First Aid
“The ability to use first aid kits to heal yourself or others.
First Aid provides a simple heal skill that is available to all player characters regardless of their primary or secondary skills. The skill requires First Aid Kits. As the skill improves, the First Aid Kits also need to be upgraded.
The initial skill is gifted after engaging Marna in some conversation.
The skill also grants Treat Disease ability starting at level 15, which removes one basic disease from yourself or an ally.
First Aid 51-60 can be purchased from Mox Warcut in Gazluk for 20,000 councils at Friends.
Contents
Advanced Abilities
NOTE: the level 55 ability "Set Broken Bone indicates a 33% chance to use the kit, but it appears to be 100%
First Aid Complete Ability List
Click "Expand" on the box below to view a complete list of Abilities for the First Aid skill.
Icon | Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|---|
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1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 50 Health. | Power Cost: 12 Range: 5 Cooldown: 30 |
None | |
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1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 40 Health to you and nearby allies. | Power Cost: 8 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
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10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 70 Health. | Power Cost: 16 Range: 5 Cooldown: 30 |
None | |
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10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 60 Health to you and nearby allies. | Power Cost: 11 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
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15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 18 Range: 5 Cooldown: 30 |
None | ||
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20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 90 Health. | Power Cost: 20 Range: 5 Cooldown: 30 |
None | |
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20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 80 Health to you and nearby allies. | Power Cost: 14 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
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25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 18 Range: 5 Cooldown: 30 Channel Time: 2 |
None | |
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30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 110 Health. | Power Cost: 24 Range: 5 Cooldown: 30 |
None | |
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30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 100 Health to you and nearby allies. | Power Cost: 16 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
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30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 30 |
None | |
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35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 26 Range: 5 Cooldown: 30 |
None | ||
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40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 130 Health. | Power Cost: 27 Range: 5 Cooldown: 30 |
None | |
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40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 120 Health to you and nearby allies. | Power Cost: 19 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
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45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 60 Range: 5 Cooldown: 900 |
None | ||
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50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 24 Range: 5 Cooldown: 30 Channel Time: 3 |
None | |
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50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 150 Health. | Power Cost: 29 Range: 5 Cooldown: 30 |
None | |
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50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore 140 Health to you and nearby allies. | Power Cost: 20 Range: 15 AoE: 15 Cooldown: 30 |
Beast | |
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50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
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50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
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50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
None | ||
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50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 29 Range: 5 Cooldown: 30 |
None | ||
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55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 21 Range: 5 Cooldown: 30 |
None | |
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55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 21 Range: 5 Cooldown: 3600 |
None | ||
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60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 175 Health. | Power Cost: 31 Range: 5 Cooldown: 30 |
None | |
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60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 67 Range: 5 Cooldown: 900 |
None | ||
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60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 44 Range: 5 Cooldown: 30 |
None | |
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70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 47 Range: 5 Cooldown: 3600 |
None | |
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70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 28 Range: 5 Cooldown: 30 Channel Time: 3 |
None | |
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70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore 200 Health. | Power Cost: 33 Range: 5 Cooldown: 30 |
None |
First Aid Complete Recipe List
Click "Expand" on the box below to view a complete list of Recipes for the First Aid skill.
Lvl | Name | XP | Bonus XP | Ingredients | Results | Description |
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40 | Amazing First Aid Kit (Combo Method) | 25 | 250 | ![]() ![]() |
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Combine the best of two lesser kits to create a really great first aid kit. |
50 | Astounding First Aid Kit (Combo Method) | 25 | 250 | ![]() ![]() |
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Combine the best of two lesser kits to create a really great first aid kit. |
First Aid Level Up Rewards
Level | Reward |
---|---|
1 | Gain Ability: First Aid |
10 | Gain Ability: First Aid 2 |
15 | Gain Ability: Treat Disease |
20 | Gain Ability: First Aid 3 |
30 | Gain Ability: First Aid 4 |
35 | Gain Ability: Treat Disease 2 |
40 | Gain Ability: First Aid 5 |
50 | Gain Ability: Treat Disease 3 |