Psychology

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Psychology
300px
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
N/A
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Psychology Overview

Psychology is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.

In-Game Description

Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.

Training Psychology

  • Riger will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.
  • For players that do not want to go back to the island to learn Psychology, Yetta sells a book titled Fighting with Psychology.
  • Nissim in Amulna will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • None

Bonus ranks to Psycology can be obtained from the following skills and levels:

Skill Level
Mentalism 15
Meditation 20
Phrenology 35
Compassion 40
Mentalism 44

Psychology Basic Abilities

As you level Psychology, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Psychoanalyze (1-4) 1/16/31/47 Level Up You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic Signature Debuff
Mock (1-6) 1/10/20/30/40/50 Scrolls Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother (1-3) 3/20/40 Level Up Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Strike a Nerve (1-4) 5/25/38/50 Level Up Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack
Cause Terror (1-2) 7/30 Level Up Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Soothe (1-3) 8/28/48 Level Up Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Pep Talk (1-3) 10/35/45 Level Up Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Ridicule (1-3) 13/36/52 Level Up Taunt an enemy to keep it focused on attacking you instead of someone else. Psychic
Fast Talk (1-2) 15/30 Level Up Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
You Were Adopted (1-3) 18/34/44 Helena Veilmoor Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Positive Attitude (1-2) 18/33 Level Up Use the power of optimism to recover from your injuries. Psychic Survival-Utility
Inspire Confidence (1-2) 23/43 Level Up Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
But I Love You (1-2) 25/50 Helena Veilmoor Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Psychic

Psychology Advanced Abilities

Upon reaching higher levels, experts of the Psychology Skill may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Fast Talk 3 53 Nissim Explain away minor misunderstandings, causing the target to be less aggressive toward you. Psychic
Pep Talk 4 55 Nissim Give yourself or an ally a quick pep-talk to overcome their grievous injuries. Psychic Major Healing
Positive Attitude 3 56 Nissim Use the power of optimism to recover from your injuries. Psychic Survival-Utility
You Were Adopted 4 57 Nissim Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) Trauma Epic Attack
Soothe 4 58 Nissim Say something kind that briefly catches the target off guard, causing them to lose their Rage. Psychic
Cause Terror 3 59 Nissim Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Mock 7 60 Scroll Tease and aggravate your enemy. Psychic Basic Attack
Tell Me About Your Mother 4 60 Nissim Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Psychic
Inspire Confidence 3 60 Nissim Push yourself and your allies to new heights, thanks to your confident demeanor. Psychic Signature Support
Strike a Nerve 5 62 Nissim Say something cruel that plays upon the target's fears and failures, dealing psychic damage. Psychic Core Attack


Psychology Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Psychology skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2257.png  1 Mock Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage Health: 5 Psychic
Taunt: +35
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2118.png  1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 16 Psychic Power Cost: 14
Range: 10
Cooldown: 30
None
icon_2123.png  3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
None
icon_2124.png  5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 20 Psychic
Dmg to Vulnerable Targets: 20 Psychic
Power Cost: 11
Range: 20
Cooldown: 8
None
icon_2104.png  7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Damage Health: 14 Psychic Power Cost: 12
Range: 20
Cooldown: 30
None
icon_2221.png  8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -120
Generates no extra rage.
Power Cost: 6
Range: 20
Cooldown: 15
None
icon_2257.png  10 Mock 2 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage Health: 10 Psychic
Taunt: +55
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2116.png  10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 70 Health. Power Cost: 16
Range: 20
Cooldown: 30
None
icon_2220.png  13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 18 Psychic
Taunt: +80
Power Cost: 10
Range: 20
Cooldown: 7
Accuracy: 5
None
icon_3044.png  15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -50
Generates no extra rage.
Power Cost: 10
Range: 10
Cooldown: 12
None
icon_2118.png  16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 46 Psychic Power Cost: 22
Range: 10
Cooldown: 30
None
icon_2222.png  18 Positive Attitude Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 30 Health.
Restore 30 Armor.
Restore 30 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3440.png  18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 101 Trauma Power Cost: 40
Range: 20
Cooldown: 30
None
icon_2257.png  20 Mock 3 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage Health: 17 Psychic
Taunt: +75
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2123.png  20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 30
None
icon_2223.png  23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 65 Health to you and nearby allies. Power Cost: 25
Range: 20
AoE: 20
Cooldown: 30
None
icon_3441.png  25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 50 Psychic Power Cost: 26
Range: 20
Cooldown: 15
None
icon_2124.png  25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 51 Psychic
Dmg to Vulnerable Targets: 51 Psychic
Power Cost: 18
Range: 20
Cooldown: 8
None
icon_2221.png  28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -300
Generates no extra rage.
Power Cost: 9
Range: 20
Cooldown: 15
None
icon_2104.png  30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage Health: 44 Psychic Power Cost: 20
Range: 20
Cooldown: 30
None
icon_3044.png  30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -150
Generates no extra rage.
Power Cost: 14
Range: 10
Cooldown: 12
None
icon_2257.png  30 Mock 4 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage Health: 27 Psychic
Taunt: +95
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2118.png  31 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 64 Psychic Power Cost: 29
Range: 10
Cooldown: 30
None
icon_2222.png  33 Positive Attitude 2 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 50 Health.
Restore 50 Armor.
Restore 50 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3440.png  34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 190 Trauma Power Cost: 55
Range: 20
Cooldown: 30
None
icon_2116.png  35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 120 Health. Power Cost: 26
Range: 20
Cooldown: 30
None
icon_2220.png  36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 56 Psychic
Taunt: +140
Power Cost: 15
Range: 20
Cooldown: 7
Accuracy: 1
None
icon_2124.png  38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 85 Psychic
Dmg to Vulnerable Targets: 85 Psychic
Power Cost: 22
Range: 20
Cooldown: 8
None
icon_2257.png  40 Mock 5 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage Health: 37 Psychic
Taunt: +115
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2123.png  40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 15
Range: 10
Cooldown: 30
None
icon_2223.png  43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 90 Health to you and nearby allies. Power Cost: 33
Range: 20
AoE: 20
Cooldown: 30
None
icon_3440.png  44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 283 Trauma Power Cost: 60
Range: 20
Cooldown: 30
None
icon_2116.png  45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 140 Health. Power Cost: 28
Range: 20
Cooldown: 30
None
icon_2118.png  47 Psychoanalyze 4 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 128 Psychic Power Cost: 34
Range: 10
Cooldown: 30
None
icon_2221.png  48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -700
Generates no extra rage.
Power Cost: 12
Range: 20
Cooldown: 15
None
icon_3441.png  50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 144 Psychic Power Cost: 35
Range: 20
Cooldown: 15
None
icon_2257.png  50 Mock 6 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage Health: 58 Psychic
Taunt: +135
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2124.png  50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 144 Psychic
Dmg to Vulnerable Targets: 144 Psychic
Power Cost: 24
Range: 20
Cooldown: 8
None
icon_2220.png  52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 110 Psychic
Taunt: +225
Power Cost: 17
Range: 20
Cooldown: 7
Accuracy: 15
None
icon_3044.png  53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -250
Generates no extra rage.
Power Cost: 17
Range: 10
Cooldown: 12
None
icon_2116.png  55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 160 Health. Power Cost: 30
Range: 20
Cooldown: 30
None
icon_2222.png  56 Positive Attitude 3 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 70 Health.
Restore 70 Armor.
Restore 70 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3440.png  57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 448 Trauma Power Cost: 65
Range: 20
Cooldown: 30
None
icon_2221.png  58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -900
Generates no extra rage.
Power Cost: 12
Range: 20
Cooldown: 15
None
icon_2104.png  59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Damage Health: 136 Psychic Power Cost: 26
Range: 20
Cooldown: 30
None
icon_2223.png  60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor.
This is a Signature Support ability.
Restore 110 Health to you and nearby allies. Power Cost: 38
Range: 20
AoE: 20
Cooldown: 30
None
icon_2257.png  60 Mock 7 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage Health: 79 Psychic
Taunt: +155
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2118.png  60 Psychoanalyze 5 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability.
Target needs 50% more Rage to fill their Rage Meter. Damage: 231 Psychic Power Cost: 38
Range: 10
Cooldown: 30
None
icon_2123.png  60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 1 Psychic Power Cost: 18
Range: 10
Cooldown: 30
None
icon_2124.png  62 Strike a Nerve 5 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack.
Damage: 206 Psychic
Dmg to Vulnerable Targets: 206 Psychic
Power Cost: 26
Range: 20
Cooldown: 8
None
icon_2116.png  65 Pep Talk 5 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Healing ability.
Restore 180 Health. Power Cost: 32
Range: 20
Cooldown: 30
None
icon_2221.png  67 Soothe 5 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Damage: 1 Psychic
Rage: -1100
Generates no extra rage.
Power Cost: 13
Range: 20
Cooldown: 15
None
icon_2220.png  68 Ridicule 4 Taunt an enemy to keep it focused on attacking you instead of someone else. Damage Health: 170 Psychic
Taunt: +300
Power Cost: 19
Range: 20
Cooldown: 7
Accuracy: 2
None
icon_3440.png  69 You Were Adopted 5 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack.
Damage: 601 Trauma Power Cost: 71
Range: 20
Cooldown: 30
None
icon_3044.png  70 Fast Talk 4 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunt: -350
Generates no extra rage.
Power Cost: 19
Range: 10
Cooldown: 12
None
icon_2257.png  70 Mock 8 Tease and aggravate your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage Health: 100 Psychic
Taunt: +175
Power Cost: 0
Range: 20
Cooldown: 2
None
icon_2222.png  71 Positive Attitude 4 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability.
Restore 90 Health.
Restore 90 Armor.
Restore 80 Power.
Power Cost: 0
Range: 3
Cooldown: 60
None
icon_3441.png  75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 282 Psychic Power Cost: 41
Range: 20
Cooldown: 15
None

Psychology Mechanics

Equipment

Item-icon-belt.png Lucky Belt of the Psychologist increases Base Damage dealt with Psychology by 8%. Can be created with Toolcrafting 18.

Item-icon-belt.png Lucky Belt of the Gladiator increases Base Damage dealt with Psychology and Sword combat skills by 6%. Can be bought from Joeh.

Item-icon-belt.png Lucky Belt of the Medic increases Base Damage dealt with Psychology and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Sneak increases Base Damage dealt with Psychology and Unarmed combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Cunning Wolf increases Base Damage dealt with Psychology and Lycanthropy combat skills by 6%. Can be bought from Harry the Wolf.

Item-icon-belt.png Lucky Belt of the Controller increases Base Damage dealt with Psychology and Druid combat skills by 6%. Can be bought from Agrashab.

Item-icon-belt.png Lucky Belt of the Cunning Assailant increases Base Damage dealt with Psychology and Knife Fighting combat skills by 6%. Can be bought from ???.


Psychology Treasure Effects

See also: Psychology/Treasure Effects:By Slot

See also: Psychology/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Psychologist's of Psychology Tier 7 - Psychology Base Damage +23% Head, Necklace

Click Expand to reveal

  • Tier 1
Psychology Damage +3
  • Tier 2
Psychology Base Damage +8%
  • Tier 3
Psychology Base Damage +11%
  • Tier 4
Psychology Base Damage +14%
  • Tier 5
Psychology Base Damage +17%
  • Tier 6
Psychology Base Damage +20%
  • Tier 7
Psychology Base Damage +23%
of Critical Insight Tier 14 - Psychoanalyze deals between 140 and 320 extra damage Necklace

Click Expand to reveal

  • Tier 1
Psychoanalyze deals between 10 and 60 extra damage
  • Tier 2
Psychoanalyze deals between 20 and 80 extra damage
  • Tier 3
Psychoanalyze deals between 30 and 100 extra damage
  • Tier 4
Psychoanalyze deals between 40 and 120 extra damage
  • Tier 5
Psychoanalyze deals between 50 and 140 extra damage
  • Tier 6
Psychoanalyze deals between 60 and 160 extra damage
  • Tier 7
Psychoanalyze deals between 70 and 180 extra damage
  • Tier 8
Psychoanalyze deals between 80 and 200 extra damage
  • Tier 9
Psychoanalyze deals between 90 and 220 extra damage
  • Tier 10
Psychoanalyze deals between 100 and 240 extra damage
  • Tier 11
Psychoanalyze deals between 110 and 260 extra damage
  • Tier 12
Psychoanalyze deals between 120 and 280 extra damage
  • Tier 13
Psychoanalyze deals between 130 and 300 extra damage
  • Tier 14
Psychoanalyze deals between 140 and 320 extra damage
Smug of Smug Analysis Tier 14 - Psychoanalyze restores 101 Health to you after a 15 second delay OffHand, Ring

Click Expand to reveal

  • Tier 1
Psychoanalyze restores 10 Health to you after a 15 second delay
  • Tier 2
Psychoanalyze restores 17 Health to you after a 15 second delay
  • Tier 3
Psychoanalyze restores 24 Health to you after a 15 second delay
  • Tier 4
Psychoanalyze restores 31 Health to you after a 15 second delay
  • Tier 5
Psychoanalyze restores 38 Health to you after a 15 second delay
  • Tier 6
Psychoanalyze restores 45 Health to you after a 15 second delay
  • Tier 7
Psychoanalyze restores 52 Health to you after a 15 second delay
  • Tier 8
Psychoanalyze restores 59 Health to you after a 15 second delay
  • Tier 9
Psychoanalyze restores 66 Health to you after a 15 second delay
  • Tier 10
Psychoanalyze restores 73 Health to you after a 15 second delay
  • Tier 11
Psychoanalyze restores 80 Health to you after a 15 second delay
  • Tier 12
Psychoanalyze restores 87 Health to you after a 15 second delay
  • Tier 13
Psychoanalyze restores 94 Health to you after a 15 second delay
  • Tier 14
Psychoanalyze restores 101 Health to you after a 15 second delay
of Emotional Walls Tier 14 - Psychoanalyze restores 134 Armor to you Chest, Legs

Click Expand to reveal

  • Tier 1
Psychoanalyze restores 9 Armor to you
  • Tier 2
Psychoanalyze restores 18 Armor to you
  • Tier 3
Psychoanalyze restores 27 Armor to you
  • Tier 4
Psychoanalyze restores 36 Armor to you
  • Tier 5
Psychoanalyze restores 45 Armor to you
  • Tier 6
Psychoanalyze restores 54 Armor to you
  • Tier 7
Psychoanalyze restores 63 Armor to you
  • Tier 8
Psychoanalyze restores 72 Armor to you
  • Tier 9
Psychoanalyze restores 81 Armor to you
  • Tier 10
Psychoanalyze restores 90 Armor to you
  • Tier 11
Psychoanalyze restores 99 Armor to you
  • Tier 12
Psychoanalyze restores 108 Armor to you
  • Tier 13
Psychoanalyze restores 121 Armor to you
  • Tier 14
Psychoanalyze restores 134 Armor to you
of Tragic Lessons Tier 14 - Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds MainHand

Click Expand to reveal

  • Tier 1
Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
  • Tier 2
Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
  • Tier 3
Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
  • Tier 4
Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
  • Tier 5
Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
  • Tier 6
Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
  • Tier 7
Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
  • Tier 8
Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
  • Tier 9
Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
  • Tier 10
Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
  • Tier 11
Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
  • Tier 12
Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds
  • Tier 13
Psychoanalyze causes the target to be worth 13% more XP if slain within 60 seconds
  • Tier 14
Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds
Mind-Shattering Tier 14 - Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds Head, Hands

Click Expand to reveal

  • Tier 1
Psychoanalyze causes the target to take +1 damage from Psychic attacks for 60 seconds
  • Tier 2
Psychoanalyze causes the target to take +2 damage from Psychic attacks for 60 seconds
  • Tier 3
Psychoanalyze causes the target to take +3 damage from Psychic attacks for 60 seconds
  • Tier 4
Psychoanalyze causes the target to take +4 damage from Psychic attacks for 60 seconds
  • Tier 5
Psychoanalyze causes the target to take +5 damage from Psychic attacks for 60 seconds
  • Tier 6
Psychoanalyze causes the target to take +6 damage from Psychic attacks for 60 seconds
  • Tier 7
Psychoanalyze causes the target to take +7 damage from Psychic attacks for 60 seconds
  • Tier 8
Psychoanalyze causes the target to take +8 damage from Psychic attacks for 60 seconds
  • Tier 9
Psychoanalyze causes the target to take +9 damage from Psychic attacks for 60 seconds
  • Tier 10
Psychoanalyze causes the target to take +10 damage from Psychic attacks for 60 seconds
  • Tier 11
Psychoanalyze causes the target to take +11 damage from Psychic attacks for 60 seconds
  • Tier 12
Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds
  • Tier 13
Psychoanalyze causes the target to take +14 damage from Psychic attacks for 60 seconds
  • Tier 14
Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds
Tier 7 - Pep Talk Reuse Timer -4 Legs, Hands

Click Expand to reveal

  • Tier 1
Pep Talk Reuse Timer -1
  • Tier 2
Pep Talk Reuse Timer -1.5
  • Tier 3
Pep Talk Reuse Timer -2
  • Tier 4
Pep Talk Reuse Timer -2.5
  • Tier 5
Pep Talk Reuse Timer -3
  • Tier 6
Pep Talk Reuse Timer -3.5
  • Tier 7
Pep Talk Reuse Timer -4
Tier 14 - Soothe, But I Love You, and Cause Terror Damage +62 Chest, Legs

Click Expand to reveal

  • Tier 1
Soothe, But I Love You, and Cause Terror Damage +20
  • Tier 2
Soothe, But I Love You, and Cause Terror Damage +23
  • Tier 3
Soothe, But I Love You, and Cause Terror Damage +26
  • Tier 4
Soothe, But I Love You, and Cause Terror Damage +29
  • Tier 5
Soothe, But I Love You, and Cause Terror Damage +32
  • Tier 6
Soothe, But I Love You, and Cause Terror Damage +35
  • Tier 7
Soothe, But I Love You, and Cause Terror Damage +38
  • Tier 8
Soothe, But I Love You, and Cause Terror Damage +41
  • Tier 9
Soothe, But I Love You, and Cause Terror Damage +44
  • Tier 10
Soothe, But I Love You, and Cause Terror Damage +47
  • Tier 11
Soothe, But I Love You, and Cause Terror Damage +50
  • Tier 12
Soothe, But I Love You, and Cause Terror Damage +54
  • Tier 13
Soothe, But I Love You, and Cause Terror Damage +58
  • Tier 14
Soothe, But I Love You, and Cause Terror Damage +62
of Critical Hits Tier 14 - Psychology/Mentalism Critical Hit Damage +150% when Psychology is active Chest, Hands

Click Expand to reveal

  • Tier 1
Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
  • Tier 2
Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
  • Tier 3
Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
  • Tier 4
Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
  • Tier 5
Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
  • Tier 6
Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
  • Tier 7
Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
  • Tier 8
Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
  • Tier 9
Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
  • Tier 10
Psychology/Mentalism Critical Hit Damage +100% when Psychology is active
  • Tier 11
Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
  • Tier 12
Psychology/Mentalism Critical Hit Damage +120% when Psychology is active
  • Tier 13
Psychology/Mentalism Critical Hit Damage +135% when Psychology is active
  • Tier 14
Psychology/Mentalism Critical Hit Damage +150% when Psychology is active
of Your Mother Tier 14 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +97 Chest, MainHand

Click Expand to reveal

  • Tier 1
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
  • Tier 2
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
  • Tier 3
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
  • Tier 4
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
  • Tier 5
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
  • Tier 6
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
  • Tier 7
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
  • Tier 8
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
  • Tier 9
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
  • Tier 10
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
  • Tier 11
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
  • Tier 12
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81
  • Tier 13
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +89
  • Tier 14
Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +97
Mind-Numbing Tier 14 - Mock deals +108% damage and taunts +350, but reuse timer is +2 seconds Hands, Feet

Click Expand to reveal

  • Tier 1
Mock deals +30% damage and taunts +25, but reuse timer is +2 seconds
  • Tier 2
Mock deals +36% damage and taunts +50, but reuse timer is +2 seconds
  • Tier 3
Mock deals +42% damage and taunts +75, but reuse timer is +2 seconds
  • Tier 4
Mock deals +48% damage and taunts +100, but reuse timer is +2 seconds
  • Tier 5
Mock deals +54% damage and taunts +125, but reuse timer is +2 seconds
  • Tier 6
Mock deals +60% damage and taunts +150, but reuse timer is +2 seconds
  • Tier 7
Mock deals +66% damage and taunts +175, but reuse timer is +2 seconds
  • Tier 8
Mock deals +72% damage and taunts +200, but reuse timer is +2 seconds
  • Tier 9
Mock deals +78% damage and taunts +225, but reuse timer is +2 seconds
  • Tier 10
Mock deals +84% damage and taunts +250, but reuse timer is +2 seconds
  • Tier 11
Mock deals +90% damage and taunts +275, but reuse timer is +2 seconds
  • Tier 12
Mock deals +96% damage and taunts +300, but reuse timer is +2 seconds
  • Tier 13
Mock deals +102% damage and taunts +325, but reuse timer is +2 seconds
  • Tier 14
Mock deals +108% damage and taunts +350, but reuse timer is +2 seconds
Mind-Numbing Tier 7 - Soothe further reduces target's Rage by 670 MainHand, Necklace

Click Expand to reveal

  • Tier 1
Soothe further reduces target's Rage by 250
  • Tier 2
Soothe further reduces target's Rage by 320
  • Tier 3
Soothe further reduces target's Rage by 390
  • Tier 4
Soothe further reduces target's Rage by 460
  • Tier 5
Soothe further reduces target's Rage by 530
  • Tier 6
Soothe further reduces target's Rage by 600
  • Tier 7
Soothe further reduces target's Rage by 670
Mind-Numbing Tier 7 - Tell Me About Your Mother restores 123 Armor to you OffHand, Ring

Click Expand to reveal

  • Tier 1
Tell Me About Your Mother restores 15 Armor to you
  • Tier 2
Tell Me About Your Mother restores 33 Armor to you
  • Tier 3
Tell Me About Your Mother restores 51 Armor to you
  • Tier 4
Tell Me About Your Mother restores 69 Armor to you
  • Tier 5
Tell Me About Your Mother restores 87 Armor to you
  • Tier 6
Tell Me About Your Mother restores 105 Armor to you
  • Tier 7
Tell Me About Your Mother restores 123 Armor to you
Depressing of Your Mother Tier 14 - Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds Head, Feet

Click Expand to reveal

  • Tier 1
Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
  • Tier 2
Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
  • Tier 3
Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
  • Tier 4
Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
  • Tier 5
Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
  • Tier 6
Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
  • Tier 7
Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
  • Tier 8
Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
  • Tier 9
Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
  • Tier 10
Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
  • Tier 11
Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
  • Tier 12
Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds
  • Tier 13
Tell Me About Your Mother causes target's attacks to deal -14 damage for 60 seconds
  • Tier 14
Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds
of Epic Discussion Tier 7 - Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -15 for 15 seconds Legs, Feet

Click Expand to reveal

  • Tier 1
Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -4 for 15 seconds
  • Tier 2
Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -6 for 15 seconds
  • Tier 3
Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
  • Tier 4
Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -10 for 15 seconds
  • Tier 5
Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
  • Tier 6
Tell Me About Your Mother boosts your Epic Attack Damage +60 and reduces the Power cost of your Epic Attacks -14 for 15 seconds
  • Tier 7
Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -15 for 15 seconds
Grating of Nerve-Striking Tier 14 - Strike a Nerve Damage +38% MainHand, Necklace

Click Expand to reveal

  • Tier 1
Strike a Nerve Damage +10%
  • Tier 2
Strike a Nerve Damage +12%
  • Tier 3
Strike a Nerve Damage +14%
  • Tier 4
Strike a Nerve Damage +16%
  • Tier 5
Strike a Nerve Damage +18%
  • Tier 6
Strike a Nerve Damage +20%
  • Tier 7
Strike a Nerve Damage +22%
  • Tier 8
Strike a Nerve Damage +24%
  • Tier 9
Strike a Nerve Damage +26%
  • Tier 10
Strike a Nerve Damage +28%
  • Tier 11
Strike a Nerve Damage +30%
  • Tier 12
Strike a Nerve Damage +32%
  • Tier 13
Strike a Nerve Damage +35%
  • Tier 14
Strike a Nerve Damage +38%
of Aneurysms Tier 14 - Strike a Nerve deals between 42 and 140 extra damage Chest, Hands

Click Expand to reveal

  • Tier 1
Strike a Nerve deals between 3 and 10 extra damage
  • Tier 2
Strike a Nerve deals between 6 and 20 extra damage
  • Tier 3
Strike a Nerve deals between 9 and 30 extra damage
  • Tier 4
Strike a Nerve deals between 12 and 40 extra damage
  • Tier 5
Strike a Nerve deals between 15 and 50 extra damage
  • Tier 6
Strike a Nerve deals between 18 and 60 extra damage
  • Tier 7
Strike a Nerve deals between 21 and 70 extra damage
  • Tier 8
Strike a Nerve deals between 24 and 80 extra damage
  • Tier 9
Strike a Nerve deals between 27 and 90 extra damage
  • Tier 10
Strike a Nerve deals between 30 and 100 extra damage
  • Tier 11
Strike a Nerve deals between 33 and 110 extra damage
  • Tier 12
Strike a Nerve deals between 36 and 120 extra damage
  • Tier 13
Strike a Nerve deals between 39 and 130 extra damage
  • Tier 14
Strike a Nerve deals between 42 and 140 extra damage
Grating of Nerve-Striking Tier 14 - Strike a Nerve deals +99 armor damage OffHand, Feet

Click Expand to reveal

  • Tier 1
Strike a Nerve deals +8 armor damage
  • Tier 2
Strike a Nerve deals +15 armor damage
  • Tier 3
Strike a Nerve deals +22 armor damage
  • Tier 4
Strike a Nerve deals +29 armor damage
  • Tier 5
Strike a Nerve deals +36 armor damage
  • Tier 6
Strike a Nerve deals +43 armor damage
  • Tier 7
Strike a Nerve deals +50 armor damage
  • Tier 8
Strike a Nerve deals +57 armor damage
  • Tier 9
Strike a Nerve deals +64 armor damage
  • Tier 10
Strike a Nerve deals +71 armor damage
  • Tier 11
Strike a Nerve deals +78 armor damage
  • Tier 12
Strike a Nerve deals +85 armor damage
  • Tier 13
Strike a Nerve deals +92 armor damage
  • Tier 14
Strike a Nerve deals +99 armor damage
of Deflating Comments Tier 14 - Strike a Nerve generates no Rage and instead reduces Rage by 425 Head, Legs

Click Expand to reveal

  • Tier 1
Strike a Nerve generates no Rage and instead reduces Rage by 50
  • Tier 2
Strike a Nerve generates no Rage and instead reduces Rage by 75
  • Tier 3
Strike a Nerve generates no Rage and instead reduces Rage by 100
  • Tier 4
Strike a Nerve generates no Rage and instead reduces Rage by 125
  • Tier 5
Strike a Nerve generates no Rage and instead reduces Rage by 150
  • Tier 6
Strike a Nerve generates no Rage and instead reduces Rage by 175
  • Tier 7
Strike a Nerve generates no Rage and instead reduces Rage by 200
  • Tier 8
Strike a Nerve generates no Rage and instead reduces Rage by 225
  • Tier 9
Strike a Nerve generates no Rage and instead reduces Rage by 250
  • Tier 10
Strike a Nerve generates no Rage and instead reduces Rage by 275
  • Tier 11
Strike a Nerve generates no Rage and instead reduces Rage by 300
  • Tier 12
Strike a Nerve generates no Rage and instead reduces Rage by 325
  • Tier 13
Strike a Nerve generates no Rage and instead reduces Rage by 375
  • Tier 14
Strike a Nerve generates no Rage and instead reduces Rage by 425
Tier 1 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Waist

Click Expand to reveal

  • Tier 1
Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff)
of Mockery Tier 14 - Mock and Ridicule deal +35 damage and taunt +140 Necklace, OffHand

Click Expand to reveal

  • Tier 1
Mock and Ridicule deal +3 damage and taunt +10
  • Tier 2
Mock and Ridicule deal +5 damage and taunt +20
  • Tier 3
Mock and Ridicule deal +7 damage and taunt +30
  • Tier 4
Mock and Ridicule deal +9 damage and taunt +40
  • Tier 5
Mock and Ridicule deal +11 damage and taunt +50
  • Tier 6
Mock and Ridicule deal +13 damage and taunt +60
  • Tier 7
Mock and Ridicule deal +15 damage and taunt +70
  • Tier 8
Mock and Ridicule deal +17 damage and taunt +80
  • Tier 9
Mock and Ridicule deal +19 damage and taunt +90
  • Tier 10
Mock and Ridicule deal +21 damage and taunt +100
  • Tier 11
Mock and Ridicule deal +23 damage and taunt +110
  • Tier 12
Mock and Ridicule deal +25 damage and taunt +120
  • Tier 13
Mock and Ridicule deal +30 damage and taunt +130
  • Tier 14
Mock and Ridicule deal +35 damage and taunt +140
Peppy of Pep Tier 14 - Pep Talk Healing +92 OffHand, Feet, Ring

Click Expand to reveal

  • Tier 1
Pep Talk Healing +6
  • Tier 2
Pep Talk Healing +12
  • Tier 3
Pep Talk Healing +18
  • Tier 4
Pep Talk Healing +24
  • Tier 5
Pep Talk Healing +30
  • Tier 6
Pep Talk Healing +36
  • Tier 7
Pep Talk Healing +43
  • Tier 8
Pep Talk Healing +50
  • Tier 9
Pep Talk Healing +57
  • Tier 10
Pep Talk Healing +64
  • Tier 11
Pep Talk Healing +71
  • Tier 12
Pep Talk Healing +78
  • Tier 13
Pep Talk Healing +85
  • Tier 14
Pep Talk Healing +92
Inspiring of Inspiration Tier 14 - Pep Talk restores 41 Power Head, Ring

Click Expand to reveal

  • Tier 1
Pep Talk restores 12 Power
  • Tier 2
Pep Talk restores 14 Power
  • Tier 3
Pep Talk restores 16 Power
  • Tier 4
Pep Talk restores 18 Power
  • Tier 5
Pep Talk restores 20 Power
  • Tier 6
Pep Talk restores 22 Power
  • Tier 7
Pep Talk restores 24 Power
  • Tier 8
Pep Talk restores 26 Power
  • Tier 9
Pep Talk restores 28 Power
  • Tier 10
Pep Talk restores 30 Power
  • Tier 11
Pep Talk restores 32 Power
  • Tier 12
Pep Talk restores 35 Power
  • Tier 13
Pep Talk restores 38 Power
  • Tier 14
Pep Talk restores 41 Power
of Antivenin Phrasing Tier 14 - Pep Talk removes ongoing Poison effects (up to 40 dmg/sec) Necklace

Click Expand to reveal

  • Tier 1
Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
  • Tier 2
Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
  • Tier 3
Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
  • Tier 4
Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
  • Tier 5
Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
  • Tier 6
Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
  • Tier 7
Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
  • Tier 8
Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
  • Tier 9
Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
  • Tier 10
Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
  • Tier 11
Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
  • Tier 12
Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
  • Tier 13
Pep Talk removes ongoing Poison effects (up to 38 dmg/sec)
  • Tier 14
Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)
of Extinguishing Words Tier 14 - Pep Talk removes ongoing Fire effects (up to 42 dmg/sec) MainHand

Click Expand to reveal

  • Tier 1
Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
  • Tier 2
Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
  • Tier 3
Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
  • Tier 4
Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
  • Tier 5
Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
  • Tier 6
Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
  • Tier 7
Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
  • Tier 8
Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
  • Tier 9
Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
  • Tier 10
Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
  • Tier 11
Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
  • Tier 12
Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
  • Tier 13
Pep Talk removes ongoing Fire effects (up to 39 dmg/sec)
  • Tier 14
Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)
Peppy of Pep Tier 14 - Pep Talk restores 98 Armor Chest, Ring

Click Expand to reveal

  • Tier 1
Pep Talk restores 7 Armor
  • Tier 2
Pep Talk restores 14 Armor
  • Tier 3
Pep Talk restores 21 Armor
  • Tier 4
Pep Talk restores 28 Armor
  • Tier 5
Pep Talk restores 35 Armor
  • Tier 6
Pep Talk restores 42 Armor
  • Tier 7
Pep Talk restores 49 Armor
  • Tier 8
Pep Talk restores 56 Armor
  • Tier 9
Pep Talk restores 63 Armor
  • Tier 10
Pep Talk restores 70 Armor
  • Tier 11
Pep Talk restores 77 Armor
  • Tier 12
Pep Talk restores 84 Armor
  • Tier 13
Pep Talk restores 91 Armor
  • Tier 14
Pep Talk restores 98 Armor
of Dissuasion Tier 7 - Fast Talk taunts -420 and reduces Rage by 700 Head, Feet

Click Expand to reveal

  • Tier 1
Fast Talk taunts -60 and reduces Rage by 100
  • Tier 2
Fast Talk taunts -120 and reduces Rage by 200
  • Tier 3
Fast Talk taunts -180 and reduces Rage by 300
  • Tier 4
Fast Talk taunts -240 and reduces Rage by 400
  • Tier 5
Fast Talk taunts -300 and reduces Rage by 500
  • Tier 6
Fast Talk taunts -360 and reduces Rage by 600
  • Tier 7
Fast Talk taunts -420 and reduces Rage by 700
of Sly Talk Tier 14 - Fast Talk heals you for 32 health Legs, Ring

Click Expand to reveal

  • Tier 1
Fast Talk heals you for 10 health
  • Tier 2
Fast Talk heals you for 11 health
  • Tier 3
Fast Talk heals you for 12 health
  • Tier 4
Fast Talk heals you for 13 health
  • Tier 5
Fast Talk heals you for 14 health
  • Tier 6
Fast Talk heals you for 15 health
  • Tier 7
Fast Talk heals you for 17 health
  • Tier 8
Fast Talk heals you for 19 health
  • Tier 9
Fast Talk heals you for 21 health
  • Tier 10
Fast Talk heals you for 23 health
  • Tier 11
Fast Talk heals you for 25 health
  • Tier 12
Fast Talk heals you for 27 health
  • Tier 13
Fast Talk heals you for 29 health
  • Tier 14
Fast Talk heals you for 32 health
of Sly Talk Tier 14 - Fast Talk heals you for 50 armor Chest, MainHand

Click Expand to reveal

  • Tier 1
Fast Talk heals you for 10 armor
  • Tier 2
Fast Talk heals you for 12 armor
  • Tier 3
Fast Talk heals you for 14 armor
  • Tier 4
Fast Talk heals you for 16 armor
  • Tier 5
Fast Talk heals you for 18 armor
  • Tier 6
Fast Talk heals you for 22 armor
  • Tier 7
Fast Talk heals you for 26 armor
  • Tier 8
Fast Talk heals you for 30 armor
  • Tier 9
Fast Talk heals you for 34 armor
  • Tier 10
Fast Talk heals you for 37 armor
  • Tier 11
Fast Talk heals you for 40 armor
  • Tier 12
Fast Talk heals you for 43 armor
  • Tier 13
Fast Talk heals you for 46 armor
  • Tier 14
Fast Talk heals you for 50 armor
Tier 1 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds Head, Feet

Click Expand to reveal

  • Tier 1
Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
of Denying Poison Tier 14 - Positive Attitude increases your Poison Mitigation +14 for 30 seconds Ring

Click Expand to reveal

  • Tier 1
Positive Attitude increases your Poison Mitigation +1 for 30 seconds
  • Tier 2
Positive Attitude increases your Poison Mitigation +2 for 30 seconds
  • Tier 3
Positive Attitude increases your Poison Mitigation +3 for 30 seconds
  • Tier 4
Positive Attitude increases your Poison Mitigation +4 for 30 seconds
  • Tier 5
Positive Attitude increases your Poison Mitigation +5 for 30 seconds
  • Tier 6
Positive Attitude increases your Poison Mitigation +6 for 30 seconds
  • Tier 7
Positive Attitude increases your Poison Mitigation +7 for 30 seconds
  • Tier 8
Positive Attitude increases your Poison Mitigation +8 for 30 seconds
  • Tier 9
Positive Attitude increases your Poison Mitigation +9 for 30 seconds
  • Tier 10
Positive Attitude increases your Poison Mitigation +10 for 30 seconds
  • Tier 11
Positive Attitude increases your Poison Mitigation +11 for 30 seconds
  • Tier 12
Positive Attitude increases your Poison Mitigation +12 for 30 seconds
  • Tier 13
Positive Attitude increases your Poison Mitigation +13 for 30 seconds
  • Tier 14
Positive Attitude increases your Poison Mitigation +14 for 30 seconds
Tier 14 - Positive Attitude increases your Core Attack Damage +84 for 15 seconds MainHand, Legs

Click Expand to reveal

  • Tier 1
Positive Attitude increases your Core Attack Damage +10 for 15 seconds
  • Tier 2
Positive Attitude increases your Core Attack Damage +15 for 15 seconds
  • Tier 3
Positive Attitude increases your Core Attack Damage +20 for 15 seconds
  • Tier 4
Positive Attitude increases your Core Attack Damage +25 for 15 seconds
  • Tier 5
Positive Attitude increases your Core Attack Damage +30 for 15 seconds
  • Tier 6
Positive Attitude increases your Core Attack Damage +35 for 15 seconds
  • Tier 7
Positive Attitude increases your Core Attack Damage +40 for 15 seconds
  • Tier 8
Positive Attitude increases your Core Attack Damage +45 for 15 seconds
  • Tier 9
Positive Attitude increases your Core Attack Damage +50 for 15 seconds
  • Tier 10
Positive Attitude increases your Core Attack Damage +56 for 15 seconds
  • Tier 11
Positive Attitude increases your Core Attack Damage +63 for 15 seconds
  • Tier 12
Positive Attitude increases your Core Attack Damage +70 for 15 seconds
  • Tier 13
Positive Attitude increases your Core Attack Damage +77 for 15 seconds
  • Tier 14
Positive Attitude increases your Core Attack Damage +84 for 15 seconds
Tier 7 - Positive Attitude Reuse Timer -13 MainHand

Click Expand to reveal

  • Tier 1
Positive Attitude Reuse Timer -2
  • Tier 2
Positive Attitude Reuse Timer -4
  • Tier 3
Positive Attitude Reuse Timer -6
  • Tier 4
Positive Attitude Reuse Timer -8
  • Tier 5
Positive Attitude Reuse Timer -10
  • Tier 6
Positive Attitude Reuse Timer -12
  • Tier 7
Positive Attitude Reuse Timer -13
Tier 14 - Inspire Confidence / Positive Attitude Healing +53 Necklace, OffHand

Click Expand to reveal

  • Tier 1
Inspire Confidence / Positive Attitude Healing +10
  • Tier 2
Inspire Confidence / Positive Attitude Healing +13
  • Tier 3
Inspire Confidence / Positive Attitude Healing +16
  • Tier 4
Inspire Confidence / Positive Attitude Healing +19
  • Tier 5
Inspire Confidence / Positive Attitude Healing +22
  • Tier 6
Inspire Confidence / Positive Attitude Healing +25
  • Tier 7
Inspire Confidence / Positive Attitude Healing +28
  • Tier 8
Inspire Confidence / Positive Attitude Healing +31
  • Tier 9
Inspire Confidence / Positive Attitude Healing +34
  • Tier 10
Inspire Confidence / Positive Attitude Healing +37
  • Tier 11
Inspire Confidence / Positive Attitude Healing +40
  • Tier 12
Inspire Confidence / Positive Attitude Healing +43
  • Tier 13
Inspire Confidence / Positive Attitude Healing +48
  • Tier 14
Inspire Confidence / Positive Attitude Healing +53
of Confident Accuracy Tier 14 - Inspire Confidence increases all targets' Accuracy +14 for 10 seconds Head, Ring

Click Expand to reveal

  • Tier 1
Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
  • Tier 2
Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
  • Tier 3
Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
  • Tier 4
Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
  • Tier 5
Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
  • Tier 6
Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
  • Tier 7
Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
  • Tier 8
Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
  • Tier 9
Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
  • Tier 10
Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
  • Tier 11
Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
  • Tier 12
Inspire Confidence increases all targets' Accuracy +12 for 10 seconds
  • Tier 13
Inspire Confidence increases all targets' Accuracy +13 for 10 seconds
  • Tier 14
Inspire Confidence increases all targets' Accuracy +14 for 10 seconds
of Confident Killing Tier 12 - Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds MainHand, Legs

Click Expand to reveal

  • Tier 1
Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
  • Tier 2
Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
  • Tier 3
Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
  • Tier 4
Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
  • Tier 5
Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
  • Tier 6
Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
  • Tier 7
Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
  • Tier 8
Inspire Confidence increases the damage of all targets' attacks +8 for 30 seconds
  • Tier 9
Inspire Confidence increases the damage of all targets' attacks +9 for 30 seconds
  • Tier 10
Inspire Confidence increases the damage of all targets' attacks +10 for 30 seconds
  • Tier 11
Inspire Confidence increases the damage of all targets' attacks +11 for 30 seconds
  • Tier 12
Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds
Vaguely Confident of Shaky Confidence Tier 14 - Inspire Confidence restores +103 Health after a 15 second delay Chest, Hands

Click Expand to reveal

  • Tier 1
Inspire Confidence restores +7 Health after a 15 second delay
  • Tier 2
Inspire Confidence restores +14 Health after a 15 second delay
  • Tier 3
Inspire Confidence restores +21 Health after a 15 second delay
  • Tier 4
Inspire Confidence restores +28 Health after a 15 second delay
  • Tier 5
Inspire Confidence restores +35 Health after a 15 second delay
  • Tier 6
Inspire Confidence restores +42 Health after a 15 second delay
  • Tier 7
Inspire Confidence restores +49 Health after a 15 second delay
  • Tier 8
Inspire Confidence restores +56 Health after a 15 second delay
  • Tier 9
Inspire Confidence restores +63 Health after a 15 second delay
  • Tier 10
Inspire Confidence restores +70 Health after a 15 second delay
  • Tier 11
Inspire Confidence restores +77 Health after a 15 second delay
  • Tier 12
Inspire Confidence restores +87 Health after a 15 second delay
  • Tier 13
Inspire Confidence restores +95 Health after a 15 second delay
  • Tier 14
Inspire Confidence restores +103 Health after a 15 second delay
Vaguely Confident of Shaky Confidence Tier 14 - Inspire Confidence restores +145 Health after a 25 second delay OffHand, Feet

Click Expand to reveal

  • Tier 1
Inspire Confidence restores +15 Health after a 25 second delay
  • Tier 2
Inspire Confidence restores +25 Health after a 25 second delay
  • Tier 3
Inspire Confidence restores +35 Health after a 25 second delay
  • Tier 4
Inspire Confidence restores +45 Health after a 25 second delay
  • Tier 5
Inspire Confidence restores +55 Health after a 25 second delay
  • Tier 6
Inspire Confidence restores +65 Health after a 25 second delay
  • Tier 7
Inspire Confidence restores +75 Health after a 25 second delay
  • Tier 8
Inspire Confidence restores +85 Health after a 25 second delay
  • Tier 9
Inspire Confidence restores +95 Health after a 25 second delay
  • Tier 10
Inspire Confidence restores +105 Health after a 25 second delay
  • Tier 11
Inspire Confidence restores +115 Health after a 25 second delay
  • Tier 12
Inspire Confidence restores +125 Health after a 25 second delay
  • Tier 13
Inspire Confidence restores +135 Health after a 25 second delay
  • Tier 14
Inspire Confidence restores +145 Health after a 25 second delay
of Stunning Love Tier 14 - But I Love You deals +31% damage and stuns the target Hands

Click Expand to reveal

  • Tier 1
But I Love You deals +5% damage and stuns the target
  • Tier 2
But I Love You deals +7% damage and stuns the target
  • Tier 3
But I Love You deals +9% damage and stuns the target
  • Tier 4
But I Love You deals +11% damage and stuns the target
  • Tier 5
But I Love You deals +13% damage and stuns the target
  • Tier 6
But I Love You deals +15% damage and stuns the target
  • Tier 7
But I Love You deals +17% damage and stuns the target
  • Tier 8
But I Love You deals +19% damage and stuns the target
  • Tier 9
But I Love You deals +21% damage and stuns the target
  • Tier 10
But I Love You deals +23% damage and stuns the target
  • Tier 11
But I Love You deals +25% damage and stuns the target
  • Tier 12
But I Love You deals +27% damage and stuns the target
  • Tier 13
But I Love You deals +29% damage and stuns the target
  • Tier 14
But I Love You deals +31% damage and stuns the target
Tier 14 - But I Love You boosts your Nice and Epic Attack Damage +67 for 8 seconds Chest, MainHand

Click Expand to reveal

  • Tier 1
But I Love You boosts your Nice and Epic Attack Damage +15 for 8 seconds
  • Tier 2
But I Love You boosts your Nice and Epic Attack Damage +19 for 8 seconds
  • Tier 3
But I Love You boosts your Nice and Epic Attack Damage +23 for 8 seconds
  • Tier 4
But I Love You boosts your Nice and Epic Attack Damage +27 for 8 seconds
  • Tier 5
But I Love You boosts your Nice and Epic Attack Damage +31 for 8 seconds
  • Tier 6
But I Love You boosts your Nice and Epic Attack Damage +35 for 8 seconds
  • Tier 7
But I Love You boosts your Nice and Epic Attack Damage +39 for 8 seconds
  • Tier 8
But I Love You boosts your Nice and Epic Attack Damage +43 for 8 seconds
  • Tier 9
But I Love You boosts your Nice and Epic Attack Damage +47 for 8 seconds
  • Tier 10
But I Love You boosts your Nice and Epic Attack Damage +51 for 8 seconds
  • Tier 11
But I Love You boosts your Nice and Epic Attack Damage +55 for 8 seconds
  • Tier 12
But I Love You boosts your Nice and Epic Attack Damage +59 for 8 seconds
  • Tier 13
But I Love You boosts your Nice and Epic Attack Damage +63 for 8 seconds
  • Tier 14
But I Love You boosts your Nice and Epic Attack Damage +67 for 8 seconds
Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted deals +36% damage and Power cost is -16 Head, OffHand

Click Expand to reveal

  • Tier 1
You Were Adopted deals +10% damage and Power cost is -3
  • Tier 2
You Were Adopted deals +12% damage and Power cost is -4
  • Tier 3
You Were Adopted deals +14% damage and Power cost is -5
  • Tier 4
You Were Adopted deals +16% damage and Power cost is -6
  • Tier 5
You Were Adopted deals +18% damage and Power cost is -7
  • Tier 6
You Were Adopted deals +20% damage and Power cost is -8
  • Tier 7
You Were Adopted deals +22% damage and Power cost is -9
  • Tier 8
You Were Adopted deals +24% damage and Power cost is -10
  • Tier 9
You Were Adopted deals +26% damage and Power cost is -11
  • Tier 10
You Were Adopted deals +28% damage and Power cost is -12
  • Tier 11
You Were Adopted deals +30% damage and Power cost is -13
  • Tier 12
You Were Adopted deals +32% damage and Power cost is -14
  • Tier 13
You Were Adopted deals +34% damage and Power cost is -15
  • Tier 14
You Were Adopted deals +36% damage and Power cost is -16
Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted Damage +59% Necklace, Legs

Click Expand to reveal

  • Tier 1
You Were Adopted Damage +7%
  • Tier 2
You Were Adopted Damage +11%
  • Tier 3
You Were Adopted Damage +15%
  • Tier 4
You Were Adopted Damage +19%
  • Tier 5
You Were Adopted Damage +23%
  • Tier 6
You Were Adopted Damage +27%
  • Tier 7
You Were Adopted Damage +31%
  • Tier 8
You Were Adopted Damage +35%
  • Tier 9
You Were Adopted Damage +39%
  • Tier 10
You Were Adopted Damage +43%
  • Tier 11
You Were Adopted Damage +47%
  • Tier 12
You Were Adopted Damage +51%
  • Tier 13
You Were Adopted Damage +55%
  • Tier 14
You Were Adopted Damage +59%
Sociopathic of Cruel Dialogue Tier 14 - You Were Adopted deals +42% damage and triggers the target's Vulnerability Hands

Click Expand to reveal

  • Tier 1
You Were Adopted deals +3% damage and triggers the target's Vulnerability
  • Tier 2
You Were Adopted deals +6% damage and triggers the target's Vulnerability
  • Tier 3
You Were Adopted deals +9% damage and triggers the target's Vulnerability
  • Tier 4
You Were Adopted deals +12% damage and triggers the target's Vulnerability
  • Tier 5
You Were Adopted deals +15% damage and triggers the target's Vulnerability
  • Tier 6
You Were Adopted deals +18% damage and triggers the target's Vulnerability
  • Tier 7
You Were Adopted deals +21% damage and triggers the target's Vulnerability
  • Tier 8
You Were Adopted deals +24% damage and triggers the target's Vulnerability
  • Tier 9
You Were Adopted deals +27% damage and triggers the target's Vulnerability
  • Tier 10
You Were Adopted deals +30% damage and triggers the target's Vulnerability
  • Tier 11
You Were Adopted deals +33% damage and triggers the target's Vulnerability
  • Tier 12
You Were Adopted deals +36% damage and triggers the target's Vulnerability
  • Tier 13
You Were Adopted deals +39% damage and triggers the target's Vulnerability
  • Tier 14
You Were Adopted deals +42% damage and triggers the target's Vulnerability
of Terrifying Words Tier 14 - Cause Terror Damage +154 Hands, Necklace

Click Expand to reveal

  • Tier 1
Cause Terror Damage +24
  • Tier 2
Cause Terror Damage +34
  • Tier 3
Cause Terror Damage +44
  • Tier 4
Cause Terror Damage +54
  • Tier 5
Cause Terror Damage +64
  • Tier 6
Cause Terror Damage +74
  • Tier 7
Cause Terror Damage +84
  • Tier 8
Cause Terror Damage +94
  • Tier 9
Cause Terror Damage +104
  • Tier 10
Cause Terror Damage +114
  • Tier 11
Cause Terror Damage +124
  • Tier 12
Cause Terror Damage +134
  • Tier 13
Cause Terror Damage +144
  • Tier 14
Cause Terror Damage +154
Tier 14 - Cause Terror deals +60 damage, costs -15 Power, and reuse timer is -6 seconds OffHand, Ring

Click Expand to reveal

  • Tier 1
Cause Terror deals +4 damage and costs -2 Power
  • Tier 2
Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
  • Tier 3
Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
  • Tier 4
Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
  • Tier 5
Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
  • Tier 6
Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
  • Tier 7
Cause Terror deals +30 damage, costs -8 Power, and reuse timer is -3 seconds
  • Tier 8
Cause Terror deals +34 damage, costs -9 Power, and reuse timer is -4 seconds
  • Tier 9
Cause Terror deals +38 damage, costs -10 Power, and reuse timer is -4 seconds
  • Tier 10
Cause Terror deals +42 damage, costs -11 Power, and reuse timer is -5 seconds
  • Tier 11
Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
  • Tier 12
Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds
  • Tier 13
Cause Terror deals +55 damage, costs -14 Power, and reuse timer is -6 seconds
  • Tier 14
Cause Terror deals +60 damage, costs -15 Power, and reuse timer is -6 seconds
of Backhanded Compliments Tier 14 - Soothe Damage +86 Ring, Necklace

Click Expand to reveal

  • Tier 1
Soothe Damage +6
  • Tier 2
Soothe Damage +12
  • Tier 3
Soothe Damage +18
  • Tier 4
Soothe Damage +24
  • Tier 5
Soothe Damage +30
  • Tier 6
Soothe Damage +36
  • Tier 7
Soothe Damage +42
  • Tier 8
Soothe Damage +48
  • Tier 9
Soothe Damage +54
  • Tier 10
Soothe Damage +60
  • Tier 11
Soothe Damage +66
  • Tier 12
Soothe Damage +72
  • Tier 13
Soothe Damage +79
  • Tier 14
Soothe Damage +86
Tier 7 - Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds Head, OffHand

Click Expand to reveal

  • Tier 1
Soothe boosts the healing from your Major Healing abilities +14 for 10 seconds
  • Tier 2
Soothe boosts the healing from your Major Healing abilities +17 for 10 seconds
  • Tier 3
Soothe boosts the healing from your Major Healing abilities +20 for 10 seconds
  • Tier 4
Soothe boosts the healing from your Major Healing abilities +23 for 10 seconds
  • Tier 5
Soothe boosts the healing from your Major Healing abilities +26 for 10 seconds
  • Tier 6
Soothe boosts the healing from your Major Healing abilities +29 for 10 seconds
  • Tier 7
Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds
Tier 14 - Ridicule deals +39 health damage and taunts +375 Hands, Legs

Click Expand to reveal

  • Tier 1
Ridicule deals +3 health damage and taunts +50
  • Tier 2
Ridicule deals +5 health damage and taunts +75
  • Tier 3
Ridicule deals +7 health damage and taunts +100
  • Tier 4
Ridicule deals +10 health damage and taunts +125
  • Tier 5
Ridicule deals +12 health damage and taunts +150
  • Tier 6
Ridicule deals +15 health damage and taunts +175
  • Tier 7
Ridicule deals +18 health damage and taunts +200
  • Tier 8
Ridicule deals +21 health damage and taunts +225
  • Tier 9
Ridicule deals +24 health damage and taunts +250
  • Tier 10
Ridicule deals +27 health damage and taunts +275
  • Tier 11
Ridicule deals +30 health damage and taunts +300
  • Tier 12
Ridicule deals +33 health damage and taunts +325
  • Tier 13
Ridicule deals +36 health damage and taunts +350
  • Tier 14
Ridicule deals +39 health damage and taunts +375
of Ridiculous Speed Tier 7 - Ridicule boosts movement speed by 4 for 6 seconds Feet

Click Expand to reveal

  • Tier 1
Ridicule boosts movement speed by 1 for 6 seconds
  • Tier 2
Ridicule boosts movement speed by 1.5 for 6 seconds
  • Tier 3
Ridicule boosts movement speed by 2 for 6 seconds
  • Tier 4
Ridicule boosts movement speed by 2.5 for 6 seconds
  • Tier 5
Ridicule boosts movement speed by 3 for 6 seconds
  • Tier 6
Ridicule boosts movement speed by 3.5 for 6 seconds
  • Tier 7
Ridicule boosts movement speed by 4 for 6 seconds


Psychology Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Psychology Level Up Rewards

Level Reward
1 Gain Ability: Psychoanalyze
3 Gain Ability: Tell Me About Your Mother
5 Gain Ability: Strike a Nerve
7 Gain Ability: Cause Terror
8 Gain Ability: Soothe
10 Gain Ability: Pep Talk
13 Gain Ability: Ridicule
15 Gain Ability: Fast Talk
16 Gain Ability: Psychoanalyze 2
18 Gain Ability: Positive Attitude
20 Gain Ability: Tell Me About Your Mother 2
23 Gain Ability: Inspire Confidence
25 Gain Ability: Strike a Nerve 2
27 +1 to Priest
28 Gain Ability: Soothe 2
30 Gain Ability: Cause Terror 2
31 Gain Ability: Psychoanalyze 3
33 Gain Ability: Positive Attitude 2
34 +1 to Mentalism
35 Gain Ability: Pep Talk 2
36 Gain Ability: Ridicule 2
38 Gain Ability: Strike a Nerve 3
40 Gain Ability: Tell Me About Your Mother 3
41 +1 to Mentalism
43 Gain Ability: Inspire Confidence 2
45 Gain Ability: Pep Talk 3
47 Gain Ability: Psychoanalyze 4
48 Gain Ability: Soothe 3
50 Gain Ability: Strike a Nerve 4
52 Gain Ability: Ridicule 3

Psychology Experience Table

Click Expand to view the Experience Table for Psychology


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia

Write a little about this history of the skill, or things that don't belong in above areas

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