Necromancy
Necromancy
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300px Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
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Skill Type: | Combat Skill
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Max Level: | 80
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Skill Trainers: |
“Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
Necromancy Overview
Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
All skeleton-summon abilities besides Free-Summon Skeletal Archer require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.
In-Game Description
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
Training Necromancy
- The skill is learned by going into the Serbule Crypt, defeating Khyrulek's True Form and delivering an item from the boss's drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
- Sir Arif teaches Free Summon Skeletal Archer 1-3
- Jumjab teaches Heart's Power 1-2, Wave of Darkness 1-5 No Longer Teaches Super Zombie skill merged into Raise Zombie
- You can learn Spleen's Power from scrolls
- Daniel Murderdark will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
- Bendith the Banished can unlock 71-80.
- Zeratak will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
Connected Skills
Sub-Skills:
Secondary Skills:
- None
Related Skills:
- None
Synergy Levels
Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:
- Dying
- Level 20, and Level 30
- Giant Bat
- Level 16
- Incorporeal Creature Anatomy
- Level 26
- Paleontology
- Level 24, and Level 49
- Spirit Fox
- Level 29
- Undead Anatomy
- Level 19, and Level 49
Necromancy Basic Abilities
As you level Necromancy, you will learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
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Death's Hold (1-4) | 1/15/33/43 | Level Up | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
Free-Summon Skeletal Archer (1-3) | 1/25/42 | Sir Arif | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | N/A | |
Raise Skeletal Archer (1-4) | 2/18/32/47 | Level Up | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Provoke Undead (1-4) | 3/21/31/44 | Level Up | Your undead pets become agitated, dealing more damage for a time. | N/A | |
Life Crush (1-4) | 4/17/24/45 | Level Up | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
Spark of Death (1-4) | 5/14/27/37 | Level Up | Blast the target with electricity. | Electricity | Core Attack |
Heal Undead (1-5) | 6/16/26/36/46 | Level Up | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
Raise Skeletal Swordsman (1-4) | 7/22/38/49 | Level Up | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Life Steal (1-4) | 8/23/35/50 | Level Up | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
Rebuild Undead (1-5) | 9/19/29/39/48 | Level Up | Your undead pets are healed. | N/A | |
Create Shambling Corpse (1-5) | 10/20/30/40/50 | Level Up | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
Raise Skeletal Battle Mage (1-3) | 12/28/42 | Level Up | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
Deathgaze (1-4) | 13/25/34/41 | Level Up | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
Heart's Power 1 | 20 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
Wave of Darkness (1-3) | 24/34/44 | Jumjab | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
Spleen's Power 1 | 30 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Advanced Abilities
Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:
Ability | Req. Level | Learn From | Description | Damage Type | Ability Type |
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Death's Hold 5 | 51 | Daniel Murderdark | Briefly hold your target in place with undead hands. | Darkness | Signature Debuff |
Spark of Death 5 | 51 | Daniel Murderdark | Blast the target with electricity. | Electricity | Core Attack |
Free-Summon Skeletal Archer 4 | 52 | Daniel Murderdark | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | N/A | |
Provoke Undead 5 | 53 | Daniel Murderdark | Your undead pets become agitated, dealing more damage for a time. | N/A | |
Raise Skeletal Battle Mage (4-5) | 53/64 | Daniel Murderdark | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | N/A | |
Wave of Darkness (4-5) | 54/64 | Jumjab | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Darkness | |
Raise Skeletal Archer 5 | 55 | Daniel Murderdark | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Life Crush 5 | 55 | Daniel Murderdark | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. | Darkness | Basic Attack |
Deathgaze 5 | 55 | Daniel Murderdark | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Darkness | |
Heal Undead 6 | 56 | Daniel Murderdark | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | N/A | |
Raise Skeletal Swordsman 5 | 58 | Daniel Murderdark | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | N/A | |
Rebuild Undead 6 | 58 | Daniel Murderdark | Your undead pets are healed. | N/A | |
Life Steal 5 | 60 | Daniel Murderdark | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Darkness | |
Create Shambling Corpse 6 | 60 | Daniel Murderdark | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | N/A | |
Heart's Power 2 | 60 | Jumjab | Consume a heart to gain vast health for a time. | N/A | |
Spleen's Power 2 | 60 | Scroll | Consume a spleen to gain vast power for a time. | N/A |
Necromancy Complete Ability List
Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
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1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling |
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2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
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3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +5 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 16 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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5 | Spark of Death | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 14 Electricity | Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling |
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6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 15 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 14 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | |
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7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
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8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 10 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 12 Range: 20 Cooldown: 10 |
Leveling | |
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9 | Rebuild Undead | Your undead pets are healed. | Restore: 50 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 17 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +5 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +25 for 60 seconds Existing Zombie is Healed: 25 Health |
Power Cost: 27 Range: 3 Cooldown: 60 |
Leveling | |
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12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | |
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13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness | Power Cost: 20 Range: 5 Cooldown: 30 |
Leveling |
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14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 22 Electricity | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling |
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15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness | Power Cost: 18 Range: 20 Cooldown: 15 |
Leveling |
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16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 25 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 18 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | |
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17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power) |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
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19 | Rebuild Undead 2 | Your undead pets are healed. | Restore: 70 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 20 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | |
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20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +10 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +50 for 60 seconds Existing Zombie is Healed: 50 Health |
Power Cost: 34 Range: 3 Cooldown: 60 |
Leveling | |
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21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +9 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 23 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
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23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 20 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 18 Range: 20 Cooldown: 10 |
Leveling | |
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24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 18 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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24 | Wave of Darkness | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 46 Darkness Taunt: +100 |
Power Cost: 22 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness | Power Cost: 26 Range: 5 Cooldown: 30 |
Leveling |
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26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 40 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 22 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | |
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27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 45 Electricity | Power Cost: 16 Range: 20 Cooldown: 8 |
Leveling |
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28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | |
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29 | Rebuild Undead 3 | Your undead pets are healed. | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 24 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +20 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +75 for 60 seconds Existing Zombie is Healed: 75 Health |
Power Cost: 42 Range: 3 Cooldown: 60 |
Leveling | |
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30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power | |
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31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +13 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 28 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | |
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33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness | Power Cost: 26 Range: 20 Cooldown: 15 |
Leveling |
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34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness | Power Cost: 32 Range: 5 Cooldown: 30 |
Leveling |
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34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 71 Darkness Taunt: +150 |
Power Cost: 27 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 32 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 22 Range: 20 Cooldown: 10 |
Leveling | |
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36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 55 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 26 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | |
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37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 68 Electricity | Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling |
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38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | |
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39 | Rebuild Undead 4 | Your undead pets are healed. | Restore: 110 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +30 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +100 for 60 seconds Existing Zombie is Healed: 100 Health |
Power Cost: 49 Range: 3 Cooldown: 60 |
Leveling | |
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41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness | Power Cost: 35 Range: 5 Cooldown: 30 |
Leveling |
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42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness | Power Cost: 30 Range: 20 Cooldown: 15 |
Leveling |
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44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +20 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 33 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 111 Darkness Taunt: +300 |
Power Cost: 30 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +27 Power) |
Damage: 47 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | |
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46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 60 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 29 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | |
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47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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48 | Rebuild Undead 5 | Your undead pets are healed. | Restore: 130 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 30 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | |
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49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | |
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50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 45 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 27 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
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50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +40 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +125 for 60 seconds Existing Zombie is Healed: 125 Health |
Power Cost: 56 Range: 3 Cooldown: 60 |
Leveling | |
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51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness | Power Cost: 33 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark |
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51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 124 Electricity | Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark |
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53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +35 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 37 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 164 Darkness Taunt: +450 |
Power Cost: 34 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness | Power Cost: 41 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark |
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55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power) |
Damage: 68 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | |
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55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 75 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 32 Range: 19 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
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58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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58 | Rebuild Undead 6 | Your undead pets are healed. | Restore: 150 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 34 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | |
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60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 60 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 30 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
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60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +50 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +150 for 60 seconds Existing Zombie is Healed: 150 Health |
Power Cost: 62 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | |
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60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2 | |
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64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness | Power Cost: 38 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark |
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64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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64 | Raise Skeletal Ratkin Mage 5 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku | |
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64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 216 Darkness Taunt: +700 |
Power Cost: 38 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab |
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65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +31 Power) |
Damage: 89 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | |
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65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +50 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 41 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 185 Electricity | Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark |
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66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness | Power Cost: 46 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark |
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66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 35 Range: 19 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
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67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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69 | Rebuild Undead 7 | Your undead pets are healed. | Restore: 170 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 37 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | |
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70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 70 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | |
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70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | |
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70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +60 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +175 for 60 seconds Existing Zombie is Healed: 175 Health |
Power Cost: 69 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | |
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74 | Wave of Darkness 6 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 275 Darkness Taunt: +700 |
Power Cost: 42 Range: 10 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished |
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75 | Life Crush 7 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power) |
Damage: 113 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished | |
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75 | Provoke Undead 7 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +65 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 46 Range: 20 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | |
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75 | Raise Skeletal Battle Mage 6 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
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76 | Death's Hold 7 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness | Power Cost: 43 Range: 20 Cooldown: 15 |
Training: Bendith the Banished |
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76 | Heal Undead 8 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 105 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 39 Range: 19 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished | |
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77 | Deathgaze 7 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness | Power Cost: 52 Range: 5 Cooldown: 30 |
Training: Bendith the Banished |
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77 | Spark of Death 7 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 245 Electricity | Power Cost: 30 Range: 20 Cooldown: 8 |
Training: Bendith the Banished |
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78 | Raise Skeletal Ratkin Mage 6 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
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78 | Rebuild Undead 8 | Your undead pets are healed. | Restore: 190 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 40 Range: 20 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | |
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79 | Raise Skeletal Archer 7 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | |
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80 | Life Steal 7 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 80 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 37 Range: 20 Cooldown: 10 |
Training: Bendith the Banished | |
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80 | Raise Zombie 8 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +70 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +200 for 60 seconds Existing Zombie is Healed: 200 Health |
Power Cost: 77 Range: 3 Cooldown: 60 |
Training: Bendith the Banished | |
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81 | Raise Skeletal Swordsman 7 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. | Ability cannot be used during combat Can Be On Sidebar |
Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished |
Recipe Lists
Necromancy Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the Necromancy skill.
Lvl | Name | First-Time XP | XP | Ingredients | Results | Description | Source |
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2 | Necromancy Dust | 40 | 10 | Any Decent-Sized Bone x1 | Necromancy Dust | For summoning undead skeleton minions. You must be in a graveyard late at night to perform this ritual. | Leveling |
40 | Simple Skull Ritual-Powder | 640 | 0 | ![]() Humanoid Skull x1 |
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For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
50 | Basic Skull Ritual-Powder | 800 | 0 | ![]() Impressive Humanoid Skull x1 |
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For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
60 | Good Skull Ritual-Powder | 960 | 0 | ![]() Astonishing Humanoid Skull x1 |
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For creating equipment that enables Necromancy. | Training: Daniel Murderdark |
70 | Perceive Undead Spawn Premonitions (10 secs) | 500 | 50 | ![]() ![]() Astonishing Humanoid Skull x1 |
Perceive Undead Spawn Premonitions (10 secs) | Perform a mind-altering ritual so that you can perceive newly-spawned corporeal undead 10 seconds before they actually appear. The effect does not wear off, but whenever you die there's a 5% chance that it will end. |
Hang Out: Daniel Murderdark |
Necromancy Mechanics
Static Graveyards
You can always summon skeletons in these areas:
- Entrance to Serbule Crypt
- In Serbule Crypt, in the circular room right before the hallway leading to Nameless Guardian
- The graveyard north of Eltibule's central keep
- A room in the PvP Dungeon
Equipment
Weapons Which Enable Necromancy
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Armor Which Enable Necromancy
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Belts
Note: Information in this section may be out of date.
Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.
Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.
Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.
Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.
Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.
Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.
Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.
Necromancy Treasure Effects
See also: Necromancy/Treasure Effects:By Slot
See also: Necromancy/Treasure Effects:By Ability
Prefix | Suffix | Max-Level Version | Slot | Other Versions |
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Necromancer's | of Necromancy | Level 80 - Necromancy Base Damage +40% | Head, MainHand | Click Expand to reveal
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Lifecrusher's | of Burning Corpse-Hands | Level 80 - Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds | Chest, Ring | Click Expand to reveal
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of Electric Doom | Level 80 - Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds | Chest, Hands | Click Expand to reveal
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of Skeletal Minions | Level 80 - Summoned Skeletons deal +17% direct damage | OffHand, Necklace | Click Expand to reveal
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of Stolen Life | Level 80 - Life Steal restores 34 Health | Head, Ring | Click Expand to reveal
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Crowd Reaper's | of Crowd Reaping | Level 80 - Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23 | Hands | Click Expand to reveal
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Lifestealer's | of Life Stealing | Level 80 - Life Steal reaps 35 additional health | Legs, Chest | Click Expand to reveal
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Level 80 - Life Steal deals 220 Psychic damage over 10 seconds | Necklace, MainHand | Click Expand to reveal
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of Death Gazing | Level 80 - Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have) | Hands, Necklace | Click Expand to reveal
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of Tough Gazes | Level 80 - Deathgaze deals +84 damage and restores 83 armor to you | Chest, Ring | Click Expand to reveal
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of Hasty Fears | Level 80 - Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds | Head | Click Expand to reveal
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of Reaching Dead | Level 80 - Death's Hold Damage +98% | Legs, MainHand | Click Expand to reveal
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Level 80 - Death's Hold causes target to take +14% damage from Slashing for 15 seconds | Feet | Click Expand to reveal
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Level 80 - Death's Hold causes target to take +14% damage from Electricity for 15 seconds | Necklace | Click Expand to reveal
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Level 80 - Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds | OffHand | Click Expand to reveal
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of Deathsparks | Level 80 - Spark of Death Damage +40% | MainHand, Feet | Click Expand to reveal
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of Deathsparks | Level 80 - Spark of Death deals 180 Psychic damage over 12 seconds | Legs, Ring | Click Expand to reveal
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of Tauntsparks | Level 80 - Spark of Death deals +28% damage and taunts +360 | OffHand, Necklace | Click Expand to reveal
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Chirurgeon's | Level 80 - Rebuild Undead Healing +71 | Chest, OffHand | Click Expand to reveal
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Chirurgeon's | Level 80 - Rebuild Undead restores 55 Health to you | Hands, OffHand | Click Expand to reveal
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Level 80 - Rebuild Undead restores 110 health/armor to your undead after a 10 second delay | Legs, Ring | Click Expand to reveal
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Level 80 - Rebuild Undead Power Cost -34 | Necklace | Click Expand to reveal
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Level 80 - Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds | Chest, Legs | Click Expand to reveal
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Level 80 - Indirect Psychic Damage +40% when Necromancy is active | Chest, Legs | Click Expand to reveal
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of Dark Waves | Level 80 - Wave of Darkness Damage +44% | Head, MainHand | Click Expand to reveal
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of Psychic Darkness | Level 80 - Wave of Darkness deals 228 Psychic damage over 12 seconds | Head, OffHand | Click Expand to reveal
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of Dark Waves | Level 80 - Wave of Darkness deals +83 damage and reuse timer is -1 second | Chest, Legs | Click Expand to reveal
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Fearmongering | of Dark Waves | Level 80 - Wave of Darkness deals +160 damage to sentient creatures | Hands, Feet | Click Expand to reveal
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of Stone Bone Warriors | Level 80 - Summoned Skeletons have +50 health | OffHand, Chest | Click Expand to reveal
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of Plated Bone Warriors | Level 80 - Summoned Skeletons have +76 armor | OffHand, Feet | Click Expand to reveal
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of Violent Skeletons | Level 80 - Summoned Skeletal Archers and Mages deal +28 direct damage | Hands, Ring | Click Expand to reveal
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of Dense Sentries | Level 80 - Summoned Skeletal Swordsmen have +108 armor | OffHand, Feet | Click Expand to reveal
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of Zombie Pain Accumulation | Level 80 - Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself) | Head, MainHand | Click Expand to reveal
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of Provocation | Level 80 - Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds | MainHand, Feet | Click Expand to reveal
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of Provocation | Level 80 - Provoke Undead causes your minions to deal +35 damage for 10 seconds | OffHand, Necklace | Click Expand to reveal
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of Laughing Bone Warriors | Level 80 - Summoned Skeletal Swordsmen taunt as if they did 850% more damage | Hands, Necklace | Click Expand to reveal
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of Death Gazes | Level 80 - Deathgaze deals +104 damage and reuse timer is -3 seconds | Hands, Feet | Click Expand to reveal
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Level 80 - Indirect Fire Damage +40% when Necromancy is active | Hands, Necklace | Click Expand to reveal
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Level 80 - Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155) | Chest, Ring | Click Expand to reveal
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of Angry Bone Warriors | Level 80 - Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED) | Head | Click Expand to reveal
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of Self-Provocation | Level 80 - Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds | Head, MainHand | Click Expand to reveal
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of Provocation | Level 80 - Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds | Feet, Ring | Click Expand to reveal
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Chirurgeon's | Level 80 - Heal Undead and Rebuild Undead restore +26 Health/Armor | Head, MainHand | Click Expand to reveal
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Chirurgeon's | Level 80 - Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds | Feet | Click Expand to reveal
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Level 80 - Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack | OffHand, Ring | Click Expand to reveal
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Level 80 - Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds | MainHand, Legs | Click Expand to reveal
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of Heated Bones | Level 80 - Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks | Ring, MainHand | Click Expand to reveal
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of the Nibbled Heart | Level 80 - Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED) | Head | Click Expand to reveal
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of Fragile Bones | Level 80 - Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks | Legs, Necklace | Click Expand to reveal
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of Unnatural Skeletons | Level 80 - Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage | Head | Click Expand to reveal
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of Strong Zombies | Level 80 - Raised Zombies deal +21% damage | Hands, Legs | Click Expand to reveal
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of Inciting Zombies | Level 80 - Raised Zombies deal +39 damage and taunt as if they did +200% more damage | Necklace, Legs | Click Expand to reveal
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of Fast Zombies | Level 80 - Raised Zombies deal +20 damage and speed is +10 | Feet | Click Expand to reveal
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Necromancy Stat Bonuses
These bonuses will only be applied when this skill is active.
Level | Bonus | Totals |
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1 | Max Health +2 Max Power +2 |
Max Health +2 Max Power +2 |
2 | Max Health +2 Max Power +3 |
Max Health +4 Max Power +5 |
3 | Max Health +2 Max Power +2 |
Max Health +6 Max Power +7 |
4 | Max Health +2 Max Power +3 |
Max Health +8 Max Power +10 |
5 | Max Health +2 Max Power +2 |
Max Health +10 Max Power +12 |
6 | Max Health +2 Max Power +3 |
Max Health +12 Max Power +15 |
7 | Max Health +2 Max Power +2 |
Max Health +14 Max Power +17 |
8 | Max Health +2 Max Power +3 |
Max Health +16 Max Power +20 |
9 | Max Health +2 Max Power +2 |
Max Health +18 Max Power +22 |
10 | Max Health +2 Max Power +3 |
Max Health +20 Max Power +25 |
11 | Max Health +2 Max Power +2 |
Max Health +22 Max Power +27 |
12 | Max Health +2 Max Power +2 |
Max Health +24 Max Power +29 |
13 | Max Health +2 Max Power +2 |
Max Health +26 Max Power +31 |
14 | Max Health +2 Max Power +2 |
Max Health +28 Max Power +33 |
15 | Max Health +2 Max Power +2 |
Max Health +30 Max Power +35 |
16 | Max Health +2 Max Power +2 |
Max Health +32 Max Power +37 |
17 | Max Health +2 Max Power +2 |
Max Health +34 Max Power +39 |
18 | Max Health +2 Max Power +2 |
Max Health +36 Max Power +41 |
19 | Max Health +2 Max Power +2 |
Max Health +38 Max Power +43 |
20 | Max Health +2 Max Power +2 |
Max Health +40 Max Power +45 |
21 | Max Health +2 Max Power +2 |
Max Health +42 Max Power +47 |
22 | Max Health +2 Max Power +2 |
Max Health +44 Max Power +49 |
23 | Max Health +2 Max Power +2 |
Max Health +46 Max Power +51 |
24 | Max Health +2 Max Power +2 |
Max Health +48 Max Power +53 |
25 | Max Health +2 Max Power +2 |
Max Health +50 Max Power +55 |
26 | Max Health +2 Max Power +2 |
Max Health +52 Max Power +57 |
27 | Max Health +2 Max Power +2 |
Max Health +54 Max Power +59 |
28 | Max Health +2 Max Power +2 |
Max Health +56 Max Power +61 |
29 | Max Health +2 Max Power +2 |
Max Health +58 Max Power +63 |
30 | Max Health +2 Max Power +2 |
Max Health +60 Max Power +65 |
31 | Max Health +2 Max Power +2 |
Max Health +62 Max Power +67 |
32 | Max Health +2 Max Power +2 |
Max Health +64 Max Power +69 |
33 | Max Health +2 Max Power +2 |
Max Health +66 Max Power +71 |
34 | Max Health +2 Max Power +2 |
Max Health +68 Max Power +73 |
35 | Max Health +2 Max Power +2 |
Max Health +70 Max Power +75 |
36 | Max Health +2 Max Power +1 |
Max Health +72 Max Power +76 |
37 | Max Health +2 Max Power +1 |
Max Health +74 Max Power +77 |
38 | Max Health +2 Max Power +1 |
Max Health +76 Max Power +78 |
39 | Max Health +2 Max Power +1 |
Max Health +78 Max Power +79 |
40 | Max Health +2 Max Power +1 |
Max Health +80 Max Power +80 |
41 | Max Health +2 Max Power +1 |
Max Health +82 Max Power +81 |
42 | Max Health +2 Max Power +1 |
Max Health +84 Max Power +82 |
43 | Max Health +2 Max Power +1 |
Max Health +86 Max Power +83 |
44 | Max Health +2 Max Power +1 |
Max Health +88 Max Power +84 |
45 | Max Health +2 Max Power +1 |
Max Health +90 Max Power +85 |
46 | Max Health +2 Max Power +1 |
Max Health +92 Max Power +86 |
47 | Max Health +2 Max Power +1 |
Max Health +94 Max Power +87 |
48 | Max Health +2 Max Power +1 |
Max Health +96 Max Power +88 |
49 | Max Health +2 Max Power +1 |
Max Health +98 Max Power +89 |
50 | Max Health +2 Max Power +1 |
Max Health +100 Max Power +90 |
51 | Max Health +2 Max Power +1 |
Max Health +102 Max Power +91 |
52 | Max Health +2 | Max Health +104 Max Power +91 |
53 | Max Health +2 Max Power +1 |
Max Health +106 Max Power +92 |
54 | Max Health +2 | Max Health +108 Max Power +92 |
55 | Max Health +2 Max Power +1 |
Max Health +110 Max Power +93 |
56 | Max Health +2 | Max Health +112 Max Power +93 |
57 | Max Health +2 Max Power +1 |
Max Health +114 Max Power +94 |
58 | Max Health +2 | Max Health +116 Max Power +94 |
59 | Max Health +2 Max Power +1 |
Max Health +118 Max Power +95 |
60 | Max Health +2 | Max Health +120 Max Power +95 |
61 | Max Health +2 | Max Health +122 Max Power +95 |
62 | Max Health +2 | Max Health +124 Max Power +95 |
63 | Max Health +2 | Max Health +126 Max Power +95 |
64 | Max Health +2 | Max Health +128 Max Power +95 |
65 | Max Health +2 | Max Health +130 Max Power +95 |
66 | Max Health +2 | Max Health +132 Max Power +95 |
67 | Max Health +2 | Max Health +134 Max Power +95 |
68 | Max Health +2 | Max Health +136 Max Power +95 |
69 | Max Health +2 | Max Health +138 Max Power +95 |
70 | Max Health +2 | Max Health +140 Max Power +95 |
71 | Max Health +2 | Max Health +142 Max Power +95 |
72 | Max Health +2 | Max Health +144 Max Power +95 |
73 | Max Health +2 | Max Health +146 Max Power +95 |
74 | Max Health +2 | Max Health +148 Max Power +95 |
75 | Max Health +2 | Max Health +150 Max Power +95 |
76 | Max Health +2 | Max Health +152 Max Power +95 |
77 | Max Health +2 | Max Health +154 Max Power +95 |
78 | Max Health +2 | Max Health +156 Max Power +95 |
79 | Max Health +2 | Max Health +158 Max Power +95 |
80 | Max Health +2 | Max Health +160 Max Power +95 |
81 | Max Health +2 | Max Health +162 Max Power +95 |
82 | Max Health +2 | Max Health +164 Max Power +95 |
83 | Max Health +2 | Max Health +166 Max Power +95 |
84 | Max Health +2 | Max Health +168 Max Power +95 |
85 | Max Health +2 | Max Health +170 Max Power +95 |
86 | Max Health +2 | Max Health +172 Max Power +95 |
87 | Max Health +2 | Max Health +174 Max Power +95 |
88 | Max Health +2 | Max Health +176 Max Power +95 |
89 | Max Health +2 | Max Health +178 Max Power +95 |
90 | Max Health +2 | Max Health +180 Max Power +95 |
91 | Max Health +2 | Max Health +182 Max Power +95 |
92 | Max Health +2 | Max Health +184 Max Power +95 |
93 | Max Health +2 | Max Health +186 Max Power +95 |
94 | Max Health +2 | Max Health +188 Max Power +95 |
95 | Max Health +2 | Max Health +190 Max Power +95 |
96 | Max Health +2 | Max Health +192 Max Power +95 |
97 | Max Health +2 | Max Health +194 Max Power +95 |
98 | Max Health +2 | Max Health +196 Max Power +95 |
99 | Max Health +2 | Max Health +198 Max Power +95 |
100 | Max Health +2 | Max Health +200 Max Power +95 |
Necromancy Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: Death's Hold |
2 | Gain Ability: Raise Skeletal Archer Learn Recipe: Necromancy Dust |
3 | Gain Ability: Provoke Undead |
4 | Gain Ability: Life Crush |
5 | Gain Ability: Spark of Death |
6 | Gain Ability: Heal Undead |
7 | Gain Ability: Raise Skeletal Swordsman |
8 | Gain Ability: Life Steal |
9 | Gain Ability: Rebuild Undead |
10 | Gain Ability: Raise Zombie |
11 | +1 to Pathology |
12 | Gain Ability: Raise Skeletal Battle Mage |
13 | Gain Ability: Deathgaze |
14 | Gain Ability: Spark of Death 2 |
15 | Gain Ability: Death's Hold 2 |
16 | Gain Ability: Heal Undead 2 |
17 | Gain Ability: Life Crush 2 |
18 | Gain Ability: Raise Skeletal Archer 2 |
19 | Gain Ability: Rebuild Undead 2 |
20 | Gain Ability: Raise Zombie 2 |
21 | Gain Ability: Provoke Undead 2 |
22 | Gain Ability: Raise Skeletal Swordsman 2 |
23 | Gain Ability: Life Steal 2 |
24 | Gain Ability: Life Crush 3 |
25 | Gain Ability: Deathgaze 2 |
26 | Gain Ability: Heal Undead 3 |
27 | +1 to Giant Bat Gain Ability: Spark of Death 3 |
28 | Gain Ability: Raise Skeletal Battle Mage 2 |
29 | Gain Ability: Rebuild Undead 3 |
30 | Gain Ability: Raise Zombie 3 |
31 | Gain Ability: Provoke Undead 3 |
32 | Gain Ability: Raise Skeletal Archer 3 |
33 | Gain Ability: Death's Hold 3 |
34 | Gain Ability: Deathgaze 3 |
35 | Gain Ability: Life Steal 3 |
36 | Gain Ability: Heal Undead 4 |
37 | +1 to Dying Gain Ability: Spark of Death 4 |
38 | Gain Ability: Raise Skeletal Swordsman 3 |
39 | Gain Ability: Rebuild Undead 4 |
40 | Gain Ability: Raise Zombie 4 |
41 | Gain Ability: Deathgaze 4 |
42 | Gain Ability: Raise Skeletal Battle Mage 3 |
43 | Gain Ability: Death's Hold 4 |
44 | Gain Ability: Provoke Undead 4 |
45 | +1 to Giant Bat Gain Ability: Life Crush 4 |
46 | Gain Ability: Heal Undead 5 |
47 | Gain Ability: Raise Skeletal Archer 4 |
48 | Gain Ability: Rebuild Undead 5 |
49 | Gain Ability: Raise Skeletal Swordsman 4 |
50 | Gain Ability: Raise Zombie 5 |
55 | +1 to Giant Bat |
Necromancy Experience Table
Click Expand to view the Experience Table for Necromancy
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |
Trivia
- Necromancy used to be learned simply by interacting with the altar behind Omegaspider.
- Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like Psi Health Wave).