Staff

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Staff
300px
Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
N/A
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Staff Overview

Staff is an extremely potent defensive skill. It has access to a variety of armor/health regeneration, crowd control, taunt, rage reduction, and extreme damage reduction. Its secondary skill, Hoplology can restore a bit of armor every time you use a Staff ability.

In-Game Description

Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities.

Training Staff

  • Roshun the Traitor will unlock levels 51-60, 61-70 and teach you 51+ Staff abilities as well as lower-level Staff abilities.

Bonus ranks to Staff can be obtained from the following skills and levels:

Skill Level
Unarmed 21
Unarmed 46
Goblinese 25
Goblinese 45
Hoplology 20
Hoplology 50

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

Related Skills:

  • Carpentry - Players can carve melee and combat staves.

Staff Basic Abilities

As you level Staff, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Smash (1-3) 1/20/43 Level Up Strike an enemy with your staff. Crushing Basic Attack
Double Hit (1-3) 4/25/45 Level Up Strike an enemy twice with your staff. Crushing Core Attack
Lunge (1-3) 6/33/50 Level Up Lunge at an enemy with your staff. This attack does extra damage to armor. Piercing
Strategic Thrust (1-3) 8/28/48 Level Up Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Piercing
Deflective Spin (1-2) 10/35 Level Up Spin your staff in a deflective stance. Crushing
Heed The Stick (1-3) 12/26/40 Hogan Surprise an enemy that's been ignoring you, encouraging them to face you. Crushing
Suppress (1-3) 15/30/45 The Wombat Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Crushing
Blocking Stance (1-2) 15/37 Level Up Take a defensive posture. Crushing Survival-Utility
Pin (1-3) 16/33/50 Roshun the Traitor Stab the enemy's leg, briefly immobilizing them. Piercing Signature Debuff
Safe Fall (1-3) 18/31/44 Level Up Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) Crushing
Headcracker (1-2) 24/42 Hogan Clobber an enemy. Vulnerable targets are also stunned. Crushing Nice Attack
Redirect (1-2) 30/46 Level Up Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Crushing
Phoenix Strike (1-2) 35/45 Roshun the Traitor Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. Fire Epic Attack

Staff Advanced Abilities

Upon reaching higher levels, dangerous Staff wielders may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Pinning Slash 1 51 Furlak Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Slashing
Blocking Stance 3 52 Roshun the Traitor Take a defensive posture. Crushing Survival-Utility
Heed The Stick 4 53  ??? Surprise an enemy that's been ignoring you, encouraging them to face you. Crushing
Headcracker 3 53 Roshun the Traitor Clobber an enemy. Vulnerable targets are also stunned. Crushing Nice Attack
Smash 4 54 Roshun the Traitor Strike an enemy with your staff. Crushing Basic Attack
Deflective Spin 3 55 Roshun the Traitor Spin your staff in a deflective stance. Crushing
Phoenix Strike (3-4) 55/65 Roshun the Traitor Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. Fire Epic Attack
Lunge 4 57 Roshun the Traitor Lunge at an enemy with your staff. This attack does extra damage to armor. Piercing
Strategic Thrust 4 58 Roshun the Traitor Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Piercing
Double Hit 4 60 Roshun the Traitor Strike an enemy twice with your staff. Crushing Core Attack
Suppress 4 60  ??? Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Crushing
Pin 4 62 Roshun the Traitor Stab the enemy's leg, briefly immobilizing them. Piercing Signature Debuff


Staff Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Staff skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2193.png  1 Smash Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 7 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_2190.png  4 Double Hit Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 24 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Staff
icon_2189.png  6 Lunge Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 14 Piercing
Damage Armor: 14 Piercing
Power Cost: 8
Range: 7
Cooldown: 8
Staff
icon_3419.png  8 Strategic Thrust Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 26 Piercing
Dmg to Vulnerable Targets: 26 Piercing
Power Cost: 20
Range: 7
Cooldown: 12
Accuracy: 5
Staff
icon_2191.png  10 Deflective Spin Spin your staff in a deflective stance. You take 20% less damage from all attacks for 8 seconds. Damage: 14 Crushing Power Cost: 19
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_3422.png  12 Heed The Stick Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 19 Crushing
Taunt: +80
Power Cost: 9
Range: 5
Cooldown: 8
Staff
icon_2192.png  15 Blocking Stance Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 20
Range: 3
Cooldown: 30
Staff
icon_3413.png  15 Suppress Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 24 Crushing
Rage: -100
Generates no extra rage.
Power Cost: 21
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_3421.png  16 Pin Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 5 seconds Damage: 31 Piercing Power Cost: 18
Range: 5
Cooldown: 15
Staff
icon_3420.png  18 Safe Fall Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) You take 33% less damage from falls for 5 minutes
Can Be On Sidebar
Power Cost: 5
Range: 3
Cooldown: 5
Staff
icon_2193.png  20 Smash 2 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 17 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_3423.png  24 Headcracker Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 64 Crushing Power Cost: 26
Range: 5
Cooldown: 15
Staff
icon_2190.png  25 Double Hit 2 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 69 Crushing Power Cost: 26
Range: 5
Cooldown: 8
Staff
icon_3422.png  26 Heed The Stick 2 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 38 Crushing
Taunt: +120
Power Cost: 13
Range: 5
Cooldown: 8
Staff
icon_3419.png  28 Strategic Thrust 2 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 91 Piercing
Dmg to Vulnerable Targets: 91 Piercing
Power Cost: 32
Range: 7
Cooldown: 12
Accuracy: 1
Staff
icon_2188.png  30 Redirect Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 51 Crushing
Taunt: -200
Generates no extra rage.
Power Cost: 20
Range: 5
Cooldown: 30
Staff
icon_3413.png  30 Suppress 2 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 51 Crushing
Rage: -200
Generates no extra rage.
Power Cost: 29
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_3420.png  31 Safe Fall 2 Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) You take 50% less damage from falls for 5 minutes, and you can change direction in mid-air (during long falls)
Can Be On Sidebar
Power Cost: 6
Range: 3
Cooldown: 5
Staff
icon_2189.png  33 Lunge 2 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 34 Piercing
Damage Armor: 34 Piercing
Power Cost: 14
Range: 7
Cooldown: 8
Staff
icon_3421.png  33 Pin 2 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 8 seconds Damage: 69 Piercing Power Cost: 25
Range: 5
Cooldown: 15
Staff
icon_2191.png  35 Deflective Spin 2 Spin your staff in a deflective stance. You take 30% less damage from all attacks for 8 seconds. Damage: 53 Crushing Power Cost: 31
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_3628.png  35 Phoenix Strike Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 15 fire damage. Damage: 196 Fire Power Cost: 71
Range: 5
Cooldown: 60
Staff
icon_2192.png  37 Blocking Stance 2 Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 10
Range: 3
Cooldown: 30
Staff
icon_3422.png  40 Heed The Stick 3 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 67 Crushing
Taunt: +200
Power Cost: 15
Range: 5
Cooldown: 8
Staff
icon_3423.png  42 Headcracker 2 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 141 Crushing Power Cost: 33
Range: 5
Cooldown: 15
Staff
icon_2193.png  43 Smash 3 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 42 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_3420.png  44 Safe Fall 3 Use your staff skills to avoid taking damage from falls. (Staff skill must be active.) You take no damage from falls for 5 minutes, and gravity affects you less, allowing you to steer during long falls
Can Be On Sidebar
Power Cost: 7
Range: 3
Cooldown: 5
Staff
icon_2190.png  45 Double Hit 3 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 162 Crushing Power Cost: 34
Range: 5
Cooldown: 8
Staff
icon_3628.png  45 Phoenix Strike 2 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 30 fire damage. Damage: 307 Fire Power Cost: 77
Range: 5
Cooldown: 60
Staff
icon_3413.png  45 Suppress 3 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 97 Crushing
Rage: -300
Generates no extra rage.
Power Cost: 34
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_2188.png  46 Redirect 2 Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 102 Crushing
Taunt: -350
Generates no extra rage.
Power Cost: 24
Range: 5
Cooldown: 30
Staff
icon_3419.png  48 Strategic Thrust 3 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 215 Piercing
Dmg to Vulnerable Targets: 215 Piercing
Power Cost: 40
Range: 7
Cooldown: 12
Accuracy: 15
Staff
icon_2189.png  50 Lunge 3 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 72 Piercing
Damage Armor: 72 Piercing
Power Cost: 17
Range: 7
Cooldown: 8
Staff
icon_3421.png  50 Pin 3 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 144 Piercing Power Cost: 29
Range: 5
Cooldown: 15
Staff
icon_3488.png  51 Pinning Slash Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 124 Slashing Power Cost: 20
Range: 5
Cooldown: 12
Staff
UnarmedClaw
icon_2192.png  52 Blocking Stance 3 Take a defensive posture.
This is a Survival-Utility ability.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing). Power Cost: 0
Range: 3
Cooldown: 30
Staff
icon_3423.png  53 Headcracker 3 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 220 Crushing Power Cost: 36
Range: 5
Cooldown: 15
Staff
icon_3422.png  53 Heed The Stick 4 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 113 Crushing
Taunt: +300
Power Cost: 17
Range: 5
Cooldown: 8
Staff
icon_2193.png  54 Smash 4 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 66 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_2191.png  55 Deflective Spin 3 Spin your staff in a deflective stance. You take 40% less damage from all attacks for 8 seconds. Damage: 122 Crushing Power Cost: 36
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_3628.png  55 Phoenix Strike 3 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 45 fire damage. Damage: 448 Fire Power Cost: 83
Range: 5
Cooldown: 60
Staff
icon_2189.png  57 Lunge 4 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 90 Piercing
Damage Armor: 90 Piercing
Power Cost: 17
Range: 7
Cooldown: 8
Staff
icon_3419.png  58 Strategic Thrust 4 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 298 Piercing
Dmg to Vulnerable Targets: 298 Piercing
Power Cost: 43
Range: 7
Cooldown: 12
Accuracy: 18
Staff
icon_2190.png  60 Double Hit 4 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 273 Crushing Power Cost: 38
Range: 5
Cooldown: 8
Staff
icon_3413.png  60 Suppress 4 Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. Suppresses Monster Shout Damage: 164 Crushing
Rage: -520
Generates no extra rage.
Power Cost: 38
Range: 8
AoE: 10
Cooldown: 12
Staff
icon_3488.png  61 Pinning Slash 2 Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 168 Slashing Power Cost: 22
Range: 5
Cooldown: 12
Staff
UnarmedClaw
icon_3421.png  62 Pin 4 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 206 Piercing Power Cost: 32
Range: 5
Cooldown: 15
Staff
icon_2189.png  63 Lunge 5 Lunge at an enemy with your staff. This attack does extra damage to armor. Damage: 105 Piercing
Damage Armor: 105 Piercing
Power Cost: 18
Range: 7
Cooldown: 8
Staff
icon_3423.png  64 Headcracker 4 Clobber an enemy. Vulnerable targets are also stunned.
This is a Nice Attack.
Vulnerable targets are stunned Damage: 300 Crushing Power Cost: 39
Range: 5
Cooldown: 15
Staff
icon_2192.png  65 Blocking Stance 4 Take a defensive posture.
This is a Survival-Utility ability.
Restores 20 Armor.
For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing).
Power Cost: 0
Range: 3
Cooldown: 30
Staff
icon_3628.png  65 Phoenix Strike 4 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 60 fire damage. Damage: 586 Fire Power Cost: 89
Range: 5
Cooldown: 60
Staff
icon_2188.png  65 Redirect 3 Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) Target is knocked backwards
Suppresses Monster Shout
Damage: 185 Crushing
Taunt: -500
Generates no extra rage.
Power Cost: 27
Range: 5
Cooldown: 30
Staff
icon_2193.png  65 Smash 5 Strike an enemy with your staff.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 89 Crushing Power Cost: 0
Range: 5
Cooldown: 2
Staff
icon_3422.png  66 Heed The Stick 5 Surprise an enemy that's been ignoring you, encouraging them to face you. Damage: 163 Crushing
Taunt: +300
Power Cost: 18
Range: 5
Cooldown: 8
Staff
icon_3419.png  68 Strategic Thrust 5 Take careful aim at an enemy's weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. Damage: 384 Piercing
Dmg to Vulnerable Targets: 384 Piercing
Power Cost: 46
Range: 7
Cooldown: 12
Accuracy: 18
Staff
icon_2191.png  70 Deflective Spin 4 Spin your staff in a deflective stance. You take 40% less damage from all attacks for 8 seconds. Damage: 179 Crushing Power Cost: 40
Range: 3
AoE: 10
Cooldown: 16
Staff
icon_2190.png  70 Double Hit 5 Strike an enemy twice with your staff.
This is a Core Attack.
Damage: 348 Crushing Power Cost: 40
Range: 5
Cooldown: 8
Staff
icon_3488.png  71 Pinning Slash 3 Jab the enemy's leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) Deals 60 Trauma damage over 15 seconds Damage: 214 Slashing Power Cost: 23
Range: 5
Cooldown: 12
Staff
UnarmedClaw
icon_3421.png  74 Pin 5 Stab the enemy's leg, briefly immobilizing them.
This is a Signature Debuff ability.
Target's speed is reduced by 90% for 11 seconds Damage: 275 Piercing Power Cost: 34
Range: 5
Cooldown: 15
Staff
icon_3628.png  75 Phoenix Strike 5 Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation.
This is an Epic Attack.
For 15 seconds, melee attackers take 60 fire damage. Damage: 743 Fire Power Cost: 94
Range: 5
Cooldown: 60
Staff

Staff Mechanics

Hoplology

As you gain levels in Hoplology, your "Staff Armor Auto-Heal" amount will go up. This means that every time you use a Staff ability, you will regenerate that amount of armor. This caps out at Hoplology 50, at a bonus of 15 armor per attack.

Equipment

Item-icon-belt.png Lucky Belt of the Staff Fighter increases Base Damage dealt with Staff by 8%. Can be created with Toolcrafting 34.

Item-icon-belt.png Lucky Belt of the War Wizard increases Base Damage dealt with Staff and Fire Magic combat skills by 6%. Can be bought from Velkort.

Item-icon-belt.png Lucky Belt of the Defender increases Base Damage dealt with Staff and Shield combat skills by 6%. Can be bought from Hogan.

Item-icon-belt.png Lucky Belt of the Wandering Do-Gooder increases Base Damage dealt with Staff and Animal Handling combat skills by 6%. Can be bought from Hogan.

Item-icon-belt.png Lucky Belt of the Forest Traveler increases Base Damage dealt with Staff and Druid combat skills by 6%. Can be bought from Agrashab.

Item-icon-belt.png Lucky Belt of the Tundra Guardian increases Base Damage dealt with Staff and Druid combat skills by 6%. Can be bought from Ukorga.


Staff Treasure Effects

See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Staff-Fighting Tier 7 - Staff Base Damage +23% Head, MainHand

Click Expand to reveal

  • Tier 1
Staff Damage +3
  • Tier 2
Staff Base Damage +8%
  • Tier 3
Staff Base Damage +11%
  • Tier 4
Staff Base Damage +14%
  • Tier 5
Staff Base Damage +17%
  • Tier 6
Staff Base Damage +20%
  • Tier 7
Staff Base Damage +23%
Tier 14 - Armor from Combat Refresh Abilities +40 when Staff is active Chest, Feet

Click Expand to reveal

  • Tier 1
Armor from Combat Refresh Abilities +12 when Staff is active
  • Tier 2
Armor from Combat Refresh Abilities +14 when Staff is active
  • Tier 3
Armor from Combat Refresh Abilities +16 when Staff is active
  • Tier 4
Armor from Combat Refresh Abilities +18 when Staff is active
  • Tier 5
Armor from Combat Refresh Abilities +20 when Staff is active
  • Tier 6
Armor from Combat Refresh Abilities +22 when Staff is active
  • Tier 7
Armor from Combat Refresh Abilities +24 when Staff is active
  • Tier 8
Armor from Combat Refresh Abilities +26 when Staff is active
  • Tier 9
Armor from Combat Refresh Abilities +28 when Staff is active
  • Tier 10
Armor from Combat Refresh Abilities +30 when Staff is active
  • Tier 11
Armor from Combat Refresh Abilities +32 when Staff is active
  • Tier 12
Armor from Combat Refresh Abilities +34 when Staff is active
  • Tier 13
Armor from Combat Refresh Abilities +37 when Staff is active
  • Tier 14
Armor from Combat Refresh Abilities +40 when Staff is active
Tier 14 - Smash, Double Hit, and Heed The Stick Damage +15 OffHand, Necklace

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  • Tier 1
Smash, Double Hit, and Heed The Stick Damage +2
  • Tier 2
Smash, Double Hit, and Heed The Stick Damage +3
  • Tier 3
Smash, Double Hit, and Heed The Stick Damage +4
  • Tier 4
Smash, Double Hit, and Heed The Stick Damage +5
  • Tier 5
Smash, Double Hit, and Heed The Stick Damage +6
  • Tier 6
Smash, Double Hit, and Heed The Stick Damage +7
  • Tier 7
Smash, Double Hit, and Heed The Stick Damage +8
  • Tier 8
Smash, Double Hit, and Heed The Stick Damage +9
  • Tier 9
Smash, Double Hit, and Heed The Stick Damage +10
  • Tier 10
Smash, Double Hit, and Heed The Stick Damage +11
  • Tier 11
Smash, Double Hit, and Heed The Stick Damage +12
  • Tier 12
Smash, Double Hit, and Heed The Stick Damage +13
  • Tier 13
Smash, Double Hit, and Heed The Stick Damage +14
  • Tier 14
Smash, Double Hit, and Heed The Stick Damage +15
Tier 14 - Nice Attack Power Cost -19 when Staff is active Ring

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  • Tier 1
Nice Attack Power Cost -5 when Staff is active
  • Tier 2
Nice Attack Power Cost -6 when Staff is active
  • Tier 3
Nice Attack Power Cost -7 when Staff is active
  • Tier 4
Nice Attack Power Cost -8 when Staff is active
  • Tier 5
Nice Attack Power Cost -9 when Staff is active
  • Tier 6
Nice Attack Power Cost -10 when Staff is active
  • Tier 7
Nice Attack Power Cost -11 when Staff is active
  • Tier 8
Nice Attack Power Cost -12 when Staff is active
  • Tier 9
Nice Attack Power Cost -13 when Staff is active
  • Tier 10
Nice Attack Power Cost -14 when Staff is active
  • Tier 11
Nice Attack Power Cost -15 when Staff is active
  • Tier 12
Nice Attack Power Cost -16 when Staff is active
  • Tier 13
Nice Attack Power Cost -17 when Staff is active
  • Tier 14
Nice Attack Power Cost -19 when Staff is active
of Smashing Vulnerabilities Tier 14 - All Staff attacks have a 5% chance to trigger the target's Vulnerability OffHand, Ring

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  • Tier 1
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Tier 2
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Tier 3
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Tier 4
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Tier 5
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Tier 6
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Tier 7
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Tier 8
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Tier 9
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Tier 10
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Tier 11
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Tier 12
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Tier 13
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Tier 14
All Staff attacks have a 5% chance to trigger the target's Vulnerability
of Fiery Smashing Tier 14 - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds Hands

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  • Tier 1
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Tier 2
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Tier 3
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Tier 4
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Tier 5
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Tier 6
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Tier 7
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Tier 8
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Tier 9
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Tier 10
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Tier 11
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Tier 12
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Tier 13
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Tier 14
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
of Crushing Streaks Tier 7 - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack Ring, Hands

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  • Tier 1
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Tier 2
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Tier 3
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Tier 4
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Tier 5
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Tier 6
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Tier 7
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
Tier 7 - Pin heals you for 40 health Chest, Hands

Click Expand to reveal

  • Tier 1
Pin heals you for 10 health
  • Tier 2
Pin heals you for 15 health
  • Tier 3
Pin heals you for 20 health
  • Tier 4
Pin heals you for 25 health
  • Tier 5
Pin heals you for 30 health
  • Tier 6
Pin heals you for 35 health
  • Tier 7
Pin heals you for 40 health
Tier 14 - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds Head, Feet

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  • Tier 1
Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
  • Tier 2
Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
  • Tier 3
Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
  • Tier 4
Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
  • Tier 5
Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
  • Tier 6
Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
  • Tier 7
Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
  • Tier 8
Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
  • Tier 9
Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
  • Tier 10
Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
  • Tier 11
Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
  • Tier 12
Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Tier 13
Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
  • Tier 14
Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
of Accurate Suppression Tier 7 - Suppress and Heed the Stick have +34 Accuracy Head, Feet

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  • Tier 1
Suppress and Heed the Stick have +10 Accuracy
  • Tier 2
Suppress and Heed the Stick have +14 Accuracy
  • Tier 3
Suppress and Heed the Stick have +18 Accuracy
  • Tier 4
Suppress and Heed the Stick have +22 Accuracy
  • Tier 5
Suppress and Heed the Stick have +26 Accuracy
  • Tier 6
Suppress and Heed the Stick have +30 Accuracy
  • Tier 7
Suppress and Heed the Stick have +34 Accuracy
of Double Hits Tier 14 - Double Hit Damage +32% Chest, Feet

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  • Tier 1
Double Hit Damage +12%
  • Tier 2
Double Hit Damage +13%
  • Tier 3
Double Hit Damage +14%
  • Tier 4
Double Hit Damage +15%
  • Tier 5
Double Hit Damage +16%
  • Tier 6
Double Hit Damage +17%
  • Tier 7
Double Hit Damage +18%
  • Tier 8
Double Hit Damage +20%
  • Tier 9
Double Hit Damage +22%
  • Tier 10
Double Hit Damage +24%
  • Tier 11
Double Hit Damage +26%
  • Tier 12
Double Hit Damage +28%
  • Tier 13
Double Hit Damage +30%
  • Tier 14
Double Hit Damage +32%
of The Phoenix Tier 7 - Phoenix Strike Damage +54% Chest, Necklace

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  • Tier 1
Phoenix Strike Damage +10%
  • Tier 2
Phoenix Strike Damage +18%
  • Tier 3
Phoenix Strike Damage +26%
  • Tier 4
Phoenix Strike Damage +34%
  • Tier 5
Phoenix Strike Damage +41%
  • Tier 6
Phoenix Strike Damage +48%
  • Tier 7
Phoenix Strike Damage +54%
of The Phoenix Tier 7 - Phoenix Strike deals +20% damage and reuse timer is -8 seconds Feet

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  • Tier 1
Phoenix Strike deals +5% damage and reuse timer is -4 seconds
  • Tier 2
Phoenix Strike deals +7% damage and reuse timer is -5 seconds
  • Tier 3
Phoenix Strike deals +9% damage and reuse timer is -5 seconds
  • Tier 4
Phoenix Strike deals +11% damage and reuse timer is -6 seconds
  • Tier 5
Phoenix Strike deals +13% damage and reuse timer is -7 seconds
  • Tier 6
Phoenix Strike deals +15% damage and reuse timer is -8 seconds
  • Tier 7
Phoenix Strike deals +20% damage and reuse timer is -8 seconds
of The Phoenix Tier 7 - Phoenix Strike restores 99 Health to you Head, Legs

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  • Tier 1
Phoenix Strike restores 30 Health to you
  • Tier 2
Phoenix Strike restores 42 Health to you
  • Tier 3
Phoenix Strike restores 54 Health to you
  • Tier 4
Phoenix Strike restores 66 Health to you
  • Tier 5
Phoenix Strike restores 78 Health to you
  • Tier 6
Phoenix Strike restores 90 Health to you
  • Tier 7
Phoenix Strike restores 99 Health to you
of Slashy Double Hits Tier 7 - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds OffHand

Click Expand to reveal

  • Tier 1
Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
  • Tier 2
Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
  • Tier 3
Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
  • Tier 4
Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
  • Tier 5
Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
  • Tier 6
Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Tier 7
Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
of Efficient Thrusting Tier 14 - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second Head, Necklace

Click Expand to reveal

  • Tier 1
Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
  • Tier 2
Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
  • Tier 3
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Tier 4
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Tier 5
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Tier 6
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Tier 7
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Tier 8
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Tier 9
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Tier 10
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Tier 11
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Tier 12
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Tier 13
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Tier 14
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
of Defensive Staff Fighting Tier 14 - Suppress and Deflective Spin Damage +36% Chest, MainHand

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  • Tier 1
Suppress and Deflective Spin Damage +8%
  • Tier 2
Suppress and Deflective Spin Damage +10%
  • Tier 3
Suppress and Deflective Spin Damage +12%
  • Tier 4
Suppress and Deflective Spin Damage +14%
  • Tier 5
Suppress and Deflective Spin Damage +16%
  • Tier 6
Suppress and Deflective Spin Damage +18%
  • Tier 7
Suppress and Deflective Spin Damage +20%
  • Tier 8
Suppress and Deflective Spin Damage +22%
  • Tier 9
Suppress and Deflective Spin Damage +24%
  • Tier 10
Suppress and Deflective Spin Damage +26%
  • Tier 11
Suppress and Deflective Spin Damage +28%
  • Tier 12
Suppress and Deflective Spin Damage +30%
  • Tier 13
Suppress and Deflective Spin Damage +33%
  • Tier 14
Suppress and Deflective Spin Damage +36%
of Hot Hits Tier 14 - Double Hit ignites the target, dealing 115 Fire damage over 15 seconds Head, Legs

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  • Tier 1
Double Hit ignites the target, dealing 15 Fire damage over 15 seconds
  • Tier 2
Double Hit ignites the target, dealing 25 Fire damage over 15 seconds
  • Tier 3
Double Hit ignites the target, dealing 35 Fire damage over 15 seconds
  • Tier 4
Double Hit ignites the target, dealing 45 Fire damage over 15 seconds
  • Tier 5
Double Hit ignites the target, dealing 50 Fire damage over 15 seconds
  • Tier 6
Double Hit ignites the target, dealing 55 Fire damage over 15 seconds
  • Tier 7
Double Hit ignites the target, dealing 60 Fire damage over 15 seconds
  • Tier 8
Double Hit ignites the target, dealing 70 Fire damage over 15 seconds
  • Tier 9
Double Hit ignites the target, dealing 75 Fire damage over 15 seconds
  • Tier 10
Double Hit ignites the target, dealing 80 Fire damage over 15 seconds
  • Tier 11
Double Hit ignites the target, dealing 90 Fire damage over 15 seconds
  • Tier 12
Double Hit ignites the target, dealing 100 Fire damage over 15 seconds
  • Tier 13
Double Hit ignites the target, dealing 105 Fire damage over 15 seconds
  • Tier 14
Double Hit ignites the target, dealing 115 Fire damage over 15 seconds
of Cold Blocking Tier 14 - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds Legs, Ring

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  • Tier 1
Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
  • Tier 2
Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
  • Tier 3
Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
  • Tier 4
Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
  • Tier 5
Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
  • Tier 6
Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
  • Tier 7
Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
  • Tier 8
Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
  • Tier 9
Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
  • Tier 10
Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
  • Tier 11
Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
  • Tier 12
Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
  • Tier 13
Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
  • Tier 14
Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
of Concussive Cracking Tier 14 - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

Click Expand to reveal

  • Tier 1
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 2
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 3
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 4
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Tier 5
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 6
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 7
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 8
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 9
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 10
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 11
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 12
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 13
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Tier 14
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
of Lunging Tier 14 - Lunge deals +39% damage to health and armor Legs, MainHand

Click Expand to reveal

  • Tier 1
Lunge deals +3% damage to health and armor
  • Tier 2
Lunge deals +5% damage to health and armor
  • Tier 3
Lunge deals +8% damage to health and armor
  • Tier 4
Lunge deals +10% damage to health and armor
  • Tier 5
Lunge deals +12% damage to health and armor
  • Tier 6
Lunge deals +15% damage to health and armor
  • Tier 7
Lunge deals +18% damage to health and armor
  • Tier 8
Lunge deals +21% damage to health and armor
  • Tier 9
Lunge deals +24% damage to health and armor
  • Tier 10
Lunge deals +27% damage to health and armor
  • Tier 11
Lunge deals +30% damage to health and armor
  • Tier 12
Lunge deals +33% damage to health and armor
  • Tier 13
Lunge deals +36% damage to health and armor
  • Tier 14
Lunge deals +39% damage to health and armor
of Group-Lunging Tier 14 - Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds Hands

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  • Tier 1
Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
  • Tier 2
Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
  • Tier 3
Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
  • Tier 4
Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
  • Tier 5
Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
  • Tier 6
Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
  • Tier 7
Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
  • Tier 8
Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
  • Tier 9
Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
  • Tier 10
Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
  • Tier 11
Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
  • Tier 12
Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
  • Tier 13
Lunge hits all enemies within 5 meters, but deals -27% damage and reuse timer is +2 seconds
  • Tier 14
Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
of Bloody Redirection Tier 14 - Redirect deals +78 Trauma damage over 15 seconds Chest, OffHand

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  • Tier 1
Redirect deals +39 Trauma damage over 15 seconds
  • Tier 2
Redirect deals +42 Trauma damage over 15 seconds
  • Tier 3
Redirect deals +45 Trauma damage over 15 seconds
  • Tier 4
Redirect deals +48 Trauma damage over 15 seconds
  • Tier 5
Redirect deals +51 Trauma damage over 15 seconds
  • Tier 6
Redirect deals +54 Trauma damage over 15 seconds
  • Tier 7
Redirect deals +57 Trauma damage over 15 seconds
  • Tier 8
Redirect deals +60 Trauma damage over 15 seconds
  • Tier 9
Redirect deals +63 Trauma damage over 15 seconds
  • Tier 10
Redirect deals +66 Trauma damage over 15 seconds
  • Tier 11
Redirect deals +69 Trauma damage over 15 seconds
  • Tier 12
Redirect deals +72 Trauma damage over 15 seconds
  • Tier 13
Redirect deals +75 Trauma damage over 15 seconds
  • Tier 14
Redirect deals +78 Trauma damage over 15 seconds
of Knockback Lunges Tier 14 - Lunge deals +35 damage and knocks the target backwards Feet

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  • Tier 1
Lunge deals +1 damage and knocks the target backwards
  • Tier 2
Lunge deals +2 damage and knocks the target backwards
  • Tier 3
Lunge deals +3 damage and knocks the target backwards
  • Tier 4
Lunge deals +4 damage and knocks the target backwards
  • Tier 5
Lunge deals +5 damage and knocks the target backwards
  • Tier 6
Lunge deals +6 damage and knocks the target backwards
  • Tier 7
Lunge deals +7 damage and knocks the target backwards
  • Tier 8
Lunge deals +10 damage and knocks the target backwards
  • Tier 9
Lunge deals +13 damage and knocks the target backwards
  • Tier 10
Lunge deals +15 damage and knocks the target backwards
  • Tier 11
Lunge deals +17 damage and knocks the target backwards
  • Tier 12
Lunge deals +20 damage and knocks the target backwards
  • Tier 13
Lunge deals +25 damage and knocks the target backwards
  • Tier 14
Lunge deals +35 damage and knocks the target backwards
of Lunging Tier 14 - Lunge deals +90 armor damage OffHand, Ring

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  • Tier 1
Lunge deals +12 armor damage
  • Tier 2
Lunge deals +18 armor damage
  • Tier 3
Lunge deals +24 armor damage
  • Tier 4
Lunge deals +30 armor damage
  • Tier 5
Lunge deals +36 armor damage
  • Tier 6
Lunge deals +42 armor damage
  • Tier 7
Lunge deals +48 armor damage
  • Tier 8
Lunge deals +54 armor damage
  • Tier 9
Lunge deals +60 armor damage
  • Tier 10
Lunge deals +66 armor damage
  • Tier 11
Lunge deals +72 armor damage
  • Tier 12
Lunge deals +78 armor damage
  • Tier 13
Lunge deals +84 armor damage
  • Tier 14
Lunge deals +90 armor damage
of Healthy Deflection Tier 14 - Deflective Spin heals 84 Health over 60 seconds Legs, Necklace

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  • Tier 1
Deflective Spin heals 6 Health over 60 seconds
  • Tier 2
Deflective Spin heals 12 Health over 60 seconds
  • Tier 3
Deflective Spin heals 18 Health over 60 seconds
  • Tier 4
Deflective Spin heals 24 Health over 60 seconds
  • Tier 5
Deflective Spin heals 30 Health over 60 seconds
  • Tier 6
Deflective Spin heals 36 Health over 60 seconds
  • Tier 7
Deflective Spin heals 42 Health over 60 seconds
  • Tier 8
Deflective Spin heals 48 Health over 60 seconds
  • Tier 9
Deflective Spin heals 54 Health over 60 seconds
  • Tier 10
Deflective Spin heals 60 Health over 60 seconds
  • Tier 11
Deflective Spin heals 66 Health over 60 seconds
  • Tier 12
Deflective Spin heals 72 Health over 60 seconds
  • Tier 13
Deflective Spin heals 78 Health over 60 seconds
  • Tier 14
Deflective Spin heals 84 Health over 60 seconds
of Refreshing Deflection Tier 14 - Deflective Spin restores 36 Power after a 20 second delay Head, OffHand

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  • Tier 1
Deflective Spin restores 6 Power after a 20 second delay
  • Tier 2
Deflective Spin restores 8 Power after a 20 second delay
  • Tier 3
Deflective Spin restores 10 Power after a 20 second delay
  • Tier 4
Deflective Spin restores 12 Power after a 20 second delay
  • Tier 5
Deflective Spin restores 14 Power after a 20 second delay
  • Tier 6
Deflective Spin restores 16 Power after a 20 second delay
  • Tier 7
Deflective Spin restores 18 Power after a 20 second delay
  • Tier 8
Deflective Spin restores 20 Power after a 20 second delay
  • Tier 9
Deflective Spin restores 22 Power after a 20 second delay
  • Tier 10
Deflective Spin restores 24 Power after a 20 second delay
  • Tier 11
Deflective Spin restores 27 Power after a 20 second delay
  • Tier 12
Deflective Spin restores 30 Power after a 20 second delay
  • Tier 13
Deflective Spin restores 33 Power after a 20 second delay
  • Tier 14
Deflective Spin restores 36 Power after a 20 second delay
of Second Chances Tier 14 - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health Feet, Necklace

Click Expand to reveal

  • Tier 1
If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
  • Tier 2
If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
  • Tier 3
If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
  • Tier 4
If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
  • Tier 5
If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
  • Tier 6
If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
  • Tier 7
If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
  • Tier 8
If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
  • Tier 9
If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
  • Tier 10
If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
  • Tier 11
If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
  • Tier 12
If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Tier 13
If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
  • Tier 14
If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
of Accurate Pinning Tier 7 - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

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  • Tier 1
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
of Zen Stances Tier 14 - Blocking Stance restores 32 Power to you Head, Chest

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  • Tier 1
Blocking Stance restores 4 Power to you
  • Tier 2
Blocking Stance restores 6 Power to you
  • Tier 3
Blocking Stance restores 8 Power to you
  • Tier 4
Blocking Stance restores 10 Power to you
  • Tier 5
Blocking Stance restores 12 Power to you
  • Tier 6
Blocking Stance restores 14 Power to you
  • Tier 7
Blocking Stance restores 16 Power to you
  • Tier 8
Blocking Stance restores 18 Power to you
  • Tier 9
Blocking Stance restores 20 Power to you
  • Tier 10
Blocking Stance restores 22 Power to you
  • Tier 11
Blocking Stance restores 24 Power to you
  • Tier 12
Blocking Stance restores 26 Power to you
  • Tier 13
Blocking Stance restores 29 Power to you
  • Tier 14
Blocking Stance restores 32 Power to you
of Mind-Body Arts Tier 14 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage MainHand, Necklace

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  • Tier 1
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
  • Tier 2
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • Tier 3
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • Tier 4
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • Tier 5
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • Tier 6
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • Tier 7
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • Tier 8
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • Tier 9
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • Tier 10
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
  • Tier 11
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
  • Tier 12
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Tier 13
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
  • Tier 14
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
Tier 14 - For 60 seconds after using Blocking Stance, First Aid heals you +56 Hands, Feet

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  • Tier 1
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Tier 2
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Tier 3
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Tier 4
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Tier 5
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Tier 6
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Tier 7
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Tier 8
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Tier 9
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Tier 10
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Tier 11
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Tier 12
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Tier 13
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Tier 14
For 60 seconds after using Blocking Stance, First Aid heals you +56
of Redirection Tier 14 - Redirect Damage +101% Legs, MainHand

Click Expand to reveal

  • Tier 1
Redirect Damage +19%
  • Tier 2
Redirect Damage +25%
  • Tier 3
Redirect Damage +31%
  • Tier 4
Redirect Damage +37%
  • Tier 5
Redirect Damage +43%
  • Tier 6
Redirect Damage +49%
  • Tier 7
Redirect Damage +55%
  • Tier 8
Redirect Damage +61%
  • Tier 9
Redirect Damage +67%
  • Tier 10
Redirect Damage +73%
  • Tier 11
Redirect Damage +79%
  • Tier 12
Redirect Damage +85%
  • Tier 13
Redirect Damage +93%
  • Tier 14
Redirect Damage +101%
Tier 7 - For 60 seconds after using Redirect, First Aid heals you +51 Hands, Feet

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  • Tier 1
For 60 seconds after using Redirect, First Aid heals you +15
  • Tier 2
For 60 seconds after using Redirect, First Aid heals you +21
  • Tier 3
For 60 seconds after using Redirect, First Aid heals you +27
  • Tier 4
For 60 seconds after using Redirect, First Aid heals you +33
  • Tier 5
For 60 seconds after using Redirect, First Aid heals you +39
  • Tier 6
For 60 seconds after using Redirect, First Aid heals you +45
  • Tier 7
For 60 seconds after using Redirect, First Aid heals you +51
of Potent Redirection Tier 14 - Redirect generates no Rage, reduces Rage by 960, and taunts -690 Ring, Necklace

Click Expand to reveal

  • Tier 1
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Tier 2
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Tier 3
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Tier 4
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Tier 5
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Tier 6
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Tier 7
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Tier 8
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Tier 9
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Tier 10
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Tier 11
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Tier 12
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Tier 13
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Tier 14
Redirect generates no Rage, reduces Rage by 960, and taunts -690
Tier 14 - Redirect deals +48 damage and stuns the target Hands

Click Expand to reveal

  • Tier 1
Redirect deals +3 damage and stuns the target
  • Tier 2
Redirect deals +6 damage and stuns the target
  • Tier 3
Redirect deals +9 damage and stuns the target
  • Tier 4
Redirect deals +12 damage and stuns the target
  • Tier 5
Redirect deals +15 damage and stuns the target
  • Tier 6
Redirect deals +18 damage and stuns the target
  • Tier 7
Redirect deals +21 damage and stuns the target
  • Tier 8
Redirect deals +24 damage and stuns the target
  • Tier 9
Redirect deals +27 damage and stuns the target
  • Tier 10
Redirect deals +30 damage and stuns the target
  • Tier 11
Redirect deals +33 damage and stuns the target
  • Tier 12
Redirect deals +36 damage and stuns the target
  • Tier 13
Redirect deals +42 damage and stuns the target
  • Tier 14
Redirect deals +48 damage and stuns the target
of Strategic Thrusts Tier 14 - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

Click Expand to reveal

  • Tier 1
Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
  • Tier 2
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Tier 3
Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
  • Tier 4
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Tier 5
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Tier 6
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Tier 7
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Tier 8
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Tier 9
Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
  • Tier 10
Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
  • Tier 11
Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
  • Tier 12
Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
  • Tier 13
Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
  • Tier 14
Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
Tier 14 - Strategic Thrust and Lunge Damage +60% Head, OffHand

Click Expand to reveal

  • Tier 1
Strategic Thrust and Lunge Damage +17%
  • Tier 2
Strategic Thrust and Lunge Damage +20%
  • Tier 3
Strategic Thrust and Lunge Damage +23%
  • Tier 4
Strategic Thrust and Lunge Damage +26%
  • Tier 5
Strategic Thrust and Lunge Damage +29%
  • Tier 6
Strategic Thrust and Lunge Damage +32%
  • Tier 7
Strategic Thrust and Lunge Damage +35%
  • Tier 8
Strategic Thrust and Lunge Damage +38%
  • Tier 9
Strategic Thrust and Lunge Damage +41%
  • Tier 10
Strategic Thrust and Lunge Damage +44%
  • Tier 11
Strategic Thrust and Lunge Damage +47%
  • Tier 12
Strategic Thrust and Lunge Damage +50%
  • Tier 13
Strategic Thrust and Lunge Damage +55%
  • Tier 14
Strategic Thrust and Lunge Damage +60%
of Opportunistic Vulnerabilities Tier 14 - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you Chest, Hands

Click Expand to reveal

  • Tier 1
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Tier 2
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Tier 3
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Tier 4
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Tier 5
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Tier 6
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Tier 7
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Tier 8
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Tier 9
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Tier 10
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Tier 11
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Tier 12
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Tier 13
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Tier 14
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
of Heedfulness Tier 14 - Heed The Stick Damage +63% Legs, MainHand

Click Expand to reveal

  • Tier 1
Heed The Stick Damage +11%
  • Tier 2
Heed The Stick Damage +15%
  • Tier 3
Heed The Stick Damage +19%
  • Tier 4
Heed The Stick Damage +23%
  • Tier 5
Heed The Stick Damage +27%
  • Tier 6
Heed The Stick Damage +31%
  • Tier 7
Heed The Stick Damage +35%
  • Tier 8
Heed The Stick Damage +39%
  • Tier 9
Heed The Stick Damage +43%
  • Tier 10
Heed The Stick Damage +47%
  • Tier 11
Heed The Stick Damage +51%
  • Tier 12
Heed The Stick Damage +55%
  • Tier 13
Heed The Stick Damage +59%
  • Tier 14
Heed The Stick Damage +63%
of Potent Heeding Tier 14 - Heed The Stick deals +15% Damage and Taunts +840 Chest, Head

Click Expand to reveal

  • Tier 1
Heed The Stick deals +1% Damage and Taunts +60
  • Tier 2
Heed The Stick deals +2% Damage and Taunts +120
  • Tier 3
Heed The Stick deals +3% Damage and Taunts +180
  • Tier 4
Heed The Stick deals +4% Damage and Taunts +240
  • Tier 5
Heed The Stick deals +5% Damage and Taunts +300
  • Tier 6
Heed The Stick deals +6% Damage and Taunts +360
  • Tier 7
Heed The Stick deals +7% Damage and Taunts +420
  • Tier 8
Heed The Stick deals +8% Damage and Taunts +480
  • Tier 9
Heed The Stick deals +9% Damage and Taunts +540
  • Tier 10
Heed The Stick deals +10% Damage and Taunts +600
  • Tier 11
Heed The Stick deals +11% Damage and Taunts +660
  • Tier 12
Heed The Stick deals +12% Damage and Taunts +720
  • Tier 13
Heed The Stick deals +13% Damage and Taunts +780
  • Tier 14
Heed The Stick deals +15% Damage and Taunts +840
of Healthy Heeding Tier 14 - Heed The Stick heals you for 24 health (or armor if health is full) Hands, Necklace

Click Expand to reveal

  • Tier 1
Heed The Stick heals you for 5 health (or armor if health is full)
  • Tier 2
Heed The Stick heals you for 6 health (or armor if health is full)
  • Tier 3
Heed The Stick heals you for 7 health (or armor if health is full)
  • Tier 4
Heed The Stick heals you for 8 health (or armor if health is full)
  • Tier 5
Heed The Stick heals you for 9 health (or armor if health is full)
  • Tier 6
Heed The Stick heals you for 10 health (or armor if health is full)
  • Tier 7
Heed The Stick heals you for 11 health (or armor if health is full)
  • Tier 8
Heed The Stick heals you for 12 health (or armor if health is full)
  • Tier 9
Heed The Stick heals you for 14 health (or armor if health is full)
  • Tier 10
Heed The Stick heals you for 16 health (or armor if health is full)
  • Tier 11
Heed The Stick heals you for 18 health (or armor if health is full)
  • Tier 12
Heed The Stick heals you for 20 health (or armor if health is full)
  • Tier 13
Heed The Stick heals you for 22 health (or armor if health is full)
  • Tier 14
Heed The Stick heals you for 24 health (or armor if health is full)
of Thickheaded Heeding Tier 7 - Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds OffHand, Ring

Click Expand to reveal

  • Tier 1
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Tier 2
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Tier 3
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Tier 4
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Tier 5
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Tier 6
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Tier 7
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
of Headcracking Tier 14 - Headcracker Damage +60% Chest, Feet

Click Expand to reveal

  • Tier 1
Headcracker Damage +8%
  • Tier 2
Headcracker Damage +12%
  • Tier 3
Headcracker Damage +16%
  • Tier 4
Headcracker Damage +20%
  • Tier 5
Headcracker Damage +24%
  • Tier 6
Headcracker Damage +28%
  • Tier 7
Headcracker Damage +32%
  • Tier 8
Headcracker Damage +36%
  • Tier 9
Headcracker Damage +40%
  • Tier 10
Headcracker Damage +44%
  • Tier 11
Headcracker Damage +48%
  • Tier 12
Headcracker Damage +52%
  • Tier 13
Headcracker Damage +56%
  • Tier 14
Headcracker Damage +60%
Tier 14 - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210 Legs, MainHand

Click Expand to reveal

  • Tier 1
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
  • Tier 2
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
  • Tier 3
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
  • Tier 4
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
  • Tier 5
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
  • Tier 6
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
  • Tier 7
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
  • Tier 8
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
  • Tier 9
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
  • Tier 10
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
  • Tier 11
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
  • Tier 12
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
  • Tier 13
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195
  • Tier 14
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
Uncrackable Tier 7 - After using Headcracker, you take half damage from Psychic attacks for 11 seconds OffHand

Click Expand to reveal

  • Tier 1
After using Headcracker, you take half damage from Psychic attacks for 5 seconds
  • Tier 2
After using Headcracker, you take half damage from Psychic attacks for 6 seconds
  • Tier 3
After using Headcracker, you take half damage from Psychic attacks for 7 seconds
  • Tier 4
After using Headcracker, you take half damage from Psychic attacks for 8 seconds
  • Tier 5
After using Headcracker, you take half damage from Psychic attacks for 9 seconds
  • Tier 6
After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Tier 7
After using Headcracker, you take half damage from Psychic attacks for 11 seconds
of Pinning Tier 14 - Pin Damage +61% Legs, MainHand

Click Expand to reveal

  • Tier 1
Pin Damage +5%
  • Tier 2
Pin Damage +9%
  • Tier 3
Pin Damage +13%
  • Tier 4
Pin Damage +17%
  • Tier 5
Pin Damage +21%
  • Tier 6
Pin Damage +25%
  • Tier 7
Pin Damage +29%
  • Tier 8
Pin Damage +33%
  • Tier 9
Pin Damage +37%
  • Tier 10
Pin Damage +41%
  • Tier 11
Pin Damage +45%
  • Tier 12
Pin Damage +49%
  • Tier 13
Pin Damage +55%
  • Tier 14
Pin Damage +61%
Tier 14 - Pin generates no Rage and reduces Rage by 750 Necklace, Ring

Click Expand to reveal

  • Tier 1
Pin generates no Rage and reduces Rage by 50
  • Tier 2
Pin generates no Rage and reduces Rage by 100
  • Tier 3
Pin generates no Rage and reduces Rage by 150
  • Tier 4
Pin generates no Rage and reduces Rage by 200
  • Tier 5
Pin generates no Rage and reduces Rage by 250
  • Tier 6
Pin generates no Rage and reduces Rage by 300
  • Tier 7
Pin generates no Rage and reduces Rage by 350
  • Tier 8
Pin generates no Rage and reduces Rage by 400
  • Tier 9
Pin generates no Rage and reduces Rage by 450
  • Tier 10
Pin generates no Rage and reduces Rage by 500
  • Tier 11
Pin generates no Rage and reduces Rage by 550
  • Tier 12
Pin generates no Rage and reduces Rage by 600
  • Tier 13
Pin generates no Rage and reduces Rage by 675
  • Tier 14
Pin generates no Rage and reduces Rage by 750
of Agonizing Pins Tier 7 - Pin causes target's attacks to deal -40% damage for 5 seconds OffHand

Click Expand to reveal

  • Tier 1
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Tier 2
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Tier 3
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Tier 4
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Tier 5
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Tier 6
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Tier 7
Pin causes target's attacks to deal -40% damage for 5 seconds
of The Phoenix Tier 7 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you OffHand

Click Expand to reveal

  • Tier 1
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Tier 2
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Tier 3
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Tier 4
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Tier 5
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Tier 6
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Tier 7
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
Tier 1 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

Click Expand to reveal

  • Tier 1
Phoenix Strike deals +10% damage and triggers the target's Vulnerability
of Healthy Suppression Tier 14 - Suppress heals you for 40 health OffHand, Ring

Click Expand to reveal

  • Tier 1
Suppress heals you for 15 health
  • Tier 2
Suppress heals you for 17 health
  • Tier 3
Suppress heals you for 19 health
  • Tier 4
Suppress heals you for 20 health
  • Tier 5
Suppress heals you for 22 health
  • Tier 6
Suppress heals you for 24 health
  • Tier 7
Suppress heals you for 26 health
  • Tier 8
Suppress heals you for 28 health
  • Tier 9
Suppress heals you for 30 health
  • Tier 10
Suppress heals you for 32 health
  • Tier 11
Suppress heals you for 34 health
  • Tier 12
Suppress heals you for 36 health
  • Tier 13
Suppress heals you for 38 health
  • Tier 14
Suppress heals you for 40 health
of Suppression Tier 14 - Suppress Damage +51% Ring, MainHand

Click Expand to reveal

  • Tier 1
Suppress Damage +10%
  • Tier 2
Suppress Damage +13%
  • Tier 3
Suppress Damage +16%
  • Tier 4
Suppress Damage +19%
  • Tier 5
Suppress Damage +22%
  • Tier 6
Suppress Damage +25%
  • Tier 7
Suppress Damage +28%
  • Tier 8
Suppress Damage +31%
  • Tier 9
Suppress Damage +34%
  • Tier 10
Suppress Damage +37%
  • Tier 11
Suppress Damage +40%
  • Tier 12
Suppress Damage +43%
  • Tier 13
Suppress Damage +47%
  • Tier 14
Suppress Damage +51%
of Contemplative Suppression Tier 14 - Suppress deals +33% damage and causes targets to lose an additional 350 Rage Legs, Necklace

Click Expand to reveal

  • Tier 1
Suppress deals +5% damage and causes targets to lose an additional 25 Rage
  • Tier 2
Suppress deals +7% damage and causes targets to lose an additional 50 Rage
  • Tier 3
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Tier 4
Suppress deals +11% damage and causes targets to lose an additional 100 Rage
  • Tier 5
Suppress deals +13% damage and causes targets to lose an additional 125 Rage
  • Tier 6
Suppress deals +15% damage and causes targets to lose an additional 150 Rage
  • Tier 7
Suppress deals +17% damage and causes targets to lose an additional 175 Rage
  • Tier 8
Suppress deals +19% damage and causes targets to lose an additional 200 Rage
  • Tier 9
Suppress deals +21% damage and causes targets to lose an additional 225 Rage
  • Tier 10
Suppress deals +23% damage and causes targets to lose an additional 250 Rage
  • Tier 11
Suppress deals +25% damage and causes targets to lose an additional 275 Rage
  • Tier 12
Suppress deals +27% damage and causes targets to lose an additional 300 Rage
  • Tier 13
Suppress deals +30% damage and causes targets to lose an additional 325 Rage
  • Tier 14
Suppress deals +33% damage and causes targets to lose an additional 350 Rage
of Stunning Suppression Tier 14 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. Hands

Click Expand to reveal

  • Tier 1
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Tier 2
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Tier 3
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Tier 4
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Tier 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Tier 6
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Tier 7
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Tier 8
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Tier 9
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Tier 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Tier 11
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Tier 12
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Tier 13
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Tier 14
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.


Staff Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140


Staff Level Up Rewards

Level Reward
1 Gain Ability: Smash
4 Gain Ability: Double Hit
6 Gain Ability: Lunge
8 Gain Ability: Strategic Thrust
10 Gain Ability: Deflective Spin
15 Gain Ability: Blocking Stance
18 Gain Ability: Safe Fall
19 +1 to Unarmed
20 Gain Ability: Smash 2
25 Gain Ability: Double Hit 2
28 Gain Ability: Strategic Thrust 2
30 Gain Ability: Redirect
31 Gain Ability: Safe Fall 2
32 +1 to Shield
33 Gain Ability: Lunge 2
35 Gain Ability: Deflective Spin 2
37 Gain Ability: Blocking Stance 2
39 +1 to Unarmed
43 Gain Ability: Smash 3
44 Gain Ability: Safe Fall 3
45 Gain Ability: Double Hit 3
46 Gain Ability: Redirect 2
47 +1 to Druid
48 Gain Ability: Strategic Thrust 3
50 Gain Ability: Lunge 3

Staff Experience Table

Click Expand to view the Experience Table for Staff


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia

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