Fire Magic

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Fire Magic
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Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
N/A
Skill Trainers:

Fire Magic is my heart, but I believe there's something beyond it. Something even more deadly. If only I had time to do more research.

Velkort

Fire Magic Overview

Fire Magic is a common magical combat skill learned by many across Alharth.

In-Game Description

Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.

Training Fire Magic

  • The Sand Seer, a Rakshasa in Ilmari, unlocks levels 51-70 and teaches equivalent level recipes.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • Ice Magic - Ice Mages take the temperature control aspects of Fire Magic in the opposite direction as most mages.
  • Cooking - Most food preparation requires fire of some kind.
Synergy Levels:

Bonus Synergy Levels for Fire Magic can be obtained from the following skills and levels:

Cooking
Level 50
Ice Magic
Level 43
Orcish
Level 45

Fire Magic Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Fire Magic skill.

Icon Level Name Description Special Effects Stats Source
icon_2109.png  0 Boiling Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 0 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 6 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 11
Range: 4
Cooldown: 10
Introductory Fire Magic Research
icon_2107.png  0 Super Warmthball Throw a very potent fireball.
This is a Core Attack.
Damage: 16 Fire
Enrages Target: 2%
Power Cost: 14
Range: 30
Cooldown: 10
Introductory Fire Magic Research
icon_2239.png  0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 8 Fire
Enrages Target: 2%
Power Cost: 0
Range: 30
Cooldown: 2
Introductory Fire Magic Research
icon_3069.png  5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 19 Fire
Enrages Target: 2%
Power Cost: 17
Range: 30
Cooldown: 12
Fire Magic Research Level 5
icon_2258.png  5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
Fire Magic Research Level 5
icon_2206.png  5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 1 Body Heat in cold environments
Suppresses Monster Shout
Damage: 14 Fire
Enrages Target: 2%
Power Cost: 14
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 5
icon_2205.png  5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 14
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 5
Training: Landri the Cold
icon_3434.png  5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 24 Over 4 Seconds
Restores: 1 Body Heat in cold environments
DoT: 4 Fire, 6 times over 12 seconds
Damage: 40 Fire
Enrages Target: 2%
Power Cost: 35
Range: 5
Cooldown: 12
Fire Magic Research Level 5
icon_3408.png  10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 16 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png  10 Fireball Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 14 Fire
Enrages Target: 2%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 10
icon_3747.png  10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 15 Power
Restores: 2 Body Heat in cold environments
Can Be On Sidebar
Damage: 6 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 10
icon_2109.png  10 Molten Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 1 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 17 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 16
Range: 4
Cooldown: 10
Fire Magic Research Level 10
icon_3436.png  10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable Targets: 22 Fire
Enrages Target: 2%
Power Cost: 10
Range: 40
Cooldown: 7
Fire Magic Research Level 10
icon_2127.png  10 Wall of Fire Create a dangerous wall of fire at your feet. Restores: 5 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 29
Range: 4
Cooldown: 30
Fire Magic Research Level 10
icon_3434.png  15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 48 Over 8 Seconds
Restores: 2 Body Heat in cold environments
DoT: 8 Fire, 6 times over 12 seconds
Damage: 80 Fire
Enrages Target: 2%
Power Cost: 46
Range: 5
Cooldown: 12
Fire Magic Research Level 15
icon_2258.png  15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
Fire Magic Research Level 15
icon_2209.png  15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_2208.png  15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable Targets: 31 Cold
Power Cost: 18
Range: 40
Cooldown: 7
Fire Magic Research Level 15
icon_2107.png  15 Super Fireball Throw a very potent fireball.
This is a Core Attack.
Damage: 43 Fire
Enrages Target: 2%
Power Cost: 22
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3069.png  20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 42 Fire
Enrages Target: 2%
Power Cost: 26
Range: 30
Cooldown: 12
Fire Magic Research Level 20
icon_3408.png  20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 32 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2206.png  20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 2 Body Heat in cold environments
Suppresses Monster Shout
Damage: 33 Fire
Enrages Target: 2%
Power Cost: 22
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 20
icon_2205.png  20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 22
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 20
Training: Landri the Cold
icon_2258.png  20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
Fire Magic Research Level 20
icon_2120.png  20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 1 Body Heat in cold environments
DoT: 5 Fire, 6 times over 12 seconds
Damage: 47 Fire
Enrages Target: 2%
Power Cost: 25
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 20
icon_2238.png  25 Fireball 2 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 23 Fire
Enrages Target: 2%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 25
icon_2238.png  25 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 40 Fire
Enrages Target: 2%
Power Cost: 5
Range: 30
Cooldown: 2
Gift: Orloaka's Desk
icon_2109.png  25 Molten Veins 2 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 1 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 41 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 22
Range: 4
Cooldown: 10
Fire Magic Research Level 25
icon_2120.png  25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 2 Body Heat in cold environments
DoT: 10 Fire, 6 times over 12 seconds
Damage: 60 Fire
Enrages Target: 2%
Power Cost: 31
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 25
icon_2209.png  25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 15
Range: 30
Cooldown: 10
Fire Magic Research Level 25
icon_3436.png  25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable Targets: 42 Fire
Enrages Target: 2%
Power Cost: 14
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2208.png  25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable Targets: 51 Cold
Power Cost: 21
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2127.png  25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Restores: 6 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 39
Range: 4
Cooldown: 30
Fire Magic Research Level 25
icon_3408.png  30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 51 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2206.png  30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 3 Body Heat in cold environments
Suppresses Monster Shout
Damage: 51 Fire
Enrages Target: 2%
Power Cost: 27
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 30
icon_2205.png  30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 27
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 30
Training: Landri the Cold
icon_3434.png  30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 72 Over 12 Seconds
Restores: 3 Body Heat in cold environments
DoT: 12 Fire, 6 times over 12 seconds
Damage: 147 Fire
Enrages Target: 2%
Power Cost: 60
Range: 5
Cooldown: 12
Fire Magic Research Level 30
icon_3747.png  30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 20 Power
Restores: 4 Body Heat in cold environments
Can Be On Sidebar
Damage: 12 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 30
icon_2107.png  30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack.
Damage: 86 Fire
Enrages Target: 2%
Power Cost: 31
Range: 30
Cooldown: 10
Fire Magic Research Level 30
icon_2238.png  35 Fireball 3 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Fire
Enrages Target: 2%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 35
icon_2258.png  35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 12
Range: 30
Cooldown: 3
Fire Magic Research Level 35
icon_2109.png  35 Molten Veins 3 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 2 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 65 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 26
Range: 4
Cooldown: 10
Fire Magic Research Level 35
icon_2120.png  35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 3 Body Heat in cold environments
DoT: 15 Fire, 6 times over 12 seconds
Damage: 88 Fire
Enrages Target: 2%
Power Cost: 40
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 35
icon_3069.png  40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 93 Fire
Enrages Target: 2%
Power Cost: 36
Range: 30
Cooldown: 12
Fire Magic Research Level 40
icon_3408.png  40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 78 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_3434.png  40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 96 Over 16 Seconds
Restores: 4 Body Heat in cold environments
DoT: 16 Fire, 6 times over 12 seconds
Damage: 222 Fire
Enrages Target: 2%
Power Cost: 68
Range: 5
Cooldown: 12
Fire Magic Research Level 40
icon_2209.png  40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 18
Range: 30
Cooldown: 10
Fire Magic Research Level 40
icon_3436.png  40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable Targets: 67 Fire
Enrages Target: 2%
Power Cost: 18
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_2208.png  40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable Targets: 93 Cold
Power Cost: 27
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_2127.png  40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Restores: 7 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 48
Range: 4
Cooldown: 30
Fire Magic Research Level 40
icon_2206.png  45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 4 Body Heat in cold environments
Suppresses Monster Shout
Damage: 97 Fire
Enrages Target: 2%
Power Cost: 32
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 45
icon_2205.png  45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 32
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 45
Training: Landri the Cold
icon_3747.png  45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 25 Power
Restores: 6 Body Heat in cold environments
Can Be On Sidebar
Damage: 18 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 45
icon_2258.png  45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 13
Range: 30
Cooldown: 3
Fire Magic Research Level 45
icon_2107.png  45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack.
Damage: 162 Fire
Enrages Target: 2%
Power Cost: 37
Range: 30
Cooldown: 10
Fire Magic Research Level 45
icon_3408.png  50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 120 Nothingness Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_3434.png  50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 120 Over 20 Seconds
Restores: 5 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 343 Fire
Enrages Target: 2%
Power Cost: 73
Range: 5
Cooldown: 12
Fire Magic Research Level 50
icon_2238.png  50 Fireball 4 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 60 Fire
Enrages Target: 2%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 50
icon_2238.png  50 Flare Fireball 4 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 108 Fire
Enrages Target: 2%
Power Cost: 9
Range: 30
Cooldown: 2
Fire Magic Research Level 55
icon_2109.png  50 Molten Veins 4 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 2 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 131 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 29
Range: 4
Cooldown: 10
Fire Magic Research Level 50
icon_2120.png  50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 4 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 170 Fire
Enrages Target: 2%
Power Cost: 45
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 50
icon_2209.png  50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 20
Range: 30
Cooldown: 10
Fire Magic Research Level 50
icon_3436.png  50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable Targets: 103 Fire
Enrages Target: 2%
Power Cost: 21
Range: 40
Cooldown: 7
Fire Magic Research Level 50
icon_3069.png  55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 170 Fire
Enrages Target: 2%
Power Cost: 40
Range: 30
Cooldown: 12
Fire Magic Research Level 55
icon_2206.png  55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 5 Body Heat in cold environments
Suppresses Monster Shout
Damage: 142 Fire
Enrages Target: 2%
Power Cost: 35
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 55
icon_2258.png  55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 15
Range: 30
Cooldown: 3
Fire Magic Research Level 55
icon_2208.png  55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable Targets: 170 Cold
Power Cost: 29
Range: 40
Cooldown: 7
Fire Magic Research Level 55
icon_2107.png  55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack.
Damage: 237 Fire
Enrages Target: 2%
Power Cost: 40
Range: 30
Cooldown: 10
Fire Magic Research Level 55
icon_2127.png  55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Restores: 8 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 53
Range: 4
Cooldown: 30
Fire Magic Research Level 55
icon_2127.png  55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Restores: 9 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 53
Range: 4
Cooldown: 30
Item: Fire Magic: Purple Fire Walls
icon_2205.png  60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 36
Range: 2
AoE: 10
Cooldown: 10
Fire Magic Research Level 60
icon_3434.png  60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 144 Over 24 Seconds
Restores: 6 Body Heat in cold environments
DoT: 24 Fire, 6 times over 12 seconds
Damage: 468 Fire
Enrages Target: 2%
Power Cost: 79
Range: 5
Cooldown: 12
Fire Magic Research Level 60
icon_2238.png  60 Fireball 5 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 80 Fire
Enrages Target: 2%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 60
icon_3747.png  60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores: 30 Power
Restores: 7 Body Heat in cold environments
Can Be On Sidebar
Damage: 21 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 60
icon_2209.png  60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 21
Range: 30
Cooldown: 10
Fire Magic Research Level 60
icon_3436.png  60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable Targets: 140 Fire
Enrages Target: 2%
Power Cost: 22
Range: 40
Cooldown: 7
Fire Magic Research Level 60
icon_3069.png  65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds.
DoT: 0 Fire, 1 times over 12 seconds
Damage: 223 Fire
Enrages Target: 2%
Power Cost: 43
Range: 30
Cooldown: 12
Fire Magic Research Level 65
icon_2258.png  65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 16
Range: 30
Cooldown: 3
Fire Magic Research Level 65
icon_2109.png  65 Molten Veins 5 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Restores: 3 Body Heat in cold environments
Nearby Firewalls Heal: 0
DoT: 205 Fire, 1 times over 0 seconds
DoT: 0 Fire, 5 times over 10 seconds
Power Cost: 32
Range: 4
Cooldown: 10
Fire Magic Research Level 65
icon_2120.png  65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 5 Body Heat in cold environments
DoT: 25 Fire, 6 times over 12 seconds
Damage: 262 Fire
Enrages Target: 2%
Power Cost: 50
Range: 0
AoE: 10
Cooldown: 12
Fire Magic Research Level 65
icon_2127.png  65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Restores: 10 Body Heat in cold environments
You heal: 0 per second when near your fire wall
Power Cost: 56
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_2206.png  70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 6 Body Heat in cold environments
Suppresses Monster Shout
Damage: 209 Fire
Enrages Target: 2%
Power Cost: 38
Range: 0
AoE: 10
Cooldown: 10
Fire Magic Research Level 70
icon_3434.png  70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack.
Deals: 168 Over 28 Seconds
Restores: 7 Body Heat in cold environments
DoT: 28 Fire, 6 times over 12 seconds
Damage: 597 Fire
Enrages Target: 2%
Power Cost: 83
Range: 5
Cooldown: 12
Fire Magic Research Level 70
icon_2238.png  70 Fireball 6 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 101 Fire
Enrages Target: 2%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 70
icon_2209.png  70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 22
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3436.png  70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable Targets: 179 Fire
Enrages Target: 2%
Power Cost: 23
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2208.png  70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable Targets: 251 Cold
Power Cost: 32
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2107.png  70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack.
Damage: 348 Fire
Enrages Target: 2%
Power Cost: 44
Range: 30
Cooldown: 10
Fire Magic Research Level 70

Recipe Lists

Fire Magic Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
0 Introductory Fire Magic Research 100 5 icon_5013.png  Salt x3 Introductory Fire Magic Research Attempt to research a Fire Magic spell. You can discover 3 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
5 Fire Magic Research Level 5 300 15 icon_5015.png  Fire Dust x1 Fire Magic Research Level 5 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
10 Fire Magic Research Level 10 400 20 icon_5015.png  Fire Dust x2 Fire Magic Research Level 10 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
15 Fire Magic Research Level 15 500 25 icon_5182.png  Sulfur x1 Fire Magic Research Level 15 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
20 Fire Magic Research Level 20 600 30 icon_5182.png  Sulfur x2 Fire Magic Research Level 20 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
25 Fire Magic Research Level 25 700 35 icon_5183.png  Saltpeter x1 Fire Magic Research Level 25 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
30 Fire Magic Research Level 30 800 40 icon_5183.png  Saltpeter x2 Fire Magic Research Level 30 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
35 Fire Magic Research Level 35 900 45 icon_5015.png  Fire Dust x2
icon_5182.png  Sulfur x2
Fire Magic Research Level 35 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
40 Fire Magic Research Level 40 1000 50 icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
Fire Magic Research Level 40 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
45 Fire Magic Research Level 45 1100 55 icon_5015.png  Fire Dust x1
icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
Fire Magic Research Level 45 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
50 Fire Magic Research Level 50 1200 60 icon_5015.png  Fire Dust x2
icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
icon_5013.png  Salt x1
Fire Magic Research Level 50 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
55 Fire Magic Research Level 55 1300 65 icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x1
Fire Magic Research Level 55 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
60 Fire Magic Research Level 60 1400 70 icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x2
Fire Magic Research Level 60 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
65 Fire Magic Research Level 65 1500 75 icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x2
icon_5620.png  Flame Nib x2
Fire Magic Research Level 65 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
70 Fire Magic Research Level 70 1600 80 icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x2
icon_5620.png  Flame Nib x2
icon_5512.png  Guano x1
Fire Magic Research Level 70 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer

Fire Magic Mechanics

Research Ingredients

Fire Magic is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:
icon_5015.png
 
,
icon_5183.png
 
,
icon_5182.png
 
,
icon_5477.png
 
. Please see the pages for those ingredients for more information on how to gather them. Researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.
Level Ingredients Spells
0 x3 Warmthball, Super Warmthball, Warmth Bolts
5 x1 Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball
10 x2 Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel
15 x1 Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball
20 x2 Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2
25 x1 Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2
30 x2 Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3
35 x2, x2 Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2
40 x2, x2 Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3
45 x1, x2, x2 Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4
50 x2, x2, x2, Salt x1 Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3
55 x2, x2, x1 Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4
60 x2, x2, x2 Flesh to Fuel 4, Defensive Chill 5, Room-Temperature Ball 5, Fire Breath 5, Spontaneous Fireball 4, Scintillating Flame 5, Fireball 5
65 x2, x2, x2 Calefaction 5, Ring of Fire 5, Frostball 6, Wall of Fire 5, Fire Bolts 5
70 x2, x2, x2, x1 Scintillating Frost 5, Scintillating Flame 6, Defensive Burst 6, Super Fireball 5, Fire Breath 6, Room-Temperature Ball 6, Fireball 6

Fire Wall

An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.

Equipment

Not all staffs are produced with the proper runes to handle the use of magic. Casting Fire Magic requires the use of a Fire Staff. Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.

Fire Magic Treasure Effects

See also: Fire Magic/Treasure Effects:By Slot

See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
Fiery of Flames Level 70 - Fire Magic Base Damage +35% Head, MainHand

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  • Level 10
Fire Magic Damage +5
  • Level 20
Fire Magic Base Damage +10%
  • Level 30
Fire Magic Base Damage +15%
  • Level 40
Fire Magic Base Damage +20%
  • Level 50
Fire Magic Base Damage +25%
  • Level 60
Fire Magic Base Damage +30%
  • Level 70
Fire Magic Base Damage +35%
Flameproof Level 70 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active Head, Ring

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  • Level 5
Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
  • Level 10
Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
  • Level 15
Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
  • Level 20
Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
  • Level 25
Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
  • Level 30
Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
  • Level 35
Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
  • Level 40
Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
  • Level 45
Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
  • Level 50
Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
  • Level 55
Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
  • Level 60
Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
  • Level 65
Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
  • Level 70
Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
of Chaotic Flames Level 70 - All fire spells deal up to +101 damage (randomly determined) Chest, Feet

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  • Level 5
All fire spells deal up to +10 damage (randomly determined)
  • Level 10
All fire spells deal up to +17 damage (randomly determined)
  • Level 15
All fire spells deal up to +24 damage (randomly determined)
  • Level 20
All fire spells deal up to +31 damage (randomly determined)
  • Level 25
All fire spells deal up to +38 damage (randomly determined)
  • Level 30
All fire spells deal up to +45 damage (randomly determined)
  • Level 35
All fire spells deal up to +52 damage (randomly determined)
  • Level 40
All fire spells deal up to +59 damage (randomly determined)
  • Level 45
All fire spells deal up to +66 damage (randomly determined)
  • Level 50
All fire spells deal up to +73 damage (randomly determined)
  • Level 55
All fire spells deal up to +80 damage (randomly determined)
  • Level 60
All fire spells deal up to +87 damage (randomly determined)
  • Level 65
All fire spells deal up to +94 damage (randomly determined)
  • Level 70
All fire spells deal up to +101 damage (randomly determined)
Sparkly of Sparklefire Level 70 - Scintillating Flame and Scintillating Frost Damage +32% Chest, Feet

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  • Level 10
Scintillating Flame and Scintillating Frost Damage +14%
  • Level 20
Scintillating Flame and Scintillating Frost Damage +17%
  • Level 30
Scintillating Flame and Scintillating Frost Damage +20%
  • Level 40
Scintillating Flame and Scintillating Frost Damage +23%
  • Level 50
Scintillating Flame and Scintillating Frost Damage +26%
  • Level 60
Scintillating Flame and Scintillating Frost Damage +29%
  • Level 70
Scintillating Flame and Scintillating Frost Damage +32%
of Burning Level 70 - Fire Breath and Super Fireball deal +140 damage over 10 seconds Legs, Necklace

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  • Level 10
Fire Breath and Super Fireball deal +45 damage over 10 seconds
  • Level 20
Fire Breath and Super Fireball deal +60 damage over 10 seconds
  • Level 30
Fire Breath and Super Fireball deal +75 damage over 10 seconds
  • Level 40
Fire Breath and Super Fireball deal +90 damage over 10 seconds
  • Level 50
Fire Breath and Super Fireball deal +105 damage over 10 seconds
  • Level 60
Fire Breath and Super Fireball deal +120 damage over 10 seconds
  • Level 70
Fire Breath and Super Fireball deal +140 damage over 10 seconds
of Prolonged Agony Level 70 - Indirect Fire Damage +47% when Fire Magic is active Hands, Feet

Click Expand to reveal

  • Level 5
Indirect Fire Damage +4% when Fire Magic is active
  • Level 10
Indirect Fire Damage +7% when Fire Magic is active
  • Level 15
Indirect Fire Damage +10% when Fire Magic is active
  • Level 20
Indirect Fire Damage +13% when Fire Magic is active
  • Level 25
Indirect Fire Damage +16% when Fire Magic is active
  • Level 30
Indirect Fire Damage +19% when Fire Magic is active
  • Level 35
Indirect Fire Damage +22% when Fire Magic is active
  • Level 40
Indirect Fire Damage +25% when Fire Magic is active
  • Level 45
Indirect Fire Damage +28% when Fire Magic is active
  • Level 50
Indirect Fire Damage +31% when Fire Magic is active
  • Level 55
Indirect Fire Damage +34% when Fire Magic is active
  • Level 60
Indirect Fire Damage +37% when Fire Magic is active
  • Level 65
Indirect Fire Damage +42% when Fire Magic is active
  • Level 70
Indirect Fire Damage +47% when Fire Magic is active
Super of Super Fire Level 70 - Super Fireball Damage +36% Hands, Feet

Click Expand to reveal

  • Level 5
Super Fireball Damage +10%
  • Level 10
Super Fireball Damage +12%
  • Level 15
Super Fireball Damage +14%
  • Level 20
Super Fireball Damage +16%
  • Level 25
Super Fireball Damage +18%
  • Level 30
Super Fireball Damage +20%
  • Level 35
Super Fireball Damage +22%
  • Level 40
Super Fireball Damage +24%
  • Level 45
Super Fireball Damage +26%
  • Level 50
Super Fireball Damage +28%
  • Level 55
Super Fireball Damage +30%
  • Level 60
Super Fireball Damage +32%
  • Level 65
Super Fireball Damage +34%
  • Level 70
Super Fireball Damage +36%
of Flesh Frying Level 70 - Flesh To Fuel Power Restoration +22 Hands, Feet

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  • Level 10
Flesh To Fuel Power Restoration +4
  • Level 20
Flesh To Fuel Power Restoration +7
  • Level 30
Flesh To Fuel Power Restoration +10
  • Level 40
Flesh To Fuel Power Restoration +13
  • Level 50
Flesh To Fuel Power Restoration +16
  • Level 60
Flesh To Fuel Power Restoration +19
  • Level 70
Flesh To Fuel Power Restoration +22
Level 70 - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds Legs

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  • Level 10
Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
  • Level 20
Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
  • Level 30
Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
  • Level 40
Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
  • Level 50
Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
  • Level 60
Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
  • Level 70
Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
Room-Temperature Level 70 - Room-Temperature Ball Damage +63% Head, MainHand

Click Expand to reveal

  • Level 10
Room-Temperature Ball Damage +9%
  • Level 20
Room-Temperature Ball Damage +18%
  • Level 30
Room-Temperature Ball Damage +27%
  • Level 40
Room-Temperature Ball Damage +36%
  • Level 50
Room-Temperature Ball Damage +45%
  • Level 60
Room-Temperature Ball Damage +54%
  • Level 70
Room-Temperature Ball Damage +63%
of Molten Spewing Level 70 - Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33% Hands

Click Expand to reveal

  • Level 5
Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 10
Fire Breath hits all targets within 8 meters and deals +3.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 15
Fire Breath hits all targets within 8 meters and deals +5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 20
Fire Breath hits all targets within 8 meters and deals +6.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 25
Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 30
Fire Breath hits all targets within 8 meters and deals +9.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 35
Fire Breath hits all targets within 8 meters and deals +11% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 40
Fire Breath hits all targets within 8 meters and deals +12.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 45
Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 50
Fire Breath hits all targets within 8 meters and deals +15.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 55
Fire Breath hits all targets within 8 meters and deals +17% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 60
Fire Breath hits all targets within 8 meters and deals +18.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 65
Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Level 70
Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
of Enraging Flame Level 70 - Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage Head, Ring

Click Expand to reveal

  • Level 5
Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 10
Super Fireball deals +12% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 15
Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 20
Super Fireball deals +16% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 25
Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 30
Super Fireball deals +20% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 35
Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 40
Super Fireball deals +24% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 45
Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 50
Super Fireball deals +28% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 55
Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 60
Super Fireball deals +32% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 65
Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage
  • Level 70
Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
of Burning Breath Level 70 - Fire Breath Damage +26% MainHand, Necklace

Click Expand to reveal

  • Level 5
Fire Breath Damage +5%
  • Level 10
Fire Breath Damage +6.5%
  • Level 15
Fire Breath Damage +8%
  • Level 20
Fire Breath Damage +9.5%
  • Level 25
Fire Breath Damage +11%
  • Level 30
Fire Breath Damage +12.5%
  • Level 35
Fire Breath Damage +14%
  • Level 40
Fire Breath Damage +15.5%
  • Level 45
Fire Breath Damage +17%
  • Level 50
Fire Breath Damage +18.5%
  • Level 55
Fire Breath Damage +20%
  • Level 60
Fire Breath Damage +22%
  • Level 65
Fire Breath Damage +24%
  • Level 70
Fire Breath Damage +26%
Fiery of Flames Level 70 - Fire Magic Base Damage +15% OffHand, Necklace

Click Expand to reveal

  • Level 10
Fire Magic Base Damage +3%
  • Level 20
Fire Magic Base Damage +5%
  • Level 30
Fire Magic Base Damage +7%
  • Level 40
Fire Magic Base Damage +9%
  • Level 50
Fire Magic Base Damage +11%
  • Level 60
Fire Magic Base Damage +13%
  • Level 70
Fire Magic Base Damage +15%
of Nice Flames Level 70 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds OffHand, Necklace

Click Expand to reveal

  • Level 5
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
  • Level 10
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
  • Level 15
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
  • Level 25
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
  • Level 35
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
  • Level 45
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
  • Level 55
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
  • Level 65
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
of Cold Calefaction Level 70 - Calefaction causes target to take +39% damage from Cold for 12 seconds Chest, OffHand

Click Expand to reveal

  • Level 5
Calefaction causes target to take +4% damage from Cold for 12 seconds
  • Level 10
Calefaction causes target to take +6% damage from Cold for 12 seconds
  • Level 15
Calefaction causes target to take +8% damage from Cold for 12 seconds
  • Level 20
Calefaction causes target to take +10% damage from Cold for 12 seconds
  • Level 25
Calefaction causes target to take +12% damage from Cold for 12 seconds
  • Level 30
Calefaction causes target to take +15% damage from Cold for 12 seconds
  • Level 35
Calefaction causes target to take +18% damage from Cold for 12 seconds
  • Level 40
Calefaction causes target to take +21% damage from Cold for 12 seconds
  • Level 45
Calefaction causes target to take +24% damage from Cold for 12 seconds
  • Level 50
Calefaction causes target to take +27% damage from Cold for 12 seconds
  • Level 55
Calefaction causes target to take +30% damage from Cold for 12 seconds
  • Level 60
Calefaction causes target to take +33% damage from Cold for 12 seconds
  • Level 65
Calefaction causes target to take +36% damage from Cold for 12 seconds
  • Level 70
Calefaction causes target to take +39% damage from Cold for 12 seconds
of Weakening Flame Level 70 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds Legs, Necklace

Click Expand to reveal

  • Level 10
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
  • Level 20
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
  • Level 30
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
  • Level 40
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
  • Level 50
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
  • Level 60
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
  • Level 70
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
of Enflaming Skin Level 70 - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) Chest

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  • Level 10
Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
  • Level 20
Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
  • Level 30
Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
  • Level 40
Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
  • Level 50
Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
  • Level 60
Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
  • Level 70
Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
Level 70 - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds OffHand, Necklace

Click Expand to reveal

  • Level 5
Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
  • Level 10
Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
  • Level 15
Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
  • Level 20
Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
  • Level 25
Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
  • Level 30
Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
  • Level 35
Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
  • Level 40
Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
  • Level 45
Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
  • Level 50
Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
  • Level 55
Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
  • Level 60
Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
  • Level 65
Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
  • Level 70
Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
of Tough Ruined Flesh Level 70 - Flesh to Fuel restores +54 Armor MainHand, Head

Click Expand to reveal

  • Level 5
Flesh to Fuel restores +15 Armor
  • Level 10
Flesh to Fuel restores +18 Armor
  • Level 15
Flesh to Fuel restores +21 Armor
  • Level 20
Flesh to Fuel restores +24 Armor
  • Level 25
Flesh to Fuel restores +27 Armor
  • Level 30
Flesh to Fuel restores +30 Armor
  • Level 35
Flesh to Fuel restores +33 Armor
  • Level 40
Flesh to Fuel restores +36 Armor
  • Level 45
Flesh to Fuel restores +39 Armor
  • Level 50
Flesh to Fuel restores +42 Armor
  • Level 55
Flesh to Fuel restores +45 Armor
  • Level 60
Flesh to Fuel restores +48 Armor
  • Level 65
Flesh to Fuel restores +51 Armor
  • Level 70
Flesh to Fuel restores +54 Armor
of Flesh Frying Level 70 - Flesh to Fuel restores +32 Power but has a 5% chance to stun you Legs

Click Expand to reveal

  • Level 5
Flesh to Fuel restores +8 Power but has a 5% chance to stun you
  • Level 10
Flesh to Fuel restores +10 Power but has a 5% chance to stun you
  • Level 15
Flesh to Fuel restores +12 Power but has a 5% chance to stun you
  • Level 20
Flesh to Fuel restores +14 Power but has a 5% chance to stun you
  • Level 25
Flesh to Fuel restores +16 Power but has a 5% chance to stun you
  • Level 30
Flesh to Fuel restores +18 Power but has a 5% chance to stun you
  • Level 35
Flesh to Fuel restores +20 Power but has a 5% chance to stun you
  • Level 40
Flesh to Fuel restores +22 Power but has a 5% chance to stun you
  • Level 45
Flesh to Fuel restores +24 Power but has a 5% chance to stun you
  • Level 50
Flesh to Fuel restores +26 Power but has a 5% chance to stun you
  • Level 55
Flesh to Fuel restores +28 Power but has a 5% chance to stun you
  • Level 60
Flesh to Fuel restores +30 Power but has a 5% chance to stun you
  • Level 65
Flesh to Fuel restores +31 Power but has a 5% chance to stun you
  • Level 70
Flesh to Fuel restores +32 Power but has a 5% chance to stun you
of Quickly Melted Flesh Level 70 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds Legs, Feet

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  • Level 10
Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
  • Level 20
Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
  • Level 30
Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
  • Level 40
Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
  • Level 50
Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
  • Level 60
Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
  • Level 70
Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
of Dark Balls Level 70 - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds OffHand, Ring

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  • Level 5
Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
  • Level 10
Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
  • Level 15
Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
  • Level 20
Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
  • Level 25
Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
  • Level 30
Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
  • Level 35
Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
  • Level 40
Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
  • Level 45
Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
  • Level 50
Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
  • Level 55
Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
  • Level 60
Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
  • Level 65
Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
  • Level 70
Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
of Fast Balls Level 70 - Room-Temperature Ball Damage +23% and reuse timer -3 seconds Hands

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  • Level 10
Room-Temperature Ball Damage +5% and reuse timer -1 second
  • Level 20
Room-Temperature Ball Damage +8% and reuse timer -1 second
  • Level 30
Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
  • Level 40
Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
  • Level 50
Room-Temperature Ball Damage +17% and reuse timer -2 seconds
  • Level 60
Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
  • Level 70
Room-Temperature Ball Damage +23% and reuse timer -3 seconds
of Fire Tapping Level 70 - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

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  • Level 5
You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
of the Salamander Level 70 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

Click Expand to reveal

  • Level 5
You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
of Scintillating Power Level 70 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 Legs, OffHand

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  • Level 5
Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
  • Level 10
Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
  • Level 15
Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
  • Level 20
Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
  • Level 25
Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
  • Level 30
Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
  • Level 35
Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
  • Level 40
Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
  • Level 45
Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
  • Level 50
Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
  • Level 55
Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
  • Level 60
Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
  • Level 65
Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
  • Level 70
Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
of Scintillating Life Level 70 - Scintillating Flame restores 29 Health Legs, OffHand

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  • Level 5
Scintillating Flame restores 2 Health
  • Level 10
Scintillating Flame restores 4 Health
  • Level 15
Scintillating Flame restores 6 Health
  • Level 20
Scintillating Flame restores 8 Health
  • Level 25
Scintillating Flame restores 10 Health
  • Level 30
Scintillating Flame restores 12 Health
  • Level 35
Scintillating Flame restores 14 Health
  • Level 40
Scintillating Flame restores 16 Health
  • Level 45
Scintillating Flame restores 18 Health
  • Level 50
Scintillating Flame restores 20 Health
  • Level 55
Scintillating Flame restores 22 Health
  • Level 60
Scintillating Flame restores 25 Health
  • Level 65
Scintillating Flame restores 27 Health
  • Level 70
Scintillating Flame restores 29 Health
Level 70 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds Head, Chest, Ring

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  • Level 5
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
  • Level 10
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
  • Level 15
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
  • Level 20
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
  • Level 25
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
  • Level 30
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
  • Level 35
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
  • Level 40
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
  • Level 45
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
  • Level 50
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
  • Level 55
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
  • Level 60
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
  • Level 65
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
  • Level 70
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
of Fire Rings Level 70 - Ring of Fire Damage +28% Head, Chest

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  • Level 5
Ring of Fire Damage +5%
  • Level 10
Ring of Fire Damage +6%
  • Level 15
Ring of Fire Damage +8%
  • Level 20
Ring of Fire Damage +9%
  • Level 25
Ring of Fire Damage +11%
  • Level 30
Ring of Fire Damage +12%
  • Level 35
Ring of Fire Damage +14%
  • Level 40
Ring of Fire Damage +16%
  • Level 45
Ring of Fire Damage +18%
  • Level 50
Ring of Fire Damage +20%
  • Level 55
Ring of Fire Damage +22%
  • Level 60
Ring of Fire Damage +24%
  • Level 65
Ring of Fire Damage +26%
  • Level 70
Ring of Fire Damage +28%
of Scintillating Opportunism Level 70 - Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets Hands

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  • Level 5
Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
  • Level 10
Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
  • Level 15
Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
  • Level 20
Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
  • Level 25
Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
  • Level 30
Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
  • Level 35
Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
  • Level 40
Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
  • Level 45
Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
  • Level 50
Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
  • Level 55
Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
  • Level 60
Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
  • Level 65
Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
  • Level 70
Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
of Chaotic Rings Level 70 - Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU OffHand, Necklace

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  • Level 5
Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
  • Level 10
Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
  • Level 15
Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
  • Level 20
Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
  • Level 25
Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
  • Level 30
Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
  • Level 35
Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
  • Level 40
Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
  • Level 45
Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
  • Level 50
Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
  • Level 55
Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
  • Level 60
Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
  • Level 65
Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
  • Level 70
Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
of Icy Armor Level 70 - Scintillating Frost and Defensive Chill restore 27 Armor Legs, OffHand

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  • Level 5
Scintillating Frost and Defensive Chill restore 5 Armor
  • Level 10
Scintillating Frost and Defensive Chill restore 7 Armor
  • Level 15
Scintillating Frost and Defensive Chill restore 9 Armor
  • Level 20
Scintillating Frost and Defensive Chill restore 10 Armor
  • Level 25
Scintillating Frost and Defensive Chill restore 11 Armor
  • Level 30
Scintillating Frost and Defensive Chill restore 13 Armor
  • Level 35
Scintillating Frost and Defensive Chill restore 14 Armor
  • Level 40
Scintillating Frost and Defensive Chill restore 16 Armor
  • Level 45
Scintillating Frost and Defensive Chill restore 17 Armor
  • Level 50
Scintillating Frost and Defensive Chill restore 19 Armor
  • Level 55
Scintillating Frost and Defensive Chill restore 21 Armor
  • Level 60
Scintillating Frost and Defensive Chill restore 23 Armor
  • Level 65
Scintillating Frost and Defensive Chill restore 25 Armor
  • Level 70
Scintillating Frost and Defensive Chill restore 27 Armor
Veiny of Molten Veins Level 70 - Molten Veins Response Damage +50 Head, Necklace

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  • Level 10
Molten Veins Response Damage +8
  • Level 20
Molten Veins Response Damage +15
  • Level 30
Molten Veins Response Damage +22
  • Level 40
Molten Veins Response Damage +29
  • Level 50
Molten Veins Response Damage +36
  • Level 60
Molten Veins Response Damage +43
  • Level 70
Molten Veins Response Damage +50
Hot-Blooded of Molten Veins Level 70 - Molten Veins Response Damage +19% Hands

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  • Level 10
Molten Veins Response Damage +6%
  • Level 20
Molten Veins Response Damage +8%
  • Level 30
Molten Veins Response Damage +10%
  • Level 40
Molten Veins Response Damage +12%
  • Level 50
Molten Veins Response Damage +14%
  • Level 60
Molten Veins Response Damage +16%
  • Level 70
Molten Veins Response Damage +19%
Thick-Blooded of Tough Hot Veins Level 70 - Molten Veins restores 49 Armor Legs, MainHand

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  • Level 5
Molten Veins restores 10 Armor
  • Level 10
Molten Veins restores 13 Armor
  • Level 15
Molten Veins restores 16 Armor
  • Level 20
Molten Veins restores 19 Armor
  • Level 25
Molten Veins restores 22 Armor
  • Level 30
Molten Veins restores 25 Armor
  • Level 35
Molten Veins restores 28 Armor
  • Level 40
Molten Veins restores 31 Armor
  • Level 45
Molten Veins restores 34 Armor
  • Level 50
Molten Veins restores 37 Armor
  • Level 55
Molten Veins restores 40 Armor
  • Level 60
Molten Veins restores 43 Armor
  • Level 65
Molten Veins restores 46 Armor
  • Level 70
Molten Veins restores 49 Armor
Hot-Blooded of Fiery Veins Level 70 - Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage OffHand, MainHand

Click Expand to reveal

  • Level 5
Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
  • Level 10
Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
  • Level 15
Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
  • Level 20
Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
  • Level 25
Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
  • Level 30
Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
  • Level 35
Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
  • Level 40
Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
  • Level 45
Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
  • Level 50
Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
  • Level 55
Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
  • Level 60
Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
  • Level 65
Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
  • Level 70
Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
of Calefaction Level 70 - Calefaction Damage +46% Head, Feet

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  • Level 5
Calefaction Damage +18%
  • Level 10
Calefaction Damage +20%
  • Level 15
Calefaction Damage +22%
  • Level 20
Calefaction Damage +24%
  • Level 25
Calefaction Damage +26%
  • Level 30
Calefaction Damage +28%
  • Level 35
Calefaction Damage +30%
  • Level 40
Calefaction Damage +32%
  • Level 45
Calefaction Damage +34%
  • Level 50
Calefaction Damage +36%
  • Level 55
Calefaction Damage +38%
  • Level 60
Calefaction Damage +40%
  • Level 65
Calefaction Damage +43%
  • Level 70
Calefaction Damage +46%
of Nuclear Calefaction Level 70 - Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second Legs, Ring

Click Expand to reveal

  • Level 5
Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
  • Level 10
Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
  • Level 15
Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
  • Level 20
Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
  • Level 25
Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
  • Level 30
Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
  • Level 35
Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
  • Level 40
Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
  • Level 45
Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
  • Level 50
Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
  • Level 55
Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
  • Level 60
Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
  • Level 65
Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
  • Level 70
Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
Level 70 - Calefaction restores 40 Health Feet, Necklace

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  • Level 5
Calefaction restores 14 Health
  • Level 10
Calefaction restores 16 Health
  • Level 15
Calefaction restores 18 Health
  • Level 20
Calefaction restores 20 Health
  • Level 25
Calefaction restores 22 Health
  • Level 30
Calefaction restores 24 Health
  • Level 35
Calefaction restores 26 Health
  • Level 40
Calefaction restores 28 Health
  • Level 45
Calefaction restores 30 Health
  • Level 50
Calefaction restores 32 Health
  • Level 55
Calefaction restores 34 Health
  • Level 60
Calefaction restores 36 Health
  • Level 65
Calefaction restores 38 Health
  • Level 70
Calefaction restores 40 Health
of Delayed Eruption Level 70 - Calefaction deals 189 additional Fire damage after a 12 second delay Hands, MainHand

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  • Level 5
Calefaction deals 33 additional Fire damage after a 12 second delay
  • Level 10
Calefaction deals 45 additional Fire damage after a 12 second delay
  • Level 15
Calefaction deals 57 additional Fire damage after a 12 second delay
  • Level 20
Calefaction deals 69 additional Fire damage after a 12 second delay
  • Level 25
Calefaction deals 81 additional Fire damage after a 12 second delay
  • Level 30
Calefaction deals 93 additional Fire damage after a 12 second delay
  • Level 35
Calefaction deals 105 additional Fire damage after a 12 second delay
  • Level 40
Calefaction deals 117 additional Fire damage after a 12 second delay
  • Level 45
Calefaction deals 129 additional Fire damage after a 12 second delay
  • Level 50
Calefaction deals 141 additional Fire damage after a 12 second delay
  • Level 55
Calefaction deals 153 additional Fire damage after a 12 second delay
  • Level 60
Calefaction deals 165 additional Fire damage after a 12 second delay
  • Level 65
Calefaction deals 177 additional Fire damage after a 12 second delay
  • Level 70
Calefaction deals 189 additional Fire damage after a 12 second delay
of Frosty Balls Level 70 - Fireball and Frostball Damage +32% Chest, Feet

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  • Level 5
Fireball and Frostball Damage +6%
  • Level 10
Fireball and Frostball Damage +8%
  • Level 15
Fireball and Frostball Damage +10%
  • Level 20
Fireball and Frostball Damage +12%
  • Level 25
Fireball and Frostball Damage +14%
  • Level 30
Fireball and Frostball Damage +16%
  • Level 35
Fireball and Frostball Damage +18%
  • Level 40
Fireball and Frostball Damage +20%
  • Level 45
Fireball and Frostball Damage +22%
  • Level 50
Fireball and Frostball Damage +24%
  • Level 55
Fireball and Frostball Damage +26%
  • Level 60
Fireball and Frostball Damage +28%
  • Level 65
Fireball and Frostball Damage +30%
  • Level 70
Fireball and Frostball Damage +32%
of Frost Waves Level 70 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds Hands

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  • Level 5
Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
  • Level 10
Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
  • Level 15
Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
  • Level 20
Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
  • Level 25
Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
  • Level 30
Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
  • Level 35
Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
  • Level 40
Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
  • Level 45
Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
  • Level 50
Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
  • Level 55
Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
  • Level 60
Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
  • Level 65
Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
  • Level 70
Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
of Stiffening Cold Level 70 - Frostball slows target's movement by 25% and deals +14 damage Head, Feet

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  • Level 10
Frostball slows target's movement by 25% and deals +2 damage
  • Level 20
Frostball slows target's movement by 25% and deals +4 damage
  • Level 30
Frostball slows target's movement by 25% and deals +6 damage
  • Level 40
Frostball slows target's movement by 25% and deals +8 damage
  • Level 50
Frostball slows target's movement by 25% and deals +10 damage
  • Level 60
Frostball slows target's movement by 25% and deals +12 damage
  • Level 70
Frostball slows target's movement by 25% and deals +14 damage
Level 70 - Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds MainHand, Necklace

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  • Level 10
Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
  • Level 20
Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
  • Level 30
Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
  • Level 40
Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
  • Level 50
Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
  • Level 60
Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
  • Level 70
Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
of Restorative Bonfires Level 70 - When you are near your Fire Wall, you heal 9 Health per second MainHand, Necklace

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  • Level 10
When you are near your Fire Wall, you heal 3 Health per second
  • Level 20
When you are near your Fire Wall, you heal 4 Health per second
  • Level 30
When you are near your Fire Wall, you heal 5 Health per second
  • Level 40
When you are near your Fire Wall, you heal 6 Health per second
  • Level 50
When you are near your Fire Wall, you heal 7 Health per second
  • Level 60
When you are near your Fire Wall, you heal 8 Health per second
  • Level 70
When you are near your Fire Wall, you heal 9 Health per second
of Freezewalls Level 70 - Defensive Chill Damage +34% Legs, MainHand, Ring

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  • Level 5
Defensive Chill Damage +8%
  • Level 10
Defensive Chill Damage +10%
  • Level 15
Defensive Chill Damage +12%
  • Level 20
Defensive Chill Damage +14%
  • Level 25
Defensive Chill Damage +16%
  • Level 30
Defensive Chill Damage +18%
  • Level 35
Defensive Chill Damage +20%
  • Level 40
Defensive Chill Damage +22%
  • Level 45
Defensive Chill Damage +24%
  • Level 50
Defensive Chill Damage +26%
  • Level 55
Defensive Chill Damage +28%
  • Level 60
Defensive Chill Damage +30%
  • Level 65
Defensive Chill Damage +32%
  • Level 70
Defensive Chill Damage +34%
Freezeproof Level 70 - Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds Head, Ring

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  • Level 10
Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
of Icy Blood Level 70 - Defensive Burst and Defensive Chill restore 36 Armor to you Chest, Ring

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  • Level 5
Defensive Burst and Defensive Chill restore 10 Armor to you
  • Level 10
Defensive Burst and Defensive Chill restore 12 Armor to you
  • Level 15
Defensive Burst and Defensive Chill restore 14 Armor to you
  • Level 20
Defensive Burst and Defensive Chill restore 16 Armor to you
  • Level 25
Defensive Burst and Defensive Chill restore 18 Armor to you
  • Level 30
Defensive Burst and Defensive Chill restore 20 Armor to you
  • Level 35
Defensive Burst and Defensive Chill restore 22 Armor to you
  • Level 40
Defensive Burst and Defensive Chill restore 24 Armor to you
  • Level 45
Defensive Burst and Defensive Chill restore 26 Armor to you
  • Level 50
Defensive Burst and Defensive Chill restore 28 Armor to you
  • Level 55
Defensive Burst and Defensive Chill restore 30 Armor to you
  • Level 60
Defensive Burst and Defensive Chill restore 32 Armor to you
  • Level 65
Defensive Burst and Defensive Chill restore 34 Armor to you
  • Level 70
Defensive Burst and Defensive Chill restore 36 Armor to you
of Frozen Fortitude Level 70 - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds Legs, Feet

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  • Level 5
Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
  • Level 10
Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
  • Level 15
Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
  • Level 20
Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
  • Level 25
Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
  • Level 30
Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
  • Level 35
Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
  • Level 40
Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
  • Level 45
Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
  • Level 50
Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
  • Level 55
Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
  • Level 60
Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
  • Level 65
Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
  • Level 70
Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Level 70 - Fire Walls deal +47 damage per hit Head, Necklace

Click Expand to reveal

  • Level 5
Fire Walls deal +8 damage per hit
  • Level 10
Fire Walls deal +11 damage per hit
  • Level 15
Fire Walls deal +14 damage per hit
  • Level 20
Fire Walls deal +17 damage per hit
  • Level 25
Fire Walls deal +20 damage per hit
  • Level 30
Fire Walls deal +23 damage per hit
  • Level 35
Fire Walls deal +26 damage per hit
  • Level 40
Fire Walls deal +29 damage per hit
  • Level 45
Fire Walls deal +32 damage per hit
  • Level 50
Fire Walls deal +35 damage per hit
  • Level 55
Fire Walls deal +38 damage per hit
  • Level 60
Fire Walls deal +41 damage per hit
  • Level 65
Fire Walls deal +44 damage per hit
  • Level 70
Fire Walls deal +47 damage per hit
Level 70 - Fire Walls have +154 Max Health Chest, OffHand

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  • Level 5
Fire Walls have +11 Max Health
  • Level 10
Fire Walls have +22 Max Health
  • Level 15
Fire Walls have +33 Max Health
  • Level 20
Fire Walls have +44 Max Health
  • Level 25
Fire Walls have +55 Max Health
  • Level 30
Fire Walls have +66 Max Health
  • Level 35
Fire Walls have +77 Max Health
  • Level 40
Fire Walls have +88 Max Health
  • Level 45
Fire Walls have +99 Max Health
  • Level 50
Fire Walls have +110 Max Health
  • Level 55
Fire Walls have +121 Max Health
  • Level 60
Fire Walls have +132 Max Health
  • Level 65
Fire Walls have +143 Max Health
  • Level 70
Fire Walls have +154 Max Health
Level 70 - Fire Walls' attacks taunt +220% Hands, Ring

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  • Level 5
Fire Walls' attacks taunt +25%
  • Level 10
Fire Walls' attacks taunt +40%
  • Level 15
Fire Walls' attacks taunt +55%
  • Level 20
Fire Walls' attacks taunt +70%
  • Level 25
Fire Walls' attacks taunt +85%
  • Level 30
Fire Walls' attacks taunt +100%
  • Level 35
Fire Walls' attacks taunt +115%
  • Level 40
Fire Walls' attacks taunt +130%
  • Level 45
Fire Walls' attacks taunt +145%
  • Level 50
Fire Walls' attacks taunt +160%
  • Level 55
Fire Walls' attacks taunt +175%
  • Level 60
Fire Walls' attacks taunt +190%
  • Level 65
Fire Walls' attacks taunt +205%
  • Level 70
Fire Walls' attacks taunt +220%
Level 70 - Molten Veins causes any nearby Fire Walls to recover 103 health MainHand, Feet

Click Expand to reveal

  • Level 5
Molten Veins causes any nearby Fire Walls to recover 12 health
  • Level 10
Molten Veins causes any nearby Fire Walls to recover 19 health
  • Level 15
Molten Veins causes any nearby Fire Walls to recover 26 health
  • Level 20
Molten Veins causes any nearby Fire Walls to recover 33 health
  • Level 25
Molten Veins causes any nearby Fire Walls to recover 40 health
  • Level 30
Molten Veins causes any nearby Fire Walls to recover 47 health
  • Level 35
Molten Veins causes any nearby Fire Walls to recover 54 health
  • Level 40
Molten Veins causes any nearby Fire Walls to recover 61 health
  • Level 45
Molten Veins causes any nearby Fire Walls to recover 68 health
  • Level 50
Molten Veins causes any nearby Fire Walls to recover 75 health
  • Level 55
Molten Veins causes any nearby Fire Walls to recover 82 health
  • Level 60
Molten Veins causes any nearby Fire Walls to recover 89 health
  • Level 65
Molten Veins causes any nearby Fire Walls to recover 96 health
  • Level 70
Molten Veins causes any nearby Fire Walls to recover 103 health

Fire Magic Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +30
Max Power +35
Fire Damage Reduction +1
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
Fire Damage Reduction +1
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
Fire Damage Reduction +1
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
Fire Damage Reduction +1
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
Fire Damage Reduction +1
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
Fire Damage Reduction +1
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
Fire Damage Reduction +1
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
Fire Damage Reduction +1
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
Fire Damage Reduction +1
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
Fire Damage Reduction +1
25 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +50
Max Power +55
Fire Damage Reduction +2
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
Fire Damage Reduction +2
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
Fire Damage Reduction +2
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
Fire Damage Reduction +2
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
Fire Damage Reduction +2
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
Fire Damage Reduction +2
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
Fire Damage Reduction +2
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
Fire Damage Reduction +2
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
Fire Damage Reduction +2
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
Fire Damage Reduction +2
35 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +70
Max Power +75
Fire Damage Reduction +3
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
Fire Damage Reduction +3
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
Fire Damage Reduction +3
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
Fire Damage Reduction +3
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
Fire Damage Reduction +3
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
Fire Damage Reduction +3
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
Fire Damage Reduction +3
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
Fire Damage Reduction +3
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
Fire Damage Reduction +3
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
Fire Damage Reduction +3
45 Max Health +2
Max Power +1
Fire Damage Reduction +1
Max Health +90
Max Power +85
Fire Damage Reduction +4
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
Fire Damage Reduction +4
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
Fire Damage Reduction +4
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
Fire Damage Reduction +4
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
Fire Damage Reduction +4
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
Fire Damage Reduction +4
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
Fire Damage Reduction +4
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
Fire Damage Reduction +4
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
Fire Damage Reduction +4
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
Fire Damage Reduction +4
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
Fire Damage Reduction +4
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
Fire Damage Reduction +4
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
Fire Damage Reduction +4
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
Fire Damage Reduction +4
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
Fire Damage Reduction +4
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
Fire Damage Reduction +4
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
Fire Damage Reduction +4
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
Fire Damage Reduction +4
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
Fire Damage Reduction +4
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
Fire Damage Reduction +4
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
Fire Damage Reduction +4
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
Fire Damage Reduction +4
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
Fire Damage Reduction +4
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
Fire Damage Reduction +4
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
Fire Damage Reduction +4
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
Fire Damage Reduction +4
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
Fire Damage Reduction +4
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
Fire Damage Reduction +4
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
Fire Damage Reduction +4
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
Fire Damage Reduction +4
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
Fire Damage Reduction +4
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
Fire Damage Reduction +4
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
Fire Damage Reduction +4
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
Fire Damage Reduction +4
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
Fire Damage Reduction +4
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
Fire Damage Reduction +4
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
Fire Damage Reduction +4
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
Fire Damage Reduction +4
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
Fire Damage Reduction +4
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
Fire Damage Reduction +4
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
Fire Damage Reduction +4
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
Fire Damage Reduction +4
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
Fire Damage Reduction +4
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
Fire Damage Reduction +4
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
Fire Damage Reduction +4
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
Fire Damage Reduction +4
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
Fire Damage Reduction +4
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
Fire Damage Reduction +4
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
Fire Damage Reduction +4
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
Fire Damage Reduction +4
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
Fire Damage Reduction +4
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
Fire Damage Reduction +4
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
Fire Damage Reduction +4
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
Fire Damage Reduction +4
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
Fire Damage Reduction +4
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140
Fire Damage Reduction +4

Fire Magic Level Up Rewards

Level Reward
1 Access to new research recipe
5 Access to new research recipe
10 Access to new research recipe
15 Access to new research recipe
20 Access to new research recipe
23 +1 to Cooking
25 Access to new research recipe
30 Access to new research recipe
35 Access to new research recipe
40 Access to new research recipe
43 +1 to Gourmand
45 Access to new research recipe
48 +1 to Priest
50 Access to new research recipe
55 Access to new research recipe
60 Access to new research recipe

Fire Magic Experience Table

Click Expand to view the Experience Table for Fire Magic


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia

Fire Magic was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.

Gallery