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Hoplology

2,456 bytes added, 8 March
add checklist document link
__NOTOC__{{Skill infobox|title =Hoplology|image =Learning[[File:Empty_Placeholder.png]]|caption =The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor.|skilltype =Other Skill|maxlevel = 100|req = N/A|skilltrainers = N/A}}{{Quote|The Book begins, "I am slowly going mad from the lycan disease. I am writing down everything I know of the art of combat. It is so much deeper than most people realize! Each piece of armor and weaponry has subtle distinctions, and mastering these distinctions gives you tremendous leverage in battle.
I would be pleased and honored if whoever reads this were to follow my lessons and learn my life's work. It may not apply to all warriors, but I at least guarantee you will become a better staff fighter!"}}== {{msg:BASEPAGENAME}} Overview==[[Hoplology]] is secondary non-combat skill for [[Staff]] fighting.=== In-Game Description ===The skill can be learnt from an object study of weapons and armor, with a focus on the floor benefits and weaknesses of different kinds of equipment. As the Wolf Caveskill increases, behind Staff users will find that their combat abilities also restore Armor.=== Training {{msg:BASEPAGENAME}} ===* Learned from reading a skill-book on the ground in [[Timothy Elerimon]] ('s part of [[Wolf Cave]].* To track your personal progress studying items, you can make a copy of this checklist:** https://docs.google.com/spreadsheets/d/1KKzUHJoDxwgL3aZmvnRly6CQpSbZ3aExsweB85_3ZmE/edit?).usp=sharing
==LevelingConnected Skills ======= Sub-Skills: =====* None===== Secondary Skills: =====* [[Staff]] - [[Hoplology]] provides bonuses to users of [[Staff]] fighting.===== Related Skills: =====* None===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Hoplology]] can be obtained from the following skills and levels::; [[Safecracking]]:: Level 40== Recipe Lists =={{:{{msg:BASEPAGENAME}}/Recipes}}
Each == {{msg:BASEPAGENAME}} Mechanics ===== Leveling Hoplology ===* [[Hoplology]] is leveled when a new base type of object can be studied onceitem classified as equipment is identified using the skill. For exampleAfter successfully studying a new item, there is a five minute cooldown on the recipe.* Treasure effects are ignored by [[Hoplology]]. A <span class="Quality extimage32px">{{Item icon|Basic Sword" and "Quality }}</span> '''Basic Sword of System ShocksMany Cuts''' is the same item as a <span class=" are not separate items. However, extimage32px"Quality >{{Item icon|Basic Sword of System Shocks" and "}}</span> '''Basic Sword of System Shocks" the Wind.''' Both are two different itemsclassified as a {{Item|Basic Sword}}. <br  {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}}== Hoplology Experience Table =={{Spoiler|Click Expand to view the Experience Table for Hoplology|{{:Xptables/>Hoplology}} }}== Trivia ==After studying an object* In January 2015, you cannot study another one for 5 minutes.the training book temporarily vanished due to a bug! [[Category:Skills]]
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