Giant Bat/Treasure Effects

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See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Collapse] Other Versions
of Giant Bats Level 100 - Giant Bat Base Damage +50% Uncommon Head, Necklace
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Level 100 - Rip deals +46 damage and restores 13 Power Uncommon Chest, MainHand
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Level 100 - Rip restores 24 Armor Uncommon Legs, Hands
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Level 100 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. Uncommon Feet
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Level 100 - Tear Damage +56.99% Uncommon Chest, Head
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Level 100 - Tear has a 50% chance to deal +120% damage Uncommon Legs, Necklace
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Level 100 - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) Uncommon Feet, Ring
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Level 100 - Tear and Virulent Bite deal +109 damage Uncommon Legs, Necklace
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Level 100 - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second Uncommon Hands
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Level 100 - Wing Vortex Damage +46.5% Uncommon Hands, MainHand
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Level 100 - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you Uncommon Chest, OffHand
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Level 100 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets Uncommon Head, Legs
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Level 100 - Wing Vortex causes targets' next attack to deal -94 damage Uncommon Feet, Ring
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Blood Drinker's of Blood Drinking Level 100 - Drink Blood steals 55 additional health Uncommon Legs, Chest
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Level 100 - Drink Blood deals +168 Piercing damage Uncommon Head, Necklace
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Level 100 - Drink Blood costs -55 Power Uncommon Hands, Ring
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Level 100 - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage Uncommon Feet, Ring
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Level 100 - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage Uncommon Head, Feet
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Level 100 - Drink Blood steals 120 more Health over 12 seconds Uncommon MainHand, OffHand
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Level 100 - Virulent Bite Damage +61% Uncommon Chest, Legs
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Level 100 - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage Uncommon Hands, Ring
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Bloody of Bloody Bites Level 100 - Virulent Bite deals 282 Trauma damage to health over 12 seconds Uncommon Hands, Feet
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of Confounding Disease Level 100 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage Uncommon Head
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Level 100 - Bat Stability heals 98 health Uncommon Hands, Ring
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Level 100 - Bat Stability Armor Heal +181 Uncommon Necklace, Feet
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Level 100 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. Uncommon Chest, Head
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Level 100 - Bat Stability provides +55% Projectile Evasion for 10 seconds Uncommon Hands, Legs
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Level 100 - Screech Damage +51% Uncommon Feet, Ring
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Level 100 - Screech has a 60% chance to deal +118% damage Uncommon Necklace, Hands
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Level 100 - Screech deals +154 damage Uncommon Ring, Necklace
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Level 100 - Screech deals 312 Trauma damage over 12 seconds Uncommon MainHand, OffHand
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Level 100 - Sonic Burst Damage +61% Uncommon Hands, Feet
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Level 100 - Sonic Burst has a 60% chance to deal +124% damage to all targets Uncommon Chest, Legs
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of Screaming Death Level 100 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage Uncommon Head, MainHand
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Level 100 - Sonic Burst deals 258 Trauma damage over 12 seconds Uncommon OffHand, Ring
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of Healthy Chaos Level 100 - Confusing Double heals you for 151 health Uncommon Head, Chest
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of Hasty Chaos Level 100 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds Uncommon Hands, Feet
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of Swift Illusions Level 100 - Confusing Double Reuse Timer -10 Uncommon MainHand, Necklace
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of Powerful Illusions Level 100 - Confusing Double restores 200 Power after a 10 second delay Uncommon OffHand
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of Painful Illusions Level 100 - Your Confusing Double deals +45% damage with each attack Uncommon Legs, Ring
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of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon MainHand
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of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon Necklace
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Level 100 - Deathscream Damage +58% Uncommon Head, Ring
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Level 100 - Deathscream has a 60% chance to deal +120% damage Uncommon Necklace, Legs
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of Smouldering Whispers Level 100 - Deathscream deals an additional 738 Trauma damage over 12 seconds Uncommon MainHand, OffHand
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of Screaming Whispers Level 100 - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m Uncommon Chest
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Level 100 - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active Uncommon OffHand
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of Gossamer Wings Level 100 - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active Uncommon MainHand, OffHand
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Level 100 - Indirect Trauma Damage +77% when Giant Bat is active Rare Chest, Necklace
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Level 100 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick Epic OffHand
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Level 100 - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds Rare MainHand, OffHand
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