Map of Anagoge Island (click for larger size)
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Welcome! This is a game about exploration, and your first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own.
There's a backpack nearby with some useful stuff. Pick it up!
— Welcome Message
Anagoge Island is a remote storm-blown island off the coast of the Council Lands of Alharth. Few sailors are willing to tempt the treacherous waters, preferring to stick to the coast of the nearby Serbule region. In recent years, an increased number of mind-wiped adventurers have been showing up in Serbule and the surrounding duchies. Many of these individuals claim to have washed ashore on Anagoge with nothing but the clothes on their back. While mostly barren, Anagoge Island is rumored to have been the site of a Council Academy for those deemed Prodigies. Unlucky sailors report that ruins dot the coastline, and a lighthouse marks the center of the island.
Anagoge Island is the starting area in Project:Gorgon for Humans, Elves, and Rakshasa. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of Serbule and Serbule Hills. There are two methods to leave the island, although it is advised to find the island's inhabitants first.
Returning to Anagoge Island
Points of Interest
A solution to Riger's woe.
The useful art of Alchemy can be learned inside the island's Lighthouse. You may discover a useful recipe using ingredients found across the island.
Lawara is another amnesiac resident of Anagoge Island. She lives out of a small tent, staying alive through her retained knowledge of cooking porridge. Near her campfire, there is a locked chest she has been unable to open.
A raised, broken platform etched with strange symbols.
The Pedestal Puzzle was designed to test the critical thinking skills of students under Elmetaph's tutelage. It still seems operational. Perhaps a student left a clue somewhere...
A raised, glowing platform etched with meaningless symbols. If only you knew anything about Teleportation, you might be able to use it to escape.
A solution for Elmetaph.
The correct code is 6918. A mostly correct code of 9618 will put you in Serbule Keep, a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers.
The Enchanted Dummy
Another trial for Academy students, the Enchanted Dummy tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.
Anagoge Training, Records, and Storage Facility
The Anagoge Records Facility once served as a backup of Council records of Academy students. Faculty areas, storage rooms, and a golem maintained record complex are buried under the island.
There are two Council constructed Teleportation Circles on Anagoge Island. Unfortunately, one appears to be damaged beyond repair.
- Found among the southern hills of the island.
Anagoge Island Inhabitants
There are no monsters on Anagoge Island that grant Notoriety when defeated.
Minerals & Metal
New Character Checklist
Anagoge Island offers many opportunities to learn new skills, recipes, and abilities.