Necromancy

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Necromancy
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Skill Type: Combat Skill
Max Level: 60
Skill Trainers: Azalak, Sir Arif, Daniel Murderdark


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Necromancy Overview

Necromancy is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do no damage to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.

ALl skeleton-summon abilities besides Free-Summon Skeletal Archer require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of Serbule Crypt, Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.

In-Game Description

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)The in-game description of the skill goes here.

Training Necromancy

  • The skill is first learned by defeating Khyrulek's True Form and delivering an item she drops to the Pulsing Crystal. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.
  • Sir Arif teaches Free Summon Skeletal Archer 1-3
  • Jumjab teaches Create Super Zombie 1-3, Heart's Power 1-2, Wave of Darkness 1-4 (pending confirmation)
  • You can learn Spleen's Power from scrolls
  • Daniel Murderdark will unlock Necromancy 51-60 and teach level 51+ abilities
  • Zeratak will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:
  • None

Necromancy Basic Abilities

As you level Necromancy, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold (1-4) 1/15/33/43 Level Up Briefly hold your target in place with undead hands. Darkness Signature Debuff
Free-Summon Skeletal Archer (1-3) 1/25/42 Sir Arif Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) N/A
Raise Skeletal Archer (1-4) 2/18/32/47 Level Up Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Provoke Undead (1-4) 3/21/31/44 Level Up Your undead pets become agitated, dealing more damage for a time. N/A
Life Crush (1-4) 4/17/24/45 Level Up Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Spark of Death (1-4) 5/14/27/37 Level Up Blast the target with electricity. Electricity Core Attack
Heal Undead (1-5) 6/16/26/36/46 Level Up Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman (1-4) 7/22/38/49 Level Up Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Steal (1-4) 8/23/35/50 Level Up Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Rebuild Undead (1-5) 9/19/29/39/48 Level Up Your undead pets are healed. N/A
Create Shambling Corpse (1-5) 10/20/30/40/50 Level Up Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Raise Skeletal Battle Mage (1-3) 12/28/42 Level Up Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Deathgaze (1-4) 13/25/34/41 Level Up Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heart's Power 1 20 Jumjab Consume a heart to gain vast health for a time. N/A
Create Super Zombie (1-3) 20/35/50 Azalak Merge additional body parts into your existing zombie, letting it become larger and more dangerous. N/A
Wave of Darkness (1-3) 24/34/44  ??? Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Spleen's Power 1 30 Scroll Consume a spleen to gain vast power for a time. N/A

Necromancy Advanced Abilities

Upon reaching higher levels, experts of the Necromancy Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Death's Hold 5 51 Daniel Murderdark Briefly hold your target in place with undead hands. Darkness Signature Debuff
Spark of Death 5 51 Daniel Murderdark Blast the target with electricity. Electricity Core Attack
Free-Summon Skeletal Archer 4 52 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) N/A
Provoke Undead 5 53 Daniel Murderdark Your undead pets become agitated, dealing more damage for a time. N/A
Raise Skeletal Battle Mage (4-5) 53/64 Daniel Murderdark Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) N/A
Wave of Darkness 4 54 Daniel Murderdark Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Darkness
Raise Skeletal Archer 5 55 Daniel Murderdark Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Life Crush 5 55 Daniel Murderdark Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Darkness Basic Attack
Deathgaze 5 55 Daniel Murderdark Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Darkness
Heal Undead 6 56 Daniel Murderdark Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). N/A
Raise Skeletal Swordsman 5 58 Daniel Murderdark Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) N/A
Rebuild Undead 6 58 Daniel Murderdark Your undead pets are healed. N/A
Life Steal 5 60 Daniel Murderdark Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Darkness
Create Shambling Corpse 6 60 Daniel Murderdark Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. N/A
Heart's Power 2 60 Jumjab Consume a heart to gain vast health for a time. N/A
Spleen's Power 2 60 Scroll Consume a spleen to gain vast power for a time. N/A


Necromancy Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_3427.png  1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
NecromancyGem
icon_2199.png  1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
NecromancyGem
icon_2199.png  2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
icon_2237.png  3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. Power Cost: 16
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_3043.png  4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_3430.png  5 Spark of Death Blast the target with electricity.
This is a Core Attack.
Damage: 15 Electricity Power Cost: 7
Range: 20
Cooldown: 8
NecromancyGem
icon_2196.png  6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 10 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 14
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2201.png  7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
icon_2198.png  8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health. Power Cost: 12
Range: 20
Cooldown: 10
NecromancyGem
icon_2236.png  9 Rebuild Undead Your undead pets are healed. Restore 25 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 17
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  10 Create Shambling Corpse Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 16
Range: 3
Cooldown: 30
NecromancyGem
icon_2200.png  12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 50
Range: 3
Cooldown: 5
NecromancyGem
icon_3428.png  13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage: 25 Darkness Power Cost: 20
Range: 5
Cooldown: 30
NecromancyGem
icon_3430.png  14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
Damage: 19 Electricity Power Cost: 10
Range: 20
Cooldown: 8
NecromancyGem
icon_3427.png  15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
NecromancyGem
icon_2196.png  16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 15 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 18
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_3043.png  17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2199.png  18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  19 Rebuild Undead 2 Your undead pets are healed. Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 20
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  20 Create Shambling Corpse 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 20
Range: 3
Cooldown: 30
NecromancyGem
icon_2202.png  20 Create Super Zombie Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 Power Cost: 28
Range: 3
Cooldown: 60
NecromancyGem
icon_2197.png  20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2237.png  21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. Power Cost: 23
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_2201.png  22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
icon_2198.png  23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health. Power Cost: 18
Range: 20
Cooldown: 10
NecromancyGem
icon_3043.png  24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_3429.png  24 Wave of Darkness Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 64 Darkness
Taunt: +100
Power Cost: 36
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_3428.png  25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage: 50 Darkness Power Cost: 26
Range: 5
Cooldown: 30
NecromancyGem
icon_2199.png  25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
NecromancyGem
icon_2196.png  26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 20 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 22
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_3430.png  27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
Damage: 39 Electricity Power Cost: 13
Range: 20
Cooldown: 8
NecromancyGem
icon_2200.png  28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 75
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  29 Rebuild Undead 3 Your undead pets are healed. Restore 55 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 24
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  30 Create Shambling Corpse 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 24
Range: 3
Cooldown: 30
NecromancyGem
icon_3065.png  30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2237.png  31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. Power Cost: 27
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_2199.png  32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
icon_3427.png  33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
NecromancyGem
icon_3428.png  34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 71 Darkness Power Cost: 31
Range: 5
Cooldown: 30
NecromancyGem
icon_3429.png  34 Wave of Darkness 2 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 99 Darkness
Taunt: +150
Power Cost: 42
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_2202.png  35 Create Super Zombie 2 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +20 damage with each attack, gains +150 Max Health, and Heals 150 Power Cost: 37
Range: 3
Cooldown: 60
NecromancyGem
icon_2198.png  35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health. Power Cost: 22
Range: 20
Cooldown: 10
NecromancyGem
icon_2196.png  36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 30 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 25
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_3430.png  37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
Damage: 58 Electricity Power Cost: 15
Range: 20
Cooldown: 8
NecromancyGem
icon_2201.png  38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 100
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  39 Rebuild Undead 4 Your undead pets are healed. Restore 70 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 26
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  40 Create Shambling Corpse 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 27
Range: 3
Cooldown: 30
NecromancyGem
icon_3428.png  41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 98 Darkness Power Cost: 33
Range: 5
Cooldown: 30
NecromancyGem
icon_2199.png  42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
icon_2200.png  42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_3427.png  43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
NecromancyGem
icon_2237.png  44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. Power Cost: 31
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_3429.png  44 Wave of Darkness 3 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 154 Darkness
Taunt: +300
Power Cost: 46
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_3043.png  45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2196.png  46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 27
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2199.png  47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  48 Rebuild Undead 5 Your undead pets are healed. Restore 85 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2201.png  49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2195.png  50 Create Shambling Corpse 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 29
Range: 3
Cooldown: 30
NecromancyGem
icon_2202.png  50 Create Super Zombie 3 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 Power Cost: 41
Range: 3
Cooldown: 60
NecromancyGem
icon_2198.png  50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health. Power Cost: 24
Range: 20
Cooldown: 10
NecromancyGem
icon_3427.png  51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 124 Darkness Power Cost: 29
Range: 20
Cooldown: 15
NecromancyGem
icon_3430.png  51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
Damage: 106 Electricity Power Cost: 17
Range: 20
Cooldown: 8
NecromancyGem
icon_2199.png  52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
icon_2237.png  53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. Power Cost: 33
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_2200.png  53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
icon_3429.png  54 Wave of Darkness 4 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 228 Darkness
Taunt: +300
Power Cost: 50
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_3428.png  55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 170 Darkness Power Cost: 36
Range: 5
Cooldown: 30
NecromancyGem
icon_3043.png  55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2199.png  55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2196.png  56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 50 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2201.png  58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  58 Rebuild Undead 6 Your undead pets are healed. Restore 100 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  60 Create Shambling Corpse 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 31
Range: 3
Cooldown: 30
NecromancyGem
icon_2197.png  60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2198.png  60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health. Power Cost: 26
Range: 20
Cooldown: 10
NecromancyGem
icon_3065.png  60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power.
Can Be On Sidebar
Power Cost: 0
Range: 3
Cooldown: 120
NecromancyGem
icon_2199.png  63 Free-Summon Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Can Be On Sidebar Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
NecromancyGem
icon_3427.png  64 Death's Hold 6 Briefly hold your target in place with undead hands.
This is a Signature Debuff ability.
Target is immobilized for 5 seconds. Damage: 180 Darkness Power Cost: 32
Range: 20
Cooldown: 15
NecromancyGem
icon_2200.png  64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Can Be On Sidebar Power Cost: 150
Range: 3
Cooldown: 5
NecromancyGem
icon_3429.png  64 Wave of Darkness 5 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 300 Darkness
Taunt: +300
Power Cost: 53
Range: 20
AoE: 20
Cooldown: 30
NecromancyGem
icon_2202.png  65 Create Super Zombie 4 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 Power Cost: 45
Range: 3
Cooldown: 60
NecromancyGem
icon_3043.png  65 Life Crush 6 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
icon_2237.png  65 Provoke Undead 6 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. Power Cost: 35
Range: 15
AoE: 20
Cooldown: 20
NecromancyGem
icon_3430.png  65 Spark of Death 6 Blast the target with electricity.
This is a Core Attack.
Damage: 159 Electricity Power Cost: 18
Range: 20
Cooldown: 8
NecromancyGem
icon_3428.png  66 Deathgaze 6 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds
Suppresses Monster Shout
Damage: 228 Darkness Power Cost: 39
Range: 5
Cooldown: 30
NecromancyGem
icon_2196.png  66 Heal Undead 7 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 60 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 19
AoE: 20
Cooldown: 8
NecromancyGem
icon_2199.png  67 Raise Skeletal Archer 6 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem
icon_2236.png  69 Rebuild Undead 7 Your undead pets are healed. Restore 115 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 32
Range: 20
AoE: 20
Cooldown: 20
NecromancyGem
icon_2195.png  70 Create Shambling Corpse 7 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 33
Range: 3
Cooldown: 30
NecromancyGem
icon_2198.png  70 Life Steal 6 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 70 Health. Power Cost: 28
Range: 20
Cooldown: 10
NecromancyGem
icon_2201.png  70 Raise Skeletal Swordsman 6 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Can Be On Sidebar Power Cost: 125
Range: 3
Cooldown: 5
NecromancyGem

Necromancy Mechanics

Static Graveyards

You can always summon skeletons in these areas:

Equipment

Item-icon-belt.png Lucky Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with Toolcrafting 38.

Item-icon-belt.png Lucky Belt of the Defiler increases Base Damage dealt with Necromancy and Fire Magic combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Lucky Belt of the Vile General increases Base Damage dealt with Necromancy and Archery combat skills by 6%. Can be bought from Azalak.

Item-icon-belt.png Lucky Belt of the Wraith increases Base Damage dealt with Necromancy and Unarmed combat skills by 6%. Can be found through rare drops and chests.

Item-icon-belt.png Lucky Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and Mentalism combat skills by 6%. Can drop from Lomas.

Item-icon-belt.png Lucky Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and Animal Handling combat skills by 6%. Drops in Yeti Cave.

Item-icon-belt.png Lucky Belt of the Death Doctor increases Base Damage dealt with Necromancy and Knife Fighting combat skills by 6%. Can be bought from ???.


Necromancy Treasure Effects

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +23% Head, MainHand

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Lifecrusher's of Burning Corpse-Hands Tier 14 - Death's Hold deals +175 Fire damage over 15 seconds Chest, Ring

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of Electric Doom Tier 14 - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage Chest, Hands

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Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +14% OffHand, Necklace

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of Stolen Life Tier 14 - Life Steal restores 30 Health Head, Ring

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Crowd Reaper's of Crowd Reaping Tier 14 - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds Hands

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Lifestealer's of Life Stealing Tier 14 - Life Steal reaps 31 additional health Legs, Chest

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Tier 14 - Life Steal deals 130 Psychic damage over 10 seconds Necklace, MainHand

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of Death Gazing Tier 14 - Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

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of Tough Gazes Tier 14 - Deathgaze deals +90 damage and restores 73 armor to you Chest, Ring

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of Hasty Fears Tier 14 - Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds Head

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of Reaching Dead Tier 14 - Death's Hold Damage +112% Legs, MainHand

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Tier 14 - Death's Hold causes target to take +28% damage from Slashing for 15 seconds Feet

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of Undead Aftershocks Tier 14 - Death's Hold deals +32 damage and Stuns target after a 15 second delay Necklace

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of Deathsparks Tier 14 - Spark of Death Damage +76% MainHand, Feet

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of Deathsparks Tier 14 - Spark of Death deals 95 Psychic damage over 10 seconds Legs, Ring

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of Tauntsparks Tier 7 - Spark of Death deals +50% damage and taunts +400 OffHand, Necklace

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Chirurgeon's Tier 14 - Rebuild Undead Healing +67 Chest, OffHand

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Chirurgeon's Tier 14 - Rebuild Undead restores 49 Health to you Hands, OffHand

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Tier 14 - Rebuild Undead restores 70 health/armor to your undead after a 15 second delay Legs, Ring

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Tier 14 - Rebuild Undead Power Cost -31 Necklace

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of Zombified Empowerment Tier 14 - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power Chest, Legs

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Tier 14 - Create Shambling Corpse also heals yourself for 140 health Chest, Legs

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of Dark Waves Tier 14 - Wave of Darkness Damage +81% Head, MainHand

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of Crippling Darkness Tier 14 - Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage Head, OffHand

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of Dark Life Tier 14 - Wave of Darkness heals you for 73 health Chest, Legs

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Fearmongering of Dark Waves Tier 14 - Wave of Darkness deals +236 damage to sentient creatures Hands, Feet

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of Stone Bone Warriors Tier 14 - All Summoned Skeletons have +54 health OffHand, Chest

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of Plated Bone Warriors Tier 14 - All Summoned Skeletons have +76 armor OffHand, Feet

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of Bone Arrows Tier 14 - Summoned Skeletal Archers deal +24 direct damage with each attack Hands, Ring

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of Dense Sentries Tier 14 - Summoned Skeletal Swordsmen have +109 armor OffHand, Feet

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of Fiery Death Tier 14 - Summoned Skeletal Mages deal +30 direct damage with each attack Head, MainHand

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of Provocation Tier 14 - Provoke Undead causes target undead to deal +58% damage for 10 seconds MainHand, Feet

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of Provocation Tier 14 - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds OffHand, Necklace

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of Laughing Bone Warriors Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 650% more damage Hands, Necklace

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of Provocation Tier 14 - Provoke Undead causes target undead to recover 62 Armor Hands, Feet

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Tier 14 - Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat Hands, Necklace

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Tier 14 - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat Chest, Ring

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of Angry Bone Warriors Tier 7 - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

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of Self-Provocation Tier 14 - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

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of Supercharged Provocation Tier 14 - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay Feet, Ring

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Chirurgeon's Tier 14 - Heal Undead and Rebuild Undead restore +19 Health/Armor Head, MainHand

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Chirurgeon's Tier 7 - Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds Feet

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Tier 14 - Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack OffHand, Ring

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Tier 14 - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds MainHand, Legs

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of Heated Bones Tier 7 - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks Ring, MainHand

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of Fragile Bones Tier 7 - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY None

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of Fragile Bones Tier 7 - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks Legs, Necklace

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of Anti-Nature Skeletons Tier 7 - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack Head

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of Strong Zombies Tier 14 - Raised Zombies deal +28 damage with each attack Hands, Legs

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of Inciting Zombies Tier 14 - Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage Necklace, Legs

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of Fast Zombies Tier 7 - Raised Zombies move +12 faster and deal +7 damage with each attack Feet

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Necromancy Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Necromancy Level Up Rewards

Level Reward
1 Gain Ability: Death's Hold
2 Gain Ability: Raise Skeletal Archer
3 Gain Ability: Provoke Undead
4 Gain Ability: Life Crush
5 Gain Ability: Spark of Death
6 Gain Ability: Heal Undead
7 Gain Ability: Raise Skeletal Swordsman
8 Gain Ability: Life Steal
9 Gain Ability: Rebuild Undead
10 Gain Ability: Create Shambling Corpse
11 +1 to Pathology
12 Gain Ability: Raise Skeletal Battle Mage
13 Gain Ability: Deathgaze
14 Gain Ability: Spark of Death 2
15 Gain Ability: Death's Hold 2
16 Gain Ability: Heal Undead 2
17 Gain Ability: Life Crush 2
18 Gain Ability: Raise Skeletal Archer 2
19 Gain Ability: Rebuild Undead 2
20 Gain Ability: Create Shambling Corpse 2
21 Gain Ability: Provoke Undead 2
22 Gain Ability: Raise Skeletal Swordsman 2
23 Gain Ability: Life Steal 2
24 Gain Ability: Life Crush 3
25 Gain Ability: Deathgaze 2
26 Gain Ability: Heal Undead 3
27 +1 to Giant Bat
Gain Ability: Spark of Death 3
28 Gain Ability: Raise Skeletal Battle Mage 2
29 Gain Ability: Rebuild Undead 3
30 Gain Ability: Create Shambling Corpse 3
31 Gain Ability: Provoke Undead 3
32 Gain Ability: Raise Skeletal Archer 3
33 Gain Ability: Death's Hold 3
34 Gain Ability: Deathgaze 3
35 Gain Ability: Life Steal 3
36 Gain Ability: Heal Undead 4
37 +1 to Dying
Gain Ability: Spark of Death 4
38 Gain Ability: Raise Skeletal Swordsman 3
39 Gain Ability: Rebuild Undead 4
40 Gain Ability: Create Shambling Corpse 4
41 Gain Ability: Deathgaze 4
42 Gain Ability: Raise Skeletal Battle Mage 3
43 Gain Ability: Death's Hold 4
44 Gain Ability: Provoke Undead 4
45 +1 to Giant Bat
Gain Ability: Life Crush 4
46 Gain Ability: Heal Undead 5
47 Gain Ability: Raise Skeletal Archer 4
48 Gain Ability: Rebuild Undead 5
49 Gain Ability: Raise Skeletal Swordsman 4
50 Gain Ability: Create Shambling Corpse 5

Trivia

Necromancy used to be learned simply by interacting with the altar behind Omegaspider.

Gallery