Warden/Treasure Effects

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See also: Warden/Treasure Effects:By Slot

See also: Warden/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Collapse] Other Versions
of Wardens Level 100 - Warden Base Damage +50% Uncommon Head, Necklace
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of Prolonged Agony Level 100 - Indirect Fire Damage +42% when Warden is active Uncommon Hands, Feet
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Level 100 - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active Uncommon Chest, Legs
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Level 100 - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active Uncommon Ring, Feet
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Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters Uncommon Chest, Legs
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Level 100 - Warning Jolt restores 20 Armor and taunts +500 Uncommon Hands, OffHand
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Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds Uncommon MainHand, Necklace
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Level 100 - Conditioning Shock Damage +58% Uncommon MainHand, Head
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Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds Uncommon Hands
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Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner Uncommon Ring
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Level 100 - Conditioning Shock causes target's next ability to deal -60 damage Uncommon Chest, OffHand
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Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Uncommon Legs, Feet
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Level 100 - Conditioning Shock and Apprehend deal +105 damage Uncommon OffHand, Necklace
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Level 100 - Apprehend Damage +58% Uncommon Hands, MainHand
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Level 100 - Apprehend costs -47 Power Uncommon Necklace
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Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds Uncommon Feet, Ring
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Level 100 - Apprehend deals +100 damage, and damage type is changed to Electricity Uncommon Head
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Level 100 - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) Uncommon Chest
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Level 100 - Apprehend Damage +98. Non-Elite targets do not call for help. Rare Legs
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Level 100 - Lethal Force Damage +54% Uncommon MainHand, Necklace
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Level 100 - Lethal Force Damage +200 and Power Cost -60 Uncommon Hands, OffHand
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Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds Uncommon Head, Ring
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Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds Uncommon Chest, Legs
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Level 100 - Controlled Burn Damage +58% Uncommon Legs, Ring
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Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds Uncommon Hands, MainHand
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Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets Uncommon Chest, OffHand
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Level 100 - Controlled Burn and Aggression Deterrent cost -37 Power Uncommon Feet
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Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage Uncommon Head, Necklace
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Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) Uncommon Head, Ring
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Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) Uncommon OffHand, Feet
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Level 100 - Stun Trap reuse timer is 12 seconds faster Uncommon Necklace
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Chest
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Legs
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Level 100 - Privacy Field deals +48% damage to melee attackers Uncommon Head, Hands
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Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away Epic Feet
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Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you Epic Necklace
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Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 Epic OffHand
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Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 Epic MainHand
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Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds Epic Chest, Ring
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Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds Epic Head
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Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds Epic OffHand
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Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds Rare Necklace
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Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds Uncommon MainHand, Legs
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Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Epic Hands, Feet
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Level 100 - Aggression Deterrent Damage +55% Uncommon OffHand, Head
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of Hot Acid Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds Uncommon Hands, MainHand
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Level 100 - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 Uncommon Ring, Feet
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