Difference between revisions of "Giant Bat/Treasure Effects"

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m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
==[[Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==
 
==[[Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==
</includeonly>
+
</includeonly>See also: [[Giant Bat/Treasure Effects:By Slot]]
See also: [[Giant Bat/Treasure Effects:By Slot]]
 
  
 
See also: [[Giant Bat/Treasure Effects:By Ability]]
 
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- Updated on November 17, 2022 from v374 -->
+
<!-- Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
|  || of Giant Bats || <b>Level 80</b> - Giant Bat Base Damage +40% || Head, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Giant Bats || <b>Level 100</b> - Giant Bat Base Damage +50% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Giant Bat Damage +5
 
:Giant Bat Damage +5
Line 26: Line 25:
 
*; Level 80
 
*; Level 80
 
:Giant Bat Base Damage +40%
 
:Giant Bat Base Damage +40%
 +
*; Level 90
 +
:Giant Bat Base Damage +45%
 +
*; Level 100
 +
:Giant Bat Base Damage +50%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Rip deals +34 damage and restores 11 Power || Chest, MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Rip deals +46 damage and restores 13 Power || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Rip deals +5 damage and restores 2 Power
 
:Rip deals +5 damage and restores 2 Power
Line 61: Line 64:
 
*; Level 80
 
*; Level 80
 
:Rip deals +34 damage and restores 11 Power
 
:Rip deals +34 damage and restores 11 Power
 +
*; Level 85
 +
:Rip deals +37 damage and restores 11 Power
 +
*; Level 90
 +
:Rip deals +40 damage and restores 12 Power
 +
*; Level 95
 +
:Rip deals +43 damage and restores 12 Power
 +
*; Level 100
 +
:Rip deals +46 damage and restores 13 Power
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Rip restores 20 Armor || Legs, Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Rip restores 24 Armor || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Rip restores 5 Armor
 
:Rip restores 5 Armor
Line 96: Line 107:
 
*; Level 80
 
*; Level 80
 
:Rip restores 20 Armor
 
:Rip restores 20 Armor
 +
*; Level 85
 +
:Rip restores 21 Armor
 +
*; Level 90
 +
:Rip restores 22 Armor
 +
*; Level 95
 +
:Rip restores 23 Armor
 +
*; Level 100
 +
:Rip restores 24 Armor
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage. || Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
 
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
Line 115: Line 134:
 
*; Level 80
 
*; Level 80
 
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
 
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
 +
*; Level 90
 +
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
 +
*; Level 100
 +
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Tear Damage +45% || Chest, Head || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Tear Damage +56.99% || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Tear Damage +7%
 
:Tear Damage +7%
Line 150: Line 173:
 
*; Level 80
 
*; Level 80
 
:Tear Damage +45%
 
:Tear Damage +45%
 +
*; Level 85
 +
:Tear Damage +48%
 +
*; Level 90
 +
:Tear Damage +51%
 +
*; Level 95
 +
:Tear Damage +54%
 +
*; Level 100
 +
:Tear Damage +56.99%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Tear has a 50% chance to deal +100% damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Tear has a 50% chance to deal +120% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Tear has a 50% chance to deal +25% damage
 
:Tear has a 50% chance to deal +25% damage
Line 185: Line 216:
 
*; Level 80
 
*; Level 80
 
:Tear has a 50% chance to deal +100% damage
 
:Tear has a 50% chance to deal +100% damage
 +
*; Level 85
 +
:Tear has a 50% chance to deal +105% damage
 +
*; Level 90
 +
:Tear has a 50% chance to deal +110% damage
 +
*; Level 95
 +
:Tear has a 50% chance to deal +115% damage
 +
*; Level 100
 +
:Tear has a 50% chance to deal +120% damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
 
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
Line 220: Line 259:
 
*; Level 80
 
*; Level 80
 
:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
 
:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 85
 +
:Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 90
 +
:Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 95
 +
:Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 100
 +
:Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Tear and Virulent Bite deal +85 damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Tear and Virulent Bite deal +109 damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Tear and Virulent Bite deal +6 damage
 
:Tear and Virulent Bite deal +6 damage
Line 255: Line 302:
 
*; Level 80
 
*; Level 80
 
:Tear and Virulent Bite deal +85 damage
 
:Tear and Virulent Bite deal +85 damage
 +
*; Level 85
 +
:Tear and Virulent Bite deal +91 damage
 +
*; Level 90
 +
:Tear and Virulent Bite deal +97 damage
 +
*; Level 95
 +
:Tear and Virulent Bite deal +103 damage
 +
*; Level 100
 +
:Tear and Virulent Bite deal +109 damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second || Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
 
:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
Line 290: Line 345:
 
*; Level 80
 
*; Level 80
 
:Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
 
:Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 85
 +
:Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 90
 +
:Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 95
 +
:Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 100
 +
:Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Wing Vortex Damage +36.5% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Wing Vortex Damage +46.5% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wing Vortex Damage +10%
 
:Wing Vortex Damage +10%
Line 325: Line 388:
 
*; Level 80
 
*; Level 80
 
:Wing Vortex Damage +36.5%
 
:Wing Vortex Damage +36.5%
 +
*; Level 85
 +
:Wing Vortex Damage +39%
 +
*; Level 90
 +
:Wing Vortex Damage +41.5%
 +
*; Level 95
 +
:Wing Vortex Damage +44%
 +
*; Level 100
 +
:Wing Vortex Damage +46.5%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you || Chest, OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
 
:Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
Line 360: Line 431:
 
*; Level 80
 
*; Level 80
 
:Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
 
:Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
 +
*; Level 85
 +
:Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
 +
*; Level 90
 +
:Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
 +
*; Level 95
 +
:Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
 +
*; Level 100
 +
:Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Wing Vortex has a 30% chance to deal +38% damage and stun all targets || Head, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
 
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
Line 395: Line 474:
 
*; Level 80
 
*; Level 80
 
:Wing Vortex has a 30% chance to deal +38% damage and stun all targets
 
:Wing Vortex has a 30% chance to deal +38% damage and stun all targets
 +
*; Level 85
 +
:Wing Vortex has a 30% chance to deal +41% damage and stun all targets
 +
*; Level 90
 +
:Wing Vortex has a 30% chance to deal +44% damage and stun all targets
 +
*; Level 95
 +
:Wing Vortex has a 30% chance to deal +47% damage and stun all targets
 +
*; Level 100
 +
:Wing Vortex has a 30% chance to deal +50% damage and stun all targets
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Wing Vortex causes targets' next attack to deal -74 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Wing Vortex causes targets' next attack to deal -94 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Wing Vortex causes targets' next attack to deal -4 damage
 
:Wing Vortex causes targets' next attack to deal -4 damage
Line 430: Line 517:
 
*; Level 80
 
*; Level 80
 
:Wing Vortex causes targets' next attack to deal -74 damage
 
:Wing Vortex causes targets' next attack to deal -74 damage
 +
*; Level 85
 +
:Wing Vortex causes targets' next attack to deal -79 damage
 +
*; Level 90
 +
:Wing Vortex causes targets' next attack to deal -84 damage
 +
*; Level 95
 +
:Wing Vortex causes targets' next attack to deal -89 damage
 +
*; Level 100
 +
:Wing Vortex causes targets' next attack to deal -94 damage
 
}}
 
}}
 
|-
 
|-
| Blood Drinker's || of Blood Drinking || <b>Level 80</b> - Drink Blood steals 44 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
+
| Blood Drinker's || of Blood Drinking || <b>Level 100</b> - Drink Blood steals 55 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Drink Blood steals 4 additional health
 
:Drink Blood steals 4 additional health
Line 465: Line 560:
 
*; Level 80
 
*; Level 80
 
:Drink Blood steals 44 additional health
 
:Drink Blood steals 44 additional health
 +
*; Level 85
 +
:Drink Blood steals 46 additional health
 +
*; Level 90
 +
:Drink Blood steals 49 additional health
 +
*; Level 95
 +
:Drink Blood steals 52 additional health
 +
*; Level 100
 +
:Drink Blood steals 55 additional health
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Drink Blood deals +136 Piercing damage || Head, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Drink Blood deals +168 Piercing damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Drink Blood deals +8 Piercing damage
 
:Drink Blood deals +8 Piercing damage
Line 500: Line 603:
 
*; Level 80
 
*; Level 80
 
:Drink Blood deals +136 Piercing damage
 
:Drink Blood deals +136 Piercing damage
 +
*; Level 85
 +
:Drink Blood deals +144 Piercing damage
 +
*; Level 90
 +
:Drink Blood deals +152 Piercing damage
 +
*; Level 95
 +
:Drink Blood deals +160 Piercing damage
 +
*; Level 100
 +
:Drink Blood deals +168 Piercing damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Drink Blood costs -27 Power || Hands, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Drink Blood costs -55 Power || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Drink Blood costs -3 Power
 
:Drink Blood costs -3 Power
 
*; Level 10
 
*; Level 10
:Drink Blood costs -4 Power
+
:Drink Blood costs -5 Power
 
*; Level 15
 
*; Level 15
:Drink Blood costs -5 Power
+
:Drink Blood costs -7 Power
 
*; Level 20
 
*; Level 20
:Drink Blood costs -6 Power
+
:Drink Blood costs -9 Power
 
*; Level 25
 
*; Level 25
:Drink Blood costs -7 Power
+
:Drink Blood costs -11 Power
 
*; Level 30
 
*; Level 30
:Drink Blood costs -8 Power
+
:Drink Blood costs -13 Power
 
*; Level 35
 
*; Level 35
:Drink Blood costs -9 Power
+
:Drink Blood costs -16 Power
 
*; Level 40
 
*; Level 40
:Drink Blood costs -11 Power
+
:Drink Blood costs -19 Power
 
*; Level 45
 
*; Level 45
:Drink Blood costs -13 Power
+
:Drink Blood costs -22 Power
 
*; Level 50
 
*; Level 50
:Drink Blood costs -15 Power
+
:Drink Blood costs -25 Power
 
*; Level 55
 
*; Level 55
:Drink Blood costs -17 Power
+
:Drink Blood costs -28 Power
 
*; Level 60
 
*; Level 60
:Drink Blood costs -19 Power
+
:Drink Blood costs -31 Power
 
*; Level 65
 
*; Level 65
:Drink Blood costs -21 Power
+
:Drink Blood costs -34 Power
 
*; Level 70
 
*; Level 70
:Drink Blood costs -23 Power
+
:Drink Blood costs -37 Power
 
*; Level 75
 
*; Level 75
:Drink Blood costs -25 Power
+
:Drink Blood costs -40 Power
 
*; Level 80
 
*; Level 80
:Drink Blood costs -27 Power
+
:Drink Blood costs -43 Power
 +
*; Level 85
 +
:Drink Blood costs -46 Power
 +
*; Level 90
 +
:Drink Blood costs -49 Power
 +
*; Level 95
 +
:Drink Blood costs -52 Power
 +
*; Level 100
 +
:Drink Blood costs -55 Power
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
 
:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
Line 570: Line 689:
 
*; Level 80
 
*; Level 80
 
:For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
 
:For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
 +
*; Level 85
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
 +
*; Level 90
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
 +
*; Level 95
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
 +
*; Level 100
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
 
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
Line 605: Line 732:
 
*; Level 80
 
*; Level 80
 
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
 
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
 +
*; Level 85
 +
:For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
 +
*; Level 90
 +
:For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
 +
*; Level 95
 +
:For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
 +
*; Level 100
 +
:For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Drink Blood steals 96 more Health over 12 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Drink Blood steals 120 more Health over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Drink Blood steals 24 more Health over 12 seconds
 
:Drink Blood steals 24 more Health over 12 seconds
Line 624: Line 759:
 
*; Level 80
 
*; Level 80
 
:Drink Blood steals 96 more Health over 12 seconds
 
:Drink Blood steals 96 more Health over 12 seconds
 +
*; Level 90
 +
:Drink Blood steals 108 more Health over 12 seconds
 +
*; Level 100
 +
:Drink Blood steals 120 more Health over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Virulent Bite Damage +49% || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Virulent Bite Damage +61% || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Virulent Bite Damage +9%
 
:Virulent Bite Damage +9%
Line 659: Line 798:
 
*; Level 80
 
*; Level 80
 
:Virulent Bite Damage +49%
 
:Virulent Bite Damage +49%
 +
*; Level 85
 +
:Virulent Bite Damage +52%
 +
*; Level 90
 +
:Virulent Bite Damage +55%
 +
*; Level 95
 +
:Virulent Bite Damage +58%
 +
*; Level 100
 +
:Virulent Bite Damage +61%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage || Hands, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
 
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
Line 694: Line 841:
 
*; Level 80
 
*; Level 80
 
:Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
 
:Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
 +
*; Level 85
 +
:Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
 +
*; Level 90
 +
:Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
 +
*; Level 95
 +
:Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
 +
*; Level 100
 +
:Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
 
}}
 
}}
 
|-
 
|-
| Bloody || of Bloody Bites || <b>Level 80</b> - Virulent Bite deals 222 Trauma damage to health over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
| Bloody || of Bloody Bites || <b>Level 100</b> - Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
 
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
Line 713: Line 868:
 
*; Level 80
 
*; Level 80
 
:Virulent Bite deals 222 Trauma damage to health over 12 seconds
 
:Virulent Bite deals 222 Trauma damage to health over 12 seconds
 +
*; Level 90
 +
:Virulent Bite deals 252 Trauma damage to health over 12 seconds
 +
*; Level 100
 +
:Virulent Bite deals 282 Trauma damage to health over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Confounding Disease || <b>Level 80</b> - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage || Head || {{Spoiler|Click Expand to reveal|
+
|  || of Confounding Disease || <b>Level 100</b> - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage || Uncommon || Head || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
 
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
Line 732: Line 891:
 
*; Level 80
 
*; Level 80
 
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
 
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
 +
*; Level 90
 +
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
 +
*; Level 100
 +
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Bat Stability heals 78 health || Hands, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Bat Stability heals 98 health || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Bat Stability heals 10 health
 
:Bat Stability heals 10 health
Line 767: Line 930:
 
*; Level 80
 
*; Level 80
 
:Bat Stability heals 78 health
 
:Bat Stability heals 78 health
 +
*; Level 85
 +
:Bat Stability heals 83 health
 +
*; Level 90
 +
:Bat Stability heals 88 health
 +
*; Level 95
 +
:Bat Stability heals 93 health
 +
*; Level 100
 +
:Bat Stability heals 98 health
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Bat Stability Armor Heal +145 || Necklace, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Bat Stability Armor Heal +181 || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Bat Stability Armor Heal +10
 
:Bat Stability Armor Heal +10
Line 802: Line 973:
 
*; Level 80
 
*; Level 80
 
:Bat Stability Armor Heal +145
 
:Bat Stability Armor Heal +145
 +
*; Level 85
 +
:Bat Stability Armor Heal +154
 +
*; Level 90
 +
:Bat Stability Armor Heal +163
 +
*; Level 95
 +
:Bat Stability Armor Heal +172
 +
*; Level 100
 +
:Bat Stability Armor Heal +181
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds. || Chest, Head || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
Line 821: Line 1,000:
 
*; Level 80
 
*; Level 80
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
 +
*; Level 90
 +
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
 +
*; Level 100
 +
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Bat Stability provides +45% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Bat Stability provides +55% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Bat Stability provides +10% Projectile Evasion for 10 seconds
 
:Bat Stability provides +10% Projectile Evasion for 10 seconds
Line 840: Line 1,023:
 
*; Level 80
 
*; Level 80
 
:Bat Stability provides +45% Projectile Evasion for 10 seconds
 
:Bat Stability provides +45% Projectile Evasion for 10 seconds
 +
*; Level 90
 +
:Bat Stability provides +50% Projectile Evasion for 10 seconds
 +
*; Level 100
 +
:Bat Stability provides +55% Projectile Evasion for 10 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Screech Damage +41% || Feet, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Screech Damage +51% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Screech Damage +9%
 
:Screech Damage +9%
Line 875: Line 1,062:
 
*; Level 80
 
*; Level 80
 
:Screech Damage +41%
 
:Screech Damage +41%
 +
*; Level 85
 +
:Screech Damage +43.5%
 +
*; Level 90
 +
:Screech Damage +46%
 +
*; Level 95
 +
:Screech Damage +48.5%
 +
*; Level 100
 +
:Screech Damage +51%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Screech has a 60% chance to deal +90% damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Screech has a 60% chance to deal +118% damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Screech has a 60% chance to deal +5% damage
 
:Screech has a 60% chance to deal +5% damage
Line 910: Line 1,105:
 
*; Level 80
 
*; Level 80
 
:Screech has a 60% chance to deal +90% damage
 
:Screech has a 60% chance to deal +90% damage
 +
*; Level 85
 +
:Screech has a 60% chance to deal +97% damage
 +
*; Level 90
 +
:Screech has a 60% chance to deal +104% damage
 +
*; Level 95
 +
:Screech has a 60% chance to deal +111% damage
 +
*; Level 100
 +
:Screech has a 60% chance to deal +118% damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Screech deals +122 damage || Ring, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Screech deals +154 damage || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Screech deals +13 damage
 
:Screech deals +13 damage
Line 945: Line 1,148:
 
*; Level 80
 
*; Level 80
 
:Screech deals +122 damage
 
:Screech deals +122 damage
 +
*; Level 85
 +
:Screech deals +130 damage
 +
*; Level 90
 +
:Screech deals +138 damage
 +
*; Level 95
 +
:Screech deals +146 damage
 +
*; Level 100
 +
:Screech deals +154 damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Screech deals 240 Trauma damage over 12 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Screech deals 312 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Screech deals 36 Trauma damage over 12 seconds
 
:Screech deals 36 Trauma damage over 12 seconds
Line 980: Line 1,191:
 
*; Level 80
 
*; Level 80
 
:Screech deals 240 Trauma damage over 12 seconds
 
:Screech deals 240 Trauma damage over 12 seconds
 +
*; Level 85
 +
:Screech deals 258 Trauma damage over 12 seconds
 +
*; Level 90
 +
:Screech deals 276 Trauma damage over 12 seconds
 +
*; Level 95
 +
:Screech deals 294 Trauma damage over 12 seconds
 +
*; Level 100
 +
:Screech deals 312 Trauma damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Sonic Burst Damage +49% || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Sonic Burst Damage +61% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Sonic Burst Damage +4%
 
:Sonic Burst Damage +4%
Line 1,015: Line 1,234:
 
*; Level 80
 
*; Level 80
 
:Sonic Burst Damage +49%
 
:Sonic Burst Damage +49%
 +
*; Level 85
 +
:Sonic Burst Damage +52%
 +
*; Level 90
 +
:Sonic Burst Damage +55%
 +
*; Level 95
 +
:Sonic Burst Damage +58%
 +
*; Level 100
 +
:Sonic Burst Damage +61%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Sonic Burst has a 60% chance to deal +100% damage to all targets || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Sonic Burst has a 60% chance to deal +124% damage to all targets || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Sonic Burst has a 60% chance to deal +10% damage to all targets
 
:Sonic Burst has a 60% chance to deal +10% damage to all targets
Line 1,050: Line 1,277:
 
*; Level 80
 
*; Level 80
 
:Sonic Burst has a 60% chance to deal +100% damage to all targets
 
:Sonic Burst has a 60% chance to deal +100% damage to all targets
 +
*; Level 85
 +
:Sonic Burst has a 60% chance to deal +106% damage to all targets
 +
*; Level 90
 +
:Sonic Burst has a 60% chance to deal +112% damage to all targets
 +
*; Level 95
 +
:Sonic Burst has a 60% chance to deal +118% damage to all targets
 +
*; Level 100
 +
:Sonic Burst has a 60% chance to deal +124% damage to all targets
 
}}
 
}}
 
|-
 
|-
|  || of Screaming Death || <b>Level 80</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Screaming Death || <b>Level 100</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
Line 1,069: Line 1,304:
 
*; Level 80
 
*; Level 80
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
 +
*; Level 90
 +
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
 +
*; Level 100
 +
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Sonic Burst deals 210 Trauma damage over 12 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Sonic Burst deals 30 Trauma damage over 12 seconds
 
:Sonic Burst deals 30 Trauma damage over 12 seconds
Line 1,104: Line 1,343:
 
*; Level 80
 
*; Level 80
 
:Sonic Burst deals 210 Trauma damage over 12 seconds
 
:Sonic Burst deals 210 Trauma damage over 12 seconds
 +
*; Level 85
 +
:Sonic Burst deals 222 Trauma damage over 12 seconds
 +
*; Level 90
 +
:Sonic Burst deals 234 Trauma damage over 12 seconds
 +
*; Level 95
 +
:Sonic Burst deals 246 Trauma damage over 12 seconds
 +
*; Level 100
 +
:Sonic Burst deals 258 Trauma damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Chaos || <b>Level 80</b> - Confusing Double heals you for 123 health || Head, Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Chaos || <b>Level 100</b> - Confusing Double heals you for 151 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Confusing Double heals you for 18 health
 
:Confusing Double heals you for 18 health
Line 1,139: Line 1,386:
 
*; Level 80
 
*; Level 80
 
:Confusing Double heals you for 123 health
 
:Confusing Double heals you for 123 health
 +
*; Level 85
 +
:Confusing Double heals you for 130 health
 +
*; Level 90
 +
:Confusing Double heals you for 137 health
 +
*; Level 95
 +
:Confusing Double heals you for 144 health
 +
*; Level 100
 +
:Confusing Double heals you for 151 health
 
}}
 
}}
 
|-
 
|-
|  || of Hasty Chaos || <b>Level 80</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Hasty Chaos || <b>Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
 
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
Line 1,158: Line 1,413:
 
*; Level 80
 
*; Level 80
 
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
 
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
 +
*; Level 90
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds
 +
*; Level 100
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Swift Illusions || <b>Level 80</b> - Confusing Double Reuse Timer -13 || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Swift Illusions || <b>Level 100</b> - Confusing Double Reuse Timer -10 || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Confusing Double Reuse Timer -4
+
:Confusing Double Reuse Timer -1
 
*; Level 20
 
*; Level 20
:Confusing Double Reuse Timer -5
+
:Confusing Double Reuse Timer -2
 
*; Level 30
 
*; Level 30
:Confusing Double Reuse Timer -6
+
:Confusing Double Reuse Timer -3
 
*; Level 40
 
*; Level 40
:Confusing Double Reuse Timer -7
+
:Confusing Double Reuse Timer -4
 
*; Level 50
 
*; Level 50
:Confusing Double Reuse Timer -8
+
:Confusing Double Reuse Timer -5
 
*; Level 60
 
*; Level 60
:Confusing Double Reuse Timer -9
+
:Confusing Double Reuse Timer -6
 
*; Level 70
 
*; Level 70
:Confusing Double Reuse Timer -11
+
:Confusing Double Reuse Timer -7
 
*; Level 80
 
*; Level 80
:Confusing Double Reuse Timer -13
+
:Confusing Double Reuse Timer -8
 +
*; Level 90
 +
:Confusing Double Reuse Timer -9
 +
*; Level 100
 +
:Confusing Double Reuse Timer -10
 
}}
 
}}
 
|-
 
|-
|  || of Powerful Illusions || <b>Level 80</b> - Confusing Double restores 112 Power after a 10 second delay || OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Powerful Illusions || <b>Level 100</b> - Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Confusing Double restores 14 Power after a 10 second delay
+
:Confusing Double restores 20 Power after a 10 second delay
 
*; Level 20
 
*; Level 20
:Confusing Double restores 28 Power after a 10 second delay
+
:Confusing Double restores 40 Power after a 10 second delay
 
*; Level 30
 
*; Level 30
:Confusing Double restores 42 Power after a 10 second delay
+
:Confusing Double restores 60 Power after a 10 second delay
 
*; Level 40
 
*; Level 40
:Confusing Double restores 56 Power after a 10 second delay
+
:Confusing Double restores 80 Power after a 10 second delay
 
*; Level 50
 
*; Level 50
:Confusing Double restores 70 Power after a 10 second delay
+
:Confusing Double restores 100 Power after a 10 second delay
 
*; Level 60
 
*; Level 60
:Confusing Double restores 84 Power after a 10 second delay
+
:Confusing Double restores 120 Power after a 10 second delay
 
*; Level 70
 
*; Level 70
:Confusing Double restores 98 Power after a 10 second delay
+
:Confusing Double restores 140 Power after a 10 second delay
 
*; Level 80
 
*; Level 80
:Confusing Double restores 112 Power after a 10 second delay
+
:Confusing Double restores 160 Power after a 10 second delay
 +
*; Level 90
 +
:Confusing Double restores 180 Power after a 10 second delay
 +
*; Level 100
 +
:Confusing Double restores 200 Power after a 10 second delay
 
}}
 
}}
 
|-
 
|-
|  || of Painful Illusions || <b>Level 80</b> - Your Confusing Double deals +55% damage with each attack || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Painful Illusions || <b>Level 100</b> - Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Your Confusing Double deals +10% damage with each attack
 
:Your Confusing Double deals +10% damage with each attack
 
*; Level 10
 
*; Level 10
:Your Confusing Double deals +13% damage with each attack
+
:Your Confusing Double deals +11% damage with each attack
 
*; Level 15
 
*; Level 15
:Your Confusing Double deals +16% damage with each attack
+
:Your Confusing Double deals +12% damage with each attack
 
*; Level 20
 
*; Level 20
:Your Confusing Double deals +19% damage with each attack
+
:Your Confusing Double deals +13% damage with each attack
 
*; Level 25
 
*; Level 25
:Your Confusing Double deals +22% damage with each attack
+
:Your Confusing Double deals +14% damage with each attack
 
*; Level 30
 
*; Level 30
:Your Confusing Double deals +25% damage with each attack
+
:Your Confusing Double deals +15% damage with each attack
 
*; Level 35
 
*; Level 35
:Your Confusing Double deals +28% damage with each attack
+
:Your Confusing Double deals +16% damage with each attack
 
*; Level 40
 
*; Level 40
:Your Confusing Double deals +31% damage with each attack
+
:Your Confusing Double deals +17% damage with each attack
 
*; Level 45
 
*; Level 45
:Your Confusing Double deals +34% damage with each attack
+
:Your Confusing Double deals +18% damage with each attack
 
*; Level 50
 
*; Level 50
:Your Confusing Double deals +37% damage with each attack
+
:Your Confusing Double deals +20% damage with each attack
 
*; Level 55
 
*; Level 55
:Your Confusing Double deals +40% damage with each attack
+
:Your Confusing Double deals +22% damage with each attack
 
*; Level 60
 
*; Level 60
:Your Confusing Double deals +43% damage with each attack
+
:Your Confusing Double deals +24% damage with each attack
 
*; Level 65
 
*; Level 65
:Your Confusing Double deals +46% damage with each attack
+
:Your Confusing Double deals +26% damage with each attack
 
*; Level 70
 
*; Level 70
:Your Confusing Double deals +49% damage with each attack
+
:Your Confusing Double deals +28% damage with each attack
 
*; Level 75
 
*; Level 75
:Your Confusing Double deals +52% damage with each attack
+
:Your Confusing Double deals +30% damage with each attack
 
*; Level 80
 
*; Level 80
:Your Confusing Double deals +55% damage with each attack
+
:Your Confusing Double deals +33% damage with each attack
 +
*; Level 85
 +
:Your Confusing Double deals +36% damage with each attack
 +
*; Level 90
 +
:Your Confusing Double deals +39% damage with each attack
 +
*; Level 95
 +
:Your Confusing Double deals +42% damage with each attack
 +
*; Level 100
 +
:Your Confusing Double deals +45% damage with each attack
 
}}
 
}}
 
|-
 
|-
|  || of Mirrored Bats || <b>Level 80</b> - Confusing Double summons an additional figment. Each figment deals +61 damage with each attack || MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
 
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
 
*; Level 20
 
*; Level 20
:Confusing Double summons an additional figment. Each figment deals +13 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
 
*; Level 30
 
*; Level 30
:Confusing Double summons an additional figment. Each figment deals +21 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
 
*; Level 40
 
*; Level 40
:Confusing Double summons an additional figment. Each figment deals +29 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
 
*; Level 50
 
*; Level 50
:Confusing Double summons an additional figment. Each figment deals +37 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
 
*; Level 60
 
*; Level 60
:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
 
*; Level 70
 
*; Level 70
:Confusing Double summons an additional figment. Each figment deals +53 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
 
*; Level 80
 
*; Level 80
:Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
 +
*; Level 90
 +
:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
 +
*; Level 100
 +
:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
 
}}
 
}}
 
|-
 
|-
|  || of Mirrored Bats || <b>Level 80</b> - Confusing Double summons an additional figment. Each figment deals +61 damage with each attack || Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
 
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
 
*; Level 20
 
*; Level 20
:Confusing Double summons an additional figment. Each figment deals +13 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
 
*; Level 30
 
*; Level 30
:Confusing Double summons an additional figment. Each figment deals +21 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
 
*; Level 40
 
*; Level 40
:Confusing Double summons an additional figment. Each figment deals +29 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
 
*; Level 50
 
*; Level 50
:Confusing Double summons an additional figment. Each figment deals +37 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
 
*; Level 60
 
*; Level 60
:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
 
*; Level 70
 
*; Level 70
:Confusing Double summons an additional figment. Each figment deals +53 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
 
*; Level 80
 
*; Level 80
:Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
+
:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
 +
*; Level 90
 +
:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
 +
*; Level 100
 +
:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Deathscream Damage +46% || Head, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Deathscream Damage +58% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Deathscream Damage +12%
 
:Deathscream Damage +12%
Line 1,304: Line 1,587:
 
*; Level 80
 
*; Level 80
 
:Deathscream Damage +46%
 
:Deathscream Damage +46%
 +
*; Level 85
 +
:Deathscream Damage +49%
 +
*; Level 90
 +
:Deathscream Damage +52%
 +
*; Level 95
 +
:Deathscream Damage +55%
 +
*; Level 100
 +
:Deathscream Damage +58%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Deathscream has a 60% chance to deal +100% damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Deathscream has a 60% chance to deal +120% damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Deathscream has a 60% chance to deal +25% damage
 
:Deathscream has a 60% chance to deal +25% damage
Line 1,339: Line 1,630:
 
*; Level 80
 
*; Level 80
 
:Deathscream has a 60% chance to deal +100% damage
 
:Deathscream has a 60% chance to deal +100% damage
 +
*; Level 85
 +
:Deathscream has a 60% chance to deal +105% damage
 +
*; Level 90
 +
:Deathscream has a 60% chance to deal +110% damage
 +
*; Level 95
 +
:Deathscream has a 60% chance to deal +115% damage
 +
*; Level 100
 +
:Deathscream has a 60% chance to deal +120% damage
 
}}
 
}}
 
|-
 
|-
|  || of Smouldering Whispers || <b>Level 80</b> - Deathscream deals an additional 594 Trauma damage over 12 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Smouldering Whispers || <b>Level 100</b> - Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Deathscream deals an additional 54 Trauma damage over 12 seconds
 
:Deathscream deals an additional 54 Trauma damage over 12 seconds
Line 1,374: Line 1,673:
 
*; Level 80
 
*; Level 80
 
:Deathscream deals an additional 594 Trauma damage over 12 seconds
 
:Deathscream deals an additional 594 Trauma damage over 12 seconds
 +
*; Level 85
 +
:Deathscream deals an additional 630 Trauma damage over 12 seconds
 +
*; Level 90
 +
:Deathscream deals an additional 666 Trauma damage over 12 seconds
 +
*; Level 95
 +
:Deathscream deals an additional 702 Trauma damage over 12 seconds
 +
*; Level 100
 +
:Deathscream deals an additional 738 Trauma damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Screaming Whispers || <b>Level 80</b> - Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m || Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Screaming Whispers || <b>Level 100</b> - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
 
:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
Line 1,409: Line 1,716:
 
*; Level 80
 
*; Level 80
 
:Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
 
:Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
 +
*; Level 85
 +
:Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
 +
*; Level 90
 +
:Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
 +
*; Level 95
 +
:Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
 +
*; Level 100
 +
:Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active || OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
 
:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
Line 1,428: Line 1,743:
 
*; Level 80
 
*; Level 80
 
:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
 
:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
 +
*; Level 90
 +
:Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
 +
*; Level 100
 +
:Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
 
}}
 
}}
 
|-
 
|-
|  || of Gossamer Wings || <b>Level 80</b> - Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Gossamer Wings || <b>Level 100</b> - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Max Health +6 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 10
 
*; Level 10
:Max Health +7 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 15
 
*; Level 15
:Max Health +8 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 20
 
*; Level 20
:Max Health +9 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 25
 
*; Level 25
:Max Health +10 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 30
 
*; Level 30
:Max Health +11 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 35
 
*; Level 35
:Max Health +12 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 40
 
*; Level 40
:Max Health +13 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 45
 
*; Level 45
:Max Health +14 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 50
 
*; Level 50
:Max Health +15 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 55
 
*; Level 55
:Max Health +16 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 60
 
*; Level 60
:Max Health +17 when Giant Bat is active, Fast-Flying Speed Boost +1 when Giant Bat is active
+
:Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 
*; Level 65
 
*; Level 65
:Max Health +18 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
+
:Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 
*; Level 70
 
*; Level 70
:Max Health +19 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
+
:Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 
*; Level 75
 
*; Level 75
:Max Health +20 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
+
:Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 
*; Level 80
 
*; Level 80
:Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
+
:Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 85
 +
:Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 90
 +
:Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 95
 +
:Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 100
 +
:Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Indirect Trauma Damage +57% when Giant Bat is active || Chest, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Indirect Trauma Damage +77% when Giant Bat is active || Rare || Chest, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Indirect Trauma Damage +4% when Giant Bat is active
 
:Indirect Trauma Damage +4% when Giant Bat is active
Line 1,497: Line 1,824:
 
:Indirect Trauma Damage +52% when Giant Bat is active
 
:Indirect Trauma Damage +52% when Giant Bat is active
 
*; Level 80
 
*; Level 80
:Indirect Trauma Damage +57% when Giant Bat is active
+
:Indirect Trauma Damage +56.99% when Giant Bat is active
 +
*; Level 85
 +
:Indirect Trauma Damage +62% when Giant Bat is active
 +
*; Level 90
 +
:Indirect Trauma Damage +67% when Giant Bat is active
 +
*; Level 95
 +
:Indirect Trauma Damage +72% when Giant Bat is active
 +
*; Level 100
 +
:Indirect Trauma Damage +77% when Giant Bat is active
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick || OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
 
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
Line 1,533: Line 1,868:
 
*; Level 80
 
*; Level 80
 
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
 
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
 +
*; Level 85
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
 +
*; Level 90
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
 +
*; Level 95
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
 +
*; Level 100
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 80</b> - Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
 
:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
Line 1,568: Line 1,911:
 
*; Level 80
 
*; Level 80
 
:Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
 
:Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
 +
*; Level 85
 +
:Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
 +
*; Level 90
 +
:Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
 +
*; Level 95
 +
:Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
 +
*; Level 100
 +
:Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
 
}}
 
}}
 
|}
 
|}

Latest revision as of 01:49, 5 October 2024

See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Collapse] Other Versions
of Giant Bats Level 100 - Giant Bat Base Damage +50% Uncommon Head, Necklace
[Expand]

Click Expand to reveal

Level 100 - Rip deals +46 damage and restores 13 Power Uncommon Chest, MainHand
[Expand]

Click Expand to reveal

Level 100 - Rip restores 24 Armor Uncommon Legs, Hands
[Expand]

Click Expand to reveal

Level 100 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. Uncommon Feet
[Expand]

Click Expand to reveal

Level 100 - Tear Damage +56.99% Uncommon Chest, Head
[Expand]

Click Expand to reveal

Level 100 - Tear has a 50% chance to deal +120% damage Uncommon Legs, Necklace
[Expand]

Click Expand to reveal

Level 100 - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) Uncommon Feet, Ring
[Expand]

Click Expand to reveal

Level 100 - Tear and Virulent Bite deal +109 damage Uncommon Legs, Necklace
[Expand]

Click Expand to reveal

Level 100 - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second Uncommon Hands
[Expand]

Click Expand to reveal

Level 100 - Wing Vortex Damage +46.5% Uncommon Hands, MainHand
[Expand]

Click Expand to reveal

Level 100 - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you Uncommon Chest, OffHand
[Expand]

Click Expand to reveal

Level 100 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets Uncommon Head, Legs
[Expand]

Click Expand to reveal

Level 100 - Wing Vortex causes targets' next attack to deal -94 damage Uncommon Feet, Ring
[Expand]

Click Expand to reveal

Blood Drinker's of Blood Drinking Level 100 - Drink Blood steals 55 additional health Uncommon Legs, Chest
[Expand]

Click Expand to reveal

Level 100 - Drink Blood deals +168 Piercing damage Uncommon Head, Necklace
[Expand]

Click Expand to reveal

Level 100 - Drink Blood costs -55 Power Uncommon Hands, Ring
[Expand]

Click Expand to reveal

Level 100 - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage Uncommon Feet, Ring
[Expand]

Click Expand to reveal

Level 100 - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage Uncommon Head, Feet
[Expand]

Click Expand to reveal

Level 100 - Drink Blood steals 120 more Health over 12 seconds Uncommon MainHand, OffHand
[Expand]

Click Expand to reveal

Level 100 - Virulent Bite Damage +61% Uncommon Chest, Legs
[Expand]

Click Expand to reveal

Level 100 - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage Uncommon Hands, Ring
[Expand]

Click Expand to reveal

Bloody of Bloody Bites Level 100 - Virulent Bite deals 282 Trauma damage to health over 12 seconds Uncommon Hands, Feet
[Expand]

Click Expand to reveal

of Confounding Disease Level 100 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage Uncommon Head
[Expand]

Click Expand to reveal

Level 100 - Bat Stability heals 98 health Uncommon Hands, Ring
[Expand]

Click Expand to reveal

Level 100 - Bat Stability Armor Heal +181 Uncommon Necklace, Feet
[Expand]

Click Expand to reveal

Level 100 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. Uncommon Chest, Head
[Expand]

Click Expand to reveal

Level 100 - Bat Stability provides +55% Projectile Evasion for 10 seconds Uncommon Hands, Legs
[Expand]

Click Expand to reveal

Level 100 - Screech Damage +51% Uncommon Feet, Ring
[Expand]

Click Expand to reveal

Level 100 - Screech has a 60% chance to deal +118% damage Uncommon Necklace, Hands
[Expand]

Click Expand to reveal

Level 100 - Screech deals +154 damage Uncommon Ring, Necklace
[Expand]

Click Expand to reveal

Level 100 - Screech deals 312 Trauma damage over 12 seconds Uncommon MainHand, OffHand
[Expand]

Click Expand to reveal

Level 100 - Sonic Burst Damage +61% Uncommon Hands, Feet
[Expand]

Click Expand to reveal

Level 100 - Sonic Burst has a 60% chance to deal +124% damage to all targets Uncommon Chest, Legs
[Expand]

Click Expand to reveal

of Screaming Death Level 100 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage Uncommon Head, MainHand
[Expand]

Click Expand to reveal

Level 100 - Sonic Burst deals 258 Trauma damage over 12 seconds Uncommon OffHand, Ring
[Expand]

Click Expand to reveal

of Healthy Chaos Level 100 - Confusing Double heals you for 151 health Uncommon Head, Chest
[Expand]

Click Expand to reveal

of Hasty Chaos Level 100 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds Uncommon Hands, Feet
[Expand]

Click Expand to reveal

of Swift Illusions Level 100 - Confusing Double Reuse Timer -10 Uncommon MainHand, Necklace
[Expand]

Click Expand to reveal

of Powerful Illusions Level 100 - Confusing Double restores 200 Power after a 10 second delay Uncommon OffHand
[Expand]

Click Expand to reveal

of Painful Illusions Level 100 - Your Confusing Double deals +45% damage with each attack Uncommon Legs, Ring
[Expand]

Click Expand to reveal

of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon MainHand
[Expand]

Click Expand to reveal

of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon Necklace
[Expand]

Click Expand to reveal

Level 100 - Deathscream Damage +58% Uncommon Head, Ring
[Expand]

Click Expand to reveal

Level 100 - Deathscream has a 60% chance to deal +120% damage Uncommon Necklace, Legs
[Expand]

Click Expand to reveal

of Smouldering Whispers Level 100 - Deathscream deals an additional 738 Trauma damage over 12 seconds Uncommon MainHand, OffHand
[Expand]

Click Expand to reveal

of Screaming Whispers Level 100 - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m Uncommon Chest
[Expand]

Click Expand to reveal

Level 100 - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active Uncommon OffHand
[Expand]

Click Expand to reveal

of Gossamer Wings Level 100 - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active Uncommon MainHand, OffHand
[Expand]

Click Expand to reveal

Level 100 - Indirect Trauma Damage +77% when Giant Bat is active Rare Chest, Necklace
[Expand]

Click Expand to reveal

Level 100 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick Epic OffHand
[Expand]

Click Expand to reveal

Level 100 - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds Rare MainHand, OffHand
[Expand]

Click Expand to reveal