than Cestus and Claw) equipped. Check Trivia at the bottom of page for exceptions to the above statement!

In-Game Description

Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.

Training Unarmed

All players start with Unarmed on Anagoge (the tutorial island).

  • Flia teaches Headbutt 1-3 and Bodyslam 1-3.
  • Hogan teaches Mamba Strike 1-3 and Bruising Blow 1-3.
  • Furlak will unlock levels 51-60, 61-70, and teaches level 51+ abilities.
  • Pegast unlocks 71-80.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through Carpentry.
Related Skills:
  • None
Synergy Levels:

Bonus Synergy Levels for Unarmed can be obtained from the following skills and levels:

Endurance
Level 30, Level 45
Hoplology
Level 30
Staff
Level 19, Level 39


Unarmed Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Unarmed skill.

Icon Level Name Description Special Effects Stats Source
icon_2119.png  0 Punch Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2112.png  1 Front Kick A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 11 Crushing
Dmg to Vulnerable Targets: 11 Crushing
Power Cost: 7
Range: 5
Cooldown: 7
Leveling
icon_2203.png  1 Jab A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing
Reduces Rage: -12
Enrages Target: 0%
Power Cost: 4
Range: 5
Cooldown: 5
Item: Unarmed: Jab
icon_2102.png  3 Barrage A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
DoT: 0 Fire, 4 times over 8 seconds
Suppresses Monster Shout
Damage: 16 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Leveling
icon_3323.png  3 Headbutt Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 18 Crushing
Dmg to Vulnerable Targets: 18 Crushing
Power Cost: 12
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt
Training: Flia
icon_2105.png  5 Cobra Strike Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 13 Crushing Power Cost: 4
Range: 5
Cooldown: 8
Accuracy: 5
Leveling
icon_2110.png  7 Hip Throw Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 28 Crushing Power Cost: 14
Range: 5
Cooldown: 15
Leveling
icon_2240.png  7 Mamba Strike Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33% Damage Health: 15 Trauma Power Cost: 5
Range: 5
Cooldown: 6
Training: Hogan
icon_2119.png  9 Punch 2 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 12 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2112.png  12 Front Kick 2 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Power Cost: 11
Range: 5
Cooldown: 7
Leveling
icon_2203.png  12 Jab 2 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage: 20 Crushing
Reduces Rage: -40
Enrages Target: 0%
Power Cost: 6
Range: 5
Cooldown: 5
Item: Unarmed: Jab 2
icon_2102.png  15 Barrage 2 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
DoT: 0 Fire, 4 times over 8 seconds
Suppresses Monster Shout
Damage: 33 Crushing Power Cost: 18
Range: 5
Cooldown: 10
Leveling
icon_2241.png  15 Bruising Blow A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 20 seconds Damage: 24 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Training: Hogan
icon_3323.png  15 Headbutt 2 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 2
Training: Flia
icon_2204.png  15 Knee Kick A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick
icon_2119.png  19 Punch 3 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 18 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2105.png  20 Cobra Strike 2 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 28 Crushing Power Cost: 8
Range: 5
Cooldown: 8
Accuracy: 10
Leveling
icon_3322.png  23 Bodyslam Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 116 Crushing Power Cost: 48
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam
Training: Flia
icon_2112.png  24 Front Kick 3 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 38 Crushing
Dmg to Vulnerable Targets: 38 Crushing
Power Cost: 15
Range: 5
Cooldown: 7
Leveling
icon_2110.png  25 Hip Throw 2 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 58 Crushing Power Cost: 23
Range: 5
Cooldown: 15
Leveling
icon_2240.png  27 Mamba Strike 2 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33% Damage Health: 37 Trauma Power Cost: 10
Range: 5
Cooldown: 6
Training: Hogan
icon_2102.png  28 Barrage 3 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
DoT: 0 Fire, 4 times over 8 seconds
Suppresses Monster Shout
Damage: 57 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Leveling
icon_2241.png  30 Bruising Blow 2 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 20 seconds Damage: 51 Crushing Power Cost: 17
Range: 5
Cooldown: 10
Training: Hogan
icon_3323.png  30 Headbutt 3 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 3
Training: Flia
icon_2203.png  30 Jab 3 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 44 Crushing
Reduces Rage: -88
Enrages Target: 0%
Power Cost: 11
Range: 5
Cooldown: 5
Item: Unarmed: Jab 3
icon_2204.png  30 Knee Kick 2 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 2
icon_3322.png  33 Bodyslam 2 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 181 Crushing Power Cost: 58
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam 2
Training: Flia
icon_2112.png  35 Front Kick 4 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 62 Crushing
Dmg to Vulnerable Targets: 62 Crushing
Power Cost: 19
Range: 5
Cooldown: 7
Leveling
icon_2119.png  36 Punch 4 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +25 Power)
Damage: 33 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2110.png  37 Hip Throw 3 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 96 Crushing Power Cost: 29
Range: 5
Cooldown: 15
Leveling
icon_2105.png  40 Cobra Strike 3 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 67 Crushing Power Cost: 12
Range: 5
Cooldown: 8
Accuracy: 15
Leveling
icon_3323.png  40 Headbutt 4 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 4
Training: Flia
icon_3627.png  40 Infuriating Fist Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 6 seconds Damage: 78 Crushing
Taunt: +400
Power Cost: 16
Range: 5
Cooldown: 10
Training: Furlak
icon_2203.png  40 Jab 4 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power)
Damage: 67 Crushing
Reduces Rage: -134
Enrages Target: 0%
Power Cost: 12
Range: 5
Cooldown: 5
Item: Unarmed: Jab 4
Training: Hogan
icon_2204.png  40 Knee Kick 3 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 3
icon_3322.png  43 Bodyslam 3 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 278 Crushing Power Cost: 64
Range: 5
Cooldown: 45
Item: Unarmed: Bodyslam 3
Training: Flia
icon_2102.png  45 Barrage 4 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
DoT: 0 Fire, 4 times over 8 seconds
Suppresses Monster Shout
Damage: 117 Crushing Power Cost: 31
Range: 5
Cooldown: 10
Leveling
icon_2241.png  45 Bruising Blow 3 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 20 seconds Damage: 97 Crushing Power Cost: 21
Range: 5
Cooldown: 10
Training: Hogan
icon_2240.png  47 Mamba Strike 3 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33% Damage Health: 75 Trauma Power Cost: 13
Range: 5
Cooldown: 6
Training: Hogan
icon_2119.png  48 Punch 5 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power)
Damage: 53 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Leveling
icon_2112.png  49 Front Kick 5 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 116 Crushing
Dmg to Vulnerable Targets: 116 Crushing
Power Cost: 21
Range: 5
Cooldown: 7
Leveling
icon_3323.png  50 Headbutt 5 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
Item: Unarmed: Headbutt 5
Training: Flia
icon_2110.png  50 Hip Throw 4 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 170 Crushing Power Cost: 32
Range: 5
Cooldown: 15
Leveling
icon_3627.png  50 Infuriating Fist 2 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 6 seconds Damage: 120 Crushing
Taunt: +500
Power Cost: 17
Range: 5
Cooldown: 10
Training: Furlak
icon_2203.png  50 Jab 5 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power)
Damage: 103 Crushing
Reduces Rage: -206
Enrages Target: 0%
Power Cost: 14
Range: 5
Cooldown: 5
Item: Unarmed: Jab 5
icon_2204.png  50 Knee Kick 4 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 4
icon_3487.png  51 Claw Barrage A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) Stuns opponent
Suppresses Monster Shout
Damage: 175 Slashing Power Cost: 33
Range: 5
Cooldown: 10
Training: Furlak
icon_3486.png  51 Slashing Strike A punch with a claw weapon (or animal claws). DoT: 10 Trauma, 6 times over 6 seconds Damage: 124 Slashing Power Cost: 17
Range: 5
Cooldown: 5
Training: Furlak
icon_3322.png  52 Bodyslam 4 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 405 Crushing Power Cost: 69
Range: 5
Cooldown: 45
Training: Furlak
icon_2240.png  53 Mamba Strike 4 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33% Damage Health: 93 Trauma Power Cost: 14
Range: 5
Cooldown: 6
Training: Furlak
icon_2119.png  56 Punch 6 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power)
Damage: 70 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Furlak
icon_2102.png  58 Barrage 5 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
DoT: 0 Fire, 4 times over 8 seconds
Suppresses Monster Shout
Damage: 185 Crushing Power Cost: 36
Range: 5
Cooldown: 10
Training: Furlak
icon_2241.png  60 Bruising Blow 4 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 20 seconds Damage: 164 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Training: Furlak
icon_2105.png  60 Cobra Strike 4 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 140 Crushing Power Cost: 16
Range: 5
Cooldown: 8
Accuracy: 20
Training: Furlak
icon_3323.png  60 Headbutt 6 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
Training: Furlak
icon_3627.png  60 Infuriating Fist 3 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 6 seconds Damage: 164 Crushing
Taunt: +600
Power Cost: 20
Range: 5
Cooldown: 10
Training: Furlak
icon_2203.png  60 Jab 6 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power)
Damage: 140 Crushing
Reduces Rage: -280
Enrages Target: 0%
Power Cost: 16
Range: 5
Cooldown: 5
Item: Unarmed: Jab 6
icon_2204.png  60 Knee Kick 5 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 5
icon_3486.png  61 Slashing Strike 2 A punch with a claw weapon (or animal claws). DoT: 20 Trauma, 6 times over 6 seconds Damage: 168 Slashing Power Cost: 20
Range: 5
Cooldown: 5
Training: Furlak
icon_3487.png  63 Claw Barrage 2 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) Stuns opponent
Suppresses Monster Shout
Damage: 248 Slashing Power Cost: 38
Range: 5
Cooldown: 10
Training: Furlak
icon_2112.png  63 Front Kick 6 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 176 Crushing
Dmg to Vulnerable Targets: 176 Crushing
Power Cost: 26
Range: 5
Cooldown: 7
Training: Furlak
icon_3322.png  64 Bodyslam 5 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 569 Crushing Power Cost: 80
Range: 5
Cooldown: 45
Training: Furlak
icon_2240.png  65 Mamba Strike 5 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33% Damage Health: 131 Trauma Power Cost: 17
Range: 5
Cooldown: 6
Training: Furlak
icon_2110.png  66 Hip Throw 5 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 268 Crushing Power Cost: 39
Range: 5
Cooldown: 15
Training: Furlak
icon_2119.png  68 Punch 7 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power)
Damage: 95 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Furlak
icon_2102.png  70 Barrage 6 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
DoT: 0 Fire, 4 times over 8 seconds
Suppresses Monster Shout
Damage: 251 Crushing Power Cost: 41
Range: 5
Cooldown: 10
Training: Furlak
icon_2241.png  70 Bruising Blow 5 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 20 seconds Damage: 209 Crushing Power Cost: 28
Range: 5
Cooldown: 10
Training: Furlak
icon_2105.png  70 Cobra Strike 5 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 179 Crushing Power Cost: 18
Range: 5
Cooldown: 8
Accuracy: 23
Training: Furlak
icon_3323.png  70 Headbutt 7 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 41
Range: 5
Cooldown: 12
Training: Furlak
icon_3627.png  70 Infuriating Fist 4 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 6 seconds Damage: 209 Crushing
Taunt: +700
Power Cost: 22
Range: 5
Cooldown: 10
Training: Furlak
icon_2203.png  70 Jab 7 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power)
Damage: 179 Crushing
Reduces Rage: -358
Enrages Target: 0%
Power Cost: 18
Range: 5
Cooldown: 5
Item: Unarmed: Jab 7
icon_2204.png  70 Knee Kick 6 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 41
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 6
icon_3486.png  71 Slashing Strike 3 A punch with a claw weapon (or animal claws). DoT: 30 Trauma, 6 times over 6 seconds Damage: 214 Slashing Power Cost: 23
Range: 5
Cooldown: 5
Training: Furlak
Training: Pegast
icon_3487.png  74 Claw Barrage 3 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) Stuns opponent
Suppresses Monster Shout
Damage: 323 Slashing Power Cost: 43
Range: 5
Cooldown: 10
Training: Furlak
icon_2112.png  75 Front Kick 7 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 235 Crushing
Dmg to Vulnerable Targets: 235 Crushing
Power Cost: 29
Range: 5
Cooldown: 7
Training: Pegast
icon_3322.png  76 Bodyslam 6 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 758 Crushing Power Cost: 91
Range: 5
Cooldown: 45
Training: Pegast
icon_2110.png  77 Hip Throw 6 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 346 Crushing Power Cost: 45
Range: 5
Cooldown: 15
Training: Pegast
icon_2240.png  77 Mamba Strike 6 Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals +33% Trauma damage if target's armor is below 33% Damage Health: 173 Trauma Power Cost: 19
Range: 5
Cooldown: 6
Training: Pegast
icon_2241.png  80 Bruising Blow 6 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 20 seconds Damage: 262 Crushing Power Cost: 31
Range: 5
Cooldown: 10
Training: Pegast
icon_2105.png  80 Cobra Strike 6 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 224 Crushing Power Cost: 20
Range: 5
Cooldown: 8
Accuracy: 26
Training: Pegast
icon_3323.png  80 Headbutt 8 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. DoT: 0 Fire, 4 times over 8 seconds Damage: 436 Crushing
Dmg to Vulnerable Targets: 436 Crushing
Power Cost: 46
Range: 5
Cooldown: 12
Training: Pegast
icon_3627.png  80 Infuriating Fist 5 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. DoT: 0 Trauma, 6 times over 6 seconds Damage: 262 Crushing
Taunt: +800
Power Cost: 25
Range: 5
Cooldown: 10
Training: Pegast
icon_2203.png  80 Jab 8 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power)
Damage: 224 Crushing
Reduces Rage: -448
Enrages Target: 0%
Power Cost: 20
Range: 5
Cooldown: 5
Item: Unarmed: Jab 8
icon_2204.png  80 Knee Kick 7 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 436 Crushing
Dmg to Vulnerable Targets: 436 Crushing
Power Cost: 46
Range: 5
Cooldown: 12
Item: Unarmed: Knee Kick 7
icon_2119.png  80 Punch 8 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power)
Damage: 126 Crushing Power Cost: 0
Range: 4
Cooldown: 2
Training: Pegast
icon_3486.png  81 Slashing Strike 4 A punch with a claw weapon (or animal claws). DoT: 40 Trauma, 6 times over 6 seconds Damage: 266 Slashing Power Cost: 25
Range: 5
Cooldown: 5
Training: Pegast
icon_2102.png  83 Barrage 7 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
DoT: 0 Fire, 4 times over 8 seconds
Suppresses Monster Shout
Damage: 332 Crushing Power Cost: 48
Range: 5
Cooldown: 10
Training: Pegast

Unarmed Mechanics

<Add list of Unarmed combos here>

Equipment

Item-icon-belt.png Belt of the Unarmed Fighter increases the Base Damage dealt with Unarmed by 8%. Can be created with Toolcrafting 22.

Item-icon-belt.png Belt of the Monk increases Base Damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Sneak increases Base Damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Belt of the Wraith increases Base Damage dealt with Unarmed and Necromancy combat skills by 6%. Can be found through rare drops and chests.


Unarmed Treasure Effects

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Martial of Deadly Fists Level 80 - Unarmed Base Damage +40% Head, MainHand

Click Expand to reveal

  • Level 10
Unarmed Damage +5
  • Level 20
Unarmed Base Damage +10%
  • Level 30
Unarmed Base Damage +15%
  • Level 40
Unarmed Base Damage +20%
  • Level 50
Unarmed Base Damage +25%
  • Level 60
Unarmed Base Damage +30%
  • Level 70
Unarmed Base Damage +35%
  • Level 80
Unarmed Base Damage +40%
Punching of Punches Level 80 - Jab and Infuriating Fist Damage +64 Chest, Feet

Click Expand to reveal

  • Level 10
Jab and Infuriating Fist Damage +8
  • Level 20
Jab and Infuriating Fist Damage +16
  • Level 30
Jab and Infuriating Fist Damage +24
  • Level 40
Jab and Infuriating Fist Damage +32
  • Level 50
Jab and Infuriating Fist Damage +40
  • Level 60
Jab and Infuriating Fist Damage +48
  • Level 70
Jab and Infuriating Fist Damage +56
  • Level 80
Jab and Infuriating Fist Damage +64
of Refreshing Punches Level 80 - Punch, Jab, and Infuriating Fist restore 18 Health to you OffHand, Ring

Click Expand to reveal

  • Level 10
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Level 20
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Level 30
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Level 40
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Level 50
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Level 60
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Level 70
Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Level 80
Punch, Jab, and Infuriating Fist restore 18 Health to you
of Knee-Kicking Level 80 - Knee Kick Damage +44% Chest, Feet

Click Expand to reveal

  • Level 1
Knee Kick Damage +6%
  • Level 10
Knee Kick Damage +8%
  • Level 15
Knee Kick Damage +11%
  • Level 20
Knee Kick Damage +13%
  • Level 25
Knee Kick Damage +16%
  • Level 30
Knee Kick Damage +18%
  • Level 35
Knee Kick Damage +21%
  • Level 40
Knee Kick Damage +23%
  • Level 45
Knee Kick Damage +26%
  • Level 50
Knee Kick Damage +28%
  • Level 55
Knee Kick Damage +30%
  • Level 60
Knee Kick Damage +32%
  • Level 65
Knee Kick Damage +35%
  • Level 70
Knee Kick Damage +38%
  • Level 75
Knee Kick Damage +41%
  • Level 80
Knee Kick Damage +44%
of Naked Fury Level 80 - Unarmed attacks deal +20% damage when you have 33% or less of your Armor left Legs, Necklace

Click Expand to reveal

  • Level 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Level 10
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Level 15
Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • Level 20
Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
  • Level 25
Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
  • Level 30
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 35
Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 40
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 45
Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 50
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 55
Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 60
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Level 65
Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 70
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 75
Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
  • Level 80
Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
of Armor Hatred Level 80 - Unarmed attacks deal +18 Armor damage Head, MainHand

Click Expand to reveal

  • Level 10
Unarmed attacks deal +4 Armor damage
  • Level 20
Unarmed attacks deal +6 Armor damage
  • Level 30
Unarmed attacks deal +8 Armor damage
  • Level 40
Unarmed attacks deal +10 Armor damage
  • Level 50
Unarmed attacks deal +12 Armor damage
  • Level 60
Unarmed attacks deal +14 Armor damage
  • Level 70
Unarmed attacks deal +16 Armor damage
  • Level 80
Unarmed attacks deal +18 Armor damage
of Accurate Martial Arts Level 80 - Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

Click Expand to reveal

  • Level 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 75
Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
of Evasion Level 80 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor Head, MainHand

Click Expand to reveal

  • Level 5
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
  • Level 10
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor
  • Level 15
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor
  • Level 20
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor
  • Level 25
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor
  • Level 30
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor
  • Level 35
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor
  • Level 40
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor
  • Level 45
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor
  • Level 50
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor
  • Level 55
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor
  • Level 60
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor
  • Level 65
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor
  • Level 70
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
  • Level 75
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor
  • Level 80
While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
of Evasive Maneuvers Level 80 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage Head, MainHand

Click Expand to reveal

  • Level 5
While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
  • Level 10
While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage
  • Level 15
While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage
  • Level 20
While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage
  • Level 25
While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage
  • Level 30
While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage
  • Level 35
While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage
  • Level 40
While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage
  • Level 45
While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage
  • Level 50
While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage
  • Level 55
While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage
  • Level 60
While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage
  • Level 65
While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage
  • Level 70
While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
  • Level 75
While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage
  • Level 80
While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
of Angst Fists Level 80 - While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate Chest, Feet

Click Expand to reveal

  • Level 1
While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
  • Level 10
While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 15
While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 20
While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 25
While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 30
While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 35
While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 40
While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 45
While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 50
While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
  • Level 55
While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
  • Level 60
While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
  • Level 65
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate
  • Level 70
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • Level 75
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate
  • Level 80
While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
Anti-Darkness of Dark and Angry Fists Level 80 - While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate Legs, Feet

Click Expand to reveal

  • Level 5
While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
  • Level 10
While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate
  • Level 15
While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
  • Level 20
While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate
  • Level 25
While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
  • Level 30
While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate
  • Level 35
While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
  • Level 40
While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate
  • Level 45
While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
  • Level 50
While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate
  • Level 55
While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate
  • Level 60
While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
  • Level 65
While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • Level 70
While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Level 75
While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
  • Level 80
While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
Infuriating Level 80 - Taunt From Attack Damage +80% when Unarmed is active Head, Ring

Click Expand to reveal

  • Level 5
Taunt From Attack Damage +5% when Unarmed is active
  • Level 10
Taunt From Attack Damage +10% when Unarmed is active
  • Level 15
Taunt From Attack Damage +15% when Unarmed is active
  • Level 20
Taunt From Attack Damage +20% when Unarmed is active
  • Level 25
Taunt From Attack Damage +25% when Unarmed is active
  • Level 30
Taunt From Attack Damage +30% when Unarmed is active
  • Level 35
Taunt From Attack Damage +35% when Unarmed is active
  • Level 40
Taunt From Attack Damage +40% when Unarmed is active
  • Level 45
Taunt From Attack Damage +45% when Unarmed is active
  • Level 50
Taunt From Attack Damage +50% when Unarmed is active
  • Level 55
Taunt From Attack Damage +55% when Unarmed is active
  • Level 60
Taunt From Attack Damage +60% when Unarmed is active
  • Level 65
Taunt From Attack Damage +65% when Unarmed is active
  • Level 70
Taunt From Attack Damage +70% when Unarmed is active
  • Level 75
Taunt From Attack Damage +75% when Unarmed is active
  • Level 80
Taunt From Attack Damage +80% when Unarmed is active
of Mambas Level 80 - Mamba Strike Damage +55% Head, OffHand

Click Expand to reveal

  • Level 10
Mamba Strike Damage +13%
  • Level 20
Mamba Strike Damage +19%
  • Level 30
Mamba Strike Damage +25%
  • Level 40
Mamba Strike Damage +31%
  • Level 50
Mamba Strike Damage +37%
  • Level 60
Mamba Strike Damage +43%
  • Level 70
Mamba Strike Damage +49%
  • Level 80
Mamba Strike Damage +55%
of Internal Injuries Level 80 - Mamba Strike and Front Kick damage +80 OffHand, Necklace

Click Expand to reveal

  • Level 10
Mamba Strike and Front Kick damage +10
  • Level 20
Mamba Strike and Front Kick damage +20
  • Level 30
Mamba Strike and Front Kick damage +30
  • Level 40
Mamba Strike and Front Kick damage +40
  • Level 50
Mamba Strike and Front Kick damage +50
  • Level 60
Mamba Strike and Front Kick damage +60
  • Level 70
Mamba Strike and Front Kick damage +70
  • Level 80
Mamba Strike and Front Kick damage +80
Kicking of Kicking Level 80 - Kick Damage +62 Legs, MainHand, Ring

Click Expand to reveal

  • Level 1
Kick Damage +4
  • Level 10
Kick Damage +7
  • Level 15
Kick Damage +10
  • Level 20
Kick Damage +14
  • Level 25
Kick Damage +18
  • Level 30
Kick Damage +22
  • Level 35
Kick Damage +26
  • Level 40
Kick Damage +30
  • Level 45
Kick Damage +34
  • Level 50
Kick Damage +38
  • Level 55
Kick Damage +42
  • Level 60
Kick Damage +46
  • Level 65
Kick Damage +50
  • Level 70
Kick Damage +54
  • Level 75
Kick Damage +58
  • Level 80
Kick Damage +62
Platefooted Level 80 - Kick attacks restore 42 Armor Chest, Ring

Click Expand to reveal

  • Level 1
Kick attacks restore 12 Armor
  • Level 10
Kick attacks restore 14 Armor
  • Level 15
Kick attacks restore 16 Armor
  • Level 20
Kick attacks restore 18 Armor
  • Level 25
Kick attacks restore 20 Armor
  • Level 30
Kick attacks restore 22 Armor
  • Level 35
Kick attacks restore 24 Armor
  • Level 40
Kick attacks restore 26 Armor
  • Level 45
Kick attacks restore 28 Armor
  • Level 50
Kick attacks restore 30 Armor
  • Level 55
Kick attacks restore 32 Armor
  • Level 60
Kick attacks restore 34 Armor
  • Level 65
Kick attacks restore 36 Armor
  • Level 70
Kick attacks restore 38 Armor
  • Level 75
Kick attacks restore 40 Armor
  • Level 80
Kick attacks restore 42 Armor
of Reflective Kicks Level 80 - Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds Hands

Click Expand to reveal

  • Level 10
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Level 20
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Level 30
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Level 40
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Level 50
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Level 60
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Level 70
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
  • Level 80
Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
Front-Kicker's of Front-Kicking Level 80 - Front Kick Damage +40% Feet

Click Expand to reveal

  • Level 10
Front Kick Damage +5%
  • Level 20
Front Kick Damage +10%
  • Level 30
Front Kick Damage +15%
  • Level 40
Front Kick Damage +20%
  • Level 50
Front Kick Damage +25%
  • Level 60
Front Kick Damage +30%
  • Level 70
Front Kick Damage +35%
  • Level 80
Front Kick Damage +40%
Hip-Shattering of Hip-Shattering Level 80 - Kick attacks deal +18% damage and slow target's movement speed by 45% OffHand

Click Expand to reveal

  • Level 10
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Level 20
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Level 30
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Level 40
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Level 50
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Level 60
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Level 70
Kick attacks deal +16% damage and slow target's movement speed by 45%
  • Level 80
Kick attacks deal +18% damage and slow target's movement speed by 45%
of Kicking While Nude Level 80 - Kick attacks deal +34% damage when you have 33% or less of your Armor left Legs, Necklace

Click Expand to reveal

  • Level 1
Kick attacks deal +9% damage when you have 33% or less of your Armor left
  • Level 10
Kick attacks deal +10% damage when you have 33% or less of your Armor left
  • Level 15
Kick attacks deal +11% damage when you have 33% or less of your Armor left
  • Level 20
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Level 25
Kick attacks deal +13% damage when you have 33% or less of your Armor left
  • Level 30
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Level 35
Kick attacks deal +16% damage when you have 33% or less of your Armor left
  • Level 40
Kick attacks deal +18% damage when you have 33% or less of your Armor left
  • Level 45
Kick attacks deal +20% damage when you have 33% or less of your Armor left
  • Level 50
Kick attacks deal +22% damage when you have 33% or less of your Armor left
  • Level 55
Kick attacks deal +24% damage when you have 33% or less of your Armor left
  • Level 60
Kick attacks deal +26% damage when you have 33% or less of your Armor left
  • Level 65
Kick attacks deal +28% damage when you have 33% or less of your Armor left
  • Level 70
Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Level 75
Kick attacks deal +32% damage when you have 33% or less of your Armor left
  • Level 80
Kick attacks deal +34% damage when you have 33% or less of your Armor left
of Kicking Away Toxins Level 80 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate Hands, Feet

Click Expand to reveal

  • Level 1
While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
  • Level 10
While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate
  • Level 15
While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate
  • Level 20
While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate
  • Level 25
While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate
  • Level 30
While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate
  • Level 35
While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate
  • Level 40
While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate
  • Level 45
While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate
  • Level 50
While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate
  • Level 55
While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate
  • Level 60
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate
  • Level 65
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate
  • Level 70
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
  • Level 75
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate
  • Level 80
While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
of Reckless Barrages Level 80 - Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds Hands

Click Expand to reveal

  • Level 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Level 10
Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
  • Level 15
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Level 20
Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
  • Level 25
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Level 30
Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
  • Level 35
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Level 40
Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
  • Level 45
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Level 50
Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
  • Level 55
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Level 60
Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
  • Level 65
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Level 70
Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
  • Level 75
Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds
  • Level 80
Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
Mindfist Level 80 - Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

Click Expand to reveal

  • Level 10
Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 20
Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 30
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 40
Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 50
Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 60
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 70
Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Level 80
Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
of Headbutt Bubbles Level 80 - Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated) Hands

Click Expand to reveal

  • Level 1
Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
  • Level 10
Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)
  • Level 15
Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)
  • Level 20
Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)
  • Level 25
Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)
  • Level 30
Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Level 35
Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)
  • Level 40
Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)
  • Level 45
Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)
  • Level 50
Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)
  • Level 55
Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)
  • Level 60
Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)
  • Level 65
Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)
  • Level 70
Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
  • Level 75
Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)
  • Level 80
Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
of Deadly Barrages Level 80 - Barrage Damage +54% Legs, Ring

Click Expand to reveal

  • Level 1
Barrage Damage +5%
  • Level 10
Barrage Damage +8%
  • Level 15
Barrage Damage +11%
  • Level 20
Barrage Damage +14%
  • Level 25
Barrage Damage +17%
  • Level 30
Barrage Damage +20%
  • Level 35
Barrage Damage +23%
  • Level 40
Barrage Damage +26%
  • Level 45
Barrage Damage +29%
  • Level 50
Barrage Damage +32%
  • Level 55
Barrage Damage +35%
  • Level 60
Barrage Damage +38%
  • Level 65
Barrage Damage +42%
  • Level 70
Barrage Damage +46%
  • Level 75
Barrage Damage +50%
  • Level 80
Barrage Damage +54%
of Fiery Barrages Level 80 - Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds Legs, Ring

Click Expand to reveal

  • Level 10
Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
  • Level 20
Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds
  • Level 30
Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds
  • Level 40
Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds
  • Level 50
Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds
  • Level 60
Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds
  • Level 70
Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
  • Level 80
Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
of Headbutting Level 80 - Headbutt and Knee Kick Damage +108 Legs, Ring

Click Expand to reveal

  • Level 1
Headbutt and Knee Kick Damage +10
  • Level 10
Headbutt and Knee Kick Damage +16
  • Level 15
Headbutt and Knee Kick Damage +22
  • Level 20
Headbutt and Knee Kick Damage +28
  • Level 25
Headbutt and Knee Kick Damage +34
  • Level 30
Headbutt and Knee Kick Damage +40
  • Level 35
Headbutt and Knee Kick Damage +46
  • Level 40
Headbutt and Knee Kick Damage +52
  • Level 45
Headbutt and Knee Kick Damage +58
  • Level 50
Headbutt and Knee Kick Damage +64
  • Level 55
Headbutt and Knee Kick Damage +70
  • Level 60
Headbutt and Knee Kick Damage +76
  • Level 65
Headbutt and Knee Kick Damage +84
  • Level 70
Headbutt and Knee Kick Damage +92
  • Level 75
Headbutt and Knee Kick Damage +100
  • Level 80
Headbutt and Knee Kick Damage +108
of Calloused Barrages Level 80 - Barrage costs -14 Power and restores 23 Armor to you Head, OffHand

Click Expand to reveal

  • Level 5
Barrage costs -1 Power and restores 3 Armor to you
  • Level 10
Barrage costs -2 Power and restores 4 Armor to you
  • Level 15
Barrage costs -3 Power and restores 6 Armor to you
  • Level 20
Barrage costs -4 Power and restores 7 Armor to you
  • Level 25
Barrage costs -5 Power and restores 8 Armor to you
  • Level 30
Barrage costs -6 Power and restores 9 Armor to you
  • Level 35
Barrage costs -7 Power and restores 10 Armor to you
  • Level 40
Barrage costs -8 Power and restores 11 Armor to you
  • Level 45
Barrage costs -9 Power and restores 12 Armor to you
  • Level 50
Barrage costs -10 Power and restores 13 Armor to you
  • Level 55
Barrage costs -11 Power and restores 14 Armor to you
  • Level 60
Barrage costs -12 Power and restores 15 Armor to you
  • Level 65
Barrage costs -12 Power and restores 17 Armor to you
  • Level 70
Barrage costs -13 Power and restores 19 Armor to you
  • Level 75
Barrage costs -13 Power and restores 21 Armor to you
  • Level 80
Barrage costs -14 Power and restores 23 Armor to you
of Headbutting Level 80 - Headbutt Damage +44% Chest, OffHand

Click Expand to reveal

  • Level 1
Headbutt Damage +10%
  • Level 10
Headbutt Damage +12%
  • Level 15
Headbutt Damage +14%
  • Level 20
Headbutt Damage +16%
  • Level 25
Headbutt Damage +18%
  • Level 30
Headbutt Damage +20%
  • Level 35
Headbutt Damage +22%
  • Level 40
Headbutt Damage +24%
  • Level 45
Headbutt Damage +26%
  • Level 50
Headbutt Damage +28%
  • Level 55
Headbutt Damage +30%
  • Level 60
Headbutt Damage +32%
  • Level 65
Headbutt Damage +35%
  • Level 70
Headbutt Damage +38%
  • Level 75
Headbutt Damage +41%
  • Level 80
Headbutt Damage +44%
of Hip Throwing Level 80 - Hip Throw Damage +50% Chest, MainHand

Click Expand to reveal

  • Level 1
Hip Throw Damage +10%
  • Level 10
Hip Throw Damage +12%
  • Level 15
Hip Throw Damage +14%
  • Level 20
Hip Throw Damage +16%
  • Level 25
Hip Throw Damage +18%
  • Level 30
Hip Throw Damage +20%
  • Level 35
Hip Throw Damage +22%
  • Level 40
Hip Throw Damage +24%
  • Level 45
Hip Throw Damage +26%
  • Level 50
Hip Throw Damage +28%
  • Level 55
Hip Throw Damage +31%
  • Level 60
Hip Throw Damage +34%
  • Level 65
Hip Throw Damage +38%
  • Level 70
Hip Throw Damage +42%
  • Level 75
Hip Throw Damage +46%
  • Level 80
Hip Throw Damage +50%
of Armor Tossing Level 80 - Hip Throw deals +192 armor damage Necklace, Hands

Click Expand to reveal

  • Level 1
Hip Throw deals +12 armor damage
  • Level 10
Hip Throw deals +24 armor damage
  • Level 15
Hip Throw deals +36 armor damage
  • Level 20
Hip Throw deals +48 armor damage
  • Level 25
Hip Throw deals +60 armor damage
  • Level 30
Hip Throw deals +72 armor damage
  • Level 35
Hip Throw deals +84 armor damage
  • Level 40
Hip Throw deals +96 armor damage
  • Level 45
Hip Throw deals +108 armor damage
  • Level 50
Hip Throw deals +120 armor damage
  • Level 55
Hip Throw deals +132 armor damage
  • Level 60
Hip Throw deals +144 armor damage
  • Level 65
Hip Throw deals +156 armor damage
  • Level 70
Hip Throw deals +168 armor damage
  • Level 75
Hip Throw deals +180 armor damage
  • Level 80
Hip Throw deals +192 armor damage
of Anger Tossing Level 80 - Hip Throw and Bodyslam deal +22% damage and generate -390 Rage Head, Legs

Click Expand to reveal

  • Level 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Level 10
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Level 15
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Level 20
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Level 25
Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
  • Level 30
Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
  • Level 35
Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
  • Level 40
Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
  • Level 45
Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
  • Level 50
Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
  • Level 55
Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
  • Level 60
Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
  • Level 65
Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
  • Level 70
Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
  • Level 75
Hip Throw and Bodyslam deal +20% damage and generate -355 Rage
  • Level 80
Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
of Impossible Hip Throws Level 80 - Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20 Hands

Click Expand to reveal

  • Level 10
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Level 20
Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
  • Level 30
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Level 40
Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
  • Level 50
Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
  • Level 60
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Level 70
Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
  • Level 80
Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
Bodyslamming of Bodyslamming Level 80 - Bodyslam Damage +47% MainHand, Ring

Click Expand to reveal

  • Level 5
Bodyslam Damage +6%
  • Level 10
Bodyslam Damage +8%
  • Level 15
Bodyslam Damage +10%
  • Level 20
Bodyslam Damage +12%
  • Level 25
Bodyslam Damage +14%
  • Level 30
Bodyslam Damage +17%
  • Level 35
Bodyslam Damage +20%
  • Level 40
Bodyslam Damage +23%
  • Level 45
Bodyslam Damage +26%
  • Level 50
Bodyslam Damage +29%
  • Level 55
Bodyslam Damage +32%
  • Level 60
Bodyslam Damage +35%
  • Level 65
Bodyslam Damage +38%
  • Level 70
Bodyslam Damage +41%
  • Level 75
Bodyslam Damage +44%
  • Level 80
Bodyslam Damage +47%
of Crippling Slams Level 80 - Bodyslam deals +37% damage and slows target's movement speed by 45% Head

Click Expand to reveal

  • Level 10
Bodyslam deals +5% damage and slows target's movement speed by 45%
  • Level 20
Bodyslam deals +9% damage and slows target's movement speed by 45%
  • Level 30
Bodyslam deals +13% damage and slows target's movement speed by 45%
  • Level 40
Bodyslam deals +17% damage and slows target's movement speed by 45%
  • Level 50
Bodyslam deals +22% damage and slows target's movement speed by 45%
  • Level 60
Bodyslam deals +27% damage and slows target's movement speed by 45%
  • Level 70
Bodyslam deals +32% damage and slows target's movement speed by 45%
  • Level 80
Bodyslam deals +37% damage and slows target's movement speed by 45%
of Toxic Bruising Level 80 - Bruising Blow causes the target to take +24% damage from Poison for 20 seconds Necklace

Click Expand to reveal

  • Level 10
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
  • Level 20
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds
  • Level 30
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds
  • Level 40
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds
  • Level 50
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds
  • Level 60
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds
  • Level 70
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
  • Level 80
Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
of Slamming Weaklings Level 80 - Bodyslam deals +435 damage to non-Elite enemies Necklace, MainHand

Click Expand to reveal

  • Level 5
Bodyslam deals +60 damage to non-Elite enemies
  • Level 10
Bodyslam deals +85 damage to non-Elite enemies
  • Level 15
Bodyslam deals +110 damage to non-Elite enemies
  • Level 20
Bodyslam deals +135 damage to non-Elite enemies
  • Level 25
Bodyslam deals +160 damage to non-Elite enemies
  • Level 30
Bodyslam deals +185 damage to non-Elite enemies
  • Level 35
Bodyslam deals +210 damage to non-Elite enemies
  • Level 40
Bodyslam deals +235 damage to non-Elite enemies
  • Level 45
Bodyslam deals +260 damage to non-Elite enemies
  • Level 50
Bodyslam deals +285 damage to non-Elite enemies
  • Level 55
Bodyslam deals +310 damage to non-Elite enemies
  • Level 60
Bodyslam deals +335 damage to non-Elite enemies
  • Level 65
Bodyslam deals +360 damage to non-Elite enemies
  • Level 70
Bodyslam deals +385 damage to non-Elite enemies
  • Level 75
Bodyslam deals +410 damage to non-Elite enemies
  • Level 80
Bodyslam deals +435 damage to non-Elite enemies
of Healslamming Level 80 - Bodyslam heals you for 130 health Chest, OffHand

Click Expand to reveal

  • Level 5
Bodyslam heals you for 10 health
  • Level 10
Bodyslam heals you for 18 health
  • Level 15
Bodyslam heals you for 26 health
  • Level 20
Bodyslam heals you for 34 health
  • Level 25
Bodyslam heals you for 42 health
  • Level 30
Bodyslam heals you for 50 health
  • Level 35
Bodyslam heals you for 58 health
  • Level 40
Bodyslam heals you for 66 health
  • Level 45
Bodyslam heals you for 74 health
  • Level 50
Bodyslam heals you for 82 health
  • Level 55
Bodyslam heals you for 90 health
  • Level 60
Bodyslam heals you for 98 health
  • Level 65
Bodyslam heals you for 106 health
  • Level 70
Bodyslam heals you for 114 health
  • Level 75
Bodyslam heals you for 122 health
  • Level 80
Bodyslam heals you for 130 health
Serpentine of Cobra Striking Level 80 - Cobra Strike and Mamba Strike Damage +51% Legs, Feet

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike Damage +6%
  • Level 10
Cobra Strike and Mamba Strike Damage +9%
  • Level 15
Cobra Strike and Mamba Strike Damage +12%
  • Level 20
Cobra Strike and Mamba Strike Damage +15%
  • Level 25
Cobra Strike and Mamba Strike Damage +18%
  • Level 30
Cobra Strike and Mamba Strike Damage +21%
  • Level 35
Cobra Strike and Mamba Strike Damage +24%
  • Level 40
Cobra Strike and Mamba Strike Damage +27%
  • Level 45
Cobra Strike and Mamba Strike Damage +30%
  • Level 50
Cobra Strike and Mamba Strike Damage +33%
  • Level 55
Cobra Strike and Mamba Strike Damage +36%
  • Level 60
Cobra Strike and Mamba Strike Damage +39%
  • Level 65
Cobra Strike and Mamba Strike Damage +42%
  • Level 70
Cobra Strike and Mamba Strike Damage +45%
  • Level 75
Cobra Strike and Mamba Strike Damage +48%
  • Level 80
Cobra Strike and Mamba Strike Damage +51%
Level 80 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds Chest, Hands

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Level 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +13 for 7 seconds
  • Level 15
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Level 20
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +19 for 7 seconds
  • Level 25
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Level 30
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds
  • Level 35
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Level 40
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +31 for 7 seconds
  • Level 45
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +34 for 7 seconds
  • Level 50
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
  • Level 55
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds
  • Level 60
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +43 for 7 seconds
  • Level 65
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +46 for 7 seconds
  • Level 70
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
  • Level 75
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +52 for 7 seconds
  • Level 80
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
of Cobra Scales Level 80 - Cobra Strike and Mamba Strike restore 40 Armor to you Chest, Ring

Click Expand to reveal

  • Level 1
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Level 10
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Level 15
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Level 20
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Level 25
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Level 30
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Level 35
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Level 40
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Level 45
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Level 50
Cobra Strike and Mamba Strike restore 28 Armor to you
  • Level 55
Cobra Strike and Mamba Strike restore 30 Armor to you
  • Level 60
Cobra Strike and Mamba Strike restore 32 Armor to you
  • Level 65
Cobra Strike and Mamba Strike restore 34 Armor to you
  • Level 70
Cobra Strike and Mamba Strike restore 36 Armor to you
  • Level 75
Cobra Strike and Mamba Strike restore 38 Armor to you
  • Level 80
Cobra Strike and Mamba Strike restore 40 Armor to you
Bruising of Bruises Level 80 - Bruising Blow Damage +56% MainHand, Ring

Click Expand to reveal

  • Level 5
Bruising Blow Damage +9%
  • Level 10
Bruising Blow Damage +12%
  • Level 15
Bruising Blow Damage +15%
  • Level 20
Bruising Blow Damage +18%
  • Level 25
Bruising Blow Damage +21%
  • Level 30
Bruising Blow Damage +24%
  • Level 35
Bruising Blow Damage +27%
  • Level 40
Bruising Blow Damage +30%
  • Level 45
Bruising Blow Damage +33%
  • Level 50
Bruising Blow Damage +36%
  • Level 55
Bruising Blow Damage +39%
  • Level 60
Bruising Blow Damage +42%
  • Level 65
Bruising Blow Damage +45%
  • Level 70
Bruising Blow Damage +49%
  • Level 75
Bruising Blow Damage +52%
  • Level 80
Bruising Blow Damage +56%
of Bruising Slams Level 80 - Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds Legs, Feet

Click Expand to reveal

  • Level 5
Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
  • Level 10
Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second
  • Level 15
Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 20
Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Level 25
Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 30
Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 35
Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 40
Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Level 45
Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 50
Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 55
Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Level 60
Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 65
Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 70
Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 75
Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Level 80
Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
of Healthy Bruises Level 80 - Bruising Blow and Headbutt restore 28 Health Legs, Necklace

Click Expand to reveal

  • Level 5
Bruising Blow and Headbutt restore 2 Health
  • Level 10
Bruising Blow and Headbutt restore 3 Health
  • Level 15
Bruising Blow and Headbutt restore 5 Health
  • Level 20
Bruising Blow and Headbutt restore 6 Health
  • Level 25
Bruising Blow and Headbutt restore 8 Health
  • Level 30
Bruising Blow and Headbutt restore 9 Health
  • Level 35
Bruising Blow and Headbutt restore 11 Health
  • Level 40
Bruising Blow and Headbutt restore 13 Health
  • Level 45
Bruising Blow and Headbutt restore 15 Health
  • Level 50
Bruising Blow and Headbutt restore 17 Health
  • Level 55
Bruising Blow and Headbutt restore 18 Health
  • Level 60
Bruising Blow and Headbutt restore 20 Health
  • Level 65
Bruising Blow and Headbutt restore 22 Health
  • Level 70
Bruising Blow and Headbutt restore 24 Health
  • Level 75
Bruising Blow and Headbutt restore 26 Health
  • Level 80
Bruising Blow and Headbutt restore 28 Health
Bruising of Traumatic Bruises Level 80 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds Hands

Click Expand to reveal

  • Level 5
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
  • Level 10
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
  • Level 15
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
  • Level 20
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
  • Level 25
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
  • Level 30
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
  • Level 35
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
  • Level 40
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
  • Level 45
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
  • Level 50
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
  • Level 55
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
  • Level 60
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
  • Level 65
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
  • Level 70
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
  • Level 75
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds
  • Level 80
Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
Slashing of Slashing Strikes Level 80 - Slashing Strike Damage +31% OffHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike Damage +7%
  • Level 40
Slashing Strike Damage +10%
  • Level 45
Slashing Strike Damage +14%
  • Level 50
Slashing Strike Damage +17%
  • Level 55
Slashing Strike Damage +21%
  • Level 60
Slashing Strike Damage +24%
  • Level 70
Slashing Strike Damage +28%
  • Level 80
Slashing Strike Damage +31%
of Bleeding Strikes Level 80 - Slashing Strike deals +126 Trauma damage over 6 seconds MainHand, Necklace

Click Expand to reveal

  • Level 35
Slashing Strike deals +42 Trauma damage over 6 seconds
  • Level 40
Slashing Strike deals +54 Trauma damage over 6 seconds
  • Level 45
Slashing Strike deals +66 Trauma damage over 6 seconds
  • Level 50
Slashing Strike deals +78 Trauma damage over 6 seconds
  • Level 55
Slashing Strike deals +90 Trauma damage over 6 seconds
  • Level 60
Slashing Strike deals +102 Trauma damage over 6 seconds
  • Level 70
Slashing Strike deals +114 Trauma damage over 6 seconds
  • Level 80
Slashing Strike deals +126 Trauma damage over 6 seconds
Slashing of Slashing Strikes Level 80 - Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds OffHand, Head

Click Expand to reveal

  • Level 35
Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
  • Level 40
Slashing Strike and Claw Barrage boost damage from Epic attacks +26 for 10 seconds
  • Level 45
Slashing Strike and Claw Barrage boost damage from Epic attacks +32 for 10 seconds
  • Level 50
Slashing Strike and Claw Barrage boost damage from Epic attacks +38 for 10 seconds
  • Level 55
Slashing Strike and Claw Barrage boost damage from Epic attacks +44 for 10 seconds
  • Level 60
Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds
  • Level 65
Slashing Strike and Claw Barrage boost damage from Epic attacks +56 for 10 seconds
  • Level 70
Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
  • Level 75
Slashing Strike and Claw Barrage boost damage from Epic attacks +68 for 10 seconds
  • Level 80
Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds
Level 80 - Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds Chest, Hands

Click Expand to reveal

  • Level 35
Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 40
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 45
Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 50
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 55
Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 60
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 65
Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 70
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Level 75
Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Level 80
Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

Click Expand to reveal

  • Level 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Level 51
Chance to Ignore Knockbacks +30% when Unarmed is active
Level 80 - Infuriating Fist deals +40% damage and taunts +400 OffHand, Ring

Click Expand to reveal

  • Level 35
Infuriating Fist deals +13% damage and taunts +40
  • Level 40
Infuriating Fist deals +16% damage and taunts +80
  • Level 45
Infuriating Fist deals +19% damage and taunts +120
  • Level 50
Infuriating Fist deals +22% damage and taunts +160
  • Level 55
Infuriating Fist deals +25% damage and taunts +200
  • Level 60
Infuriating Fist deals +28% damage and taunts +240
  • Level 65
Infuriating Fist deals +31% damage and taunts +280
  • Level 70
Infuriating Fist deals +34% damage and taunts +320
  • Level 75
Infuriating Fist deals +37% damage and taunts +360
  • Level 80
Infuriating Fist deals +40% damage and taunts +400
of Traumatic Furious Punches Level 80 - Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds Feet

Click Expand to reveal

  • Level 35
Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
  • Level 40
Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds
  • Level 45
Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds
  • Level 50
Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds
  • Level 55
Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds
  • Level 60
Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds
  • Level 65
Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds
  • Level 70
Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
  • Level 75
Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds
  • Level 80
Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
of Paradoxical Rage Fists Level 80 - Infuriating Fist generates no Rage and instead reduces Rage by 650 Head, Chest

Click Expand to reveal

  • Level 35
Infuriating Fist generates no Rage and instead reduces Rage by 65
  • Level 40
Infuriating Fist generates no Rage and instead reduces Rage by 130
  • Level 45
Infuriating Fist generates no Rage and instead reduces Rage by 195
  • Level 50
Infuriating Fist generates no Rage and instead reduces Rage by 260
  • Level 55
Infuriating Fist generates no Rage and instead reduces Rage by 325
  • Level 60
Infuriating Fist generates no Rage and instead reduces Rage by 390
  • Level 65
Infuriating Fist generates no Rage and instead reduces Rage by 455
  • Level 70
Infuriating Fist generates no Rage and instead reduces Rage by 520
  • Level 75
Infuriating Fist generates no Rage and instead reduces Rage by 585
  • Level 80
Infuriating Fist generates no Rage and instead reduces Rage by 650
Level 80 - Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing Hands

Click Expand to reveal

  • Level 35
Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
  • Level 40
Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
  • Level 45
Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
  • Level 50
Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
  • Level 55
Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
  • Level 60
Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
  • Level 65
Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
  • Level 70
Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
  • Level 75
Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing
  • Level 80
Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing


Unarmed Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Unarmed Level Up Rewards

Level Reward
1 Gain Ability: Front Kick
3 Gain Ability: Barrage
5 Gain Ability: Cobra Strike
7 Gain Ability: Hip Throw
9 Gain Ability: Punch 2
12 Gain Ability: Front Kick 2
15 Gain Ability: Barrage 2
19 Gain Ability: Punch 3
20 Gain Ability: Cobra Strike 2
21 +1 to Staff
23 +1 to Endurance
24 Gain Ability: Front Kick 3
25 Gain Ability: Hip Throw 2
28 Gain Ability: Barrage 3
33 +1 to Knife Fighting
35 Gain Ability: Front Kick 4
36 Gain Ability: Punch 4
37 Gain Ability: Hip Throw 3
40 Gain Ability: Cobra Strike 3
43 +1 to Meditation
45 Gain Ability: Barrage 4
46 +1 to Staff
48 Gain Ability: Punch 5
49 Gain Ability: Front Kick 5
50 Gain Ability: Hip Throw 4
55 +1 to Knife Fighting

Unarmed Experience Table

Click Expand to view the Experience Table for Unarmed


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia

There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.

Those skills are as follows
Requires 1 hand (with either nothing or cestus/claw) to use
Punch, Jab, Infuriating Fist
Requires no hands (can have anything equipped)
Front Kick, Headbutt, Knee Kick, Body Slam

Unarmed is the oldest skill, id 1.