Battle Chemistry

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Battle Chemistry
DyeMonster.png
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
Alchemy 50
Skill Trainers:

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Battle Chemistry Overview

Battle Chemistry (often abbreviated "BC") is a combat skill usable only by well-practiced Alchemists. Battle Chemistry is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable golem summons.

In-Game Description

Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.

Training Battle Chemistry

  • A placeholder NPC in Rahu (named, appropriately, "Chemist") will teach you Battle Chemistry if you have at least level 50 Alchemy. He will also teach you most abilities up to level 50.
  • Mox Warcut, an NPC in Gazluk, will raise the Skill Cap to 60 and to 70.
  • Zealo can teach the "Extra Heart" mutation and "Healing Injection".

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.
Synergy Levels

Bonus Synergy Levels for Battle Chemistry can be obtained from the following skills and levels:

Alchemy
Level 25, Level 45
Sigil Scripting
Level 25
Pathology
Level 30

Battle Chemistry Basic Abilities

As you level Battle Chemistry, you will learn the following abilities: (Under Construction)!

Battle Chemistry Advanced Abilities

Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!

Cross Class Abilities

A number of Battle Chemistry abilities require levels in a second skill to learn.

Haste Concoction

  • Haste Concoction 1 requires Meditation <= 20
  • Haste Concoction 2 requires Meditation 25
  • Haste Concoction 3 requires Meditation 45

Acid Bomb

  • Acid Bomb 2 requires Fishing 25
  • Acid Bomb 4 requires Fishing 35

Healing Mist

  • Healing Mist 2 requires First Aid <31
  • Healing Mist 4 requires First Aid 30
  • Healing Mist 5 requires First Aid 40


Battle Chemistry Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Battle Chemistry skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2171.png  1 Toxin Bomb Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 12 Poison Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you (10m radius). Damage: 12 Nature Power Cost: 13
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  3 Acid Bomb Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 12 Acid Power Cost: 11
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  4 Freezing Mist Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 9 Cold Power Cost: 21
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 25 Health. Power Cost: 13
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 25 Health to you and nearby allies. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_3651.png  5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 10 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  6 Mutation: Knee Spikes Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +5% damage.
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
None
icon_2179.png  7 Mutation: Extra Skin Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
icon_2182.png  8 Mutation: Extra Heart You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3.
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
icon_2183.png  9 Mutation: Extra Toes You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +2
Can Be On Sidebar
Power Cost: 13
Range: 10
Cooldown: 10
None
icon_2171.png  10 Toxin Bomb 2 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 26 Poison Power Cost: 19
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 24 Nature Power Cost: 17
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 24 Acid Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  14 Freezing Mist 2 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 22 Cold Power Cost: 29
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 35 Health. Power Cost: 17
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 35 Health to you and nearby allies. Power Cost: 21
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 17 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  16 Mutation: Knee Spikes 2 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +10% damage.
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
None
icon_2179.png  17 Mutation: Extra Skin 2 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2182.png  18 Mutation: Extra Heart 2 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2187.png  19 Mutation: Stretchy Spine Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +10.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
icon_2171.png  20 Toxin Bomb 3 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 41 Poison Power Cost: 24
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 36 Nature Power Cost: 21
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 40 Acid Power Cost: 18
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  24 Freezing Mist 3 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 38 Cold Power Cost: 36
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 45 Health. Power Cost: 22
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 45 Health to you and nearby allies. Power Cost: 26
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2174.png  25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2180.png  26 Mutation: Knee Spikes 3 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +12% damage.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_3651.png  26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 26 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2179.png  27 Mutation: Extra Skin 3 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_2182.png  28 Mutation: Extra Heart 3 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
icon_2183.png  29 Mutation: Extra Toes 2 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +3
Can Be On Sidebar
Power Cost: 20
Range: 10
Cooldown: 10
None
icon_2171.png  30 Toxin Bomb 4 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 62 Poison Power Cost: 29
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_3460.png  30 Trigger Golem This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 1
None
icon_2174.png  31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 55 Nature Power Cost: 25
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 57 Acid Power Cost: 21
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  34 Freezing Mist 4 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 59 Cold Power Cost: 42
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 55 Health. Power Cost: 26
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 60 Health to you and nearby allies. Power Cost: 31
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 35 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  36 Mutation: Knee Spikes 4 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +15% damage.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2187.png  36 Mutation: Stretchy Spine 2 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +20. Occasionally cures broken bones.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2179.png  37 Mutation: Extra Skin 4 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2182.png  38 Mutation: Extra Heart 4 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
icon_2174.png  39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2174.png  40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2171.png  40 Toxin Bomb 5 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 93 Poison Power Cost: 33
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 85 Nature Power Cost: 28
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 88 Acid Power Cost: 23
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  44 Freezing Mist 5 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 92 Cold Power Cost: 46
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 65 Health. Power Cost: 28
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 70 Health to you and nearby allies. Power Cost: 34
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2172.png  45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 16
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_3651.png  45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 52 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  46 Mutation: Knee Spikes 5 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +17% damage.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2179.png  47 Mutation: Extra Skin 5 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2182.png  48 Mutation: Extra Heart 5 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2183.png  49 Mutation: Extra Toes 3 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +4
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2187.png  50 Mutation: Stretchy Spine 3 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +35. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
icon_2171.png  50 Toxin Bomb 6 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 144 Poison Power Cost: 35
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2178.png  52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 128 Nature Power Cost: 30
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 132 Acid Power Cost: 25
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  54 Freezing Mist 6 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 137 Cold Power Cost: 50
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2243.png  54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 75 Health. Power Cost: 30
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2175.png  54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 80 Health to you and nearby allies. Power Cost: 36
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_3651.png  55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 73 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  56 Mutation: Knee Spikes 6 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +20% damage.
Can Be On Sidebar
Power Cost: 25
Range: 10
Cooldown: 10
None
icon_2179.png  57 Mutation: Extra Skin 6 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
icon_2182.png  58 Mutation: Extra Heart 6 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17.
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
icon_2172.png  60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 18
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2171.png  60 Toxin Bomb 7 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 196 Poison Power Cost: 38
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2243.png  62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 85 Health. Power Cost: 32
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 172 Nature Power Cost: 32
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 176 Acid Power Cost: 27
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  63 Freezing Mist 7 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 176 Cold Power Cost: 53
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2175.png  64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 90 Health to you and nearby allies. Power Cost: 39
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
icon_2187.png  65 Mutation: Stretchy Spine 4 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +50. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_3651.png  65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 94 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
icon_2180.png  66 Mutation: Knee Spikes 7 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +22% damage.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_2179.png  67 Mutation: Extra Skin 7 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
icon_2182.png  68 Mutation: Extra Heart 7 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19.
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
icon_2183.png  69 Mutation: Extra Toes 4 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +5
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
icon_2171.png  70 Toxin Bomb 8 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 251 Poison Power Cost: 40
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2174.png  71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
icon_2243.png  72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 95 Health. Power Cost: 34
Range: 10
Cooldown: 15
ChemistryEquipment
icon_2178.png  72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 219 Nature Power Cost: 34
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
icon_2184.png  73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 224 Acid Power Cost: 28
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
icon_2176.png  73 Freezing Mist 8 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 224 Cold Power Cost: 56
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
icon_2175.png  74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 100 Health to you and nearby allies. Power Cost: 41
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment

Battle Chemistry Mechanics

Equipment

Battle Chemistry Treasure Effects

See also: Battle Chemistry/Treasure Effects:By Slot

See also: Battle Chemistry/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Chemist's of Chemistry Tier 7 - Battle Chemistry Base Damage +23% Head, MainHand

Click Expand to reveal

  • Tier 1
Battle Chemistry Damage +3
  • Tier 2
Battle Chemistry Base Damage +8%
  • Tier 3
Battle Chemistry Base Damage +11%
  • Tier 4
Battle Chemistry Base Damage +14%
  • Tier 5
Battle Chemistry Base Damage +17%
  • Tier 6
Battle Chemistry Base Damage +20%
  • Tier 7
Battle Chemistry Base Damage +23%
Bomber's of Bombing Tier 14 - All Bomb Damage +84 MainHand, Ring

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  • Tier 1
All Bomb Damage +6
  • Tier 2
All Bomb Damage +12
  • Tier 3
All Bomb Damage +18
  • Tier 4
All Bomb Damage +24
  • Tier 5
All Bomb Damage +30
  • Tier 6
All Bomb Damage +36
  • Tier 7
All Bomb Damage +42
  • Tier 8
All Bomb Damage +48
  • Tier 9
All Bomb Damage +54
  • Tier 10
All Bomb Damage +60
  • Tier 11
All Bomb Damage +66
  • Tier 12
All Bomb Damage +72
  • Tier 13
All Bomb Damage +78
  • Tier 14
All Bomb Damage +84
of Toxin Bombs Tier 7 - Toxin Bomb Damage +47% Chest, Feet

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  • Tier 1
Toxin Bomb Damage +15%
  • Tier 2
Toxin Bomb Damage +20%
  • Tier 3
Toxin Bomb Damage +25%
  • Tier 4
Toxin Bomb Damage +30%
  • Tier 5
Toxin Bomb Damage +35%
  • Tier 6
Toxin Bomb Damage +40%
  • Tier 7
Toxin Bomb Damage +47%
of Mycotoxins Tier 7 - Mycotoxin Formula Damage +53% Chest, Feet

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  • Tier 1
Mycotoxin Formula Damage +20%
  • Tier 2
Mycotoxin Formula Damage +25%
  • Tier 3
Mycotoxin Formula Damage +30%
  • Tier 4
Mycotoxin Formula Damage +35%
  • Tier 5
Mycotoxin Formula Damage +40%
  • Tier 6
Mycotoxin Formula Damage +45%
  • Tier 7
Mycotoxin Formula Damage +53%
of Acid Bombs Tier 7 - Acid Bomb Damage +45% Chest, Feet

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  • Tier 1
Acid Bomb Damage +27%
  • Tier 2
Acid Bomb Damage +17%
  • Tier 3
Acid Bomb Damage +22%
  • Tier 4
Acid Bomb Damage +27%
  • Tier 5
Acid Bomb Damage +32%
  • Tier 6
Acid Bomb Damage +37%
  • Tier 7
Acid Bomb Damage +45%
of Nice Irritants Tier 7 - Toxic Irritant boosts your Nice Attack Damage +45 for 7 seconds Waist, Racial

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  • Tier 1
Toxic Irritant boosts your Nice Attack Damage +15 for 7 seconds
  • Tier 2
Toxic Irritant boosts your Nice Attack Damage +20 for 7 seconds
  • Tier 3
Toxic Irritant boosts your Nice Attack Damage +25 for 7 seconds
  • Tier 4
Toxic Irritant boosts your Nice Attack Damage +30 for 7 seconds
  • Tier 5
Toxic Irritant boosts your Nice Attack Damage +35 for 7 seconds
  • Tier 6
Toxic Irritant boosts your Nice Attack Damage +40 for 7 seconds
  • Tier 7
Toxic Irritant boosts your Nice Attack Damage +45 for 7 seconds
of Painful Freezefog Tier 7 - Freezing Mist Damage +92% Legs, OffHand

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  • Tier 1
Freezing Mist Damage +20%
  • Tier 2
Freezing Mist Damage +32%
  • Tier 3
Freezing Mist Damage +44%
  • Tier 4
Freezing Mist Damage +56%
  • Tier 5
Freezing Mist Damage +68%
  • Tier 6
Freezing Mist Damage +80%
  • Tier 7
Freezing Mist Damage +92%
of Protective Mist Tier 14 - Freezing Mist restores 117 Armor to you Necklace, Legs

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  • Tier 1
Freezing Mist restores 13 Armor to you
  • Tier 2
Freezing Mist restores 21 Armor to you
  • Tier 3
Freezing Mist restores 29 Armor to you
  • Tier 4
Freezing Mist restores 37 Armor to you
  • Tier 5
Freezing Mist restores 45 Armor to you
  • Tier 6
Freezing Mist restores 53 Armor to you
  • Tier 7
Freezing Mist restores 61 Armor to you
  • Tier 8
Freezing Mist restores 69 Armor to you
  • Tier 9
Freezing Mist restores 77 Armor to you
  • Tier 10
Freezing Mist restores 85 Armor to you
  • Tier 11
Freezing Mist restores 93 Armor to you
  • Tier 12
Freezing Mist restores 101 Armor to you
  • Tier 13
Freezing Mist restores 109 Armor to you
  • Tier 14
Freezing Mist restores 117 Armor to you
of Healing Vapors Tier 14 - Healing Mist heals +72 Health OffHand, Ring

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  • Tier 1
Healing Mist heals +7 Health
  • Tier 2
Healing Mist heals +12 Health
  • Tier 3
Healing Mist heals +17 Health
  • Tier 4
Healing Mist heals +22 Health
  • Tier 5
Healing Mist heals +27 Health
  • Tier 6
Healing Mist heals +32 Health
  • Tier 7
Healing Mist heals +37 Health
  • Tier 8
Healing Mist heals +42 Health
  • Tier 9
Healing Mist heals +47 Health
  • Tier 10
Healing Mist heals +52 Health
  • Tier 11
Healing Mist heals +57 Health
  • Tier 12
Healing Mist heals +62 Health
  • Tier 13
Healing Mist heals +67 Health
  • Tier 14
Healing Mist heals +72 Health
of Reinforcing Vapors Tier 14 - Healing Mist heals +104 Armor MainHand, Necklace

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  • Tier 1
Healing Mist heals +13 Armor
  • Tier 2
Healing Mist heals +20 Armor
  • Tier 3
Healing Mist heals +27 Armor
  • Tier 4
Healing Mist heals +34 Armor
  • Tier 5
Healing Mist heals +41 Armor
  • Tier 6
Healing Mist heals +48 Armor
  • Tier 7
Healing Mist heals +55 Armor
  • Tier 8
Healing Mist heals +62 Armor
  • Tier 9
Healing Mist heals +69 Armor
  • Tier 10
Healing Mist heals +76 Armor
  • Tier 11
Healing Mist heals +83 Armor
  • Tier 12
Healing Mist heals +90 Armor
  • Tier 13
Healing Mist heals +97 Armor
  • Tier 14
Healing Mist heals +104 Armor
of Fiery Bombs Tier 7 - All bomb attacks ignite the target, causing them to take 120 fire damage over 10 seconds Legs, Ring

Click Expand to reveal

  • Tier 1
All bomb attacks ignite the target, causing them to take 30 fire damage over 10 seconds
  • Tier 2
All bomb attacks ignite the target, causing them to take 50 fire damage over 10 seconds
  • Tier 3
All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds
  • Tier 4
All bomb attacks ignite the target, causing them to take 90 fire damage over 10 seconds
  • Tier 5
All bomb attacks ignite the target, causing them to take 100 fire damage over 10 seconds
  • Tier 6
All bomb attacks ignite the target, causing them to take 110 fire damage over 10 seconds
  • Tier 7
All bomb attacks ignite the target, causing them to take 120 fire damage over 10 seconds
of Potent Health Injections Tier 14 - Healing Injection Healing +62 Chest, Head

Click Expand to reveal

  • Tier 1
Healing Injection Healing +10
  • Tier 2
Healing Injection Healing +14
  • Tier 3
Healing Injection Healing +18
  • Tier 4
Healing Injection Healing +22
  • Tier 5
Healing Injection Healing +26
  • Tier 6
Healing Injection Healing +30
  • Tier 7
Healing Injection Healing +34
  • Tier 8
Healing Injection Healing +38
  • Tier 9
Healing Injection Healing +42
  • Tier 10
Healing Injection Healing +46
  • Tier 11
Healing Injection Healing +50
  • Tier 12
Healing Injection Healing +54
  • Tier 13
Healing Injection Healing +58
  • Tier 14
Healing Injection Healing +62
of Invigorating Vapors Tier 14 - Healing Mist restores 34 power Head, Hands

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  • Tier 1
Healing Mist restores 4 power
  • Tier 2
Healing Mist restores 6 power
  • Tier 3
Healing Mist restores 8 power
  • Tier 4
Healing Mist restores 10 power
  • Tier 5
Healing Mist restores 12 power
  • Tier 6
Healing Mist restores 14 power
  • Tier 7
Healing Mist restores 16 power
  • Tier 8
Healing Mist restores 18 power
  • Tier 9
Healing Mist restores 20 power
  • Tier 10
Healing Mist restores 22 power
  • Tier 11
Healing Mist restores 25 power
  • Tier 12
Healing Mist restores 28 power
  • Tier 13
Healing Mist restores 31 power
  • Tier 14
Healing Mist restores 34 power
of Recuperative After-Effects Tier 14 - Healing Injection heals 80 Health after a 20 second delay Hands, OffHand

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  • Tier 1
Healing Injection heals 15 Health after a 20 second delay
  • Tier 2
Healing Injection heals 20 Health after a 20 second delay
  • Tier 3
Healing Injection heals 25 Health after a 20 second delay
  • Tier 4
Healing Injection heals 30 Health after a 20 second delay
  • Tier 5
Healing Injection heals 35 Health after a 20 second delay
  • Tier 6
Healing Injection heals 40 Health after a 20 second delay
  • Tier 7
Healing Injection heals 45 Health after a 20 second delay
  • Tier 8
Healing Injection heals 50 Health after a 20 second delay
  • Tier 9
Healing Injection heals 55 Health after a 20 second delay
  • Tier 10
Healing Injection heals 60 Health after a 20 second delay
  • Tier 11
Healing Injection heals 65 Health after a 20 second delay
  • Tier 12
Healing Injection heals 70 Health after a 20 second delay
  • Tier 13
Healing Injection heals 75 Health after a 20 second delay
  • Tier 14
Healing Injection heals 80 Health after a 20 second delay
of Bombs For Health Tier 14 - Bomb attacks deal +41 damage and hasten the current reuse timer of Healing Mist by 2 seconds Legs, Feet

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  • Tier 1
Bomb attacks deal +5 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Tier 2
Bomb attacks deal +7 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Tier 3
Bomb attacks deal +9 damage and hasten the current reuse timer of Healing Mist by 0.5 seconds
  • Tier 4
Bomb attacks deal +11 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Tier 5
Bomb attacks deal +13 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Tier 6
Bomb attacks deal +15 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Tier 7
Bomb attacks deal +17 damage and hasten the current reuse timer of Healing Mist by 1 seconds
  • Tier 8
Bomb attacks deal +19 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Tier 9
Bomb attacks deal +21 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Tier 10
Bomb attacks deal +23 damage and hasten the current reuse timer of Healing Mist by 1.5 seconds
  • Tier 11
Bomb attacks deal +25 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Tier 12
Bomb attacks deal +27 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Tier 13
Bomb attacks deal +34 damage and hasten the current reuse timer of Healing Mist by 2 seconds
  • Tier 14
Bomb attacks deal +41 damage and hasten the current reuse timer of Healing Mist by 2 seconds
Tier 1 - Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use) Hands

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  • Tier 1
Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use)
Tier 1 - Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use) Head

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  • Tier 1
Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use)
Tier 1 - Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use) Ring

Click Expand to reveal

  • Tier 1
Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use)
Tier 14 - You heal 20 health every other second while under the effect of Haste Concoction Feet, Ring

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  • Tier 1
You heal 1 health every other second while under the effect of Haste Concoction
  • Tier 2
You heal 2 health every other second while under the effect of Haste Concoction
  • Tier 3
You heal 4 health every other second while under the effect of Haste Concoction
  • Tier 4
You heal 6 health every other second while under the effect of Haste Concoction
  • Tier 5
You heal 8 health every other second while under the effect of Haste Concoction
  • Tier 6
You heal 9 health every other second while under the effect of Haste Concoction
  • Tier 7
You heal 10 health every other second while under the effect of Haste Concoction
  • Tier 8
You heal 11 health every other second while under the effect of Haste Concoction
  • Tier 9
You heal 12 health every other second while under the effect of Haste Concoction
  • Tier 10
You heal 14 health every other second while under the effect of Haste Concoction
  • Tier 11
You heal 16 health every other second while under the effect of Haste Concoction
  • Tier 12
You heal 18 health every other second while under the effect of Haste Concoction
  • Tier 13
You heal 19 health every other second while under the effect of Haste Concoction
  • Tier 14
You heal 20 health every other second while under the effect of Haste Concoction
of Recuperative Fleeing Tier 14 - You heal 14 health and 14 armor every other second while under the effect of Haste Concoction Necklace

Click Expand to reveal

  • Tier 1
You heal 1 health and 1 armor every other second while under the effect of Haste Concoction
  • Tier 2
You heal 2 health and 2 armor every other second while under the effect of Haste Concoction
  • Tier 3
You heal 3 health and 3 armor every other second while under the effect of Haste Concoction
  • Tier 4
You heal 4 health and 4 armor every other second while under the effect of Haste Concoction
  • Tier 5
You heal 5 health and 5 armor every other second while under the effect of Haste Concoction
  • Tier 6
You heal 6 health and 6 armor every other second while under the effect of Haste Concoction
  • Tier 7
You heal 7 health and 7 armor every other second while under the effect of Haste Concoction
  • Tier 8
You heal 8 health and 8 armor every other second while under the effect of Haste Concoction
  • Tier 9
You heal 9 health and 9 armor every other second while under the effect of Haste Concoction
  • Tier 10
You heal 10 health and 10 armor every other second while under the effect of Haste Concoction
  • Tier 11
You heal 11 health and 11 armor every other second while under the effect of Haste Concoction
  • Tier 12
You heal 12 health and 12 armor every other second while under the effect of Haste Concoction
  • Tier 13
You heal 13 health and 13 armor every other second while under the effect of Haste Concoction
  • Tier 14
You heal 14 health and 14 armor every other second while under the effect of Haste Concoction
of Powerful Haste Tier 7 - You regain 7 Power every other second while under the effect of Haste Concoction Hands, Chest

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  • Tier 1
You regain 1 Power every other second while under the effect of Haste Concoction
  • Tier 2
You regain 2 Power every other second while under the effect of Haste Concoction
  • Tier 3
You regain 3 Power every other second while under the effect of Haste Concoction
  • Tier 4
You regain 4 Power every other second while under the effect of Haste Concoction
  • Tier 5
You regain 5 Power every other second while under the effect of Haste Concoction
  • Tier 6
You regain 6 Power every other second while under the effect of Haste Concoction
  • Tier 7
You regain 7 Power every other second while under the effect of Haste Concoction
Tier 14 - Your golem minion's Taunting Punch deals +70 damage Head, Necklace

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  • Tier 1
Your golem minion's Taunting Punch deals +5 damage
  • Tier 2
Your golem minion's Taunting Punch deals +10 damage
  • Tier 3
Your golem minion's Taunting Punch deals +15 damage
  • Tier 4
Your golem minion's Taunting Punch deals +20 damage
  • Tier 5
Your golem minion's Taunting Punch deals +25 damage
  • Tier 6
Your golem minion's Taunting Punch deals +30 damage
  • Tier 7
Your golem minion's Taunting Punch deals +35 damage
  • Tier 8
Your golem minion's Taunting Punch deals +40 damage
  • Tier 9
Your golem minion's Taunting Punch deals +45 damage
  • Tier 10
Your golem minion's Taunting Punch deals +50 damage
  • Tier 11
Your golem minion's Taunting Punch deals +55 damage
  • Tier 12
Your golem minion's Taunting Punch deals +60 damage
  • Tier 13
Your golem minion's Taunting Punch deals +65 damage
  • Tier 14
Your golem minion's Taunting Punch deals +70 damage
Tier 14 - Your golem minion's Poison Bomb deals +58 damage Chest, Legs, Head

Click Expand to reveal

  • Tier 1
Your golem minion's Poison Bomb deals +6 damage
  • Tier 2
Your golem minion's Poison Bomb deals +10 damage
  • Tier 3
Your golem minion's Poison Bomb deals +14 damage
  • Tier 4
Your golem minion's Poison Bomb deals +18 damage
  • Tier 5
Your golem minion's Poison Bomb deals +22 damage
  • Tier 6
Your golem minion's Poison Bomb deals +26 damage
  • Tier 7
Your golem minion's Poison Bomb deals +30 damage
  • Tier 8
Your golem minion's Poison Bomb deals +34 damage
  • Tier 9
Your golem minion's Poison Bomb deals +38 damage
  • Tier 10
Your golem minion's Poison Bomb deals +42 damage
  • Tier 11
Your golem minion's Poison Bomb deals +46 damage
  • Tier 12
Your golem minion's Poison Bomb deals +50 damage
  • Tier 13
Your golem minion's Poison Bomb deals +54 damage
  • Tier 14
Your golem minion's Poison Bomb deals +58 damage
Tier 14 - Your golem minion's Self Destruct deals +240 damage Hands, Feet, Ring

Click Expand to reveal

  • Tier 1
Your golem minion's Self Destruct deals +30 damage
  • Tier 2
Your golem minion's Self Destruct deals +60 damage
  • Tier 3
Your golem minion's Self Destruct deals +75 damage
  • Tier 4
Your golem minion's Self Destruct deals +90 damage
  • Tier 5
Your golem minion's Self Destruct deals +105 damage
  • Tier 6
Your golem minion's Self Destruct deals +120 damage
  • Tier 7
Your golem minion's Self Destruct deals +135 damage
  • Tier 8
Your golem minion's Self Destruct deals +150 damage
  • Tier 9
Your golem minion's Self Destruct deals +165 damage
  • Tier 10
Your golem minion's Self Destruct deals +180 damage
  • Tier 11
Your golem minion's Self Destruct deals +195 damage
  • Tier 12
Your golem minion's Self Destruct deals +210 damage
  • Tier 13
Your golem minion's Self Destruct deals +225 damage
  • Tier 14
Your golem minion's Self Destruct deals +240 damage
Tier 14 - Your golem minion's Rage Acid Toss deals +171 damage Head, OffHand, Necklace

Click Expand to reveal

  • Tier 1
Your golem minion's Rage Acid Toss deals +15 damage
  • Tier 2
Your golem minion's Rage Acid Toss deals +27 damage
  • Tier 3
Your golem minion's Rage Acid Toss deals +39 damage
  • Tier 4
Your golem minion's Rage Acid Toss deals +51 damage
  • Tier 5
Your golem minion's Rage Acid Toss deals +63 damage
  • Tier 6
Your golem minion's Rage Acid Toss deals +75 damage
  • Tier 7
Your golem minion's Rage Acid Toss deals +87 damage
  • Tier 8
Your golem minion's Rage Acid Toss deals +99 damage
  • Tier 9
Your golem minion's Rage Acid Toss deals +111 damage
  • Tier 10
Your golem minion's Rage Acid Toss deals +123 damage
  • Tier 11
Your golem minion's Rage Acid Toss deals +135 damage
  • Tier 12
Your golem minion's Rage Acid Toss deals +147 damage
  • Tier 13
Your golem minion's Rage Acid Toss deals +159 damage
  • Tier 14
Your golem minion's Rage Acid Toss deals +171 damage
Tier 14 - Your golem minion's Doom Admixture deals +220 damage Ring, MainHand, Feet

Click Expand to reveal

  • Tier 1
Your golem minion's Doom Admixture deals +15 damage
  • Tier 2
Your golem minion's Doom Admixture deals +30 damage
  • Tier 3
Your golem minion's Doom Admixture deals +45 damage
  • Tier 4
Your golem minion's Doom Admixture deals +60 damage
  • Tier 5
Your golem minion's Doom Admixture deals +75 damage
  • Tier 6
Your golem minion's Doom Admixture deals +90 damage
  • Tier 7
Your golem minion's Doom Admixture deals +105 damage
  • Tier 8
Your golem minion's Doom Admixture deals +120 damage
  • Tier 9
Your golem minion's Doom Admixture deals +135 damage
  • Tier 10
Your golem minion's Doom Admixture deals +150 damage
  • Tier 11
Your golem minion's Doom Admixture deals +165 damage
  • Tier 12
Your golem minion's Doom Admixture deals +180 damage
  • Tier 13
Your golem minion's Doom Admixture deals +200 damage
  • Tier 14
Your golem minion's Doom Admixture deals +220 damage
Tier 14 - Your golem minion's Healing Mist heals +34 health Necklace, Ring, MainHand

Click Expand to reveal

  • Tier 1
Your golem minion's Healing Mist heals +3 health
  • Tier 2
Your golem minion's Healing Mist heals +5 health
  • Tier 3
Your golem minion's Healing Mist heals +7 health
  • Tier 4
Your golem minion's Healing Mist heals +9 health
  • Tier 5
Your golem minion's Healing Mist heals +11 health
  • Tier 6
Your golem minion's Healing Mist heals +13 health
  • Tier 7
Your golem minion's Healing Mist heals +15 health
  • Tier 8
Your golem minion's Healing Mist heals +17 health
  • Tier 9
Your golem minion's Healing Mist heals +19 health
  • Tier 10
Your golem minion's Healing Mist heals +21 health
  • Tier 11
Your golem minion's Healing Mist heals +25 health
  • Tier 12
Your golem minion's Healing Mist heals +28 health
  • Tier 13
Your golem minion's Healing Mist heals +31 health
  • Tier 14
Your golem minion's Healing Mist heals +34 health
Tier 14 - Your golem minion's Invigorating Mist heals 40 health Legs, MainHand

Click Expand to reveal

  • Tier 1
Your golem minion's Invigorating Mist heals 3 health
  • Tier 2
Your golem minion's Invigorating Mist heals 5 health
  • Tier 3
Your golem minion's Invigorating Mist heals 7 health
  • Tier 4
Your golem minion's Invigorating Mist heals 10 health
  • Tier 5
Your golem minion's Invigorating Mist heals 13 health
  • Tier 6
Your golem minion's Invigorating Mist heals 16 health
  • Tier 7
Your golem minion's Invigorating Mist heals 19 health
  • Tier 8
Your golem minion's Invigorating Mist heals 22 health
  • Tier 9
Your golem minion's Invigorating Mist heals 25 health
  • Tier 10
Your golem minion's Invigorating Mist heals 28 health
  • Tier 11
Your golem minion's Invigorating Mist heals 31 health
  • Tier 12
Your golem minion's Invigorating Mist heals 34 health
  • Tier 13
Your golem minion's Invigorating Mist heals 37 health
  • Tier 14
Your golem minion's Invigorating Mist heals 40 health
Tier 14 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +60 health OffHand, Feet

Click Expand to reveal

  • Tier 1
Your golem minion's Rage Mist and Self Sacrifice abilities heal +8 health
  • Tier 2
Your golem minion's Rage Mist and Self Sacrifice abilities heal +12 health
  • Tier 3
Your golem minion's Rage Mist and Self Sacrifice abilities heal +16 health
  • Tier 4
Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
  • Tier 5
Your golem minion's Rage Mist and Self Sacrifice abilities heal +24 health
  • Tier 6
Your golem minion's Rage Mist and Self Sacrifice abilities heal +28 health
  • Tier 7
Your golem minion's Rage Mist and Self Sacrifice abilities heal +32 health
  • Tier 8
Your golem minion's Rage Mist and Self Sacrifice abilities heal +36 health
  • Tier 9
Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
  • Tier 10
Your golem minion's Rage Mist and Self Sacrifice abilities heal +44 health
  • Tier 11
Your golem minion's Rage Mist and Self Sacrifice abilities heal +48 health
  • Tier 12
Your golem minion's Rage Mist and Self Sacrifice abilities heal +52 health
  • Tier 13
Your golem minion's Rage Mist and Self Sacrifice abilities heal +56 health
  • Tier 14
Your golem minion's Rage Mist and Self Sacrifice abilities heal +60 health
Tier 14 - Your golem minion's Healing Injection heals +19 health Chest, Feet

Click Expand to reveal

  • Tier 1
Your golem minion's Healing Injection heals +6 health
  • Tier 2
Your golem minion's Healing Injection heals +7 health
  • Tier 3
Your golem minion's Healing Injection heals +8 health
  • Tier 4
Your golem minion's Healing Injection heals +9 health
  • Tier 5
Your golem minion's Healing Injection heals +10 health
  • Tier 6
Your golem minion's Healing Injection heals +11 health
  • Tier 7
Your golem minion's Healing Injection heals +12 health
  • Tier 8
Your golem minion's Healing Injection heals +13 health
  • Tier 9
Your golem minion's Healing Injection heals +14 health
  • Tier 10
Your golem minion's Healing Injection heals +15 health
  • Tier 11
Your golem minion's Healing Injection heals +16 health
  • Tier 12
Your golem minion's Healing Injection heals +17 health
  • Tier 13
Your golem minion's Healing Injection heals +18 health
  • Tier 14
Your golem minion's Healing Injection heals +19 health
Tier 14 - Your golem minion's Fire Balm heals +42 health Head, Legs

Click Expand to reveal

  • Tier 1
Your golem minion's Fire Balm heals +3 health
  • Tier 2
Your golem minion's Fire Balm heals +6 health
  • Tier 3
Your golem minion's Fire Balm heals +9 health
  • Tier 4
Your golem minion's Fire Balm heals +12 health
  • Tier 5
Your golem minion's Fire Balm heals +15 health
  • Tier 6
Your golem minion's Fire Balm heals +18 health
  • Tier 7
Your golem minion's Fire Balm heals +21 health
  • Tier 8
Your golem minion's Fire Balm heals +24 health
  • Tier 9
Your golem minion's Fire Balm heals +27 health
  • Tier 10
Your golem minion's Fire Balm heals +30 health
  • Tier 11
Your golem minion's Fire Balm heals +33 health
  • Tier 12
Your golem minion's Fire Balm heals +36 health
  • Tier 13
Your golem minion's Fire Balm heals +39 health
  • Tier 14
Your golem minion's Fire Balm heals +42 health
Tier 14 - Your Knee Spikes mutation also causes kicks to restore 16 Health to the kicker Head, Chest

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  • Tier 1
Your Knee Spikes mutation also causes kicks to restore 3 Health to the kicker
  • Tier 2
Your Knee Spikes mutation also causes kicks to restore 4 Health to the kicker
  • Tier 3
Your Knee Spikes mutation also causes kicks to restore 5 Health to the kicker
  • Tier 4
Your Knee Spikes mutation also causes kicks to restore 6 Health to the kicker
  • Tier 5
Your Knee Spikes mutation also causes kicks to restore 7 Health to the kicker
  • Tier 6
Your Knee Spikes mutation also causes kicks to restore 8 Health to the kicker
  • Tier 7
Your Knee Spikes mutation also causes kicks to restore 9 Health to the kicker
  • Tier 8
Your Knee Spikes mutation also causes kicks to restore 10 Health to the kicker
  • Tier 9
Your Knee Spikes mutation also causes kicks to restore 11 Health to the kicker
  • Tier 10
Your Knee Spikes mutation also causes kicks to restore 12 Health to the kicker
  • Tier 11
Your Knee Spikes mutation also causes kicks to restore 13 Health to the kicker
  • Tier 12
Your Knee Spikes mutation also causes kicks to restore 14 Health to the kicker
  • Tier 13
Your Knee Spikes mutation also causes kicks to restore 15 Health to the kicker
  • Tier 14
Your Knee Spikes mutation also causes kicks to restore 16 Health to the kicker
Tier 14 - Your Knee Spikes mutation causes kicks to deal an additional +20% damage Legs

Click Expand to reveal

  • Tier 1
Your Knee Spikes mutation causes kicks to deal an additional +7% damage
  • Tier 2
Your Knee Spikes mutation causes kicks to deal an additional +8% damage
  • Tier 3
Your Knee Spikes mutation causes kicks to deal an additional +9% damage
  • Tier 4
Your Knee Spikes mutation causes kicks to deal an additional +10% damage
  • Tier 5
Your Knee Spikes mutation causes kicks to deal an additional +11% damage
  • Tier 6
Your Knee Spikes mutation causes kicks to deal an additional +12% damage
  • Tier 7
Your Knee Spikes mutation causes kicks to deal an additional +13% damage
  • Tier 8
Your Knee Spikes mutation causes kicks to deal an additional +14% damage
  • Tier 9
Your Knee Spikes mutation causes kicks to deal an additional +15% damage
  • Tier 10
Your Knee Spikes mutation causes kicks to deal an additional +16% damage
  • Tier 11
Your Knee Spikes mutation causes kicks to deal an additional +17% damage
  • Tier 12
Your Knee Spikes mutation causes kicks to deal an additional +18% damage
  • Tier 13
Your Knee Spikes mutation causes kicks to deal an additional +19% damage
  • Tier 14
Your Knee Spikes mutation causes kicks to deal an additional +20% damage
Tier 14 - Your Extra Skin mutation causes the target to heal 49 Health every 20 seconds Hands, MainHand

Click Expand to reveal

  • Tier 1
Your Extra Skin mutation causes the target to heal 10 Health every 20 seconds
  • Tier 2
Your Extra Skin mutation causes the target to heal 13 Health every 20 seconds
  • Tier 3
Your Extra Skin mutation causes the target to heal 16 Health every 20 seconds
  • Tier 4
Your Extra Skin mutation causes the target to heal 19 Health every 20 seconds
  • Tier 5
Your Extra Skin mutation causes the target to heal 22 Health every 20 seconds
  • Tier 6
Your Extra Skin mutation causes the target to heal 25 Health every 20 seconds
  • Tier 7
Your Extra Skin mutation causes the target to heal 28 Health every 20 seconds
  • Tier 8
Your Extra Skin mutation causes the target to heal 31 Health every 20 seconds
  • Tier 9
Your Extra Skin mutation causes the target to heal 34 Health every 20 seconds
  • Tier 10
Your Extra Skin mutation causes the target to heal 37 Health every 20 seconds
  • Tier 11
Your Extra Skin mutation causes the target to heal 40 Health every 20 seconds
  • Tier 12
Your Extra Skin mutation causes the target to heal 43 Health every 20 seconds
  • Tier 13
Your Extra Skin mutation causes the target to heal 46 Health every 20 seconds
  • Tier 14
Your Extra Skin mutation causes the target to heal 49 Health every 20 seconds
Tier 14 - Your Extra Skin mutation provides +16 mitigation from Slashing attacks Necklace, OffHand

Click Expand to reveal

  • Tier 1
Your Extra Skin mutation provides +3 mitigation from Slashing attacks
  • Tier 2
Your Extra Skin mutation provides +4 mitigation from Slashing attacks
  • Tier 3
Your Extra Skin mutation provides +5 mitigation from Slashing attacks
  • Tier 4
Your Extra Skin mutation provides +6 mitigation from Slashing attacks
  • Tier 5
Your Extra Skin mutation provides +7 mitigation from Slashing attacks
  • Tier 6
Your Extra Skin mutation provides +8 mitigation from Slashing attacks
  • Tier 7
Your Extra Skin mutation provides +9 mitigation from Slashing attacks
  • Tier 8
Your Extra Skin mutation provides +10 mitigation from Slashing attacks
  • Tier 9
Your Extra Skin mutation provides +11 mitigation from Slashing attacks
  • Tier 10
Your Extra Skin mutation provides +12 mitigation from Slashing attacks
  • Tier 11
Your Extra Skin mutation provides +13 mitigation from Slashing attacks
  • Tier 12
Your Extra Skin mutation provides +14 mitigation from Slashing attacks
  • Tier 13
Your Extra Skin mutation provides +15 mitigation from Slashing attacks
  • Tier 14
Your Extra Skin mutation provides +16 mitigation from Slashing attacks
Tier 14 - Your Extra Skin mutation provides +16 mitigation from Piercing attacks MainHand, Legs

Click Expand to reveal

  • Tier 1
Your Extra Skin mutation provides +3 mitigation from Piercing attacks
  • Tier 2
Your Extra Skin mutation provides +4 mitigation from Piercing attacks
  • Tier 3
Your Extra Skin mutation provides +5 mitigation from Piercing attacks
  • Tier 4
Your Extra Skin mutation provides +6 mitigation from Piercing attacks
  • Tier 5
Your Extra Skin mutation provides +7 mitigation from Piercing attacks
  • Tier 6
Your Extra Skin mutation provides +8 mitigation from Piercing attacks
  • Tier 7
Your Extra Skin mutation provides +9 mitigation from Piercing attacks
  • Tier 8
Your Extra Skin mutation provides +10 mitigation from Piercing attacks
  • Tier 9
Your Extra Skin mutation provides +11 mitigation from Piercing attacks
  • Tier 10
Your Extra Skin mutation provides +12 mitigation from Piercing attacks
  • Tier 11
Your Extra Skin mutation provides +13 mitigation from Piercing attacks
  • Tier 12
Your Extra Skin mutation provides +14 mitigation from Piercing attacks
  • Tier 13
Your Extra Skin mutation provides +15 mitigation from Piercing attacks
  • Tier 14
Your Extra Skin mutation provides +16 mitigation from Piercing attacks
Tier 14 - Your Extra Heart mutation causes the target to regain +31 Power every 20 seconds Necklace

Click Expand to reveal

  • Tier 1
Your Extra Heart mutation causes the target to regain +5 Power every 20 seconds
  • Tier 2
Your Extra Heart mutation causes the target to regain +7 Power every 20 seconds
  • Tier 3
Your Extra Heart mutation causes the target to regain +9 Power every 20 seconds
  • Tier 4
Your Extra Heart mutation causes the target to regain +11 Power every 20 seconds
  • Tier 5
Your Extra Heart mutation causes the target to regain +13 Power every 20 seconds
  • Tier 6
Your Extra Heart mutation causes the target to regain +15 Power every 20 seconds
  • Tier 7
Your Extra Heart mutation causes the target to regain +17 Power every 20 seconds
  • Tier 8
Your Extra Heart mutation causes the target to regain +19 Power every 20 seconds
  • Tier 9
Your Extra Heart mutation causes the target to regain +21 Power every 20 seconds
  • Tier 10
Your Extra Heart mutation causes the target to regain +23 Power every 20 seconds
  • Tier 11
Your Extra Heart mutation causes the target to regain +25 Power every 20 seconds
  • Tier 12
Your Extra Heart mutation causes the target to regain +27 Power every 20 seconds
  • Tier 13
Your Extra Heart mutation causes the target to regain +29 Power every 20 seconds
  • Tier 14
Your Extra Heart mutation causes the target to regain +31 Power every 20 seconds
Tier 14 - Your Extra Heart and Stretchy Spine mutations grant the target +49 Max Health Hands, OffHand

Click Expand to reveal

  • Tier 1
Your Extra Heart and Stretchy Spine mutations grant the target +10 Max Health
  • Tier 2
Your Extra Heart and Stretchy Spine mutations grant the target +13 Max Health
  • Tier 3
Your Extra Heart and Stretchy Spine mutations grant the target +16 Max Health
  • Tier 4
Your Extra Heart and Stretchy Spine mutations grant the target +19 Max Health
  • Tier 5
Your Extra Heart and Stretchy Spine mutations grant the target +22 Max Health
  • Tier 6
Your Extra Heart and Stretchy Spine mutations grant the target +25 Max Health
  • Tier 7
Your Extra Heart and Stretchy Spine mutations grant the target +28 Max Health
  • Tier 8
Your Extra Heart and Stretchy Spine mutations grant the target +31 Max Health
  • Tier 9
Your Extra Heart and Stretchy Spine mutations grant the target +34 Max Health
  • Tier 10
Your Extra Heart and Stretchy Spine mutations grant the target +37 Max Health
  • Tier 11
Your Extra Heart and Stretchy Spine mutations grant the target +40 Max Health
  • Tier 12
Your Extra Heart and Stretchy Spine mutations grant the target +43 Max Health
  • Tier 13
Your Extra Heart and Stretchy Spine mutations grant the target +46 Max Health
  • Tier 14
Your Extra Heart and Stretchy Spine mutations grant the target +49 Max Health
Tier 1 - Your Stretchy Spine mutation randomly repairs broken bones twice as often Chest

Click Expand to reveal

  • Tier 1
Your Stretchy Spine mutation randomly repairs broken bones twice as often

Battle Chemistry Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140

Battle Chemistry Level Up Rewards

Level Reward
1 Gain Ability: Toxin Bomb
2 Access to new cross-discipline chemical concoction (in Mycology)
3 Access to new cross-discipline chemical concoction (in Fishing)
4 Access to new cross-discipline chemical concoction (in First Aid)
5 Gain Ability: Toxic Irritant
6 Access to new cross-discipline chemical concoction (in Unarmed)
7 Access to new cross-discipline chemical concoction (in Cooking)
9 Access to new cross-discipline chemical concoction (in Lore)
10 Gain Ability: Toxin Bomb 2
11 Gain Ability: Create Primitive Golem
12 Access to new cross-discipline chemical concoction (in Mycology)
13 Access to new cross-discipline chemical concoction (in Fishing)
14 Access to new cross-discipline chemical concoction (in First Aid)
15 Gain Ability: Toxic Irritant 2
Access to new cross-discipline chemical concoction (in Meditation)
16 Access to new cross-discipline chemical concoction (in Unarmed)
17 Access to new cross-discipline chemical concoction (in Unarmed)
19 Access to new cross-discipline chemical concoction (in Lore)
20 Gain Ability: Toxin Bomb 3
21 Access to new cross-discipline chemical concoction
22 Access to new cross-discipline chemical concoction (in Mycology)
23 Access to new cross-discipline chemical concoction (in Fishing)
24 Access to new cross-discipline chemical concoction (in First Aid)
25 Gain Ability: Create Simple Golem
26 Gain Ability: Toxic Irritant 3
Access to new cross-discipline chemical concoction (in Unarmed)
27 Access to new cross-discipline chemical concoction (in Cooking)
29 Access to new cross-discipline chemical concoction (in Lore)
30 Gain Ability: Toxin Bomb 4
31 Gain Ability: Create Basic Golem
32 Access to new cross-discipline chemical concoction (in Mycology)
33 Access to new cross-discipline chemical concoction (in Fishing)
34 Access to new cross-discipline chemical concoction (in First Aid)
35 Gain Ability: Toxic Irritant 4
Access to new cross-discipline chemical concoction (in Meditation)
36 Access to new cross-discipline chemical concoction (in Unarmed)
37 Access to new cross-discipline chemical concoction (in Cooking)
39 Gain Ability: Create Standard Golem
40 Gain Ability: Toxin Bomb 5
42 Access to new cross-discipline chemical concoction (in Mycology)
43 Access to new cross-discipline chemical concoction (in Fishing)
44 Access to new cross-discipline chemical concoction (in First Aid)
45 Gain Ability: Toxic Irritant 5
Access to new cross-discipline chemical concoction (in Meditation)
46 Access to new cross-discipline chemical concoction (in Unarmed)
47 Access to new cross-discipline chemical concoction (in Cooking)
49 Access to new cross-discipline chemical concoction (in Lore)
50 Gain Ability: Toxin Bomb 6
51 Gain Ability: Create Improved Golem

Battle Chemistry Experience Table

Click Expand to view the Experience Table for Battle Chemistry


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia

Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!

When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will remain. If the other person logs out or switches zones they will lose the buff.