Unarmed

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Unarmed
300px
The skill of fighting with your body and minimal weapons.
Skill Type:
Combat Skill
Max Level:
70
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Unarmed Overview

Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.

Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, even if they weapons equipped. Check Trivia at the bottom of page for exceptions to the above statement!

In-Game Description

Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.

Training Unarmed

All players start with Unarmed on Anagoge (the tutorial island).

  • Flia teaches Headbutt 1-3 and Bodyslam 1-3.
  • Hogan teaches Mamba Strike 1-3 and Bruising Blow 1-3.
  • Furlak will unlock levels 51-60, 61-70, and teaches level 51+ abilities.

Bonus ranks to Unarmed can be obtained from the following skills and levels:

Skill Level
Staff 19
Endurance 30
Staff 39
Endurance 45

Related Skills

Sub-Skills:

  • None

Secondary Skills:

Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through Carpentry.

Related Skills:

  • None

Unarmed Basic Abilities

As you level Unarmed, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Punch (1-5) 0/9/19/36/48 Level Up Punch with a fist. Crushing Basic Attack
Front Kick (1-5) 1/12/24/34/49 Level Up A kick that sends the enemy flying backwards. Crushing
Barrage (1-4) 3/15/28/45 Level Up A flurry of blows that will leave an opponent briefly stunned. Crushing Nice Attack
Cobra Strike (1-3) 5/20/40 Level Up Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor) Crushing Core Attack
Hip Throw (1-4) 7/25/37/50 Level Up Fling an opponent away from you. Crushing
Headbutt (1-3) 3/15/30 Flia Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Crushing
Bodyslam (1-3) 23/33/43 Flia Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Mamba Strike (1-3) 7/27/47 Hogan Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Crushing
Bruising Blow (1-3) 15/30/45 Hogan A punch that damages the target's innards, leaving them more susceptible to further attack. Crushing Signature Debuff
Jab 1 1 Hogan A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Jab (2-5) 12/30/40/50 Scrolls A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Knee Kick (1-4) 15/30/40/50 Scrolls A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Crushing
Infuriating Fist (1-2) 40/50 Furlak Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Crushing

Unarmed Advanced Abilities

Upon reaching higher levels, master martial artists may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Claw Barrage 1 51 Furlak A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Slashing
Slashing Strike 1 51 Furlak A punch with a claw weapon. Slashing
Bodyslam 4 52 Furlak Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Mamba Strike 4 53 Furlak Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Crushing
Punch 6 56 Furlak Punch with a fist. Requires at least one open hand. Crushing Basic Attack
Barrage 5 58 Furlak A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Crushing Nice Attack
Bruising Blow 4 60 Furlak A punch that damages the target's innards, leaving them more susceptible to further attack. Crushing Signature Debuff
Cobra Strike 4 60 Furlak Strike a vital point. If you can find an opening in their defenses, also stuns the target. Crushing Core Attack
Headbutt 6 60 Furlak Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Crushing
Infuriating Fist 3 60 Furlak Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Crushing
Jab 6 60 Furlak A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Knee Kick 6 60 Furlak A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Crushing
Front Kick 6 63 Furlak A kick that sends the enemy flying backwards. Crushing
Bodyslam 5 64 Furlak Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Hip Throw 5 66 Furlak Fling an opponent away from you. Crushing


Unarmed Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Unarmed skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2119.png  0 Punch Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
icon_2112.png  1 Front Kick A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 11 Crushing
Dmg to Vulnerable Targets: 11 Crushing
Power Cost: 7
Range: 5
Cooldown: 7
None
icon_2203.png  1 Jab A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing
Rage: -12
Generates no extra rage.
Power Cost: 4
Range: 5
Cooldown: 5
EmptyHand
icon_2102.png  3 Barrage A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 16 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Unarmed
icon_3323.png  3 Headbutt Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 18 Crushing
Dmg to Vulnerable Targets: 18 Crushing
Power Cost: 12
Range: 5
Cooldown: 12
None
icon_2105.png  5 Cobra Strike Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 13 Crushing Power Cost: 4
Range: 5
Cooldown: 8
Accuracy: 5
Unarmed
icon_2110.png  7 Hip Throw Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 28 Crushing Power Cost: 14
Range: 5
Cooldown: 15
Unarmed
icon_2240.png  7 Mamba Strike Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 15 Trauma damage if target's armor is below 33% Damage: 15 Crushing Power Cost: 5
Range: 5
Cooldown: 8
Unarmed
icon_2119.png  9 Punch 2 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 12 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
icon_2112.png  12 Front Kick 2 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Power Cost: 11
Range: 5
Cooldown: 7
None
icon_2203.png  12 Jab 2 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 20 Crushing
Rage: -40
Generates no extra rage.
Power Cost: 6
Range: 5
Cooldown: 5
EmptyHand
icon_2102.png  15 Barrage 2 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 33 Crushing Power Cost: 18
Range: 5
Cooldown: 10
Unarmed
icon_2241.png  15 Bruising Blow A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 24 Crushing Power Cost: 12
Range: 5
Cooldown: 10
EmptyHand
icon_3323.png  15 Headbutt 2 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
None
icon_2204.png  15 Knee Kick A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
None
icon_2119.png  19 Punch 3 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 18 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
icon_2105.png  20 Cobra Strike 2 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 28 Crushing Power Cost: 8
Range: 5
Cooldown: 8
Accuracy: 1
Unarmed
icon_3322.png  23 Bodyslam Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 116 Crushing Power Cost: 48
Range: 5
Cooldown: 45
None
icon_2112.png  24 Front Kick 3 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 38 Crushing
Dmg to Vulnerable Targets: 38 Crushing
Power Cost: 15
Range: 5
Cooldown: 7
None
icon_2110.png  25 Hip Throw 2 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 58 Crushing Power Cost: 23
Range: 5
Cooldown: 15
Unarmed
icon_2240.png  27 Mamba Strike 2 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 30 Trauma damage if target's armor is below 33% Damage: 37 Crushing Power Cost: 10
Range: 5
Cooldown: 8
Unarmed
icon_2102.png  28 Barrage 3 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 57 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Unarmed
icon_2241.png  30 Bruising Blow 2 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 51 Crushing Power Cost: 17
Range: 5
Cooldown: 10
EmptyHand
icon_3323.png  30 Headbutt 3 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
None
icon_2203.png  30 Jab 3 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage: 44 Crushing
Rage: -88
Generates no extra rage.
Power Cost: 11
Range: 5
Cooldown: 5
EmptyHand
icon_2204.png  30 Knee Kick 2 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
None
icon_3322.png  33 Bodyslam 2 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 181 Crushing Power Cost: 58
Range: 5
Cooldown: 45
None
icon_2112.png  35 Front Kick 4 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 62 Crushing
Dmg to Vulnerable Targets: 62 Crushing
Power Cost: 19
Range: 5
Cooldown: 7
None
icon_2119.png  36 Punch 4 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
icon_2110.png  37 Hip Throw 3 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 96 Crushing Power Cost: 29
Range: 5
Cooldown: 15
Unarmed
icon_2105.png  40 Cobra Strike 3 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 67 Crushing Power Cost: 12
Range: 5
Cooldown: 8
Accuracy: 15
Unarmed
icon_3323.png  40 Headbutt 4 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
None
icon_3627.png  40 Infuriating Fist Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 78 Crushing
Taunt: +400
Power Cost: 16
Range: 5
Cooldown: 10
EmptyHand
icon_2203.png  40 Jab 4 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage: 67 Crushing
Rage: -134
Generates no extra rage.
Power Cost: 12
Range: 5
Cooldown: 5
EmptyHand
icon_2204.png  40 Knee Kick 3 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
None
icon_3322.png  43 Bodyslam 3 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 278 Crushing Power Cost: 64
Range: 5
Cooldown: 45
None
icon_2102.png  45 Barrage 4 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 117 Crushing Power Cost: 31
Range: 5
Cooldown: 10
Unarmed
icon_2241.png  45 Bruising Blow 3 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 97 Crushing Power Cost: 21
Range: 5
Cooldown: 10
EmptyHand
icon_2240.png  47 Mamba Strike 3 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 60 Trauma damage if target's armor is below 33% Damage: 75 Crushing Power Cost: 13
Range: 5
Cooldown: 8
Unarmed
icon_2119.png  48 Punch 5 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 53 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
icon_2112.png  49 Front Kick 5 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 116 Crushing
Dmg to Vulnerable Targets: 116 Crushing
Power Cost: 21
Range: 5
Cooldown: 7
None
icon_3323.png  50 Headbutt 5 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
None
icon_2110.png  50 Hip Throw 4 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 170 Crushing Power Cost: 32
Range: 5
Cooldown: 15
Unarmed
icon_3627.png  50 Infuriating Fist 2 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 120 Crushing
Taunt: +500
Power Cost: 17
Range: 5
Cooldown: 10
EmptyHand
icon_2203.png  50 Jab 5 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 103 Crushing
Rage: -206
Generates no extra rage.
Power Cost: 14
Range: 5
Cooldown: 5
EmptyHand
icon_2204.png  50 Knee Kick 4 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
None
icon_3487.png  51 Claw Barrage A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 175 Slashing Power Cost: 32
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw
icon_3486.png  51 Slashing Strike A punch with a claw weapon. Deals 45 Trauma damage over 15 seconds Damage: 124 Slashing Power Cost: 17
Range: 5
Cooldown: 5
UnarmedClaw
icon_3322.png  52 Bodyslam 4 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 405 Crushing Power Cost: 68
Range: 5
Cooldown: 45
None
icon_2240.png  53 Mamba Strike 4 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 93 Crushing Power Cost: 14
Range: 5
Cooldown: 8
Unarmed
icon_2119.png  56 Punch 6 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 70 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
icon_2102.png  58 Barrage 5 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 185 Crushing Power Cost: 34
Range: 5
Cooldown: 10
Unarmed
icon_2241.png  60 Bruising Blow 4 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 164 Crushing Power Cost: 23
Range: 5
Cooldown: 10
EmptyHand
icon_2105.png  60 Cobra Strike 4 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 140 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Accuracy: 2
Unarmed
icon_3323.png  60 Headbutt 6 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
None
icon_3627.png  60 Infuriating Fist 3 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 164 Crushing
Taunt: +600
Power Cost: 18
Range: 5
Cooldown: 10
EmptyHand
icon_2203.png  60 Jab 6 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 140 Crushing
Rage: -280
Generates no extra rage.
Power Cost: 15
Range: 5
Cooldown: 5
EmptyHand
icon_2204.png  60 Knee Kick 5 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
None
icon_3486.png  61 Slashing Strike 2 A punch with a claw weapon. Deals 90 Trauma damage over 15 seconds Damage: 168 Slashing Power Cost: 19
Range: 5
Cooldown: 5
UnarmedClaw
icon_3487.png  63 Claw Barrage 2 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 248 Slashing Power Cost: 35
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw
icon_2112.png  63 Front Kick 6 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 176 Crushing
Dmg to Vulnerable Targets: 176 Crushing
Power Cost: 24
Range: 5
Cooldown: 7
None
icon_3322.png  64 Bodyslam 5 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 569 Crushing Power Cost: 74
Range: 5
Cooldown: 45
None
icon_2240.png  65 Mamba Strike 5 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 131 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Unarmed
icon_2110.png  66 Hip Throw 5 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 268 Crushing Power Cost: 36
Range: 5
Cooldown: 15
Unarmed
icon_2119.png  68 Punch 7 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 95 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
icon_2102.png  70 Barrage 6 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 251 Crushing Power Cost: 37
Range: 5
Cooldown: 10
Unarmed
icon_2241.png  70 Bruising Blow 5 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 209 Crushing Power Cost: 25
Range: 5
Cooldown: 10
EmptyHand
icon_2105.png  70 Cobra Strike 5 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 179 Crushing Power Cost: 16
Range: 5
Cooldown: 8
Accuracy: 2
Unarmed
icon_3323.png  70 Headbutt 7 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
None
icon_3627.png  70 Infuriating Fist 4 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 209 Crushing
Taunt: +700
Power Cost: 20
Range: 5
Cooldown: 10
EmptyHand
icon_2204.png  70 Knee Kick 6 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
None
icon_3486.png  71 Slashing Strike 3 A punch with a claw weapon. Deals 120 Trauma damage over 15 seconds Damage: 214 Slashing Power Cost: 20
Range: 5
Cooldown: 5
UnarmedClaw
icon_3487.png  74 Claw Barrage 3 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 323 Slashing Power Cost: 38
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw

Unarmed Mechanics

<Add list of Unarmed combos here>

Equipment

Item-icon-belt.png Lucky Belt of the Unarmed Fighter increases the Base Damage dealt with Unarmed by 8%. Can be created with Toolcrafting 22.

Item-icon-belt.png Lucky Belt of the Monk increases Base Damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Sneak increases Base Damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Wraith increases Base Damage dealt with Unarmed and Necromancy combat skills by 6%. Can be found through rare drops and chests.


Unarmed Treasure Effects

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Martial of Deadly Fists Tier 7 - Unarmed Base Damage +23% Head, MainHand
  • Tier 1
Unarmed Damage +3
  • Tier 2
Unarmed Base Damage +8%
  • Tier 3
Unarmed Base Damage +11%
  • Tier 4
Unarmed Base Damage +14%
  • Tier 5
Unarmed Base Damage +17%
  • Tier 6
Unarmed Base Damage +20%
  • Tier 7
Unarmed Base Damage +23%
Expand
Punching of Punches Tier 7 - Jab and Infuriating Fist Damage +56 Chest, Feet
  • Tier 1
Jab and Infuriating Fist Damage +8
  • Tier 2
Jab and Infuriating Fist Damage +16
  • Tier 3
Jab and Infuriating Fist Damage +24
  • Tier 4
Jab and Infuriating Fist Damage +32
  • Tier 5
Jab and Infuriating Fist Damage +40
  • Tier 6
Jab and Infuriating Fist Damage +48
  • Tier 7
Jab and Infuriating Fist Damage +56
Expand
of Refreshing Punches Tier 7 - Punch, Jab, and Infuriating Fist restore 16 Health to you OffHand, Ring
  • Tier 1
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Tier 2
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Tier 3
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Tier 4
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Tier 5
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Tier 6
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Tier 7
Punch, Jab, and Infuriating Fist restore 16 Health to you
Expand
of Knee-Kicking Tier 14 - Knee Kick Damage +46% Chest, Feet
  • Tier 1
Knee Kick Damage +7%
  • Tier 2
Knee Kick Damage +10%
  • Tier 3
Knee Kick Damage +13%
  • Tier 4
Knee Kick Damage +16%
  • Tier 5
Knee Kick Damage +19%
  • Tier 6
Knee Kick Damage +22%
  • Tier 7
Knee Kick Damage +25%
  • Tier 8
Knee Kick Damage +28%
  • Tier 9
Knee Kick Damage +31%
  • Tier 10
Knee Kick Damage +34%
  • Tier 11
Knee Kick Damage +37%
  • Tier 12
Knee Kick Damage +40%
  • Tier 13
Knee Kick Damage +43%
  • Tier 14
Knee Kick Damage +46%
Expand
of Naked Fury Tier 14 - Unarmed attacks deal +26% damage when you have 33% or less of your Armor left Legs, Necklace
  • Tier 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Tier 2
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Tier 3
Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • Tier 4
Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
  • Tier 5
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Tier 6
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Tier 7
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Tier 8
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Tier 9
Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
  • Tier 10
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Tier 11
Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Tier 12
Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • Tier 13
Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
  • Tier 14
Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
Expand
of Armor Hatred Tier 7 - Unarmed attacks deal +16 Armor damage Head, MainHand
  • Tier 1
Unarmed attacks deal +4 Armor damage
  • Tier 2
Unarmed attacks deal +6 Armor damage
  • Tier 3
Unarmed attacks deal +8 Armor damage
  • Tier 4
Unarmed attacks deal +10 Armor damage
  • Tier 5
Unarmed attacks deal +12 Armor damage
  • Tier 6
Unarmed attacks deal +14 Armor damage
  • Tier 7
Unarmed attacks deal +16 Armor damage
Expand
of Accurate Martial Arts Tier 14 - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace
  • Tier 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
Expand
of Punch-Shielding Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand
  • Tier 1
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 2
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 3
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 4
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 5
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 6
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 7
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 8
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 9
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 10
Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 11
Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 12
Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 13
Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 14
Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
Expand
of Pain-Reflection Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand
  • Tier 1
Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 2
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 3
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 4
Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 5
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 6
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 7
Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 8
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 9
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 10
Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 11
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 12
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 13
Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 14
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
Expand
of Angst Fists Tier 14 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet
  • Tier 1
While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
Expand
Anti-Darkness of Dark and Angry Fists Tier 14 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet
  • Tier 1
While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
Expand
Infuriating Tier 14 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring
  • Tier 1
Taunt From Attack Damage +5% when Unarmed is active
  • Tier 2
Taunt From Attack Damage +10% when Unarmed is active
  • Tier 3
Taunt From Attack Damage +15% when Unarmed is active
  • Tier 4
Taunt From Attack Damage +20% when Unarmed is active
  • Tier 5
Taunt From Attack Damage +25% when Unarmed is active
  • Tier 6
Taunt From Attack Damage +30% when Unarmed is active
  • Tier 7
Taunt From Attack Damage +35% when Unarmed is active
  • Tier 8
Taunt From Attack Damage +40% when Unarmed is active
  • Tier 9
Taunt From Attack Damage +45% when Unarmed is active
  • Tier 10
Taunt From Attack Damage +50% when Unarmed is active
  • Tier 11
Taunt From Attack Damage +55% when Unarmed is active
  • Tier 12
Taunt From Attack Damage +60% when Unarmed is active
  • Tier 13
Taunt From Attack Damage +65% when Unarmed is active
  • Tier 14
Taunt From Attack Damage +70% when Unarmed is active
Expand
of Slow Mambas Tier 7 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand
  • Tier 1
Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 2
Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 3
Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 4
Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 5
Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 6
Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 7
Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
Expand
of Internal Injuries Tier 7 - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds OffHand, Necklace
  • Tier 1
Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
  • Tier 2
Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
  • Tier 3
Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
  • Tier 4
Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
  • Tier 5
Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
  • Tier 6
Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Tier 7
Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
Expand
Kicking of Kicking Tier 14 - Kick Damage +54 Legs, MainHand, Ring
  • Tier 1
Kick Damage +4
  • Tier 2
Kick Damage +7
  • Tier 3
Kick Damage +10
  • Tier 4
Kick Damage +14
  • Tier 5
Kick Damage +18
  • Tier 6
Kick Damage +22
  • Tier 7
Kick Damage +26
  • Tier 8
Kick Damage +30
  • Tier 9
Kick Damage +34
  • Tier 10
Kick Damage +38
  • Tier 11
Kick Damage +42
  • Tier 12
Kick Damage +46
  • Tier 13
Kick Damage +50
  • Tier 14
Kick Damage +54
Expand
Platefooted Tier 14 - Kick attacks restore 38 Armor Chest, Ring
  • Tier 1
Kick attacks restore 12 Armor
  • Tier 2
Kick attacks restore 14 Armor
  • Tier 3
Kick attacks restore 16 Armor
  • Tier 4
Kick attacks restore 18 Armor
  • Tier 5
Kick attacks restore 20 Armor
  • Tier 6
Kick attacks restore 22 Armor
  • Tier 7
Kick attacks restore 24 Armor
  • Tier 8
Kick attacks restore 26 Armor
  • Tier 9
Kick attacks restore 28 Armor
  • Tier 10
Kick attacks restore 30 Armor
  • Tier 11
Kick attacks restore 32 Armor
  • Tier 12
Kick attacks restore 34 Armor
  • Tier 13
Kick attacks restore 36 Armor
  • Tier 14
Kick attacks restore 38 Armor
Expand
of Reflective Kicks Tier 7 - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds Hands
  • Tier 1
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Tier 2
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Tier 3
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Tier 4
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Tier 5
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Tier 6
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Tier 7
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
Expand
Front-Kicker's of Front-Kicking Tier 7 - Front Kick Damage +40% Feet
  • Tier 1
Front Kick Damage +8%
  • Tier 2
Front Kick Damage +13%
  • Tier 3
Front Kick Damage +18%
  • Tier 4
Front Kick Damage +23%
  • Tier 5
Front Kick Damage +28%
  • Tier 6
Front Kick Damage +34%
  • Tier 7
Front Kick Damage +40%
Expand
Hip-Shattering of Hip-Shattering Tier 7 - Kick attacks deal +16% damage and slow target's movement speed by 45% OffHand
  • Tier 1
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Tier 2
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Tier 3
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Tier 4
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Tier 5
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Tier 6
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Tier 7
Kick attacks deal +16% damage and slow target's movement speed by 45%
Expand
of Kicking While Nude Tier 14 - Kick attacks deal +40% damage when you have 33% or less of your Armor left Legs, Necklace
  • Tier 1
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Tier 2
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Tier 3
Kick attacks deal +16% damage when you have 33% or less of your Armor left
  • Tier 4
Kick attacks deal +18% damage when you have 33% or less of your Armor left
  • Tier 5
Kick attacks deal +20% damage when you have 33% or less of your Armor left
  • Tier 6
Kick attacks deal +22% damage when you have 33% or less of your Armor left
  • Tier 7
Kick attacks deal +24% damage when you have 33% or less of your Armor left
  • Tier 8
Kick attacks deal +26% damage when you have 33% or less of your Armor left
  • Tier 9
Kick attacks deal +28% damage when you have 33% or less of your Armor left
  • Tier 10
Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Tier 11
Kick attacks deal +32% damage when you have 33% or less of your Armor left
  • Tier 12
Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Tier 13
Kick attacks deal +37% damage when you have 33% or less of your Armor left
  • Tier 14
Kick attacks deal +40% damage when you have 33% or less of your Armor left
Expand
of Kicking Away Toxins Tier 14 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet
  • Tier 1
While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 2
While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 3
While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 4
While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 5
While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 6
While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 7
While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 8
While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 9
While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 10
While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 11
While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 12
While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 13
While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 14
While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
Expand
of Reckless Barrages Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds Hands
  • Tier 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Tier 2
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Tier 3
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Tier 4
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Tier 5
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Tier 6
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Tier 7
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Tier 8
Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
  • Tier 9
Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
  • Tier 10
Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
  • Tier 11
Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
  • Tier 12
Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
  • Tier 13
Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
  • Tier 14
Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
Expand
Mindfist Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace
  • Tier 1
Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 2
Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 3
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 4
Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 5
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 6
Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 7
Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
Expand
of Headbutt Bubbles Tier 14 - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands
  • Tier 1
Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 2
Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 3
Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 4
Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 5
Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 6
Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 7
Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 8
Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 9
Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 10
Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 11
Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 12
Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 13
Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 14
Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
Expand
of Deadly Barrages Tier 14 - Barrage Damage +57% Legs, Ring
  • Tier 1
Barrage Damage +5%
  • Tier 2
Barrage Damage +9%
  • Tier 3
Barrage Damage +13%
  • Tier 4
Barrage Damage +17%
  • Tier 5
Barrage Damage +21%
  • Tier 6
Barrage Damage +25%
  • Tier 7
Barrage Damage +29%
  • Tier 8
Barrage Damage +33%
  • Tier 9
Barrage Damage +37%
  • Tier 10
Barrage Damage +41%
  • Tier 11
Barrage Damage +45%
  • Tier 12
Barrage Damage +49%
  • Tier 13
Barrage Damage +53%
  • Tier 14
Barrage Damage +57%
Expand
of Fiery Barrages Tier 7 - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds Legs, Ring
  • Tier 1
Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
  • Tier 2
Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
  • Tier 3
Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
  • Tier 4
Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Tier 5
Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
  • Tier 6
Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
  • Tier 7
Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
Expand
of Headbutting Armor Tier 14 - Headbutt and Knee Kick deal +118 armor damage Legs, Ring
  • Tier 1
Headbutt and Knee Kick deal +18 armor damage
  • Tier 2
Headbutt and Knee Kick deal +25 armor damage
  • Tier 3
Headbutt and Knee Kick deal +32 armor damage
  • Tier 4
Headbutt and Knee Kick deal +39 armor damage
  • Tier 5
Headbutt and Knee Kick deal +46 armor damage
  • Tier 6
Headbutt and Knee Kick deal +53 armor damage
  • Tier 7
Headbutt and Knee Kick deal +60 armor damage
  • Tier 8
Headbutt and Knee Kick deal +67 armor damage
  • Tier 9
Headbutt and Knee Kick deal +74 armor damage
  • Tier 10
Headbutt and Knee Kick deal +81 armor damage
  • Tier 11
Headbutt and Knee Kick deal +88 armor damage
  • Tier 12
Headbutt and Knee Kick deal +98 armor damage
  • Tier 13
Headbutt and Knee Kick deal +108 armor damage
  • Tier 14
Headbutt and Knee Kick deal +118 armor damage
Expand
of Calloused Barrages Tier 14 - Barrage costs -13 Power and restores 19 Armor to you Head, OffHand
  • Tier 1
Barrage costs -1 Power and restores 3 Armor to you
  • Tier 2
Barrage costs -2 Power and restores 4 Armor to you
  • Tier 3
Barrage costs -3 Power and restores 6 Armor to you
  • Tier 4
Barrage costs -4 Power and restores 7 Armor to you
  • Tier 5
Barrage costs -5 Power and restores 8 Armor to you
  • Tier 6
Barrage costs -6 Power and restores 9 Armor to you
  • Tier 7
Barrage costs -7 Power and restores 10 Armor to you
  • Tier 8
Barrage costs -8 Power and restores 11 Armor to you
  • Tier 9
Barrage costs -9 Power and restores 12 Armor to you
  • Tier 10
Barrage costs -10 Power and restores 13 Armor to you
  • Tier 11
Barrage costs -11 Power and restores 14 Armor to you
  • Tier 12
Barrage costs -12 Power and restores 15 Armor to you
  • Tier 13
Barrage costs -12 Power and restores 17 Armor to you
  • Tier 14
Barrage costs -13 Power and restores 19 Armor to you
Expand
of Hip Throwing Tier 14 - Hip Throw Damage +51% Chest, MainHand
  • Tier 1
Hip Throw Damage +10%
  • Tier 2
Hip Throw Damage +13%
  • Tier 3
Hip Throw Damage +16%
  • Tier 4
Hip Throw Damage +19%
  • Tier 5
Hip Throw Damage +22%
  • Tier 6
Hip Throw Damage +25%
  • Tier 7
Hip Throw Damage +28%
  • Tier 8
Hip Throw Damage +31%
  • Tier 9
Hip Throw Damage +34%
  • Tier 10
Hip Throw Damage +37%
  • Tier 11
Hip Throw Damage +40%
  • Tier 12
Hip Throw Damage +43%
  • Tier 13
Hip Throw Damage +47%
  • Tier 14
Hip Throw Damage +51%
Expand
of Armor Tossing Tier 14 - Hip Throw and Bodyslam deal +128 armor damage Necklace, Hands
  • Tier 1
Hip Throw and Bodyslam deal +12 armor damage
  • Tier 2
Hip Throw and Bodyslam deal +20 armor damage
  • Tier 3
Hip Throw and Bodyslam deal +28 armor damage
  • Tier 4
Hip Throw and Bodyslam deal +36 armor damage
  • Tier 5
Hip Throw and Bodyslam deal +44 armor damage
  • Tier 6
Hip Throw and Bodyslam deal +52 armor damage
  • Tier 7
Hip Throw and Bodyslam deal +60 armor damage
  • Tier 8
Hip Throw and Bodyslam deal +68 armor damage
  • Tier 9
Hip Throw and Bodyslam deal +78 armor damage
  • Tier 10
Hip Throw and Bodyslam deal +88 armor damage
  • Tier 11
Hip Throw and Bodyslam deal +98 armor damage
  • Tier 12
Hip Throw and Bodyslam deal +108 armor damage
  • Tier 13
Hip Throw and Bodyslam deal +118 armor damage
  • Tier 14
Hip Throw and Bodyslam deal +128 armor damage
Expand
of Anger Tossing Tier 14 - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage Head, Legs
  • Tier 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Tier 2
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Tier 3
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Tier 4
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Tier 5
Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
  • Tier 6
Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
  • Tier 7
Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
  • Tier 8
Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
  • Tier 9
Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
  • Tier 10
Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
  • Tier 11
Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
  • Tier 12
Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Tier 13
Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
  • Tier 14
Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
Expand
of Impossible Hip Throws Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 Hands
  • Tier 1
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Tier 2
Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
  • Tier 3
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Tier 4
Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
  • Tier 5
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Tier 6
Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
  • Tier 7
Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
Expand
Bodyslamming of Bodyslamming Tier 14 - Bodyslam Damage +49% MainHand, Ring
  • Tier 1
Bodyslam Damage +10%
  • Tier 2
Bodyslam Damage +13%
  • Tier 3
Bodyslam Damage +16%
  • Tier 4
Bodyslam Damage +19%
  • Tier 5
Bodyslam Damage +22%
  • Tier 6
Bodyslam Damage +25%
  • Tier 7
Bodyslam Damage +28%
  • Tier 8
Bodyslam Damage +31%
  • Tier 9
Bodyslam Damage +34%
  • Tier 10
Bodyslam Damage +37%
  • Tier 11
Bodyslam Damage +40%
  • Tier 12
Bodyslam Damage +43%
  • Tier 13
Bodyslam Damage +46%
  • Tier 14
Bodyslam Damage +49%
Expand
of Crippling Slams Tier 7 - Bodyslam deals +37% damage and slows target's movement speed by 45% Head, Hands
  • Tier 1
Bodyslam deals +5% damage and slows target's movement speed by 45%
  • Tier 2
Bodyslam deals +10% damage and slows target's movement speed by 45%
  • Tier 3
Bodyslam deals +15% damage and slows target's movement speed by 45%
  • Tier 4
Bodyslam deals +20% damage and slows target's movement speed by 45%
  • Tier 5
Bodyslam deals +25% damage and slows target's movement speed by 45%
  • Tier 6
Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Tier 7
Bodyslam deals +37% damage and slows target's movement speed by 45%
Expand
of Toxic Bruising Tier 7 - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace
  • Tier 1
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 2
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 3
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 4
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 5
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 6
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 7
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
Expand
of Slamming Weaklings Tier 14 - Bodyslam deals +385 damage to non-Elite enemies Necklace, MainHand
  • Tier 1
Bodyslam deals +60 damage to non-Elite enemies
  • Tier 2
Bodyslam deals +85 damage to non-Elite enemies
  • Tier 3
Bodyslam deals +110 damage to non-Elite enemies
  • Tier 4
Bodyslam deals +135 damage to non-Elite enemies
  • Tier 5
Bodyslam deals +160 damage to non-Elite enemies
  • Tier 6
Bodyslam deals +185 damage to non-Elite enemies
  • Tier 7
Bodyslam deals +210 damage to non-Elite enemies
  • Tier 8
Bodyslam deals +235 damage to non-Elite enemies
  • Tier 9
Bodyslam deals +260 damage to non-Elite enemies
  • Tier 10
Bodyslam deals +285 damage to non-Elite enemies
  • Tier 11
Bodyslam deals +310 damage to non-Elite enemies
  • Tier 12
Bodyslam deals +335 damage to non-Elite enemies
  • Tier 13
Bodyslam deals +360 damage to non-Elite enemies
  • Tier 14
Bodyslam deals +385 damage to non-Elite enemies
Expand
of Healslamming Tier 14 - Bodyslam heals you for 114 health Chest, OffHand
  • Tier 1
Bodyslam heals you for 10 health
  • Tier 2
Bodyslam heals you for 18 health
  • Tier 3
Bodyslam heals you for 26 health
  • Tier 4
Bodyslam heals you for 34 health
  • Tier 5
Bodyslam heals you for 42 health
  • Tier 6
Bodyslam heals you for 50 health
  • Tier 7
Bodyslam heals you for 58 health
  • Tier 8
Bodyslam heals you for 66 health
  • Tier 9
Bodyslam heals you for 74 health
  • Tier 10
Bodyslam heals you for 82 health
  • Tier 11
Bodyslam heals you for 90 health
  • Tier 12
Bodyslam heals you for 98 health
  • Tier 13
Bodyslam heals you for 106 health
  • Tier 14
Bodyslam heals you for 114 health
Expand
Serpentine of Cobra Striking Tier 14 - Cobra Strike and Mamba Strike Damage +40% Legs, Feet
  • Tier 1
Cobra Strike and Mamba Strike Damage +10%
  • Tier 2
Cobra Strike and Mamba Strike Damage +12%
  • Tier 3
Cobra Strike and Mamba Strike Damage +14%
  • Tier 4
Cobra Strike and Mamba Strike Damage +16%
  • Tier 5
Cobra Strike and Mamba Strike Damage +18%
  • Tier 6
Cobra Strike and Mamba Strike Damage +20%
  • Tier 7
Cobra Strike and Mamba Strike Damage +22%
  • Tier 8
Cobra Strike and Mamba Strike Damage +24%
  • Tier 9
Cobra Strike and Mamba Strike Damage +26%
  • Tier 10
Cobra Strike and Mamba Strike Damage +28%
  • Tier 11
Cobra Strike and Mamba Strike Damage +31%
  • Tier 12
Cobra Strike and Mamba Strike Damage +34%
  • Tier 13
Cobra Strike and Mamba Strike Damage +37%
  • Tier 14
Cobra Strike and Mamba Strike Damage +40%
Expand
Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds Chest, Hands
  • Tier 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Tier 2
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
  • Tier 3
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
  • Tier 4
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Tier 5
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
  • Tier 6
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
  • Tier 7
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Tier 8
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
  • Tier 9
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
  • Tier 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Tier 11
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
  • Tier 12
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Tier 13
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
  • Tier 14
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
Expand
of Cobra Scales Tier 14 - Cobra Strike and Mamba Strike restore 28 Armor to you Chest, Ring
  • Tier 1
Cobra Strike and Mamba Strike restore 2 Armor to you
  • Tier 2
Cobra Strike and Mamba Strike restore 4 Armor to you
  • Tier 3
Cobra Strike and Mamba Strike restore 6 Armor to you
  • Tier 4
Cobra Strike and Mamba Strike restore 8 Armor to you
  • Tier 5
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Tier 6
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Tier 7
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Tier 8
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Tier 9
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Tier 10
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Tier 11
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Tier 12
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Tier 13
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Tier 14
Cobra Strike and Mamba Strike restore 28 Armor to you
Expand
Bruising of Bruises Tier 14 - Bruising Blow Damage +57% MainHand, Ring
  • Tier 1
Bruising Blow Damage +12%
  • Tier 2
Bruising Blow Damage +15%
  • Tier 3
Bruising Blow Damage +18%
  • Tier 4
Bruising Blow Damage +21%
  • Tier 5
Bruising Blow Damage +24%
  • Tier 6
Bruising Blow Damage +27%
  • Tier 7
Bruising Blow Damage +30%
  • Tier 8
Bruising Blow Damage +33%
  • Tier 9
Bruising Blow Damage +36%
  • Tier 10
Bruising Blow Damage +39%
  • Tier 11
Bruising Blow Damage +43%
  • Tier 12
Bruising Blow Damage +47%
  • Tier 13
Bruising Blow Damage +52%
  • Tier 14
Bruising Blow Damage +57%
Expand
of Bruising Slams Tier 14 - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet
  • Tier 1
Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
  • Tier 2
Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Tier 3
Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Tier 4
Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Tier 5
Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Tier 6
Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
  • Tier 7
Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
  • Tier 8
Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
  • Tier 9
Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
  • Tier 10
Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 11
Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 12
Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 13
Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 14
Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
Expand
of Healthy Bruises Tier 14 - Bruising Blow and Headbutt restore 24 Health Legs, Necklace
  • Tier 1
Bruising Blow and Headbutt restore 2 Health
  • Tier 2
Bruising Blow and Headbutt restore 3 Health
  • Tier 3
Bruising Blow and Headbutt restore 5 Health
  • Tier 4
Bruising Blow and Headbutt restore 6 Health
  • Tier 5
Bruising Blow and Headbutt restore 8 Health
  • Tier 6
Bruising Blow and Headbutt restore 9 Health
  • Tier 7
Bruising Blow and Headbutt restore 11 Health
  • Tier 8
Bruising Blow and Headbutt restore 13 Health
  • Tier 9
Bruising Blow and Headbutt restore 15 Health
  • Tier 10
Bruising Blow and Headbutt restore 17 Health
  • Tier 11
Bruising Blow and Headbutt restore 18 Health
  • Tier 12
Bruising Blow and Headbutt restore 20 Health
  • Tier 13
Bruising Blow and Headbutt restore 22 Health
  • Tier 14
Bruising Blow and Headbutt restore 24 Health
Expand
Slashing of Slashing Strikes Tier 7 - Slashing Strike Damage +44% OffHand, Necklace
  • Tier 1
Slashing Strike Damage +10%
  • Tier 2
Slashing Strike Damage +15%
  • Tier 3
Slashing Strike Damage +20%
  • Tier 4
Slashing Strike Damage +25%
  • Tier 5
Slashing Strike Damage +30%
  • Tier 6
Slashing Strike Damage +37%
  • Tier 7
Slashing Strike Damage +44%
Expand
of Bleeding Strikes Tier 7 - Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds MainHand, Necklace
  • Tier 1
Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
  • Tier 2
Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds
  • Tier 3
Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds
  • Tier 4
Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds
  • Tier 5
Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds
  • Tier 6
Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
  • Tier 7
Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
Expand
Slashing of Slashing Strikes Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds OffHand, Head
  • Tier 1
Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
  • Tier 2
Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
  • Tier 3
Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
  • Tier 4
Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
  • Tier 5
Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
  • Tier 6
Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
  • Tier 7
Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
Expand
Tier 7 - Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds Chest, Hands
  • Tier 1
Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 2
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 3
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 4
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 5
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 6
Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 7
Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
Expand
Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand
  • Tier 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Tier 2
Chance to Ignore Knockbacks +30% when Unarmed is active
Expand
Tier 7 - Infuriating Fist deals +39% damage and taunts +280 OffHand, Ring
  • Tier 1
Infuriating Fist deals +21% damage and taunts +40
  • Tier 2
Infuriating Fist deals +24% damage and taunts +80
  • Tier 3
Infuriating Fist deals +27% damage and taunts +120
  • Tier 4
Infuriating Fist deals +30% damage and taunts +160
  • Tier 5
Infuriating Fist deals +33% damage and taunts +200
  • Tier 6
Infuriating Fist deals +36% damage and taunts +240
  • Tier 7
Infuriating Fist deals +39% damage and taunts +280
Expand
of Traumatic Furious Punches Tier 7 - Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds Hands, Feet
  • Tier 1
Infuriating Fist taunts +280 and deals 15 Trauma damage over 15 seconds
  • Tier 2
Infuriating Fist taunts +300 and deals 30 Trauma damage over 15 seconds
  • Tier 3
Infuriating Fist taunts +320 and deals 45 Trauma damage over 15 seconds
  • Tier 4
Infuriating Fist taunts +340 and deals 60 Trauma damage over 15 seconds
  • Tier 5
Infuriating Fist taunts +360 and deals 75 Trauma damage over 15 seconds
  • Tier 6
Infuriating Fist taunts +380 and deals 90 Trauma damage over 15 seconds
  • Tier 7
Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
Expand
of Paradoxical Rage Fists Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 525 Head, Chest
  • Tier 1
Infuriating Fist generates no Rage and instead reduces Rage by 75
  • Tier 2
Infuriating Fist generates no Rage and instead reduces Rage by 150
  • Tier 3
Infuriating Fist generates no Rage and instead reduces Rage by 225
  • Tier 4
Infuriating Fist generates no Rage and instead reduces Rage by 300
  • Tier 5
Infuriating Fist generates no Rage and instead reduces Rage by 375
  • Tier 6
Infuriating Fist generates no Rage and instead reduces Rage by 450
  • Tier 7
Infuriating Fist generates no Rage and instead reduces Rage by 525
Expand


Unarmed Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Unarmed Level Up Rewards

Level Reward
1 Gain Ability: Front Kick
3 Gain Ability: Barrage
5 Gain Ability: Cobra Strike
7 Gain Ability: Hip Throw
9 Gain Ability: Punch 2
12 Gain Ability: Front Kick 2
15 Gain Ability: Barrage 2
19 Gain Ability: Punch 3
20 Gain Ability: Cobra Strike 2
21 +1 to Staff
23 +1 to Endurance
24 Gain Ability: Front Kick 3
25 Gain Ability: Hip Throw 2
28 Gain Ability: Barrage 3
33 +1 to Knife Fighting
35 Gain Ability: Front Kick 4
36 Gain Ability: Punch 4
37 Gain Ability: Hip Throw 3
40 Gain Ability: Cobra Strike 3
43 +1 to Meditation
45 Gain Ability: Barrage 4
46 +1 to Staff
48 Gain Ability: Punch 5
49 Gain Ability: Front Kick 5
50 Gain Ability: Hip Throw 4
55 +1 to Knife Fighting

Trivia

There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.

Those skills are as follows:



Requires 1 hand (with either nothing or cestus/claw) to use:


Punch,Jab,Infuriating Fist



Requires no hands (can have anything equipped):


Front Kick, Headbutt, Knee Kick, Body Slam