Warden

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Warden
300px
Skill Type:
Beast Skill
Max Level:
80
Requirements:
Skill Trainers:

Skill in using the secret powers of the Wardens.

Warden Overview

In-Game Description

Warden Mechanics

Wardens learn a Lore recipe called Check Active Warden Alerts. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 12-15 mobs in the same zone as the NPC and reward favor, warden points and also Vervadium for higher level zones. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type.

The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivate.

Training Warden

Connected Skills

Sub-Skills:
  • None

Warden Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Warden skill.

Icon Level Name Description Special Effects Stats Source
icon_3772.png  30 Warning Jolt Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 25 Electricity
Taunt: +100
Power Cost: 0
Range: 10
Cooldown: 2
Leveling
icon_3771.png  31 Conditioning Shock Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 69 Electricity Power Cost: 24
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  32 Apprehend Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 66 Fire Power Cost: 30
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  33 Lethal Force Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 199 Electricity
Enrages Target: 2%
Power Cost: 54
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  34 Privacy Field Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 72 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 36
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png  35 Coordinated Assault With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +85 damage Power Cost: 43
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png  36 Controlled Burn Ignite all nearby problems. Restores: 2 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 78 Fire
Enrages Target: 2%
Power Cost: 32
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  37 Aggression Deterrent Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 82 Acid Power Cost: 22
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  38 Stun Trap Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 186) Power Cost: 44
Range: 4
Cooldown: 30
Training: Tangle
icon_3770.png  40 Pursuit Mode Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 12 seconds.
Can Be On Sidebar
Power Cost: 33
Range: 5
Cooldown: 120
Training: Tangle
icon_3772.png  40 Warning Jolt 2 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 37 Electricity
Taunt: +148
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  41 Conditioning Shock 2 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 103 Electricity Power Cost: 27
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  42 Apprehend 2 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 102 Fire Power Cost: 33
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  43 Lethal Force 2 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 306 Electricity
Enrages Target: 2%
Power Cost: 59
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  44 Privacy Field 2 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 111 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 40
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png  46 Controlled Burn 2 Ignite all nearby problems. Restores: 3 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 122 Fire
Enrages Target: 2%
Power Cost: 34
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  47 Aggression Deterrent 2 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 128 Acid Power Cost: 24
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  48 Stun Trap 2 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 240) Power Cost: 48
Range: 4
Cooldown: 30
Training: Tangle
icon_3776.png  50 Coordinated Assault 2 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +144 damage Power Cost: 49
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3772.png  50 Warning Jolt 3 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 58 Electricity
Taunt: +232
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  51 Conditioning Shock 3 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 154 Electricity Power Cost: 30
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  52 Apprehend 3 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 154 Fire Power Cost: 36
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  53 Lethal Force 3 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 460 Electricity
Enrages Target: 2%
Power Cost: 65
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  54 Privacy Field 3 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 164 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 44
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png  56 Controlled Burn 3 Ignite all nearby problems. Restores: 4 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 175 Fire
Enrages Target: 2%
Power Cost: 38
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  57 Aggression Deterrent 3 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 180 Acid Power Cost: 27
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  58 Stun Trap 3 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 290) Power Cost: 53
Range: 4
Cooldown: 30
Training: Tangle
icon_3770.png  60 Pursuit Mode 2 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 24 seconds.
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 120
Training: Tangle
icon_3772.png  60 Warning Jolt 4 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 79 Electricity
Taunt: +316
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  61 Conditioning Shock 4 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 206 Electricity Power Cost: 33
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  62 Apprehend 4 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 206 Fire Power Cost: 41
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  63 Lethal Force 4 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 611 Electricity
Enrages Target: 2%
Power Cost: 73
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  64 Privacy Field 4 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 216 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 49
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png  65 Coordinated Assault 3 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +223 damage Power Cost: 58
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png  66 Controlled Burn 4 Ignite all nearby problems. Restores: 5 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 228 Fire
Enrages Target: 2%
Power Cost: 42
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  67 Aggression Deterrent 4 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 233 Acid Power Cost: 30
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  68 Stun Trap 4 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 290) Power Cost: 60
Range: 4
Cooldown: 30
Training: Tangle
icon_3772.png  70 Warning Jolt 5 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 100 Electricity
Taunt: +400
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  71 Conditioning Shock 5 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 262 Electricity Power Cost: 37
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  72 Apprehend 5 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 262 Fire Power Cost: 45
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  73 Lethal Force 5 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 778 Electricity
Enrages Target: 2%
Power Cost: 81
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  74 Privacy Field 5 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 275 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 55
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png  76 Controlled Burn 5 Ignite all nearby problems. Restores: 6 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 288 Fire
Enrages Target: 2%
Power Cost: 47
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  77 Aggression Deterrent 5 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 294 Acid Power Cost: 33
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  78 Stun Trap 5 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 290) Power Cost: 66
Range: 4
Cooldown: 30
Training: Tangle
icon_3776.png  80 Coordinated Assault 4 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +314 damage Power Cost: 68
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3770.png  80 Pursuit Mode 3 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 49
Range: 5
Cooldown: 120
Training: Tangle
icon_3772.png  80 Warning Jolt 6 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 126 Electricity
Taunt: +504
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  81 Conditioning Shock 6 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 325 Electricity Power Cost: 41
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  82 Apprehend 6 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 326 Fire Power Cost: 50
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  83 Lethal Force 6 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 961 Electricity
Enrages Target: 2%
Power Cost: 90
Range: 5
Cooldown: 45
Training: Barnaby



Warden Level Up Rewards

Level Reward
30 Gain Ability: Warning Jolt

Warden Experience Table

Click Expand to view the Experience Table for Survival Instincts


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810

Trivia