First Aid

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First Aid
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The ability to use first aid kits to heal yourself or others.
Skill Type:
Other Skill
Max Level:
80
Requirements:
N/A
Skill Trainers:

The ability to use first aid kits to heal yourself or others.

First Aid Overview

First Aid provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for First Aid are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through Toolcrafting are required to use most abilities in this skill.

In-Game Description

The ability to use first aid kits to heal yourself or others.

Training First Aid

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
Synergy Levels:

Bonus Synergy Levels for First Aid can be obtained from the following skills and levels:

Compassion
Level 15, and Level 42
Druid
Level 29
Holistic Wellness
Level 23
Phrenology
Level 10
Priest
Level 15, and Level 45
Survival Instincts
Level 35


First Aid Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the First Aid skill.

Icon Level Name Description Special Effects Stats Source
icon_2108.png 1 First Aid Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 50 Health Power Cost: 12
Range: 5
Cooldown: 30
Leveling
icon_2254.png 1 First Aid Bomb Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 40 Health to you and nearby allies Power Cost: 8
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2108.png 10 First Aid 2 Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 70 Health Power Cost: 16
Range: 5
Cooldown: 30
Leveling
icon_2254.png 10 First Aid Bomb 2 Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 60 Health to you and nearby allies Power Cost: 11
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2218.png 15 Treat Disease Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 18
Range: 5
Cooldown: 30
Leveling
icon_2108.png 20 First Aid 3 Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 90 Health Power Cost: 20
Range: 5
Cooldown: 30
Leveling
icon_2254.png 20 First Aid Bomb 3 Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 80 Health to you and nearby allies Power Cost: 14
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2235.png 25 Field Surgery Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 200 Health.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 18
Range: 5
Cooldown: 30
Channel Time: 2
Training: Yalox
icon_2108.png 30 First Aid 4 Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 110 Health Power Cost: 24
Range: 5
Cooldown: 30
Leveling
icon_2254.png 30 First Aid Bomb 4 Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 100 Health to you and nearby allies Power Cost: 17
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2218.png 30 Moss Bone Repair Use a Tundra Lichen to repair a broken bone. Repairs 1 broken bone. Power Cost: 17
Range: 5
Cooldown: 30
Gift: Glowing Sphere
icon_2218.png 35 Treat Disease 2 Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 27
Range: 5
Cooldown: 30
Leveling
icon_2108.png 40 First Aid 5 Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 130 Health Power Cost: 29
Range: 5
Cooldown: 30
Leveling
icon_2254.png 40 First Aid Bomb 5 Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 120 Health to you and nearby allies Power Cost: 20
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2139.png 45 Resuscitate Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) Power Cost: 73
Range: 5
Cooldown: 900
Training: Yagreet
icon_2235.png 50 Field Surgery 2 Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 250 Health and regenerates 8 Health per second for 30 seconds.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 27
Range: 5
Cooldown: 30
Channel Time: 3
Training: Yalox
icon_2108.png 50 First Aid 6 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 150 Health Power Cost: 33
Range: 5
Cooldown: 30
Training: Yagreet
icon_2254.png 50 First Aid Bomb 6 Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 140 Health to you and nearby allies Power Cost: 22
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2139.png 50 Resuscitate 2 (Animal, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. Power Cost: 39
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Animal, Guild)
icon_2139.png 50 Resuscitate 2 (Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. Power Cost: 39
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Guild)
icon_2139.png 50 Resuscitate 2 (Hardcore, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. Power Cost: 39
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Hardcore, Guild)
icon_2218.png 50 Treat Disease 3 Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 33
Range: 5
Cooldown: 30
Leveling
icon_2218.png 55 Set Broken Bone Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. Repairs 1 broken bone. Power Cost: 23
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_3646.png 55 Treat Cold Exposure Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. Power Cost: 23
Range: 5
Cooldown: 3600
Training: Mox Warcut
icon_2108.png 60 First Aid 7 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 175 Health Power Cost: 36
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_2139.png 60 Resuscitate 2 Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. Power Cost: 87
Range: 5
Cooldown: 900
Training: Mox Warcut
icon_3685.png 60 Soberize Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. Power Cost: 52
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_2218.png 65 Treat Disease 4 Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 38
Range: 5
Cooldown: 30
Training: Leah Bowman
icon_3686.png 70 Emergency Alcohol Treatment Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. Power Cost: 58
Range: 5
Cooldown: 3600
Training: Mox Warcut
icon_2235.png 70 Field Surgery 3 Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 500 Health and regenerates 12 Health per second for 30 seconds.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 34
Range: 5
Cooldown: 30
Channel Time: 3
Training: Mox Warcut
icon_2108.png 70 First Aid 8 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 200 Health Power Cost: 41
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_3761.png 80 Field Prophylactic Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation Power Cost: 64
Range: 5
Cooldown: 900
Training: Backfat
icon_2108.png 80 First Aid 9 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 225 Health Power Cost: 45
Range: 5
Cooldown: 30
Training: Backfat


First Aid Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the First Aid skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
40 Amazing First Aid Kit (Combo Method) 200 20 icon_5060.png Good First Aid Kit x1
icon_5060.png Expert's First Aid Kit x1
icon_5060.png Amazing First Aid Kit x1 Combine the best of two lesser kits to create a really great first aid kit. Training: Yagreet
50 Astounding First Aid Kit (Combo Method) 250 25 icon_5060.png Expert's First Aid Kit x1
icon_5060.png Master First Aid Kit x1
icon_5060.png Astounding First Aid Kit x1 Combine the best of two lesser kits to create a really great first aid kit. Training: Mox Warcut

First Aid Mechanics

Equipment

Crafters producing equipment seeking First-Aid improving Treasure Effects should obtain the Sigil Scripting recipe First Aid Inscription, which allows for the creation of {{Item|First Aid Garnet}.

This attuned gemstone can be used in any recipe which calls for the use of Crystals to create equipment with ??? Treasure Effects.

Disease Treatment

Basic

- Your body feels unnaturally old. -5% Max Health, -5% Max Power This is a simple disease.
- You've been infected with a basic disease! It is permanent until cured. -3 Max Health
- Your skin feels furry and your ears seem larger than normal. But it's probably nothing to worry about. Okay, you might want to get this checked out quickly...This is a basic disease that can be removed with Cure Disease.
- Your skin is clammy, your breathing is shallow, and your head hurts. This is a basic disease. It is permanent until cured. -5 Max Power.
- You've been infected with a basic disease! It is permanent until cured. -1 Max Power, -1 Hygiene.
- You've been infected with a basic disease! It is permanent until cured. -3 Max Power.
- You've been infected with a basic disease! It is permanent until cured. -1% Max Health.
- You've been infected with a basic disease! It is permanent until cured. -1% Max Health

Complex

- You've been infected with a complex disease! It is permanent until cured. -12 Max Health.
- You've been infected with a complex disease! It is permanent until cured. -5 Max Power.
- You feel nauseated and can't seem to concentrate. -10% Max Power. This is a complex disease. It is permanent until cured.
- Something is wrong with your foot. It hurts too much to carry your full weight! -33% Sprint Speed. This is a complex disease. It is permanent until cured.
- Your flesh seems weak and bruises very easily. You take 33% more damage from Crushing attacks. This is a complex disease. It is permanent until cured.
- Your muscles have atrophied. Your melee attacks deal -10% damage. This is a complex disease. It is permanent until cured.

Advanced

- A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.
- You've been infected with an advanced disease! It is permanent until cured. 10% more vulnerable to Nature and Trauma damage.
- You've been infected with an advanced disease! It is permanent until cured. -10 Max Power.
- Speaking this word gives you leprosy. Leprosy is an advanced disease that is permanent until cured. -50 Max Health.

Serious

- You've been infected with a serious disease! It is permanent until cured. 3% of your attacks automatically miss.

Other

- You're feeling ill. But it's not the normal kind of ill... You are taking continuous unblockable damage (This can be treated with Treat Disease 3 or higher.

Curse

A Curse is a semi-permanent, detrimental effect inflicted on a character mostly by certain bosses or potions. The primary way to remove a Curse is by defeating the boss that cursed you with it. Most curses can also be cured with an expensive
icon_5089.png
 
.
  • Beast Forms are not Curses, although some curable Curses exist that bestow Beast Forms. Druid forms are considered to be a Curse.

List of Boss Curses

(Claudia) - Your body feels unnaturally older. Slightly wiser, but mostly just older. -10% Max Health, +3% Max Power This is a permanent curse; you must defeat Claudia to remove it.
(Baruti) - You're feeling sort of itchy and sick. This is a permanent curse; you must defeat Baruti to remove it.
(Maronesa) - You feel your innards shifting... you're turning into a cow!
(Unfun Guy) - Your body is not entirely under your control! When you attack fungal creatures, you pull your punches. -10% Damage vs. Fungoids. This is a permanent curse; defeat Unfun Guy to remove it.
([[]]) - You've turned into a bug! Fortunately this will wear off... Suffer all fae racial penalties +25% Mentalism Base Damage
(Dementia Puck) - You're prone to forgetting your plan of attack. This is a permanent curse; you must defeat Dementia Puck to remove it.
(Forgotten Loading Golem) - Occasionally you lose motor coordination and can't attack. This is a permanent curse; you must defeat Forgotten Loading Golem to remove it.
(Timothy Elerimon) - You seem to have developed a speech disorder. This is a permanent curse; to remove it you must defeat the Timothy Elerimon.
(Guardian Crystal) - Too much magic crystal has made its way into your body. -10% Health and Armor, Nature Attacks Deal +10% damage This is a permanent curse; to remove it you must defeat the Red Guardian Crystal.
(Khyrulek's True Form) - An evil magic has infested your heart. It still beats, but is prone to failing under stress. You occasionally lose half your health while in combat. This is a permanent curse; you must defeat Khyrulek's True Form to remove it.
(Lord Sedgewick) - Magical darkness clings to you wherever you go. +10% Evasion; Enemies gain +20% Evasion against you. This is a permanent curse; you must defeat Lord Sedgewick to remove it"
(Peacemaster Guztok) - You've lost the ability to fully channel necromantic energy. Darkness Damage -50%. This is permanent; defeat Peacemaster Guztok to remove it.
(Sacrificial Scray) - Touching water has become painful and distressing. You are stunned when entering water. This is a permanent curse; you must kill the Sacrificial Scray to remove it.
(Gazluk Clutchmaster) - Thousands of unfertilized Urak eggs have been injected under your flesh. They keep popping out... This is a permanent curse. You must defeat Gazluk Clutchmaster to remove it.
(The Fog) - Your lungs have been permanently damaged. Abilities cost +3 Power to use. +2 Nature Mitigation. This is a permanent curse; to remove it you must defeat the The Fog.
(Coldfeather) - Magical ice has been embedded in your body. You sometimes lose half your health when not in a cold area. +25% Max Body Heat. This is permanent; defeat Coldfeather to remove it.
(Rhino Guardian) - A rhino has gored a giant hole in your storage devices! -5 Inventory. This is a permanent curse; you must defeat Guardian Rhino to remove it.
(Ursula) - Hmm, you seem to have a guest inside your head.
(Asterion) - Which way is which? You keep getting turned all around. This is a permanent curse; you must defeat Asterion to remove it.
(Gajus) - Your head and brain have grown! You can't wear headgear, but you gain +25 Power. This is a permanent curse; you must defeat Gajus to remove it.
(Imarak) - Your body is not entirely under your control! When you attack a mantis, you stun yourself. (Once per minute max.) This is a permanent curse; defeat Imarak to remove it.
(Nameless Guardian) - You can no longer speak your name aloud in chat. This is a permanent curse; to remove it you must defeat the Nameless Warrior.
(Sherzat) - It takes a long time for you to gather your thoughts now, and your temper is getting worse. -50% Out of Combat Power Regeneration, +5 Direct Damage. This is a permanent curse; you must defeat Sherzat to remove it.
(Tremor) - You're having trouble remembering how to perform even the most basic attacks.
Basic Attack Reuse Time +15 seconds
This is a permanent curse; you must defeat Tremor to remove it
(Tidal) - You're all soggy! Your fire attacks deal -50% damage. You take +5 Nature, +5 Cold, and -5 Fire damage from enemy attacks. This is a permanent curse; you must defeat Tidal to remove it.
(Vemuta the Lecturer) - You interrupted class and the lecturer stole part of your brain in retaliation. -10% XP Earned. This is permanent; defeat Vemuta to remove it.
(Doctrine-Keeper) - You've been indoctrinated into the culture of the ranalon race. This is a permanent curse; you must defeat the Ranalon Doctrine Enforcer to remove it.
(Scion of Discord) - When in groups, you've become petulant, arrogant, short-tempered, and prone to saying things you later regret. This is a permanent curse; you must defeat the Scion of Discord to remove it.
(Ratkin King (SqUUeak)) - You've become so afraid of the outdoors that you periodically suffer anxiety bursts. Staying indoors is comforting, however. Periodically suffer -50 Power outdoors. Periodically gain +10 Power indoors. This is a permanent curse; you must defeat Ratkin King [SqUUeak] to remove it.
(The Big Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -3, Cold Mitigation +3. This is a permanent curse; you must defeat The Big Slime to remove it.
(The Shower Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -5, Cold Mitigation +5. This is a permanent curse; you must defeat The Shower Slime to remove it.
(The Problem Spider) - You've become deathly afraid of spiders, and in fact all arthropods seem way too icky to fight. You can't fully engage them in combat. -33% Direct Damage vs. Arthropods This is a permanent curse; you must defeat the Problem Spider to remove it.
(Dalvos's Astral Projection) - Your spirit has been infected with a dark virus. Suffer +20% damage from Darkness and Psychic attacks. Deal +8% Darkness damage. This effect is permanent; you must disconnect Dalvos's Astral Spirit to remove it.
(Healing-Suit Tester) - Some of your innate recovery potential is gone. Major Healing abilities used on you restore -25% health. This is a permanent curse; you must defeat Healing-Suit Tester to remove it.
(Stolen War Golem) - Your nerves have been damaged and are extra susceptible to heat. +25% Damage from Fire. This is a permanent curse; you must defeat Stolen War Golem to remove it.
(Tolmar the Snake Master) - You were splashed with weird chemicals that don't seem to wash off! You suffer +20% damage from poison. This is a permanent curse; you must defeat Tolmar the Snake Master to remove it.
(Lethargy Puck) - Feeling cold makes you want to stop moving and maybe take a nap. You lose 35 Power when attacked with Cold. This is a permanent curse; you must defeat Lethargy Puck to remove it.
(Zukelmux The Intransigent) - Your head is ringing! Any little hit can disorient you. 50% chance to be briefly stunned whenever you are hit by a melee attack. This is a permanent curse; you must defeat Zukelmux The Intransigent to remove it.
(Hot Flash) - Your armor has been scorched by intense flames making you take more fire damage. Your fire mitigation has been reduced by 10. You take +20% Fire damage from enemy attacks. This is a permanent curse; you must defeat Hot Flash to remove it.
(George) - Enoyos has forbidden you from flowing in his waters freely. Your swimming speed has been reduced by 5. You lose 30% of your lung capacity when underwater. This is a permanent curse; you must defeat George to remove it.

List of Curse Conditions

- You evade 7% of all attacks. Your movement speed is -1.
- You are echolocating.
- You don't feel so good... you feel violent and angry, but weakened!
- You're a duck! You can fly and your swimming is excellent, but your attack abilities are nearly nil.
- You're an owl! You can fly and your eyesight is great, but your attack abilities are nearly nil.
- You're a raven! You can fly, but your attack abilities are nearly nil.
- You're a snow raven! You can fly and you have some resistance to cold weather, but your attack abilities are nearly nil.


First Aid Level Up Rewards

Level Reward
1 Gain Ability: First Aid
10 Gain Ability: First Aid 2
15 Gain Ability: Treat Disease
20 Gain Ability: First Aid 3
25 +1 to Armor Patching
30 Gain Ability: First Aid 4
35 Gain Ability: Treat Disease 2
40 Gain Ability: First Aid 5
45 +1 to Priest
50 Gain Ability: Treat Disease 3

First Aid Experience Table

Click Expand to view the Experience Table for First Aid

Level Experience Total Experience
1 5 5
2 10 15
3 20 35
4 35 70
5 55 125
6 80 205
7 110 315
8 145 460
9 185 645
10 230 875
11 280 1155
12 335 1490
13 395 1885
14 460 2345
15 530 2875
16 605 3480
17 685 4165
18 770 4935
19 860 5795
20 955 6750
21 1058 7808
22 1168 8976
23 1285 10261
24 1410 11671
25 1543 13214
26 1683 14897
27 1830 16727
28 1985 18712
29 2148 20860
30 2318 23178
31 2498 25676
32 2688 28364
33 2888 31252
34 3098 34350
35 3318 37668
36 3548 41216
37 3788 45004
38 4038 49042
39 4298 53340
40 4568 57908
41 4850 62758
42 5145 67903
43 5453 73356
44 5773 79129
45 6105 85234
46 6450 91684
47 6808 98492
48 7178 105670
49 7560 113230
50 7955 121185
51 8375 129560
52 8825 138385
53 9310 147695
54 9835 157530
55 10405 167935
56 11025 178960
57 11700 190660
58 12435 203095
59 13235 216330
60 14105 230435
61 15050 245485
62 16070 261555
63 17165 278720
64 18335 297055
65 19580 316635
66 20900 337535
67 22295 359830
68 23765 383595
69 25310 408905
70 26930 435835
71 28625 464460
72 30395 494855
73 32240 527095
74 34160 561255
75 36155 597410
76 38225 635635
77 40370 676005
78 42590 718595
79 44885 763480
80 47255 810735
81 49700 860435
82 52220 912655
83 54815 967470
84 57485 1024955
85 60230 1085185
86 63050 1148235
87 65945 1214180
88 68915 1283095
89 71960 1355055
90 75080 1430135
91 78275 1508410
92 81545 1589955
93 84890 1674845
94 88310 1763155
95 91805 1854960
96 95375 1950335
97 99020 2049355
98 102740 2152095
99 106535 2258630
100 110405 2369035