Safecracking
Safecracking
 

File:Safecracking skill.png Expertise in opening safes, vaults, and other physical barriers.
 
Skill Type:  Other Skill

Max Level:  50

Requirements:  N/A

Skill Trainers:  N/A

“Fortunately, Minotaurs' love of puzzles means that the answer is hidden right in the war cache!— Practice chest in Amulna
InGame Description
Expertise in opening safes, vaults, and other physical barriers.
Training Safecracking
 Safecracking is automatically learned on a character when a War Cache chest is first opened. After the first chest, 100 experience is gained for every vault opened.
Connected Skills
SubSkills:
 None
Secondary Skills:
 None
Related Skills:
 None
Synergy Levels:
Bonus Synergy Levels for Safecracking can be obtained from the following skills and levels:
 There are no Synergy Levels for Safecracking.
Safecracking Mechanics
Opening Chests with The Sand Seer's Advice
“Overview
With some help from Gremix, the local blacksmithtype, I've managed to get this vault opened and examined the mechanism.
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is '1,2', which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.
From these clues it's possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That's what led me to my biggest discovery...
Rune Symbols
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can't possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.
Fortunately, minotaurs' love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you've narrowed down the solution tremendously. This is imperative!
For this practice vault, I've connected the top six symbols. The bottom six symbols are never used.
Solving Technique
I haven't had time to figure out a complete solution to unlocking these vaults, but here's my system so far:
1. Figure out the six symbols which could possibly be part of the answer by searching the vault for six corresponding images. (On my practice vault, it's the top row of six symbols).
2. Use your first guesses to figure out which of those six symbols are actually part of the solution. For instance, if the possible runes were A,B,C,D,E, and F, my first guess would be 'AABB' then 'CCDD' and 'EEFF.' These three guesses will give me many pieces of information. After that I just make educated guesses.
3. Carry some lockpicks! The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.
4. Practice! I've set up this vault to let me practice my lockbreaking skill. Pity I don't have time to actually get much practicing in...
— Sand Seer's Notebook
Player Solving Technique
Click Expand to view the algorithm
You don't need any hints when using this guessing/logic technique.
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 16 in the image.
1a. If after 6 tries you did not find 4 hits, one of the tries that shows 2 hits could be 3 or 4 hits. You will have to test that separately.
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.
3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.
3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.
3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.
3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.
Safecracking Level Up Rewards
Level  Reward 

5  +1 to Gaming 
10  +1 to Sigil Scripting 
20  +1 to Calligraphy 
25  +1 to Gaming 
30  +1 to Toolcrafting 
35  +1 to Alchemy 
40  +1 to Hoplology 
45  +1 to Sigil Scripting 
50  +1 to Psychology 
Safecracking Experience Table
Click Expand to view the Experience Table for Safecracking
Level  Experience  Total Experience 

1  30  30 
2  60  90 
3  100  190 
4  150  340 
5  200  540 
6  250  790 
7  300  1090 
8  350  1440 
9  400  1840 
10  500  2340 
11  500  2840 
12  500  3340 
13  500  3840 
14  500  4340 
15  500  4840 
16  500  5340 
17  500  5840 
18  500  6340 
19  500  6840 
20  600  7440 
21  600  8040 
22  600  8640 
23  600  9240 
24  600  9840 
25  600  10440 
26  600  11040 
27  600  11640 
28  600  12240 
29  600  12840 
30  600  13440 
31  700  14140 
32  700  14840 
33  700  15540 
34  700  16240 
35  700  16940 
36  700  17640 
37  700  18340 
38  700  19040 
39  700  19740 
40  700  20440 
41  800  21240 
42  800  22040 
43  800  22840 
44  800  23640 
45  800  24440 
46  800  25240 
47  800  26040 
48  800  26840 
49  800  27640 
50  800  28440 
Gallery
A practice chest found in Amulna.