Necromancy

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Necromancy
300px
Skill Type:
Combat Skill
Max Level:
60
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Necromancy Overview

Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.

All skeleton-summon abilities besides Free-Summon Skeletal Archer require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.

In-Game Description

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)The in-game description of the skill goes here.

Training Necromancy

  • The skill is first learned by defeating Khyrulek's True Form and delivering an item she drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
  • Sir Arif teaches Free Summon Skeletal Archer 1-3
  • Jumjab teaches Create Super Zombie 1-3, Heart's Power 1-2, Wave of Darkness 1-4 (pending confirmation)
  • You can learn Spleen's Power from scrolls
  • Daniel Murderdark will unlock Necromancy 51-60 and teach level 51+ abilities
  • Zeratak will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:
  • None
Synergy Levels

Bonus Synergy Levels for Necromancy can be obtained from the following skills and levels:

Dying
Level 20, Level 30
Giant Bat
Level 16

Necromancy Basic Abilities

As you level Necromancy, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold (1-4) 1/15/33/43 Level Up Briefly hold your target in place with undead hands. Darkness Signature Debuff
Free-Summon Skeletal Archer (1-3) 1/25/42 Sir Arif Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) N/A
Raise Skeletal Archer (1-4) 2/18/32/47 Level Up Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Provoke Undead (1-4) 3/21/31/44 Level Up Your undead pets become agitated, dealing more damage for a time. N/A
Life Crush (1-4) 4/17/24/45 Level Up Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Spark of Death (1-4) 5/14/27/37 Level Up Blast the target with electricity. Electricity Core Attack
Heal Undead (1-5) 6/16/26/36/46 Level Up Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman (1-4) 7/22/38/49 Level Up Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Steal (1-4) 8/23/35/50 Level Up Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Rebuild Undead (1-5) 9/19/29/39/48 Level Up Your undead pets are healed. N/A
Create Shambling Corpse (1-5) 10/20/30/40/50 Level Up Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Raise Skeletal Battle Mage (1-3) 12/28/42 Level Up Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Deathgaze (1-4) 13/25/34/41 Level Up Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heart's Power 1 20 Jumjab Consume a heart to gain vast health for a time. N/A
Create Super Zombie (1-3) 20/35/50 Azalak Merge additional body parts into your existing zombie, letting it become larger and more dangerous. N/A
Wave of Darkness (1-3) 24/34/44  ??? Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Spleen's Power 1 30 Scroll Consume a spleen to gain vast power for a time. N/A

Necromancy Advanced Abilities

Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold 5 51 Daniel Murderdark Briefly hold your target in place with undead hands. Darkness Signature Debuff
Spark of Death 5 51 Daniel Murderdark Blast the target with electricity. Electricity Core Attack
Free-Summon Skeletal Archer 4 52 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) N/A
Provoke Undead 5 53 Daniel Murderdark Your undead pets become agitated, dealing more damage for a time. N/A
Raise Skeletal Battle Mage (4-5) 53/64 Daniel Murderdark Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Wave of Darkness 4 54 Daniel Murderdark Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Raise Skeletal Archer 5 55 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Crush 5 55 Daniel Murderdark Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Deathgaze 5 55 Daniel Murderdark Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heal Undead 6 56 Daniel Murderdark Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman 5 58 Daniel Murderdark Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Rebuild Undead 6 58 Daniel Murderdark Your undead pets are healed. N/A
Life Steal 5 60 Daniel Murderdark Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Create Shambling Corpse 6 60 Daniel Murderdark Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Heart's Power 2 60 Jumjab Consume a heart to gain vast health for a time. N/A
Spleen's Power 2 60 Scroll Consume a spleen to gain vast power for a time. N/A


Necromancy Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_3427.png  1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
NecromancyGem
icon_2199.png  1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
NecromancyGem
icon_2199.png  2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
icon_2237.png  3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. Power Cost: 16
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_3043.png  4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_3430.png  5 Spark of Death Blast the target with electricity.
This is a Core Attack.
Damage: 15 Electricity Power Cost: 7
Range: 20
Cooldown: 8
NecromancyGem
icon_2196.png  6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 10 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 14
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2201.png  7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
icon_2198.png  8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health. Power Cost: 12
Range: 20
Cooldown: 10
NecromancyGem
icon_2236.png  9 Rebuild Undead Your undead pets are healed. Restore 25 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 17
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  10 Create Shambling Corpse Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 16
Range: 3
Cooldown: 30
NecromancyGem
icon_2200.png  12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
icon_3428.png  13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 25 Darkness Power Cost: 20
Range: 5
Cooldown: 30
NecromancyGem
icon_3430.png  14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
Damage: 19 Electricity Power Cost: 10
Range: 20
Cooldown: 8
NecromancyGem
icon_3427.png  15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
NecromancyGem
icon_2196.png  16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 15 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 18
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_3043.png  17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2199.png  18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  19 Rebuild Undead 2 Your undead pets are healed. Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  20 Create Shambling Corpse 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 20
Range: 3
Cooldown: 30
NecromancyGem
icon_2202.png  20 Create Super Zombie Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 Power Cost: 28
Range: 3
Cooldown: 60
NecromancyGem
icon_2197.png  20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2237.png  21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. Power Cost: 23
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_2201.png  22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
icon_2198.png  23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health. Power Cost: 18
Range: 20
Cooldown: 10
NecromancyGem
icon_3043.png  24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_3429.png  24 Wave of Darkness Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 64 Darkness
Taunt: +100
Power Cost: 36
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_3428.png  25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 50 Darkness Power Cost: 26
Range: 5
Cooldown: 30
NecromancyGem
icon_2199.png  25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
NecromancyGem
icon_2196.png  26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 20 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 22
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_3430.png  27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
Damage: 39 Electricity Power Cost: 13
Range: 20
Cooldown: 8
NecromancyGem
icon_2200.png  28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  29 Rebuild Undead 3 Your undead pets are healed. Restore 55 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 24
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  30 Create Shambling Corpse 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 24
Range: 3
Cooldown: 30
NecromancyGem
icon_3065.png  30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2237.png  31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. Power Cost: 27
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_2199.png  32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
icon_3427.png  33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
NecromancyGem
icon_3428.png  34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 71 Darkness Power Cost: 31
Range: 5
Cooldown: 30
NecromancyGem
icon_3429.png  34 Wave of Darkness 2 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 99 Darkness
Taunt: +150
Power Cost: 42
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_2202.png  35 Create Super Zombie 2 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +20 damage with each attack, gains +150 Max Health, and Heals 150 Power Cost: 37
Range: 3
Cooldown: 60
NecromancyGem
icon_2198.png  35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health. Power Cost: 22
Range: 20
Cooldown: 10
NecromancyGem
icon_2196.png  36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 30 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 25
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_3430.png  37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
Damage: 58 Electricity Power Cost: 15
Range: 20
Cooldown: 8
NecromancyGem
icon_2201.png  38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  39 Rebuild Undead 4 Your undead pets are healed. Restore 70 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 26
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  40 Create Shambling Corpse 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 27
Range: 3
Cooldown: 30
NecromancyGem
icon_3428.png  41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 98 Darkness Power Cost: 33
Range: 5
Cooldown: 30
NecromancyGem
icon_2199.png  42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
icon_2200.png  42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_3427.png  43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
NecromancyGem
icon_2237.png  44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. Power Cost: 31
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_3429.png  44 Wave of Darkness 3 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 154 Darkness
Taunt: +300
Power Cost: 46
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_3043.png  45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2196.png  46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 27
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2199.png  47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  48 Rebuild Undead 5 Your undead pets are healed. Restore 85 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2201.png  49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2195.png  50 Create Shambling Corpse 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 29
Range: 3
Cooldown: 30
NecromancyGem
icon_2202.png  50 Create Super Zombie 3 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 Power Cost: 41
Range: 3
Cooldown: 60
NecromancyGem
icon_2198.png  50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health. Power Cost: 24
Range: 20
Cooldown: 10
NecromancyGem
icon_3427.png  51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 124 Darkness Power Cost: 29
Range: 20
Cooldown: 15
NecromancyGem
icon_3430.png  51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
Damage: 106 Electricity Power Cost: 17
Range: 20
Cooldown: 8
NecromancyGem
icon_2199.png  52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
icon_2237.png  53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. Power Cost: 33
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_2200.png  53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
icon_3429.png  54 Wave of Darkness 4 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 228 Darkness
Taunt: +300
Power Cost: 50
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_3428.png  55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 170 Darkness Power Cost: 36
Range: 5
Cooldown: 30
NecromancyGem
icon_3043.png  55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2199.png  55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2196.png  56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 50 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2201.png  58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  58 Rebuild Undead 6 Your undead pets are healed. Restore 100 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  60 Create Shambling Corpse 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 31
Range: 3
Cooldown: 30
NecromancyGem
icon_2197.png  60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2198.png  60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health. Power Cost: 26
Range: 20
Cooldown: 10
NecromancyGem
icon_3065.png  60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2199.png  63 Free-Summon Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
icon_3427.png  64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 180 Darkness Power Cost: 32
Range: 20
Cooldown: 15
NecromancyGem
icon_2200.png  64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
icon_3429.png  64 Wave of Darkness 5 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 300 Darkness
Taunt: +300
Power Cost: 53
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_2202.png  65 Create Super Zombie 4 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 Power Cost: 45
Range: 3
Cooldown: 60
NecromancyGem
icon_3043.png  65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2237.png  65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. Power Cost: 35
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_3430.png  65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack.
Damage: 159 Electricity Power Cost: 18
Range: 20
Cooldown: 8
NecromancyGem
icon_3428.png  66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 228 Darkness Power Cost: 39
Range: 5
Cooldown: 30
NecromancyGem
icon_2196.png  66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 60 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2199.png  67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  69 Rebuild Undead 7 Your undead pets are healed. Restore 115 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 32
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  70 Create Shambling Corpse 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 33
Range: 3
Cooldown: 30
NecromancyGem
icon_2198.png  70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 70 Health. Power Cost: 28
Range: 20
Cooldown: 10
NecromancyGem
icon_2201.png  70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem

Necromancy Mechanics

Static Graveyards

You can always summon skeletons in these areas:

Equipment

Item-icon-belt.png Lucky Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.

Item-icon-belt.png Lucky Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Lucky Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Lucky Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.

Item-icon-belt.png Lucky Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.

Item-icon-belt.png Lucky Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Ice Magic combat skills by 6%. Drops in Yeti Cave.

Item-icon-belt.png Lucky Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.


Necromancy Treasure Effects

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +23% Head, MainHand

  • Tier 1
Necromancy Damage +3
  • Tier 2
Necromancy Base Damage +8%
  • Tier 3
Necromancy Base Damage +11%
  • Tier 4
Necromancy Base Damage +14%
  • Tier 5
Necromancy Base Damage +17%
  • Tier 6
Necromancy Base Damage +20%
  • Tier 7
Necromancy Base Damage +23%

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Lifecrusher's of Burning Corpse-Hands Tier 14 - Death's Hold deals +155 Fire damage over 15 seconds Chest, Ring

  • Tier 1
Death's Hold deals +25 Fire damage over 15 seconds
  • Tier 2
Death's Hold deals +35 Fire damage over 15 seconds
  • Tier 3
Death's Hold deals +45 Fire damage over 15 seconds
  • Tier 4
Death's Hold deals +55 Fire damage over 15 seconds
  • Tier 5
Death's Hold deals +65 Fire damage over 15 seconds
  • Tier 6
Death's Hold deals +75 Fire damage over 15 seconds
  • Tier 7
Death's Hold deals +85 Fire damage over 15 seconds
  • Tier 8
Death's Hold deals +95 Fire damage over 15 seconds
  • Tier 9
Death's Hold deals +105 Fire damage over 15 seconds
  • Tier 10
Death's Hold deals +115 Fire damage over 15 seconds
  • Tier 11
Death's Hold deals +125 Fire damage over 15 seconds
  • Tier 12
Death's Hold deals +135 Fire damage over 15 seconds
  • Tier 13
Death's Hold deals +145 Fire damage over 15 seconds
  • Tier 14
Death's Hold deals +155 Fire damage over 15 seconds

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of Electric Doom Tier 14 - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage Chest, Hands

  • Tier 1
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
  • Tier 2
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
  • Tier 3
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
  • Tier 4
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
  • Tier 5
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
  • Tier 6
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
  • Tier 7
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
  • Tier 8
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
  • Tier 9
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
  • Tier 10
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
  • Tier 11
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
  • Tier 12
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
  • Tier 13
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +31 damage
  • Tier 14
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage

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Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +14% OffHand, Necklace

  • Tier 1
Necromancy Base Damage +2%
  • Tier 2
Necromancy Base Damage +4%
  • Tier 3
Necromancy Base Damage +6%
  • Tier 4
Necromancy Base Damage +8%
  • Tier 5
Necromancy Base Damage +10%
  • Tier 6
Necromancy Base Damage +12%
  • Tier 7
Necromancy Base Damage +14%

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of Stolen Life Tier 14 - Life Steal restores 30 Health Head, Ring

  • Tier 1
Life Steal restores 4 Health
  • Tier 2
Life Steal restores 6 Health
  • Tier 3
Life Steal restores 8 Health
  • Tier 4
Life Steal restores 10 Health
  • Tier 5
Life Steal restores 12 Health
  • Tier 6
Life Steal restores 14 Health
  • Tier 7
Life Steal restores 16 Health
  • Tier 8
Life Steal restores 18 Health
  • Tier 9
Life Steal restores 20 Health
  • Tier 10
Life Steal restores 22 Health
  • Tier 11
Life Steal restores 24 Health
  • Tier 12
Life Steal restores 26 Health
  • Tier 13
Life Steal restores 28 Health
  • Tier 14
Life Steal restores 30 Health

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Crowd Reaper's of Crowd Reaping Tier 14 - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds Hands

  • Tier 1
Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
  • Tier 2
Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds
  • Tier 3
Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds
  • Tier 4
Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds
  • Tier 5
Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds
  • Tier 6
Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds
  • Tier 7
Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds
  • Tier 8
Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds
  • Tier 9
Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds
  • Tier 10
Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds
  • Tier 11
Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds
  • Tier 12
Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
  • Tier 13
Life Steal targets all enemies within 10 meters and deals +44 damage but reuse timer is +3 seconds
  • Tier 14
Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds

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Lifestealer's of Life Stealing Tier 14 - Life Steal reaps 31 additional health Legs, Chest

  • Tier 1
Life Steal reaps 5 additional health
  • Tier 2
Life Steal reaps 7 additional health
  • Tier 3
Life Steal reaps 9 additional health
  • Tier 4
Life Steal reaps 11 additional health
  • Tier 5
Life Steal reaps 13 additional health
  • Tier 6
Life Steal reaps 15 additional health
  • Tier 7
Life Steal reaps 17 additional health
  • Tier 8
Life Steal reaps 19 additional health
  • Tier 9
Life Steal reaps 21 additional health
  • Tier 10
Life Steal reaps 23 additional health
  • Tier 11
Life Steal reaps 25 additional health
  • Tier 12
Life Steal reaps 27 additional health
  • Tier 13
Life Steal reaps 29 additional health
  • Tier 14
Life Steal reaps 31 additional health

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Tier 14 - Life Steal deals 120 Psychic damage over 10 seconds Necklace, MainHand

  • Tier 1
Life Steal deals 10 Psychic damage over 10 seconds
  • Tier 2
Life Steal deals 20 Psychic damage over 10 seconds
  • Tier 3
Life Steal deals 25 Psychic damage over 10 seconds
  • Tier 4
Life Steal deals 35 Psychic damage over 10 seconds
  • Tier 5
Life Steal deals 40 Psychic damage over 10 seconds
  • Tier 6
Life Steal deals 50 Psychic damage over 10 seconds
  • Tier 7
Life Steal deals 55 Psychic damage over 10 seconds
  • Tier 8
Life Steal deals 60 Psychic damage over 10 seconds
  • Tier 9
Life Steal deals 70 Psychic damage over 10 seconds
  • Tier 10
Life Steal deals 80 Psychic damage over 10 seconds
  • Tier 11
Life Steal deals 90 Psychic damage over 10 seconds
  • Tier 12
Life Steal deals 100 Psychic damage over 10 seconds
  • Tier 13
Life Steal deals 110 Psychic damage over 10 seconds
  • Tier 14
Life Steal deals 120 Psychic damage over 10 seconds

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of Death Gazing Tier 14 - Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

  • Tier 1
Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Deathgaze deals +109% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)

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of Tough Gazes Tier 14 - Deathgaze deals +72 damage and restores 73 armor to you Chest, Ring

  • Tier 1
Deathgaze deals +5 damage and restores 8 armor to you
  • Tier 2
Deathgaze deals +10 damage and restores 13 armor to you
  • Tier 3
Deathgaze deals +15 damage and restores 18 armor to you
  • Tier 4
Deathgaze deals +20 damage and restores 23 armor to you
  • Tier 5
Deathgaze deals +25 damage and restores 28 armor to you
  • Tier 6
Deathgaze deals +30 damage and restores 33 armor to you
  • Tier 7
Deathgaze deals +35 damage and restores 38 armor to you
  • Tier 8
Deathgaze deals +40 damage and restores 43 armor to you
  • Tier 9
Deathgaze deals +45 damage and restores 48 armor to you
  • Tier 10
Deathgaze deals +50 damage and restores 53 armor to you
  • Tier 11
Deathgaze deals +55 damage and restores 58 armor to you
  • Tier 12
Deathgaze deals +60 damage and restores 63 armor to you
  • Tier 13
Deathgaze deals +66 damage and restores 68 armor to you
  • Tier 14
Deathgaze deals +72 damage and restores 73 armor to you

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of Hasty Fears Tier 14 - Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds Head

  • Tier 1
Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
  • Tier 2
Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
  • Tier 3
Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
  • Tier 4
Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
  • Tier 5
Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
  • Tier 6
Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
  • Tier 7
Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
  • Tier 8
Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
  • Tier 9
Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
  • Tier 10
Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
  • Tier 11
Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
  • Tier 12
Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Tier 13
Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
  • Tier 14
Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds

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of Reaching Dead Tier 14 - Death's Hold Damage +100% Legs, MainHand

  • Tier 1
Death's Hold Damage +16%
  • Tier 2
Death's Hold Damage +22%
  • Tier 3
Death's Hold Damage +28%
  • Tier 4
Death's Hold Damage +34%
  • Tier 5
Death's Hold Damage +40%
  • Tier 6
Death's Hold Damage +46%
  • Tier 7
Death's Hold Damage +52%
  • Tier 8
Death's Hold Damage +58%
  • Tier 9
Death's Hold Damage +64%
  • Tier 10
Death's Hold Damage +70%
  • Tier 11
Death's Hold Damage +76%
  • Tier 12
Death's Hold Damage +82%
  • Tier 13
Death's Hold Damage +91%
  • Tier 14
Death's Hold Damage +100%

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Tier 14 - Death's Hold causes target to take +26% damage from Slashing for 15 seconds Feet

  • Tier 1
Death's Hold causes target to take +5% damage from Slashing for 15 seconds
  • Tier 2
Death's Hold causes target to take +6% damage from Slashing for 15 seconds
  • Tier 3
Death's Hold causes target to take +7% damage from Slashing for 15 seconds
  • Tier 4
Death's Hold causes target to take +8% damage from Slashing for 15 seconds
  • Tier 5
Death's Hold causes target to take +9% damage from Slashing for 15 seconds
  • Tier 6
Death's Hold causes target to take +10% damage from Slashing for 15 seconds
  • Tier 7
Death's Hold causes target to take +12% damage from Slashing for 15 seconds
  • Tier 8
Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Tier 9
Death's Hold causes target to take +16% damage from Slashing for 15 seconds
  • Tier 10
Death's Hold causes target to take +18% damage from Slashing for 15 seconds
  • Tier 11
Death's Hold causes target to take +20% damage from Slashing for 15 seconds
  • Tier 12
Death's Hold causes target to take +22% damage from Slashing for 15 seconds
  • Tier 13
Death's Hold causes target to take +24% damage from Slashing for 15 seconds
  • Tier 14
Death's Hold causes target to take +26% damage from Slashing for 15 seconds

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of Undead Aftershocks Tier 14 - Death's Hold deals +28 damage and Stuns target after a 15 second delay Necklace

  • Tier 1
Death's Hold deals +1 damage and Stuns target after a 15 second delay
  • Tier 2
Death's Hold deals +2 damage and Stuns target after a 15 second delay
  • Tier 3
Death's Hold deals +3 damage and Stuns target after a 15 second delay
  • Tier 4
Death's Hold deals +4 damage and Stuns target after a 15 second delay
  • Tier 5
Death's Hold deals +5 damage and Stuns target after a 15 second delay
  • Tier 6
Death's Hold deals +6 damage and Stuns target after a 15 second delay
  • Tier 7
Death's Hold deals +7 damage and Stuns target after a 15 second delay
  • Tier 8
Death's Hold deals +8 damage and Stuns target after a 15 second delay
  • Tier 9
Death's Hold deals +9 damage and Stuns target after a 15 second delay
  • Tier 10
Death's Hold deals +10 damage and Stuns target after a 15 second delay
  • Tier 11
Death's Hold deals +11 damage and Stuns target after a 15 second delay
  • Tier 12
Death's Hold deals +12 damage and Stuns target after a 15 second delay
  • Tier 13
Death's Hold deals +20 damage and Stuns target after a 15 second delay
  • Tier 14
Death's Hold deals +28 damage and Stuns target after a 15 second delay

Expand
of Deathsparks Tier 14 - Spark of Death Damage +68% MainHand, Feet

  • Tier 1
Spark of Death Damage +14%
  • Tier 2
Spark of Death Damage +18%
  • Tier 3
Spark of Death Damage +22%
  • Tier 4
Spark of Death Damage +26%
  • Tier 5
Spark of Death Damage +30%
  • Tier 6
Spark of Death Damage +34%
  • Tier 7
Spark of Death Damage +38%
  • Tier 8
Spark of Death Damage +42%
  • Tier 9
Spark of Death Damage +46%
  • Tier 10
Spark of Death Damage +50%
  • Tier 11
Spark of Death Damage +54%
  • Tier 12
Spark of Death Damage +58%
  • Tier 13
Spark of Death Damage +63%
  • Tier 14
Spark of Death Damage +68%

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of Deathsparks Tier 14 - Spark of Death deals 90 Psychic damage over 10 seconds Legs, Ring

  • Tier 1
Spark of Death deals 20 Psychic damage over 10 seconds
  • Tier 2
Spark of Death deals 25 Psychic damage over 10 seconds
  • Tier 3
Spark of Death deals 30 Psychic damage over 10 seconds
  • Tier 4
Spark of Death deals 35 Psychic damage over 10 seconds
  • Tier 5
Spark of Death deals 40 Psychic damage over 10 seconds
  • Tier 6
Spark of Death deals 45 Psychic damage over 10 seconds
  • Tier 7
Spark of Death deals 50 Psychic damage over 10 seconds
  • Tier 8
Spark of Death deals 55 Psychic damage over 10 seconds
  • Tier 9
Spark of Death deals 60 Psychic damage over 10 seconds
  • Tier 10
Spark of Death deals 65 Psychic damage over 10 seconds
  • Tier 11
Spark of Death deals 70 Psychic damage over 10 seconds
  • Tier 12
Spark of Death deals 75 Psychic damage over 10 seconds
  • Tier 13
Spark of Death deals 80 Psychic damage over 10 seconds
  • Tier 14
Spark of Death deals 90 Psychic damage over 10 seconds

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of Tauntsparks Tier 7 - Spark of Death deals +46% damage and taunts +350 OffHand, Necklace

  • Tier 1
Spark of Death deals +10% damage and taunts +50
  • Tier 2
Spark of Death deals +16% damage and taunts +100
  • Tier 3
Spark of Death deals +22% damage and taunts +150
  • Tier 4
Spark of Death deals +28% damage and taunts +200
  • Tier 5
Spark of Death deals +34% damage and taunts +250
  • Tier 6
Spark of Death deals +40% damage and taunts +300
  • Tier 7
Spark of Death deals +46% damage and taunts +350

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Chirurgeon's Tier 14 - Rebuild Undead Healing +63 Chest, OffHand

  • Tier 1
Rebuild Undead Healing +11
  • Tier 2
Rebuild Undead Healing +15
  • Tier 3
Rebuild Undead Healing +19
  • Tier 4
Rebuild Undead Healing +23
  • Tier 5
Rebuild Undead Healing +27
  • Tier 6
Rebuild Undead Healing +31
  • Tier 7
Rebuild Undead Healing +35
  • Tier 8
Rebuild Undead Healing +39
  • Tier 9
Rebuild Undead Healing +43
  • Tier 10
Rebuild Undead Healing +47
  • Tier 11
Rebuild Undead Healing +51
  • Tier 12
Rebuild Undead Healing +55
  • Tier 13
Rebuild Undead Healing +59
  • Tier 14
Rebuild Undead Healing +63

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Chirurgeon's Tier 14 - Rebuild Undead restores 49 Health to you Hands, OffHand

  • Tier 1
Rebuild Undead restores 10 Health to you
  • Tier 2
Rebuild Undead restores 13 Health to you
  • Tier 3
Rebuild Undead restores 16 Health to you
  • Tier 4
Rebuild Undead restores 19 Health to you
  • Tier 5
Rebuild Undead restores 22 Health to you
  • Tier 6
Rebuild Undead restores 25 Health to you
  • Tier 7
Rebuild Undead restores 28 Health to you
  • Tier 8
Rebuild Undead restores 31 Health to you
  • Tier 9
Rebuild Undead restores 34 Health to you
  • Tier 10
Rebuild Undead restores 37 Health to you
  • Tier 11
Rebuild Undead restores 40 Health to you
  • Tier 12
Rebuild Undead restores 43 Health to you
  • Tier 13
Rebuild Undead restores 46 Health to you
  • Tier 14
Rebuild Undead restores 49 Health to you

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Tier 14 - Rebuild Undead restores 70 health/armor to your undead after a 15 second delay Legs, Ring

  • Tier 1
Rebuild Undead restores 5 health/armor to your undead after a 15 second delay
  • Tier 2
Rebuild Undead restores 10 health/armor to your undead after a 15 second delay
  • Tier 3
Rebuild Undead restores 15 health/armor to your undead after a 15 second delay
  • Tier 4
Rebuild Undead restores 20 health/armor to your undead after a 15 second delay
  • Tier 5
Rebuild Undead restores 25 health/armor to your undead after a 15 second delay
  • Tier 6
Rebuild Undead restores 30 health/armor to your undead after a 15 second delay
  • Tier 7
Rebuild Undead restores 35 health/armor to your undead after a 15 second delay
  • Tier 8
Rebuild Undead restores 40 health/armor to your undead after a 15 second delay
  • Tier 9
Rebuild Undead restores 45 health/armor to your undead after a 15 second delay
  • Tier 10
Rebuild Undead restores 50 health/armor to your undead after a 15 second delay
  • Tier 11
Rebuild Undead restores 55 health/armor to your undead after a 15 second delay
  • Tier 12
Rebuild Undead restores 60 health/armor to your undead after a 15 second delay
  • Tier 13
Rebuild Undead restores 65 health/armor to your undead after a 15 second delay
  • Tier 14
Rebuild Undead restores 70 health/armor to your undead after a 15 second delay

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Tier 14 - Rebuild Undead Power Cost -30 Necklace

  • Tier 1
Rebuild Undead Power Cost -3
  • Tier 2
Rebuild Undead Power Cost -5
  • Tier 3
Rebuild Undead Power Cost -7
  • Tier 4
Rebuild Undead Power Cost -9
  • Tier 5
Rebuild Undead Power Cost -11
  • Tier 6
Rebuild Undead Power Cost -13
  • Tier 7
Rebuild Undead Power Cost -15
  • Tier 8
Rebuild Undead Power Cost -17
  • Tier 9
Rebuild Undead Power Cost -19
  • Tier 10
Rebuild Undead Power Cost -21
  • Tier 11
Rebuild Undead Power Cost -23
  • Tier 12
Rebuild Undead Power Cost -25
  • Tier 13
Rebuild Undead Power Cost -27
  • Tier 14
Rebuild Undead Power Cost -30

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of Zombified Empowerment Tier 14 - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power Chest, Legs

  • Tier 1
Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
  • Tier 2
Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
  • Tier 3
Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
  • Tier 4
Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
  • Tier 5
Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
  • Tier 6
Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
  • Tier 7
Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
  • Tier 8
Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
  • Tier 9
Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
  • Tier 10
Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
  • Tier 11
Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
  • Tier 12
Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
  • Tier 13
Create Super Zombie also heals yourself for 156 health, 156 armor, and 31 power
  • Tier 14
Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power

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Tier 14 - Create Shambling Corpse also heals yourself for 140 health Chest, Legs

  • Tier 1
Create Shambling Corpse also heals yourself for 10 health
  • Tier 2
Create Shambling Corpse also heals yourself for 20 health
  • Tier 3
Create Shambling Corpse also heals yourself for 30 health
  • Tier 4
Create Shambling Corpse also heals yourself for 40 health
  • Tier 5
Create Shambling Corpse also heals yourself for 50 health
  • Tier 6
Create Shambling Corpse also heals yourself for 60 health
  • Tier 7
Create Shambling Corpse also heals yourself for 70 health
  • Tier 8
Create Shambling Corpse also heals yourself for 80 health
  • Tier 9
Create Shambling Corpse also heals yourself for 90 health
  • Tier 10
Create Shambling Corpse also heals yourself for 100 health
  • Tier 11
Create Shambling Corpse also heals yourself for 110 health
  • Tier 12
Create Shambling Corpse also heals yourself for 120 health
  • Tier 13
Create Shambling Corpse also heals yourself for 130 health
  • Tier 14
Create Shambling Corpse also heals yourself for 140 health

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of Dark Waves Tier 14 - Wave of Darkness Damage +70% Head, MainHand

  • Tier 1
Wave of Darkness Damage +5%
  • Tier 2
Wave of Darkness Damage +10%
  • Tier 3
Wave of Darkness Damage +15%
  • Tier 4
Wave of Darkness Damage +20%
  • Tier 5
Wave of Darkness Damage +25%
  • Tier 6
Wave of Darkness Damage +30%
  • Tier 7
Wave of Darkness Damage +35%
  • Tier 8
Wave of Darkness Damage +40%
  • Tier 9
Wave of Darkness Damage +45%
  • Tier 10
Wave of Darkness Damage +50%
  • Tier 11
Wave of Darkness Damage +55%
  • Tier 12
Wave of Darkness Damage +60%
  • Tier 13
Wave of Darkness Damage +65%
  • Tier 14
Wave of Darkness Damage +70%

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of Crippling Darkness Tier 14 - Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage Head, OffHand

  • Tier 1
Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 2
Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 3
Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 4
Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 5
Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 6
Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 7
Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 8
Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 9
Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 10
Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 11
Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 12
Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 13
Deathgaze and Wave of Darkness deal +70% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 14
Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage

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of Dark Life Tier 14 - Wave of Darkness heals you for 73 health Chest, Legs

  • Tier 1
Wave of Darkness heals you for 8 health
  • Tier 2
Wave of Darkness heals you for 13 health
  • Tier 3
Wave of Darkness heals you for 18 health
  • Tier 4
Wave of Darkness heals you for 23 health
  • Tier 5
Wave of Darkness heals you for 28 health
  • Tier 6
Wave of Darkness heals you for 33 health
  • Tier 7
Wave of Darkness heals you for 38 health
  • Tier 8
Wave of Darkness heals you for 43 health
  • Tier 9
Wave of Darkness heals you for 48 health
  • Tier 10
Wave of Darkness heals you for 53 health
  • Tier 11
Wave of Darkness heals you for 58 health
  • Tier 12
Wave of Darkness heals you for 63 health
  • Tier 13
Wave of Darkness heals you for 68 health
  • Tier 14
Wave of Darkness heals you for 73 health

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Fearmongering of Dark Waves Tier 14 - Wave of Darkness deals +224 damage to sentient creatures Hands, Feet

  • Tier 1
Wave of Darkness deals +16 damage to sentient creatures
  • Tier 2
Wave of Darkness deals +32 damage to sentient creatures
  • Tier 3
Wave of Darkness deals +48 damage to sentient creatures
  • Tier 4
Wave of Darkness deals +64 damage to sentient creatures
  • Tier 5
Wave of Darkness deals +80 damage to sentient creatures
  • Tier 6
Wave of Darkness deals +96 damage to sentient creatures
  • Tier 7
Wave of Darkness deals +112 damage to sentient creatures
  • Tier 8
Wave of Darkness deals +128 damage to sentient creatures
  • Tier 9
Wave of Darkness deals +144 damage to sentient creatures
  • Tier 10
Wave of Darkness deals +160 damage to sentient creatures
  • Tier 11
Wave of Darkness deals +176 damage to sentient creatures
  • Tier 12
Wave of Darkness deals +192 damage to sentient creatures
  • Tier 13
Wave of Darkness deals +208 damage to sentient creatures
  • Tier 14
Wave of Darkness deals +224 damage to sentient creatures

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of Stone Bone Warriors Tier 14 - All Summoned Skeletons have +54 health OffHand, Chest

  • Tier 1
All Summoned Skeletons have +11 health
  • Tier 2
All Summoned Skeletons have +14 health
  • Tier 3
All Summoned Skeletons have +17 health
  • Tier 4
All Summoned Skeletons have +20 health
  • Tier 5
All Summoned Skeletons have +23 health
  • Tier 6
All Summoned Skeletons have +26 health
  • Tier 7
All Summoned Skeletons have +29 health
  • Tier 8
All Summoned Skeletons have +32 health
  • Tier 9
All Summoned Skeletons have +35 health
  • Tier 10
All Summoned Skeletons have +38 health
  • Tier 11
All Summoned Skeletons have +41 health
  • Tier 12
All Summoned Skeletons have +44 health
  • Tier 13
All Summoned Skeletons have +49 health
  • Tier 14
All Summoned Skeletons have +54 health

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of Plated Bone Warriors Tier 14 - All Summoned Skeletons have +76 armor OffHand, Feet

  • Tier 1
All Summoned Skeletons have +16 armor
  • Tier 2
All Summoned Skeletons have +22 armor
  • Tier 3
All Summoned Skeletons have +26 armor
  • Tier 4
All Summoned Skeletons have +30 armor
  • Tier 5
All Summoned Skeletons have +34 armor
  • Tier 6
All Summoned Skeletons have +38 armor
  • Tier 7
All Summoned Skeletons have +42 armor
  • Tier 8
All Summoned Skeletons have +46 armor
  • Tier 9
All Summoned Skeletons have +50 armor
  • Tier 10
All Summoned Skeletons have +54 armor
  • Tier 11
All Summoned Skeletons have +58 armor
  • Tier 12
All Summoned Skeletons have +62 armor
  • Tier 13
All Summoned Skeletons have +69 armor
  • Tier 14
All Summoned Skeletons have +76 armor

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of Bone Arrows Tier 14 - Summoned Skeletal Archers deal +24 direct damage with each attack Hands, Ring

  • Tier 1
Summoned Skeletal Archers deal +2 direct damage with each attack
  • Tier 2
Summoned Skeletal Archers deal +3 direct damage with each attack
  • Tier 3
Summoned Skeletal Archers deal +5 direct damage with each attack
  • Tier 4
Summoned Skeletal Archers deal +7 direct damage with each attack
  • Tier 5
Summoned Skeletal Archers deal +9 direct damage with each attack
  • Tier 6
Summoned Skeletal Archers deal +11 direct damage with each attack
  • Tier 7
Summoned Skeletal Archers deal +13 direct damage with each attack
  • Tier 8
Summoned Skeletal Archers deal +14 direct damage with each attack
  • Tier 9
Summoned Skeletal Archers deal +15 direct damage with each attack
  • Tier 10
Summoned Skeletal Archers deal +17 direct damage with each attack
  • Tier 11
Summoned Skeletal Archers deal +19 direct damage with each attack
  • Tier 12
Summoned Skeletal Archers deal +20 direct damage with each attack
  • Tier 13
Summoned Skeletal Archers deal +22 direct damage with each attack
  • Tier 14
Summoned Skeletal Archers deal +24 direct damage with each attack

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of Dense Sentries Tier 14 - Summoned Skeletal Swordsmen have +109 armor OffHand, Feet

  • Tier 1
Summoned Skeletal Swordsmen have +10 armor
  • Tier 2
Summoned Skeletal Swordsmen have +17 armor
  • Tier 3
Summoned Skeletal Swordsmen have +24 armor
  • Tier 4
Summoned Skeletal Swordsmen have +31 armor
  • Tier 5
Summoned Skeletal Swordsmen have +38 armor
  • Tier 6
Summoned Skeletal Swordsmen have +45 armor
  • Tier 7
Summoned Skeletal Swordsmen have +52 armor
  • Tier 8
Summoned Skeletal Swordsmen have +59 armor
  • Tier 9
Summoned Skeletal Swordsmen have +66 armor
  • Tier 10
Summoned Skeletal Swordsmen have +73 armor
  • Tier 11
Summoned Skeletal Swordsmen have +80 armor
  • Tier 12
Summoned Skeletal Swordsmen have +87 armor
  • Tier 13
Summoned Skeletal Swordsmen have +98 armor
  • Tier 14
Summoned Skeletal Swordsmen have +109 armor

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of Fiery Death Tier 14 - Summoned Skeletal Mages deal +30 direct damage with each attack Head, MainHand

  • Tier 1
Summoned Skeletal Mages deal +4 direct damage with each attack
  • Tier 2
Summoned Skeletal Mages deal +6 direct damage with each attack
  • Tier 3
Summoned Skeletal Mages deal +8 direct damage with each attack
  • Tier 4
Summoned Skeletal Mages deal +10 direct damage with each attack
  • Tier 5
Summoned Skeletal Mages deal +12 direct damage with each attack
  • Tier 6
Summoned Skeletal Mages deal +14 direct damage with each attack
  • Tier 7
Summoned Skeletal Mages deal +16 direct damage with each attack
  • Tier 8
Summoned Skeletal Mages deal +18 direct damage with each attack
  • Tier 9
Summoned Skeletal Mages deal +20 direct damage with each attack
  • Tier 10
Summoned Skeletal Mages deal +22 direct damage with each attack
  • Tier 11
Summoned Skeletal Mages deal +24 direct damage with each attack
  • Tier 12
Summoned Skeletal Mages deal +26 direct damage with each attack
  • Tier 13
Summoned Skeletal Mages deal +28 direct damage with each attack
  • Tier 14
Summoned Skeletal Mages deal +30 direct damage with each attack

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of Provocation Tier 14 - Provoke Undead causes target undead to deal +58% damage for 10 seconds MainHand, Feet

  • Tier 1
Provoke Undead causes target undead to deal +4% damage for 10 seconds
  • Tier 2
Provoke Undead causes target undead to deal +8% damage for 10 seconds
  • Tier 3
Provoke Undead causes target undead to deal +12% damage for 10 seconds
  • Tier 4
Provoke Undead causes target undead to deal +16% damage for 10 seconds
  • Tier 5
Provoke Undead causes target undead to deal +20% damage for 10 seconds
  • Tier 6
Provoke Undead causes target undead to deal +24% damage for 10 seconds
  • Tier 7
Provoke Undead causes target undead to deal +28% damage for 10 seconds
  • Tier 8
Provoke Undead causes target undead to deal +32% damage for 10 seconds
  • Tier 9
Provoke Undead causes target undead to deal +36% damage for 10 seconds
  • Tier 10
Provoke Undead causes target undead to deal +40% damage for 10 seconds
  • Tier 11
Provoke Undead causes target undead to deal +44% damage for 10 seconds
  • Tier 12
Provoke Undead causes target undead to deal +48% damage for 10 seconds
  • Tier 13
Provoke Undead causes target undead to deal +53% damage for 10 seconds
  • Tier 14
Provoke Undead causes target undead to deal +58% damage for 10 seconds

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of Provocation Tier 14 - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds OffHand, Necklace

  • Tier 1
Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 2
Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 3
Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 4
Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 5
Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 6
Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 7
Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 8
Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 9
Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 10
Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 11
Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 12
Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 13
Provoke Undead causes target undead to deal +78% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 14
Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds

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of Laughing Bone Warriors Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 750% more damage Hands, Necklace

  • Tier 1
Summoned Skeletal Swordsmen taunt as if they did 100% more damage
  • Tier 2
Summoned Skeletal Swordsmen taunt as if they did 150% more damage
  • Tier 3
Summoned Skeletal Swordsmen taunt as if they did 200% more damage
  • Tier 4
Summoned Skeletal Swordsmen taunt as if they did 250% more damage
  • Tier 5
Summoned Skeletal Swordsmen taunt as if they did 300% more damage
  • Tier 6
Summoned Skeletal Swordsmen taunt as if they did 350% more damage
  • Tier 7
Summoned Skeletal Swordsmen taunt as if they did 400% more damage
  • Tier 8
Summoned Skeletal Swordsmen taunt as if they did 450% more damage
  • Tier 9
Summoned Skeletal Swordsmen taunt as if they did 500% more damage
  • Tier 10
Summoned Skeletal Swordsmen taunt as if they did 550% more damage
  • Tier 11
Summoned Skeletal Swordsmen taunt as if they did 600% more damage
  • Tier 12
Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Tier 13
Summoned Skeletal Swordsmen taunt as if they did 700% more damage
  • Tier 14
Summoned Skeletal Swordsmen taunt as if they did 750% more damage

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of Provocation Tier 14 - Provoke Undead causes target undead to recover 58 Armor Hands, Feet

  • Tier 1
Provoke Undead causes target undead to recover 6 Armor
  • Tier 2
Provoke Undead causes target undead to recover 10 Armor
  • Tier 3
Provoke Undead causes target undead to recover 14 Armor
  • Tier 4
Provoke Undead causes target undead to recover 18 Armor
  • Tier 5
Provoke Undead causes target undead to recover 22 Armor
  • Tier 6
Provoke Undead causes target undead to recover 26 Armor
  • Tier 7
Provoke Undead causes target undead to recover 30 Armor
  • Tier 8
Provoke Undead causes target undead to recover 34 Armor
  • Tier 9
Provoke Undead causes target undead to recover 38 Armor
  • Tier 10
Provoke Undead causes target undead to recover 42 Armor
  • Tier 11
Provoke Undead causes target undead to recover 46 Armor
  • Tier 12
Provoke Undead causes target undead to recover 50 Armor
  • Tier 13
Provoke Undead causes target undead to recover 54 Armor
  • Tier 14
Provoke Undead causes target undead to recover 58 Armor

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Tier 14 - Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat Hands, Necklace

  • Tier 1
Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
  • Tier 2
Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat
  • Tier 3
Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat
  • Tier 4
Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat
  • Tier 5
Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat
  • Tier 6
Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat
  • Tier 7
Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat
  • Tier 8
Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat
  • Tier 9
Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat
  • Tier 10
Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat
  • Tier 11
Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat
  • Tier 12
Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
  • Tier 13
Summoned Skeletal Archers and Mages regenerate +14 health every update, both in and out of combat
  • Tier 14
Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat

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Tier 14 - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat Chest, Ring

  • Tier 1
Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
  • Tier 2
Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat
  • Tier 3
Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat
  • Tier 4
Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
  • Tier 5
Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat
  • Tier 6
Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat
  • Tier 7
Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
  • Tier 8
Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat
  • Tier 9
Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
  • Tier 10
Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
  • Tier 11
Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat
  • Tier 12
Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
  • Tier 13
Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
  • Tier 14
Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat

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of Angry Bone Warriors Tier 7 - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

  • Tier 1
Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
  • Tier 2
Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
  • Tier 3
Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
  • Tier 4
Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
  • Tier 5
Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
  • Tier 6
Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
  • Tier 7
Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often

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of Self-Provocation Tier 14 - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

  • Tier 1
Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 2
Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 3
Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 4
Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 5
Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 6
Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 7
Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 8
Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 9
Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 10
Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 11
Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 12
Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 13
Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 14
Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds

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of Supercharged Provocation Tier 14 - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay Feet, Ring

  • Tier 1
Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
  • Tier 2
Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay
  • Tier 3
Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay
  • Tier 4
Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay
  • Tier 5
Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay
  • Tier 6
Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay
  • Tier 7
Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay
  • Tier 8
Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay
  • Tier 9
Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay
  • Tier 10
Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay
  • Tier 11
Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay
  • Tier 12
Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
  • Tier 13
Provoke Undead causes target undead to deal +87% damage for 10 seconds, but also take 108 Health damage after a 10-second delay
  • Tier 14
Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay

Expand
Chirurgeon's Tier 14 - Heal Undead and Rebuild Undead restore +20 Health/Armor Head, MainHand

  • Tier 1
Heal Undead and Rebuild Undead restore +6 Health/Armor
  • Tier 2
Heal Undead and Rebuild Undead restore +7 Health/Armor
  • Tier 3
Heal Undead and Rebuild Undead restore +8 Health/Armor
  • Tier 4
Heal Undead and Rebuild Undead restore +9 Health/Armor
  • Tier 5
Heal Undead and Rebuild Undead restore +10 Health/Armor
  • Tier 6
Heal Undead and Rebuild Undead restore +11 Health/Armor
  • Tier 7
Heal Undead and Rebuild Undead restore +12 Health/Armor
  • Tier 8
Heal Undead and Rebuild Undead restore +13 Health/Armor
  • Tier 9
Heal Undead and Rebuild Undead restore +14 Health/Armor
  • Tier 10
Heal Undead and Rebuild Undead restore +15 Health/Armor
  • Tier 11
Heal Undead and Rebuild Undead restore +16 Health/Armor
  • Tier 12
Heal Undead and Rebuild Undead restore +17 Health/Armor
  • Tier 13
Heal Undead and Rebuild Undead restore +18 Health/Armor
  • Tier 14
Heal Undead and Rebuild Undead restore +20 Health/Armor

Expand
Chirurgeon's Tier 7 - Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds Feet

  • Tier 1
Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
  • Tier 2
Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds
  • Tier 3
Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds
  • Tier 4
Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds
  • Tier 5
Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
  • Tier 6
Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
  • Tier 7
Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds

Expand
Tier 14 - Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack OffHand, Ring

  • Tier 1
Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
  • Tier 2
Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack
  • Tier 3
Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack
  • Tier 4
Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack
  • Tier 5
Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack
  • Tier 6
Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack
  • Tier 7
Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack
  • Tier 8
Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack
  • Tier 9
Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack
  • Tier 10
Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack
  • Tier 11
Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack
  • Tier 12
Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
  • Tier 13
Heal Undead restores +17 Health/Armor and boosts your next attack +31 if it is a Darkness attack
  • Tier 14
Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack

Expand
Tier 14 - Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds MainHand, Legs

  • Tier 1
Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
  • Tier 2
Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
  • Tier 3
Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
  • Tier 4
Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
  • Tier 5
Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
  • Tier 6
Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
  • Tier 7
Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
  • Tier 8
Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
  • Tier 9
Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
  • Tier 10
Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
  • Tier 11
Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Tier 12
Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Tier 13
Heal Undead restores +13 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
  • Tier 14
Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds

Expand
of Heated Bones Tier 7 - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks Ring, MainHand

  • Tier 1
Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
  • Tier 2
Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
  • Tier 3
Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
  • Tier 4
Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
  • Tier 5
Summoned Skeletons deal +10 direct damage with each attack, but take 100% more damage from any cold attacks
  • Tier 6
Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
  • Tier 7
Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks

Expand
of Fragile Bones Tier 7 - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY None

  • Tier 1
Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
  • Tier 2
Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • Tier 3
Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • Tier 4
Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • Tier 5
Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
  • Tier 6
Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Tier 7
Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

Expand
of Fragile Bones Tier 7 - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks Legs, Necklace

  • Tier 1
Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
  • Tier 2
Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • Tier 3
Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • Tier 4
Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • Tier 5
Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
  • Tier 6
Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Tier 7
Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

Expand
of Anti-Nature Skeletons Tier 7 - All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack Head

  • Tier 1
All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 2
All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 3
All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 4
All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 5
All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 6
All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 7
All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack

Expand
of Strong Zombies Tier 14 - Raised Zombies deal +28 damage with each attack Hands, Legs

  • Tier 1
Raised Zombies deal +2 damage with each attack
  • Tier 2
Raised Zombies deal +4 damage with each attack
  • Tier 3
Raised Zombies deal +6 damage with each attack
  • Tier 4
Raised Zombies deal +8 damage with each attack
  • Tier 5
Raised Zombies deal +10 damage with each attack
  • Tier 6
Raised Zombies deal +12 damage with each attack
  • Tier 7
Raised Zombies deal +14 damage with each attack
  • Tier 8
Raised Zombies deal +16 damage with each attack
  • Tier 9
Raised Zombies deal +18 damage with each attack
  • Tier 10
Raised Zombies deal +20 damage with each attack
  • Tier 11
Raised Zombies deal +22 damage with each attack
  • Tier 12
Raised Zombies deal +24 damage with each attack
  • Tier 13
Raised Zombies deal +26 damage with each attack
  • Tier 14
Raised Zombies deal +28 damage with each attack

Expand
of Inciting Zombies Tier 14 - Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage Necklace, Legs

  • Tier 1
Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
  • Tier 2
Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage
  • Tier 3
Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage
  • Tier 4
Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage
  • Tier 5
Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage
  • Tier 6
Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage
  • Tier 7
Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage
  • Tier 8
Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage
  • Tier 9
Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage
  • Tier 10
Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage
  • Tier 11
Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
  • Tier 12
Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
  • Tier 13
Raised Zombies deal +19 damage with each attack and taunt as if they did 330% more damage
  • Tier 14
Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage

Expand
of Fast Zombies Tier 7 - Raised Zombies move +10 faster and deal +16 damage with each attack Feet

  • Tier 1
Raised Zombies move +2 faster and deal +1 damage with each attack
  • Tier 2
Raised Zombies move +4 faster and deal +2 damage with each attack
  • Tier 3
Raised Zombies move +6 faster and deal +3 damage with each attack
  • Tier 4
Raised Zombies move +8 faster and deal +4 damage with each attack
  • Tier 5
Raised Zombies move +10 faster and deal +8 damage with each attack
  • Tier 6
Raised Zombies move +10 faster and deal +12 damage with each attack
  • Tier 7
Raised Zombies move +10 faster and deal +16 damage with each attack

Expand


Necromancy Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Necromancy Level Up Rewards

Level Reward
1 Gain Ability: Death's Hold
2 Gain Ability: Raise Skeletal Archer
3 Gain Ability: Provoke Undead
4 Gain Ability: Life Crush
5 Gain Ability: Spark of Death
6 Gain Ability: Heal Undead
7 Gain Ability: Raise Skeletal Swordsman
8 Gain Ability: Life Steal
9 Gain Ability: Rebuild Undead
10 Gain Ability: Create Shambling Corpse
11 +1 to Pathology
12 Gain Ability: Raise Skeletal Battle Mage
13 Gain Ability: Deathgaze
14 Gain Ability: Spark of Death 2
15 Gain Ability: Death's Hold 2
16 Gain Ability: Heal Undead 2
17 Gain Ability: Life Crush 2
18 Gain Ability: Raise Skeletal Archer 2
19 Gain Ability: Rebuild Undead 2
20 Gain Ability: Create Shambling Corpse 2
21 Gain Ability: Provoke Undead 2
22 Gain Ability: Raise Skeletal Swordsman 2
23 Gain Ability: Life Steal 2
24 Gain Ability: Life Crush 3
25 Gain Ability: Deathgaze 2
26 Gain Ability: Heal Undead 3
27 +1 to Giant Bat
Gain Ability: Spark of Death 3
28 Gain Ability: Raise Skeletal Battle Mage 2
29 Gain Ability: Rebuild Undead 3
30 Gain Ability: Create Shambling Corpse 3
31 Gain Ability: Provoke Undead 3
32 Gain Ability: Raise Skeletal Archer 3
33 Gain Ability: Death's Hold 3
34 Gain Ability: Deathgaze 3
35 Gain Ability: Life Steal 3
36 Gain Ability: Heal Undead 4
37 +1 to Dying
Gain Ability: Spark of Death 4
38 Gain Ability: Raise Skeletal Swordsman 3
39 Gain Ability: Rebuild Undead 4
40 Gain Ability: Create Shambling Corpse 4
41 Gain Ability: Deathgaze 4
42 Gain Ability: Raise Skeletal Battle Mage 3
43 Gain Ability: Death's Hold 4
44 Gain Ability: Provoke Undead 4
45 +1 to Giant Bat
Gain Ability: Life Crush 4
46 Gain Ability: Heal Undead 5
47 Gain Ability: Raise Skeletal Archer 4
48 Gain Ability: Rebuild Undead 5
49 Gain Ability: Raise Skeletal Swordsman 4
50 Gain Ability: Create Shambling Corpse 5

Trivia

Necromancy used to be learned simply by interacting with the altar behind Omegaspider.

Gallery