Fire Magic

From Project: Gorgon Wiki
Jump to: navigation, search
Fire Magic
300px
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
N/A
Skill Trainers:

Fire Magic is my heart, but I believe there's something beyond it. Something even more deadly. If only I had time to do more research.

Velkort

Fire Magic Overview

Fire Magic is a common magical combat skill learned by many across Alharth.

In-Game Description

Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.

Training Fire Magic

  • The Sand Seer, a Rakshasa in Ilmari, unlocks levels 51-70 and teaches equivalent level recipes.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • Ice Magic - Ice Mages take the temperature control aspects of Fire Magic in the opposite direction as most mages.
  • Cooking - Most food preparation requires fire of some kind.
Synergy Levels:

Bonus Synergy Levels for Fire Magic can be obtained from the following skills and levels:

Cooking
Level 50
Ice Magic
Level 43
Orcish
Level 45

Fire Magic Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Fire Magic skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2107.png  0 Super Warmthball Throw a very potent fireball.
This is a Core Attack.
Damage: 16 Fire Power Cost: 14
Range: 30
Cooldown: 10
FireStaff
icon_2109.png  0 Warmth Bolts Fling relatively harmless projectiles at all enemies with 20 meters. Damage: 8 Fire Power Cost: 10
Range: 20
AoE: 20
Cooldown: 15
FireStaff
icon_2239.png  0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 8 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
icon_3069.png  5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 19 Fire Power Cost: 17
Range: 30
Cooldown: 12
FireStaff
icon_2258.png  5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
FireStaff
icon_2206.png  5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Restores 1 Body Heat in cold environments.
Targets are flung away.
Suppresses Monster Shout
Damage: 14 Fire Power Cost: 14
Range: 0
AoE: 10
Cooldown: 10
FireStaff
icon_2205.png  5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 14
Range: 2
AoE: 10
Cooldown: 10
FireStaff
icon_3434.png  5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 6 Damage Over 10 Seconds.
Restores 1 Body Heat in cold environments.
Damage: 40 Fire Power Cost: 35
Range: 5
Cooldown: 12
FireStaff
icon_3408.png  10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 10 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
icon_2109.png  10 Fire Bolts Fling fiery projectiles at all enemies within 20 meters. Damage: 21 Fire Power Cost: 14
Range: 20
AoE: 20
Cooldown: 15
FireStaff
icon_2238.png  10 Fireball Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 14 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
icon_3202.png  10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 15 Power.
Restores 2 Body Heat in cold environments.
Can Be On Sidebar
Damage: 6 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
icon_3436.png  10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable Targets: 22 Fire
Power Cost: 10
Range: 40
Cooldown: 7
FireStaff
icon_2127.png  10 Wall of Fire Create a dangerous wall of fire at your feet. Restores 5 Body Heat in cold environments. Power Cost: 13
Range: 4
Cooldown: 30
FireStaff
icon_3434.png  15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 15 Damage Over 15 Seconds.
Restores 2 Body Heat in cold environments.
Damage: 80 Fire Power Cost: 46
Range: 5
Cooldown: 12
FireStaff
icon_2258.png  15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
FireStaff
icon_2209.png  15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
FireStaff
icon_2208.png  15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable Targets: 31 Cold
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
icon_2107.png  15 Super Fireball Throw a very potent fireball.
This is a Core Attack.
Damage: 43 Fire Power Cost: 22
Range: 30
Cooldown: 10
FireStaff
icon_3069.png  20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 42 Fire Power Cost: 26
Range: 30
Cooldown: 12
FireStaff
icon_3408.png  20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 20 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
icon_2206.png  20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Restores 2 Body Heat in cold environments.
Targets are flung away.
Suppresses Monster Shout
Damage: 33 Fire Power Cost: 22
Range: 0
AoE: 10
Cooldown: 10
FireStaff
icon_2205.png  20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 22
Range: 2
AoE: 10
Cooldown: 10
FireStaff
icon_2258.png  20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
FireStaff
icon_2120.png  20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores 1 Body Heat in cold environments.
Deals 15 additional damage over 15 seconds.
Damage: 47 Fire Power Cost: 25
Range: 0
AoE: 10
Cooldown: 12
FireStaff
icon_2109.png  25 Fire Bolts 2 Fling intensely painful fiery projectiles at all enemies within 20 meters. Damage: 43 Fire Power Cost: 20
Range: 20
AoE: 20
Cooldown: 15
FireStaff
icon_2238.png  25 Fireball 2 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 23 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
icon_2238.png  25 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 40 Fire Power Cost: 5
Range: 30
Cooldown: 2
FireStaff
icon_2120.png  25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores 2 Body Heat in cold environments.
Deals 24 additional damage over 20 seconds.
Damage: 60 Fire Power Cost: 31
Range: 0
AoE: 10
Cooldown: 12
FireStaff
icon_2209.png  25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 15
Range: 30
Cooldown: 10
FireStaff
icon_3436.png  25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable Targets: 42 Fire
Power Cost: 14
Range: 40
Cooldown: 7
FireStaff
icon_2208.png  25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable Targets: 51 Cold
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
icon_2127.png  25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Restores 6 Body Heat in cold environments. Power Cost: 28
Range: 4
Cooldown: 30
FireStaff
icon_3408.png  30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 30 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
icon_2206.png  30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Restores 3 Body Heat in cold environments.
Targets are flung away.
Suppresses Monster Shout
Damage: 51 Fire Power Cost: 27
Range: 0
AoE: 10
Cooldown: 10
FireStaff
icon_2205.png  30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 27
Range: 2
AoE: 10
Cooldown: 10
FireStaff
icon_3434.png  30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 24 Damage Over 20 Seconds.
Restores 3 Body Heat in cold environments.
Damage: 147 Fire Power Cost: 60
Range: 5
Cooldown: 12
FireStaff
icon_3202.png  30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 20 Power.
Restores 4 Body Heat in cold environments.
Can Be On Sidebar
Damage: 12 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
icon_2107.png  30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack.
Damage: 86 Fire Power Cost: 31
Range: 30
Cooldown: 10
FireStaff
icon_2109.png  35 Fire Bolts 3 Fling potently damaging projectiles at all enemies within 20 meters. Damage: 62 Fire Power Cost: 25
Range: 20
AoE: 20
Cooldown: 15
FireStaff
icon_2238.png  35 Fireball 3 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
icon_2258.png  35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 12
Range: 30
Cooldown: 3
FireStaff
icon_2120.png  35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores 3 Body Heat in cold environments.
Deals 35 additional damage over 25 seconds.
Damage: 88 Fire Power Cost: 40
Range: 0
AoE: 10
Cooldown: 12
FireStaff
icon_3069.png  40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 93 Fire Power Cost: 36
Range: 30
Cooldown: 12
FireStaff
icon_3408.png  40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 40 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
icon_3434.png  40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 35 Damage Over 25 Seconds.
Restores 4 Body Heat in cold environments.
Damage: 222 Fire Power Cost: 68
Range: 5
Cooldown: 12
FireStaff
icon_2209.png  40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 18
Range: 30
Cooldown: 10
FireStaff
icon_3436.png  40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable Targets: 67 Fire
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
icon_2208.png  40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable Targets: 93 Cold
Power Cost: 27
Range: 40
Cooldown: 7
FireStaff
icon_2127.png  40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Restores 7 Body Heat in cold environments. Power Cost: 43
Range: 4
Cooldown: 30
FireStaff
icon_2206.png  45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Restores 4 Body Heat in cold environments.
Targets are flung away.
Suppresses Monster Shout
Damage: 97 Fire Power Cost: 32
Range: 0
AoE: 10
Cooldown: 10
FireStaff
icon_2205.png  45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 32
Range: 2
AoE: 10
Cooldown: 10
FireStaff
icon_3202.png  45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 25 Power.
Restores 6 Body Heat in cold environments.
Can Be On Sidebar
Damage: 18 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
icon_2258.png  45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 13
Range: 30
Cooldown: 3
FireStaff
icon_2107.png  45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack.
Damage: 162 Fire Power Cost: 37
Range: 30
Cooldown: 10
FireStaff
icon_3408.png  50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 50 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
icon_2109.png  50 Fire Bolts 4 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 120 Fire Power Cost: 28
Range: 20
AoE: 20
Cooldown: 15
FireStaff
icon_3434.png  50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 48 Damage Over 30 Seconds.
Restores 5 Body Heat in cold environments.
Damage: 343 Fire Power Cost: 73
Range: 5
Cooldown: 12
FireStaff
icon_2238.png  50 Fireball 4 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 60 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
icon_2238.png  50 Flare Fireball 4 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 108 Fire Power Cost: 9
Range: 30
Cooldown: 2
FireStaff
icon_2120.png  50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores 4 Body Heat in cold environments.
Deals 48 additional damage over 30 seconds.
Damage: 170 Fire Power Cost: 45
Range: 0
AoE: 10
Cooldown: 12
FireStaff
icon_2209.png  50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 20
Range: 30
Cooldown: 10
FireStaff
icon_3436.png  50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable Targets: 103 Fire
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
icon_3069.png  55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 170 Fire Power Cost: 40
Range: 30
Cooldown: 12
FireStaff
icon_2206.png  55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Restores 5 Body Heat in cold environments.
Targets are flung away.
Suppresses Monster Shout
Damage: 142 Fire Power Cost: 35
Range: 0
AoE: 10
Cooldown: 10
FireStaff
icon_2258.png  55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 15
Range: 30
Cooldown: 3
FireStaff
icon_2208.png  55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable Targets: 170 Cold
Power Cost: 29
Range: 40
Cooldown: 7
FireStaff
icon_2107.png  55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack.
Damage: 237 Fire Power Cost: 40
Range: 30
Cooldown: 10
FireStaff
icon_2127.png  55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Restores 8 Body Heat in cold environments. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
icon_2127.png  55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Restores 9 Body Heat in cold environments. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
icon_2205.png  60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 36
Range: 2
AoE: 10
Cooldown: 10
FireStaff
icon_3434.png  60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 63 Damage Over 35 Seconds.
Restores 6 Body Heat in cold environments.
Damage: 468 Fire Power Cost: 79
Range: 5
Cooldown: 12
FireStaff
icon_2238.png  60 Fireball 5 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 80 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
icon_3202.png  60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 30 Power.
Restores 7 Body Heat in cold environments.
Can Be On Sidebar
Damage: 21 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
icon_2209.png  60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 21
Range: 30
Cooldown: 10
FireStaff
icon_3436.png  60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable Targets: 140 Fire
Power Cost: 22
Range: 40
Cooldown: 7
FireStaff
icon_3069.png  65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 223 Fire Power Cost: 43
Range: 30
Cooldown: 12
FireStaff
icon_2109.png  65 Fire Bolts 5 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 185 Fire Power Cost: 31
Range: 20
AoE: 20
Cooldown: 15
FireStaff
icon_2258.png  65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 16
Range: 30
Cooldown: 3
FireStaff
icon_2120.png  65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores 5 Body Heat in cold environments.
Deals 63 additional damage over 35 seconds.
Damage: 262 Fire Power Cost: 50
Range: 0
AoE: 10
Cooldown: 12
FireStaff
icon_2127.png  65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Restores 10 Body Heat in cold environments. Power Cost: 68
Range: 4
Cooldown: 30
FireStaff
icon_2206.png  70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Restores 6 Body Heat in cold environments.
Targets are flung away.
Suppresses Monster Shout
Damage: 209 Fire Power Cost: 38
Range: 0
AoE: 10
Cooldown: 10
FireStaff
icon_3434.png  70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 80 Damage Over 40 Seconds.
Restores 7 Body Heat in cold environments.
Damage: 597 Fire Power Cost: 83
Range: 5
Cooldown: 12
FireStaff
icon_2238.png  70 Fireball 6 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 101 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
icon_2209.png  70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 22
Range: 30
Cooldown: 10
FireStaff
icon_3436.png  70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable Targets: 179 Fire
Power Cost: 23
Range: 40
Cooldown: 7
FireStaff
icon_2208.png  70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable Targets: 251 Cold
Power Cost: 32
Range: 40
Cooldown: 7
FireStaff
icon_2107.png  70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack.
Damage: 348 Fire Power Cost: 44
Range: 30
Cooldown: 10
FireStaff

Recipe Lists

Fire Magic Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.

Lvl Name XP Bonus XP Ingredients Results Description
0 Introductory Fire Magic Research 5 100 icon_5013.png  Salt x3 Introductory Fire Magic Research Attempt to research a Fire Magic spell. You can discover 3 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
5 Fire Magic Research Level 5 15 300 icon_5015.png  Fire Dust x1 Fire Magic Research Level 5 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
10 Fire Magic Research Level 10 20 400 icon_5015.png  Fire Dust x2 Fire Magic Research Level 10 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
15 Fire Magic Research Level 15 25 500 icon_5182.png  Sulfur x1 Fire Magic Research Level 15 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
20 Fire Magic Research Level 20 30 600 icon_5182.png  Sulfur x2 Fire Magic Research Level 20 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
25 Fire Magic Research Level 25 35 700 icon_5183.png  Saltpeter x1 Fire Magic Research Level 25 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
30 Fire Magic Research Level 30 40 800 icon_5183.png  Saltpeter x2 Fire Magic Research Level 30 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
35 Fire Magic Research Level 35 45 900 icon_5015.png  Fire Dust x2
icon_5182.png  Sulfur x2
Fire Magic Research Level 35 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
40 Fire Magic Research Level 40 50 1000 icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
Fire Magic Research Level 40 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
45 Fire Magic Research Level 45 55 1100 icon_5015.png  Fire Dust x1
icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
Fire Magic Research Level 45 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
50 Fire Magic Research Level 50 60 1200 icon_5015.png  Fire Dust x2
icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
icon_5013.png  Salt x1
Fire Magic Research Level 50 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
55 Fire Magic Research Level 55 65 1300 icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x1
Fire Magic Research Level 55 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
60 Fire Magic Research Level 60 70 1400 icon_5182.png  Sulfur x2
icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x2
Fire Magic Research Level 60 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
65 Fire Magic Research Level 65 75 1500 icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x2
icon_5620.png  Flame Nib x2
Fire Magic Research Level 65 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)
70 Fire Magic Research Level 70 80 1600 icon_5183.png  Saltpeter x2
icon_5477.png  Explosive Runestone x2
icon_5620.png  Flame Nib x2
icon_5512.png  Guano x1
Fire Magic Research Level 70 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.)

Fire Magic Mechanics

Research Ingredients

Fire Magic is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:
icon_5015.png
 
,
icon_5183.png
 
,
icon_5182.png
 
,
icon_5477.png
 
. Please see the pages for those ingredients for more information on how to gather them. Researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.
Level Ingredients Spells
0 x3 Warmthball, Super Warmthball, Warmth Bolts
5 x1 Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball
10 x2 Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel
15 x1 Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball
20 x2 Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2
25 x1 Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2
30 x2 Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3
35 x2, x2 Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2
40 x2, x2 Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3
45 x1, x2, x2 Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4
50 x2, x2, x2, Salt x1 Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3
55 x2, x2, x1 Super Fireball 4, Defensive Burst 5, Scintillating Frost 4, Wall of Fire 4, Frostball 5, Flare Fireball 4, Calefaction 4
60 x2, x2, x2 Flesh to Fuel 4, Defensive Chill 5, Room-Temperature Ball 5, Fire Breath 5, Spontaneous Fireball 4, Scintillating Flame 5, Fireball 5
65 x2, x2, x2 Calefaction 5, Ring of Fire 5, Frostball 6, Wall of Fire 5, Fire Bolts 5
70 x2, x2, x2, x1 Scintillating Frost 5, Scintillating Flame 6, Defensive Burst 6, Super Fireball 5, Fire Breath 6, Room-Temperature Ball 6, Fireball 6

Fire Wall

An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.

Equipment

Not all staffs are produced with the proper runes to handle the use of magic. Casting Fire Magic requires the use of a Fire Staff. Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.

Fire Magic Treasure Effects

See also: Fire Magic/Treasure Effects:By Slot

See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Fiery of Flames Tier 7 - Fire Magic Base Damage +23% Head, MainHand

Click Expand to reveal

  • Tier 1
Fire Magic Damage +3
  • Tier 2
Fire Magic Base Damage +8%
  • Tier 3
Fire Magic Base Damage +11%
  • Tier 4
Fire Magic Base Damage +14%
  • Tier 5
Fire Magic Base Damage +17%
  • Tier 6
Fire Magic Base Damage +20%
  • Tier 7
Fire Magic Base Damage +23%
Flameproof Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active Head, Ring

Click Expand to reveal

  • Tier 1
Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
  • Tier 2
Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
  • Tier 3
Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
  • Tier 4
Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
  • Tier 5
Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
  • Tier 6
Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
  • Tier 7
Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
  • Tier 8
Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
  • Tier 9
Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
  • Tier 10
Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
  • Tier 11
Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
  • Tier 12
Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
  • Tier 13
Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
  • Tier 14
Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
of Chaotic Flames Tier 14 - All fire spells deal up to +32 damage (randomly determined) Chest, Feet

Click Expand to reveal

  • Tier 1
All fire spells deal up to +6 damage (randomly determined)
  • Tier 2
All fire spells deal up to +8 damage (randomly determined)
  • Tier 3
All fire spells deal up to +10 damage (randomly determined)
  • Tier 4
All fire spells deal up to +12 damage (randomly determined)
  • Tier 5
All fire spells deal up to +14 damage (randomly determined)
  • Tier 6
All fire spells deal up to +16 damage (randomly determined)
  • Tier 7
All fire spells deal up to +18 damage (randomly determined)
  • Tier 8
All fire spells deal up to +20 damage (randomly determined)
  • Tier 9
All fire spells deal up to +22 damage (randomly determined)
  • Tier 10
All fire spells deal up to +24 damage (randomly determined)
  • Tier 11
All fire spells deal up to +26 damage (randomly determined)
  • Tier 12
All fire spells deal up to +28 damage (randomly determined)
  • Tier 13
All fire spells deal up to +30 damage (randomly determined)
  • Tier 14
All fire spells deal up to +32 damage (randomly determined)
Sparkly of Sparklefire Tier 7 - Scintillating Flame and Scintillating Frost Damage +36% Chest, Feet

Click Expand to reveal

  • Tier 1
Scintillating Flame and Scintillating Frost Damage +13%
  • Tier 2
Scintillating Flame and Scintillating Frost Damage +16%
  • Tier 3
Scintillating Flame and Scintillating Frost Damage +19%
  • Tier 4
Scintillating Flame and Scintillating Frost Damage +22%
  • Tier 5
Scintillating Flame and Scintillating Frost Damage +26%
  • Tier 6
Scintillating Flame and Scintillating Frost Damage +30%
  • Tier 7
Scintillating Flame and Scintillating Frost Damage +36%
of Burning Tier 7 - Fire Breath and Super Fireball deal +140 damage over 10 seconds Legs, Necklace

Click Expand to reveal

  • Tier 1
Fire Breath and Super Fireball deal +45 damage over 10 seconds
  • Tier 2
Fire Breath and Super Fireball deal +60 damage over 10 seconds
  • Tier 3
Fire Breath and Super Fireball deal +75 damage over 10 seconds
  • Tier 4
Fire Breath and Super Fireball deal +90 damage over 10 seconds
  • Tier 5
Fire Breath and Super Fireball deal +105 damage over 10 seconds
  • Tier 6
Fire Breath and Super Fireball deal +120 damage over 10 seconds
  • Tier 7
Fire Breath and Super Fireball deal +140 damage over 10 seconds
of Prolonged Agony Tier 14 - Indirect Fire Damage +47% Hands, Feet

Click Expand to reveal

  • Tier 1
Indirect Fire Damage +4%
  • Tier 2
Indirect Fire Damage +7%
  • Tier 3
Indirect Fire Damage +10%
  • Tier 4
Indirect Fire Damage +13%
  • Tier 5
Indirect Fire Damage +16%
  • Tier 6
Indirect Fire Damage +19%
  • Tier 7
Indirect Fire Damage +22%
  • Tier 8
Indirect Fire Damage +25%
  • Tier 9
Indirect Fire Damage +28%
  • Tier 10
Indirect Fire Damage +31%
  • Tier 11
Indirect Fire Damage +34%
  • Tier 12
Indirect Fire Damage +37%
  • Tier 13
Indirect Fire Damage +42%
  • Tier 14
Indirect Fire Damage +47%
Super of Super Fire Tier 14 - Super Fireball Damage +44% Hands, Feet

Click Expand to reveal

  • Tier 1
Super Fireball Damage +16%
  • Tier 2
Super Fireball Damage +18%
  • Tier 3
Super Fireball Damage +20%
  • Tier 4
Super Fireball Damage +22%
  • Tier 5
Super Fireball Damage +24%
  • Tier 6
Super Fireball Damage +26%
  • Tier 7
Super Fireball Damage +28%
  • Tier 8
Super Fireball Damage +30%
  • Tier 9
Super Fireball Damage +32%
  • Tier 10
Super Fireball Damage +34%
  • Tier 11
Super Fireball Damage +36%
  • Tier 12
Super Fireball Damage +38%
  • Tier 13
Super Fireball Damage +41%
  • Tier 14
Super Fireball Damage +44%
of Flesh Frying Tier 7 - Flesh To Fuel Power Restoration +22 Hands, Feet

Click Expand to reveal

  • Tier 1
Flesh To Fuel Power Restoration +4
  • Tier 2
Flesh To Fuel Power Restoration +7
  • Tier 3
Flesh To Fuel Power Restoration +10
  • Tier 4
Flesh To Fuel Power Restoration +13
  • Tier 5
Flesh To Fuel Power Restoration +16
  • Tier 6
Flesh To Fuel Power Restoration +19
  • Tier 7
Flesh To Fuel Power Restoration +22
Tier 7 - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds Legs

Click Expand to reveal

  • Tier 1
Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
  • Tier 2
Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
  • Tier 3
Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
  • Tier 4
Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
  • Tier 5
Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
  • Tier 6
Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
  • Tier 7
Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
Room-Temperature Tier 7 - Room-Temperature Ball Damage +70% Head, MainHand

Click Expand to reveal

  • Tier 1
Room-Temperature Ball Damage +10%
  • Tier 2
Room-Temperature Ball Damage +20%
  • Tier 3
Room-Temperature Ball Damage +30%
  • Tier 4
Room-Temperature Ball Damage +40%
  • Tier 5
Room-Temperature Ball Damage +50%
  • Tier 6
Room-Temperature Ball Damage +60%
  • Tier 7
Room-Temperature Ball Damage +70%
of Molten Spewing Tier 14 - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% Hands

Click Expand to reveal

  • Tier 1
Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 2
Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 3
Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 4
Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 5
Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 6
Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 7
Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 8
Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 9
Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 10
Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 11
Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 12
Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 13
Fire Breath hits all targets within 8 meters and deals +26% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Tier 14
Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
of Enraging Flame Tier 14 - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage Head, Ring

Click Expand to reveal

  • Tier 1
Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 2
Super Fireball deals +12% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 3
Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 4
Super Fireball deals +16% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 5
Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 6
Super Fireball deals +20% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 7
Super Fireball deals +23% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 8
Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 9
Super Fireball deals +29% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 10
Super Fireball deals +32% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 11
Super Fireball deals +35% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 12
Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 13
Super Fireball deals +41% damage and reuse timer is -1 second, but generates +100% Rage
  • Tier 14
Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
of Burning Breath Tier 14 - Fire Breath Damage +31% MainHand, Necklace

Click Expand to reveal

  • Tier 1
Fire Breath Damage +5%
  • Tier 2
Fire Breath Damage +7%
  • Tier 3
Fire Breath Damage +9%
  • Tier 4
Fire Breath Damage +11%
  • Tier 5
Fire Breath Damage +13%
  • Tier 6
Fire Breath Damage +15%
  • Tier 7
Fire Breath Damage +17%
  • Tier 8
Fire Breath Damage +19%
  • Tier 9
Fire Breath Damage +21%
  • Tier 10
Fire Breath Damage +23%
  • Tier 11
Fire Breath Damage +25%
  • Tier 12
Fire Breath Damage +27%
  • Tier 13
Fire Breath Damage +29%
  • Tier 14
Fire Breath Damage +31%
Fiery of Flames Tier 7 - Fire Magic Base Damage +15% OffHand, Necklace

Click Expand to reveal

  • Tier 1
Fire Magic Base Damage +3%
  • Tier 2
Fire Magic Base Damage +5%
  • Tier 3
Fire Magic Base Damage +7%
  • Tier 4
Fire Magic Base Damage +9%
  • Tier 5
Fire Magic Base Damage +11%
  • Tier 6
Fire Magic Base Damage +13%
  • Tier 7
Fire Magic Base Damage +15%
of Nice Flames Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds OffHand, Necklace

Click Expand to reveal

  • Tier 1
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
  • Tier 2
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
  • Tier 3
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
  • Tier 4
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
  • Tier 5
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
  • Tier 6
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
  • Tier 7
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
  • Tier 8
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
  • Tier 9
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
  • Tier 10
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
  • Tier 11
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
  • Tier 12
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
  • Tier 13
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
  • Tier 14
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
of Cold Calefaction Tier 14 - Calefaction causes target to take +40% damage from Cold for 12 seconds Chest, OffHand

Click Expand to reveal

  • Tier 1
Calefaction causes target to take +4% damage from Cold for 12 seconds
  • Tier 2
Calefaction causes target to take +6% damage from Cold for 12 seconds
  • Tier 3
Calefaction causes target to take +9% damage from Cold for 12 seconds
  • Tier 4
Calefaction causes target to take +12% damage from Cold for 12 seconds
  • Tier 5
Calefaction causes target to take +15% damage from Cold for 12 seconds
  • Tier 6
Calefaction causes target to take +18% damage from Cold for 12 seconds
  • Tier 7
Calefaction causes target to take +21% damage from Cold for 12 seconds
  • Tier 8
Calefaction causes target to take +24% damage from Cold for 12 seconds
  • Tier 9
Calefaction causes target to take +27% damage from Cold for 12 seconds
  • Tier 10
Calefaction causes target to take +30% damage from Cold for 12 seconds
  • Tier 11
Calefaction causes target to take +33% damage from Cold for 12 seconds
  • Tier 12
Calefaction causes target to take +36% damage from Cold for 12 seconds
  • Tier 13
Calefaction causes target to take +38% damage from Cold for 12 seconds
  • Tier 14
Calefaction causes target to take +40% damage from Cold for 12 seconds
of Weakening Flame Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds Legs, Necklace

Click Expand to reveal

  • Tier 1
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
  • Tier 2
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
  • Tier 3
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
  • Tier 4
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
  • Tier 5
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
  • Tier 6
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
  • Tier 7
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
of Enflaming Skin Tier 7 - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) Chest

Click Expand to reveal

  • Tier 1
Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
  • Tier 2
Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
  • Tier 3
Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
  • Tier 4
Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
  • Tier 5
Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
  • Tier 6
Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
  • Tier 7
Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
Tier 14 - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds OffHand, Necklace

Click Expand to reveal

  • Tier 1
Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
  • Tier 2
Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
  • Tier 3
Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
  • Tier 4
Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
  • Tier 5
Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
  • Tier 6
Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
  • Tier 7
Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
  • Tier 8
Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
  • Tier 9
Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
  • Tier 10
Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
  • Tier 11
Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
  • Tier 12
Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
  • Tier 13
Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
  • Tier 14
Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
of Tough Ruined Flesh Tier 14 - Flesh to Fuel restores +54 Armor MainHand, Head

Click Expand to reveal

  • Tier 1
Flesh to Fuel restores +15 Armor
  • Tier 2
Flesh to Fuel restores +18 Armor
  • Tier 3
Flesh to Fuel restores +21 Armor
  • Tier 4
Flesh to Fuel restores +24 Armor
  • Tier 5
Flesh to Fuel restores +27 Armor
  • Tier 6
Flesh to Fuel restores +30 Armor
  • Tier 7
Flesh to Fuel restores +33 Armor
  • Tier 8
Flesh to Fuel restores +36 Armor
  • Tier 9
Flesh to Fuel restores +39 Armor
  • Tier 10
Flesh to Fuel restores +42 Armor
  • Tier 11
Flesh to Fuel restores +45 Armor
  • Tier 12
Flesh to Fuel restores +48 Armor
  • Tier 13
Flesh to Fuel restores +51 Armor
  • Tier 14
Flesh to Fuel restores +54 Armor
of Flesh Frying Tier 14 - Flesh to Fuel restores +32 Power but has a 5% chance to stun you Legs

Click Expand to reveal

  • Tier 1
Flesh to Fuel restores +8 Power but has a 5% chance to stun you
  • Tier 2
Flesh to Fuel restores +10 Power but has a 5% chance to stun you
  • Tier 3
Flesh to Fuel restores +12 Power but has a 5% chance to stun you
  • Tier 4
Flesh to Fuel restores +14 Power but has a 5% chance to stun you
  • Tier 5
Flesh to Fuel restores +16 Power but has a 5% chance to stun you
  • Tier 6
Flesh to Fuel restores +18 Power but has a 5% chance to stun you
  • Tier 7
Flesh to Fuel restores +20 Power but has a 5% chance to stun you
  • Tier 8
Flesh to Fuel restores +22 Power but has a 5% chance to stun you
  • Tier 9
Flesh to Fuel restores +24 Power but has a 5% chance to stun you
  • Tier 10
Flesh to Fuel restores +26 Power but has a 5% chance to stun you
  • Tier 11
Flesh to Fuel restores +28 Power but has a 5% chance to stun you
  • Tier 12
Flesh to Fuel restores +30 Power but has a 5% chance to stun you
  • Tier 13
Flesh to Fuel restores +31 Power but has a 5% chance to stun you
  • Tier 14
Flesh to Fuel restores +32 Power but has a 5% chance to stun you
of Quickly Melted Flesh Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds Legs, Feet

Click Expand to reveal

  • Tier 1
Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
  • Tier 2
Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
  • Tier 3
Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
  • Tier 4
Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
  • Tier 5
Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
  • Tier 6
Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
  • Tier 7
Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
of Dark Balls Tier 14 - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds OffHand, Ring

Click Expand to reveal

  • Tier 1
Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
  • Tier 2
Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
  • Tier 3
Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
  • Tier 4
Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
  • Tier 5
Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
  • Tier 6
Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
  • Tier 7
Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
  • Tier 8
Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
  • Tier 9
Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
  • Tier 10
Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
  • Tier 11
Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
  • Tier 12
Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
  • Tier 13
Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
  • Tier 14
Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
of Fast Balls Tier 7 - Room-Temperature Ball Damage +32% and reuse timer -3 seconds Hands

Click Expand to reveal

  • Tier 1
Room-Temperature Ball Damage +6% and reuse timer -1 second
  • Tier 2
Room-Temperature Ball Damage +10% and reuse timer -1 second
  • Tier 3
Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
  • Tier 4
Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
  • Tier 5
Room-Temperature Ball Damage +22% and reuse timer -2 seconds
  • Tier 6
Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
  • Tier 7
Room-Temperature Ball Damage +32% and reuse timer -3 seconds
of Fire Tapping Tier 14 - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

Click Expand to reveal

  • Tier 1
You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 2
You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 3
You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 4
You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 5
You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 6
You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 7
You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 8
You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 9
You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 10
You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 11
You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 12
You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 13
You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 14
You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
of the Salamander Tier 14 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

Click Expand to reveal

  • Tier 1
You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 2
You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 3
You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 4
You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 5
You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 6
You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 7
You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 8
You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 9
You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 10
You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 11
You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 12
You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 13
You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Tier 14
You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
of Scintillating Power Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 Legs, OffHand

Click Expand to reveal

  • Tier 1
Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
  • Tier 2
Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
  • Tier 3
Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
  • Tier 4
Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
  • Tier 5
Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
  • Tier 6
Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
  • Tier 7
Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
  • Tier 8
Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
  • Tier 9
Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
  • Tier 10
Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
  • Tier 11
Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
  • Tier 12
Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
  • Tier 13
Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
  • Tier 14
Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
of Scintillating Life Tier 14 - Scintillating Flame restores 29 Health Legs, OffHand

Click Expand to reveal

  • Tier 1
Scintillating Flame restores 2 Health
  • Tier 2
Scintillating Flame restores 4 Health
  • Tier 3
Scintillating Flame restores 6 Health
  • Tier 4
Scintillating Flame restores 8 Health
  • Tier 5
Scintillating Flame restores 10 Health
  • Tier 6
Scintillating Flame restores 12 Health
  • Tier 7
Scintillating Flame restores 14 Health
  • Tier 8
Scintillating Flame restores 16 Health
  • Tier 9
Scintillating Flame restores 18 Health
  • Tier 10
Scintillating Flame restores 20 Health
  • Tier 11
Scintillating Flame restores 22 Health
  • Tier 12
Scintillating Flame restores 25 Health
  • Tier 13
Scintillating Flame restores 27 Health
  • Tier 14
Scintillating Flame restores 29 Health
Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds Head, Chest, Ring

Click Expand to reveal

  • Tier 1
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
  • Tier 2
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
  • Tier 3
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
  • Tier 4
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
  • Tier 5
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
  • Tier 6
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
  • Tier 7
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
  • Tier 8
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
  • Tier 9
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
  • Tier 10
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
  • Tier 11
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
  • Tier 12
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
  • Tier 13
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
  • Tier 14
Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
of Fire Rings Tier 14 - Ring of Fire Damage +33% Head, Chest

Click Expand to reveal

  • Tier 1
Ring of Fire Damage +7%
  • Tier 2
Ring of Fire Damage +9%
  • Tier 3
Ring of Fire Damage +11%
  • Tier 4
Ring of Fire Damage +13%
  • Tier 5
Ring of Fire Damage +15%
  • Tier 6
Ring of Fire Damage +17%
  • Tier 7
Ring of Fire Damage +19%
  • Tier 8
Ring of Fire Damage +21%
  • Tier 9
Ring of Fire Damage +23%
  • Tier 10
Ring of Fire Damage +25%
  • Tier 11
Ring of Fire Damage +27%
  • Tier 12
Ring of Fire Damage +29%
  • Tier 13
Ring of Fire Damage +31%
  • Tier 14
Ring of Fire Damage +33%
of Scintillating Opportunism Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets Hands, MainHand, Head

Click Expand to reveal

  • Tier 1
Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
  • Tier 2
Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
  • Tier 3
Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
  • Tier 4
Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
  • Tier 5
Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
  • Tier 6
Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
  • Tier 7
Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
  • Tier 8
Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
  • Tier 9
Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
  • Tier 10
Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
  • Tier 11
Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
  • Tier 12
Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
  • Tier 13
Scintillating Frost and Scintillating Flame stun and deal +85% damage to Vulnerable targets
  • Tier 14
Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
of Chaotic Rings Tier 14 - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU OffHand, Necklace

Click Expand to reveal

  • Tier 1
Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
  • Tier 2
Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
  • Tier 3
Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
  • Tier 4
Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
  • Tier 5
Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
  • Tier 6
Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
  • Tier 7
Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
  • Tier 8
Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
  • Tier 9
Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
  • Tier 10
Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
  • Tier 11
Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
  • Tier 12
Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
  • Tier 13
Ring of Fire deals +46% damage but has a 5% chance to deal 122 fire damage to YOU
  • Tier 14
Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
of Icy Armor Tier 14 - Scintillating Frost and Defensive Chill restore 27 Armor Legs, OffHand

Click Expand to reveal

  • Tier 1
Scintillating Frost and Defensive Chill restore 5 Armor
  • Tier 2
Scintillating Frost and Defensive Chill restore 7 Armor
  • Tier 3
Scintillating Frost and Defensive Chill restore 9 Armor
  • Tier 4
Scintillating Frost and Defensive Chill restore 10 Armor
  • Tier 5
Scintillating Frost and Defensive Chill restore 11 Armor
  • Tier 6
Scintillating Frost and Defensive Chill restore 13 Armor
  • Tier 7
Scintillating Frost and Defensive Chill restore 14 Armor
  • Tier 8
Scintillating Frost and Defensive Chill restore 16 Armor
  • Tier 9
Scintillating Frost and Defensive Chill restore 17 Armor
  • Tier 10
Scintillating Frost and Defensive Chill restore 19 Armor
  • Tier 11
Scintillating Frost and Defensive Chill restore 21 Armor
  • Tier 12
Scintillating Frost and Defensive Chill restore 23 Armor
  • Tier 13
Scintillating Frost and Defensive Chill restore 25 Armor
  • Tier 14
Scintillating Frost and Defensive Chill restore 27 Armor
of Fiery Bolts Tier 7 - Fire Bolts Damage +42% Head, Necklace

Click Expand to reveal

  • Tier 1
Fire Bolts Damage +12%
  • Tier 2
Fire Bolts Damage +17%
  • Tier 3
Fire Bolts Damage +22%
  • Tier 4
Fire Bolts Damage +27%
  • Tier 5
Fire Bolts Damage +32%
  • Tier 6
Fire Bolts Damage +37%
  • Tier 7
Fire Bolts Damage +42%
of Everlong Flames Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage Hands

Click Expand to reveal

  • Tier 1
Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
  • Tier 2
Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
  • Tier 3
Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
  • Tier 4
Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
  • Tier 5
Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
  • Tier 6
Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
  • Tier 7
Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
of Drilling Fire Bolts Tier 14 - Fire Bolts deal +102 armor damage Legs, MainHand

Click Expand to reveal

  • Tier 1
Fire Bolts deal +11 armor damage
  • Tier 2
Fire Bolts deal +18 armor damage
  • Tier 3
Fire Bolts deal +25 armor damage
  • Tier 4
Fire Bolts deal +32 armor damage
  • Tier 5
Fire Bolts deal +39 armor damage
  • Tier 6
Fire Bolts deal +46 armor damage
  • Tier 7
Fire Bolts deal +53 armor damage
  • Tier 8
Fire Bolts deal +60 armor damage
  • Tier 9
Fire Bolts deal +67 armor damage
  • Tier 10
Fire Bolts deal +74 armor damage
  • Tier 11
Fire Bolts deal +81 armor damage
  • Tier 12
Fire Bolts deal +88 armor damage
  • Tier 13
Fire Bolts deal +95 armor damage
  • Tier 14
Fire Bolts deal +102 armor damage
of Fast Fire Bolts Tier 14 - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 OffHand, MainHand

Click Expand to reveal

  • Tier 1
Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 2
Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 3
Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 4
Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 5
Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 6
Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 7
Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 8
Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 9
Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 10
Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 11
Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 12
Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 13
Fire Bolts deals +18% damage and reuse timer is -2 seconds, but Power cost is +10
  • Tier 14
Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
of Calefaction Tier 14 - Calefaction Damage +53% Head, Feet

Click Expand to reveal

  • Tier 1
Calefaction Damage +23%
  • Tier 2
Calefaction Damage +25%
  • Tier 3
Calefaction Damage +27%
  • Tier 4
Calefaction Damage +29%
  • Tier 5
Calefaction Damage +31%
  • Tier 6
Calefaction Damage +33%
  • Tier 7
Calefaction Damage +35%
  • Tier 8
Calefaction Damage +37%
  • Tier 9
Calefaction Damage +39%
  • Tier 10
Calefaction Damage +41%
  • Tier 11
Calefaction Damage +43%
  • Tier 12
Calefaction Damage +45%
  • Tier 13
Calefaction Damage +49%
  • Tier 14
Calefaction Damage +53%
of Nuclear Calefaction Tier 14 - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second Legs, Ring

Click Expand to reveal

  • Tier 1
Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
  • Tier 2
Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
  • Tier 3
Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
  • Tier 4
Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
  • Tier 5
Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
  • Tier 6
Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
  • Tier 7
Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
  • Tier 8
Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
  • Tier 9
Calefaction and Defensive Burst Damage +23% and Reuse Timer -1 second
  • Tier 10
Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
  • Tier 11
Calefaction and Defensive Burst Damage +25% and Reuse Timer -1 second
  • Tier 12
Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
  • Tier 13
Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
  • Tier 14
Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
Tier 14 - Calefaction restores 40 Health Feet, Necklace

Click Expand to reveal

  • Tier 1
Calefaction restores 14 Health
  • Tier 2
Calefaction restores 16 Health
  • Tier 3
Calefaction restores 18 Health
  • Tier 4
Calefaction restores 20 Health
  • Tier 5
Calefaction restores 22 Health
  • Tier 6
Calefaction restores 24 Health
  • Tier 7
Calefaction restores 26 Health
  • Tier 8
Calefaction restores 28 Health
  • Tier 9
Calefaction restores 30 Health
  • Tier 10
Calefaction restores 32 Health
  • Tier 11
Calefaction restores 34 Health
  • Tier 12
Calefaction restores 36 Health
  • Tier 13
Calefaction restores 38 Health
  • Tier 14
Calefaction restores 40 Health
of Delayed Eruption Tier 14 - Calefaction causes 189 additional damage after a 20 second delay Hands, MainHand

Click Expand to reveal

  • Tier 1
Calefaction causes 33 additional damage after a 20 second delay
  • Tier 2
Calefaction causes 45 additional damage after a 20 second delay
  • Tier 3
Calefaction causes 57 additional damage after a 20 second delay
  • Tier 4
Calefaction causes 69 additional damage after a 20 second delay
  • Tier 5
Calefaction causes 81 additional damage after a 20 second delay
  • Tier 6
Calefaction causes 93 additional damage after a 20 second delay
  • Tier 7
Calefaction causes 105 additional damage after a 20 second delay
  • Tier 8
Calefaction causes 117 additional damage after a 20 second delay
  • Tier 9
Calefaction causes 129 additional damage after a 20 second delay
  • Tier 10
Calefaction causes 141 additional damage after a 20 second delay
  • Tier 11
Calefaction causes 153 additional damage after a 20 second delay
  • Tier 12
Calefaction causes 165 additional damage after a 20 second delay
  • Tier 13
Calefaction causes 177 additional damage after a 20 second delay
  • Tier 14
Calefaction causes 189 additional damage after a 20 second delay
of Frosty Balls Tier 14 - Fireball and Frostball Damage +37% Chest, Feet

Click Expand to reveal

  • Tier 1
Fireball and Frostball Damage +10%
  • Tier 2
Fireball and Frostball Damage +12%
  • Tier 3
Fireball and Frostball Damage +14%
  • Tier 4
Fireball and Frostball Damage +16%
  • Tier 5
Fireball and Frostball Damage +18%
  • Tier 6
Fireball and Frostball Damage +20%
  • Tier 7
Fireball and Frostball Damage +22%
  • Tier 8
Fireball and Frostball Damage +24%
  • Tier 9
Fireball and Frostball Damage +26%
  • Tier 10
Fireball and Frostball Damage +28%
  • Tier 11
Fireball and Frostball Damage +30%
  • Tier 12
Fireball and Frostball Damage +32%
  • Tier 13
Fireball and Frostball Damage +34%
  • Tier 14
Fireball and Frostball Damage +37%
of Frost Waves Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds Hands

Click Expand to reveal

  • Tier 1
Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
  • Tier 2
Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
  • Tier 3
Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
  • Tier 4
Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
  • Tier 5
Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
  • Tier 6
Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
  • Tier 7
Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
  • Tier 8
Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
  • Tier 9
Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
  • Tier 10
Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
  • Tier 11
Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
  • Tier 12
Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
  • Tier 13
Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
  • Tier 14
Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
of Stiffening Cold Tier 7 - Frostball slows target's movement by 25% and deals +14 damage Head, Feet

Click Expand to reveal

  • Tier 1
Frostball slows target's movement by 25% and deals +2 damage
  • Tier 2
Frostball slows target's movement by 25% and deals +4 damage
  • Tier 3
Frostball slows target's movement by 25% and deals +6 damage
  • Tier 4
Frostball slows target's movement by 25% and deals +8 damage
  • Tier 5
Frostball slows target's movement by 25% and deals +10 damage
  • Tier 6
Frostball slows target's movement by 25% and deals +12 damage
  • Tier 7
Frostball slows target's movement by 25% and deals +14 damage
of Spider Freezing Tier 7 - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds MainHand, Necklace

Click Expand to reveal

  • Tier 1
Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds
  • Tier 2
Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
  • Tier 3
Defensive Burst deals +15% damage and raises Basic Attack Damage +11% for 10 seconds
  • Tier 4
Defensive Burst deals +17% damage and raises Basic Attack Damage +14% for 10 seconds
  • Tier 5
Defensive Burst deals +19% damage and raises Basic Attack Damage +17% for 10 seconds
  • Tier 6
Defensive Burst deals +21% damage and raises Basic Attack Damage +20% for 10 seconds
  • Tier 7
Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
of Restorative Bonfires Tier 7 - 25 seconds after summoning a Fire Wall, you regain 62 Health MainHand, Necklace

Click Expand to reveal

  • Tier 1
25 seconds after summoning a Fire Wall, you regain 14 Health
  • Tier 2
25 seconds after summoning a Fire Wall, you regain 22 Health
  • Tier 3
25 seconds after summoning a Fire Wall, you regain 30 Health
  • Tier 4
25 seconds after summoning a Fire Wall, you regain 38 Health
  • Tier 5
25 seconds after summoning a Fire Wall, you regain 46 Health
  • Tier 6
25 seconds after summoning a Fire Wall, you regain 54 Health
  • Tier 7
25 seconds after summoning a Fire Wall, you regain 62 Health
of Freezewalls Tier 14 - Defensive Chill Damage +40% Legs, MainHand, Ring

Click Expand to reveal

  • Tier 1
Defensive Chill Damage +10%
  • Tier 2
Defensive Chill Damage +12%
  • Tier 3
Defensive Chill Damage +14%
  • Tier 4
Defensive Chill Damage +16%
  • Tier 5
Defensive Chill Damage +18%
  • Tier 6
Defensive Chill Damage +20%
  • Tier 7
Defensive Chill Damage +22%
  • Tier 8
Defensive Chill Damage +24%
  • Tier 9
Defensive Chill Damage +26%
  • Tier 10
Defensive Chill Damage +28%
  • Tier 11
Defensive Chill Damage +31%
  • Tier 12
Defensive Chill Damage +34%
  • Tier 13
Defensive Chill Damage +37%
  • Tier 14
Defensive Chill Damage +40%
Freezeproof Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds Head, Ring

Click Expand to reveal

  • Tier 1
Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
  • Tier 2
Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
  • Tier 3
Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
  • Tier 4
Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
  • Tier 5
Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
  • Tier 6
Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
  • Tier 7
Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
of Icy Blood Tier 14 - Defensive Burst and Defensive Chill restore 36 Armor to you Chest, Ring

Click Expand to reveal

  • Tier 1
Defensive Burst and Defensive Chill restore 10 Armor to you
  • Tier 2
Defensive Burst and Defensive Chill restore 12 Armor to you
  • Tier 3
Defensive Burst and Defensive Chill restore 14 Armor to you
  • Tier 4
Defensive Burst and Defensive Chill restore 16 Armor to you
  • Tier 5
Defensive Burst and Defensive Chill restore 18 Armor to you
  • Tier 6
Defensive Burst and Defensive Chill restore 20 Armor to you
  • Tier 7
Defensive Burst and Defensive Chill restore 22 Armor to you
  • Tier 8
Defensive Burst and Defensive Chill restore 24 Armor to you
  • Tier 9
Defensive Burst and Defensive Chill restore 26 Armor to you
  • Tier 10
Defensive Burst and Defensive Chill restore 28 Armor to you
  • Tier 11
Defensive Burst and Defensive Chill restore 30 Armor to you
  • Tier 12
Defensive Burst and Defensive Chill restore 32 Armor to you
  • Tier 13
Defensive Burst and Defensive Chill restore 34 Armor to you
  • Tier 14
Defensive Burst and Defensive Chill restore 36 Armor to you
of Frozen Fortitude Tier 14 - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds Legs, Feet

Click Expand to reveal

  • Tier 1
Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
  • Tier 2
Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
  • Tier 3
Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
  • Tier 4
Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
  • Tier 5
Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
  • Tier 6
Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
  • Tier 7
Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
  • Tier 8
Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
  • Tier 9
Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
  • Tier 10
Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
  • Tier 11
Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
  • Tier 12
Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
  • Tier 13
Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
  • Tier 14
Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Tier 14 - Fire Walls deal +18 damage per hit Head, Necklace

Click Expand to reveal

  • Tier 1
Fire Walls deal +3 damage per hit
  • Tier 2
Fire Walls deal +4 damage per hit
  • Tier 3
Fire Walls deal +5 damage per hit
  • Tier 4
Fire Walls deal +6 damage per hit
  • Tier 5
Fire Walls deal +7 damage per hit
  • Tier 6
Fire Walls deal +8 damage per hit
  • Tier 7
Fire Walls deal +9 damage per hit
  • Tier 8
Fire Walls deal +10 damage per hit
  • Tier 9
Fire Walls deal +11 damage per hit
  • Tier 10
Fire Walls deal +12 damage per hit
  • Tier 11
Fire Walls deal +13 damage per hit
  • Tier 12
Fire Walls deal +14 damage per hit
  • Tier 13
Fire Walls deal +16 damage per hit
  • Tier 14
Fire Walls deal +18 damage per hit
Tier 14 - Fire Walls have +110 Max Health Chest, OffHand

Click Expand to reveal

  • Tier 1
Fire Walls have +7 Max Health
  • Tier 2
Fire Walls have +14 Max Health
  • Tier 3
Fire Walls have +21 Max Health
  • Tier 4
Fire Walls have +28 Max Health
  • Tier 5
Fire Walls have +35 Max Health
  • Tier 6
Fire Walls have +42 Max Health
  • Tier 7
Fire Walls have +49 Max Health
  • Tier 8
Fire Walls have +56 Max Health
  • Tier 9
Fire Walls have +63 Max Health
  • Tier 10
Fire Walls have +70 Max Health
  • Tier 11
Fire Walls have +77 Max Health
  • Tier 12
Fire Walls have +84 Max Health
  • Tier 13
Fire Walls have +97 Max Health
  • Tier 14
Fire Walls have +110 Max Health
Tier 14 - Fire Walls' attacks taunt +150% Hands, Ring

Click Expand to reveal

  • Tier 1
Fire Walls' attacks taunt +20%
  • Tier 2
Fire Walls' attacks taunt +30%
  • Tier 3
Fire Walls' attacks taunt +40%
  • Tier 4
Fire Walls' attacks taunt +50%
  • Tier 5
Fire Walls' attacks taunt +60%
  • Tier 6
Fire Walls' attacks taunt +70%
  • Tier 7
Fire Walls' attacks taunt +80%
  • Tier 8
Fire Walls' attacks taunt +90%
  • Tier 9
Fire Walls' attacks taunt +100%
  • Tier 10
Fire Walls' attacks taunt +110%
  • Tier 11
Fire Walls' attacks taunt +120%
  • Tier 12
Fire Walls' attacks taunt +130%
  • Tier 13
Fire Walls' attacks taunt +140%
  • Tier 14
Fire Walls' attacks taunt +150%

Fire Magic Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +30
Max Power +35
Fire Damage Reduction +1
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
Fire Damage Reduction +1
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
Fire Damage Reduction +1
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
Fire Damage Reduction +1
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
Fire Damage Reduction +1
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
Fire Damage Reduction +1
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
Fire Damage Reduction +1
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
Fire Damage Reduction +1
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
Fire Damage Reduction +1
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
Fire Damage Reduction +1
25 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +50
Max Power +55
Fire Damage Reduction +2
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
Fire Damage Reduction +2
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
Fire Damage Reduction +2
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
Fire Damage Reduction +2
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
Fire Damage Reduction +2
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
Fire Damage Reduction +2
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
Fire Damage Reduction +2
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
Fire Damage Reduction +2
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
Fire Damage Reduction +2
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
Fire Damage Reduction +2
35 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +70
Max Power +75
Fire Damage Reduction +3
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
Fire Damage Reduction +3
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
Fire Damage Reduction +3
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
Fire Damage Reduction +3
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
Fire Damage Reduction +3
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
Fire Damage Reduction +3
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
Fire Damage Reduction +3
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
Fire Damage Reduction +3
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
Fire Damage Reduction +3
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
Fire Damage Reduction +3
45 Max Health +2
Max Power +1
Fire Damage Reduction +1
Max Health +90
Max Power +85
Fire Damage Reduction +4
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
Fire Damage Reduction +4
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
Fire Damage Reduction +4
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
Fire Damage Reduction +4
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
Fire Damage Reduction +4
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
Fire Damage Reduction +4
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
Fire Damage Reduction +4
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
Fire Damage Reduction +4
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
Fire Damage Reduction +4
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
Fire Damage Reduction +4
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
Fire Damage Reduction +4
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
Fire Damage Reduction +4
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
Fire Damage Reduction +4
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
Fire Damage Reduction +4
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
Fire Damage Reduction +4
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
Fire Damage Reduction +4
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
Fire Damage Reduction +4
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
Fire Damage Reduction +4
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
Fire Damage Reduction +4
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
Fire Damage Reduction +4
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
Fire Damage Reduction +4
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
Fire Damage Reduction +4
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
Fire Damage Reduction +4
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
Fire Damage Reduction +4
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
Fire Damage Reduction +4
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
Fire Damage Reduction +4
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
Fire Damage Reduction +4
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
Fire Damage Reduction +4
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
Fire Damage Reduction +4
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
Fire Damage Reduction +4
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
Fire Damage Reduction +4
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
Fire Damage Reduction +4
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
Fire Damage Reduction +4
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
Fire Damage Reduction +4
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
Fire Damage Reduction +4
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
Fire Damage Reduction +4
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
Fire Damage Reduction +4
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
Fire Damage Reduction +4
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
Fire Damage Reduction +4
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
Fire Damage Reduction +4
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
Fire Damage Reduction +4
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
Fire Damage Reduction +4
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
Fire Damage Reduction +4
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
Fire Damage Reduction +4
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
Fire Damage Reduction +4
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
Fire Damage Reduction +4
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
Fire Damage Reduction +4
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
Fire Damage Reduction +4
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
Fire Damage Reduction +4
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
Fire Damage Reduction +4
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
Fire Damage Reduction +4
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
Fire Damage Reduction +4
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
Fire Damage Reduction +4
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
Fire Damage Reduction +4
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
Fire Damage Reduction +4
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140
Fire Damage Reduction +4

Fire Magic Level Up Rewards

Level Reward
1 Access to new research recipe
5 Access to new research recipe
10 Access to new research recipe
15 Access to new research recipe
20 Access to new research recipe
23 +1 to Cooking
25 Access to new research recipe
30 Access to new research recipe
35 Access to new research recipe
40 Access to new research recipe
43 +1 to Gourmand
45 Access to new research recipe
48 +1 to Priest
50 Access to new research recipe
55 Access to new research recipe
60 Access to new research recipe

Fire Magic Experience Table

Click Expand to view the Experience Table for Fire Magic


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia

Fire Magic was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.

Gallery