Psychology

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Psychology
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Skill Type: Combat Skill
Max Level: 60
Skill Trainers: Riger, Helena Veilmoor, Nissim


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Psychology Overview

Psychology is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.

In-Game Description

Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.

Training Psychology

  • Riger will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
  • For players that do not want to go back to the island to learn Psychology, Yetta sells a book titled Fighting with Psychology.
  • Nissim in Amulna will unlock Psychology 51-60 and teach you level 51+ abilities.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • None

Psychology Basic Abilities

As you level Psychology, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Psychoanalyze (1-4) 1/16/31/47 Level Up You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic Signature Debuff
Mock (1-6) 1/10/20/30/40/50 Scrolls Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother (1-3) 3/20/40 Level Up Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Strike a Nerve (1-4) 5/25/38/50 Level Up Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack
Cause Terror (1-2) 7/30 Level Up Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Soothe (1-3) 8/28/48 Level Up Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Pep Talk (1-3) 10/35/45 Level Up Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Ridicule (1-3) 13/36/52 Level Up Taunt an enemy to keep it focused on attacking you instead of someone else. Psychic
Fast Talk (1-2) 15/30 Level Up Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
You Were Adopted (1-3) 18/34/44 Helena Veilmoor Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Positive Attitude (1-2) 18/33 Level Up Use the power of optimism to recover from your injuries. Psychic Survival-Utility
Inspire Confidence (1-2) 23/43 Level Up Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
But I Love You (1-2) 25/50 Helena Veilmoor Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic

Psychology Advanced Abilities

Upon reaching higher levels, experts of the Psychology Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Fast Talk 3 53 Nissim Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
Pep Talk 4 55 Nissim Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Positive Attitude 3 56 Nissim Use the power of optimism to recover from your injuries. Psychic Survival-Utility
You Were Adopted 4 57 Nissim Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Soothe 4 58 Nissim Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Cause Terror 3 59 Nissim Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Mock 7 60 Scroll Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother 4 60 Nissim Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Inspire Confidence 3 60 Nissim Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
Strike a Nerve 5 62 Nissim Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack


Psychology Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Psychology skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2257.png  1 Mock Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage Health: 5 Psychic
Taunt: +35
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2118.png  1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 16 Psychic Power Cost: 14
Range: 10
Cooldown: 30
None
icon_2123.png  3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
None
icon_2124.png  5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 20 Psychic
Dmg to Vulnerable Targets: 20 Psychic
Power Cost: 11
Range: 20
Cooldown: 8
None
icon_2104.png  7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage Health: 14 Psychic Power Cost: 12
Range: 20
Cooldown: 30
None
icon_2221.png  8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -120
Generates no extra rage.
Power Cost: 6
Range: 20
Cooldown: 15
None
icon_2257.png  10 Mock 2 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage Health: 10 Psychic
Taunt: +55
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2116.png  10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 70 Health. Power Cost: 16
Range: 20
Cooldown: 30
None
icon_2220.png  13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 18 Psychic
Taunt: +80
Power Cost: 10
Range: 20
Cooldown: 7
Accuracy: 5
None
icon_3044.png  15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -50
Generates no extra rage.
Power Cost: 10
Range: 10
Cooldown: 12
None
icon_2118.png  16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 46 Psychic Power Cost: 22
Range: 10
Cooldown: 30
None
icon_2222.png  18 Positive Attitude Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 30 Health.
Restore 30 Armor.
Restore 30 Power.
Restore 0 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3440.png  18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 101 Trauma Power Cost: 40
Range: 20
Cooldown: 30
None
icon_2257.png  20 Mock 3 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage Health: 17 Psychic
Taunt: +75
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2123.png  20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 30
None
icon_2223.png  23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 65 Health to you and nearby allies. Power Cost: 25
Range: 20
AoE: 20
Cooldown: 30
None
icon_3441.png  25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 50 Psychic Power Cost: 26
Range: 20
Cooldown: 15
None
icon_2124.png  25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 51 Psychic
Dmg to Vulnerable Targets: 51 Psychic
Power Cost: 18
Range: 20
Cooldown: 8
None
icon_2221.png  28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -300
Generates no extra rage.
Power Cost: 9
Range: 20
Cooldown: 15
None
icon_2104.png  30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage Health: 44 Psychic Power Cost: 20
Range: 20
Cooldown: 30
None
icon_3044.png  30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -150
Generates no extra rage.
Power Cost: 14
Range: 10
Cooldown: 12
None
icon_2257.png  30 Mock 4 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage Health: 27 Psychic
Taunt: +95
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2118.png  31 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 64 Psychic Power Cost: 29
Range: 10
Cooldown: 30
None
icon_2222.png  33 Positive Attitude 2 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 50 Health.
Restore 50 Armor.
Restore 50 Power.
Restore 0 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3440.png  34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 190 Trauma Power Cost: 55
Range: 20
Cooldown: 30
None
icon_2116.png  35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 120 Health. Power Cost: 26
Range: 20
Cooldown: 30
None
icon_2220.png  36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 56 Psychic
Taunt: +140
Power Cost: 15
Range: 20
Cooldown: 7
Accuracy: 1
None
icon_2124.png  38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 85 Psychic
Dmg to Vulnerable Targets: 85 Psychic
Power Cost: 22
Range: 20
Cooldown: 8
None
icon_2257.png  40 Mock 5 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage Health: 37 Psychic
Taunt: +115
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2123.png  40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 15
Range: 10
Cooldown: 30
None
icon_2223.png  43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 90 Health to you and nearby allies. Power Cost: 33
Range: 20
AoE: 20
Cooldown: 30
None
icon_3440.png  44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 283 Trauma Power Cost: 60
Range: 20
Cooldown: 30
None
icon_2116.png  45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 140 Health. Power Cost: 28
Range: 20
Cooldown: 30
None
icon_2118.png  47 Psychoanalyze 4 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 128 Psychic Power Cost: 34
Range: 10
Cooldown: 30
None
icon_2221.png  48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -700
Generates no extra rage.
Power Cost: 12
Range: 20
Cooldown: 15
None
icon_3441.png  50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 144 Psychic Power Cost: 35
Range: 20
Cooldown: 15
None
icon_2257.png  50 Mock 6 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage Health: 58 Psychic
Taunt: +135
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2124.png  50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 144 Psychic
Dmg to Vulnerable Targets: 144 Psychic
Power Cost: 24
Range: 20
Cooldown: 8
None
icon_2220.png  52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 110 Psychic
Taunt: +225
Power Cost: 17
Range: 20
Cooldown: 7
Accuracy: 15
None
icon_3044.png  53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -250
Generates no extra rage.
Power Cost: 17
Range: 10
Cooldown: 12
None
icon_2116.png  55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 160 Health. Power Cost: 30
Range: 20
Cooldown: 30
None
icon_2222.png  56 Positive Attitude 3 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 70 Health.
Restore 70 Armor.
Restore 70 Power.
Restore 0 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3440.png  57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 448 Trauma Power Cost: 65
Range: 20
Cooldown: 30
None
icon_2221.png  58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -900
Generates no extra rage.
Power Cost: 12
Range: 20
Cooldown: 15
None
icon_2104.png  59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage Health: 136 Psychic Power Cost: 26
Range: 20
Cooldown: 30
None
icon_2223.png  60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 110 Health to you and nearby allies. Power Cost: 38
Range: 20
AoE: 20
Cooldown: 30
None
icon_2257.png  60 Mock 7 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage Health: 79 Psychic
Taunt: +155
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2118.png  60 Psychoanalyze 5 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 231 Psychic Power Cost: 38
Range: 10
Cooldown: 30
None
icon_2123.png  60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 18
Range: 10
Cooldown: 30
None
icon_2124.png  62 Strike a Nerve 5 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 206 Psychic
Dmg to Vulnerable Targets: 206 Psychic
Power Cost: 26
Range: 20
Cooldown: 8
None
icon_2116.png  65 Pep Talk 5 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 180 Health. Power Cost: 32
Range: 20
Cooldown: 30
None
icon_2221.png  67 Soothe 5 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -1100
Generates no extra rage.
Power Cost: 13
Range: 20
Cooldown: 15
None
icon_2220.png  68 Ridicule 4 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 170 Psychic
Taunt: +300
Power Cost: 19
Range: 20
Cooldown: 7
Accuracy: 2
None
icon_3440.png  69 You Were Adopted 5 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 601 Trauma Power Cost: 71
Range: 20
Cooldown: 30
None
icon_3044.png  70 Fast Talk 4 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -350
Generates no extra rage.
Power Cost: 19
Range: 10
Cooldown: 12
None
icon_2257.png  70 Mock 8 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage Health: 100 Psychic
Taunt: +175
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2222.png  71 Positive Attitude 4 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 90 Health.
Restore 90 Armor.
Restore 80 Power.
Restore 0 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3441.png  75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 282 Psychic Power Cost: 41
Range: 20
Cooldown: 15
None

Psychology Mechanics

Equipment

Item-icon-belt.png Lucky Belt of the Psychologist increases Base Damage dealt with Psychology by 8%. Can be created with Toolcrafting 18.

Item-icon-belt.png Lucky Belt of the Gladiator increases Base Damage dealt with Psychology and Sword combat skills by 6%. Can be bought from Joeh.

Item-icon-belt.png Lucky Belt of the Medic increases Base Damage dealt with Psychology and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Sneak increases Base Damage dealt with Psychology and Unarmed combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Cunning Wolf increases Base Damage dealt with Psychology and Lycanthropy combat skills by 6%. Can be bought from Harry the Wolf.

Item-icon-belt.png Lucky Belt of the Controller increases Base Damage dealt with Psychology and Druid combat skills by 6%. Can be bought from Agrashab.

Item-icon-belt.png Lucky Belt of the Cunning Assailant increases Base Damage dealt with Psychology and Knife Fighting combat skills by 6%. Can be bought from ???.


Psychology Treasure Effects

See also: Psychology/Treasure Effects:By Slot

See also: Psychology/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Psychologist's of Psychology Tier 7 - Psychology Base Damage +23% Head, Necklace

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of Critical Insight Tier 14 - Psychoanalyze deals between 160 and 340 extra damage Necklace

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Smug of Smug Analysis Tier 14 - Psychoanalyze restores 101 Health to you after a 15 second delay OffHand, Ring

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of Emotional Walls Tier 14 - Psychoanalyze restores 134 Armor to you Chest, Legs

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of Tragic Lessons Tier 14 - Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds MainHand

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Mind-Shattering Tier 14 - Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds Head, Hands

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Tier 7 - Pep Talk Reuse Timer -4 Legs, Hands

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Tier 14 - Soothe, But I Love You, and Cause Terror Damage +67 Chest, Legs

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of Critical Hits Tier 14 - Psychology/Mentalism Critical Hit Damage +150% when Psychology is active Chest, Hands

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of Your Mother Tier 14 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105 Chest, MainHand

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Mind-Numbing Tier 14 - Mock deals +121% damage and taunts +450, but reuse timer is +2 seconds Hands, Feet

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Mind-Numbing Tier 7 - Soothe further reduces target's Rage by 700 MainHand, Necklace

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Mind-Numbing Tier 7 - Tell Me About Your Mother restores 123 Armor to you OffHand, Ring

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Depressing of Your Mother Tier 14 - Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds Head, Feet

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of Epic Discussion Tier 7 - Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -16 for 15 seconds Legs, Feet

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Grating of Nerve-Striking Tier 14 - Strike a Nerve Damage +44% MainHand, Necklace

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of Aneurysms Tier 14 - Strike a Nerve deals between 52 and 150 extra damage Chest, Hands

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Grating of Nerve-Striking Tier 14 - Strike a Nerve deals +111 armor damage OffHand, Feet

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of Deflating Comments Tier 14 - Strike a Nerve generates no Rage and instead reduces Rage by 475 Head, Legs

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Tier 1 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Waist
of Mockery Tier 14 - Mock and Ridicule deal +35 damage and taunt +140 Necklace, OffHand

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Peppy of Pep Tier 14 - Pep Talk Healing +92 OffHand, Feet, Ring

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Inspiring of Inspiration Tier 14 - Pep Talk restores 41 Power Head, Ring

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of Antivenin Phrasing Tier 14 - Pep Talk removes ongoing Poison effects (up to 40 dmg/sec) Necklace

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of Extinguishing Words Tier 14 - Pep Talk removes ongoing Fire effects (up to 42 dmg/sec) MainHand

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Peppy of Pep Tier 14 - Pep Talk restores 98 Armor Chest, Ring

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of Dissuasion Tier 7 - Fast Talk taunts -540 and reduces Rage by 800 Head, Feet

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of Sly Talk Tier 14 - Fast Talk heals you for 31 health Legs, Ring

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of Sly Talk Tier 14 - Fast Talk heals you for 50 armor Chest, MainHand

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Tier 1 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds Head, Feet
of Denying Poison Tier 14 - Positive Attitude increases your Poison Mitigation +14 for 30 seconds Ring

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Tier 14 - Positive Attitude increases your Core Attack Damage +94 for 15 seconds MainHand, Legs

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Tier 7 - Positive Attitude Reuse Timer -13 MainHand

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Tier 14 - Inspire Confidence / Positive Attitude Healing +59 Necklace, OffHand

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of Confident Accuracy Tier 14 - Inspire Confidence increases all targets' Accuracy +16 for 10 seconds Head, Ring

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of Confident Killing Tier 12 - Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds MainHand, Legs

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Vaguely Confident of Shaky Confidence Tier 14 - Inspire Confidence restores +113 Health after a 15 second delay Chest, Hands

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Vaguely Confident of Shaky Confidence Tier 14 - Inspire Confidence restores +155 Health after a 25 second delay OffHand, Feet

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of Stunning Love Tier 14 - But I Love You deals +31% damage and stuns the target Hands

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Tier 14 - But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds Chest, MainHand

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Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted deals +42% damage and Power cost is -16 Head, OffHand

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Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted Damage +59% Necklace, Legs

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Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted deals +42% damage and triggers the target's Vulnerability Hands

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of Terrifying Words Tier 14 - Cause Terror Damage +174 Hands, Necklace

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Tier 14 - Cause Terror deals +90 damage, costs -15 Power, and reuse timer is -6 seconds OffHand, Ring

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of Backhanded Compliments Tier 14 - Soothe Damage +96 Ring, Necklace

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Tier 7 - Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds Head, OffHand

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Tier 14 - Ridicule deals +45 health damage and taunts +375 Hands, Legs

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of Ridiculous Speed Tier 7 - Ridicule boosts movement speed by 4 for 6 seconds Feet

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Psychology Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Psychology Level Up Rewards

Level Reward
1 Gain Ability: Psychoanalyze
3 Gain Ability: Tell Me About Your Mother
5 Gain Ability: Strike a Nerve
7 Gain Ability: Cause Terror
8 Gain Ability: Soothe
10 Gain Ability: Pep Talk
13 Gain Ability: Ridicule
15 Gain Ability: Fast Talk
16 Gain Ability: Psychoanalyze 2
18 Gain Ability: Positive Attitude
20 Gain Ability: Tell Me About Your Mother 2
23 Gain Ability: Inspire Confidence
25 Gain Ability: Strike a Nerve 2
28 Gain Ability: Soothe 2
30 Gain Ability: Cause Terror 2
31 Gain Ability: Psychoanalyze 3
33 Gain Ability: Positive Attitude 2
34 +1 to Mentalism
35 Gain Ability: Pep Talk 2
36 Gain Ability: Ridicule 2
38 Gain Ability: Strike a Nerve 3
40 Gain Ability: Tell Me About Your Mother 3
41 +1 to Mentalism
43 Gain Ability: Inspire Confidence 2
45 Gain Ability: Pep Talk 3
47 Gain Ability: Psychoanalyze 4
48 Gain Ability: Soothe 3
50 Gain Ability: Strike a Nerve 4
52 Gain Ability: Ridicule 3

Trivia

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