Difference between revisions of "Dying"

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(Post-Death Effects: Added Dementia, Paranoid Delusions, and other death effects.)
m (Removed duplicate xp table header)
 
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__NOTOC__
 
__NOTOC__
[[File:Dying (skill).jpg|thumb|right|300px|A tombstone left behind by a player.]]
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{{Skill infobox
 +
|title            = Dying
 +
|image            = [[File:Dying (skill).jpg|300px]]
 +
|caption          = The art of dying.
 +
|skilltype        = Other Skill
 +
|maxlevel        = 50
 +
|req              = N/A
 +
|skilltrainers    = N/A
 +
}}
 
{{Quote|
 
{{Quote|
 
The art of dying.
 
The art of dying.
 
}}
 
}}
'''Dying''' is a skill that represents the variety of unique ways in which a character has died. The skill unlocks small, but permanent bonuses to Max Health. It also gives access to a very useful ability, therefore it is actually a good idea for new players to try to get their characters killed in a variety of situations.
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== {{msg:BASEPAGENAME}} Overview==
 
+
[[Dying]] is a skill that records the variety of unique ways in which a character has died. The skill unlocks small, but permanent bonuses to Max Health. It also gives access to a very useful ability, therefore it is actually a good idea for new players to try to get their characters killed in a variety of situations.
===Bonus Experience===
+
=== In-Game Description ===
 +
The art of dying.
 +
=== Training {{msg:BASEPAGENAME}} ===
 +
* [[Dying]] experience is earned the fist time your health falls to zero.
 +
== Connected Skills ==
 +
===== Sub-Skills: =====
 +
N/A
 +
===== Secondary Skills: =====
 +
* [[Necromancy]] - Necromancers should appreciate death!
 +
* [[Compassion]] - When a character dies, a gravestone is left behind. Others may earn [[Compassion]] by mourning that tombstone.
 +
===== Related Skills: =====
 +
* [[Corpse Talking]] - This sub-skill of [[Necromancy]] involves communication with the deceased.
 +
===== Synergy Levels: =====
 +
Bonus [[Synergy Levels]] for [[Dying]] can be obtained from the following skills and levels:
 +
:; [[Alcohol Tolerance]]
 +
:: Level 90
 +
:; [[Compassion]]
 +
:: Level 20
 +
:; [[Necromancy]]
 +
:: Level 37
 +
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 +
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 +
== {{msg:BASEPAGENAME}} Mechanics ==
 +
=== Bonus Experience ===
 
The first time your character dies in a unique way rewards '''bonus death experience'''. To see a list of the unique ways in which you've died previously (and how many times each), go to '''Skills panel > Dying''' and select the button there.
 
The first time your character dies in a unique way rewards '''bonus death experience'''. To see a list of the unique ways in which you've died previously (and how many times each), go to '''Skills panel > Dying''' and select the button there.
 
 
{{Quote|
 
{{Quote|
 
(Earned 50 Death XP)<br/>
 
(Earned 50 Death XP)<br/>
 
(Bonus XP! First Death From This Cause!)
 
(Bonus XP! First Death From This Cause!)
 
}}
 
}}
 +
=== Entering the Light ===
 +
At Level 10 the [[Dying]] skill grants a new choice in the Death dialog, to "Enter the light." This new ability grants access to a portal to random locations, along with portals to [[Serbule]] and [[Rahu]]. These last two portals have 8-hour cooldowns, however.
 +
=== Tombstones ===
 +
When a player character dies, a tombstone is left behind. If you are embarrassed about the way in which you were disposed of (which is minutely detailed on the tombstone for other players to read) you can remove it by interacting with it. Clearing your tombstone(s) is otherwise cosmetic, unless you play in [[Hardcore Mode]].
  
===New ability===
+
A group of three or more Tombstones is considered a Graveyard for [[Necromancy]].
At level 10 the Dying skill grants a new choice in the Death dialog, to "Enter the light". This new ability grants access to a portal to random locations, along with portals to [[Serbule]] Keep and [[Rahu]]. These last two portals have 8-hour cooldowns, however.
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=== Hardcore Death ===
 
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'''Hardcore Death Penalty''' is an option available from the signpost near the well in [[Serbule Keep]]. When you die in [[Hardcore Mode]], in addition to being sent back to a respawn point some of your items become broken. In order to use them again, you must take them back to the location you died. That is, you have to walk back to your tombstone(s).
==[[Dying/Level Up Rewards|Dying Level Up Rewards]]==
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=== Diseases ===
<!-- This table is from patch v284, June 09, 2017 -->
+
Occasionally when your character dies or gets attacked by a diseased animal there is a possibility that the monster will pass on a disease to the character. These are permanent unless cured in a very specific manner.
{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}
 
! Level || Reward
 
|-
 
| 10 || New death action
 
|-
 
| 20 || +1 to Necromancy
 
|-
 
| 25 || +1 to Nature Appreciation
 
|-
 
| 30 || +1 to Necromancy
 
|-
 
| 35 || +1 to Holistic Wellness
 
|}
 
 
 
==[[Dying/Stat Bonuses|Dying Stat Bonuses]]==
 
<!-- This table is from patch v284, June 09, 2017 -->
 
{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}
 
! Level || Bonus || Totals
 
|-
 
| 10 || <b>Max Health</b> +5 || <b>Max Health</b> +5
 
|-
 
| 20 || <b>Max Health</b> +5 || <b>Max Health</b> +10
 
|-
 
| 30 || <b>Max Health</b> +5 || <b>Max Health</b> +15
 
|-
 
| 40 || <b>Max Health</b> +5 || <b>Max Health</b> +20
 
|-
 
| 50 || <b>Max Health</b> +5 || <b>Max Health</b> +25
 
|}
 
  
 +
Another way to get a dangerous disease is through a Power Word, such as Power Word: Leprosy.
 
==Causes of Death ==
 
==Causes of Death ==
 
<!-- transcluding Deaths table -->
 
<!-- transcluding Deaths table -->
 
{{:Deaths}}
 
{{:Deaths}}
== Post-Death Effects ==
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== Harmless Post-Death Effects ==
 +
After experiencing death, one may be revived with a harmless role-play effect applied to their character for an hour.
 
===== Phobias =====
 
===== Phobias =====
 
:'''Phobia: Rats''' - You're terrified of rats!
 
:'''Phobia: Rats''' - You're terrified of rats!
Line 105: Line 112:
 
:'''Dementia: Sasquatch''' - You keep seeing a hairy ape-man in the corner of your eye. Is he friend or foe?
 
:'''Dementia: Sasquatch''' - You keep seeing a hairy ape-man in the corner of your eye. Is he friend or foe?
 
:'''Dementia: No more R''' - You lost the ability to say the letter R or pronounce an R sound.
 
:'''Dementia: No more R''' - You lost the ability to say the letter R or pronounce an R sound.
:'''Dementia: Text''' - Text
 
 
===== Paranoid Delusion =====
 
===== Paranoid Delusion =====
 
:'''Paranoid Delusion: Bats''' - Tiny bats are flying everywhere. They keep trying to fly down your throat and choke you to death!
 
:'''Paranoid Delusion: Bats''' - Tiny bats are flying everywhere. They keep trying to fly down your throat and choke you to death!
Line 111: Line 117:
 
:'''Manic Laughter''' - Everything is hilarious! You can't stop laughing!
 
:'''Manic Laughter''' - Everything is hilarious! You can't stop laughing!
 
:'''Depression''' - Everything is so sad! You can't stop crying!
 
:'''Depression''' - Everything is so sad! You can't stop crying!
 +
== {{msg:BASEPAGENAME}} Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|
 +
{{:Xptables/TypicalNoncombatSkill_CappedAt50}}
 +
}}
 +
 +
== Trivia ==
 +
* At one point, all players shared the same tombstone model.
 
[[Category:Skills]][[Category:Other Skills]]
 
[[Category:Skills]][[Category:Other Skills]]

Latest revision as of 23:51, 7 March 2024

Button Cyan.png
Dying
Dying (skill).jpg
The art of dying.
Skill Type:
Other Skill
Max Level:
50
Requirements:
N/A
Skill Trainers:
N/A

The art of dying.

Dying Overview

Dying is a skill that records the variety of unique ways in which a character has died. The skill unlocks small, but permanent bonuses to Max Health. It also gives access to a very useful ability, therefore it is actually a good idea for new players to try to get their characters killed in a variety of situations.

In-Game Description

The art of dying.

Training Dying

  • Dying experience is earned the fist time your health falls to zero.

Connected Skills

Sub-Skills:

N/A

Secondary Skills:
  • Necromancy - Necromancers should appreciate death!
  • Compassion - When a character dies, a gravestone is left behind. Others may earn Compassion by mourning that tombstone.
Related Skills:
Synergy Levels:

Bonus Synergy Levels for Dying can be obtained from the following skills and levels:

Alcohol Tolerance
Level 90
Compassion
Level 20
Necromancy
Level 37

Dying Stat Bonuses

Level Bonus Totals
10 Max Health +5 Max Health +5
20 Max Health +5 Max Health +10
30 Max Health +5 Max Health +15
40 Max Health +5 Max Health +20
50 Max Health +5
Number of Inventory Folders +1
Max Health +25
Number of Inventory Folders +1

Dying Level Up Rewards

Level Reward
10 (!) +1 to Fairy Magic
10 (!) New death action
20 +1 to Necromancy
25 +1 to Nature Appreciation
30 +1 to Necromancy
35 +1 to Holistic Wellness

Dying Mechanics

Bonus Experience

The first time your character dies in a unique way rewards bonus death experience. To see a list of the unique ways in which you've died previously (and how many times each), go to Skills panel > Dying and select the button there.

(Earned 50 Death XP)
(Bonus XP! First Death From This Cause!)

Entering the Light

At Level 10 the Dying skill grants a new choice in the Death dialog, to "Enter the light." This new ability grants access to a portal to random locations, along with portals to Serbule and Rahu. These last two portals have 8-hour cooldowns, however.

Tombstones

When a player character dies, a tombstone is left behind. If you are embarrassed about the way in which you were disposed of (which is minutely detailed on the tombstone for other players to read) you can remove it by interacting with it. Clearing your tombstone(s) is otherwise cosmetic, unless you play in Hardcore Mode.

A group of three or more Tombstones is considered a Graveyard for Necromancy.

Hardcore Death

Hardcore Death Penalty is an option available from the signpost near the well in Serbule Keep. When you die in Hardcore Mode, in addition to being sent back to a respawn point some of your items become broken. In order to use them again, you must take them back to the location you died. That is, you have to walk back to your tombstone(s).

Diseases

Occasionally when your character dies or gets attacked by a diseased animal there is a possibility that the monster will pass on a disease to the character. These are permanent unless cured in a very specific manner.

Another way to get a dangerous disease is through a Power Word, such as Power Word: Leprosy.

Causes of Death

Item-icon-book.png Cause of Death Initial XP Repeated XP Hints
Alcohol Poisoning 50 0 Hint
Anti-regenerated 250 0 Hint
Arrowed 50 5 Hint
Attack reflected back at self 100 5 Hint
Bashed with a shield 50 5 Hint
Bashed with a stick 100 5 Hint
Battered by Hail 50 5 Hint
Battered by a tsunami 50 5 Hint
Bit by a Fiery Animal 50 5 Hint
Bit by a Fox 50  ? Hint
Bit by a Pumpkin  ?  ? Hint
Bit by an imaginary fox 50 0 Hint
Bitten by a dinosaur 50 5 Hint
Bitten by a skull with wings glued onto it  ?  ? Hint
Bitten by diseased animal 50 5 Hint
Bitten repeatedly by swarms of insects 50 0 Hint
Blasted by Sonic Waves 50 5 Hint
Blasted by a sandstorm 50 1 Hint
Blasted with dark energy 100 0 Hint
Blood sucked out of body 50  ? Hint
Body temperature spontaneously lowered 50  ? Hint
Bombed with toxic chemicals 100  ? Hint
Bones Shattered 50  ? Hint
Brain aneurysm due to terrible music 50  ? Hint
Brain replaced by fungus 50  ? Hint
Breathed Mummy Fumes 50 5 Hint
Burned by otherworldly flames 50 5 Hint
Caught a thrown knife in the chest 50 1 Hint
Caught a thrown sword in the chest 50  ? Hint
Caught in Pumpkin Bomb 50 5 Hint
Charmed by a lamia  ?  ? Hint
Choked on spores 50 5 Hint
Clubbed On The Head  ?  ? Hint
Coated in Toxic Grease 50 1 Hint
Coated in electrified dragon spit 100  ? Hint
Complications from soul damage 50 5 Hint
Consumed by Dark Energy 50  ? Hint
Consumed by insects 50  ? Hint
Crossbowed 50 1 Hint
Crushed by a giant pincer 50 5 Hint
Crushed to death  ? 0 Hint
Cut By Small Thorns 50  ? Hint
Deadly Gas 50 5 Hint
Dehydration 50 0 Hint
Died from mysterious illness 50  ? Hint
Discomfort 1000 5 Hint
Drowned 100  ? Hint
Drowned in Blood 50  ? Hint
Eardrums Exploded 50  ? Hint
Eardrums exploded due to extreme screaming 100  ? Hint
Eaten by a worm 100  ? Hint
Eggs exploded out of abdomen 50 1 Hint
Electrocuted By a Portal 50  ? Hint
Electrocuted 100  ? Hint
Engulfed by Sentient Ice Slick 50 5 Hint
Engulfed in ticks and biting fleas 50 5 Hint
Entangled By a Mummy  ?  ? Hint
Exposure to freezing temperatures 50  ? Hint
Extremely Loud Music 50 5 Hint
Eyeballs Melted 50 5 Hint
Fatal Fever 50  ? Hint
Fatal Levels of Shame 500 5 Hint
Feet Crushed by Rocks 50 5 Hint
Fell from great height 100  ? Hint
Fell from short distance 100 1 Hint
Fell off the world 100  ? Hint
Filled with otherworldly shrapnel 50  ? Hint
Filled with red-hot bone fragments 50 5 Hint
Filleted 50  ? Hint
Fire spell backfired 50 1 Hint
Flesh sloughed off 50  ? Hint
Food Poisoning 50  ? Hint
Forgot how to breathe 50 1 Hint
Frozen by flame  ?  ? Hint
Frozen to death 50 5 Hint
Gobbled up by your own might 50  ? Hint
Headbutted to death 50  ? Hint
Heart Attack after attacking a cow 50 5 Hint
Heart attack 200 5 Hint
Heart became undead 50 1 Hint
Hit by a Fungus Bullet 50  ? Hint
Hit by a rock 100 5 Hint
Hit by a whip-like tail 50  ? Hint
Hit with a Shovel 50 5 Hint
Hypnotic Suggestion 50 5 Hint
Impact from being thrown 100  ? Hint
Impacted with large opponent 100  ? Hint
Impaled on Flying Bones 50 0 Hint
Incinerated by a stationary flame source 100 5 Hint
Incinerated by an Inscrutable Intelligence 50 0 Hint
Incinerated 50  ? Hint
Injected with wolfsbane 50 5 Hint
Infested with fungus 100 5 Hint
Inhaled too much water 50 5 Hint
Innards teleported into a distant cloud 50  ? Hint
Innards teleported into a distant volcano 50  ? Hint
Innards teleported into the sea 50 5 Hint
Internal Organs Removed By Ghost  ?  ? Hint
Internal bleeding  ?  ? Hint
Ironically killed by a restorative arrow 50 1 Hint
Kicked by a Rabbit 50 0 Hint
Kicked to death 50  ? Hint
Killed by a Class 4 Nature Spirit 50  ? Hint
Killed by a Droach 100 1 Hint
Killed by a haunting spirit 75 5 Hint
Killed by a mollusc 100  ? Hint
Killed by a rune of power 100  ? Hint
Killed by a self-destructing automaton 100 5 Hint
Killed by a sentient weather phenomenon  ?  ? Hint
Killed by a spider 50 0 Hint
Killed by a worm 100  ? Hint
Killed by an Orc  ?  ? Hint
Killed by an aberration  ?  ? Hint
Killed by an angry insect 50 5 Hint
Killed by an enraged humanoid foe  ?  ? Hint
Killed by an enraged mollusc  ?  ? Hint
Killed by an enraged undead 50 5 Hint
Killed by an exploding animal 100 5 Hint
Killed by an insane cultist 50  ? Hint
Killed by an insane swordsman 50 5 Hint
Killed by an insect 50  ? Hint
Killed by cattle 100 5 Hint
Killed by the living dead 50 5 Hint
Krakened  ?  ? Hint
Leg bones snapped by zombie hands protruding from the ground 100 5 Hint
Licked by a Frog 50 5 Hint
Loss of blood 50 5 Hint
Loss of motor control 50 0 Hint
Lovetapped Too Hard 50 5 Hint
Made to Feel Totally Irrelevant 50 5 Hint
Mangled by a gigantic skeleton 100 5 Hint
Mauled by a pack of wild animals 50  ? Hint
Mauled by a wild animal 50 5 Hint
Mauled by an animal's rage attack 50  ? Hint
Melted by Acid 50 5 Hint
Mind Jellified By Psychic Ghost 50 5 Hint
Mind shattered by a burst of incredible pain 50  ? Hint
Murdered by a humanoid foe  ?  ? Hint
Murdered by seafood 500 5 Hint
Muscle Spasms 200 20 Hint
Organs liquified by poison  ?  ? Hint
Panic-attack while ensnared 50 5 Hint
Pecked by a Hippogriff  ?  ? Hint
Pecked to death by an angry bird 50  ? Hint
Perforated 50  ? Hint
Physical contact with raw unlife  ?  ? Hint
Played with a Sentient Ooze 50  ? Hint
Poisoned weapon 200 10 Hint
Poisoned with Iocaine 100 5 Hint
Poisoned 50 5 Hint
Psychic Encephalitis 200  ? Hint
Pulverized by a Golem 100  ? Hint
Pummeled partially into another dimension 50 0 Hint
Punched to death  ?  ? Hint
Pushed the wrong button 50  ? Hint
Ravaged by forces of nature 100  ? Hint
Ravaged by unnatural winds 50  ? Hint
Realized that life is meaningless 100  ? Hint
Rebuked by the Goddess of Warmth 50 5 Hint
Ripped apart by giant hooks 100 5 Hint
Rotted From Within 50  ?? Hint
Scapegoated 100 5 Hint
Scolded by the Goddess of Hope 50 5 Hint
Scratched by a Rabbit 50 0 Hint
Shot by a Pumpkin 50 5 Hint
Shot by a ballista 50 1 Hint
Slain by own magic  ?  ? Hint
Slashed by a Treant 50 5 Hint
Slashed by an illusion that was somehow all too real 50 5 Hint
Slashed to death by angry plant 50  ? Hint
Slashed to pieces 50  ? Hint
Slowly cooked alive  ?  ? Hint
Smote by a God of War 50 0 Hint
Smote by Admin 200 10 Hint
Soul absorbed by dark altar 100 5 Hint
Soul consumed by giant bat 50 5 Hint
Soul pummeled to tatters 50 5 Hint
Soul ripped from body to fuel another 100  ? Hint
Splashed with acid 50  ? Hint
Spontaneously exploded  ?  ? Hint
Stabbed with Ice Shards 50  ?? Hint
Stabbed with a knife 50 1 Hint
Staked through the heart 100  ? Hint
Stroke 200 5 Hint
Sudden Freezing Temperatures 200 5 Hint
Suicide by Immolation 100  ? Hint
Suicide by Poison 100 1 Hint
Surprised by Tragic Lullaby 50 5 Hint
Swam in acid 50 5 Hint
Terrified to Death 200 20 Hint
Torn to bits by a dinosaur 50 5 Hint
Touched by a tingly tentacle 50 0 Hint
Touched by a word of power 500 0 Hint
Touched Something Electrified 50 5 Hint
Unknown cause of death 0 0 Hint
Unnaturally Aged  ?  ? Hint
Vines In Veins 50  ? Hint
Willpower consumed by a plant 50  ? Hint

Harmless Post-Death Effects

After experiencing death, one may be revived with a harmless role-play effect applied to their character for an hour.

Phobias
Phobia: Rats - You're terrified of rats!
Phobia: Spiders - You're terrified of spiders of any size!
Phobia: Cakes - You're terrified of cakes and similar baked goods!
Phobia: Goblins - You're terrified of goblins, as well as anything associated with goblins!
Phobia: Dogs - You're terrified of dogs, wolves, and other canines!
Phobia: Reptiles - You're terrified of snakes and other reptiles!
Phobia: Opposite Sex - You're terrified of members of the opposite sex!
Phobia: Portals - You're terrified of magical portals!
Phobia: Bovines - You're terrified of cows!
Phobia: Trees - You're terrified of trees and other large vegetation!
Phobia: Water - You're deathly afraid of getting wet!
Phobia: Bridges - You're terrified by the idea of crossing a bridge!
Phobia: Dairy - You're deathly afraid of milk, cheese, or any food containing dairy products!
Phobia: Meat - You've become terrified of eating meat!
Delusions
Delusion: Invisible Demons - You've become convinced that invisible demons are tracking you and obstructing your every effort.
Delusion: Candy Lands - Text
Delusion: Invisible Demons - You believe that everything around you is made of candy, cake, or other sugary treats!
Delusion: All Kings - You just realized that you're in the presence of nobility. In fact, EVERYONE around you is a King (or Queen) except you!
Delusion: Flight - You believe you can fly!
Delusion: Invisibility - You believe you've become entirely invisible, except to demons. Anyone who can see you must be a demon in disguise.
Delusion: Dance Party - You believe you're at a vast, world-encompassing dance party! Why isn't everyone else dancing? They're being so rude to your host!
Delusion: Dragon Assassin - You just remembered that you are a dragon in disguise, sent to assassinate a certain target!
Delusion: Third Arm - You seem to have an extra arm! How convenient!
Delusion: Face Fell Off - Oh no, your face fell off! You're hideous now!
Delusion: Secret Codes - You think everyone around you is speaking in a code language you can barely understand. What are they trying to hide?
Delusion: Loose Teeth - All your teeth are loose! You have to be really careful or they'll all fall out!
Delusion: No More Yellow - You lost the ability to see yellow things. They're completely invisible to you!
Delusion: No More Green - You lost the ability to see green things. They're completely invisible to you!
Delusion: Body Swap - You believe you've swapped bodies with another player. No doubt this is their fault!
Delusion: Unassailable Beauty - You've become the most beautiful person in the world!
Paranoia
Paranoia: Working With Goblins - You've just realized that everyone you know is a goblin spy!
Paranoia: Stealing Your Money - You've just realized that everyone you know is trying to steal your money!
Paranoia: Look The Fool - Everyone you know is trying hard to make you look like a fool. The most frustrating part is they won't admit it!
Paranoia: Eye Beams - Everyone is trying to get you to make eye contact so they can steal your soul!
Dementia
Dementia: Rhymes - You find that you can only speak in rhyme! (Whew, good thing slant rhymes are okay!)
Dementia: Riddles - You find that you can only speak in riddles!
Dementia: Mute - You can't speak! You can only pantomime!
Dementia: Pronoun Trouble - "When you say a pronoun (like 'him' or 'her' or 'me' or 'them') it comes out as a gibberish word!
Dementia: No Number Three - You can no longer understand the concept of the number three! Even the word has no meaning to you!
Dementia: Gender Swap - You now perceive all males as females, and vice versa!
Dementia: Molly-Coddle - You keep saying molly-coddle all the time! What does that even mean?
Dementia: Counting - You feel compelled to count everything you see. Out loud!
Dementia: Hopping - You can't walk; you can only hop!
Dementia: The Queen - You believe you're the Queen of a distant land. You expect to be treated like visiting royalty.
Dementia: Money Is Fake - You just noticed that all of your money is counterfeit! You're broke!
Dementia: Ostrich - You believe you are a large flightless bird with a dangerous beak.
Dementia: Sasquatch - You keep seeing a hairy ape-man in the corner of your eye. Is he friend or foe?
Dementia: No more R - You lost the ability to say the letter R or pronounce an R sound.
Paranoid Delusion
Paranoid Delusion: Bats - Tiny bats are flying everywhere. They keep trying to fly down your throat and choke you to death!
Other Innate Effects
Manic Laughter - Everything is hilarious! You can't stop laughing!
Depression - Everything is so sad! You can't stop crying!

Dying Experience Table

Click Expand to view the Experience Table for Dying

Level Experience Total Experience
1 10 10
2 50 60
3 50 110
4 50 160
5 50 210
6 210 420
7 210 630
8 210 840
9 210 1050
10 210 1260
11 420 1680
12 420 2100
13 420 2520
14 420 2940
15 420 3360
16 680 4040
17 680 4720
18 680 5400
19 680 6080
20 680 6760
21 990 7750
22 990 8740
23 990 9730
24 990 10720
25 990 11710
26 1350 13060
27 1350 14410
28 1350 15760
29 1350 17110
30 1350 18460
31 1760 20220
32 1760 21980
33 1760 23740
34 1760 25500
35 1760 27260
36 2500 29760
37 2500 32260
38 2500 34760
39 2500 37260
40 2500 39760
41 3210 42970
42 3210 46180
43 3210 49390
44 3210 52600
45 3210 55810
46 4440 60250
47 4440 64690
48 4440 69130
49 4440 73570
50 4440 78010


Trivia

  • At one point, all players shared the same tombstone model.