Battle Chemistry

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Battle Chemistry
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Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Skill Type: Combat Skill
Max Level: 70
Requirements: Alchemy 50


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Battle Chemistry Overview

Battle Chemistry is a combat skill usable only by well-practiced Alchemists.

In-Game Description

Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.

Training Battle Chemistry

  • A placeholder NPC in Rahu can teach you Battle Chemistry. It requires 50 Alchemy. He will also teach you most abilities up to level 50.
  • Mox Warcut, an NPC in Gazluk, will raise the Skill Cap to 60 and to 70.
  • Zealo can teach the "Extra Heart" mutation and "Healing Injection".

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.

Battle Chemistry Basic Abilities

As you level Battle Chemistry, you will learn the following abilities: (Under Construction)!

Battle Chemistry Advanced Abilities

Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!

Cross Class Abilities

A number of Battle Chemistry abilities require levels in a second skill to learn.

Haste Concoction

  • Haste Concoction 1 requires Meditation ?
  • Haste Concoction 2 requires Meditation 25
  • Haste Concoction 3 requires Meditation 45

Acid Bomb

  • Acid Bomb 4 requires Fishing 35

Healing Mist

  • Healing Mist 4 requires First Aid 30
  • Healing Mist 5 requires First Aid 40


Battle Chemistry Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Battle Chemistry skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2171.png  1 Toxin Bomb Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 12 Poison Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you (10m radius). Damage: 12 Nature Power Cost: 13
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  3 Acid Bomb Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 12 Acid Power Cost: 11
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  4 Freezing Mist Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 9 Cold Power Cost: 21
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 25 Health. Power Cost: 13
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 25 Health to you and nearby allies. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_3651.png  5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 10 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  6 Mutation: Knee Spikes Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +5% damage.
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
None
icon_2179.png  7 Mutation: Extra Skin Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
icon_2182.png  8 Mutation: Extra Heart You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3.
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
icon_2183.png  9 Mutation: Extra Toes You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +2
Can Be On Sidebar
Power Cost: 13
Range: 10
Cooldown: 10
None
icon_2171.png  10 Toxin Bomb 2 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 26 Poison Power Cost: 19
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 24 Nature Power Cost: 17
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 24 Acid Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  14 Freezing Mist 2 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 22 Cold Power Cost: 29
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 35 Health. Power Cost: 17
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 35 Health to you and nearby allies. Power Cost: 21
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 17 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  16 Mutation: Knee Spikes 2 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +10% damage.
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
None
icon_2179.png  17 Mutation: Extra Skin 2 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2182.png  18 Mutation: Extra Heart 2 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2187.png  19 Mutation: Stretchy Spine Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +10.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2171.png  20 Toxin Bomb 3 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 41 Poison Power Cost: 24
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 36 Nature Power Cost: 21
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 40 Acid Power Cost: 18
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  24 Freezing Mist 3 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 38 Cold Power Cost: 36
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 45 Health. Power Cost: 22
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 45 Health to you and nearby allies. Power Cost: 26
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2174.png  25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2180.png  26 Mutation: Knee Spikes 3 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +12% damage.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_3651.png  26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 26 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2179.png  27 Mutation: Extra Skin 3 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_2182.png  28 Mutation: Extra Heart 3 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_2183.png  29 Mutation: Extra Toes 2 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +3
Can Be On Sidebar
Power Cost: 20
Range: 10
Cooldown: 10
None
icon_2171.png  30 Toxin Bomb 4 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 62 Poison Power Cost: 29
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_3460.png  30 Trigger Golem This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 1
None
icon_2174.png  31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 55 Nature Power Cost: 25
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 57 Acid Power Cost: 21
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  34 Freezing Mist 4 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 59 Cold Power Cost: 42
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 55 Health. Power Cost: 26
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 60 Health to you and nearby allies. Power Cost: 31
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 35 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  36 Mutation: Knee Spikes 4 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +15% damage.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2187.png  36 Mutation: Stretchy Spine 2 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +20. Occasionally cures broken bones.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2179.png  37 Mutation: Extra Skin 4 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2182.png  38 Mutation: Extra Heart 4 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2174.png  39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2174.png  40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2171.png  40 Toxin Bomb 5 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 93 Poison Power Cost: 33
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 85 Nature Power Cost: 28
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 88 Acid Power Cost: 23
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  44 Freezing Mist 5 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 92 Cold Power Cost: 46
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 65 Health. Power Cost: 28
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 70 Health to you and nearby allies. Power Cost: 34
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 16
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 52 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  46 Mutation: Knee Spikes 5 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +17% damage.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2179.png  47 Mutation: Extra Skin 5 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2182.png  48 Mutation: Extra Heart 5 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2183.png  49 Mutation: Extra Toes 3 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +4
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2187.png  50 Mutation: Stretchy Spine 3 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +35. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2171.png  50 Toxin Bomb 6 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 144 Poison Power Cost: 35
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 128 Nature Power Cost: 30
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 132 Acid Power Cost: 25
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  54 Freezing Mist 6 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 137 Cold Power Cost: 50
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 75 Health. Power Cost: 30
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 80 Health to you and nearby allies. Power Cost: 36
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_3651.png  55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 73 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  56 Mutation: Knee Spikes 6 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +20% damage.
Can Be On Sidebar
Power Cost: 25
Range: 10
Cooldown: 10
None
icon_2179.png  57 Mutation: Extra Skin 6 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
icon_2182.png  58 Mutation: Extra Heart 6 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17.
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
icon_2172.png  60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 18
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2171.png  60 Toxin Bomb 7 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 196 Poison Power Cost: 38
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2243.png  62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 85 Health. Power Cost: 32
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 172 Nature Power Cost: 32
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 176 Acid Power Cost: 27
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  63 Freezing Mist 7 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 176 Cold Power Cost: 53
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2175.png  64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 90 Health to you and nearby allies. Power Cost: 39
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2187.png  65 Mutation: Stretchy Spine 4 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +50. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_3651.png  65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 94 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  66 Mutation: Knee Spikes 7 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +22% damage.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_2179.png  67 Mutation: Extra Skin 7 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_2182.png  68 Mutation: Extra Heart 7 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19.
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
icon_2183.png  69 Mutation: Extra Toes 4 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +5
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
icon_2171.png  70 Toxin Bomb 8 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 251 Poison Power Cost: 40
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2243.png  72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 95 Health. Power Cost: 34
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 219 Nature Power Cost: 34
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 224 Acid Power Cost: 28
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  73 Freezing Mist 8 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 224 Cold Power Cost: 56
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2175.png  74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 100 Health to you and nearby allies. Power Cost: 41
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment

Battle Chemistry Mechanics

Equipment

Battle Chemistry Treasure Effects

See also: Battle Chemistry/Treasure Effects:By Slot

See also: Battle Chemistry/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Chemist's of Chemistry Tier 7 - Battle Chemistry Base Damage +23% Head, MainHand

Expand

Bomber's of Bombing Tier 14 - All Bomb Damage +84 MainHand, Ring

Expand

of Toxin Bombs Tier 7 - Toxin Bomb Damage +53% Chest, Feet

Expand

of Mycotoxins Tier 7 - Mycotoxin Formula Damage +60% Chest, Feet

Expand

of Acid Bombs Tier 7 - Acid Bomb Damage +51% Chest, Feet

Expand

of Nice Irritants Tier 7 - Toxic Irritant boosts your Nice Attack Damage +53 for 7 seconds Waist, Racial

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of Painful Freezefog Tier 7 - Freezing Mist Damage +100% Legs, OffHand

Expand

of Protective Mist Tier 14 - Freezing Mist restores 117 Armor to you Necklace, Legs

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of Healing Vapors Tier 14 - Healing Mist heals +72 Health OffHand, Ring

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of Reinforcing Vapors Tier 14 - Healing Mist heals +104 Armor MainHand, Necklace

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of Fiery Bombs Tier 7 - All bomb attacks ignite the target, causing them to take 130 fire damage over 10 seconds Legs, Ring

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of Potent Health Injections Tier 14 - Healing Injection Healing +62 Chest, Head

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of Invigorating Vapors Tier 14 - Healing Mist restores 34 power Head, Hands

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of Recuperative After-Effects Tier 14 - Healing Injection heals 80 Health after a 20 second delay Hands, OffHand

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of Bombs For Health Tier 14 - Bomb attacks deal +41 damage and hasten the current reuse timer of Healing Mist by 2 seconds Legs, Feet

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Tier 1 - Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use) Hands

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Tier 1 - Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use) Head

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Tier 1 - Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use) Ring

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Tier 14 - You heal 20 health every other second while under the effect of Haste Concoction Feet, Ring

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of Recuperative Fleeing Tier 14 - You heal 14 health and 14 armor every other second while under the effect of Haste Concoction Necklace

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of Powerful Haste Tier 7 - You regain 7 Power every other second while under the effect of Haste Concoction Hands, Chest

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Tier 14 - Your golem minion's Taunting Punch deals +52 damage Head, Necklace

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Tier 14 - Your golem minion's Poison Bomb deals +70 damage Chest, Legs, Head

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Tier 14 - Your golem minion's Self Destruct deals +420 damage Hands, Feet, Ring

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Tier 14 - Your golem minion's Rage Acid Toss deals +240 damage Head, OffHand, Necklace

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Tier 14 - Your golem minion's Doom Admixture deals +220 damage Ring, MainHand, Feet

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Tier 14 - Your golem minion's Healing Mist heals +72 health Necklace, Ring, MainHand

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Tier 14 - Your golem minion's Invigorating Mist heals 20 health Legs, MainHand

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Tier 14 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +64 health OffHand, Feet

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Tier 14 - Your golem minion's Healing Injection heals +29 health Chest, Feet

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Tier 14 - Your golem minion's Fire Balm heals +49 health Head, Legs

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Tier 14 - Your Knee Spikes mutation also causes kicks to restore 22 Health to the kicker Head, Chest

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Tier 14 - Your Knee Spikes mutation causes kicks to deal an additional +24% damage Legs

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Tier 14 - Your Extra Skin mutation causes the target to heal 49 Health every 20 seconds Hands, MainHand

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Tier 14 - Your Extra Skin mutation provides +18 mitigation from Slashing attacks Necklace, OffHand

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Tier 14 - Your Extra Skin mutation provides +18 mitigation from Piercing attacks MainHand, Legs

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Tier 14 - Your Extra Heart mutation causes the target to regain +31 Power every 20 seconds Necklace

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Tier 14 - Your Extra Heart and Stretchy Spine mutations grant the target +49 Max Health Hands, OffHand

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Tier 1 - Your Stretchy Spine mutation randomly repairs broken bones twice as often Chest

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Battle Chemistry Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Power +2
Max Health +2
Max Power +2
Max Health +2
2 Max Power +3
Max Health +2
Max Power +5
Max Health +4
3 Max Power +2
Max Health +2
Max Power +7
Max Health +6
4 Max Power +3
Max Health +2
Max Power +10
Max Health +8
5 Max Power +2
Max Health +2
Max Power +12
Max Health +10
6 Max Power +3
Max Health +2
Max Power +15
Max Health +12
7 Max Power +2
Max Health +2
Max Power +17
Max Health +14
8 Max Power +3
Max Health +2
Max Power +20
Max Health +16
9 Max Power +2
Max Health +2
Max Power +22
Max Health +18
10 Max Power +3
Max Health +2
Max Power +25
Max Health +20
11 Max Power +2
Max Health +2
Max Power +27
Max Health +22
12 Max Power +2
Max Health +2
Max Power +29
Max Health +24
13 Max Power +2
Max Health +2
Max Power +31
Max Health +26
14 Max Power +2
Max Health +2
Max Power +33
Max Health +28
15 Max Power +2
Max Health +2
Max Power +35
Max Health +30
16 Max Power +2
Max Health +2
Max Power +37
Max Health +32
17 Max Power +2
Max Health +2
Max Power +39
Max Health +34
18 Max Power +2
Max Health +2
Max Power +41
Max Health +36
19 Max Power +2
Max Health +2
Max Power +43
Max Health +38
20 Max Power +2
Max Health +2
Max Power +45
Max Health +40
21 Max Power +2
Max Health +2
Max Power +47
Max Health +42
22 Max Power +2
Max Health +2
Max Power +49
Max Health +44
23 Max Power +2
Max Health +2
Max Power +51
Max Health +46
24 Max Power +2
Max Health +2
Max Power +53
Max Health +48
25 Max Power +2
Max Health +2
Max Power +55
Max Health +50
26 Max Power +2
Max Health +2
Max Power +57
Max Health +52
27 Max Power +2
Max Health +2
Max Power +59
Max Health +54
28 Max Power +2
Max Health +2
Max Power +61
Max Health +56
29 Max Power +2
Max Health +2
Max Power +63
Max Health +58
30 Max Power +2
Max Health +2
Max Power +65
Max Health +60
31 Max Power +2
Max Health +2
Max Power +67
Max Health +62
32 Max Power +2
Max Health +2
Max Power +69
Max Health +64
33 Max Power +2
Max Health +2
Max Power +71
Max Health +66
34 Max Power +2
Max Health +2
Max Power +73
Max Health +68
35 Max Power +2
Max Health +2
Max Power +75
Max Health +70
36 Max Power +1
Max Health +2
Max Power +76
Max Health +72
37 Max Power +1
Max Health +2
Max Power +77
Max Health +74
38 Max Power +1
Max Health +2
Max Power +78
Max Health +76
39 Max Power +1
Max Health +2
Max Power +79
Max Health +78
40 Max Power +1
Max Health +2
Max Power +80
Max Health +80
41 Max Power +1
Max Health +2
Max Power +81
Max Health +82
42 Max Power +1
Max Health +2
Max Power +82
Max Health +84
43 Max Power +1
Max Health +2
Max Power +83
Max Health +86
44 Max Power +1
Max Health +2
Max Power +84
Max Health +88
45 Max Power +1
Max Health +2
Max Power +85
Max Health +90
46 Max Power +1
Max Health +2
Max Power +86
Max Health +92
47 Max Power +1
Max Health +2
Max Power +87
Max Health +94
48 Max Power +1
Max Health +2
Max Power +88
Max Health +96
49 Max Power +1
Max Health +2
Max Power +89
Max Health +98
50 Max Power +1
Max Health +2
Max Power +90
Max Health +100
51 Max Power +1
Max Health +2
Max Power +91
Max Health +102
52 Max Power +1
Max Health +2
Max Power +92
Max Health +104
53 Max Power +1
Max Health +2
Max Power +93
Max Health +106
54 Max Power +1
Max Health +2
Max Power +94
Max Health +108
55 Max Power +1
Max Health +2
Max Power +95
Max Health +110
56 Max Power +1
Max Health +2
Max Power +96
Max Health +112
57 Max Power +1
Max Health +2
Max Power +97
Max Health +114
58 Max Power +1
Max Health +2
Max Power +98
Max Health +116
59 Max Power +1
Max Health +2
Max Power +99
Max Health +118
60 Max Power +1
Max Health +2
Max Power +100
Max Health +120
61 Max Power +1
Max Health +2
Max Power +101
Max Health +122
62 Max Power +1
Max Health +2
Max Power +102
Max Health +124
63 Max Power +1
Max Health +2
Max Power +103
Max Health +126
64 Max Power +1
Max Health +2
Max Power +104
Max Health +128
65 Max Power +1
Max Health +2
Max Power +105
Max Health +130
66 Max Power +1
Max Health +2
Max Power +106
Max Health +132
67 Max Power +1
Max Health +2
Max Power +107
Max Health +134
68 Max Power +1
Max Health +2
Max Power +108
Max Health +136
69 Max Power +1
Max Health +2
Max Power +109
Max Health +138
70 Max Power +1
Max Health +2
Max Power +110
Max Health +140
71 Max Power +1
Max Health +2
Max Power +111
Max Health +142
72 Max Power +1
Max Health +2
Max Power +112
Max Health +144
73 Max Power +1
Max Health +2
Max Power +113
Max Health +146
74 Max Power +1
Max Health +2
Max Power +114
Max Health +148
75 Max Power +1
Max Health +2
Max Power +115
Max Health +150
76 Max Power +1
Max Health +2
Max Power +116
Max Health +152
77 Max Power +1
Max Health +2
Max Power +117
Max Health +154
78 Max Power +1
Max Health +2
Max Power +118
Max Health +156
79 Max Power +1
Max Health +2
Max Power +119
Max Health +158
80 Max Power +1
Max Health +2
Max Power +120
Max Health +160
81 Max Power +1
Max Health +2
Max Power +121
Max Health +162
82 Max Power +1
Max Health +2
Max Power +122
Max Health +164
83 Max Power +1
Max Health +2
Max Power +123
Max Health +166
84 Max Power +1
Max Health +2
Max Power +124
Max Health +168
85 Max Power +1
Max Health +2
Max Power +125
Max Health +170
86 Max Power +1
Max Health +2
Max Power +126
Max Health +172
87 Max Power +1
Max Health +2
Max Power +127
Max Health +174
88 Max Power +1
Max Health +2
Max Power +128
Max Health +176
89 Max Power +1
Max Health +2
Max Power +129
Max Health +178
90 Max Power +1
Max Health +2
Max Power +130
Max Health +180
91 Max Power +1
Max Health +2
Max Power +131
Max Health +182
92 Max Power +1
Max Health +2
Max Power +132
Max Health +184
93 Max Power +1
Max Health +2
Max Power +133
Max Health +186
94 Max Power +1
Max Health +2
Max Power +134
Max Health +188
95 Max Power +1
Max Health +2
Max Power +135
Max Health +190
96 Max Power +1
Max Health +2
Max Power +136
Max Health +192
97 Max Power +1
Max Health +2
Max Power +137
Max Health +194
98 Max Power +1
Max Health +2
Max Power +138
Max Health +196
99 Max Power +1
Max Health +2
Max Power +139
Max Health +198
100 Max Power +1
Max Health +2
Max Power +140
Max Health +200

Battle Chemistry Level Up Rewards

Level Reward
1 Gain Ability: Toxin Bomb
2 Access to new cross-discipline chemical concoction (in Mycology)
3 Access to new cross-discipline chemical concoction (in Fishing)
4 Access to new cross-discipline chemical concoction (in First Aid)
5 Gain Ability: Toxic Irritant
6 Access to new cross-discipline chemical concoction (in Unarmed)
7 Access to new cross-discipline chemical concoction (in Cooking)
9 Access to new cross-discipline chemical concoction (in Lore)
10 Gain Ability: Toxin Bomb 2
11 Gain Ability: Create Primitive Golem
12 Access to new cross-discipline chemical concoction (in Mycology)
13 Access to new cross-discipline chemical concoction (in Fishing)
14 Access to new cross-discipline chemical concoction (in First Aid)
15 Gain Ability: Toxic Irritant 2
Access to new cross-discipline chemical concoction (in Meditation)
16 Access to new cross-discipline chemical concoction (in Unarmed)
17 Access to new cross-discipline chemical concoction (in Unarmed)
19 Access to new cross-discipline chemical concoction (in Lore)
20 Gain Ability: Toxin Bomb 3
21 Access to new cross-discipline chemical concoction
22 Access to new cross-discipline chemical concoction (in Mycology)
23 Access to new cross-discipline chemical concoction (in Fishing)
24 Access to new cross-discipline chemical concoction (in First Aid)
25 Gain Ability: Create Simple Golem
26 Gain Ability: Toxic Irritant 3
Access to new cross-discipline chemical concoction (in Unarmed)
27 Access to new cross-discipline chemical concoction (in Cooking)
29 Access to new cross-discipline chemical concoction (in Lore)
30 Gain Ability: Toxin Bomb 4
31 Gain Ability: Create Basic Golem
32 Access to new cross-discipline chemical concoction (in Mycology)
33 Access to new cross-discipline chemical concoction (in Fishing)
34 Access to new cross-discipline chemical concoction (in First Aid)
35 Gain Ability: Toxic Irritant 4
Access to new cross-discipline chemical concoction (in Meditation)
36 Access to new cross-discipline chemical concoction (in Unarmed)
37 Access to new cross-discipline chemical concoction (in Cooking)
39 Gain Ability: Create Standard Golem
40 Gain Ability: Toxin Bomb 5
42 Access to new cross-discipline chemical concoction (in Mycology)
43 Access to new cross-discipline chemical concoction (in Fishing)
44 Access to new cross-discipline chemical concoction (in First Aid)
45 Gain Ability: Toxic Irritant 5
Access to new cross-discipline chemical concoction (in Meditation)
46 Access to new cross-discipline chemical concoction (in Unarmed)
47 Access to new cross-discipline chemical concoction (in Cooking)
49 Access to new cross-discipline chemical concoction (in Lore)
50 Gain Ability: Toxin Bomb 6
51 Gain Ability: Create Improved Golem

Trivia

Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!