Skill in using the secret powers of the Wardens.
Click "Expand" on the box below to view a complete list of Abilities for the Warden skill.
Icon |
Level |
Name |
Description |
Special |
Effects |
Stats |
Source
|
|
30 |
Warning Jolt |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 25 Electricity Taunt: +100 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling
|
|
31 |
Conditioning Shock |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 69 Electricity |
Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
32 |
Apprehend |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward |
Damage: 66 Fire |
Power Cost: 30 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
33 |
Lethal Force |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity Enrages Target: 2% |
Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
34 |
Privacy Field |
Electrify your skin. Melee attackers take damage when they hit you. |
Recover: 0 Power when melee attacks deal damage to you DoT: 52 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
|
Power Cost: 37 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
35 |
Coordinated Assault |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +85 damage |
|
Power Cost: 46 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
36 |
Controlled Burn |
Ignite all nearby problems. |
Restores: 2 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages Target: 2% |
Power Cost: 33 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby
|
|
37 |
Aggression Deterrent |
Emit a wave of acid to gently discourage engagement. |
DoT: 0 Fire, 4 times over 8 seconds |
Damage Armor: 82 Acid |
Power Cost: 23 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
38 |
Stun Trap |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) |
|
Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
40 |
Pursuit Mode |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 12 seconds. Can Be On Sidebar |
|
Power Cost: 34 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
40 |
Warning Jolt 2 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 37 Electricity Taunt: +148 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
41 |
Conditioning Shock 2 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 103 Electricity |
Power Cost: 29 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
42 |
Apprehend 2 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward |
Damage: 102 Fire |
Power Cost: 35 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
43 |
Lethal Force 2 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity Enrages Target: 2% |
Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
44 |
Privacy Field 2 |
Electrify your skin. Melee attackers take damage when they hit you. |
Recover: 0 Power when melee attacks deal damage to you DoT: 79 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
|
Power Cost: 42 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
46 |
Controlled Burn 2 |
Ignite all nearby problems. |
Restores: 3 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages Target: 2% |
Power Cost: 37 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby
|
|
47 |
Aggression Deterrent 2 |
Emit a wave of acid to gently discourage engagement. |
DoT: 0 Fire, 4 times over 8 seconds |
Damage Armor: 128 Acid |
Power Cost: 26 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
48 |
Stun Trap 2 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) |
|
Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
50 |
Coordinated Assault 2 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +144 damage |
|
Power Cost: 56 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
50 |
Warning Jolt 3 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 58 Electricity Taunt: +232 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
51 |
Conditioning Shock 3 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 154 Electricity |
Power Cost: 33 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
52 |
Apprehend 3 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward |
Damage: 154 Fire |
Power Cost: 40 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
53 |
Lethal Force 3 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity Enrages Target: 2% |
Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
54 |
Privacy Field 3 |
Electrify your skin. Melee attackers take damage when they hit you. |
Recover: 0 Power when melee attacks deal damage to you DoT: 117 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
|
Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
56 |
Controlled Burn 3 |
Ignite all nearby problems. |
Restores: 4 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages Target: 2% |
Power Cost: 41 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby
|
|
57 |
Aggression Deterrent 3 |
Emit a wave of acid to gently discourage engagement. |
DoT: 0 Fire, 4 times over 8 seconds |
Damage Armor: 180 Acid |
Power Cost: 29 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
58 |
Stun Trap 3 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) |
|
Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
60 |
Pursuit Mode 2 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 24 seconds. Can Be On Sidebar |
|
Power Cost: 43 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
60 |
Warning Jolt 4 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 79 Electricity Taunt: +316 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
61 |
Conditioning Shock 4 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 206 Electricity |
Power Cost: 37 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
62 |
Apprehend 4 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward |
Damage: 206 Fire |
Power Cost: 44 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
63 |
Lethal Force 4 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity Enrages Target: 2% |
Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
64 |
Privacy Field 4 |
Electrify your skin. Melee attackers take damage when they hit you. |
Recover: 0 Power when melee attacks deal damage to you DoT: 155 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
|
Power Cost: 53 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
65 |
Coordinated Assault 3 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +223 damage |
|
Power Cost: 66 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
66 |
Controlled Burn 4 |
Ignite all nearby problems. |
Restores: 5 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages Target: 2% |
Power Cost: 46 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby
|
|
67 |
Aggression Deterrent 4 |
Emit a wave of acid to gently discourage engagement. |
DoT: 0 Fire, 4 times over 8 seconds |
Damage Armor: 233 Acid |
Power Cost: 33 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
68 |
Stun Trap 4 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) |
|
Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
70 |
Warning Jolt 5 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 100 Electricity Taunt: +400 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
71 |
Conditioning Shock 5 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 262 Electricity |
Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
72 |
Apprehend 5 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward |
Damage: 262 Fire |
Power Cost: 49 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
73 |
Lethal Force 5 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity Enrages Target: 2% |
Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby
|
|
74 |
Privacy Field 5 |
Electrify your skin. Melee attackers take damage when they hit you. |
Recover: 0 Power when melee attacks deal damage to you DoT: 196 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
|
Power Cost: 59 Range: 5 Cooldown: 30 |
Training: Tangle
|
|
76 |
Controlled Burn 5 |
Ignite all nearby problems. |
Restores: 6 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages Target: 2% |
Power Cost: 51 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby
|
|
77 |
Aggression Deterrent 5 |
Emit a wave of acid to gently discourage engagement. |
DoT: 0 Fire, 4 times over 8 seconds |
Damage Armor: 294 Acid |
Power Cost: 36 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle
|
|
78 |
Stun Trap 5 |
Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. |
Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) |
|
Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle
|
|
80 |
Coordinated Assault 4 |
With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. |
Each allies' next Melee attack deals +314 damage |
|
Power Cost: 77 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle
|
|
80 |
Pursuit Mode 3 |
Alter the air currents so that you can briefly fly. Only works outdoors. |
You can fly for 36 seconds. Can Be On Sidebar |
|
Power Cost: 53 Range: 5 Cooldown: 120 |
Training: Tangle
|
|
80 |
Warning Jolt 6 |
Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 126 Electricity Taunt: +504 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby
|
|
81 |
Conditioning Shock 6 |
Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds |
Damage: 325 Electricity |
Power Cost: 45 Range: 5 Cooldown: 10 |
Training: Barnaby
|
|
82 |
Apprehend 6 |
Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward |
Damage: 326 Fire |
Power Cost: 54 Range: 30 Cooldown: 8 |
Training: Barnaby
|
|
83 |
Lethal Force 6 |
Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity Enrages Target: 2% |
Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby
|
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (Note: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
Requirements
|
Rewards
|
Barghests Loose
|
- Kill Barghests in the Mountains South of Gazluk Keep x15
- Talk to Trekker
|
Rewards
“
I hope you got enough of them! Maybe you should check in on me tomorrow... see if I got eaten. Nah, nah, I'm kidding, I'll be fine. Thanks! Want a shiny rock?
|
Gnasher Invasion
|
- Kill Gnashers x12
- Talk to Mysterious Cow
|
Rewards
“
Are the gnashers thwarted? And I mean murder-thwarted, not that sad kind of thwarting where they come back! They're gone, right?
Oh good. That was scary! Thanks for finally answering the summons. Now get out of here, you're blowing my cover!
|
Ice Slick Explosion
|
- Kill [Huge or Normal] Ice Slicks in Southern Valley x15
- Talk to Trekker
Normal Ice Slicks are closer to the Kur Mountains portal, and Huge Ice Slicks are closer to the New Prestonbule Cave portal.
|
Rewards
“
You're back! I just got back myself a bit ago. There's still more slimes than I'm happy with, but I think I can take it from here. I appreciate your backup! Here, take this, nobody'll miss it.
|
March of the Elementals
|
- Kill Nature Elementals x15
- Talk to Lumpfuzz
|
Rewards
“
So I overheard the elven seer talking about nature elementals. She says they only form when certain types of magic erupt. And she's never seen this many spontaneously appear before. So there's something bad going on down beneath town... but that's not a "today" problem. That's a "some other day" problem. Here's something I got for ya.
|
Mummy Outbreak!
|
- Kill Mummies in Northwest Gazluk x15
(they are found outside Foothills cave)
- Talk to Trekker
|
Rewards
“
Thanks. Um, when you report in, can you not tell them mummies creep me out? I'd never hear the end of it! Here. Take these warming rocks as a bribe. Don't worry, Fluffikins said they're safe.
|
Razorslash Panther Invasion
|
- Kill Razorslash Panthers x15
- Talk to Red
|
Rewards
“
Oh, thanks. Sorry I was freaking out earlier. It turns out the turrets can handle the panthers just fine! Yeah, a panther came too close, got zapped, and just ran away. So Mittens and I weren't in any immediate danger. But other foxes still were, so thank you for helping us!
|
Return to the Sacred Grotto
|
|
|
Sand Dogs of Doom
|
- Kill Sand Dogs x15
- Talk to Lumpfuzz
|
Rewards
“
Thanks. We're fighting the good fight here. And don't worry, most of those sand dogs are dumb as shit. And the ones that can talk? Super racist. Against werewolves, at least.
I'll clean up the rest when the sun sets. You can get outta here.
|
Snail Invasion
|
- Kill Snails x12
- Talk to Mysterious Cow
|
Rewards
“
Well, that's a few snails down... maybe that's enough... but if there's still too many snails out here in a few days, I'm calling you again! You can't just leave a whole herd of cows to die! You're wardens! And I DEMAND... okay... I'm calming down... deep moos... deep moos... look, I've been pretty wound up about these snails. I don't mean to be rude. Here: this is a little snack for your trouble!
|
The External Resource Coordinator
|
|
|
The Sacred Grotto Password
|
- Knock on the door and give the pass phrase
|
|
The Warden Test
|
- Obtain Bananas x10
- Touch Meditation Spots in Sun Vale x5
- Kill Ranalon in Sun Vale x10
- Speak with Norbert
|
|
Tornadoes and Spiders!
|
- Kil 15x Tornados and Tornado Spiders
- Talk to Lumpfuzz
|
|
Werewolf Invasion
|
- Kill Werewolves x12
- Talk to Red
|
Rewards
“
Did you figure out what they were up to? No? Well, I'll keep trying to gather intel. Thanks again, friend.
|
Werewolf Overflow
|
- Kill Werewolves x15
- Talk to Jace Soral
|
Rewards
“
Impressive work! Now I'm starting to understand why the Wardens exist. And don't worry: I may be a human, but I'm no snitch. I promised to keep your organization secret, and I will. So nobody'll ever know about your heroism today. Except us. Here, it's for you. I hope collars aren't offensive or nothin'.
|
Yeti Hook Beasts
|
- Kill Marauding Hook Beasts x15
- Talk to Red
|
Rewards
“
You took care of the hook beasts? Thank you! I know this was a tough request. Here: this is a necklace a friend made for me, but I think you'll have more use for it. You make me proud to have been a Warden.
|
...
Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
|
of Wardens |
Level 80 - Warden Base Damage +40% |
Head, Necklace |
Click Expand to reveal
- Warden Damage +5
- Warden Base Damage +10%
- Warden Base Damage +15%
- Warden Base Damage +20%
- Warden Base Damage +25%
- Warden Base Damage +30%
- Warden Base Damage +35%
- Warden Base Damage +40%
|
|
of Prolonged Agony |
Level 80 - Indirect Fire Damage +57% when Warden is active |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +4% when Warden is active
- Indirect Fire Damage +7% when Warden is active
- Indirect Fire Damage +10% when Warden is active
- Indirect Fire Damage +13% when Warden is active
- Indirect Fire Damage +16% when Warden is active
- Indirect Fire Damage +19% when Warden is active
- Indirect Fire Damage +22% when Warden is active
- Indirect Fire Damage +25% when Warden is active
- Indirect Fire Damage +28% when Warden is active
- Indirect Fire Damage +31% when Warden is active
- Indirect Fire Damage +34% when Warden is active
- Indirect Fire Damage +37% when Warden is active
- Indirect Fire Damage +42% when Warden is active
- Indirect Fire Damage +47% when Warden is active
- Indirect Fire Damage +52% when Warden is active
- Indirect Fire Damage +57% when Warden is active
|
|
|
Level 80 - Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active |
Chest, Legs |
Click Expand to reveal
- Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
|
|
|
Level 80 - Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active |
Ring, Feet |
Click Expand to reveal
- Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
|
|
|
Level 80 - Warning Jolt restores 8 Power, and ability range is increased 5 meters |
Chest, Legs |
Click Expand to reveal
- Warning Jolt restores 1 Power, and ability range is increased 5 meters
- Warning Jolt restores 2 Power, and ability range is increased 5 meters
- Warning Jolt restores 3 Power, and ability range is increased 5 meters
- Warning Jolt restores 4 Power, and ability range is increased 5 meters
- Warning Jolt restores 5 Power, and ability range is increased 5 meters
- Warning Jolt restores 6 Power, and ability range is increased 5 meters
- Warning Jolt restores 7 Power, and ability range is increased 5 meters
- Warning Jolt restores 8 Power, and ability range is increased 5 meters
|
|
|
Level 80 - Warning Jolt restores 16 Armor and taunts +400 |
Hands, OffHand |
Click Expand to reveal
- Warning Jolt restores 1 Armor and taunts +25
- Warning Jolt restores 2 Armor and taunts +50
- Warning Jolt restores 3 Armor and taunts +75
- Warning Jolt restores 4 Armor and taunts +100
- Warning Jolt restores 5 Armor and taunts +125
- Warning Jolt restores 6 Armor and taunts +150
- Warning Jolt restores 7 Armor and taunts +175
- Warning Jolt restores 8 Armor and taunts +200
- Warning Jolt restores 9 Armor and taunts +225
- Warning Jolt restores 10 Armor and taunts +250
- Warning Jolt restores 11 Armor and taunts +275
- Warning Jolt restores 12 Armor and taunts +300
- Warning Jolt restores 13 Armor and taunts +325
- Warning Jolt restores 14 Armor and taunts +350
- Warning Jolt restores 15 Armor and taunts +375
- Warning Jolt restores 16 Armor and taunts +400
|
|
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Level 80 - Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds |
MainHand, Necklace |
Click Expand to reveal
- Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
- Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
- Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
- Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
- Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
- Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
- Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
- Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
- Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
- Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
- Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
- Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
- Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
- Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
- Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
- Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
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Level 80 - Conditioning Shock Damage +46% |
MainHand, Head |
Click Expand to reveal
- Conditioning Shock Damage +8%
- Conditioning Shock Damage +10%
- Conditioning Shock Damage +12%
- Conditioning Shock Damage +14%
- Conditioning Shock Damage +16%
- Conditioning Shock Damage +18%
- Conditioning Shock Damage +20%
- Conditioning Shock Damage +22%
- Conditioning Shock Damage +25%
- Conditioning Shock Damage +28%
- Conditioning Shock Damage +31%
- Conditioning Shock Damage +34%
- Conditioning Shock Damage +37%
- Conditioning Shock Damage +40%
- Conditioning Shock Damage +43%
- Conditioning Shock Damage +46%
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Level 80 - Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds |
Hands |
Click Expand to reveal
- Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
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Level 80 - Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner |
Ring |
Click Expand to reveal
- Conditioning Shock deals +6 damage and reuse time is 1 second sooner
- Conditioning Shock deals +10 damage and reuse time is 1 second sooner
- Conditioning Shock deals +14 damage and reuse time is 1 second sooner
- Conditioning Shock deals +18 damage and reuse time is 1 second sooner
- Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
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Level 80 - Conditioning Shock causes target's next ability to deal -48 damage |
Chest, OffHand |
Click Expand to reveal
- Conditioning Shock causes target's next ability to deal -3 damage
- Conditioning Shock causes target's next ability to deal -6 damage
- Conditioning Shock causes target's next ability to deal -9 damage
- Conditioning Shock causes target's next ability to deal -12 damage
- Conditioning Shock causes target's next ability to deal -15 damage
- Conditioning Shock causes target's next ability to deal -18 damage
- Conditioning Shock causes target's next ability to deal -21 damage
- Conditioning Shock causes target's next ability to deal -24 damage
- Conditioning Shock causes target's next ability to deal -27 damage
- Conditioning Shock causes target's next ability to deal -30 damage
- Conditioning Shock causes target's next ability to deal -33 damage
- Conditioning Shock causes target's next ability to deal -36 damage
- Conditioning Shock causes target's next ability to deal -39 damage
- Conditioning Shock causes target's next ability to deal -42 damage
- Conditioning Shock causes target's next ability to deal -45 damage
- Conditioning Shock causes target's next ability to deal -48 damage
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Level 80 - Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds |
Legs, Feet |
Click Expand to reveal
- Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
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Level 80 - Conditioning Shock and Apprehend deal +85 damage |
OffHand, Necklace |
Click Expand to reveal
- Conditioning Shock and Apprehend deal +10 damage
- Conditioning Shock and Apprehend deal +15 damage
- Conditioning Shock and Apprehend deal +20 damage
- Conditioning Shock and Apprehend deal +25 damage
- Conditioning Shock and Apprehend deal +30 damage
- Conditioning Shock and Apprehend deal +35 damage
- Conditioning Shock and Apprehend deal +40 damage
- Conditioning Shock and Apprehend deal +45 damage
- Conditioning Shock and Apprehend deal +50 damage
- Conditioning Shock and Apprehend deal +55 damage
- Conditioning Shock and Apprehend deal +60 damage
- Conditioning Shock and Apprehend deal +65 damage
- Conditioning Shock and Apprehend deal +70 damage
- Conditioning Shock and Apprehend deal +75 damage
- Conditioning Shock and Apprehend deal +80 damage
- Conditioning Shock and Apprehend deal +85 damage
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Level 80 - Apprehend Damage +46% |
Hands, MainHand |
Click Expand to reveal
- Apprehend Damage +8%
- Apprehend Damage +10%
- Apprehend Damage +12%
- Apprehend Damage +14%
- Apprehend Damage +16%
- Apprehend Damage +18%
- Apprehend Damage +20%
- Apprehend Damage +22%
- Apprehend Damage +25%
- Apprehend Damage +28%
- Apprehend Damage +31%
- Apprehend Damage +34%
- Apprehend Damage +37%
- Apprehend Damage +40%
- Apprehend Damage +43%
- Apprehend Damage +46%
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Level 80 - Apprehend costs -22 Power |
Legs, Necklace |
Click Expand to reveal
- Apprehend costs -2 Power
- Apprehend costs -3 Power
- Apprehend costs -4 Power
- Apprehend costs -6 Power
- Apprehend costs -7 Power
- Apprehend costs -8 Power
- Apprehend costs -10 Power
- Apprehend costs -11 Power
- Apprehend costs -12 Power
- Apprehend costs -14 Power
- Apprehend costs -15 Power
- Apprehend costs -16 Power
- Apprehend costs -18 Power
- Apprehend costs -19 Power
- Apprehend costs -20 Power
- Apprehend costs -22 Power
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Level 80 - Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds |
Feet, Ring |
Click Expand to reveal
- Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
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Level 80 - Apprehend deals +80 damage, and damage type is changed to Electricity |
Head |
Click Expand to reveal
- Apprehend deals +5 damage, and damage type is changed to Electricity
- Apprehend deals +10 damage, and damage type is changed to Electricity
- Apprehend deals +15 damage, and damage type is changed to Electricity
- Apprehend deals +20 damage, and damage type is changed to Electricity
- Apprehend deals +25 damage, and damage type is changed to Electricity
- Apprehend deals +30 damage, and damage type is changed to Electricity
- Apprehend deals +35 damage, and damage type is changed to Electricity
- Apprehend deals +40 damage, and damage type is changed to Electricity
- Apprehend deals +45 damage, and damage type is changed to Electricity
- Apprehend deals +50 damage, and damage type is changed to Electricity
- Apprehend deals +55 damage, and damage type is changed to Electricity
- Apprehend deals +60 damage, and damage type is changed to Electricity
- Apprehend deals +65 damage, and damage type is changed to Electricity
- Apprehend deals +70 damage, and damage type is changed to Electricity
- Apprehend deals +75 damage, and damage type is changed to Electricity
- Apprehend deals +80 damage, and damage type is changed to Electricity
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Level 80 - Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) |
Chest |
Click Expand to reveal
- Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
- Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
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Level 80 - Lethal Force Damage +43% |
MainHand, Necklace |
Click Expand to reveal
- Lethal Force Damage +5%
- Lethal Force Damage +7%
- Lethal Force Damage +9%
- Lethal Force Damage +11%
- Lethal Force Damage +13%
- Lethal Force Damage +15%
- Lethal Force Damage +17%
- Lethal Force Damage +19%
- Lethal Force Damage +22%
- Lethal Force Damage +25%
- Lethal Force Damage +28%
- Lethal Force Damage +31%
- Lethal Force Damage +34%
- Lethal Force Damage +37%
- Lethal Force Damage +40%
- Lethal Force Damage +43%
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Level 80 - Lethal Force Damage +160 and Power Cost -32 |
Hands, OffHand |
Click Expand to reveal
- Lethal Force Damage +10 and Power Cost -2
- Lethal Force Damage +20 and Power Cost -4
- Lethal Force Damage +30 and Power Cost -6
- Lethal Force Damage +40 and Power Cost -8
- Lethal Force Damage +50 and Power Cost -10
- Lethal Force Damage +60 and Power Cost -12
- Lethal Force Damage +70 and Power Cost -14
- Lethal Force Damage +80 and Power Cost -16
- Lethal Force Damage +90 and Power Cost -18
- Lethal Force Damage +100 and Power Cost -20
- Lethal Force Damage +110 and Power Cost -22
- Lethal Force Damage +120 and Power Cost -24
- Lethal Force Damage +130 and Power Cost -26
- Lethal Force Damage +140 and Power Cost -28
- Lethal Force Damage +150 and Power Cost -30
- Lethal Force Damage +160 and Power Cost -32
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Level 80 - Lethal Force deals +208 damage and reuse time is -5 seconds |
Head, Ring |
Click Expand to reveal
- Lethal Force deals +13 damage and reuse time is -3 seconds
- Lethal Force deals +26 damage and reuse time is -3 seconds
- Lethal Force deals +39 damage and reuse time is -3 seconds
- Lethal Force deals +52 damage and reuse time is -3 seconds
- Lethal Force deals +65 damage and reuse time is -3 seconds
- Lethal Force deals +78 damage and reuse time is -4 seconds
- Lethal Force deals +91 damage and reuse time is -4 seconds
- Lethal Force deals +104 damage and reuse time is -4 seconds
- Lethal Force deals +117 damage and reuse time is -4 seconds
- Lethal Force deals +130 damage and reuse time is -4 seconds
- Lethal Force deals +143 damage and reuse time is -5 seconds
- Lethal Force deals +156 damage and reuse time is -5 seconds
- Lethal Force deals +169 damage and reuse time is -5 seconds
- Lethal Force deals +182 damage and reuse time is -5 seconds
- Lethal Force deals +195 damage and reuse time is -5 seconds
- Lethal Force deals +208 damage and reuse time is -5 seconds
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Level 80 - Lethal Force deals 640 additional Fire damage over 8 seconds |
Chest, Legs |
Click Expand to reveal
- Lethal Force deals 40 additional Fire damage over 8 seconds
- Lethal Force deals 80 additional Fire damage over 8 seconds
- Lethal Force deals 120 additional Fire damage over 8 seconds
- Lethal Force deals 160 additional Fire damage over 8 seconds
- Lethal Force deals 200 additional Fire damage over 8 seconds
- Lethal Force deals 240 additional Fire damage over 8 seconds
- Lethal Force deals 280 additional Fire damage over 8 seconds
- Lethal Force deals 320 additional Fire damage over 8 seconds
- Lethal Force deals 360 additional Fire damage over 8 seconds
- Lethal Force deals 400 additional Fire damage over 8 seconds
- Lethal Force deals 440 additional Fire damage over 8 seconds
- Lethal Force deals 480 additional Fire damage over 8 seconds
- Lethal Force deals 520 additional Fire damage over 8 seconds
- Lethal Force deals 560 additional Fire damage over 8 seconds
- Lethal Force deals 600 additional Fire damage over 8 seconds
- Lethal Force deals 640 additional Fire damage over 8 seconds
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Level 80 - Controlled Burn Damage +46% |
Legs, Ring |
Click Expand to reveal
- Controlled Burn Damage +8%
- Controlled Burn Damage +10%
- Controlled Burn Damage +12%
- Controlled Burn Damage +14%
- Controlled Burn Damage +16%
- Controlled Burn Damage +18%
- Controlled Burn Damage +20%
- Controlled Burn Damage +22%
- Controlled Burn Damage +25%
- Controlled Burn Damage +28%
- Controlled Burn Damage +31%
- Controlled Burn Damage +34%
- Controlled Burn Damage +37%
- Controlled Burn Damage +40%
- Controlled Burn Damage +43%
- Controlled Burn Damage +46%
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Level 80 - Controlled Burn deals 366 indirect Fire damage over 12 seconds |
Hands, MainHand |
Click Expand to reveal
- Controlled Burn deals 6 indirect Fire damage over 12 seconds
- Controlled Burn deals 30 indirect Fire damage over 12 seconds
- Controlled Burn deals 54 indirect Fire damage over 12 seconds
- Controlled Burn deals 78 indirect Fire damage over 12 seconds
- Controlled Burn deals 102 indirect Fire damage over 12 seconds
- Controlled Burn deals 126 indirect Fire damage over 12 seconds
- Controlled Burn deals 150 indirect Fire damage over 12 seconds
- Controlled Burn deals 174 indirect Fire damage over 12 seconds
- Controlled Burn deals 198 indirect Fire damage over 12 seconds
- Controlled Burn deals 222 indirect Fire damage over 12 seconds
- Controlled Burn deals 246 indirect Fire damage over 12 seconds
- Controlled Burn deals 270 indirect Fire damage over 12 seconds
- Controlled Burn deals 294 indirect Fire damage over 12 seconds
- Controlled Burn deals 318 indirect Fire damage over 12 seconds
- Controlled Burn deals 342 indirect Fire damage over 12 seconds
- Controlled Burn deals 366 indirect Fire damage over 12 seconds
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Level 80 - Controlled Burn deals +128 damage and taunts +400 to all targets |
Chest, OffHand |
Click Expand to reveal
- Controlled Burn deals +8 damage and taunts +25 to all targets
- Controlled Burn deals +16 damage and taunts +50 to all targets
- Controlled Burn deals +24 damage and taunts +75 to all targets
- Controlled Burn deals +32 damage and taunts +100 to all targets
- Controlled Burn deals +40 damage and taunts +125 to all targets
- Controlled Burn deals +48 damage and taunts +150 to all targets
- Controlled Burn deals +56 damage and taunts +175 to all targets
- Controlled Burn deals +64 damage and taunts +200 to all targets
- Controlled Burn deals +72 damage and taunts +225 to all targets
- Controlled Burn deals +80 damage and taunts +250 to all targets
- Controlled Burn deals +88 damage and taunts +275 to all targets
- Controlled Burn deals +96 damage and taunts +300 to all targets
- Controlled Burn deals +104 damage and taunts +325 to all targets
- Controlled Burn deals +112 damage and taunts +350 to all targets
- Controlled Burn deals +120 damage and taunts +375 to all targets
- Controlled Burn deals +128 damage and taunts +400 to all targets
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Level 80 - Controlled Burn costs -27 Power |
Feet |
Click Expand to reveal
- Controlled Burn costs -4 Power
- Controlled Burn costs -6 Power
- Controlled Burn costs -7 Power
- Controlled Burn costs -9 Power
- Controlled Burn costs -10 Power
- Controlled Burn costs -12 Power
- Controlled Burn costs -13 Power
- Controlled Burn costs -15 Power
- Controlled Burn costs -16 Power
- Controlled Burn costs -18 Power
- Controlled Burn costs -19 Power
- Controlled Burn costs -21 Power
- Controlled Burn costs -22 Power
- Controlled Burn costs -24 Power
- Controlled Burn costs -25 Power
- Controlled Burn costs -27 Power
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Level 80 - Controlled Burn and Aggression Deterrent deal +108 damage |
Head, Necklace |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent deal +10 damage
- Controlled Burn and Aggression Deterrent deal +16 damage
- Controlled Burn and Aggression Deterrent deal +22 damage
- Controlled Burn and Aggression Deterrent deal +28 damage
- Controlled Burn and Aggression Deterrent deal +34 damage
- Controlled Burn and Aggression Deterrent deal +40 damage
- Controlled Burn and Aggression Deterrent deal +46 damage
- Controlled Burn and Aggression Deterrent deal +52 damage
- Controlled Burn and Aggression Deterrent deal +58 damage
- Controlled Burn and Aggression Deterrent deal +64 damage
- Controlled Burn and Aggression Deterrent deal +70 damage
- Controlled Burn and Aggression Deterrent deal +76 damage
- Controlled Burn and Aggression Deterrent deal +84 damage
- Controlled Burn and Aggression Deterrent deal +92 damage
- Controlled Burn and Aggression Deterrent deal +100 damage
- Controlled Burn and Aggression Deterrent deal +108 damage
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Level 80 - Stun Trap deals +272 damage to all nearby targets (when it activates) |
Head, Ring |
Click Expand to reveal
- Stun Trap deals +10 damage to all nearby targets (when it activates)
- Stun Trap deals +20 damage to all nearby targets (when it activates)
- Stun Trap deals +38 damage to all nearby targets (when it activates)
- Stun Trap deals +56 damage to all nearby targets (when it activates)
- Stun Trap deals +74 damage to all nearby targets (when it activates)
- Stun Trap deals +92 damage to all nearby targets (when it activates)
- Stun Trap deals +110 damage to all nearby targets (when it activates)
- Stun Trap deals +128 damage to all nearby targets (when it activates)
- Stun Trap deals +146 damage to all nearby targets (when it activates)
- Stun Trap deals +164 damage to all nearby targets (when it activates)
- Stun Trap deals +182 damage to all nearby targets (when it activates)
- Stun Trap deals +200 damage to all nearby targets (when it activates)
- Stun Trap deals +218 damage to all nearby targets (when it activates)
- Stun Trap deals +236 damage to all nearby targets (when it activates)
- Stun Trap deals +254 damage to all nearby targets (when it activates)
- Stun Trap deals +272 damage to all nearby targets (when it activates)
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Level 80 - Stun Trap deals +45% damage to all nearby targets (when it activates) |
OffHand, Feet |
Click Expand to reveal
- Stun Trap deals +5% damage to all nearby targets (when it activates)
- Stun Trap deals +10% damage to all nearby targets (when it activates)
- Stun Trap deals +12.5% damage to all nearby targets (when it activates)
- Stun Trap deals +15% damage to all nearby targets (when it activates)
- Stun Trap deals +17.5% damage to all nearby targets (when it activates)
- Stun Trap deals +20% damage to all nearby targets (when it activates)
- Stun Trap deals +22.5% damage to all nearby targets (when it activates)
- Stun Trap deals +25% damage to all nearby targets (when it activates)
- Stun Trap deals +27.5% damage to all nearby targets (when it activates)
- Stun Trap deals +30% damage to all nearby targets (when it activates)
- Stun Trap deals +32.5% damage to all nearby targets (when it activates)
- Stun Trap deals +35% damage to all nearby targets (when it activates)
- Stun Trap deals +37.5% damage to all nearby targets (when it activates)
- Stun Trap deals +40% damage to all nearby targets (when it activates)
- Stun Trap deals +42.5% damage to all nearby targets (when it activates)
- Stun Trap deals +45% damage to all nearby targets (when it activates)
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Level 80 - Stun Trap reuse timer is 10 seconds faster |
Necklace |
Click Expand to reveal
- Stun Trap reuse timer is 1 second faster
- Stun Trap reuse timer is 2 seconds faster
- Stun Trap reuse timer is 3 seconds faster
- Stun Trap reuse timer is 4 seconds faster
- Stun Trap reuse timer is 4.5 seconds faster
- Stun Trap reuse timer is 5 seconds faster
- Stun Trap reuse timer is 5.5 seconds faster
- Stun Trap reuse timer is 6 seconds faster
- Stun Trap reuse timer is 6.5 seconds faster
- Stun Trap reuse timer is 7 seconds faster
- Stun Trap reuse timer is 7.5 seconds faster
- Stun Trap reuse timer is 8 seconds faster
- Stun Trap reuse timer is 8.5 seconds faster
- Stun Trap reuse timer is 9 seconds faster
- Stun Trap reuse timer is 9.5 seconds faster
- Stun Trap reuse timer is 10 seconds faster
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Level 80 - Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap |
Chest |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
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Level 80 - Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap |
Legs |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
|
|
|
Level 80 - Privacy Field deals +38% damage to melee attackers |
Head, Hands |
Click Expand to reveal
- Privacy Field deals +8% damage to melee attackers
- Privacy Field deals +10% damage to melee attackers
- Privacy Field deals +12% damage to melee attackers
- Privacy Field deals +14% damage to melee attackers
- Privacy Field deals +16% damage to melee attackers
- Privacy Field deals +18% damage to melee attackers
- Privacy Field deals +20% damage to melee attackers
- Privacy Field deals +22% damage to melee attackers
- Privacy Field deals +24% damage to melee attackers
- Privacy Field deals +26% damage to melee attackers
- Privacy Field deals +28% damage to melee attackers
- Privacy Field deals +30% damage to melee attackers
- Privacy Field deals +32% damage to melee attackers
- Privacy Field deals +34% damage to melee attackers
- Privacy Field deals +36% damage to melee attackers
- Privacy Field deals +38% damage to melee attackers
|
|
|
Level 80 - Privacy Field deals +47 damage to all melee attackers, and the first melee attacker is knocked away |
Feet |
Click Expand to reveal
- Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +7 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +13 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +16 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +19 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +21 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +24 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +27 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +29 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +32 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +34 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +37 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +44 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +47 damage to all melee attackers, and the first melee attacker is knocked away
|
|
|
Level 80 - Privacy Field causes you to recover 16 Power when a melee attack deals damage to you |
Necklace |
Click Expand to reveal
- Privacy Field causes you to recover 1 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 2 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 3 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 4 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 5 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 6 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 7 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 8 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 9 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 10 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 11 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 12 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 13 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 14 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 15 Power when a melee attack deals damage to you
- Privacy Field causes you to recover 16 Power when a melee attack deals damage to you
|
|
|
Level 80 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70 |
OffHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +10
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +14
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +18
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +22
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +26
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +30
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +34
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +38
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +42
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +46
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +50
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +54
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +58
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +62
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +66
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70
|
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|
Level 80 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +45 |
MainHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +12
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +15
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +17
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +20
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +24
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +26
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +30
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +32
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +36
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +39
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +45
|
|
|
Level 80 - When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds |
Chest, Ring |
Click Expand to reveal
- When Privacy Field deals damage, it also ignites the suspect, dealing 42 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 48 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 54 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 60 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 66 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 78 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 84 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 90 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 96 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 102 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 108 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 114 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 120 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 126 damage over 12 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds
|
|
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Level 80 - Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds |
Head |
Click Expand to reveal
- Coordinated Assault causes all allies' Melee attacks to cost -4 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -6 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -8 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -10 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
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|
|
Level 80 - Coordinated Assault increases all allies' Max Health +45 for 30 seconds |
OffHand |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Health +5 for 30 seconds
- Coordinated Assault increases all allies' Max Health +7 for 30 seconds
- Coordinated Assault increases all allies' Max Health +9 for 30 seconds
- Coordinated Assault increases all allies' Max Health +11 for 30 seconds
- Coordinated Assault increases all allies' Max Health +13 for 30 seconds
- Coordinated Assault increases all allies' Max Health +15 for 30 seconds
- Coordinated Assault increases all allies' Max Health +18 for 30 seconds
- Coordinated Assault increases all allies' Max Health +21 for 30 seconds
- Coordinated Assault increases all allies' Max Health +24 for 30 seconds
- Coordinated Assault increases all allies' Max Health +27 for 30 seconds
- Coordinated Assault increases all allies' Max Health +30 for 30 seconds
- Coordinated Assault increases all allies' Max Health +33 for 30 seconds
- Coordinated Assault increases all allies' Max Health +36 for 30 seconds
- Coordinated Assault increases all allies' Max Health +39 for 30 seconds
- Coordinated Assault increases all allies' Max Health +42 for 30 seconds
- Coordinated Assault increases all allies' Max Health +45 for 30 seconds
|
|
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Level 80 - Coordinated Assault increases all allies' Max Armor +67 for 30 seconds |
Necklace |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
|
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Level 80 - Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds |
MainHand, Legs |
Click Expand to reveal
- Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
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Level 80 - Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds |
Hands, Feet |
Click Expand to reveal
- Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
|
|
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Level 80 - Aggression Deterrent Damage +43% |
OffHand, Head |
Click Expand to reveal
- Aggression Deterrent Damage +5%
- Aggression Deterrent Damage +7%
- Aggression Deterrent Damage +9%
- Aggression Deterrent Damage +11%
- Aggression Deterrent Damage +13%
- Aggression Deterrent Damage +15%
- Aggression Deterrent Damage +17%
- Aggression Deterrent Damage +19%
- Aggression Deterrent Damage +22%
- Aggression Deterrent Damage +25%
- Aggression Deterrent Damage +28%
- Aggression Deterrent Damage +31%
- Aggression Deterrent Damage +34%
- Aggression Deterrent Damage +37%
- Aggression Deterrent Damage +40%
- Aggression Deterrent Damage +43%
|
|
of Hot Acid |
Level 80 - Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds |
Hands, MainHand |
Click Expand to reveal
- Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 40 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 56 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 72 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 88 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 104 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 120 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 136 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 152 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 168 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 184 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 200 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 216 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 232 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 248 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
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Level 80 - Aggression Deterrent Power Cost -18 |
Ring, Feet |
Click Expand to reveal
- Aggression Deterrent Power Cost -3
- Aggression Deterrent Power Cost -4
- Aggression Deterrent Power Cost -5
- Aggression Deterrent Power Cost -6
- Aggression Deterrent Power Cost -7
- Aggression Deterrent Power Cost -8
- Aggression Deterrent Power Cost -9
- Aggression Deterrent Power Cost -10
- Aggression Deterrent Power Cost -11
- Aggression Deterrent Power Cost -12
- Aggression Deterrent Power Cost -13
- Aggression Deterrent Power Cost -14
- Aggression Deterrent Power Cost -15
- Aggression Deterrent Power Cost -16
- Aggression Deterrent Power Cost -17
- Aggression Deterrent Power Cost -18
|
Level |
Bonus |
Totals
|
1 |
Max Health +2 Max Power +2 |
Max Health +2 Max Power +2
|
2 |
Max Health +2 Max Power +3 |
Max Health +4 Max Power +5
|
3 |
Max Health +2 Max Power +2 |
Max Health +6 Max Power +7
|
4 |
Max Health +2 Max Power +3 |
Max Health +8 Max Power +10
|
5 |
Max Health +2 Max Power +2 |
Max Health +10 Max Power +12
|
6 |
Max Health +2 Max Power +3 |
Max Health +12 Max Power +15
|
7 |
Max Health +2 Max Power +2 |
Max Health +14 Max Power +17
|
8 |
Max Health +2 Max Power +3 |
Max Health +16 Max Power +20
|
9 |
Max Health +2 Max Power +2 |
Max Health +18 Max Power +22
|
10 |
Max Health +2 Max Power +3 |
Max Health +20 Max Power +25
|
11 |
Max Health +2 Max Power +2 |
Max Health +22 Max Power +27
|
12 |
Max Health +2 Max Power +2 |
Max Health +24 Max Power +29
|
13 |
Max Health +2 Max Power +2 |
Max Health +26 Max Power +31
|
14 |
Max Health +2 Max Power +2 |
Max Health +28 Max Power +33
|
15 |
Max Health +2 Max Power +2 |
Max Health +30 Max Power +35
|
16 |
Max Health +2 Max Power +2 |
Max Health +32 Max Power +37
|
17 |
Max Health +2 Max Power +2 |
Max Health +34 Max Power +39
|
18 |
Max Health +2 Max Power +2 |
Max Health +36 Max Power +41
|
19 |
Max Health +2 Max Power +2 |
Max Health +38 Max Power +43
|
20 |
Max Health +2 Max Power +2 |
Max Health +40 Max Power +45
|
21 |
Max Health +2 Max Power +2 |
Max Health +42 Max Power +47
|
22 |
Max Health +2 Max Power +2 |
Max Health +44 Max Power +49
|
23 |
Max Health +2 Max Power +2 |
Max Health +46 Max Power +51
|
24 |
Max Health +2 Max Power +2 |
Max Health +48 Max Power +53
|
25 |
Max Health +2 Max Power +2 |
Max Health +50 Max Power +55
|
26 |
Max Health +2 Max Power +2 |
Max Health +52 Max Power +57
|
27 |
Max Health +2 Max Power +2 |
Max Health +54 Max Power +59
|
28 |
Max Health +2 Max Power +2 |
Max Health +56 Max Power +61
|
29 |
Max Health +2 Max Power +2 |
Max Health +58 Max Power +63
|
30 |
Max Health +2 Max Power +2 |
Max Health +60 Max Power +65
|
31 |
Max Health +2 Max Power +2 |
Max Health +62 Max Power +67
|
32 |
Max Health +2 Max Power +2 |
Max Health +64 Max Power +69
|
33 |
Max Health +2 Max Power +2 |
Max Health +66 Max Power +71
|
34 |
Max Health +2 Max Power +2 |
Max Health +68 Max Power +73
|
35 |
Max Health +2 Max Power +2 |
Max Health +70 Max Power +75
|
36 |
Max Health +2 Max Power +1 |
Max Health +72 Max Power +76
|
37 |
Max Health +2 Max Power +1 |
Max Health +74 Max Power +77
|
38 |
Max Health +2 Max Power +1 |
Max Health +76 Max Power +78
|
39 |
Max Health +2 Max Power +1 |
Max Health +78 Max Power +79
|
40 |
Max Health +2 Max Power +1 |
Max Health +80 Max Power +80
|
41 |
Max Health +2 Max Power +1 |
Max Health +82 Max Power +81
|
42 |
Max Health +2 Max Power +1 |
Max Health +84 Max Power +82
|
43 |
Max Health +2 Max Power +1 |
Max Health +86 Max Power +83
|
44 |
Max Health +2 Max Power +1 |
Max Health +88 Max Power +84
|
45 |
Max Health +2 Max Power +1 |
Max Health +90 Max Power +85
|
46 |
Max Health +2 Max Power +1 |
Max Health +92 Max Power +86
|
47 |
Max Health +2 Max Power +1 |
Max Health +94 Max Power +87
|
48 |
Max Health +2 Max Power +1 |
Max Health +96 Max Power +88
|
49 |
Max Health +2 Max Power +1 |
Max Health +98 Max Power +89
|
50 |
Max Health +2 Max Power +1 |
Max Health +100 Max Power +90
|
51 |
Max Health +2 Max Power +1 |
Max Health +102 Max Power +91
|
52 |
Max Health +2 |
Max Health +104 Max Power +91
|
53 |
Max Health +2 Max Power +1 |
Max Health +106 Max Power +92
|
54 |
Max Health +2 |
Max Health +108 Max Power +92
|
55 |
Max Health +2 Max Power +1 |
Max Health +110 Max Power +93
|
56 |
Max Health +2 |
Max Health +112 Max Power +93
|
57 |
Max Health +2 Max Power +1 |
Max Health +114 Max Power +94
|
58 |
Max Health +2 |
Max Health +116 Max Power +94
|
59 |
Max Health +2 Max Power +1 |
Max Health +118 Max Power +95
|
60 |
Max Health +2 |
Max Health +120 Max Power +95
|
61 |
Max Health +2 |
Max Health +122 Max Power +95
|
62 |
Max Health +2 |
Max Health +124 Max Power +95
|
63 |
Max Health +2 |
Max Health +126 Max Power +95
|
64 |
Max Health +2 |
Max Health +128 Max Power +95
|
65 |
Max Health +2 |
Max Health +130 Max Power +95
|
66 |
Max Health +2 |
Max Health +132 Max Power +95
|
67 |
Max Health +2 |
Max Health +134 Max Power +95
|
68 |
Max Health +2 |
Max Health +136 Max Power +95
|
69 |
Max Health +2 |
Max Health +138 Max Power +95
|
70 |
Max Health +2 |
Max Health +140 Max Power +95
|
71 |
Max Health +2 |
Max Health +142 Max Power +95
|
72 |
Max Health +2 |
Max Health +144 Max Power +95
|
73 |
Max Health +2 |
Max Health +146 Max Power +95
|
74 |
Max Health +2 |
Max Health +148 Max Power +95
|
75 |
Max Health +2 |
Max Health +150 Max Power +95
|
76 |
Max Health +2 |
Max Health +152 Max Power +95
|
77 |
Max Health +2 |
Max Health +154 Max Power +95
|
78 |
Max Health +2 |
Max Health +156 Max Power +95
|
79 |
Max Health +2 |
Max Health +158 Max Power +95
|
80 |
Max Health +2 |
Max Health +160 Max Power +95
|
81 |
Max Health +2 |
Max Health +162 Max Power +95
|
82 |
Max Health +2 |
Max Health +164 Max Power +95
|
83 |
Max Health +2 |
Max Health +166 Max Power +95
|
84 |
Max Health +2 |
Max Health +168 Max Power +95
|
85 |
Max Health +2 |
Max Health +170 Max Power +95
|
86 |
Max Health +2 |
Max Health +172 Max Power +95
|
87 |
Max Health +2 |
Max Health +174 Max Power +95
|
88 |
Max Health +2 |
Max Health +176 Max Power +95
|
89 |
Max Health +2 |
Max Health +178 Max Power +95
|
90 |
Max Health +2 |
Max Health +180 Max Power +95
|
91 |
Max Health +2 |
Max Health +182 Max Power +95
|
92 |
Max Health +2 |
Max Health +184 Max Power +95
|
93 |
Max Health +2 |
Max Health +186 Max Power +95
|
94 |
Max Health +2 |
Max Health +188 Max Power +95
|
95 |
Max Health +2 |
Max Health +190 Max Power +95
|
96 |
Max Health +2 |
Max Health +192 Max Power +95
|
97 |
Max Health +2 |
Max Health +194 Max Power +95
|
98 |
Max Health +2 |
Max Health +196 Max Power +95
|
99 |
Max Health +2 |
Max Health +198 Max Power +95
|
100 |
Max Health +2 |
Max Health +200 Max Power +95
|