Necromancy

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Necromancy
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Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
Skill Type:
Combat Skill
Max Level:
60
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Necromancy Overview

Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.

All skeleton-summon abilities besides Free-Summon Skeletal Archer require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.

In-Game Description

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)

Training Necromancy

  • The skill is learned by going into the Serbule Crypt, defeating Khyrulek's True Form and delivering an item from the boss's drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
  • Sir Arif teaches Free Summon Skeletal Archer 1-3
  • Jumjab teaches Heart's Power 1-2, Wave of Darkness 1-5 No Longer Teaches Super Zombie skill merged into Raise Zombie
  • You can learn Spleen's Power from scrolls
  • Daniel Murderdark will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
  • Zeratak will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:
  • None
Synergy Levels

Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:

Dying
Level 20, Level 30
Giant Bat
Level 16

Necromancy Basic Abilities

As you level Necromancy, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold (1-4) 1/15/33/43 Level Up Briefly hold your target in place with undead hands. Darkness Signature Debuff
Free-Summon Skeletal Archer (1-3) 1/25/42 Sir Arif Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) N/A
Raise Skeletal Archer (1-4) 2/18/32/47 Level Up Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Provoke Undead (1-4) 3/21/31/44 Level Up Your undead pets become agitated, dealing more damage for a time. N/A
Life Crush (1-4) 4/17/24/45 Level Up Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Spark of Death (1-4) 5/14/27/37 Level Up Blast the target with electricity. Electricity Core Attack
Heal Undead (1-5) 6/16/26/36/46 Level Up Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman (1-4) 7/22/38/49 Level Up Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Steal (1-4) 8/23/35/50 Level Up Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Rebuild Undead (1-5) 9/19/29/39/48 Level Up Your undead pets are healed. N/A
Create Shambling Corpse (1-5) 10/20/30/40/50 Level Up Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Raise Skeletal Battle Mage (1-3) 12/28/42 Level Up Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Deathgaze (1-4) 13/25/34/41 Level Up Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heart's Power 1 20 Jumjab Consume a heart to gain vast health for a time. N/A
Wave of Darkness (1-3) 24/34/44 Jumjab Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Spleen's Power 1 30 Scroll Consume a spleen to gain vast power for a time. N/A

Necromancy Advanced Abilities

Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold 5 51 Daniel Murderdark Briefly hold your target in place with undead hands. Darkness Signature Debuff
Spark of Death 5 51 Daniel Murderdark Blast the target with electricity. Electricity Core Attack
Free-Summon Skeletal Archer 4 52 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) N/A
Provoke Undead 5 53 Daniel Murderdark Your undead pets become agitated, dealing more damage for a time. N/A
Raise Skeletal Battle Mage (4-5) 53/64 Daniel Murderdark Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Wave of Darkness (4-5) 54/64 Jumjab Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Raise Skeletal Archer 5 55 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Crush 5 55 Daniel Murderdark Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Deathgaze 5 55 Daniel Murderdark Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heal Undead 6 56 Daniel Murderdark Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman 5 58 Daniel Murderdark Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Rebuild Undead 6 58 Daniel Murderdark Your undead pets are healed. N/A
Life Steal 5 60 Daniel Murderdark Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Create Shambling Corpse 6 60 Daniel Murderdark Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Heart's Power 2 60 Jumjab Consume a heart to gain vast health for a time. N/A
Spleen's Power 2 60 Scroll Consume a spleen to gain vast power for a time. N/A


Necromancy Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.

Icon Level Name Description Special Effects Stats Source
icon_3427.png  1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
Leveling
icon_2199.png  1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2199.png  2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2237.png  3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. Minion Damage: +5 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 16
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_3043.png  4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3430.png  5 Spark of Death Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 14 Electricity Power Cost: 9
Range: 20
Cooldown: 8
Leveling
icon_2196.png  6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 15 Health (or Armor if Health is full) to nearby ally undead Power Cost: 14
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_2201.png  7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_2198.png  8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 12
Range: 20
Cooldown: 10
Leveling
icon_2236.png  9 Rebuild Undead Your undead pets are healed. Restore: 50 Health (or Armor if Health is full) to nearby ally undead Power Cost: 17
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2195.png  10 Raise Zombie Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +5 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +25 for 60 seconds
Existing Zombie is Healed: 25 Health
Power Cost: 26
Range: 3
Cooldown: 60
Leveling
icon_2200.png  12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
Leveling
icon_3428.png  13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 29 Darkness Power Cost: 20
Range: 5
Cooldown: 30
Leveling
icon_3430.png  14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 22 Electricity Power Cost: 12
Range: 20
Cooldown: 8
Leveling
icon_3427.png  15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
Leveling
icon_2196.png  16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 25 Health (or Armor if Health is full) to nearby ally undead Power Cost: 18
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_3043.png  17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2199.png  18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png  19 Rebuild Undead 2 Your undead pets are healed. Restore: 70 Health (or Armor if Health is full) to nearby ally undead Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2197.png  20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_2195.png  20 Raise Zombie 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +10 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +50 for 60 seconds
Existing Zombie is Healed: 50 Health
Power Cost: 33
Range: 3
Cooldown: 60
Leveling
icon_2237.png  21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +9 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 23
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2201.png  22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2198.png  23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 18
Range: 20
Cooldown: 10
Leveling
icon_3043.png  24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_3429.png  24 Wave of Darkness Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 46 Darkness
Taunt: +100
Power Cost: 22
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3428.png  25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 58 Darkness Power Cost: 26
Range: 5
Cooldown: 30
Leveling
icon_2199.png  25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2196.png  26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 40 Health (or Armor if Health is full) to nearby ally undead Power Cost: 22
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_3430.png  27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 45 Electricity Power Cost: 16
Range: 20
Cooldown: 8
Leveling
icon_2200.png  28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
Leveling
icon_2236.png  29 Rebuild Undead 3 Your undead pets are healed. Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 24
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2195.png  30 Raise Zombie 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +20 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +75 for 60 seconds
Existing Zombie is Healed: 75 Health
Power Cost: 40
Range: 3
Cooldown: 60
Leveling
icon_3065.png  30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power
icon_2237.png  31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +13 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 27
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2199.png  32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_3427.png  33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
Leveling
icon_3428.png  34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 84 Darkness Power Cost: 31
Range: 5
Cooldown: 30
Leveling
icon_3429.png  34 Wave of Darkness 2 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 71 Darkness
Taunt: +150
Power Cost: 26
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_2198.png  35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 22
Range: 20
Cooldown: 10
Leveling
icon_2196.png  36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 55 Health (or Armor if Health is full) to nearby ally undead Power Cost: 25
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_3430.png  37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 68 Electricity Power Cost: 18
Range: 20
Cooldown: 8
Leveling
Training: Daniel Murderdark
icon_2201.png  38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
Leveling
icon_2236.png  39 Rebuild Undead 4 Your undead pets are healed. Restore: 110 Health (or Armor if Health is full) to nearby ally undead Power Cost: 26
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2195.png  40 Raise Zombie 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +30 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +100 for 60 seconds
Existing Zombie is Healed: 100 Health
Power Cost: 45
Range: 3
Cooldown: 60
Leveling
icon_3428.png  41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 115 Darkness Power Cost: 33
Range: 5
Cooldown: 30
Leveling
icon_2199.png  42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2200.png  42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_3427.png  43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
Leveling
icon_2237.png  44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +20 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 31
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_3429.png  44 Wave of Darkness 3 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 111 Darkness
Taunt: +300
Power Cost: 28
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3043.png  45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +27 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Leveling
icon_2196.png  46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 60 Health (or Armor if Health is full) to nearby ally undead Power Cost: 27
Range: 19
AoE: 20
Cooldown: 8
Leveling
icon_2199.png  47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2236.png  48 Rebuild Undead 5 Your undead pets are healed. Restore: 130 Health (or Armor if Health is full) to nearby ally undead Power Cost: 28
Range: 20
AoE: 20
Cooldown: 20
Leveling
icon_2201.png  49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Leveling
icon_2198.png  50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 25
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2195.png  50 Raise Zombie 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +40 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +125 for 60 seconds
Existing Zombie is Healed: 125 Health
Power Cost: 49
Range: 3
Cooldown: 60
Leveling
icon_3427.png  51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 124 Darkness Power Cost: 30
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_3430.png  51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 124 Electricity Power Cost: 20
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2199.png  52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
icon_2237.png  53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +35 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 33
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2200.png  53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3429.png  54 Wave of Darkness 4 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 164 Darkness
Taunt: +450
Power Cost: 31
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3428.png  55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 200 Darkness Power Cost: 37
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_3043.png  55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_2199.png  55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2196.png  56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 75 Health (or Armor if Health is full) to nearby ally undead Power Cost: 29
Range: 19
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2201.png  58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png  58 Rebuild Undead 6 Your undead pets are healed. Restore: 150 Health (or Armor if Health is full) to nearby ally undead Power Cost: 31
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2197.png  60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Training: Jumjab
icon_2198.png  60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 28
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2195.png  60 Raise Zombie 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +50 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +150 for 60 seconds
Existing Zombie is Healed: 150 Health
Power Cost: 55
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_3065.png  60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
Item: Necromancer: Spleen's Power 2
icon_2199.png  63 Free-Summon Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Sir Arif
icon_3427.png  64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 180 Darkness Power Cost: 35
Range: 20
Cooldown: 15
Training: Daniel Murderdark
icon_2200.png  64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_3756.png  64 Raise Skeletal Ratkin Mage 5 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bogaku
icon_3429.png  64 Wave of Darkness 5 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 216 Darkness
Taunt: +700
Power Cost: 35
Range: 10
AoE: 10
Cooldown: 18
Training: Jumjab
icon_3043.png  65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +31 Power)
Damage: 89 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Daniel Murderdark
icon_2237.png  65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +50 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 38
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_3430.png  65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 185 Electricity Power Cost: 24
Range: 20
Cooldown: 8
Training: Daniel Murderdark
icon_3428.png  66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 268 Darkness Power Cost: 42
Range: 5
Cooldown: 30
Training: Daniel Murderdark
icon_2196.png  66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 90 Health (or Armor if Health is full) to nearby ally undead Power Cost: 32
Range: 19
AoE: 20
Cooldown: 8
Training: Daniel Murderdark
icon_2199.png  67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2236.png  69 Rebuild Undead 7 Your undead pets are healed. Restore: 170 Health (or Armor if Health is full) to nearby ally undead Power Cost: 34
Range: 20
AoE: 20
Cooldown: 20
Training: Daniel Murderdark
icon_2198.png  70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 70 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 31
Range: 20
Cooldown: 10
Training: Daniel Murderdark
icon_2201.png  70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Daniel Murderdark
icon_2195.png  70 Raise Zombie 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +60 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +175 for 60 seconds
Existing Zombie is Healed: 175 Health
Power Cost: 61
Range: 3
Cooldown: 60
Training: Daniel Murderdark
icon_2199.png  73 Free-Summon Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Training: Bendith the Banished
icon_3429.png  74 Wave of Darkness 6 Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. DoT: 0 Psychic, 6 times over 12 seconds Damage: 275 Darkness
Taunt: +700
Power Cost: 38
Range: 10
AoE: 10
Cooldown: 18
Training: Bendith the Banished
icon_3043.png  75 Life Crush 7 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power)
Damage: 113 Darkness Power Cost: 0
Range: 20
Cooldown: 2
Training: Bendith the Banished
icon_2237.png  75 Provoke Undead 7 Your undead pets become agitated, dealing more damage for a time. Minion Damage: +65 for 10 seconds
Minion Damage Boost: +0% for 10 seconds
DoT: 0 Smiting, 5 times over 10 seconds
Power Cost: 42
Range: 20
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_3427.png  76 Death's Hold 7 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds.
DoT: 0 Fire, 6 times over 12 seconds
Damage: 240 Darkness Power Cost: 39
Range: 20
Cooldown: 15
Training: Bendith the Banished
icon_2196.png  76 Heal Undead 8 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore: 105 Health (or Armor if Health is full) to nearby ally undead Power Cost: 36
Range: 19
AoE: 20
Cooldown: 8
Training: Bendith the Banished
icon_3428.png  77 Deathgaze 7 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 346 Darkness Power Cost: 48
Range: 5
Cooldown: 30
Training: Bendith the Banished
icon_3430.png  77 Spark of Death 7 Blast the target with electricity.
This is a Core Attack.
DoT: 0 Psychic, 6 times over 12 seconds Damage: 245 Electricity Power Cost: 27
Range: 20
Cooldown: 8
Training: Bendith the Banished
icon_3756.png  78 Raise Skeletal Ratkin Mage 6 Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2236.png  78 Rebuild Undead 8 Your undead pets are healed. Restore: 190 Health (or Armor if Health is full) to nearby ally undead Power Cost: 38
Range: 20
AoE: 20
Cooldown: 20
Training: Bendith the Banished
icon_2199.png  79 Raise Skeletal Archer 7 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished
icon_2198.png  80 Life Steal 7 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 80 Health.
DoT: 0 Psychic, 5 times over 10 seconds
Power Cost: 34
Range: 20
Cooldown: 10
Training: Bendith the Banished
icon_2195.png  80 Raise Zombie 8 Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Existing Zombie's Direct Damage: +70 for 60 seconds
Existing Zombie's Direct Damage: +0 for 5 minutes
Existing Zombie's Damage Boosted: +0% for 60 seconds
Existing Zombie's Max Health: +200 for 60 seconds
Existing Zombie is Healed: 200 Health
Power Cost: 68
Range: 3
Cooldown: 60
Training: Bendith the Banished
icon_2201.png  81 Raise Skeletal Swordsman 7 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
Training: Bendith the Banished

Necromancy Mechanics

Static Graveyards

You can always summon skeletons in these areas:

Equipment

Item-icon-belt.png Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.

Item-icon-belt.png Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.

Item-icon-belt.png Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.

Item-icon-belt.png Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.

Item-icon-belt.png Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.


Necromancy Treasure Effects

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Necromancer's of Necromancy Level 80 - Necromancy Base Damage +40% Head, MainHand

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  • Level 10
Necromancy Damage +5
  • Level 20
Necromancy Base Damage +10%
  • Level 30
Necromancy Base Damage +15%
  • Level 40
Necromancy Base Damage +20%
  • Level 50
Necromancy Base Damage +25%
  • Level 60
Necromancy Base Damage +30%
  • Level 70
Necromancy Base Damage +35%
  • Level 80
Necromancy Base Damage +40%
Lifecrusher's of Burning Corpse-Hands Level 80 - Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds Chest, Ring

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  • Level 1
Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
  • Level 10
Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
  • Level 15
Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
  • Level 20
Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
  • Level 25
Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
  • Level 30
Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
  • Level 35
Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
  • Level 40
Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
  • Level 45
Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
  • Level 50
Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
  • Level 55
Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
  • Level 60
Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
  • Level 65
Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
  • Level 70
Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
  • Level 75
Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
  • Level 80
Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
of Electric Doom Level 80 - Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Chest, Hands

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  • Level 5
Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 10
Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 15
Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 20
Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 25
Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 30
Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 35
Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 40
Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 45
Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 50
Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 55
Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 60
Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 65
Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 70
Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 75
Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Level 80
Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
of Skeletal Minions Level 80 - Summoned Skeletons deal +17% direct damage OffHand, Necklace

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  • Level 10
Summoned Skeletons deal +3% direct damage
  • Level 20
Summoned Skeletons deal +5% direct damage
  • Level 30
Summoned Skeletons deal +7% direct damage
  • Level 40
Summoned Skeletons deal +9% direct damage
  • Level 50
Summoned Skeletons deal +11% direct damage
  • Level 60
Summoned Skeletons deal +13% direct damage
  • Level 70
Summoned Skeletons deal +15% direct damage
  • Level 80
Summoned Skeletons deal +17% direct damage
of Stolen Life Level 80 - Life Steal restores 34 Health Head, Ring

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  • Level 1
Life Steal restores 4 Health
  • Level 10
Life Steal restores 6 Health
  • Level 15
Life Steal restores 8 Health
  • Level 20
Life Steal restores 10 Health
  • Level 25
Life Steal restores 12 Health
  • Level 30
Life Steal restores 14 Health
  • Level 35
Life Steal restores 16 Health
  • Level 40
Life Steal restores 18 Health
  • Level 45
Life Steal restores 20 Health
  • Level 50
Life Steal restores 22 Health
  • Level 55
Life Steal restores 24 Health
  • Level 60
Life Steal restores 26 Health
  • Level 65
Life Steal restores 28 Health
  • Level 70
Life Steal restores 30 Health
  • Level 75
Life Steal restores 32 Health
  • Level 80
Life Steal restores 34 Health
Crowd Reaper's of Crowd Reaping Level 80 - Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23 Hands

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  • Level 5
Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
  • Level 10
Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
  • Level 15
Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
  • Level 20
Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
  • Level 25
Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
  • Level 30
Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
  • Level 35
Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
  • Level 40
Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
  • Level 45
Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
  • Level 50
Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
  • Level 55
Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
  • Level 60
Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
  • Level 65
Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
  • Level 70
Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
  • Level 75
Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
  • Level 80
Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
Lifestealer's of Life Stealing Level 80 - Life Steal reaps 35 additional health Legs, Chest

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  • Level 5
Life Steal reaps 5 additional health
  • Level 10
Life Steal reaps 7 additional health
  • Level 15
Life Steal reaps 9 additional health
  • Level 20
Life Steal reaps 11 additional health
  • Level 25
Life Steal reaps 13 additional health
  • Level 30
Life Steal reaps 15 additional health
  • Level 35
Life Steal reaps 17 additional health
  • Level 40
Life Steal reaps 19 additional health
  • Level 45
Life Steal reaps 21 additional health
  • Level 50
Life Steal reaps 23 additional health
  • Level 55
Life Steal reaps 25 additional health
  • Level 60
Life Steal reaps 27 additional health
  • Level 65
Life Steal reaps 29 additional health
  • Level 70
Life Steal reaps 31 additional health
  • Level 75
Life Steal reaps 33 additional health
  • Level 80
Life Steal reaps 35 additional health
Level 80 - Life Steal deals 220 Psychic damage over 10 seconds Necklace, MainHand

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  • Level 5
Life Steal deals 50 Psychic damage over 10 seconds
  • Level 10
Life Steal deals 60 Psychic damage over 10 seconds
  • Level 15
Life Steal deals 70 Psychic damage over 10 seconds
  • Level 20
Life Steal deals 80 Psychic damage over 10 seconds
  • Level 25
Life Steal deals 90 Psychic damage over 10 seconds
  • Level 30
Life Steal deals 100 Psychic damage over 10 seconds
  • Level 35
Life Steal deals 110 Psychic damage over 10 seconds
  • Level 40
Life Steal deals 120 Psychic damage over 10 seconds
  • Level 45
Life Steal deals 130 Psychic damage over 10 seconds
  • Level 50
Life Steal deals 140 Psychic damage over 10 seconds
  • Level 55
Life Steal deals 150 Psychic damage over 10 seconds
  • Level 60
Life Steal deals 160 Psychic damage over 10 seconds
  • Level 65
Life Steal deals 175 Psychic damage over 10 seconds
  • Level 70
Life Steal deals 190 Psychic damage over 10 seconds
  • Level 75
Life Steal deals 205 Psychic damage over 10 seconds
  • Level 80
Life Steal deals 220 Psychic damage over 10 seconds
of Death Gazing Level 80 - Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

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  • Level 1
Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 10
Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 15
Deathgaze deals +20% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 25
Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 35
Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 45
Deathgaze deals +53% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 55
Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 65
Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 75
Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 80
Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
of Tough Gazes Level 80 - Deathgaze deals +84 damage and restores 83 armor to you Chest, Ring

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  • Level 5
Deathgaze deals +5 damage and restores 8 armor to you
  • Level 10
Deathgaze deals +10 damage and restores 13 armor to you
  • Level 15
Deathgaze deals +15 damage and restores 18 armor to you
  • Level 20
Deathgaze deals +20 damage and restores 23 armor to you
  • Level 25
Deathgaze deals +25 damage and restores 28 armor to you
  • Level 30
Deathgaze deals +30 damage and restores 33 armor to you
  • Level 35
Deathgaze deals +35 damage and restores 38 armor to you
  • Level 40
Deathgaze deals +40 damage and restores 43 armor to you
  • Level 45
Deathgaze deals +45 damage and restores 48 armor to you
  • Level 50
Deathgaze deals +50 damage and restores 53 armor to you
  • Level 55
Deathgaze deals +55 damage and restores 58 armor to you
  • Level 60
Deathgaze deals +60 damage and restores 63 armor to you
  • Level 65
Deathgaze deals +66 damage and restores 68 armor to you
  • Level 70
Deathgaze deals +72 damage and restores 73 armor to you
  • Level 75
Deathgaze deals +78 damage and restores 78 armor to you
  • Level 80
Deathgaze deals +84 damage and restores 83 armor to you
of Hasty Fears Level 80 - Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds Head

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  • Level 5
Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
  • Level 10
Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
  • Level 15
Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
  • Level 20
Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
  • Level 25
Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
  • Level 30
Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
  • Level 35
Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
  • Level 40
Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
  • Level 45
Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
  • Level 50
Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
  • Level 55
Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
  • Level 60
Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Level 65
Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 70
Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 75
Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
  • Level 80
Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
of Reaching Dead Level 80 - Death's Hold Damage +98% Legs, MainHand

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  • Level 5
Death's Hold Damage +8%
  • Level 10
Death's Hold Damage +14%
  • Level 15
Death's Hold Damage +20%
  • Level 20
Death's Hold Damage +26%
  • Level 25
Death's Hold Damage +32%
  • Level 30
Death's Hold Damage +38%
  • Level 35
Death's Hold Damage +44%
  • Level 40
Death's Hold Damage +50%
  • Level 45
Death's Hold Damage +56%
  • Level 50
Death's Hold Damage +62%
  • Level 55
Death's Hold Damage +68%
  • Level 60
Death's Hold Damage +74%
  • Level 65
Death's Hold Damage +80%
  • Level 70
Death's Hold Damage +86%
  • Level 75
Death's Hold Damage +92%
  • Level 80
Death's Hold Damage +98%
Level 80 - Death's Hold causes target to take +14% damage from Slashing for 15 seconds Feet

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  • Level 5
Death's Hold causes target to take +5% damage from Slashing for 15 seconds
  • Level 10
Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
  • Level 15
Death's Hold causes target to take +6% damage from Slashing for 15 seconds
  • Level 20
Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
  • Level 25
Death's Hold causes target to take +7% damage from Slashing for 15 seconds
  • Level 30
Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
  • Level 35
Death's Hold causes target to take +8% damage from Slashing for 15 seconds
  • Level 40
Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
  • Level 45
Death's Hold causes target to take +9% damage from Slashing for 15 seconds
  • Level 50
Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
  • Level 55
Death's Hold causes target to take +10% damage from Slashing for 15 seconds
  • Level 60
Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
  • Level 65
Death's Hold causes target to take +11% damage from Slashing for 15 seconds
  • Level 70
Death's Hold causes target to take +12% damage from Slashing for 15 seconds
  • Level 75
Death's Hold causes target to take +13% damage from Slashing for 15 seconds
  • Level 80
Death's Hold causes target to take +14% damage from Slashing for 15 seconds
Level 80 - Death's Hold causes target to take +14% damage from Electricity for 15 seconds Necklace

Click Expand to reveal

  • Level 5
Death's Hold causes target to take +5% damage from Electricity for 15 seconds
  • Level 10
Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
  • Level 15
Death's Hold causes target to take +6% damage from Electricity for 15 seconds
  • Level 20
Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
  • Level 25
Death's Hold causes target to take +7% damage from Electricity for 15 seconds
  • Level 30
Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
  • Level 35
Death's Hold causes target to take +8% damage from Electricity for 15 seconds
  • Level 40
Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
  • Level 45
Death's Hold causes target to take +9% damage from Electricity for 15 seconds
  • Level 50
Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
  • Level 55
Death's Hold causes target to take +10% damage from Electricity for 15 seconds
  • Level 60
Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
  • Level 65
Death's Hold causes target to take +11% damage from Electricity for 15 seconds
  • Level 70
Death's Hold causes target to take +12% damage from Electricity for 15 seconds
  • Level 75
Death's Hold causes target to take +13% damage from Electricity for 15 seconds
  • Level 80
Death's Hold causes target to take +14% damage from Electricity for 15 seconds
of Deathsparks Level 80 - Spark of Death Damage +40% MainHand, Feet

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  • Level 5
Spark of Death Damage +6%
  • Level 10
Spark of Death Damage +8%
  • Level 15
Spark of Death Damage +10%
  • Level 20
Spark of Death Damage +12%
  • Level 25
Spark of Death Damage +14%
  • Level 30
Spark of Death Damage +16%
  • Level 35
Spark of Death Damage +18%
  • Level 40
Spark of Death Damage +20%
  • Level 45
Spark of Death Damage +22%
  • Level 50
Spark of Death Damage +24%
  • Level 55
Spark of Death Damage +26%
  • Level 60
Spark of Death Damage +28%
  • Level 65
Spark of Death Damage +31%
  • Level 70
Spark of Death Damage +34%
  • Level 75
Spark of Death Damage +37%
  • Level 80
Spark of Death Damage +40%
of Deathsparks Level 80 - Spark of Death deals 180 Psychic damage over 12 seconds Legs, Ring

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  • Level 5
Spark of Death deals 30 Psychic damage over 12 seconds
  • Level 10
Spark of Death deals 36 Psychic damage over 12 seconds
  • Level 15
Spark of Death deals 42 Psychic damage over 12 seconds
  • Level 20
Spark of Death deals 48 Psychic damage over 12 seconds
  • Level 25
Spark of Death deals 54 Psychic damage over 12 seconds
  • Level 30
Spark of Death deals 60 Psychic damage over 12 seconds
  • Level 35
Spark of Death deals 72 Psychic damage over 12 seconds
  • Level 40
Spark of Death deals 84 Psychic damage over 12 seconds
  • Level 45
Spark of Death deals 96 Psychic damage over 12 seconds
  • Level 50
Spark of Death deals 108 Psychic damage over 12 seconds
  • Level 55
Spark of Death deals 120 Psychic damage over 12 seconds
  • Level 60
Spark of Death deals 132 Psychic damage over 12 seconds
  • Level 65
Spark of Death deals 144 Psychic damage over 12 seconds
  • Level 70
Spark of Death deals 156 Psychic damage over 12 seconds
  • Level 75
Spark of Death deals 168 Psychic damage over 12 seconds
  • Level 80
Spark of Death deals 180 Psychic damage over 12 seconds
of Tauntsparks Level 80 - Spark of Death deals +28% damage and taunts +360 OffHand, Necklace

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  • Level 10
Spark of Death deals +7% damage and taunts +50
  • Level 20
Spark of Death deals +10% damage and taunts +90
  • Level 30
Spark of Death deals +13% damage and taunts +130
  • Level 40
Spark of Death deals +16% damage and taunts +170
  • Level 50
Spark of Death deals +19% damage and taunts +210
  • Level 60
Spark of Death deals +22% damage and taunts +260
  • Level 70
Spark of Death deals +25% damage and taunts +310
  • Level 80
Spark of Death deals +28% damage and taunts +360
Chirurgeon's Level 80 - Rebuild Undead Healing +71 Chest, OffHand

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  • Level 5
Rebuild Undead Healing +11
  • Level 10
Rebuild Undead Healing +15
  • Level 15
Rebuild Undead Healing +19
  • Level 20
Rebuild Undead Healing +23
  • Level 25
Rebuild Undead Healing +27
  • Level 30
Rebuild Undead Healing +31
  • Level 35
Rebuild Undead Healing +35
  • Level 40
Rebuild Undead Healing +39
  • Level 45
Rebuild Undead Healing +43
  • Level 50
Rebuild Undead Healing +47
  • Level 55
Rebuild Undead Healing +51
  • Level 60
Rebuild Undead Healing +55
  • Level 65
Rebuild Undead Healing +59
  • Level 70
Rebuild Undead Healing +63
  • Level 75
Rebuild Undead Healing +67
  • Level 80
Rebuild Undead Healing +71
Chirurgeon's Level 80 - Rebuild Undead restores 55 Health to you Hands, OffHand

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  • Level 5
Rebuild Undead restores 10 Health to you
  • Level 10
Rebuild Undead restores 13 Health to you
  • Level 15
Rebuild Undead restores 16 Health to you
  • Level 20
Rebuild Undead restores 19 Health to you
  • Level 25
Rebuild Undead restores 22 Health to you
  • Level 30
Rebuild Undead restores 25 Health to you
  • Level 35
Rebuild Undead restores 28 Health to you
  • Level 40
Rebuild Undead restores 31 Health to you
  • Level 45
Rebuild Undead restores 34 Health to you
  • Level 50
Rebuild Undead restores 37 Health to you
  • Level 55
Rebuild Undead restores 40 Health to you
  • Level 60
Rebuild Undead restores 43 Health to you
  • Level 65
Rebuild Undead restores 46 Health to you
  • Level 70
Rebuild Undead restores 49 Health to you
  • Level 75
Rebuild Undead restores 52 Health to you
  • Level 80
Rebuild Undead restores 55 Health to you
Level 80 - Rebuild Undead restores 110 health/armor to your undead after a 10 second delay Legs, Ring

Click Expand to reveal

  • Level 5
Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
  • Level 10
Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
  • Level 15
Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
  • Level 20
Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
  • Level 25
Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
  • Level 30
Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
  • Level 35
Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
  • Level 40
Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
  • Level 45
Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
  • Level 50
Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
  • Level 55
Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
  • Level 60
Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
  • Level 65
Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
  • Level 70
Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
  • Level 75
Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
  • Level 80
Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
Level 80 - Rebuild Undead Power Cost -35 Necklace

Click Expand to reveal

  • Level 5
Rebuild Undead Power Cost -3
  • Level 10
Rebuild Undead Power Cost -5
  • Level 15
Rebuild Undead Power Cost -7
  • Level 20
Rebuild Undead Power Cost -9
  • Level 25
Rebuild Undead Power Cost -11
  • Level 30
Rebuild Undead Power Cost -13
  • Level 35
Rebuild Undead Power Cost -15
  • Level 40
Rebuild Undead Power Cost -17
  • Level 45
Rebuild Undead Power Cost -19
  • Level 50
Rebuild Undead Power Cost -21
  • Level 55
Rebuild Undead Power Cost -23
  • Level 60
Rebuild Undead Power Cost -25
  • Level 65
Rebuild Undead Power Cost -27
  • Level 70
Rebuild Undead Power Cost -30
  • Level 75
Rebuild Undead Power Cost -32
  • Level 80
Rebuild Undead Power Cost -35
Level 80 - Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds Chest, Legs

Click Expand to reveal

  • Level 5
Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
  • Level 10
Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
  • Level 15
Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
  • Level 20
Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
  • Level 25
Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
  • Level 30
Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
  • Level 35
Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
  • Level 40
Using Raise Zombie on an existing zombie increases its damage +18% for 60 seconds
  • Level 45
Using Raise Zombie on an existing zombie increases its damage +20% for 60 seconds
  • Level 50
Using Raise Zombie on an existing zombie increases its damage +22% for 60 seconds
  • Level 55
Using Raise Zombie on an existing zombie increases its damage +24% for 60 seconds
  • Level 60
Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
  • Level 65
Using Raise Zombie on an existing zombie increases its damage +28% for 60 seconds
  • Level 70
Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
  • Level 75
Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds
  • Level 80
Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds
Level 80 - Indirect Psychic Damage +40% when Necromancy is active Chest, Legs

Click Expand to reveal

  • Level 5
Indirect Psychic Damage +10% when Necromancy is active
  • Level 10
Indirect Psychic Damage +12% when Necromancy is active
  • Level 15
Indirect Psychic Damage +14% when Necromancy is active
  • Level 20
Indirect Psychic Damage +16% when Necromancy is active
  • Level 25
Indirect Psychic Damage +18% when Necromancy is active
  • Level 30
Indirect Psychic Damage +20% when Necromancy is active
  • Level 35
Indirect Psychic Damage +22% when Necromancy is active
  • Level 40
Indirect Psychic Damage +24% when Necromancy is active
  • Level 45
Indirect Psychic Damage +26% when Necromancy is active
  • Level 50
Indirect Psychic Damage +28% when Necromancy is active
  • Level 55
Indirect Psychic Damage +30% when Necromancy is active
  • Level 60
Indirect Psychic Damage +32% when Necromancy is active
  • Level 65
Indirect Psychic Damage +34% when Necromancy is active
  • Level 70
Indirect Psychic Damage +36% when Necromancy is active
  • Level 75
Indirect Psychic Damage +38% when Necromancy is active
  • Level 80
Indirect Psychic Damage +40% when Necromancy is active
of Dark Waves Level 80 - Wave of Darkness Damage +44% Head, MainHand

Click Expand to reveal

  • Level 5
Wave of Darkness Damage +5%
  • Level 10
Wave of Darkness Damage +7%
  • Level 15
Wave of Darkness Damage +9%
  • Level 20
Wave of Darkness Damage +11%
  • Level 25
Wave of Darkness Damage +13%
  • Level 30
Wave of Darkness Damage +15%
  • Level 35
Wave of Darkness Damage +17%
  • Level 40
Wave of Darkness Damage +20%
  • Level 45
Wave of Darkness Damage +23%
  • Level 50
Wave of Darkness Damage +26%
  • Level 55
Wave of Darkness Damage +29%
  • Level 60
Wave of Darkness Damage +32%
  • Level 65
Wave of Darkness Damage +35%
  • Level 70
Wave of Darkness Damage +38%
  • Level 75
Wave of Darkness Damage +41%
  • Level 80
Wave of Darkness Damage +44%
of Psychic Darkness Level 80 - Wave of Darkness deals 228 Psychic damage over 12 seconds Head, OffHand

Click Expand to reveal

  • Level 5
Wave of Darkness deals 24 Psychic damage over 12 seconds
  • Level 10
Wave of Darkness deals 36 Psychic damage over 12 seconds
  • Level 15
Wave of Darkness deals 48 Psychic damage over 12 seconds
  • Level 20
Wave of Darkness deals 60 Psychic damage over 12 seconds
  • Level 25
Wave of Darkness deals 72 Psychic damage over 12 seconds
  • Level 30
Wave of Darkness deals 84 Psychic damage over 12 seconds
  • Level 35
Wave of Darkness deals 96 Psychic damage over 12 seconds
  • Level 40
Wave of Darkness deals 108 Psychic damage over 12 seconds
  • Level 45
Wave of Darkness deals 120 Psychic damage over 12 seconds
  • Level 50
Wave of Darkness deals 132 Psychic damage over 12 seconds
  • Level 55
Wave of Darkness deals 144 Psychic damage over 12 seconds
  • Level 60
Wave of Darkness deals 156 Psychic damage over 12 seconds
  • Level 65
Wave of Darkness deals 174 Psychic damage over 12 seconds
  • Level 70
Wave of Darkness deals 192 Psychic damage over 12 seconds
  • Level 75
Wave of Darkness deals 210 Psychic damage over 12 seconds
  • Level 80
Wave of Darkness deals 228 Psychic damage over 12 seconds
of Dark Waves Level 80 - Wave of Darkness deals +83 damage and reuse timer is -1 second Chest, Legs

Click Expand to reveal

  • Level 5
Wave of Darkness deals +8 damage and reuse timer is -1 second
  • Level 10
Wave of Darkness deals +13 damage and reuse timer is -1 second
  • Level 15
Wave of Darkness deals +18 damage and reuse timer is -1 second
  • Level 20
Wave of Darkness deals +23 damage and reuse timer is -1 second
  • Level 25
Wave of Darkness deals +28 damage and reuse timer is -1 second
  • Level 30
Wave of Darkness deals +33 damage and reuse timer is -1 second
  • Level 35
Wave of Darkness deals +38 damage and reuse timer is -1 second
  • Level 40
Wave of Darkness deals +43 damage and reuse timer is -1 second
  • Level 45
Wave of Darkness deals +48 damage and reuse timer is -1 second
  • Level 50
Wave of Darkness deals +53 damage and reuse timer is -1 second
  • Level 55
Wave of Darkness deals +58 damage and reuse timer is -1 second
  • Level 60
Wave of Darkness deals +63 damage and reuse timer is -1 second
  • Level 65
Wave of Darkness deals +68 damage and reuse timer is -1 second
  • Level 70
Wave of Darkness deals +73 damage and reuse timer is -1 second
  • Level 75
Wave of Darkness deals +78 damage and reuse timer is -1 second
  • Level 80
Wave of Darkness deals +83 damage and reuse timer is -1 second
Fearmongering of Dark Waves Level 80 - Wave of Darkness deals +160 damage to sentient creatures Hands, Feet

Click Expand to reveal

  • Level 5
Wave of Darkness deals +10 damage to sentient creatures
  • Level 10
Wave of Darkness deals +20 damage to sentient creatures
  • Level 15
Wave of Darkness deals +30 damage to sentient creatures
  • Level 20
Wave of Darkness deals +40 damage to sentient creatures
  • Level 25
Wave of Darkness deals +50 damage to sentient creatures
  • Level 30
Wave of Darkness deals +60 damage to sentient creatures
  • Level 35
Wave of Darkness deals +70 damage to sentient creatures
  • Level 40
Wave of Darkness deals +80 damage to sentient creatures
  • Level 45
Wave of Darkness deals +90 damage to sentient creatures
  • Level 50
Wave of Darkness deals +100 damage to sentient creatures
  • Level 55
Wave of Darkness deals +110 damage to sentient creatures
  • Level 60
Wave of Darkness deals +120 damage to sentient creatures
  • Level 65
Wave of Darkness deals +130 damage to sentient creatures
  • Level 70
Wave of Darkness deals +140 damage to sentient creatures
  • Level 75
Wave of Darkness deals +150 damage to sentient creatures
  • Level 80
Wave of Darkness deals +160 damage to sentient creatures
of Stone Bone Warriors Level 80 - Summoned Skeletons have +50 health OffHand, Chest

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  • Level 5
Summoned Skeletons have +8 health
  • Level 10
Summoned Skeletons have +10 health
  • Level 15
Summoned Skeletons have +12 health
  • Level 20
Summoned Skeletons have +14 health
  • Level 25
Summoned Skeletons have +17 health
  • Level 30
Summoned Skeletons have +20 health
  • Level 35
Summoned Skeletons have +23 health
  • Level 40
Summoned Skeletons have +26 health
  • Level 45
Summoned Skeletons have +29 health
  • Level 50
Summoned Skeletons have +32 health
  • Level 55
Summoned Skeletons have +35 health
  • Level 60
Summoned Skeletons have +38 health
  • Level 65
Summoned Skeletons have +41 health
  • Level 70
Summoned Skeletons have +44 health
  • Level 75
Summoned Skeletons have +47 health
  • Level 80
Summoned Skeletons have +50 health
of Plated Bone Warriors Level 80 - Summoned Skeletons have +76 armor OffHand, Feet

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  • Level 5
Summoned Skeletons have +16 armor
  • Level 10
Summoned Skeletons have +20 armor
  • Level 15
Summoned Skeletons have +24 armor
  • Level 20
Summoned Skeletons have +28 armor
  • Level 25
Summoned Skeletons have +32 armor
  • Level 30
Summoned Skeletons have +36 armor
  • Level 35
Summoned Skeletons have +40 armor
  • Level 40
Summoned Skeletons have +44 armor
  • Level 45
Summoned Skeletons have +48 armor
  • Level 50
Summoned Skeletons have +52 armor
  • Level 55
Summoned Skeletons have +56 armor
  • Level 60
Summoned Skeletons have +60 armor
  • Level 65
Summoned Skeletons have +64 armor
  • Level 70
Summoned Skeletons have +68 armor
  • Level 75
Summoned Skeletons have +72 armor
  • Level 80
Summoned Skeletons have +76 armor
of Violent Skeletons Level 80 - Summoned Skeletal Archers and Mages deal +28 direct damage Hands, Ring

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  • Level 5
Summoned Skeletal Archers and Mages deal +2 direct damage
  • Level 10
Summoned Skeletal Archers and Mages deal +3 direct damage
  • Level 15
Summoned Skeletal Archers and Mages deal +5 direct damage
  • Level 20
Summoned Skeletal Archers and Mages deal +7 direct damage
  • Level 25
Summoned Skeletal Archers and Mages deal +9 direct damage
  • Level 30
Summoned Skeletal Archers and Mages deal +11 direct damage
  • Level 35
Summoned Skeletal Archers and Mages deal +13 direct damage
  • Level 40
Summoned Skeletal Archers and Mages deal +14 direct damage
  • Level 45
Summoned Skeletal Archers and Mages deal +15 direct damage
  • Level 50
Summoned Skeletal Archers and Mages deal +17 direct damage
  • Level 55
Summoned Skeletal Archers and Mages deal +19 direct damage
  • Level 60
Summoned Skeletal Archers and Mages deal +20 direct damage
  • Level 65
Summoned Skeletal Archers and Mages deal +22 direct damage
  • Level 70
Summoned Skeletal Archers and Mages deal +24 direct damage
  • Level 75
Summoned Skeletal Archers and Mages deal +26 direct damage
  • Level 80
Summoned Skeletal Archers and Mages deal +28 direct damage
of Dense Sentries Level 80 - Summoned Skeletal Swordsmen have +108 armor OffHand, Feet

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  • Level 5
Summoned Skeletal Swordsmen have +10 armor
  • Level 10
Summoned Skeletal Swordsmen have +16 armor
  • Level 15
Summoned Skeletal Swordsmen have +22 armor
  • Level 20
Summoned Skeletal Swordsmen have +28 armor
  • Level 25
Summoned Skeletal Swordsmen have +34 armor
  • Level 30
Summoned Skeletal Swordsmen have +40 armor
  • Level 35
Summoned Skeletal Swordsmen have +46 armor
  • Level 40
Summoned Skeletal Swordsmen have +52 armor
  • Level 45
Summoned Skeletal Swordsmen have +58 armor
  • Level 50
Summoned Skeletal Swordsmen have +64 armor
  • Level 55
Summoned Skeletal Swordsmen have +70 armor
  • Level 60
Summoned Skeletal Swordsmen have +76 armor
  • Level 65
Summoned Skeletal Swordsmen have +84 armor
  • Level 70
Summoned Skeletal Swordsmen have +92 armor
  • Level 75
Summoned Skeletal Swordsmen have +100 armor
  • Level 80
Summoned Skeletal Swordsmen have +108 armor
of Zombie Pain Accumulation Level 80 - Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself) Head, MainHand

Click Expand to reveal

  • Level 5
Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
  • Level 10
Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
  • Level 15
Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
  • Level 20
Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
  • Level 25
Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
  • Level 30
Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
  • Level 35
Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
  • Level 40
Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
  • Level 45
Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
  • Level 50
Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
  • Level 55
Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
  • Level 60
Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
  • Level 65
Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
  • Level 70
Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
  • Level 75
Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes (this effect stacks with itself)
  • Level 80
Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
of Provocation Level 80 - Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds MainHand, Feet

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  • Level 5
Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
  • Level 10
Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds
  • Level 15
Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds
  • Level 20
Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds
  • Level 25
Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds
  • Level 30
Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds
  • Level 35
Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds
  • Level 40
Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds
  • Level 45
Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds
  • Level 50
Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds
  • Level 55
Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds
  • Level 60
Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds
  • Level 65
Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds
  • Level 70
Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
  • Level 75
Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 125 damage over 10 seconds
  • Level 80
Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
of Provocation Level 80 - Provoke Undead causes your minions to deal +35 damage for 10 seconds OffHand, Necklace

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  • Level 5
Provoke Undead causes your minions to deal +5 damage for 10 seconds
  • Level 10
Provoke Undead causes your minions to deal +7 damage for 10 seconds
  • Level 15
Provoke Undead causes your minions to deal +9 damage for 10 seconds
  • Level 20
Provoke Undead causes your minions to deal +11 damage for 10 seconds
  • Level 25
Provoke Undead causes your minions to deal +13 damage for 10 seconds
  • Level 30
Provoke Undead causes your minions to deal +15 damage for 10 seconds
  • Level 35
Provoke Undead causes your minions to deal +17 damage for 10 seconds
  • Level 40
Provoke Undead causes your minions to deal +19 damage for 10 seconds
  • Level 45
Provoke Undead causes your minions to deal +21 damage for 10 seconds
  • Level 50
Provoke Undead causes your minions to deal +23 damage for 10 seconds
  • Level 55
Provoke Undead causes your minions to deal +25 damage for 10 seconds
  • Level 60
Provoke Undead causes your minions to deal +27 damage for 10 seconds
  • Level 65
Provoke Undead causes your minions to deal +29 damage for 10 seconds
  • Level 70
Provoke Undead causes your minions to deal +31 damage for 10 seconds
  • Level 75
Provoke Undead causes your minions to deal +33 damage for 10 seconds
  • Level 80
Provoke Undead causes your minions to deal +35 damage for 10 seconds
of Laughing Bone Warriors Level 80 - Summoned Skeletal Swordsmen taunt as if they did 850% more damage Hands, Necklace

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  • Level 5
Summoned Skeletal Swordsmen taunt as if they did 100% more damage
  • Level 10
Summoned Skeletal Swordsmen taunt as if they did 150% more damage
  • Level 15
Summoned Skeletal Swordsmen taunt as if they did 200% more damage
  • Level 20
Summoned Skeletal Swordsmen taunt as if they did 250% more damage
  • Level 25
Summoned Skeletal Swordsmen taunt as if they did 300% more damage
  • Level 30
Summoned Skeletal Swordsmen taunt as if they did 350% more damage
  • Level 35
Summoned Skeletal Swordsmen taunt as if they did 400% more damage
  • Level 40
Summoned Skeletal Swordsmen taunt as if they did 450% more damage
  • Level 45
Summoned Skeletal Swordsmen taunt as if they did 500% more damage
  • Level 50
Summoned Skeletal Swordsmen taunt as if they did 550% more damage
  • Level 55
Summoned Skeletal Swordsmen taunt as if they did 600% more damage
  • Level 60
Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Level 65
Summoned Skeletal Swordsmen taunt as if they did 700% more damage
  • Level 70
Summoned Skeletal Swordsmen taunt as if they did 750% more damage
  • Level 75
Summoned Skeletal Swordsmen taunt as if they did 800% more damage
  • Level 80
Summoned Skeletal Swordsmen taunt as if they did 850% more damage
of Death Gazes Level 80 - Deathgaze deals +104 damage and reuse timer is -3 seconds Hands, Feet

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  • Level 5
Deathgaze deals +10 damage and reuse timer is -1 second
  • Level 10
Deathgaze deals +16 damage and reuse timer is -1 second
  • Level 15
Deathgaze deals +22 damage and reuse timer is -1 second
  • Level 20
Deathgaze deals +28 damage and reuse timer is -1 second
  • Level 25
Deathgaze deals +34 damage and reuse timer is -1 second
  • Level 30
Deathgaze deals +40 damage and reuse timer is -1 second
  • Level 35
Deathgaze deals +46 damage and reuse timer is -2 second
  • Level 40
Deathgaze deals +52 damage and reuse timer is -2 seconds
  • Level 45
Deathgaze deals +58 damage and reuse timer is -2 seconds
  • Level 50
Deathgaze deals +64 damage and reuse timer is -2 seconds
  • Level 55
Deathgaze deals +70 damage and reuse timer is -2 seconds
  • Level 60
Deathgaze deals +76 damage and reuse timer is -2 seconds
  • Level 65
Deathgaze deals +83 damage and reuse timer is -3 seconds
  • Level 70
Deathgaze deals +90 damage and reuse timer is -3 seconds
  • Level 75
Deathgaze deals +97 damage and reuse timer is -3 seconds
  • Level 80
Deathgaze deals +104 damage and reuse timer is -3 seconds
Level 80 - Indirect Fire Damage +40% when Necromancy is active Hands, Necklace

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  • Level 5
Indirect Fire Damage +10% when Necromancy is active
  • Level 10
Indirect Fire Damage +12% when Necromancy is active
  • Level 15
Indirect Fire Damage +14% when Necromancy is active
  • Level 20
Indirect Fire Damage +16% when Necromancy is active
  • Level 25
Indirect Fire Damage +18% when Necromancy is active
  • Level 30
Indirect Fire Damage +20% when Necromancy is active
  • Level 35
Indirect Fire Damage +22% when Necromancy is active
  • Level 40
Indirect Fire Damage +24% when Necromancy is active
  • Level 45
Indirect Fire Damage +26% when Necromancy is active
  • Level 50
Indirect Fire Damage +28% when Necromancy is active
  • Level 55
Indirect Fire Damage +30% when Necromancy is active
  • Level 60
Indirect Fire Damage +32% when Necromancy is active
  • Level 65
Indirect Fire Damage +34% when Necromancy is active
  • Level 70
Indirect Fire Damage +36% when Necromancy is active
  • Level 75
Indirect Fire Damage +38% when Necromancy is active
  • Level 80
Indirect Fire Damage +40% when Necromancy is active
Level 80 - Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155) Chest, Ring

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  • Level 5
Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
  • Level 10
Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)
  • Level 15
Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)
  • Level 20
Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)
  • Level 25
Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)
  • Level 30
Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)
  • Level 35
Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)
  • Level 40
Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)
  • Level 45
Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)
  • Level 50
Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)
  • Level 55
Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)
  • Level 60
Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)
  • Level 65
Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)
  • Level 70
Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
  • Level 75
Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds (and heals +145)
  • Level 80
Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
of Angry Bone Warriors Level 80 - Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED) Head

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  • Level 10
Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often
  • Level 20
Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often
  • Level 30
Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often
  • Level 40
Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often
  • Level 50
Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often
  • Level 60
Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often
  • Level 70
Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
  • Level 80
Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often
of Self-Provocation Level 80 - Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

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  • Level 5
Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 10
Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 15
Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 20
Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 25
Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 30
Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 35
Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 40
Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 45
Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 50
Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 55
Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 60
Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 65
Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 70
Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 75
Provoke Undead restores 49 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Level 80
Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
of Provocation Level 80 - Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds Feet, Ring

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  • Level 5
Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
  • Level 10
Provoke Undead deals 15 damage to your minions, who then deal +8 damage for 10 seconds
  • Level 15
Provoke Undead deals 18 damage to your minions, who then deal +11 damage for 10 seconds
  • Level 20
Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds
  • Level 25
Provoke Undead deals 24 damage to your minions, who then deal +17 damage for 10 seconds
  • Level 30
Provoke Undead deals 27 damage to your minions, who then deal +20 damage for 10 seconds
  • Level 35
Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds
  • Level 40
Provoke Undead deals 33 damage to your minions, who then deal +26 damage for 10 seconds
  • Level 45
Provoke Undead deals 36 damage to your minions, who then deal +29 damage for 10 seconds
  • Level 50
Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds
  • Level 55
Provoke Undead deals 42 damage to your minions, who then deal +35 damage for 10 seconds
  • Level 60
Provoke Undead deals 45 damage to your minions, who then deal +38 damage for 10 seconds
  • Level 65
Provoke Undead deals 48 damage to your minions, who then deal +41 damage for 10 seconds
  • Level 70
Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
  • Level 75
Provoke Undead deals 54 damage to your minions, who then deal +47 damage for 10 seconds
  • Level 80
Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
Chirurgeon's Level 80 - Heal Undead and Rebuild Undead restore +26 Health/Armor Head, MainHand

Click Expand to reveal

  • Level 5
Heal Undead and Rebuild Undead restore +6 Health/Armor
  • Level 10
Heal Undead and Rebuild Undead restore +7 Health/Armor
  • Level 15
Heal Undead and Rebuild Undead restore +8 Health/Armor
  • Level 20
Heal Undead and Rebuild Undead restore +9 Health/Armor
  • Level 25
Heal Undead and Rebuild Undead restore +10 Health/Armor
  • Level 30
Heal Undead and Rebuild Undead restore +11 Health/Armor
  • Level 35
Heal Undead and Rebuild Undead restore +12 Health/Armor
  • Level 40
Heal Undead and Rebuild Undead restore +13 Health/Armor
  • Level 45
Heal Undead and Rebuild Undead restore +14 Health/Armor
  • Level 50
Heal Undead and Rebuild Undead restore +15 Health/Armor
  • Level 55
Heal Undead and Rebuild Undead restore +16 Health/Armor
  • Level 60
Heal Undead and Rebuild Undead restore +18 Health/Armor
  • Level 65
Heal Undead and Rebuild Undead restore +20 Health/Armor
  • Level 70
Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Level 75
Heal Undead and Rebuild Undead restore +24 Health/Armor
  • Level 80
Heal Undead and Rebuild Undead restore +26 Health/Armor
Chirurgeon's Level 80 - Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds Feet

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  • Level 10
Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
  • Level 20
Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
  • Level 30
Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
  • Level 40
Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
  • Level 50
Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
  • Level 60
Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
  • Level 70
Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
  • Level 80
Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
Level 80 - Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack OffHand, Ring

Click Expand to reveal

  • Level 5
Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
  • Level 10
Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack
  • Level 15
Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack
  • Level 20
Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack
  • Level 25
Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack
  • Level 30
Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack
  • Level 35
Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack
  • Level 40
Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack
  • Level 45
Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack
  • Level 50
Heal Undead restores +16 Health/Armor and boosts your next attack +23 if it is a Darkness attack
  • Level 55
Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack
  • Level 60
Heal Undead restores +18 Health/Armor and boosts your next attack +27 if it is a Darkness attack
  • Level 65
Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack
  • Level 70
Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
  • Level 75
Heal Undead restores +23 Health/Armor and boosts your next attack +39 if it is a Darkness attack
  • Level 80
Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
Level 80 - Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds MainHand, Legs

Click Expand to reveal

  • Level 5
Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
  • Level 10
Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds
  • Level 15
Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds
  • Level 20
Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 seconds
  • Level 25
Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds
  • Level 30
Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds
  • Level 35
Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds
  • Level 40
Heal Undead restores +12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds
  • Level 45
Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds
  • Level 50
Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds
  • Level 55
Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds
  • Level 60
Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds
  • Level 65
Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds
  • Level 70
Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
  • Level 75
Heal Undead restores +19 and has a 25% chance to boost targets' mitigation +33 for 8 seconds
  • Level 80
Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
of Heated Bones Level 80 - Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks Ring, MainHand

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  • Level 10
Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
  • Level 20
Summoned Skeletons deal +6% direct damage, but take +110% more damage from any cold attacks
  • Level 30
Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks
  • Level 40
Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks
  • Level 50
Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks
  • Level 60
Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks
  • Level 70
Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Level 80
Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
of the Nibbled Heart Level 80 - Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED) Head

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  • Level 10
Heart's Power has a 5% chance to not actually consume the heart(s)
  • Level 20
Heart's Power has a 8% chance to not actually consume the heart(s)
  • Level 30
Heart's Power has a 11% chance to not actually consume the heart(s)
  • Level 40
Heart's Power has a 14% chance to not actually consume the heart(s)
  • Level 50
Heart's Power has a 17% chance to not actually consume the heart(s)
  • Level 60
Heart's Power has a 20% chance to not actually consume the heart(s)
  • Level 70
Heart's Power has a 24% chance to not actually consume the heart(s)
  • Level 80
Heart's Power has a 28% chance to not actually consume the heart(s)
of Fragile Bones Level 80 - Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks Legs, Necklace

Click Expand to reveal

  • Level 10
Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
  • Level 20
Summoned Skeletal Archers and Mages deal +8% direct damage, but take +20% damage from any slashing, piercing, or crushing attacks
  • Level 30
Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks
  • Level 40
Summoned Skeletal Archers and Mages deal +12% direct damage, but take +40% damage from any slashing, piercing, or crushing attacks
  • Level 50
Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Level 60
Summoned Skeletal Archers and Mages deal +16% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Level 70
Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Level 80
Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
of Unnatural Skeletons Level 80 - Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage Head

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  • Level 10
Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
  • Level 20
Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damage
  • Level 30
Summoned Skeletal Archers and Mages deal +8% direct damage, but are instantly destroyed by ANY Nature Damage
  • Level 40
Summoned Skeletal Archers and Mages deal +9% direct damage, but are instantly destroyed by ANY Nature Damage
  • Level 50
Summoned Skeletal Archers and Mages deal +10% direct damage, but are instantly destroyed by ANY Nature Damage
  • Level 60
Summoned Skeletal Archers and Mages deal +11% direct damage, but are instantly destroyed by ANY Nature Damage
  • Level 70
Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
  • Level 80
Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
of Strong Zombies Level 80 - Raised Zombies deal +21% damage Hands, Legs

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  • Level 5
Raised Zombies deal +6% damage
  • Level 10
Raised Zombies deal +7% damage
  • Level 15
Raised Zombies deal +8% damage
  • Level 20
Raised Zombies deal +9% damage
  • Level 25
Raised Zombies deal +10% damage
  • Level 30
Raised Zombies deal +11% damage
  • Level 35
Raised Zombies deal +12% damage
  • Level 40
Raised Zombies deal +13% damage
  • Level 45
Raised Zombies deal +14% damage
  • Level 50
Raised Zombies deal +15% damage
  • Level 55
Raised Zombies deal +16% damage
  • Level 60
Raised Zombies deal +17% damage
  • Level 65
Raised Zombies deal +18% damage
  • Level 70
Raised Zombies deal +19% damage
  • Level 75
Raised Zombies deal +20% damage
  • Level 80
Raised Zombies deal +21% damage
of Inciting Zombies Level 80 - Raised Zombies deal +39 damage and taunt as if they did +200% more damage Necklace, Legs

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  • Level 5
Raised Zombies deal +9 damage and taunt as if they did +200% more damage
  • Level 10
Raised Zombies deal +11 damage and taunt as if they did +200% more damage
  • Level 15
Raised Zombies deal +13 damage and taunt as if they did +200% more damage
  • Level 20
Raised Zombies deal +15 damage and taunt as if they did +200% more damage
  • Level 25
Raised Zombies deal +17 damage and taunt as if they did +200% more damage
  • Level 30
Raised Zombies deal +19 damage and taunt as if they did +200% more damage
  • Level 35
Raised Zombies deal +21 damage and taunt as if they did +200% more damage
  • Level 40
Raised Zombies deal +23 damage and taunt as if they did +200% more damage
  • Level 45
Raised Zombies deal +25 damage and taunt as if they did +200% more damage
  • Level 50
Raised Zombies deal +27 damage and taunt as if they did +200% more damage
  • Level 55
Raised Zombies deal +29 damage and taunt as if they did +200% more damage
  • Level 60
Raised Zombies deal +31 damage and taunt as if they did +200% more damage
  • Level 65
Raised Zombies deal +33 damage and taunt as if they did +200% more damage
  • Level 70
Raised Zombies deal +35 damage and taunt as if they did +200% more damage
  • Level 75
Raised Zombies deal +37 damage and taunt as if they did +200% more damage
  • Level 80
Raised Zombies deal +39 damage and taunt as if they did +200% more damage
of Fast Zombies Level 80 - Raised Zombies deal +20 damage and speed is +10 Feet

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  • Level 10
Raised Zombies deal +1 damage and speed is +2
  • Level 20
Raised Zombies deal +2 damage and speed is +4
  • Level 30
Raised Zombies deal +3 damage and speed is +6
  • Level 40
Raised Zombies deal +4 damage and speed is +8
  • Level 50
Raised Zombies deal +8 damage and speed is +10
  • Level 60
Raised Zombies deal +12 damage and speed is +10
  • Level 70
Raised Zombies deal +16 damage and speed is +10
  • Level 80
Raised Zombies deal +20 damage and speed is +10


Necromancy Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95


Necromancy Level Up Rewards

Level Reward
1 Gain Ability: Death's Hold
2 Gain Ability: Raise Skeletal Archer
3 Gain Ability: Provoke Undead
4 Gain Ability: Life Crush
5 Gain Ability: Spark of Death
6 Gain Ability: Heal Undead
7 Gain Ability: Raise Skeletal Swordsman
8 Gain Ability: Life Steal
9 Gain Ability: Rebuild Undead
10 Gain Ability: Raise Zombie
11 +1 to Pathology
12 Gain Ability: Raise Skeletal Battle Mage
13 Gain Ability: Deathgaze
14 Gain Ability: Spark of Death 2
15 Gain Ability: Death's Hold 2
16 Gain Ability: Heal Undead 2
17 Gain Ability: Life Crush 2
18 Gain Ability: Raise Skeletal Archer 2
19 Gain Ability: Rebuild Undead 2
20 Gain Ability: Raise Zombie 2
21 Gain Ability: Provoke Undead 2
22 Gain Ability: Raise Skeletal Swordsman 2
23 Gain Ability: Life Steal 2
24 Gain Ability: Life Crush 3
25 Gain Ability: Deathgaze 2
26 Gain Ability: Heal Undead 3
27 +1 to Giant Bat
Gain Ability: Spark of Death 3
28 Gain Ability: Raise Skeletal Battle Mage 2
29 Gain Ability: Rebuild Undead 3
30 Gain Ability: Raise Zombie 3
31 Gain Ability: Provoke Undead 3
32 Gain Ability: Raise Skeletal Archer 3
33 Gain Ability: Death's Hold 3
34 Gain Ability: Deathgaze 3
35 Gain Ability: Life Steal 3
36 Gain Ability: Heal Undead 4
37 +1 to Dying
Gain Ability: Spark of Death 4
38 Gain Ability: Raise Skeletal Swordsman 3
39 Gain Ability: Rebuild Undead 4
40 Gain Ability: Raise Zombie 4
41 Gain Ability: Deathgaze 4
42 Gain Ability: Raise Skeletal Battle Mage 3
43 Gain Ability: Death's Hold 4
44 Gain Ability: Provoke Undead 4
45 +1 to Giant Bat
Gain Ability: Life Crush 4
46 Gain Ability: Heal Undead 5
47 Gain Ability: Raise Skeletal Archer 4
48 Gain Ability: Rebuild Undead 5
49 Gain Ability: Raise Skeletal Swordsman 4
50 Gain Ability: Raise Zombie 5

Necromancy Experience Table

Click Expand to view the Experience Table for Necromancy


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia

Necromancy used to be learned simply by interacting with the altar behind Omegaspider.

Gallery