Staff

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Staff
300px
Skill Type:
Combat Skill
Max Level:
70
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Staff Overview

Staff is an extremely potent defensive skill. It has access to a variety of armor/health regeneration, crowd control, taunt, rage reduction, and extreme damage reduction. Its secondary skill, Hoplology can restore a bit of armor every time you use a Staff ability.

In-Game Description

Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities.

Training Staff

  • Roshun the Traitor will unlock levels 51-60, 61-70 and teach you 51+ Staff abilities as well as lower-level Staff abilities.

Bonus ranks to Staff can be obtained from the following skills and levels:

Skill Level
Unarmed 21
Unarmed 46
Goblinese 25
Goblinese 45
Hoplology 20
Hoplology 50

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

Related Skills:

  • Carpentry - Players can carve melee and combat staves.

Staff Basic Abilities

As you level Staff, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Smash (1-3) 1/20/43 Level Up Strike an enemy with your staff. Crushing Basic Attack
Double Hit (1-3) 4/25/45 Level Up Strike an enemy twice with your staff. Crushing Core Attack
Lunge (1-3) 6/33/50 Level Up Lunge at an enemy with your staff. This attack does extra damage to armor. Piercing
Strategic Thrust (1-3) 8/28/48 Level Up Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Piercing
Deflective Spin (1-2) 10/35 Level Up Spin your staff in a deflective stance. Crushing
Heed The Stick (1-3) 12/26/40 Hogan Surprise an enemy that's been ignoring you, encouraging them to face you. Crushing
Suppress (1-3) 15/30/45 The Wombat Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Crushing
Blocking Stance (1-2) 15/37 Level Up Take a defensive posture. Crushing Survival-Utility
Pin (1-3) 16/33/50 Roshun the Traitor Stab the enemy's leg, briefly immobilizing them. Piercing Signature Debuff
Safe Fall (1-3) 18/31/44 Level Up Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) Crushing
Headcracker (1-2) 24/42 Hogan Clobber an enemy. Vulnerable targets are also stunned. Crushing Nice Attack
Redirect (1-2) 30/46 Level Up Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Crushing
Phoenix Strike (1-2) 35/45 Roshun the Traitor Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. Fire Epic Attack

Staff Advanced Abilities

Upon reaching higher levels, dangerous Staff wielders may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Pinning Slash 1 51 Furlak Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Slashing
Blocking Stance 3 52 Roshun the Traitor Take a defensive posture. Crushing Survival-Utility
Heed The Stick 4 53  ??? Surprise an enemy that's been ignoring you, encouraging them to face you. Crushing
Headcracker 3 53 Roshun the Traitor Clobber an enemy. Vulnerable targets are also stunned. Crushing Nice Attack
Smash 4 54 Roshun the Traitor Strike an enemy with your staff. Crushing Basic Attack
Deflective Spin 3 55 Roshun the Traitor Spin your staff in a deflective stance. Crushing
Phoenix Strike (3-4) 55/65 Roshun the Traitor Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. Fire Epic Attack
Lunge 4 57 Roshun the Traitor Lunge at an enemy with your staff. This attack does extra damage to armor. Piercing
Strategic Thrust 4 58 Roshun the Traitor Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Piercing
Double Hit 4 60 Roshun the Traitor Strike an enemy twice with your staff. Crushing Core Attack
Suppress 4 60  ??? Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Crushing
Pin 4 62 Roshun the Traitor Stab the enemy's leg, briefly immobilizing them. Piercing Signature Debuff


Staff Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Staff skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2193.png  1 Smash Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 7 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_2190.png  4 Double Hit Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 24 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Staff
icon_2189.png  6 Lunge Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 14 Piercing
Damage Armor: 14 Piercing
Power Cost: 8
Range: 7
Cooldown: 8
Staff
icon_3419.png  8 Strategic Thrust Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 26 Piercing
Dmg to Vulnerable Targets: 26 Piercing
Power Cost: 20
Range: 7
Cooldown: 12
Accuracy: 5
Staff
icon_2191.png  10 Deflective Spin Spin your staff in a deflective stance. You take 20% less damage from all attacks for 8 seconds. Damage: 14 Crushing Power Cost: 19
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_3422.png  12 Heed The Stick Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 19 Crushing
Taunt: +80
Power Cost: 9
Range: 5
Cooldown: 8
Staff
icon_2192.png  15 Blocking Stance Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 20
Range: 3
Cooldown: 30
Staff
icon_3413.png  15 Suppress Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 24 Crushing
Rage: -100
Generates no extra rage.
Power Cost: 21
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_3421.png  16 Pin Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 5 seconds Damage: 31 Piercing Power Cost: 18
Range: 5
Cooldown: 15
Staff
icon_3420.png  18 Safe Fall Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) You take 33% less damage from falls for 5 minutes
Can Be On Sidebar
Power Cost: 5
Range: 3
Cooldown: 5
Staff
icon_2193.png  20 Smash 2 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 17 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_3423.png  24 Headcracker Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 64 Crushing Power Cost: 26
Range: 5
Cooldown: 15
Staff
icon_2190.png  25 Double Hit 2 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 69 Crushing Power Cost: 26
Range: 5
Cooldown: 8
Staff
icon_3422.png  26 Heed The Stick 2 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 38 Crushing
Taunt: +120
Power Cost: 13
Range: 5
Cooldown: 8
Staff
icon_3419.png  28 Strategic Thrust 2 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 91 Piercing
Dmg to Vulnerable Targets: 91 Piercing
Power Cost: 32
Range: 7
Cooldown: 12
Accuracy: 1
Staff
icon_2188.png  30 Redirect Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 51 Crushing
Taunt: -200
Generates no extra rage.
Power Cost: 20
Range: 5
Cooldown: 30
Staff
icon_3413.png  30 Suppress 2 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 51 Crushing
Rage: -200
Generates no extra rage.
Power Cost: 29
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_3420.png  31 Safe Fall 2 Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) You take 50% less damage from falls for 5 minutes, and you can change direction in mid-air (during long falls)
Can Be On Sidebar
Power Cost: 6
Range: 3
Cooldown: 5
Staff
icon_2189.png  33 Lunge 2 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 34 Piercing
Damage Armor: 34 Piercing
Power Cost: 14
Range: 7
Cooldown: 8
Staff
icon_3421.png  33 Pin 2 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 8 seconds Damage: 69 Piercing Power Cost: 25
Range: 5
Cooldown: 15
Staff
icon_2191.png  35 Deflective Spin 2 Spin your staff in a deflective stance. You take 30% less damage from all attacks for 8 seconds. Damage: 53 Crushing Power Cost: 31
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_3628.png  35 Phoenix Strike Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 15 fire damage. Damage: 196 Fire Power Cost: 71
Range: 5
Cooldown: 60
Staff
icon_2192.png  37 Blocking Stance 2 Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 10
Range: 3
Cooldown: 30
Staff
icon_3422.png  40 Heed The Stick 3 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 67 Crushing
Taunt: +200
Power Cost: 15
Range: 5
Cooldown: 8
Staff
icon_3423.png  42 Headcracker 2 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 141 Crushing Power Cost: 33
Range: 5
Cooldown: 15
Staff
icon_2193.png  43 Smash 3 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 42 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_3420.png  44 Safe Fall 3 Use your staff skills to avoid taking damage from falls. (Staff skill must be active.) You take no damage from falls for 5 minutes, and gravity affects you less, allowing you to steer during long falls
Can Be On Sidebar
Power Cost: 7
Range: 3
Cooldown: 5
Staff
icon_2190.png  45 Double Hit 3 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 162 Crushing Power Cost: 34
Range: 5
Cooldown: 8
Staff
icon_3628.png  45 Phoenix Strike 2 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 30 fire damage. Damage: 307 Fire Power Cost: 77
Range: 5
Cooldown: 60
Staff
icon_3413.png  45 Suppress 3 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 97 Crushing
Rage: -300
Generates no extra rage.
Power Cost: 34
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_2188.png  46 Redirect 2 Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 102 Crushing
Taunt: -350
Generates no extra rage.
Power Cost: 24
Range: 5
Cooldown: 30
Staff
icon_3419.png  48 Strategic Thrust 3 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 215 Piercing
Dmg to Vulnerable Targets: 215 Piercing
Power Cost: 40
Range: 7
Cooldown: 12
Accuracy: 15
Staff
icon_2189.png  50 Lunge 3 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 72 Piercing
Damage Armor: 72 Piercing
Power Cost: 17
Range: 7
Cooldown: 8
Staff
icon_3421.png  50 Pin 3 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 144 Piercing Power Cost: 29
Range: 5
Cooldown: 15
Staff
icon_3488.png  51 Pinning Slash Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 124 Slashing Power Cost: 20
Range: 5
Cooldown: 12
Staff
UnarmedClaw
icon_2192.png  52 Blocking Stance 3 Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 0
Range: 3
Cooldown: 30
Staff
icon_3423.png  53 Headcracker 3 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 220 Crushing Power Cost: 36
Range: 5
Cooldown: 15
Staff
icon_3422.png  53 Heed The Stick 4 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 113 Crushing
Taunt: +300
Power Cost: 17
Range: 5
Cooldown: 8
Staff
icon_2193.png  54 Smash 4 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 66 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_2191.png  55 Deflective Spin 3 Spin your staff in a deflective stance. You take 40% less damage from all attacks for 8 seconds. Damage: 122 Crushing Power Cost: 36
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_3628.png  55 Phoenix Strike 3 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 45 fire damage. Damage: 448 Fire Power Cost: 83
Range: 5
Cooldown: 60
Staff
icon_2189.png  57 Lunge 4 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 90 Piercing
Damage Armor: 90 Piercing
Power Cost: 17
Range: 7
Cooldown: 8
Staff
icon_3419.png  58 Strategic Thrust 4 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 298 Piercing
Dmg to Vulnerable Targets: 298 Piercing
Power Cost: 43
Range: 7
Cooldown: 12
Accuracy: 18
Staff
icon_2190.png  60 Double Hit 4 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 273 Crushing Power Cost: 38
Range: 5
Cooldown: 8
Staff
icon_3413.png  60 Suppress 4 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 164 Crushing
Rage: -520
Generates no extra rage.
Power Cost: 38
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_3488.png  61 Pinning Slash 2 Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 168 Slashing Power Cost: 22
Range: 5
Cooldown: 12
Staff
UnarmedClaw
icon_3421.png  62 Pin 4 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 206 Piercing Power Cost: 32
Range: 5
Cooldown: 15
Staff
icon_2189.png  63 Lunge 5 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 105 Piercing
Damage Armor: 105 Piercing
Power Cost: 18
Range: 7
Cooldown: 8
Staff
icon_3423.png  64 Headcracker 4 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 300 Crushing Power Cost: 39
Range: 5
Cooldown: 15
Staff
icon_2192.png  65 Blocking Stance 4 Take a defensive posture.
This is a Survival-Utility ability.
Restores 20 Armor.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing).
Power Cost: 0
Range: 3
Cooldown: 30
Staff
icon_3628.png  65 Phoenix Strike 4 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 60 fire damage. Damage: 586 Fire Power Cost: 89
Range: 5
Cooldown: 60
Staff
icon_2188.png  65 Redirect 3 Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 185 Crushing
Taunt: -500
Generates no extra rage.
Power Cost: 27
Range: 5
Cooldown: 30
Staff
icon_2193.png  65 Smash 5 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_3422.png  66 Heed The Stick 5 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 163 Crushing
Taunt: +300
Power Cost: 18
Range: 5
Cooldown: 8
Staff
icon_3419.png  68 Strategic Thrust 5 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 384 Piercing
Dmg to Vulnerable Targets: 384 Piercing
Power Cost: 46
Range: 7
Cooldown: 12
Accuracy: 18
Staff
icon_2191.png  70 Deflective Spin 4 Spin your staff in a deflective stance. You take 40% less damage from all attacks for 8 seconds. Damage: 179 Crushing Power Cost: 40
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_2190.png  70 Double Hit 5 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 348 Crushing Power Cost: 40
Range: 5
Cooldown: 8
Staff
icon_3488.png  71 Pinning Slash 3 Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 214 Slashing Power Cost: 23
Range: 5
Cooldown: 12
Staff
UnarmedClaw
icon_3421.png  74 Pin 5 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 275 Piercing Power Cost: 34
Range: 5
Cooldown: 15
Staff
icon_3628.png  75 Phoenix Strike 5 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 60 fire damage. Damage: 743 Fire Power Cost: 94
Range: 5
Cooldown: 60
Staff

Staff Mechanics

Hoplology

As you gain levels in Hoplology, your "Staff Armor Auto-Heal" amount will go up. This means that every time you use a Staff ability, you will regenerate that amount of armor. This caps out at Hoplology 50, at a bonus of 15 armor per attack.

Equipment

Item-icon-belt.png Lucky Belt of the Staff Fighter increases Base Damage dealt with Staff by 8%. Can be created with Toolcrafting 34.

Item-icon-belt.png Lucky Belt of the War Wizard increases Base Damage dealt with Staff and Fire Magic combat skills by 6%. Can be bought from Velkort.

Item-icon-belt.png Lucky Belt of the Defender increases Base Damage dealt with Staff and Shield combat skills by 6%. Can be bought from Hogan.

Item-icon-belt.png Lucky Belt of the Wandering Do-Gooder increases Base Damage dealt with Staff and Animal Handling combat skills by 6%. Can be bought from Hogan.

Item-icon-belt.png Lucky Belt of the Forest Traveler increases Base Damage dealt with Staff and Druid combat skills by 6%. Can be bought from Agrashab.

Item-icon-belt.png Lucky Belt of the Tundra Guardian increases Base Damage dealt with Staff and Druid combat skills by 6%. Can be bought from Ukorga.


Staff Treasure Effects

See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Staff-Fighting Tier 7 - Staff Base Damage +23% Head, MainHand

  • Tier 1
Staff Damage +3
  • Tier 2
Staff Base Damage +8%
  • Tier 3
Staff Base Damage +11%
  • Tier 4
Staff Base Damage +14%
  • Tier 5
Staff Base Damage +17%
  • Tier 6
Staff Base Damage +20%
  • Tier 7
Staff Base Damage +23%

Expand
Tier 14 - Armor from Combat Refresh Abilities +40 when Staff is active Chest, Feet

  • Tier 1
Armor from Combat Refresh Abilities +12 when Staff is active
  • Tier 2
Armor from Combat Refresh Abilities +14 when Staff is active
  • Tier 3
Armor from Combat Refresh Abilities +16 when Staff is active
  • Tier 4
Armor from Combat Refresh Abilities +18 when Staff is active
  • Tier 5
Armor from Combat Refresh Abilities +20 when Staff is active
  • Tier 6
Armor from Combat Refresh Abilities +22 when Staff is active
  • Tier 7
Armor from Combat Refresh Abilities +24 when Staff is active
  • Tier 8
Armor from Combat Refresh Abilities +26 when Staff is active
  • Tier 9
Armor from Combat Refresh Abilities +28 when Staff is active
  • Tier 10
Armor from Combat Refresh Abilities +30 when Staff is active
  • Tier 11
Armor from Combat Refresh Abilities +32 when Staff is active
  • Tier 12
Armor from Combat Refresh Abilities +34 when Staff is active
  • Tier 13
Armor from Combat Refresh Abilities +37 when Staff is active
  • Tier 14
Armor from Combat Refresh Abilities +40 when Staff is active

Expand
Tier 14 - Smash, Double Hit, and Heed The Stick Damage +15 OffHand, Necklace

  • Tier 1
Smash, Double Hit, and Heed The Stick Damage +2
  • Tier 2
Smash, Double Hit, and Heed The Stick Damage +3
  • Tier 3
Smash, Double Hit, and Heed The Stick Damage +4
  • Tier 4
Smash, Double Hit, and Heed The Stick Damage +5
  • Tier 5
Smash, Double Hit, and Heed The Stick Damage +6
  • Tier 6
Smash, Double Hit, and Heed The Stick Damage +7
  • Tier 7
Smash, Double Hit, and Heed The Stick Damage +8
  • Tier 8
Smash, Double Hit, and Heed The Stick Damage +9
  • Tier 9
Smash, Double Hit, and Heed The Stick Damage +10
  • Tier 10
Smash, Double Hit, and Heed The Stick Damage +11
  • Tier 11
Smash, Double Hit, and Heed The Stick Damage +12
  • Tier 12
Smash, Double Hit, and Heed The Stick Damage +13
  • Tier 13
Smash, Double Hit, and Heed The Stick Damage +14
  • Tier 14
Smash, Double Hit, and Heed The Stick Damage +15

Expand
Tier 14 - Nice Attack Power Cost -19 when Staff is active Ring

  • Tier 1
Nice Attack Power Cost -5 when Staff is active
  • Tier 2
Nice Attack Power Cost -6 when Staff is active
  • Tier 3
Nice Attack Power Cost -7 when Staff is active
  • Tier 4
Nice Attack Power Cost -8 when Staff is active
  • Tier 5
Nice Attack Power Cost -9 when Staff is active
  • Tier 6
Nice Attack Power Cost -10 when Staff is active
  • Tier 7
Nice Attack Power Cost -11 when Staff is active
  • Tier 8
Nice Attack Power Cost -12 when Staff is active
  • Tier 9
Nice Attack Power Cost -13 when Staff is active
  • Tier 10
Nice Attack Power Cost -14 when Staff is active
  • Tier 11
Nice Attack Power Cost -15 when Staff is active
  • Tier 12
Nice Attack Power Cost -16 when Staff is active
  • Tier 13
Nice Attack Power Cost -17 when Staff is active
  • Tier 14
Nice Attack Power Cost -19 when Staff is active

Expand
of Smashing Vulnerabilities Tier 14 - All Staff attacks have a 5% chance to trigger the target's Vulnerability OffHand, Ring

  • Tier 1
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Tier 2
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Tier 3
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Tier 4
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Tier 5
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Tier 6
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Tier 7
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Tier 8
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Tier 9
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Tier 10
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Tier 11
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Tier 12
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Tier 13
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Tier 14
All Staff attacks have a 5% chance to trigger the target's Vulnerability

Expand
of Fiery Smashing Tier 14 - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds Hands

  • Tier 1
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Tier 2
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Tier 3
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Tier 4
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Tier 5
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Tier 6
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Tier 7
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Tier 8
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Tier 9
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Tier 10
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Tier 11
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Tier 12
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Tier 13
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Tier 14
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds

Expand
of Crushing Streaks Tier 7 - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack Ring, Hands

  • Tier 1
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Tier 2
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Tier 3
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Tier 4
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Tier 5
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Tier 6
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Tier 7
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack

Expand
Tier 7 - Pin heals you for 40 health Chest, Hands

  • Tier 1
Pin heals you for 10 health
  • Tier 2
Pin heals you for 15 health
  • Tier 3
Pin heals you for 20 health
  • Tier 4
Pin heals you for 25 health
  • Tier 5
Pin heals you for 30 health
  • Tier 6
Pin heals you for 35 health
  • Tier 7
Pin heals you for 40 health

Expand
Tier 14 - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds Head, Feet

  • Tier 1
Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
  • Tier 2
Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
  • Tier 3
Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
  • Tier 4
Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
  • Tier 5
Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
  • Tier 6
Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
  • Tier 7
Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
  • Tier 8
Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
  • Tier 9
Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
  • Tier 10
Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
  • Tier 11
Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
  • Tier 12
Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Tier 13
Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
  • Tier 14
Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds

Expand
of Accurate Suppression Tier 7 - Suppress and Heed the Stick have +34 Accuracy Head, Feet

  • Tier 1
Suppress and Heed the Stick have +10 Accuracy
  • Tier 2
Suppress and Heed the Stick have +14 Accuracy
  • Tier 3
Suppress and Heed the Stick have +18 Accuracy
  • Tier 4
Suppress and Heed the Stick have +22 Accuracy
  • Tier 5
Suppress and Heed the Stick have +26 Accuracy
  • Tier 6
Suppress and Heed the Stick have +30 Accuracy
  • Tier 7
Suppress and Heed the Stick have +34 Accuracy

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of Double Hits Tier 14 - Double Hit Damage +32% Chest, Feet

  • Tier 1
Double Hit Damage +12%
  • Tier 2
Double Hit Damage +13%
  • Tier 3
Double Hit Damage +14%
  • Tier 4
Double Hit Damage +15%
  • Tier 5
Double Hit Damage +16%
  • Tier 6
Double Hit Damage +17%
  • Tier 7
Double Hit Damage +18%
  • Tier 8
Double Hit Damage +20%
  • Tier 9
Double Hit Damage +22%
  • Tier 10
Double Hit Damage +24%
  • Tier 11
Double Hit Damage +26%
  • Tier 12
Double Hit Damage +28%
  • Tier 13
Double Hit Damage +30%
  • Tier 14
Double Hit Damage +32%

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of The Phoenix Tier 7 - Phoenix Strike Damage +54% Chest, Necklace

  • Tier 1
Phoenix Strike Damage +10%
  • Tier 2
Phoenix Strike Damage +18%
  • Tier 3
Phoenix Strike Damage +26%
  • Tier 4
Phoenix Strike Damage +34%
  • Tier 5
Phoenix Strike Damage +41%
  • Tier 6
Phoenix Strike Damage +48%
  • Tier 7
Phoenix Strike Damage +54%

Expand
of The Phoenix Tier 7 - Phoenix Strike deals +20% damage and reuse timer is -8 seconds Feet

  • Tier 1
Phoenix Strike deals +5% damage and reuse timer is -4 seconds
  • Tier 2
Phoenix Strike deals +7% damage and reuse timer is -5 seconds
  • Tier 3
Phoenix Strike deals +9% damage and reuse timer is -5 seconds
  • Tier 4
Phoenix Strike deals +11% damage and reuse timer is -6 seconds
  • Tier 5
Phoenix Strike deals +13% damage and reuse timer is -7 seconds
  • Tier 6
Phoenix Strike deals +15% damage and reuse timer is -8 seconds
  • Tier 7
Phoenix Strike deals +20% damage and reuse timer is -8 seconds

Expand
of The Phoenix Tier 7 - Phoenix Strike restores 99 Health to you Head, Legs

  • Tier 1
Phoenix Strike restores 30 Health to you
  • Tier 2
Phoenix Strike restores 42 Health to you
  • Tier 3
Phoenix Strike restores 54 Health to you
  • Tier 4
Phoenix Strike restores 66 Health to you
  • Tier 5
Phoenix Strike restores 78 Health to you
  • Tier 6
Phoenix Strike restores 90 Health to you
  • Tier 7
Phoenix Strike restores 99 Health to you

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of Slashy Double Hits Tier 7 - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds OffHand

  • Tier 1
Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
  • Tier 2
Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
  • Tier 3
Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
  • Tier 4
Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
  • Tier 5
Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
  • Tier 6
Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Tier 7
Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds

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of Efficient Thrusting Tier 14 - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second Head, Necklace

  • Tier 1
Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
  • Tier 2
Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
  • Tier 3
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Tier 4
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Tier 5
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Tier 6
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Tier 7
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Tier 8
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Tier 9
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Tier 10
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Tier 11
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Tier 12
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Tier 13
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Tier 14
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second

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of Defensive Staff Fighting Tier 14 - Suppress and Deflective Spin Damage +36% Chest, MainHand

  • Tier 1
Suppress and Deflective Spin Damage +8%
  • Tier 2
Suppress and Deflective Spin Damage +10%
  • Tier 3
Suppress and Deflective Spin Damage +12%
  • Tier 4
Suppress and Deflective Spin Damage +14%
  • Tier 5
Suppress and Deflective Spin Damage +16%
  • Tier 6
Suppress and Deflective Spin Damage +18%
  • Tier 7
Suppress and Deflective Spin Damage +20%
  • Tier 8
Suppress and Deflective Spin Damage +22%
  • Tier 9
Suppress and Deflective Spin Damage +24%
  • Tier 10
Suppress and Deflective Spin Damage +26%
  • Tier 11
Suppress and Deflective Spin Damage +28%
  • Tier 12
Suppress and Deflective Spin Damage +30%
  • Tier 13
Suppress and Deflective Spin Damage +33%
  • Tier 14
Suppress and Deflective Spin Damage +36%

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of Hot Hits Tier 14 - Double Hit ignites the target, dealing 115 Fire damage over 15 seconds Head, Legs

  • Tier 1
Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
  • Tier 2
Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
  • Tier 3
Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
  • Tier 4
Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
  • Tier 5
Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
  • Tier 6
Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
  • Tier 7
Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
  • Tier 8
Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
  • Tier 9
Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
  • Tier 10
Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
  • Tier 11
Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
  • Tier 12
Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
  • Tier 13
Double Hit ignites the target, dealing 105 Fire damage over 15 seconds
  • Tier 14
Double Hit ignites the target, dealing 115 Fire damage over 15 seconds

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of Cold Blocking Tier 14 - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds Legs, Ring

  • Tier 1
Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
  • Tier 2
Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
  • Tier 3
Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
  • Tier 4
Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
  • Tier 5
Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
  • Tier 6
Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
  • Tier 7
Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
  • Tier 8
Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
  • Tier 9
Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
  • Tier 10
Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
  • Tier 11
Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
  • Tier 12
Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
  • Tier 13
Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
  • Tier 14
Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds

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of Concussive Cracking Tier 14 - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

  • Tier 1
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 2
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 3
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 4
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 5
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 6
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 7
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 8
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 9
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 10
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 11
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 12
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 13
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 14
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds

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of Lunging Tier 14 - Lunge deals +39% damage to health and armor Legs, MainHand

  • Tier 1
Lunge deals +3% damage to health and armor
  • Tier 2
Lunge deals +5% damage to health and armor
  • Tier 3
Lunge deals +8% damage to health and armor
  • Tier 4
Lunge deals +10% damage to health and armor
  • Tier 5
Lunge deals +12% damage to health and armor
  • Tier 6
Lunge deals +15% damage to health and armor
  • Tier 7
Lunge deals +18% damage to health and armor
  • Tier 8
Lunge deals +21% damage to health and armor
  • Tier 9
Lunge deals +24% damage to health and armor
  • Tier 10
Lunge deals +27% damage to health and armor
  • Tier 11
Lunge deals +30% damage to health and armor
  • Tier 12
Lunge deals +33% damage to health and armor
  • Tier 13
Lunge deals +36% damage to health and armor
  • Tier 14
Lunge deals +39% damage to health and armor

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of Group-Lunging Tier 14 - Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds Hands

  • Tier 1
Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
  • Tier 2
Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
  • Tier 3
Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
  • Tier 4
Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
  • Tier 5
Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
  • Tier 6
Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
  • Tier 7
Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
  • Tier 8
Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
  • Tier 9
Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
  • Tier 10
Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
  • Tier 11
Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
  • Tier 12
Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
  • Tier 13
Lunge hits all enemies within 5 meters, but deals -27% damage and reuse timer is +2 seconds
  • Tier 14
Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds

Expand
of Bloody Redirection Tier 14 - Redirect deals +78 Trauma damage over 15 seconds Chest, OffHand

  • Tier 1
Redirect deals +39 Trauma damage over 15 seconds
  • Tier 2
Redirect deals +42 Trauma damage over 15 seconds
  • Tier 3
Redirect deals +45 Trauma damage over 15 seconds
  • Tier 4
Redirect deals +48 Trauma damage over 15 seconds
  • Tier 5
Redirect deals +51 Trauma damage over 15 seconds
  • Tier 6
Redirect deals +54 Trauma damage over 15 seconds
  • Tier 7
Redirect deals +57 Trauma damage over 15 seconds
  • Tier 8
Redirect deals +60 Trauma damage over 15 seconds
  • Tier 9
Redirect deals +63 Trauma damage over 15 seconds
  • Tier 10
Redirect deals +66 Trauma damage over 15 seconds
  • Tier 11
Redirect deals +69 Trauma damage over 15 seconds
  • Tier 12
Redirect deals +72 Trauma damage over 15 seconds
  • Tier 13
Redirect deals +75 Trauma damage over 15 seconds
  • Tier 14
Redirect deals +78 Trauma damage over 15 seconds

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of Knockback Lunges Tier 14 - Lunge deals +35 damage and knocks the target backwards Feet

  • Tier 1
Lunge deals +1 damage and knocks the target backwards
  • Tier 2
Lunge deals +2 damage and knocks the target backwards
  • Tier 3
Lunge deals +3 damage and knocks the target backwards
  • Tier 4
Lunge deals +4 damage and knocks the target backwards
  • Tier 5
Lunge deals +5 damage and knocks the target backwards
  • Tier 6
Lunge deals +6 damage and knocks the target backwards
  • Tier 7
Lunge deals +7 damage and knocks the target backwards
  • Tier 8
Lunge deals +10 damage and knocks the target backwards
  • Tier 9
Lunge deals +13 damage and knocks the target backwards
  • Tier 10
Lunge deals +15 damage and knocks the target backwards
  • Tier 11
Lunge deals +17 damage and knocks the target backwards
  • Tier 12
Lunge deals +20 damage and knocks the target backwards
  • Tier 13
Lunge deals +25 damage and knocks the target backwards
  • Tier 14
Lunge deals +35 damage and knocks the target backwards

Expand
of Lunging Tier 14 - Lunge deals +90 armor damage OffHand, Ring

  • Tier 1
Lunge deals +12 armor damage
  • Tier 2
Lunge deals +18 armor damage
  • Tier 3
Lunge deals +24 armor damage
  • Tier 4
Lunge deals +30 armor damage
  • Tier 5
Lunge deals +36 armor damage
  • Tier 6
Lunge deals +42 armor damage
  • Tier 7
Lunge deals +48 armor damage
  • Tier 8
Lunge deals +54 armor damage
  • Tier 9
Lunge deals +60 armor damage
  • Tier 10
Lunge deals +66 armor damage
  • Tier 11
Lunge deals +72 armor damage
  • Tier 12
Lunge deals +78 armor damage
  • Tier 13
Lunge deals +84 armor damage
  • Tier 14
Lunge deals +90 armor damage

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of Healthy Deflection Tier 14 - Deflective Spin heals 84 Health over 60 seconds Legs, Necklace

  • Tier 1
Deflective Spin heals 6 Health over 60 seconds
  • Tier 2
Deflective Spin heals 12 Health over 60 seconds
  • Tier 3
Deflective Spin heals 18 Health over 60 seconds
  • Tier 4
Deflective Spin heals 24 Health over 60 seconds
  • Tier 5
Deflective Spin heals 30 Health over 60 seconds
  • Tier 6
Deflective Spin heals 36 Health over 60 seconds
  • Tier 7
Deflective Spin heals 42 Health over 60 seconds
  • Tier 8
Deflective Spin heals 48 Health over 60 seconds
  • Tier 9
Deflective Spin heals 54 Health over 60 seconds
  • Tier 10
Deflective Spin heals 60 Health over 60 seconds
  • Tier 11
Deflective Spin heals 66 Health over 60 seconds
  • Tier 12
Deflective Spin heals 72 Health over 60 seconds
  • Tier 13
Deflective Spin heals 78 Health over 60 seconds
  • Tier 14
Deflective Spin heals 84 Health over 60 seconds

Expand
of Refreshing Deflection Tier 14 - Deflective Spin restores 36 Power after a 20 second delay Head, OffHand

  • Tier 1
Deflective Spin restores 6 Power after a 20 second delay
  • Tier 2
Deflective Spin restores 8 Power after a 20 second delay
  • Tier 3
Deflective Spin restores 10 Power after a 20 second delay
  • Tier 4
Deflective Spin restores 12 Power after a 20 second delay
  • Tier 5
Deflective Spin restores 14 Power after a 20 second delay
  • Tier 6
Deflective Spin restores 16 Power after a 20 second delay
  • Tier 7
Deflective Spin restores 18 Power after a 20 second delay
  • Tier 8
Deflective Spin restores 20 Power after a 20 second delay
  • Tier 9
Deflective Spin restores 22 Power after a 20 second delay
  • Tier 10
Deflective Spin restores 24 Power after a 20 second delay
  • Tier 11
Deflective Spin restores 27 Power after a 20 second delay
  • Tier 12
Deflective Spin restores 30 Power after a 20 second delay
  • Tier 13
Deflective Spin restores 33 Power after a 20 second delay
  • Tier 14
Deflective Spin restores 36 Power after a 20 second delay

Expand
of Second Chances Tier 14 - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health Feet, Necklace

  • Tier 1
If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
  • Tier 2
If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
  • Tier 3
If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
  • Tier 4
If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
  • Tier 5
If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
  • Tier 6
If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
  • Tier 7
If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
  • Tier 8
If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
  • Tier 9
If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
  • Tier 10
If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
  • Tier 11
If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
  • Tier 12
If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Tier 13
If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
  • Tier 14
If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health

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of Accurate Pinning Tier 7 - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

  • Tier 1
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)

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of Zen Stances Tier 14 - Blocking Stance restores 32 Power to you Head, Chest

  • Tier 1
Blocking Stance restores 4 Power to you
  • Tier 2
Blocking Stance restores 6 Power to you
  • Tier 3
Blocking Stance restores 8 Power to you
  • Tier 4
Blocking Stance restores 10 Power to you
  • Tier 5
Blocking Stance restores 12 Power to you
  • Tier 6
Blocking Stance restores 14 Power to you
  • Tier 7
Blocking Stance restores 16 Power to you
  • Tier 8
Blocking Stance restores 18 Power to you
  • Tier 9
Blocking Stance restores 20 Power to you
  • Tier 10
Blocking Stance restores 22 Power to you
  • Tier 11
Blocking Stance restores 24 Power to you
  • Tier 12
Blocking Stance restores 26 Power to you
  • Tier 13
Blocking Stance restores 29 Power to you
  • Tier 14
Blocking Stance restores 32 Power to you

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of Mind-Body Arts Tier 14 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage MainHand, Necklace

  • Tier 1
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
  • Tier 2
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • Tier 3
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • Tier 4
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • Tier 5
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • Tier 6
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • Tier 7
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • Tier 8
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • Tier 9
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • Tier 10
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
  • Tier 11
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
  • Tier 12
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Tier 13
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
  • Tier 14
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage

Expand
Tier 14 - For 60 seconds after using Blocking Stance, First Aid heals you +56 Hands, Feet

  • Tier 1
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Tier 2
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Tier 3
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Tier 4
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Tier 5
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Tier 6
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Tier 7
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Tier 8
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Tier 9
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Tier 10
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Tier 11
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Tier 12
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Tier 13
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Tier 14
For 60 seconds after using Blocking Stance, First Aid heals you +56

Expand
of Redirection Tier 14 - Redirect Damage +101% Legs, MainHand

  • Tier 1
Redirect Damage +19%
  • Tier 2
Redirect Damage +25%
  • Tier 3
Redirect Damage +31%
  • Tier 4
Redirect Damage +37%
  • Tier 5
Redirect Damage +43%
  • Tier 6
Redirect Damage +49%
  • Tier 7
Redirect Damage +55%
  • Tier 8
Redirect Damage +61%
  • Tier 9
Redirect Damage +67%
  • Tier 10
Redirect Damage +73%
  • Tier 11
Redirect Damage +79%
  • Tier 12
Redirect Damage +85%
  • Tier 13
Redirect Damage +93%
  • Tier 14
Redirect Damage +101%

Expand
Tier 7 - For 60 seconds after using Redirect, First Aid heals you +51 Hands, Feet

  • Tier 1
For 60 seconds after using Redirect, First Aid heals you +15
  • Tier 2
For 60 seconds after using Redirect, First Aid heals you +21
  • Tier 3
For 60 seconds after using Redirect, First Aid heals you +27
  • Tier 4
For 60 seconds after using Redirect, First Aid heals you +33
  • Tier 5
For 60 seconds after using Redirect, First Aid heals you +39
  • Tier 6
For 60 seconds after using Redirect, First Aid heals you +45
  • Tier 7
For 60 seconds after using Redirect, First Aid heals you +51

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of Potent Redirection Tier 14 - Redirect generates no Rage, reduces Rage by 960, and taunts -690 Ring, Necklace

  • Tier 1
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Tier 2
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Tier 3
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Tier 4
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Tier 5
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Tier 6
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Tier 7
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Tier 8
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Tier 9
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Tier 10
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Tier 11
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Tier 12
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Tier 13
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Tier 14
Redirect generates no Rage, reduces Rage by 960, and taunts -690

Expand
Tier 14 - Redirect deals +48 damage and stuns the target Hands

  • Tier 1
Redirect deals +3 damage and stuns the target
  • Tier 2
Redirect deals +6 damage and stuns the target
  • Tier 3
Redirect deals +9 damage and stuns the target
  • Tier 4
Redirect deals +12 damage and stuns the target
  • Tier 5
Redirect deals +15 damage and stuns the target
  • Tier 6
Redirect deals +18 damage and stuns the target
  • Tier 7
Redirect deals +21 damage and stuns the target
  • Tier 8
Redirect deals +24 damage and stuns the target
  • Tier 9
Redirect deals +27 damage and stuns the target
  • Tier 10
Redirect deals +30 damage and stuns the target
  • Tier 11
Redirect deals +33 damage and stuns the target
  • Tier 12
Redirect deals +36 damage and stuns the target
  • Tier 13
Redirect deals +42 damage and stuns the target
  • Tier 14
Redirect deals +48 damage and stuns the target

Expand
of Strategic Thrusts Tier 14 - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

  • Tier 1
Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
  • Tier 2
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Tier 3
Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
  • Tier 4
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Tier 5
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Tier 6
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Tier 7
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Tier 8
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Tier 9
Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
  • Tier 10
Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
  • Tier 11
Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
  • Tier 12
Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
  • Tier 13
Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
  • Tier 14
Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable

Expand
Tier 14 - Strategic Thrust and Lunge Damage +60% Head, OffHand

  • Tier 1
Strategic Thrust and Lunge Damage +17%
  • Tier 2
Strategic Thrust and Lunge Damage +20%
  • Tier 3
Strategic Thrust and Lunge Damage +23%
  • Tier 4
Strategic Thrust and Lunge Damage +26%
  • Tier 5
Strategic Thrust and Lunge Damage +29%
  • Tier 6
Strategic Thrust and Lunge Damage +32%
  • Tier 7
Strategic Thrust and Lunge Damage +35%
  • Tier 8
Strategic Thrust and Lunge Damage +38%
  • Tier 9
Strategic Thrust and Lunge Damage +41%
  • Tier 10
Strategic Thrust and Lunge Damage +44%
  • Tier 11
Strategic Thrust and Lunge Damage +47%
  • Tier 12
Strategic Thrust and Lunge Damage +50%
  • Tier 13
Strategic Thrust and Lunge Damage +55%
  • Tier 14
Strategic Thrust and Lunge Damage +60%

Expand
of Fatal Vulnerabilities Tier 14 - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you Chest, Hands

  • Tier 1
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Tier 2
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Tier 3
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Tier 4
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Tier 5
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Tier 6
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Tier 7
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Tier 8
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Tier 9
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Tier 10
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Tier 11
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Tier 12
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Tier 13
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Tier 14
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you

Expand
of Heedfulness Tier 14 - Heed The Stick Damage +63% Legs, MainHand

  • Tier 1
Heed The Stick Damage +11%
  • Tier 2
Heed The Stick Damage +15%
  • Tier 3
Heed The Stick Damage +19%
  • Tier 4
Heed The Stick Damage +23%
  • Tier 5
Heed The Stick Damage +27%
  • Tier 6
Heed The Stick Damage +31%
  • Tier 7
Heed The Stick Damage +35%
  • Tier 8
Heed The Stick Damage +39%
  • Tier 9
Heed The Stick Damage +43%
  • Tier 10
Heed The Stick Damage +47%
  • Tier 11
Heed The Stick Damage +51%
  • Tier 12
Heed The Stick Damage +55%
  • Tier 13
Heed The Stick Damage +59%
  • Tier 14
Heed The Stick Damage +63%

Expand
of Potent Heeding Tier 14 - Heed The Stick deals +15% Damage and Taunts +840 Chest, Head

  • Tier 1
Heed The Stick deals +1% Damage and Taunts +60
  • Tier 2
Heed The Stick deals +2% Damage and Taunts +120
  • Tier 3
Heed The Stick deals +3% Damage and Taunts +180
  • Tier 4
Heed The Stick deals +4% Damage and Taunts +240
  • Tier 5
Heed The Stick deals +5% Damage and Taunts +300
  • Tier 6
Heed The Stick deals +6% Damage and Taunts +360
  • Tier 7
Heed The Stick deals +7% Damage and Taunts +420
  • Tier 8
Heed The Stick deals +8% Damage and Taunts +480
  • Tier 9
Heed The Stick deals +9% Damage and Taunts +540
  • Tier 10
Heed The Stick deals +10% Damage and Taunts +600
  • Tier 11
Heed The Stick deals +11% Damage and Taunts +660
  • Tier 12
Heed The Stick deals +12% Damage and Taunts +720
  • Tier 13
Heed The Stick deals +13% Damage and Taunts +780
  • Tier 14
Heed The Stick deals +15% Damage and Taunts +840

Expand
of Healthy Heeding Tier 14 - Heed The Stick heals you for 24 health (or armor if health is full) Hands, Necklace

  • Tier 1
Heed The Stick heals you for 5 health (or armor if health is full)
  • Tier 2
Heed The Stick heals you for 6 health (or armor if health is full)
  • Tier 3
Heed The Stick heals you for 7 health (or armor if health is full)
  • Tier 4
Heed The Stick heals you for 8 health (or armor if health is full)
  • Tier 5
Heed The Stick heals you for 9 health (or armor if health is full)
  • Tier 6
Heed The Stick heals you for 10 health (or armor if health is full)
  • Tier 7
Heed The Stick heals you for 11 health (or armor if health is full)
  • Tier 8
Heed The Stick heals you for 12 health (or armor if health is full)
  • Tier 9
Heed The Stick heals you for 14 health (or armor if health is full)
  • Tier 10
Heed The Stick heals you for 16 health (or armor if health is full)
  • Tier 11
Heed The Stick heals you for 18 health (or armor if health is full)
  • Tier 12
Heed The Stick heals you for 20 health (or armor if health is full)
  • Tier 13
Heed The Stick heals you for 22 health (or armor if health is full)
  • Tier 14
Heed The Stick heals you for 24 health (or armor if health is full)

Expand
of Thickheaded Heeding Tier 7 - Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds OffHand, Ring

  • Tier 1
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Tier 2
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Tier 3
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Tier 4
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Tier 5
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Tier 6
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Tier 7
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds

Expand
of Headcracking Tier 14 - Headcracker Damage +60% Chest, Feet

  • Tier 1
Headcracker Damage +8%
  • Tier 2
Headcracker Damage +12%
  • Tier 3
Headcracker Damage +16%
  • Tier 4
Headcracker Damage +20%
  • Tier 5
Headcracker Damage +24%
  • Tier 6
Headcracker Damage +28%
  • Tier 7
Headcracker Damage +32%
  • Tier 8
Headcracker Damage +36%
  • Tier 9
Headcracker Damage +40%
  • Tier 10
Headcracker Damage +44%
  • Tier 11
Headcracker Damage +48%
  • Tier 12
Headcracker Damage +52%
  • Tier 13
Headcracker Damage +56%
  • Tier 14
Headcracker Damage +60%

Expand
Tier 14 - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210 Legs, MainHand

  • Tier 1
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
  • Tier 2
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
  • Tier 3
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
  • Tier 4
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
  • Tier 5
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
  • Tier 6
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
  • Tier 7
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
  • Tier 8
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
  • Tier 9
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
  • Tier 10
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
  • Tier 11
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
  • Tier 12
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
  • Tier 13
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195
  • Tier 14
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210

Expand
Uncrackable Tier 7 - After using Headcracker, you take half damage from Psychic attacks for 11 seconds OffHand

  • Tier 1
After using Headcracker, you take half damage from Psychic attacks for 5 seconds
  • Tier 2
After using Headcracker, you take half damage from Psychic attacks for 6 seconds
  • Tier 3
After using Headcracker, you take half damage from Psychic attacks for 7 seconds
  • Tier 4
After using Headcracker, you take half damage from Psychic attacks for 8 seconds
  • Tier 5
After using Headcracker, you take half damage from Psychic attacks for 9 seconds
  • Tier 6
After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Tier 7
After using Headcracker, you take half damage from Psychic attacks for 11 seconds

Expand
of Pinning Tier 14 - Pin Damage +61% Legs, MainHand

  • Tier 1
Pin Damage +5%
  • Tier 2
Pin Damage +9%
  • Tier 3
Pin Damage +13%
  • Tier 4
Pin Damage +17%
  • Tier 5
Pin Damage +21%
  • Tier 6
Pin Damage +25%
  • Tier 7
Pin Damage +29%
  • Tier 8
Pin Damage +33%
  • Tier 9
Pin Damage +37%
  • Tier 10
Pin Damage +41%
  • Tier 11
Pin Damage +45%
  • Tier 12
Pin Damage +49%
  • Tier 13
Pin Damage +55%
  • Tier 14
Pin Damage +61%

Expand
Tier 14 - Pin generates no Rage and reduces Rage by 750 Necklace, Ring

  • Tier 1
Pin generates no Rage and reduces Rage by 50
  • Tier 2
Pin generates no Rage and reduces Rage by 100
  • Tier 3
Pin generates no Rage and reduces Rage by 150
  • Tier 4
Pin generates no Rage and reduces Rage by 200
  • Tier 5
Pin generates no Rage and reduces Rage by 250
  • Tier 6
Pin generates no Rage and reduces Rage by 300
  • Tier 7
Pin generates no Rage and reduces Rage by 350
  • Tier 8
Pin generates no Rage and reduces Rage by 400
  • Tier 9
Pin generates no Rage and reduces Rage by 450
  • Tier 10
Pin generates no Rage and reduces Rage by 500
  • Tier 11
Pin generates no Rage and reduces Rage by 550
  • Tier 12
Pin generates no Rage and reduces Rage by 600
  • Tier 13
Pin generates no Rage and reduces Rage by 675
  • Tier 14
Pin generates no Rage and reduces Rage by 750

Expand
of Agonizing Pins Tier 7 - Pin causes target's attacks to deal -40% damage for 5 seconds OffHand

  • Tier 1
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Tier 2
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Tier 3
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Tier 4
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Tier 5
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Tier 6
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Tier 7
Pin causes target's attacks to deal -40% damage for 5 seconds

Expand
of The Phoenix Tier 7 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you OffHand

  • Tier 1
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Tier 2
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Tier 3
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Tier 4
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Tier 5
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Tier 6
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Tier 7
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you

Expand
Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

  • Tier 1
Phoenix Strike deals +10% damage and triggers the target's Vulnerability

Expand
of Healthy Suppression Tier 14 - Suppress heals you for 40 health OffHand, Ring

  • Tier 1
Suppress heals you for 15 health
  • Tier 2
Suppress heals you for 17 health
  • Tier 3
Suppress heals you for 19 health
  • Tier 4
Suppress heals you for 20 health
  • Tier 5
Suppress heals you for 22 health
  • Tier 6
Suppress heals you for 24 health
  • Tier 7
Suppress heals you for 26 health
  • Tier 8
Suppress heals you for 28 health
  • Tier 9
Suppress heals you for 30 health
  • Tier 10
Suppress heals you for 32 health
  • Tier 11
Suppress heals you for 34 health
  • Tier 12
Suppress heals you for 36 health
  • Tier 13
Suppress heals you for 38 health
  • Tier 14
Suppress heals you for 40 health

Expand
of Suppression Tier 14 - Suppress Damage +51% Ring, MainHand

  • Tier 1
Suppress Damage +10%
  • Tier 2
Suppress Damage +13%
  • Tier 3
Suppress Damage +16%
  • Tier 4
Suppress Damage +19%
  • Tier 5
Suppress Damage +22%
  • Tier 6
Suppress Damage +25%
  • Tier 7
Suppress Damage +28%
  • Tier 8
Suppress Damage +31%
  • Tier 9
Suppress Damage +34%
  • Tier 10
Suppress Damage +37%
  • Tier 11
Suppress Damage +40%
  • Tier 12
Suppress Damage +43%
  • Tier 13
Suppress Damage +47%
  • Tier 14
Suppress Damage +51%

Expand
of Contemplative Suppression Tier 14 - Suppress deals +33% damage and causes targets to lose an additional 350 Rage Legs, Necklace

  • Tier 1
Suppress deals +5% damage and causes targets to lose an additional 25 Rage
  • Tier 2
Suppress deals +7% damage and causes targets to lose an additional 50 Rage
  • Tier 3
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Tier 4
Suppress deals +11% damage and causes targets to lose an additional 100 Rage
  • Tier 5
Suppress deals +13% damage and causes targets to lose an additional 125 Rage
  • Tier 6
Suppress deals +15% damage and causes targets to lose an additional 150 Rage
  • Tier 7
Suppress deals +17% damage and causes targets to lose an additional 175 Rage
  • Tier 8
Suppress deals +19% damage and causes targets to lose an additional 200 Rage
  • Tier 9
Suppress deals +21% damage and causes targets to lose an additional 225 Rage
  • Tier 10
Suppress deals +23% damage and causes targets to lose an additional 250 Rage
  • Tier 11
Suppress deals +25% damage and causes targets to lose an additional 275 Rage
  • Tier 12
Suppress deals +27% damage and causes targets to lose an additional 300 Rage
  • Tier 13
Suppress deals +30% damage and causes targets to lose an additional 325 Rage
  • Tier 14
Suppress deals +33% damage and causes targets to lose an additional 350 Rage

Expand
of Stunning Suppression Tier 14 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. Hands

  • Tier 1
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Tier 2
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Tier 3
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Tier 4
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Tier 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Tier 6
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Tier 7
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Tier 8
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Tier 9
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Tier 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Tier 11
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Tier 12
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Tier 13
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Tier 14
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.

Expand


Staff Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Staff Level Up Rewards

Level Reward
1 Gain Ability: Smash
4 Gain Ability: Double Hit
6 Gain Ability: Lunge
8 Gain Ability: Strategic Thrust
10 Gain Ability: Deflective Spin
15 Gain Ability: Blocking Stance
18 Gain Ability: Safe Fall
19 +1 to Unarmed
20 Gain Ability: Smash 2
25 Gain Ability: Double Hit 2
28 Gain Ability: Strategic Thrust 2
30 Gain Ability: Redirect
31 Gain Ability: Safe Fall 2
32 +1 to Shield
33 Gain Ability: Lunge 2
35 Gain Ability: Deflective Spin 2
37 Gain Ability: Blocking Stance 2
39 +1 to Unarmed
43 Gain Ability: Smash 3
44 Gain Ability: Safe Fall 3
45 Gain Ability: Double Hit 3
46 Gain Ability: Redirect 2
47 +1 to Druid
48 Gain Ability: Strategic Thrust 3
50 Gain Ability: Lunge 3

Trivia

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