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(Short message about what this page is)__NOTOC__== About the Developers ==<!-- __NOEDITSECTION__ -->=== Dev 1 ===text=== Dev 2 ===text=== Dev 3 ===text=== staff ===text=== staff 2 ===text== Developer Comments Involved in Development ===== Eric Heimburg - Citan's Forum Posts ======= Economy & Work Orders ====:"As I've said before, guys, we WILL have more methods for players to manipulate and interact with the economy.:However, that would be 100% a waste of time right now. There are not enough players to even BEGIN to form a TINY BIT of a player economy. Please stop insisting on it. You can't have it without players. Hundreds and hundreds of active players.:How many players you think need to buy level 20 stuff right now? Not very many.:I've done this before, and I know the bare minimums necessary to make a player economy run. And we can't just achieve it right now.:Work orders are a way to help crafters earn money while leveling up their skills. That was their goal and that His Birthday is all they are for. Their existence doesn't mean there won't be other systems. If you don't like work orders, that's good feedback, and I'm interested in whether you think there needs to be other ways for crafters to make money from the game or notAugust 19th!:But do not fool yourself into thinking that other players will buy your junk and give you money. They aren't there. The players we have don't need your low-level crap. That's a fantasy that can not come true at this time. Hopefully we will make it happen in time, but pining for it right now is a distraction.:That last post came off pretty harsh, and I meant it to be ""firm"", not harsh. Let me explain why by way of example.:Two years ago I was trying hard to figure out how to make group combat work. But nobody was grouping. There were like 15 people online. They didn't want to group. I tried making it more appealing, polishing, but there was very little action.:You might assume that was because grouping wasn't working well, but actually it was just a lack of players. When more players came, more grouping happened, and it's letting me improve the group experience a thousand times faster than when I was working on it without feedback. I was wasting my time earlier, I should have been focusing on other things until there were enough players.:Player economy is similar. You may think that it's not working because it's not good enough yet. But that's not the case. I can tell because there's so little feedback about the mechanics that already exist. If there was enough energy for a player economy, I would see constant complaints about how shitty the consignment system is and what I need to do to make it work better. Players would be organizing among themselves to work around my limitations, too, like doing ""craft fair days"" as they do in large MUDs. :But nobody is doing that. The consignment system sucks, yes, but almost nobody even wants to try it. I get more feedback about CHEESEMAKING than I do about economic mechanics.:It's not that I think we're in a good place with player economic systems. It's that this is not the time to work on them. When there are players chomping at the bit to make an economy, it will be 1000% easier to get it right. In the mean time, it's a distraction.:That isn't to say that I'm pissed or annoyed at people bringing it up. I just mean to say that I am intentionally ignoring you for now. :):---:In terms of crafting, my current concern is that it should be reasonably compelling and not seem like a huge waste of time. Because I have enough players who want to craft, mostly for personal gain, that I can kind of iterate on that Citan and see how itSrand's working. Will crafted items ever be the most amazing stuff in game? No, never. The high-end goal of crafting is not items, but augments that improve any kind of gear. You will eventually be able to craft super-rare augments that any player will want, regardless of what kind of gear they have.:The actual act of crafting weapons and armor anniversary is not supposed to be better than lootingApril 1st. It's supposed to be more or less on par. A different way to achieve the same results. And a way to level up your skills." :: http://projectgorgon.com/forum/support/1053-crafting-and-craft-resources?start=20#7978==== NonSandra Powers -lethal Kills? =Srand===: I like this line of thought, and I'm mulling how to work nonlethal "kills" into the game. Thanks! :: Citan==== Instances? ====:"Zergs are ruining the game we need instances naow" : well, there will never be instances in Project: Gorgon for the simple reason that the game server doesn't support instances. :: http://projectgorgon.com/forum/general-gorgon-discussion/1055-dungeon-feedback-needed?start=10#7888==== Killing broken mobs? ====: "Yes, we do consider it an exploit, though it's understandable that you canSrand't always tell what's happening, so we don't get upset if you just kill a few before realizing they're broken. Itis Citan's when you kill broken bosses that it gets problematic.: The broken AI subservers will eventually be auto-detected by the main server, partner in both life and fixed automatically (and you won't get any loot/XP from broken monsters in the mean time)Project Gorgon development... but we haven't gotten that implemented yet." :: Citan==== Messenger Bird Skill ====:Messenger bird skill is in fact in the works :: http://projectgorgon.com/forum/support/997-how-about-a-bird-training-skill#7439==== How to Pledge after Kickstarter? ====: Short answer is We're Working On It! Should have a solution within a week or so. Thanks! :: http://projectgorgon.com/forum/general-gorgon-discussion/981-too-late-to-pledge#7290==== 8/4 Character Limit & VIP time ====:"By the end of the month, the most important thing to do is to get your account down to 8 (that's the VIP maxShe serves as co-character limit). The only immediate action we'll be taking is to delete characters beyond that point. (Some players have 50+ characters lead developer on their account, and it's woefully unfair to let them keep all of those when other players have a cap.): At a future point, probably another month out, we'll implement the part where you only have 4 slots available unless you have VIP time on your account. At that point your other characters would get ""locked"" (but not deleted)game.{{Quote|source=[[Dev Blog: The issue of VIP time is a little tricky. That's because the other perks of the VIP plan won't be available for quite a whileJuly 12, so spending your VIP time now would be pretty crappy -- you wouldn't get all the benefits, just the extra slots.: I'd be tempted to say ""screw it, everybody who pledged just gets 8 slots until launch"" but I feel like that really screws over people who pledged generously. Giving the $25 pledge 18 free months of pseudo-VIP time seems like a dick move to people who actually paid hundreds of dollars for lots of VIP time!: So I don't know of a ready solution that's fair to all parties. But 2023]]|I'm open to suggestions. Maybe we let you ""spend"" our VIP time early but at a better rate srand (so one month becomes three, since the other VIP features aren't done yetSandra). Something like that?: In any case, if you are at 8 characters or under, you needn't worry about your excess characters being deleted -- they'll just become ""locked"" and inaccessible. And if you're at 8 or fewer, you won't actually lose access to those characters in a month" :: http://projectgorgon.com/forum/general-gorgon-discussion/975-only-four-characters-by-30thco-september#7237==== Tombstones ====: "Your tombstone will last for a while. It may eventually disappear but you can still get your stuff fixed by going to where the tombstone used to be.: Right-click lead developer on your broken items and it will tell you if you are in the right zone and how far away you are from the spot." Project:: http://projectgorgonGorgon along with my husband Citan (Eric).com/forum/community-questions-answers/922-dying#6813==== PVP? ====: "We're not a PvP-focused game, so we're not planning to have forced PvP, or PvP areas that PvErs feel obligated to go into, or anything like that.: I suppose we might have a PvP skill or skillsWay, but they'd be PvP-oriented, not something that PvErs have much use for." :: http://projectgorgon.com/forum/general-gorgon-discussion/886-pvp-q-before-i-pledge#6483==== Steam Early Access? ====: "If you get the game during Steam early access we'll have a way to tie your Steam account to your existing game account. (Though it may involve emailing us to tie it together manually for you.): We'll probably wipe unclaimed accounts right before the official launch, back in late 2016.":: http://projectgorgon.com/forum/general-gorgon-discussion/881-will-non-backers-accounts-be-deleted-some-time-after-kickstarter-ends#6426==== Mentalism ====:As has been mentioned a few times, though (including on the forums and in yesterday's live chat), Mentalism's high damage isn't intentional and will be addressed soon, so day I wouldn't go into Mentalism with the plan to be super-high-damaging. Itworked on Asheron's primarily a support skill. :: http://projectgorgon.com/forum/general-gorgon-discussion/860-Call 1 as a-few-questions-on-leveling-coder and-gear#6409==== Kickstarter Lord Tier ====: Each qualifying account will be able to create their own title, and you'll have a special chat command to give it to others, like "/bestow Bob" or something like that. However your exact example of "Earl" is already reserved by the game. But that's the general idea, yeah. :: http://projectgorgon.com/forum/new-and-announcements/857-project-gorgon-questions-answers-town-hall-producer; on-thursday-8-20-2015#6337==== Vocabulary ====Project: Vocabulary - unfortunately it's so easy to cheat at word games with the internet that Gorgon I don't want to add much reward to raising vocabulary, because of the achiever-oriented nature of many MMO players, I'm effectively encouraging players to cheat. So I don't expect to tie ve done a ton little bit of intricate things to Vocabularyeverything except art. But a modest Vocabulary skill is a prerequisite for the upcoming Bard skill. :: http://projectgorgon.com/forum/new-and-announcements/857-project-gorgon-questions-answers-town-hall-on-thursday-8-20-2015#6337}}==== Breaking Builds. =Admin Jackencola ===:"The unfortunate truth is that all your builds will get broken three or four more times. I'm sorry, but that's the way it will go. Every number on every piece of gear you own? It'll change. Your gear will become useless trash overnight and you'll have to find new gear. Ask veteran testers -- it's happened many times before.: And it's absolutely fair that this is rage-inducingJackencola, but I can't do anything about it. I can't deliver perfect balance on the first try. Or the second, or the third, or the fourth, or... it will take me another year before I have all the different attributes in some semblance of balance.: And if this is going to make you really unhappy, then alpha-testing is not a good experience for you, because I don't want you (as Rummencola) was invited to be this mad at a game, and I don't need the stress of people angry at balance changes that I simply must make. So I hope you'll wait a while until late beta when combat balance is more hammered out than it is now." :: http://projectgorgon.com/forum/support/865-manticores-disabled-really?start=20#6336==== Spawn Camping, Stomachs, Frustration. ====: "It's not an exploit to camp a spawn. Remember that levels are very fluid (a level 60 player may have level 1 skills they're trying to raise) and the content resources are intentionally widely distributed.: Do I want level 60s camping a level 20 dungeon? No, but if that's what seems like the best thing for them to do with their time, okay, I need to know that. We can fix up the content when it's problematic. (And Volunteer Guide in fact I lowered the drop rate of stomachs and spleens from 10% to 5% in this bugfix update to make it less worthwhile to farm the corpses2018.): When I set up the loot tables on those corpses, I'd forgotten that stomachs are rare right now.: That's a temporary thing, by the way. It's just a side effect In August of how the butchering and anatomy skills work. When the skills can be raised above level 502018, it'll become easier for high level players to get organs from kills. Stomachs won't ever be as common as dirt, but their current extreme rarity is just an accident of how the game's content is being added.: The point is that I don't always realize the ramifications of new content. Please communicate with us about these things! I make lots of mistakes, so please don't assume I ""must have a reason""... maybe I do, but I try to mention things in the update notes if I think they'll have a big impact on the economy.: And please try to keep became an objective view about this sort of stuff. Calling him Elder Game employee as ""greedy"", ""lazy"", ""exploiter"", etcAdmin Jackencola., is over the top. I mean, he's picking up some crap that spawns on the ground.: Now I'm NOT saying that people shouldn't be frustrated by that behavior, or by any behavior, really... if you're frustrated, that means other players will probably be frustrated too, so I want to know that. Please report what's frustrating you. We act on that kind of feedback all the time.: What I'm asking is that you avoid getting into heated in-game arguments about whether people are playing the right way or not, especially when it{{Quote|source={{Ability icon|Treachery Trooper's something as minor as camping a solo spawn spot. :It just can't end well." :: http://projectgorgon.com/forum/general-gorgon-discussion/833-exploiting?start=10#5934==== Just for Old-School players? Battle Cry|32}} Jackencola (NoFebruary 2024) ====: No, |I manage the game isn't just for old-school MMO players -- the game won't be successful unless there's room for a large audience with many ages event system and backgrounds. My goal do development for the game is to have 500 concurrent users dailyevents. That's not at all a large number -- hell, there are a couple As of text MUDs bigger than that -- but it's still a lot larger than we are right now. So obviously we will need to appeal to more people than the ones playing right now. And also obviouslyrecently, there will be growing pains as we figure it all out. :: http://projectgorgon.com/forum/general-gorgon-discussion/820-im-amazed-happy-and-terrifed-all-at-the-same-time?start=80#5881==== Racism ====: ''' Despite there being I have begun doing development work for other things in-game racism, you are still not allowed to use real-world racist terms in General Chat (or Local Chat, for that matter). And if your "fantasy racism" is intentional callbacks to real-world racism ("make the deer pick our cotton!", "gas the deer!", etc.), that's over the line too. ''' :: http://projectgorgon.com/forum/general-gorgon-discussion/820-im-amazed-happy-I handle customer support tickets and-terrifed-all-at-the-same-time?start=80#5881==== Non-Steam Version? ====: "I can say confidently that we'll have a non-Steam version at least after launch... but that's a ways away. We plan to launch at do the end majority of 2016 so a non-Steam version might be as far away as 2017.: It might happen much sooner -- I just can't promise that at policing in the moment." :: http://projectgorgongame.com/forum/general-gorgon-discussion/768-going-for-the-kickstarter-but?start=10#5532==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source
Aside from that, it's whatever random task is assigned to me.}}=== Admin Lemons ==='''Lemons,''' (as Sims) was invited to be a Volunteer Guide in 2018. In October of 2018, they became an Elder Game employee as '''Admin Lemons.'''{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|I manage the bug database, and more recently I've been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help create and set up live events (things involving scapegoats, mainly). Hmm.. Other than that, I do pretty much anything srand/Citan need done at the time.}}===Nick J Vaccaro - Nikodemus = ==Nikodemus is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to the UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.* Their personal website is https://nickvaccaro.com/about{{Quote|source=Nikodemus (February 5th 2024)|I focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the brilliant design ideas of the others (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, because who doesn't want to have a little fun from time to time? But none of the animation bugs are my fault, definitely not... that's uhh, some other guy. /gulp.}} === Ryan Fritz- Silvonis ===: '''Silvonis''' is a member of the Project Gorgon Development team with the title of Producer. They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system.=== Conor Brace - Wyrmrider ==='''Conor Brace''' is a composer, sound designer, and game designer from Austin, Texas. His music is featured as background tracks in most dungeons and zones. Wyrmrider is the name of a character he once used in-game.  His personal website hosts clips of Project Gorgon music, information on the game's instrument system, and details about his other musical projects.; http://conorbrace.com/; https://soundcloud.com/conorbracemusic=== Aaron Victoria - Aviticus Gladius==='''Aaron''' is a friend and sometimes development partner of '''Eric Heimburg.''' Around 2013 he began working on his own MMO using the Gorgon Engine, Legends of Etherell: Antavia. The game was still being worked on as of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other projects such as Valiance Online.* Interview discussing partnership with Project Gorgon:''' https://vimeo.com/104481081'''* Facebook page for Etherell: ''' https://www.facebook.com/LegendsofEtherell/'''{{:Volunteer Guides}}=== Pre-Alpha and Alpha EMs & Moderators ===: '''Auriel''' was the game's Event Moderator between pre-alpha and 2015. She was known for running live activities, and was known for doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.: '''Mortitia''' was listed as a Moderator on the 2014 forums.: ''' Nimor ''' was listed as a Moderator on the 2014 forums.: '''Secret Mods''' - Three or Four additional players had moderator powers between pre-alpha and 2015. These individuals have requested that the Wiki not list their information. == Citan's Forum Posts =={{:Citan Forum Posts}}== Silvonis's Forum Posts =={{:Silvonis Forum Posts}}== Srand's Forum Posts =={{:Srand Forum Posts }}== Jackencola's Forum Posts =={{:Jackencola Forum Posts}}==Lemons' Forum Posts == Topic {{:Lemons Forum Posts}} ==Blog Posts & Long Forum Comments ==This section chronologically organizes backups of posts made by the developers across three separate blogs. The oldest blog posts (beginning in 2010) are from the Elder Game blog, a website run by Citan and Srand where they posted thoughts about the game industry. Eventually that blog become dedicated to Project Gorgon themed posts. In 2014, posts shifted to the second Project Gorgon forum. The most recent era of posts are from the current (third) forum's blog section. ; Navigation Notes and Useful Links.* Clicking on any blog post will allow a user to read a copy of that post.* Each blog post entry on the wiki has a link to the previous and next posts chronologically plus a link to return to this page.* The oldest blog entry is:[[Elder Game: Indie Games, Prototyping, and Fun Finding]] - Posted by Citan on June 14, 2010.* The first mention of Project Gorgon is:[[Elder Game: SourcePunditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011.* The first blog entry on the second forum is: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014.* The first blog entry on the third forum is: [[Citan's Bug Reporting]] - Posted by Citan in 2016.===== Topic 2023 =====:[[Game News, 2023-11]] - Posted by Citan on Friday, November 10, 2023.:[[Dev Blog: SourceJuly 12, 2023]] - Posted by srand (using Citan's blog account) on Wednesday, July 12, 2023.==== Topic = 2022 =====:[[Town Hall Q&A #3, Part 1]] - Posted by Citan on Saturday, May 28, 2022.:[[Dev Blog: SourceFebruary 2022]] - Posted by Citan on Sunday, February 20, 2022.==== Topic = 2021 =====:[[Town Hall - July 11, 2021]] - Posted by Citan on Sunday, July 11, 2021.:[[Town Hall - June 14, 2021]] - Posted by Citan on Monday, June 14, 2021.: Source[[All About the VIP Membership Program]] - Posted by Citan on Saturday, May 22, 2021.==== Topic = 2020 =====: [[All About the Guides Program]] - Posted by Citan on Monday, August 17, 2020.: [[Dev Blog: Say Hello to Playable Fairies]] - Posted by Citan on Friday, February 21, 2020.:[[Dev Blog: Let's Brainstorm about Housing]] - Posted by Citan on Friday, February 14, 2020.:[[Dev Blog: SourceThe Life and Death of Charged Pig]] - Posted by Citan on Thursday, January 30, 2020.: [[Event Blog: Crafting Caravan 2.0]] - Posted by Jackencola on Thursday, January 16, 2020.==== Topic =2019 =====: [[Dev Blog: April 2, 2019]] - Posted by Citan on Tuesday, April 2, 2019.===== 2018 =====: [[Dev Blog: November 15 2018 - The Demo Is Live!]] - Posted by Citan on Thursday, November 15, 2018.:[[Dev Blog: August 28, 2018]] - Posted by srand (using Citan's blog account) on Tuesday, August 28, 2018.:[[Dev Blog: SourceJune 18, 2018]] - Posted by Citan on Monday, June 18, 2018.: [[May 2018 Developer Blog]] - Posted by Citan on Sunday, May 6, 2018.: [[Reddit MMORPG AMA!]] - Held on Monday, April 23, 2018.: [[Steam Integration is Coming! How Will it Work?]] - Posted by Citan on Sunday, February 11, 2018.===== Topic 2017 =====:[[New UI Preview]] - Posted by Silvonis on Monday, November 27, 2017.:[[Dev Blog, Oct 18 2017: SourceThe New UI Is Coming!]] - Posted by Citan on Wednesday, October 18, 2017.: [[Alpha, QA - and why we need you!]] - Posted by srand on Saturday, January 21, 2017: [[Dev Notes, January 16]] - Posted by Citan on Monday, January 16, 2017: [[Dev Notes, January 2, 2017]] - Posted by Citan on Monday, January 2, 2017===== Topic 2016 =====: [[Dev Blog, December 22]] - Posted by Citan on Thursday, December 22, 2016:[[Dev Blog, December 9]] - Posted by Citan on Friday, December 9, 2016:[[Dev Notes, November 23: SourceOn Balancing MMOs]] - Posted by Citan on Wednesday, November 23, 2016: [[Dev Notes, November 13]] - Posted by Citan on Sunday, November 13, 2016: [[Dev Notes, November 3]] - Posted by Citan on Thursday, November 3, 2016: [[Dev Notes, October 28]] - Posted by Citan on Friday, October 28, 2016: [[Dev Notes, October 20]] - Posted by Citan on Friday, October 21, 2016: [[Dev Notes, October 11]] - Posted by Citan on Wednesday, October 12, 2016: [[Dev Notes, October 3]] - Posted by Citan on Tuesday, October 4, 2016: [[Dev Update, September 24]] - Posted by Citan on Saturday, September 24, 2016: [[Dev Update, September 15]] - Posted by Citan on Thursday, September 15, 2016: [[Quick Update, Sept 6]] - Posted by Citan on Tuesday, September 6, 2016: [[Quick Update, August 21]] - Posted by Citan on Sunday, August 21, 2016: [[Developer Info Round-Up]] - Posted by Citan on Saturday, August 13, 2016: [[Quick Update, August 7]] - Posted by Citan on Sunday, August 7, 2016: [[Quick Update, July 30]] - Posted by Citan on Saturday, July 30, 2016: [[Animal Handling Revisons]] - Posted by Citan on Tuesday, July 19, 2016: [[Citan's notes 5/6]] - Posted by Citan on May 6, 2016: [[Introducing Vendor Stalls]] - Posted by Citan on Thursday, April 7, 2016: [[Citan's update: Enthusiasm]] - Posted by Citan in 2016: [[Citan's Gardening Limitations]] - Posted by Citan in 2016: [[Citan's Potion Belt]] - Posted by Citan in 2016: [[Citan's Bug Reporting]] - Posted by Citan in 2016==== Topic = 2015 =====:[[Kickstarter 3: Updates]] - Posted between July 26, 2015 and August 28, 2015. (Updates continued between December 2015 and March 2018.):[[Website Was Down! ... New Website Coming Soon!]] - Posted by Citan on Sunday, November 1, 2015: Source[[The Pain -- and Joy -- of Alpha-Testing]] - Posted by Citan on Friday, September 25, 2015: [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015: [[January Update]] - Posted by Citan on Thursday, January 22, 2015 =====2014 = Topic ====:[[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014:[[The Next Dungeon: SourceWinter Nexus]] - Posted by Citan on Saturday, November 8, 2014: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014: [[Website Death Penalties Explained]] - Posted by Citan in 2014: [[Website Words of Power]] - Posted by Citan in 2014: [[Website Damage Types]] - Posted by Citan in 2014=====2013 = Topic ====:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013:[[Elder Game: SourceNovember arrives! Notes about stuff]] - Posted by Citan on November 3, 2013:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013:[[Elder Game: MMOs as Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013:[[Elder Game: Falling through the ground]] - Posted by Citan on July 2, 2013:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013:[[Elder Game: Gorgon's Archery System]] - Posted by Citan on May 5, 2013:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] - Posted by Citan on April 13, 2013:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013:[[Elder Game: Pre-Alpha 3 server is live!]] - Posted by Citan on March 25, 2013:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013:[[Elder Game: Milk, Vaults & Ulfoi]] - Posted by Citan on January 29, 2013:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.==== Topic =2012 =====:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 :[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.:[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, 2012:[[Elder Game: Quote of the Day: Humanities]] - Posted by Srand on October 25, 2012:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012:[[Elder Game: The dangers of a too-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, 2012:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012:[[Elder Game: A little more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012:[[Elder Game: My Favorite Bugs (Part I)]] - Posted by Srand on June 5, 2012:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012:[[Elder Game: Quote of the Day: Balance]] - Posted by Srand on March 10, 2012:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012:[[Elder Game: A setback]] - Posted by Citan on February 21, 2012:[[Elder Game: The point of races]] - Posted by Citan on February 20, 2012:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, 2012:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012:[[Elder Game: Quick Test of Pre-Alpha 0.1 Completed]] - Posted by Citan on January 22, 2012:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012===== 2011 =====:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011:[[Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011:[[Elder Game: The Stamina Bar]] - Posted by Citan on August 31, 2011:[[Elder Game: Thinking about Gorgon Combat]] - Posted by Citan on August 22, 2011:[[Elder Game: Creating a backstory for the game]] - Posted by Citan on August 14:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011:[[Elder Game: Go Big or Go Home]] - Posted by Citan on July 22, 2011:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, 2011:[[Elder Game: We Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011:[[Elder Game: Permanent Character Choices in a Classless Game (or, “Werewolves!”)]] - Posted by Citan on July 1, 2011:[[Elder Game: World vs. Game, Emergent Gameplay, and the Fun Loop]] - Posted by Citan on June 24, 2011:[[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name.:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on February 10, 2011:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, 2011:[[Elder Game: Who’s In Charge of Quality?]] - Posted by Citan on February 3, 2011:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, 2011:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, 2011:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011:[[Elder Game: Ready the Meat Sacrifices]] - Posted by Srand on January 10, 2011:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011:[[Elder Game: Converting Players with Content is a Waste]] - Posted by Srand on January 5, 2011:[[Elder Game: There Shouldn’t Be A Signup Form]] - Posted by Citan on January 3, 2011:[[Elder Game: New Year, New Method]] - Posted by Srand on January 1, 2011===== 2010 =====:[[Elder Game: Indie Games, Prototyping, and Fun Finding]] - Posted by Citan on June 14, 2010 == Town Hall Transcripts ==Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room. {{:10/09/2015 Town Hall Meeting}}{{: Source08/09/2015 Town Hall Meeting}}