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Map of Serbule (click for larger size)
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The Duchy of Serbule was once a prosperous land, but fell into disarray after the Duke of Serbule vanished. After the disaster at Dwyndarre, Serbule Keep was rebuilt as a refugee town for the survivors. While most of the population is Elven, some Humans remain to act upon the wishes of The Council. Retired Praetor Nelson Ballard watches over residents from the keep, while town Sheriff Sir Coth patrols.

Serbule itself is a typical Council town, with mostly wooden buildings surrounded by a stone wall. A moat wraps its way around the town, connected to a nearby lake. Six guard towers stand watch over the town, and the fortress of Serbule Keep takes up the southern end of town. There are three town gates, one to the East, and the others to the North and South.

The region of Serbule is lightly forested, with heavier forests to the northern and southern edges of the Duchy. A few lakes can be found around the town, and large mountains are visible in the distance. Council built cobblestone paths wind throughout the landscape of the region, the remains of a trade route from the Serbule Docks leading into Serbule Hills and beyond, to Sedgewick Forest.

Serbule is located around 2,000 miles from Statehelm.

Neighboring Regions

A rocky island few have reason to travel to, ocean currents and storms keep most away.
Serbule Hills
Serbule Hills, found south of Serbule, is a hilly region known for its large lakes.
Eltibule, reached by traveling north from Serbule, was once another Council Duchy, now dealing with a Goblin problem.
Sun Vale
An island on the Verta border, this remote landmass is known as a place for Druids to gather.

Points of Interest

Serbule Keep

Serbule Keep is the only town in the Serbule region, hastily constructed by the Council Corps of Engineers after the destruction of Dwyndarre. For travelers, it is an ideal place to rest, restock on supplies, and sell goods.


To the west of Serbule Keep, Elves Ivyn and Jara maintain a small farm, where they grow crops to provide for the townsfolk. A smaller garden, with easier access to a water source, exists within the town.

Northern Woods

The Northern Woods of the Serbule region are home to a variety of wild beasts. Unprotected by the walls of town, a few lone houses can be found here. The Mantis couple Azalak and Zeratak are known inhabitants. Through the woods, the path (portal) to the hills of Eltibule can be found.

The Docks

Before the Goblins started their raids to the south, the Serbule Dock was once a small, but busy port. Now, only a few merchants are willing to moor there. Combined with the closure of Verta, these merchants are known for offering rides to other neighboring lands.

Adventurers looking for exotic fruits may try and seek passage to Sun Vale.

Red Crystal

A large mysterious crystal sprouting from the ground north of Serbule Keep. It appears to be made from the same material as the Rubywall Crystals, and the Council's own Rubywalls.

The Giant of Serbule

One of the defining features of the Serbule region, this humanoid statue depicts a hooded figure. While only the hands and face rest above ground, rumors suggest that the entire statue exists, but buried. Some say that it was once a living giant petrified by a Gorgon, while other locals insist The Council constructed it for unknown purposes.

When an explorer found the entrance to a dungeon near the statue's left hand, it was humorously named the Carpal Tunnels.

Serbule Crypt

When the Duchy of Serbule thrived, this graveyard was established far from the keep in an attempt to isolate and mitigate the spread of the Undead. Still, the occasional Undead rise outside of the graveyard, and townsfolk are wary of exploring too deep into the Crypt.

During the town's reconstruction, the Council Corps of Engineers elected to pump waste from the town into the crypt through magical portals, instead of developing a complete sewer system.

Giant Mushrooms

The Northwest hills of Serbule are home to giant mushrooms. Their existence is considered a mystery by most of Serbule Keep's townsfolk, although local Mycologist Mushroom Jack is convinced they're part of an invasion force.


The ownership of Borghild fortress has changed hands many times over the past fifteen centuries, when the Dwarves first constructed it. All sorts of Undead have inhabited it since. Twenty years ago, the last Duke of Serbule entered the tomb, and was never heard from again.



Once known as the "Deathtrap Dungeon," this fortress should only be attempted by experienced adventurers, able to counter both Undead and Incorporeal Creatures.

Brain Bug Cave

This small cavern, found in Northwest Serbule, is infested with Brain Bugs. Part of the Second Column vanished into the cave.

Crystal Cavern


Myconian Cave


Serbule Crypt


Serbule Sewers


Carpal Tunnels


Teleportation Circles

There are four Council constructed Teleportation Circles in the Serbule region.

There is a mushroom circle directly east of Serbule Keep.

Serbule Inhabitants

Friendly NPCs

  • Elsie, Bessie, Jammy, Wanda (Cows) Hint

Serbule Keep NPCs

Event NPCs


Special Foes








Minerals & Metal


The Meditation Combos provided in Serbule

  • Echur: Punchmaster
  • Borghild: Crowd Surprise
  • Outside the north gate: Kicker
  • Carpal Tunnel: Breather
  • Brain Bug Cave: Crushing Cobra


Serbule has been host to many events over the years.

Halloween 2014

During Halloween 2014, a Necromancer attempted to invade Serbule Keep.

Halloween 2015

During Halloween 2015, one of the Magical Alters in Serbule Keep was transformed into a Necromantic alter, summoning all kinds of devious undead creatures.

Halloween 2016

In Halloween 2016, the Magical Alter once again malfunctioned, and undead poured forth into the town.

Halloween 2017

During Halloween 2017, Zhia Lian tasked a number of quests to willing participants.