Animal Handling

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Animal Handling
AnimalHandling skill.png
The art of taming animals and teaching them to fight alongside you.
Skill Type:
Combat Skill
Max Level:
70
Requirements:
None
Skill Trainers:

Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)

— Developer Blog A little more about evil, undead, and pet classes

Animal Handling Overview

Animal Handling is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.

In-Game Description

The art of taming animals and teaching them to fight alongside you.

Training Animal Handling

  • Gisli, a Dwarf living in Serbule Keep, will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay.

Connected Skills

Sub-Skills:
  • Animal Husbandry - Not in the game yet.
Secondary Skills:
  • Charm Rat - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to Tame Rats from Gisli, the method to Charm Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on Anagoge Island. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
Synergy Levels

Bonus Synergy Levels for Animal Handling can be obtained from the following skills and levels:

Compassion
Level 30

Animal Handling Basic Abilities

As you level Animal Handling, you will learn the following abilities:

Abilities available from Gisli the stable master in Serbule Keep.

Ability Lvl Req Cost Notes
Wild Endurance 17 3100 Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
Wild Endurance 2 32 8600 Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
Wild Endurance 3 47 14100 Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
Unnatural Wrath 15 2900 Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 2 30 5400 Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 3 45 13900 Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it

Animal Handling Advanced Abilities

Upon reaching higher levels, experts of the Animal Handling Skill may learn the following abilities:

(Under Construction - Higher level skills may be learned from Gisli.)

Animal Handling Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Animal Handling skill.

Icon Level Name Description Special Damage Stats Gear Required
icon_2135.png  1 Tame Bear Tame a wild bear into becoming your permanent pet. Requires a perch. Enemies cannot interrupt the channeling of this ability.
Can Be On Sidebar
Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
None
icon_2135.png  1 Tame Big Cat Tame a wild great cat into becoming your permanent pet. Requires a piece of string. Enemies cannot interrupt the channeling of this ability.
Can Be On Sidebar
Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
None
icon_2135.png  1 Tame Rat Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. Enemies cannot interrupt the channeling of this ability.
Can Be On Sidebar
Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
None
icon_2161.png  2 Call Stabled Pet #1 Summon the pet in your stable slot #1 Summon Pet from Stable Slot #1
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
icon_2137.png  3 Feed Pet Give your pet a quick snack to bolster it in the middle of combat. Restores 15 Health (or Armor if Health is full) to Pet. Power Cost: 11
Range: 20
Cooldown: 30
None
icon_2138.png  5 That'll Do Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 70 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
icon_2141.png  6 Get It Off Me Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 16
Range: 20
Cooldown: 30
None
icon_2140.png  7 Monstrous Rage Give your pet the signal to unleash its inner fury. Pet deals +20% damage for one attack Power Cost: 17
Range: 20
Cooldown: 15
None
icon_3462.png  8 Shrill Command Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 25 Psychic Power Cost: 18
Range: 30
Cooldown: 10
None
icon_2136.png  9 Sic 'Em Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +3 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 13
Range: 20
Cooldown: 12
None
icon_3619.png  10 Clever Trick Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet attempts to perform its pet-specific Clever Trick Power Cost: 22
Range: 20
Cooldown: 30
None
icon_2138.png  11 That'll Do 2 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 105 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
icon_2137.png  13 Feed Pet 2 Give your pet a quick snack to bolster it in the middle of combat. Restores 35 Health (or Armor if Health is full) to Pet. Power Cost: 14
Range: 20
Cooldown: 30
None
icon_2162.png  15 Call Stabled Pet #2 Summon the pet in your stable slot #2 Summon Pet from Stable Slot #2
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
icon_3418.png  15 Unnatural Wrath Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 41 damage and deals +30 damage for one attack Damage: 41 Nothingness Power Cost: 21
Range: 5
Cooldown: 10
None
icon_2141.png  16 Get It Off Me 2 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 22
Range: 20
Cooldown: 30
None
icon_2140.png  17 Monstrous Rage 2 Give your pet the signal to unleash its inner fury. Pet deals +40% damage for one attack Power Cost: 22
Range: 20
Cooldown: 15
None
icon_3469.png  17 Wild Endurance Order your pet to hold its ground. Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds Power Cost: 22
Range: 20
Cooldown: 30
None
icon_3462.png  18 Shrill Command 2 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 48 Psychic Power Cost: 23
Range: 30
Cooldown: 10
None
icon_2136.png  19 Sic 'Em 2 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +4 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 16
Range: 20
Cooldown: 12
None
icon_3465.png  20 Nimble Limbs Your pet becomes more agile and evasive. Pet gains +50% Projectile Evasion for 10 seconds Power Cost: 14
Range: 20
Cooldown: 30
None
icon_2138.png  21 That'll Do 3 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 150 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
icon_2137.png  23 Feed Pet 3 Give your pet a quick snack to bolster it in the middle of combat. Restores 70 Health (or Armor if Health is full) to Pet. Power Cost: 18
Range: 20
Cooldown: 30
None
icon_3619.png  25 Clever Trick 2 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 25 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 31
Range: 20
Cooldown: 30
None
icon_2141.png  26 Get It Off Me 3 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 27
Range: 20
Cooldown: 30
None
icon_2140.png  27 Monstrous Rage 3 Give your pet the signal to unleash its inner fury. Pet deals +60% damage for one attack Power Cost: 27
Range: 20
Cooldown: 15
None
icon_3462.png  28 Shrill Command 3 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 78 Psychic Power Cost: 28
Range: 30
Cooldown: 10
None
icon_2136.png  29 Sic 'Em 3 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +5 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 20
Range: 20
Cooldown: 12
None
icon_3465.png  30 Nimble Limbs 2 Your pet becomes more agile and evasive. Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds Power Cost: 16
Range: 20
Cooldown: 30
None
icon_3418.png  30 Unnatural Wrath 2 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 86 damage and deals +70 damage for one attack Damage: 86 Nothingness Power Cost: 29
Range: 5
Cooldown: 10
None
icon_2138.png  31 That'll Do 4 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 190 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
icon_3469.png  32 Wild Endurance 2 Order your pet to hold its ground. Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds Power Cost: 30
Range: 20
Cooldown: 30
None
icon_2137.png  33 Feed Pet 4 Give your pet a quick snack to bolster it in the middle of combat. Restores 105 Health (or Armor if Health is full) to Pet. Power Cost: 21
Range: 20
Cooldown: 30
None
icon_2163.png  34 Call Stabled Pet #3 Summon the pet in your stable slot #3 Summon Pet from Stable Slot #3
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
icon_2141.png  36 Get It Off Me 4 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 32
Range: 20
Cooldown: 30
None
icon_2140.png  37 Monstrous Rage 4 Give your pet the signal to unleash its inner fury. Pet deals +80% damage for one attack Power Cost: 32
Range: 20
Cooldown: 15
None
icon_3462.png  38 Shrill Command 4 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 118 Psychic Power Cost: 32
Range: 30
Cooldown: 10
None
icon_2136.png  39 Sic 'Em 4 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +6 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 22
Range: 20
Cooldown: 12
None
icon_3465.png  40 Nimble Limbs 3 Your pet becomes more agile and evasive. Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds Power Cost: 19
Range: 20
Cooldown: 30
None
icon_2138.png  41 That'll Do 5 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 240 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
icon_2137.png  43 Feed Pet 5 Give your pet a quick snack to bolster it in the middle of combat. Restores 150 Health (or Armor if Health is full) to Pet. Power Cost: 23
Range: 20
Cooldown: 30
None
icon_3619.png  44 Clever Trick 3 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 50 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 36
Range: 20
Cooldown: 30
None
icon_2164.png  45 Call Stabled Pet #4 Summon the pet in your stable slot #4 Summon Pet from Stable Slot #4
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
icon_3418.png  45 Unnatural Wrath 3 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 162 damage and deals +100 damage for one attack Damage: 162 Nothingness Power Cost: 34
Range: 5
Cooldown: 10
None
icon_2141.png  46 Get It Off Me 5 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 34
Range: 20
Cooldown: 30
None
icon_2140.png  47 Monstrous Rage 5 Give your pet the signal to unleash its inner fury. Pet deals +100% damage for one attack Power Cost: 34
Range: 20
Cooldown: 15
None
icon_3469.png  47 Wild Endurance 3 Order your pet to hold its ground. Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds Power Cost: 34
Range: 20
Cooldown: 30
None
icon_3462.png  48 Shrill Command 5 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 185 Psychic Power Cost: 35
Range: 30
Cooldown: 10
None
icon_2136.png  49 Sic 'Em 5 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +7 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 24
Range: 20
Cooldown: 12
None
icon_3465.png  50 Nimble Limbs 4 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds Power Cost: 20
Range: 20
Cooldown: 30
None
icon_2138.png  51 That'll Do 6 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 300 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
icon_2137.png  53 Feed Pet 6 Give your pet a quick snack to bolster it in the middle of combat. Restores 190 Health (or Armor if Health is full) to Pet. Power Cost: 25
Range: 20
Cooldown: 30
None
icon_3418.png  55 Unnatural Wrath 4 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 237 damage and deals +150 damage for one attack Damage: 237 Nothingness Power Cost: 36
Range: 5
Cooldown: 10
None
icon_2141.png  56 Get It Off Me 6 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 37
Range: 20
Cooldown: 30
None
icon_2140.png  57 Monstrous Rage 6 Give your pet the signal to unleash its inner fury. Pet deals +120% damage for one attack Power Cost: 37
Range: 20
Cooldown: 15
None
icon_3469.png  57 Wild Endurance 4 Order your pet to hold its ground. Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds Power Cost: 37
Range: 20
Cooldown: 30
None
icon_3462.png  58 Shrill Command 6 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 257 Psychic Power Cost: 37
Range: 30
Cooldown: 10
None
icon_2136.png  59 Sic 'Em 6 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 26
Range: 20
Cooldown: 12
None
icon_2160.png  60 Call Living Stabled Pet Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. Summon Pet from Stable Slot #1
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
icon_2165.png  60 Call Stabled Pet #5 Summon the pet in your stable slot #5 Summon Pet from Stable Slot #5
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
icon_3465.png  60 Nimble Limbs 5 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds Power Cost: 21
Range: 20
Cooldown: 30
None
icon_2138.png  61 That'll Do 7 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 400 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
icon_2137.png  63 Feed Pet 7 Give your pet a quick snack to bolster it in the middle of combat. Restores 240 Health (or Armor if Health is full) to Pet. Power Cost: 27
Range: 20
Cooldown: 30
None
icon_3619.png  64 Clever Trick 4 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 100 Armor. Pet attempts to perform its pet-specific Clever Trick Power Cost: 42
Range: 20
Cooldown: 30
None
icon_3418.png  65 Unnatural Wrath 5 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 309 damage and deals +200 damage for one attack Damage: 309 Nothingness Power Cost: 39
Range: 5
Cooldown: 10
None
icon_2141.png  66 Get It Off Me 7 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) Power Cost: 39
Range: 20
Cooldown: 30
None
icon_2140.png  67 Monstrous Rage 7 Give your pet the signal to unleash its inner fury. Pet deals +150% damage for one attack Power Cost: 39
Range: 20
Cooldown: 15
None
icon_3469.png  67 Wild Endurance 5 Order your pet to hold its ground. Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds Power Cost: 39
Range: 20
Cooldown: 30
None
icon_3462.png  68 Shrill Command 7 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 331 Psychic Power Cost: 40
Range: 30
Cooldown: 10
None
icon_2136.png  69 Sic 'Em 7 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed for 10 seconds and pet attempts to use its pet-specific Special Attack Power Cost: 28
Range: 20
Cooldown: 12
None
icon_3465.png  70 Nimble Limbs 6 Your pet becomes more agile and evasive. Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds Power Cost: 23
Range: 20
Cooldown: 30
None
icon_2138.png  71 That'll Do 8 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 450 Health (or Armor if Health is full) to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None

Animal Handling Mechanics

Animal Taming

Before Animal Handlers can call a wild animal their pet, it must first be Tamed. Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to Taming their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.

To Tame a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to Tame a cat must complete a twenty second cast of their Tame Cat ability, while focusing on a specific wild Feline. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.

Charm Rat
Learned on Anagoge Island.
Tame Rat
Learned from Gisli in Serbule.
Tame Cat
Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest Eltibule.

Click to see the item required for the Cat Shrine

The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.

Tame Bear
Learned by Level 40 Animal Handlers at the Bear Shrine in the Kur Mountains.

Click to see the item required for the Bear Shrine

The answer is "Perch": This item can be obtained through fishing...


Raising Skill Levels

To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.

Stables

You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.

These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.

Deceased pets can be revived at a stable for a small fee.

Anchor Runes

Potential Prodigies versed in Animal Handling may have learned the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.

Shadowy deer shaped Constructs such as the Misery Yak are reportedly sources of this item.

Healing Pets

While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.

  • Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.

Pet Combat & Tricks

Every Tamed animal has two types of special attacks, a Sic 'Em Attack and a Special Trick. Every animal has a different set of attacks.

Clever Trick is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its Special Trick.
Sic 'Em is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its Sic 'Em Attack.

Pet Level & Bond Level

As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.

Pet shave a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.

In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.

Gisli

Enthusiasm

Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears), or 50% (for rats).

A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.

The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.

Gisli

Combat XP Boost %

Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.

Gisli

Damage Boost & Damage Multiplier

A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).

The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.

Gisli

Happiness

Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.

A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half

Gisli

Tamable Animals

Rats

Rats are generally the first animal Animal Handlers will learn to Charm and Tame. Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit.

Felines

Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines, also known as Big Cats, can be Charmed by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.

Bears

Bears are difficult to tame, requiring 40 Levels of Animal Handling, but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage.

Tundra Bear Tamed at level 68
530 Armor, 702 Health, 114 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
Weak against Electricity Acid
Resists: Crush, Trauma, Ice (very).

Click to See Level max stats

Bond Level 70: 600 Armor, 982 Health, 238 Dmg.


Animal Handling Treasure Effects

See also: Animal Handling/Treasure Effects:By Slot

See also: Animal Handling/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Shrill Tricks Tier 14 - Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds Head

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  • Tier 1
Shrill Command deals +8% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Tier 2
Shrill Command deals +10% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Tier 3
Shrill Command deals +12% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Tier 4
Shrill Command deals +14% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Tier 5
Shrill Command deals +16% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Tier 6
Shrill Command deals +18% damage and hastens the current reuse timer of Clever Trick by 1 second
  • Tier 7
Shrill Command deals +20% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Tier 8
Shrill Command deals +22% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Tier 9
Shrill Command deals +24% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Tier 10
Shrill Command deals +26% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Tier 11
Shrill Command deals +28% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Tier 12
Shrill Command deals +30% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Tier 13
Shrill Command deals +33% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Tier 14
Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds
of Hurried Shrieking Tier 14 - Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second Necklace

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  • Tier 1
Shrill Command deals +6% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 2
Shrill Command deals +8% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 3
Shrill Command deals +10% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 4
Shrill Command deals +12% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 5
Shrill Command deals +14% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 6
Shrill Command deals +16% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 7
Shrill Command deals +18% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 8
Shrill Command deals +20% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 9
Shrill Command deals +22% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 10
Shrill Command deals +24% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 11
Shrill Command deals +26% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 12
Shrill Command deals +28% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 13
Shrill Command deals +31% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Tier 14
Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second
of Shrill Commands Tier 14 - Shrill Command Damage +42% Chest, Feet

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  • Tier 1
Shrill Command Damage +3%
  • Tier 2
Shrill Command Damage +6%
  • Tier 3
Shrill Command Damage +9%
  • Tier 4
Shrill Command Damage +12%
  • Tier 5
Shrill Command Damage +15%
  • Tier 6
Shrill Command Damage +18%
  • Tier 7
Shrill Command Damage +21%
  • Tier 8
Shrill Command Damage +24%
  • Tier 9
Shrill Command Damage +27%
  • Tier 10
Shrill Command Damage +30%
  • Tier 11
Shrill Command Damage +33%
  • Tier 12
Shrill Command Damage +36%
  • Tier 13
Shrill Command Damage +39%
  • Tier 14
Shrill Command Damage +42%
of Shrill Moments Tier 14 - Shrill Command deals +23% damage and reduces the target's Rage by -425 Hands, Ring

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  • Tier 1
Shrill Command deals +10% damage and reduces the target's Rage by -50
  • Tier 2
Shrill Command deals +11% damage and reduces the target's Rage by -75
  • Tier 3
Shrill Command deals +12% damage and reduces the target's Rage by -100
  • Tier 4
Shrill Command deals +13% damage and reduces the target's Rage by -125
  • Tier 5
Shrill Command deals +14% damage and reduces the target's Rage by -150
  • Tier 6
Shrill Command deals +15% damage and reduces the target's Rage by -175
  • Tier 7
Shrill Command deals +16% damage and reduces the target's Rage by -200
  • Tier 8
Shrill Command deals +17% damage and reduces the target's Rage by -225
  • Tier 9
Shrill Command deals +18% damage and reduces the target's Rage by -250
  • Tier 10
Shrill Command deals +19% damage and reduces the target's Rage by -275
  • Tier 11
Shrill Command deals +20% damage and reduces the target's Rage by -300
  • Tier 12
Shrill Command deals +21% damage and reduces the target's Rage by -325
  • Tier 13
Shrill Command deals +22% damage and reduces the target's Rage by -375
  • Tier 14
Shrill Command deals +23% damage and reduces the target's Rage by -425
of Synchronized Slashing Tier 14 - Monstrous Rage boosts your Slashing attack damage +16% for 8 seconds Chest, Hands

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  • Tier 1
Monstrous Rage boosts your Slashing attack damage +1% for 8 seconds
  • Tier 2
Monstrous Rage boosts your Slashing attack damage +2% for 8 seconds
  • Tier 3
Monstrous Rage boosts your Slashing attack damage +3% for 8 seconds
  • Tier 4
Monstrous Rage boosts your Slashing attack damage +4% for 8 seconds
  • Tier 5
Monstrous Rage boosts your Slashing attack damage +5% for 8 seconds
  • Tier 6
Monstrous Rage boosts your Slashing attack damage +6% for 8 seconds
  • Tier 7
Monstrous Rage boosts your Slashing attack damage +7% for 8 seconds
  • Tier 8
Monstrous Rage boosts your Slashing attack damage +8% for 8 seconds
  • Tier 9
Monstrous Rage boosts your Slashing attack damage +10% for 8 seconds
  • Tier 10
Monstrous Rage boosts your Slashing attack damage +12% for 8 seconds
  • Tier 11
Monstrous Rage boosts your Slashing attack damage +13% for 8 seconds
  • Tier 12
Monstrous Rage boosts your Slashing attack damage +14% for 8 seconds
  • Tier 13
Monstrous Rage boosts your Slashing attack damage +15% for 8 seconds
  • Tier 14
Monstrous Rage boosts your Slashing attack damage +16% for 8 seconds
of Synchronized Crushing Tier 14 - Monstrous Rage boosts your Crushing attack damage +17% for 8 seconds Legs, Feet

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  • Tier 1
Monstrous Rage boosts your Crushing attack damage +1% for 8 seconds
  • Tier 2
Monstrous Rage boosts your Crushing attack damage +2% for 8 seconds
  • Tier 3
Monstrous Rage boosts your Crushing attack damage +3% for 8 seconds
  • Tier 4
Monstrous Rage boosts your Crushing attack damage +4% for 8 seconds
  • Tier 5
Monstrous Rage boosts your Crushing attack damage +5% for 8 seconds
  • Tier 6
Monstrous Rage boosts your Crushing attack damage +6% for 8 seconds
  • Tier 7
Monstrous Rage boosts your Crushing attack damage +7% for 8 seconds
  • Tier 8
Monstrous Rage boosts your Crushing attack damage +8% for 8 seconds
  • Tier 9
Monstrous Rage boosts your Crushing attack damage +10% for 8 seconds
  • Tier 10
Monstrous Rage boosts your Crushing attack damage +12% for 8 seconds
  • Tier 11
Monstrous Rage boosts your Crushing attack damage +13% for 8 seconds
  • Tier 12
Monstrous Rage boosts your Crushing attack damage +14% for 8 seconds
  • Tier 13
Monstrous Rage boosts your Crushing attack damage +15% for 8 seconds
  • Tier 14
Monstrous Rage boosts your Crushing attack damage +17% for 8 seconds
of Enhanced Orders Tier 14 - Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +99 Chest, Hands

Click Expand to reveal

  • Tier 1
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +8
  • Tier 2
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +15
  • Tier 3
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +22
  • Tier 4
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +29
  • Tier 5
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +36
  • Tier 6
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +43
  • Tier 7
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +50
  • Tier 8
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +57
  • Tier 9
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +64
  • Tier 10
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +71
  • Tier 11
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +78
  • Tier 12
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +85
  • Tier 13
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +92
  • Tier 14
Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +99
of Synchronized Sprinting Tier 14 - When you use Sic Em, your sprint speed increases by +8 for 10 seconds Feet

Click Expand to reveal

  • Tier 1
When you use Sic Em, your sprint speed increases by +1 for 10 seconds
  • Tier 2
When you use Sic Em, your sprint speed increases by +2 for 10 seconds
  • Tier 3
When you use Sic Em, your sprint speed increases by +3 for 10 seconds
  • Tier 4
When you use Sic Em, your sprint speed increases by +4 for 10 seconds
  • Tier 5
When you use Sic Em, your sprint speed increases by +4.5 for 10 seconds
  • Tier 6
When you use Sic Em, your sprint speed increases by +5 for 10 seconds
  • Tier 7
When you use Sic Em, your sprint speed increases by +5.5 for 10 seconds
  • Tier 8
When you use Sic Em, your sprint speed increases by +6 for 10 seconds
  • Tier 9
When you use Sic Em, your sprint speed increases by +6.5 for 10 seconds
  • Tier 10
When you use Sic Em, your sprint speed increases by +7 for 10 seconds
  • Tier 11
When you use Sic Em, your sprint speed increases by +6.5 for 10 seconds
  • Tier 12
When you use Sic Em, your sprint speed increases by +7 for 10 seconds
  • Tier 13
When you use Sic Em, your sprint speed increases by +7.5 for 10 seconds
  • Tier 14
When you use Sic Em, your sprint speed increases by +8 for 10 seconds
of Speedy Slashing Tier 14 - Sic Em boosts your pet's Slashing attacks (if any) +22 damage for 10 seconds Head, MainHand

Click Expand to reveal

  • Tier 1
Sic Em boosts your pet's Slashing attacks (if any) +2 damage for 10 seconds
  • Tier 2
Sic Em boosts your pet's Slashing attacks (if any) +3 damage for 10 seconds
  • Tier 3
Sic Em boosts your pet's Slashing attacks (if any) +4 damage for 10 seconds
  • Tier 4
Sic Em boosts your pet's Slashing attacks (if any) +6 damage for 10 seconds
  • Tier 5
Sic Em boosts your pet's Slashing attacks (if any) +8 damage for 10 seconds
  • Tier 6
Sic Em boosts your pet's Slashing attacks (if any) +9 damage for 10 seconds
  • Tier 7
Sic Em boosts your pet's Slashing attacks (if any) +11 damage for 10 seconds
  • Tier 8
Sic Em boosts your pet's Slashing attacks (if any) +13 damage for 10 seconds
  • Tier 9
Sic Em boosts your pet's Slashing attacks (if any) +14 damage for 10 seconds
  • Tier 10
Sic Em boosts your pet's Slashing attacks (if any) +15 damage for 10 seconds
  • Tier 11
Sic Em boosts your pet's Slashing attacks (if any) +16 damage for 10 seconds
  • Tier 12
Sic Em boosts your pet's Slashing attacks (if any) +18 damage for 10 seconds
  • Tier 13
Sic Em boosts your pet's Slashing attacks (if any) +20 damage for 10 seconds
  • Tier 14
Sic Em boosts your pet's Slashing attacks (if any) +22 damage for 10 seconds
of Sudden Crushing Tier 14 - Sic Em boosts your pet's Crushing attacks (if any) +22 damage for 10 seconds Ring, Feet

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  • Tier 1
Sic Em boosts your pet's Crushing attacks (if any) +2 damage for 10 seconds
  • Tier 2
Sic Em boosts your pet's Crushing attacks (if any) +3 damage for 10 seconds
  • Tier 3
Sic Em boosts your pet's Crushing attacks (if any) +4 damage for 10 seconds
  • Tier 4
Sic Em boosts your pet's Crushing attacks (if any) +6 damage for 10 seconds
  • Tier 5
Sic Em boosts your pet's Crushing attacks (if any) +8 damage for 10 seconds
  • Tier 6
Sic Em boosts your pet's Crushing attacks (if any) +9 damage for 10 seconds
  • Tier 7
Sic Em boosts your pet's Crushing attacks (if any) +11 damage for 10 seconds
  • Tier 8
Sic Em boosts your pet's Crushing attacks (if any) +13 damage for 10 seconds
  • Tier 9
Sic Em boosts your pet's Crushing attacks (if any) +14 damage for 10 seconds
  • Tier 10
Sic Em boosts your pet's Crushing attacks (if any) +15 damage for 10 seconds
  • Tier 11
Sic Em boosts your pet's Crushing attacks (if any) +16 damage for 10 seconds
  • Tier 12
Sic Em boosts your pet's Crushing attacks (if any) +18 damage for 10 seconds
  • Tier 13
Sic Em boosts your pet's Crushing attacks (if any) +20 damage for 10 seconds
  • Tier 14
Sic Em boosts your pet's Crushing attacks (if any) +22 damage for 10 seconds
of Precision Siccing Tier 14 - Sic Em gives both you and your pet +28% Accuracy for 10 seconds Necklace

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  • Tier 1
Sic Em gives both you and your pet +2% Accuracy for 10 seconds
  • Tier 2
Sic Em gives both you and your pet +4% Accuracy for 10 seconds
  • Tier 3
Sic Em gives both you and your pet +6% Accuracy for 10 seconds
  • Tier 4
Sic Em gives both you and your pet +8% Accuracy for 10 seconds
  • Tier 5
Sic Em gives both you and your pet +10% Accuracy for 10 seconds
  • Tier 6
Sic Em gives both you and your pet +12% Accuracy for 10 seconds
  • Tier 7
Sic Em gives both you and your pet +14% Accuracy for 10 seconds
  • Tier 8
Sic Em gives both you and your pet +16% Accuracy for 10 seconds
  • Tier 9
Sic Em gives both you and your pet +18% Accuracy for 10 seconds
  • Tier 10
Sic Em gives both you and your pet +20% Accuracy for 10 seconds
  • Tier 11
Sic Em gives both you and your pet +22% Accuracy for 10 seconds
  • Tier 12
Sic Em gives both you and your pet +24% Accuracy for 10 seconds
  • Tier 13
Sic Em gives both you and your pet +26% Accuracy for 10 seconds
  • Tier 14
Sic Em gives both you and your pet +28% Accuracy for 10 seconds
of Calming Siccing Tier 14 - Sic Em causes your pet's attacks to generate -168 Rage for 10 seconds Head, Necklace

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  • Tier 1
Sic Em causes your pet's attacks to generate -12 Rage for 10 seconds
  • Tier 2
Sic Em causes your pet's attacks to generate -24 Rage for 10 seconds
  • Tier 3
Sic Em causes your pet's attacks to generate -36 Rage for 10 seconds
  • Tier 4
Sic Em causes your pet's attacks to generate -48 Rage for 10 seconds
  • Tier 5
Sic Em causes your pet's attacks to generate -60 Rage for 10 seconds
  • Tier 6
Sic Em causes your pet's attacks to generate -72 Rage for 10 seconds
  • Tier 7
Sic Em causes your pet's attacks to generate -84 Rage for 10 seconds
  • Tier 8
Sic Em causes your pet's attacks to generate -96 Rage for 10 seconds
  • Tier 9
Sic Em causes your pet's attacks to generate -108 Rage for 10 seconds
  • Tier 10
Sic Em causes your pet's attacks to generate -120 Rage for 10 seconds
  • Tier 11
Sic Em causes your pet's attacks to generate -132 Rage for 10 seconds
  • Tier 12
Sic Em causes your pet's attacks to generate -144 Rage for 10 seconds
  • Tier 13
Sic Em causes your pet's attacks to generate -156 Rage for 10 seconds
  • Tier 14
Sic Em causes your pet's attacks to generate -168 Rage for 10 seconds
Tier 14 - Sic 'Em restores 35 Health to both you and your pet Legs, Hands

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  • Tier 1
Sic 'Em restores 4 Health to both you and your pet
  • Tier 2
Sic 'Em restores 5 Health to both you and your pet
  • Tier 3
Sic 'Em restores 6 Health to both you and your pet
  • Tier 4
Sic 'Em restores 8 Health to both you and your pet
  • Tier 5
Sic 'Em restores 10 Health to both you and your pet
  • Tier 6
Sic 'Em restores 11 Health to both you and your pet
  • Tier 7
Sic 'Em restores 14 Health to both you and your pet
  • Tier 8
Sic 'Em restores 17 Health to both you and your pet
  • Tier 9
Sic 'Em restores 20 Health to both you and your pet
  • Tier 10
Sic 'Em restores 23 Health to both you and your pet
  • Tier 11
Sic 'Em restores 26 Health to both you and your pet
  • Tier 12
Sic 'Em restores 29 Health to both you and your pet
  • Tier 13
Sic 'Em restores 32 Health to both you and your pet
  • Tier 14
Sic 'Em restores 35 Health to both you and your pet
of Concerned Pets Tier 14 - Get It Off Me boosts your pet's attacks taunt an additional +240% Hands, MainHand

Click Expand to reveal

  • Tier 1
Get It Off Me boosts your pet's attacks taunt an additional +20%
  • Tier 2
Get It Off Me boosts your pet's attacks taunt an additional +40%
  • Tier 3
Get It Off Me boosts your pet's attacks taunt an additional +60%
  • Tier 4
Get It Off Me boosts your pet's attacks taunt an additional +80%
  • Tier 5
Get It Off Me boosts your pet's attacks taunt an additional +100%
  • Tier 6
Get It Off Me boosts your pet's attacks taunt an additional +120%
  • Tier 7
Get It Off Me boosts your pet's attacks taunt an additional +140%
  • Tier 8
Get It Off Me boosts your pet's attacks taunt an additional +160%
  • Tier 9
Get It Off Me boosts your pet's attacks taunt an additional +180%
  • Tier 10
Get It Off Me boosts your pet's attacks taunt an additional +200%
  • Tier 11
Get It Off Me boosts your pet's attacks taunt an additional +180%
  • Tier 12
Get It Off Me boosts your pet's attacks taunt an additional +200%
  • Tier 13
Get It Off Me boosts your pet's attacks taunt an additional +220%
  • Tier 14
Get It Off Me boosts your pet's attacks taunt an additional +240%
of Regenerative Pleas Tier 14 - Get It Off Me restores 100 Armor to you Legs, Necklace

Click Expand to reveal

  • Tier 1
Get It Off Me restores 20 Armor to you
  • Tier 2
Get It Off Me restores 26 Armor to you
  • Tier 3
Get It Off Me restores 32 Armor to you
  • Tier 4
Get It Off Me restores 38 Armor to you
  • Tier 5
Get It Off Me restores 44 Armor to you
  • Tier 6
Get It Off Me restores 50 Armor to you
  • Tier 7
Get It Off Me restores 56 Armor to you
  • Tier 8
Get It Off Me restores 62 Armor to you
  • Tier 9
Get It Off Me restores 68 Armor to you
  • Tier 10
Get It Off Me restores 74 Armor to you
  • Tier 11
Get It Off Me restores 80 Armor to you
  • Tier 12
Get It Off Me restores 86 Armor to you
  • Tier 13
Get It Off Me restores 93 Armor to you
  • Tier 14
Get It Off Me restores 100 Armor to you
of Post-Assault Recovery Tier 14 - Get It Off Me heals you for 85 Health after a 15 second delay Head, Necklace

Click Expand to reveal

  • Tier 1
Get It Off Me heals you for 20 Health after a 15 second delay
  • Tier 2
Get It Off Me heals you for 25 Health after a 15 second delay
  • Tier 3
Get It Off Me heals you for 30 Health after a 15 second delay
  • Tier 4
Get It Off Me heals you for 35 Health after a 15 second delay
  • Tier 5
Get It Off Me heals you for 40 Health after a 15 second delay
  • Tier 6
Get It Off Me heals you for 45 Health after a 15 second delay
  • Tier 7
Get It Off Me heals you for 50 Health after a 15 second delay
  • Tier 8
Get It Off Me heals you for 55 Health after a 15 second delay
  • Tier 9
Get It Off Me heals you for 60 Health after a 15 second delay
  • Tier 10
Get It Off Me heals you for 65 Health after a 15 second delay
  • Tier 11
Get It Off Me heals you for 70 Health after a 15 second delay
  • Tier 12
Get It Off Me heals you for 75 Health after a 15 second delay
  • Tier 13
Get It Off Me heals you for 80 Health after a 15 second delay
  • Tier 14
Get It Off Me heals you for 85 Health after a 15 second delay
Tier 14 - Feed Pet restores 80 Health (or Armor if Health is full) to your pet after a 20 second delay Ring, Legs

Click Expand to reveal

  • Tier 1
Feed Pet restores 15 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 2
Feed Pet restores 20 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 3
Feed Pet restores 25 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 4
Feed Pet restores 30 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 5
Feed Pet restores 35 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 6
Feed Pet restores 40 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 7
Feed Pet restores 45 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 8
Feed Pet restores 50 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 9
Feed Pet restores 55 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 10
Feed Pet restores 60 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 11
Feed Pet restores 65 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 12
Feed Pet restores 70 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 13
Feed Pet restores 75 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Tier 14
Feed Pet restores 80 Health (or Armor if Health is full) to your pet after a 20 second delay
Tier 7 - Feed Pet restores 70 Armor to your pet and hastens the current reuse timer of Clever Trick by -4 second Necklace, Feet

Click Expand to reveal

  • Tier 1
Feed Pet restores 10 Armor to your pet and hastens the current reuse timer of Clever Trick by -1 second
  • Tier 2
Feed Pet restores 15 Armor to your pet and hastens the current reuse timer of Clever Trick by -1.5 second
  • Tier 3
Feed Pet restores 20 Armor to your pet and hastens the current reuse timer of Clever Trick by -2 second
  • Tier 4
Feed Pet restores 30 Armor to your pet and hastens the current reuse timer of Clever Trick by -2.5 second
  • Tier 5
Feed Pet restores 40 Armor to your pet and hastens the current reuse timer of Clever Trick by -3 second
  • Tier 6
Feed Pet restores 60 Armor to your pet and hastens the current reuse timer of Clever Trick by -3.5 second
  • Tier 7
Feed Pet restores 70 Armor to your pet and hastens the current reuse timer of Clever Trick by -4 second
Treat Keeper's Tier 14 - Animal Handling Healing +84 Chest, OffHand

Click Expand to reveal

  • Tier 1
Animal Handling Healing +6
  • Tier 2
Animal Handling Healing +12
  • Tier 3
Animal Handling Healing +18
  • Tier 4
Animal Handling Healing +24
  • Tier 5
Animal Handling Healing +30
  • Tier 6
Animal Handling Healing +36
  • Tier 7
Animal Handling Healing +42
  • Tier 8
Animal Handling Healing +48
  • Tier 9
Animal Handling Healing +54
  • Tier 10
Animal Handling Healing +60
  • Tier 11
Animal Handling Healing +66
  • Tier 12
Animal Handling Healing +72
  • Tier 13
Animal Handling Healing +78
  • Tier 14
Animal Handling Healing +84
Tier 14 - Wild Endurance heals your pet for 106 Health (or Armor if Health is full) Legs, OffHand

Click Expand to reveal

  • Tier 1
Wild Endurance heals your pet for 15 Health (or Armor if Health is full)
  • Tier 2
Wild Endurance heals your pet for 22 Health (or Armor if Health is full)
  • Tier 3
Wild Endurance heals your pet for 29 Health (or Armor if Health is full)
  • Tier 4
Wild Endurance heals your pet for 36 Health (or Armor if Health is full)
  • Tier 5
Wild Endurance heals your pet for 43 Health (or Armor if Health is full)
  • Tier 6
Wild Endurance heals your pet for 50 Health (or Armor if Health is full)
  • Tier 7
Wild Endurance heals your pet for 57 Health (or Armor if Health is full)
  • Tier 8
Wild Endurance heals your pet for 64 Health (or Armor if Health is full)
  • Tier 9
Wild Endurance heals your pet for 71 Health (or Armor if Health is full)
  • Tier 10
Wild Endurance heals your pet for 78 Health (or Armor if Health is full)
  • Tier 11
Wild Endurance heals your pet for 85 Health (or Armor if Health is full)
  • Tier 12
Wild Endurance heals your pet for 92 Health (or Armor if Health is full)
  • Tier 13
Wild Endurance heals your pet for 99 Health (or Armor if Health is full)
  • Tier 14
Wild Endurance heals your pet for 106 Health (or Armor if Health is full)
Tier 14 - Nimble Limbs heals your pet for 87 Health (or Armor if Health is full) Chest, OffHand

Click Expand to reveal

  • Tier 1
Nimble Limbs heals your pet for 7 Health (or Armor if Health is full)
  • Tier 2
Nimble Limbs heals your pet for 13 Health (or Armor if Health is full)
  • Tier 3
Nimble Limbs heals your pet for 19 Health (or Armor if Health is full)
  • Tier 4
Nimble Limbs heals your pet for 25 Health (or Armor if Health is full)
  • Tier 5
Nimble Limbs heals your pet for 31 Health (or Armor if Health is full)
  • Tier 6
Nimble Limbs heals your pet for 37 Health (or Armor if Health is full)
  • Tier 7
Nimble Limbs heals your pet for 43 Health (or Armor if Health is full)
  • Tier 8
Nimble Limbs heals your pet for 49 Health (or Armor if Health is full)
  • Tier 9
Nimble Limbs heals your pet for 55 Health (or Armor if Health is full)
  • Tier 10
Nimble Limbs heals your pet for 61 Health (or Armor if Health is full)
  • Tier 11
Nimble Limbs heals your pet for 67 Health (or Armor if Health is full)
  • Tier 12
Nimble Limbs heals your pet for 73 Health (or Armor if Health is full)
  • Tier 13
Nimble Limbs heals your pet for 80 Health (or Armor if Health is full)
  • Tier 14
Nimble Limbs heals your pet for 87 Health (or Armor if Health is full)
Pet Sadist's Tier 14 - Using Unnatural Wrath on your pet heals you for 34 Health (or Armor if Health is full) Head, Hands

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  • Tier 1
Using Unnatural Wrath on your pet heals you for 8 Health (or Armor if Health is full)
  • Tier 2
Using Unnatural Wrath on your pet heals you for 10 Health (or Armor if Health is full)
  • Tier 3
Using Unnatural Wrath on your pet heals you for 12 Health (or Armor if Health is full)
  • Tier 4
Using Unnatural Wrath on your pet heals you for 14 Health (or Armor if Health is full)
  • Tier 5
Using Unnatural Wrath on your pet heals you for 16 Health (or Armor if Health is full)
  • Tier 6
Using Unnatural Wrath on your pet heals you for 18 Health (or Armor if Health is full)
  • Tier 7
Using Unnatural Wrath on your pet heals you for 20 Health (or Armor if Health is full)
  • Tier 8
Using Unnatural Wrath on your pet heals you for 22 Health (or Armor if Health is full)
  • Tier 9
Using Unnatural Wrath on your pet heals you for 24 Health (or Armor if Health is full)
  • Tier 10
Using Unnatural Wrath on your pet heals you for 26 Health (or Armor if Health is full)
  • Tier 11
Using Unnatural Wrath on your pet heals you for 28 Health (or Armor if Health is full)
  • Tier 12
Using Unnatural Wrath on your pet heals you for 30 Health (or Armor if Health is full)
  • Tier 13
Using Unnatural Wrath on your pet heals you for 32 Health (or Armor if Health is full)
  • Tier 14
Using Unnatural Wrath on your pet heals you for 34 Health (or Armor if Health is full)
of Pet Abuse Tier 14 - Unnatural Wrath causes your pet to bleed for 140 trauma damage over 10 seconds, but also deal +48 damage per attack during that time Ring, Feet

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  • Tier 1
Unnatural Wrath causes your pet to bleed for 10 trauma damage over 10 seconds, but also deal +9 damage per attack during that time
  • Tier 2
Unnatural Wrath causes your pet to bleed for 20 trauma damage over 10 seconds, but also deal +12 damage per attack during that time
  • Tier 3
Unnatural Wrath causes your pet to bleed for 30 trauma damage over 10 seconds, but also deal +15 damage per attack during that time
  • Tier 4
Unnatural Wrath causes your pet to bleed for 40 trauma damage over 10 seconds, but also deal +18 damage per attack during that time
  • Tier 5
Unnatural Wrath causes your pet to bleed for 50 trauma damage over 10 seconds, but also deal +21 damage per attack during that time
  • Tier 6
Unnatural Wrath causes your pet to bleed for 60 trauma damage over 10 seconds, but also deal +24 damage per attack during that time
  • Tier 7
Unnatural Wrath causes your pet to bleed for 70 trauma damage over 10 seconds, but also deal +27 damage per attack during that time
  • Tier 8
Unnatural Wrath causes your pet to bleed for 80 trauma damage over 10 seconds, but also deal +30 damage per attack during that time
  • Tier 9
Unnatural Wrath causes your pet to bleed for 90 trauma damage over 10 seconds, but also deal +33 damage per attack during that time
  • Tier 10
Unnatural Wrath causes your pet to bleed for 100 trauma damage over 10 seconds, but also deal +36 damage per attack during that time
  • Tier 11
Unnatural Wrath causes your pet to bleed for 110 trauma damage over 10 seconds, but also deal +39 damage per attack during that time
  • Tier 12
Unnatural Wrath causes your pet to bleed for 120 trauma damage over 10 seconds, but also deal +42 damage per attack during that time
  • Tier 13
Unnatural Wrath causes your pet to bleed for 130 trauma damage over 10 seconds, but also deal +45 damage per attack during that time
  • Tier 14
Unnatural Wrath causes your pet to bleed for 140 trauma damage over 10 seconds, but also deal +48 damage per attack during that time
of Traumatic Beatings Tier 14 - Unnatural Wrath grants your pet +45% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 140 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) OffHand

Click Expand to reveal

  • Tier 1
Unnatural Wrath grants your pet +8% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 10 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 2
Unnatural Wrath grants your pet +10% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 20 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 3
Unnatural Wrath grants your pet +12% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 30 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 4
Unnatural Wrath grants your pet +15% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 40 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 5
Unnatural Wrath grants your pet +18% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 50 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 6
Unnatural Wrath grants your pet +21% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 60 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 7
Unnatural Wrath grants your pet +24% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 70 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 8
Unnatural Wrath grants your pet +27% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 80 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 9
Unnatural Wrath grants your pet +30% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 90 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 10
Unnatural Wrath grants your pet +33% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 100 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 11
Unnatural Wrath grants your pet +36% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 110 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 12
Unnatural Wrath grants your pet +39% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 13
Unnatural Wrath grants your pet +42% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 130 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • Tier 14
Unnatural Wrath grants your pet +45% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 140 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
Tier 7 - Wild Endurance gives your pet complete stun immunity and +7 Health/Armor healing per second for 15 seconds MainHand

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  • Tier 1
Wild Endurance gives your pet complete stun immunity and +1 Health/Armor healing per second for 15 seconds
  • Tier 2
Wild Endurance gives your pet complete stun immunity and +2 Health/Armor healing per second for 15 seconds
  • Tier 3
Wild Endurance gives your pet complete stun immunity and +3 Health/Armor healing per second for 15 seconds
  • Tier 4
Wild Endurance gives your pet complete stun immunity and +4 Health/Armor healing per second for 15 seconds
  • Tier 5
Wild Endurance gives your pet complete stun immunity and +5 Health/Armor healing per second for 15 seconds
  • Tier 6
Wild Endurance gives your pet complete stun immunity and +6 Health/Armor healing per second for 15 seconds
  • Tier 7
Wild Endurance gives your pet complete stun immunity and +7 Health/Armor healing per second for 15 seconds
Tier 14 - After using Wild Endurance, your next use of Feed Pet restores +106 Health/Armor OffHand, Ring

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  • Tier 1
After using Wild Endurance, your next use of Feed Pet restores +15 Health/Armor
  • Tier 2
After using Wild Endurance, your next use of Feed Pet restores +22 Health/Armor
  • Tier 3
After using Wild Endurance, your next use of Feed Pet restores +29 Health/Armor
  • Tier 4
After using Wild Endurance, your next use of Feed Pet restores +36 Health/Armor
  • Tier 5
After using Wild Endurance, your next use of Feed Pet restores +43 Health/Armor
  • Tier 6
After using Wild Endurance, your next use of Feed Pet restores +50 Health/Armor
  • Tier 7
After using Wild Endurance, your next use of Feed Pet restores +57 Health/Armor
  • Tier 8
After using Wild Endurance, your next use of Feed Pet restores +64 Health/Armor
  • Tier 9
After using Wild Endurance, your next use of Feed Pet restores +71 Health/Armor
  • Tier 10
After using Wild Endurance, your next use of Feed Pet restores +78 Health/Armor
  • Tier 11
After using Wild Endurance, your next use of Feed Pet restores +85 Health/Armor
  • Tier 12
After using Wild Endurance, your next use of Feed Pet restores +92 Health/Armor
  • Tier 13
After using Wild Endurance, your next use of Feed Pet restores +99 Health/Armor
  • Tier 14
After using Wild Endurance, your next use of Feed Pet restores +106 Health/Armor
Tier 14 - Nimble Limbs grants your pet +14 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds MainHand, Feet

Click Expand to reveal

  • Tier 1
Nimble Limbs grants your pet +1 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 2
Nimble Limbs grants your pet +2 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 3
Nimble Limbs grants your pet +3 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 4
Nimble Limbs grants your pet +4 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 5
Nimble Limbs grants your pet +5 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 6
Nimble Limbs grants your pet +6 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 7
Nimble Limbs grants your pet +7 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 8
Nimble Limbs grants your pet +8 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 9
Nimble Limbs grants your pet +9 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 10
Nimble Limbs grants your pet +10 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 11
Nimble Limbs grants your pet +11 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 12
Nimble Limbs grants your pet +12 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 13
Nimble Limbs grants your pet +13 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Tier 14
Nimble Limbs grants your pet +14 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
Treat Keeper's Tier 14 - That'll Do restores 64 Health to your pet and 28 Power to you Head, Ring

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  • Tier 1
That'll Do restores 12 Health to your pet and 2 Power to you
  • Tier 2
That'll Do restores 16 Health to your pet and 4 Power to you
  • Tier 3
That'll Do restores 20 Health to your pet and 6 Power to you
  • Tier 4
That'll Do restores 24 Health to your pet and 8 Power to you
  • Tier 5
That'll Do restores 28 Health to your pet and 10 Power to you
  • Tier 6
That'll Do restores 32 Health to your pet and 12 Power to you
  • Tier 7
That'll Do restores 36 Health to your pet and 14 Power to you
  • Tier 8
That'll Do restores 40 Health to your pet and 16 Power to you
  • Tier 9
That'll Do restores 44 Health to your pet and 18 Power to you
  • Tier 10
That'll Do restores 48 Health to your pet and 20 Power to you
  • Tier 11
That'll Do restores 52 Health to your pet and 22 Power to you
  • Tier 12
That'll Do restores 56 Health to your pet and 24 Power to you
  • Tier 13
That'll Do restores 60 Health to your pet and 26 Power to you
  • Tier 14
That'll Do restores 64 Health to your pet and 28 Power to you
Hunter's Tier 14 - Direct Piercing Damage +14% when Animal Handling is active Hands

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  • Tier 1
Direct Piercing Damage +1% when Animal Handling is active
  • Tier 2
Direct Piercing Damage +2% when Animal Handling is active
  • Tier 3
Direct Piercing Damage +3% when Animal Handling is active
  • Tier 4
Direct Piercing Damage +4% when Animal Handling is active
  • Tier 5
Direct Piercing Damage +5% when Animal Handling is active
  • Tier 6
Direct Piercing Damage +6% when Animal Handling is active
  • Tier 7
Direct Piercing Damage +7% when Animal Handling is active
  • Tier 8
Direct Piercing Damage +8% when Animal Handling is active
  • Tier 9
Direct Piercing Damage +9% when Animal Handling is active
  • Tier 10
Direct Piercing Damage +10% when Animal Handling is active
  • Tier 11
Direct Piercing Damage +11% when Animal Handling is active
  • Tier 12
Direct Piercing Damage +12% when Animal Handling is active
  • Tier 13
Direct Piercing Damage +13% when Animal Handling is active
  • Tier 14
Direct Piercing Damage +14% when Animal Handling is active
Tier 14 - Direct Electricity Damage +14% when Animal Handling is active Head

Click Expand to reveal

  • Tier 1
Direct Electricity Damage +1% when Animal Handling is active
  • Tier 2
Direct Electricity Damage +2% when Animal Handling is active
  • Tier 3
Direct Electricity Damage +3% when Animal Handling is active
  • Tier 4
Direct Electricity Damage +4% when Animal Handling is active
  • Tier 5
Direct Electricity Damage +5% when Animal Handling is active
  • Tier 6
Direct Electricity Damage +6% when Animal Handling is active
  • Tier 7
Direct Electricity Damage +7% when Animal Handling is active
  • Tier 8
Direct Electricity Damage +8% when Animal Handling is active
  • Tier 9
Direct Electricity Damage +9% when Animal Handling is active
  • Tier 10
Direct Electricity Damage +10% when Animal Handling is active
  • Tier 11
Direct Electricity Damage +11% when Animal Handling is active
  • Tier 12
Direct Electricity Damage +12% when Animal Handling is active
  • Tier 13
Direct Electricity Damage +13% when Animal Handling is active
  • Tier 14
Direct Electricity Damage +14% when Animal Handling is active
of Healthy Pets Tier 14 - Animal Handling pets have +104 Max Health OffHand, Feet

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  • Tier 1
Animal Handling pets have +13 Max Health
  • Tier 2
Animal Handling pets have +20 Max Health
  • Tier 3
Animal Handling pets have +27 Max Health
  • Tier 4
Animal Handling pets have +34 Max Health
  • Tier 5
Animal Handling pets have +41 Max Health
  • Tier 6
Animal Handling pets have +48 Max Health
  • Tier 7
Animal Handling pets have +55 Max Health
  • Tier 8
Animal Handling pets have +62 Max Health
  • Tier 9
Animal Handling pets have +69 Max Health
  • Tier 10
Animal Handling pets have +76 Max Health
  • Tier 11
Animal Handling pets have +83 Max Health
  • Tier 12
Animal Handling pets have +90 Max Health
  • Tier 13
Animal Handling pets have +97 Max Health
  • Tier 14
Animal Handling pets have +104 Max Health
of Plated Pets Tier 14 - Animal Handling pets have +133 Max Armor OffHand, Feet

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  • Tier 1
Animal Handling pets have +16 Max Armor
  • Tier 2
Animal Handling pets have +25 Max Armor
  • Tier 3
Animal Handling pets have +34 Max Armor
  • Tier 4
Animal Handling pets have +43 Max Armor
  • Tier 5
Animal Handling pets have +52 Max Armor
  • Tier 6
Animal Handling pets have +61 Max Armor
  • Tier 7
Animal Handling pets have +70 Max Armor
  • Tier 8
Animal Handling pets have +79 Max Armor
  • Tier 9
Animal Handling pets have +88 Max Armor
  • Tier 10
Animal Handling pets have +97 Max Armor
  • Tier 11
Animal Handling pets have +106 Max Armor
  • Tier 12
Animal Handling pets have +115 Max Armor
  • Tier 13
Animal Handling pets have +124 Max Armor
  • Tier 14
Animal Handling pets have +133 Max Armor
of Vicious Pets Tier 14 - Animal Handling pets deal +30 direct damage with each attack Hands, Ring

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  • Tier 1
Animal Handling pets deal +2 direct damage with each attack
  • Tier 2
Animal Handling pets deal +4 direct damage with each attack
  • Tier 3
Animal Handling pets deal +5 direct damage with each attack
  • Tier 4
Animal Handling pets deal +7 direct damage with each attack
  • Tier 5
Animal Handling pets deal +8 direct damage with each attack
  • Tier 6
Animal Handling pets deal +10 direct damage with each attack
  • Tier 7
Animal Handling pets deal +12 direct damage with each attack
  • Tier 8
Animal Handling pets deal +14 direct damage with each attack
  • Tier 9
Animal Handling pets deal +16 direct damage with each attack
  • Tier 10
Animal Handling pets deal +18 direct damage with each attack
  • Tier 11
Animal Handling pets deal +21 direct damage with each attack
  • Tier 12
Animal Handling pets deal +24 direct damage with each attack
  • Tier 13
Animal Handling pets deal +27 direct damage with each attack
  • Tier 14
Animal Handling pets deal +30 direct damage with each attack
of Deadly Pets Tier 14 - Animal Handling pets deal +18% direct damage with each attack Head, Feet

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  • Tier 1
Animal Handling pets deal +5% direct damage with each attack
  • Tier 2
Animal Handling pets deal +6% direct damage with each attack
  • Tier 3
Animal Handling pets deal +7% direct damage with each attack
  • Tier 4
Animal Handling pets deal +8% direct damage with each attack
  • Tier 5
Animal Handling pets deal +9% direct damage with each attack
  • Tier 6
Animal Handling pets deal +10% direct damage with each attack
  • Tier 7
Animal Handling pets deal +11% direct damage with each attack
  • Tier 8
Animal Handling pets deal +12% direct damage with each attack
  • Tier 9
Animal Handling pets deal +13% direct damage with each attack
  • Tier 10
Animal Handling pets deal +14% direct damage with each attack
  • Tier 11
Animal Handling pets deal +15% direct damage with each attack
  • Tier 12
Animal Handling pets deal +16% direct damage with each attack
  • Tier 13
Animal Handling pets deal +17% direct damage with each attack
  • Tier 14
Animal Handling pets deal +18% direct damage with each attack
Aggressive Tier 14 - Animal Handling pets' Sic 'Em abilities taunt +1050 Head, MainHand

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  • Tier 1
Animal Handling pets' Sic 'Em abilities taunt +75
  • Tier 2
Animal Handling pets' Sic 'Em abilities taunt +150
  • Tier 3
Animal Handling pets' Sic 'Em abilities taunt +225
  • Tier 4
Animal Handling pets' Sic 'Em abilities taunt +300
  • Tier 5
Animal Handling pets' Sic 'Em abilities taunt +375
  • Tier 6
Animal Handling pets' Sic 'Em abilities taunt +450
  • Tier 7
Animal Handling pets' Sic 'Em abilities taunt +525
  • Tier 8
Animal Handling pets' Sic 'Em abilities taunt +600
  • Tier 9
Animal Handling pets' Sic 'Em abilities taunt +675
  • Tier 10
Animal Handling pets' Sic 'Em abilities taunt +750
  • Tier 11
Animal Handling pets' Sic 'Em abilities taunt +825
  • Tier 12
Animal Handling pets' Sic 'Em abilities taunt +900
  • Tier 13
Animal Handling pets' Sic 'Em abilities taunt +975
  • Tier 14
Animal Handling pets' Sic 'Em abilities taunt +1050
of Enthusiastic Orders Tier 14 - Animal Handling pets have +56 Enthusiasm (which boosts XP earned and critical-hit chance) Legs, MainHand

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  • Tier 1
Animal Handling pets have +4 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 2
Animal Handling pets have +8 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 3
Animal Handling pets have +12 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 4
Animal Handling pets have +16 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 5
Animal Handling pets have +20 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 6
Animal Handling pets have +24 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 7
Animal Handling pets have +28 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 8
Animal Handling pets have +32 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 9
Animal Handling pets have +36 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 10
Animal Handling pets have +40 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 11
Animal Handling pets have +44 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 12
Animal Handling pets have +48 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 13
Animal Handling pets have +52 Enthusiasm (which boosts XP earned and critical-hit chance)
  • Tier 14
Animal Handling pets have +56 Enthusiasm (which boosts XP earned and critical-hit chance)
of Scary Looking Pets Tier 14 - Animal Handling pets taunt as if they did +140% additional damage Legs, Necklace

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  • Tier 1
Animal Handling pets taunt as if they did +10% additional damage
  • Tier 2
Animal Handling pets taunt as if they did +20% additional damage
  • Tier 3
Animal Handling pets taunt as if they did +30% additional damage
  • Tier 4
Animal Handling pets taunt as if they did +40% additional damage
  • Tier 5
Animal Handling pets taunt as if they did +50% additional damage
  • Tier 6
Animal Handling pets taunt as if they did +60% additional damage
  • Tier 7
Animal Handling pets taunt as if they did +70% additional damage
  • Tier 8
Animal Handling pets taunt as if they did +80% additional damage
  • Tier 9
Animal Handling pets taunt as if they did +90% additional damage
  • Tier 10
Animal Handling pets taunt as if they did +100% additional damage
  • Tier 11
Animal Handling pets taunt as if they did +110% additional damage
  • Tier 12
Animal Handling pets taunt as if they did +120% additional damage
  • Tier 13
Animal Handling pets taunt as if they did +130% additional damage
  • Tier 14
Animal Handling pets taunt as if they did +140% additional damage
of Wimpy Looking Pets Tier 14 - Animal Handling pets taunt their opponents 28% less Chest, Ring

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  • Tier 1
Animal Handling pets taunt their opponents 2% less
  • Tier 2
Animal Handling pets taunt their opponents 4% less
  • Tier 3
Animal Handling pets taunt their opponents 6% less
  • Tier 4
Animal Handling pets taunt their opponents 8% less
  • Tier 5
Animal Handling pets taunt their opponents 10% less
  • Tier 6
Animal Handling pets taunt their opponents 12% less
  • Tier 7
Animal Handling pets taunt their opponents 14% less
  • Tier 8
Animal Handling pets taunt their opponents 16% less
  • Tier 9
Animal Handling pets taunt their opponents 18% less
  • Tier 10
Animal Handling pets taunt their opponents 20% less
  • Tier 11
Animal Handling pets taunt their opponents 22% less
  • Tier 12
Animal Handling pets taunt their opponents 24% less
  • Tier 13
Animal Handling pets taunt their opponents 26% less
  • Tier 14
Animal Handling pets taunt their opponents 28% less
Tier 14 - Animal Handling pet attacks bypass 29 mitigation derived from armor Necklace, Ring

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  • Tier 1
Animal Handling pet attacks bypass 2 mitigation derived from armor
  • Tier 2
Animal Handling pet attacks bypass 4 mitigation derived from armor
  • Tier 3
Animal Handling pet attacks bypass 6 mitigation derived from armor
  • Tier 4
Animal Handling pet attacks bypass 8 mitigation derived from armor
  • Tier 5
Animal Handling pet attacks bypass 10 mitigation derived from armor
  • Tier 6
Animal Handling pet attacks bypass 12 mitigation derived from armor
  • Tier 7
Animal Handling pet attacks bypass 14 mitigation derived from armor
  • Tier 8
Animal Handling pet attacks bypass 16 mitigation derived from armor
  • Tier 9
Animal Handling pet attacks bypass 18 mitigation derived from armor
  • Tier 10
Animal Handling pet attacks bypass 20 mitigation derived from armor
  • Tier 11
Animal Handling pet attacks bypass 22 mitigation derived from armor
  • Tier 12
Animal Handling pet attacks bypass 25 mitigation derived from armor
  • Tier 13
Animal Handling pet attacks bypass 27 mitigation derived from armor
  • Tier 14
Animal Handling pet attacks bypass 29 mitigation derived from armor
Tier 1 - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) Chest

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  • Tier 1
Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.)
Tier 14 - Animal Handling pets have +42% Death Avoidance (ignores a fatal attack once; resets after 15 minutes) Head, Necklace

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  • Tier 1
Animal Handling pets have +3% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 2
Animal Handling pets have +6% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 3
Animal Handling pets have +9% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 4
Animal Handling pets have +12% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 5
Animal Handling pets have +15% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 6
Animal Handling pets have +18% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 7
Animal Handling pets have +21% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 8
Animal Handling pets have +24% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 9
Animal Handling pets have +27% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 10
Animal Handling pets have +30% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 11
Animal Handling pets have +33% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 12
Animal Handling pets have +36% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 13
Animal Handling pets have +39% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • Tier 14
Animal Handling pets have +42% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
Tier 14 - Animal Handling pets recover +20 Armor every five seconds (whether in combat or not) Legs, OffHand

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  • Tier 1
Animal Handling pets recover +2 Armor every five seconds (whether in combat or not)
  • Tier 2
Animal Handling pets recover +3 Armor every five seconds (whether in combat or not)
  • Tier 3
Animal Handling pets recover +4 Armor every five seconds (whether in combat or not)
  • Tier 4
Animal Handling pets recover +5 Armor every five seconds (whether in combat or not)
  • Tier 5
Animal Handling pets recover +6 Armor every five seconds (whether in combat or not)
  • Tier 6
Animal Handling pets recover +7 Armor every five seconds (whether in combat or not)
  • Tier 7
Animal Handling pets recover +8 Armor every five seconds (whether in combat or not)
  • Tier 8
Animal Handling pets recover +9 Armor every five seconds (whether in combat or not)
  • Tier 9
Animal Handling pets recover +10 Armor every five seconds (whether in combat or not)
  • Tier 10
Animal Handling pets recover +12 Armor every five seconds (whether in combat or not)
  • Tier 11
Animal Handling pets recover +14 Armor every five seconds (whether in combat or not)
  • Tier 12
Animal Handling pets recover +16 Armor every five seconds (whether in combat or not)
  • Tier 13
Animal Handling pets recover +18 Armor every five seconds (whether in combat or not)
  • Tier 14
Animal Handling pets recover +20 Armor every five seconds (whether in combat or not)
Tier 14 - Animal Handling pets' healing abilities, if any, restore +24% health MainHand, Legs

Click Expand to reveal

  • Tier 1
Animal Handling pets' healing abilities, if any, restore +5% health
  • Tier 2
Animal Handling pets' healing abilities, if any, restore +6% health
  • Tier 3
Animal Handling pets' healing abilities, if any, restore +7% health
  • Tier 4
Animal Handling pets' healing abilities, if any, restore +9% health
  • Tier 5
Animal Handling pets' healing abilities, if any, restore +11% health
  • Tier 6
Animal Handling pets' healing abilities, if any, restore +12% health
  • Tier 7
Animal Handling pets' healing abilities, if any, restore +13% health
  • Tier 8
Animal Handling pets' healing abilities, if any, restore +15% health
  • Tier 9
Animal Handling pets' healing abilities, if any, restore +16% health
  • Tier 10
Animal Handling pets' healing abilities, if any, restore +18% health
  • Tier 11
Animal Handling pets' healing abilities, if any, restore +19% health
  • Tier 12
Animal Handling pets' healing abilities, if any, restore +21% health
  • Tier 13
Animal Handling pets' healing abilities, if any, restore +22% health
  • Tier 14
Animal Handling pets' healing abilities, if any, restore +24% health
Tier 14 - Animal Handling pets gain 14% melee evasion MainHand

Click Expand to reveal

  • Tier 1
Animal Handling pets gain 1% melee evasion
  • Tier 2
Animal Handling pets gain 2% melee evasion
  • Tier 3
Animal Handling pets gain 3% melee evasion
  • Tier 4
Animal Handling pets gain 4% melee evasion
  • Tier 5
Animal Handling pets gain 5% melee evasion
  • Tier 6
Animal Handling pets gain 6% melee evasion
  • Tier 7
Animal Handling pets gain 7% melee evasion
  • Tier 8
Animal Handling pets gain 8% melee evasion
  • Tier 9
Animal Handling pets gain 9% melee evasion
  • Tier 10
Animal Handling pets gain 10% melee evasion
  • Tier 11
Animal Handling pets gain 11% melee evasion
  • Tier 12
Animal Handling pets gain 12% melee evasion
  • Tier 13
Animal Handling pets gain 13% melee evasion
  • Tier 14
Animal Handling pets gain 14% melee evasion

Animal Handling Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2
Max Power +1
Max Health +104
Max Power +92
53 Max Health +2
Max Power +1
Max Health +106
Max Power +93
54 Max Health +2
Max Power +1
Max Health +108
Max Power +94
55 Max Health +2
Max Power +1
Max Health +110
Max Power +95
56 Max Health +2
Max Power +1
Max Health +112
Max Power +96
57 Max Health +2
Max Power +1
Max Health +114
Max Power +97
58 Max Health +2
Max Power +1
Max Health +116
Max Power +98
59 Max Health +2
Max Power +1
Max Health +118
Max Power +99
60 Max Health +2
Max Power +1
Max Health +120
Max Power +100
61 Max Health +2
Max Power +1
Max Health +122
Max Power +101
62 Max Health +2
Max Power +1
Max Health +124
Max Power +102
63 Max Health +2
Max Power +1
Max Health +126
Max Power +103
64 Max Health +2
Max Power +1
Max Health +128
Max Power +104
65 Max Health +2
Max Power +1
Max Health +130
Max Power +105
66 Max Health +2
Max Power +1
Max Health +132
Max Power +106
67 Max Health +2
Max Power +1
Max Health +134
Max Power +107
68 Max Health +2
Max Power +1
Max Health +136
Max Power +108
69 Max Health +2
Max Power +1
Max Health +138
Max Power +109
70 Max Health +2
Max Power +1
Max Health +140
Max Power +110
71 Max Health +2
Max Power +1
Max Health +142
Max Power +111
72 Max Health +2
Max Power +1
Max Health +144
Max Power +112
73 Max Health +2
Max Power +1
Max Health +146
Max Power +113
74 Max Health +2
Max Power +1
Max Health +148
Max Power +114
75 Max Health +2
Max Power +1
Max Health +150
Max Power +115
76 Max Health +2
Max Power +1
Max Health +152
Max Power +116
77 Max Health +2
Max Power +1
Max Health +154
Max Power +117
78 Max Health +2
Max Power +1
Max Health +156
Max Power +118
79 Max Health +2
Max Power +1
Max Health +158
Max Power +119
80 Max Health +2
Max Power +1
Max Health +160
Max Power +120
81 Max Health +2
Max Power +1
Max Health +162
Max Power +121
82 Max Health +2
Max Power +1
Max Health +164
Max Power +122
83 Max Health +2
Max Power +1
Max Health +166
Max Power +123
84 Max Health +2
Max Power +1
Max Health +168
Max Power +124
85 Max Health +2
Max Power +1
Max Health +170
Max Power +125
86 Max Health +2
Max Power +1
Max Health +172
Max Power +126
87 Max Health +2
Max Power +1
Max Health +174
Max Power +127
88 Max Health +2
Max Power +1
Max Health +176
Max Power +128
89 Max Health +2
Max Power +1
Max Health +178
Max Power +129
90 Max Health +2
Max Power +1
Max Health +180
Max Power +130
91 Max Health +2
Max Power +1
Max Health +182
Max Power +131
92 Max Health +2
Max Power +1
Max Health +184
Max Power +132
93 Max Health +2
Max Power +1
Max Health +186
Max Power +133
94 Max Health +2
Max Power +1
Max Health +188
Max Power +134
95 Max Health +2
Max Power +1
Max Health +190
Max Power +135
96 Max Health +2
Max Power +1
Max Health +192
Max Power +136
97 Max Health +2
Max Power +1
Max Health +194
Max Power +137
98 Max Health +2
Max Power +1
Max Health +196
Max Power +138
99 Max Health +2
Max Power +1
Max Health +198
Max Power +139
100 Max Health +2
Max Power +1
Max Health +200
Max Power +140

Animal Handling Level Up Rewards

Level Reward
1 Gain Ability: Tame Rat
2 Gain Ability: Call Stabled Pet #1
3 Gain Ability: Feed Pet
5 Gain Ability: That'll Do
6 Gain Ability: Get It Off Me
7 Gain Ability: Monstrous Rage
8 Gain Ability: Shrill Command
9 Gain Ability: Sic 'Em
10 Gain Ability: Clever Trick
11 Gain Ability: That'll Do 2
13 Gain Ability: Feed Pet 2
15 Gain Ability: Call Stabled Pet #2
16 Gain Ability: Get It Off Me 2
17 Gain Ability: Monstrous Rage 2
18 Gain Ability: Shrill Command 2
19 Gain Ability: Sic 'Em 2
20 Gain Ability: Nimble Limbs
21 Gain Ability: That'll Do 3
23 Gain Ability: Feed Pet 3
24 +1 to Deer
25 Gain Ability: Clever Trick 2
26 Gain Ability: Get It Off Me 3
27 Gain Ability: Monstrous Rage 3
28 Gain Ability: Shrill Command 3
29 Gain Ability: Sic 'Em 3
30 Gain Ability: Nimble Limbs 2
31 Gain Ability: That'll Do 4
33 Gain Ability: Feed Pet 4
34 Gain Ability: Call Stabled Pet #3
36 Gain Ability: Get It Off Me 4
37 Gain Ability: Monstrous Rage 4
38 Gain Ability: Shrill Command 4
39 Gain Ability: Sic 'Em 4
40 Gain Ability: Nimble Limbs 3
41 Gain Ability: That'll Do 5
42 +1 to Survival Instincts
43 Gain Ability: Feed Pet 5
44 Gain Ability: Clever Trick 3
45 Gain Ability: Call Stabled Pet #4
46 Gain Ability: Get It Off Me 5
47 Gain Ability: Monstrous Rage 5
48 Gain Ability: Shrill Command 5
49 Gain Ability: Sic 'Em 5
50 Gain Ability: Nimble Limbs 4

Trivia

Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.

Gallery

Testing List