Difference between revisions of "All Skills/Treasure Effects"

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(Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
 
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
 
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
 
</includeonly>
 
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
+
See also: [[All Skills/Treasure Effects:By Slot]]
 +
<!-- This table is from patch v266, August 18, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
|+<div align="left"><h3>All Skills</h3></div>
 
|+<div align="left"><h3>All Skills</h3></div>
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || of the Wolf || <b>Tier 12</b> - In-Combat Health Regen +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
+
| Titan's || || <b>Tier 12</b> - In-Combat Armor Regen +15 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*In-Combat Health Regen +1
+
*In-Combat Armor Regen +1
 
*; Tier 2
 
*; Tier 2
*In-Combat Health Regen +2
+
*In-Combat Armor Regen +2
 
*; Tier 3
 
*; Tier 3
*In-Combat Health Regen +3
+
*In-Combat Armor Regen +3
 
*; Tier 4
 
*; Tier 4
*In-Combat Health Regen +4
+
*In-Combat Armor Regen +4
 
*; Tier 5
 
*; Tier 5
*In-Combat Health Regen +5
+
*In-Combat Armor Regen +5
 
*; Tier 6
 
*; Tier 6
*In-Combat Health Regen +6
+
*In-Combat Armor Regen +6
 
*; Tier 7
 
*; Tier 7
*In-Combat Health Regen +7
+
*In-Combat Armor Regen +7
 
*; Tier 8
 
*; Tier 8
*In-Combat Health Regen +8
+
*In-Combat Armor Regen +8
 
*; Tier 9
 
*; Tier 9
*In-Combat Health Regen +9
+
*In-Combat Armor Regen +9
 
*; Tier 10
 
*; Tier 10
*In-Combat Health Regen +10
+
*In-Combat Armor Regen +11
 
*; Tier 11
 
*; Tier 11
*In-Combat Health Regen +11
+
*In-Combat Armor Regen +13
 
*; Tier 12
 
*; Tier 12
*In-Combat Health Regen +12
+
*In-Combat Armor Regen +15
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Treasure-Hunter's || || <b>Tier 5</b> - Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
+
| Tireless || || <b>Tier 12</b> - Power from Combat Refresh Abilities +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Chance of Rare Loot +3%
+
*Power from Combat Refresh Abilities +1
 
*; Tier 2
 
*; Tier 2
*Chance of Rare Loot +6%
+
*Power from Combat Refresh Abilities +2
 
*; Tier 3
 
*; Tier 3
*Chance of Rare Loot +9%
+
*Power from Combat Refresh Abilities +3
 
*; Tier 4
 
*; Tier 4
*Chance of Rare Loot +12%
+
*Power from Combat Refresh Abilities +4
 
*; Tier 5
 
*; Tier 5
*Chance of Rare Loot +15%
+
*Power from Combat Refresh Abilities +5
|Expand}}
 
|-
 
| Provocative || || <b>Tier 12</b> - Taunt Boost +24% || Chest, Legs, Head || {{Spoiler|
 
*; Tier 1
 
*Taunt Boost +2%
 
*; Tier 2
 
*Taunt Boost +4%
 
*; Tier 3
 
*Taunt Boost +6%
 
*; Tier 4
 
*Taunt Boost +8%
 
*; Tier 5
 
*Taunt Boost +10%
 
 
*; Tier 6
 
*; Tier 6
*Taunt Boost +12%
+
*Power from Combat Refresh Abilities +6
 
*; Tier 7
 
*; Tier 7
*Taunt Boost +14%
+
*Power from Combat Refresh Abilities +7
 
*; Tier 8
 
*; Tier 8
*Taunt Boost +16%
+
*Power from Combat Refresh Abilities +8
 
*; Tier 9
 
*; Tier 9
*Taunt Boost +18%
+
*Power from Combat Refresh Abilities +9
 
*; Tier 10
 
*; Tier 10
*Taunt Boost +20%
+
*Power from Combat Refresh Abilities +10
 
*; Tier 11
 
*; Tier 11
*Taunt Boost +22%
+
*Power from Combat Refresh Abilities +11
 
*; Tier 12
 
*; Tier 12
*Taunt Boost +24%
+
*Power from Combat Refresh Abilities +12
|Expand}}
 
|-
 
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*Major Healing abilities have a 65% chance to also restore 12 Armor
 
*; Tier 2
 
*Major Healing abilities have a 65% chance to also restore 24 Armor
 
*; Tier 3
 
*Major Healing abilities have a 65% chance to also restore 36 Armor
 
*; Tier 4
 
*Major Healing abilities have a 65% chance to also restore 48 Armor
 
*; Tier 5
 
*Major Healing abilities have a 65% chance to also restore 60 Armor
 
*; Tier 6
 
*Major Healing abilities have a 65% chance to also restore 72 Armor
 
*; Tier 7
 
*Major Healing abilities have a 65% chance to also restore 84 Armor
 
*; Tier 8
 
*Major Healing abilities have a 65% chance to also restore 96 Armor
 
*; Tier 9
 
*Major Healing abilities have a 65% chance to also restore 108 Armor
 
*; Tier 10
 
*Major Healing abilities have a 65% chance to also restore 120 Armor
 
*; Tier 11
 
*Major Healing abilities have a 65% chance to also restore 132 Armor
 
*; Tier 12
 
*Major Healing abilities have a 65% chance to also restore 144 Armor
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 128: Line 89:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Waterproof || || <b>Tier 6</b> - Trauma Damage Reduction +6 || Hands || {{Spoiler|
+
| Patient's || || <b>Tier 12</b> - Healing Received from Major Healing Abilities +60 || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Trauma Damage Reduction +1
+
*Healing Received from Major Healing Abilities +4
 
*; Tier 2
 
*; Tier 2
*Trauma Damage Reduction +2
+
*Healing Received from Major Healing Abilities +8
 
*; Tier 3
 
*; Tier 3
*Trauma Damage Reduction +3
+
*Healing Received from Major Healing Abilities +12
 
*; Tier 4
 
*; Tier 4
*Trauma Damage Reduction +4
+
*Healing Received from Major Healing Abilities +16
 
*; Tier 5
 
*; Tier 5
*Trauma Damage Reduction +5
+
*Healing Received from Major Healing Abilities +20
 
*; Tier 6
 
*; Tier 6
*Trauma Damage Reduction +6
+
*Healing Received from Major Healing Abilities +24
 +
*; Tier 7
 +
*Healing Received from Major Healing Abilities +30
 +
*; Tier 8
 +
*Healing Received from Major Healing Abilities +36
 +
*; Tier 9
 +
*Healing Received from Major Healing Abilities +42
 +
*; Tier 10
 +
*Healing Received from Major Healing Abilities +48
 +
*; Tier 11
 +
*Healing Received from Major Healing Abilities +54
 +
*; Tier 12
 +
*Healing Received from Major Healing Abilities +60
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Foil-Lined || || <b>Tier 6</b> - Direct Psychic Damage Reduction +20 || Head || {{Spoiler|
+
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet ||
 +
|-
 +
| || || <b>Tier 12</b> - Health from Combat Refresh Abilities +20 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Direct Psychic Damage Reduction +3
+
*Health from Combat Refresh Abilities +2
 
*; Tier 2
 
*; Tier 2
*Direct Psychic Damage Reduction +7
+
*Health from Combat Refresh Abilities +4
 
*; Tier 3
 
*; Tier 3
*Direct Psychic Damage Reduction +10
+
*Health from Combat Refresh Abilities +5
 
*; Tier 4
 
*; Tier 4
*Direct Psychic Damage Reduction +14
+
*Health from Combat Refresh Abilities +7
 
*; Tier 5
 
*; Tier 5
*Direct Psychic Damage Reduction +17
+
*Health from Combat Refresh Abilities +8
 
*; Tier 6
 
*; Tier 6
*Direct Psychic Damage Reduction +20
+
*Health from Combat Refresh Abilities +10
 +
*; Tier 7
 +
*Health from Combat Refresh Abilities +12
 +
*; Tier 8
 +
*Health from Combat Refresh Abilities +13
 +
*; Tier 9
 +
*Health from Combat Refresh Abilities +15
 +
*; Tier 10
 +
*Health from Combat Refresh Abilities +16
 +
*; Tier 11
 +
*Health from Combat Refresh Abilities +18
 +
*; Tier 12
 +
*Health from Combat Refresh Abilities +20
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Insulated || || <b>Tier 7</b> - Direct Electricity Damage Reduction +24 || Feet || {{Spoiler|
+
| Antitoxic || || <b>Tier 6</b> - Poison Damage Reduction +6 || Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Direct Electricity Damage Reduction +3
+
*Poison Damage Reduction +1
 
*; Tier 2
 
*; Tier 2
*Direct Electricity Damage Reduction +7
+
*Poison Damage Reduction +2
 
*; Tier 3
 
*; Tier 3
*Direct Electricity Damage Reduction +10
+
*Poison Damage Reduction +3
 
*; Tier 4
 
*; Tier 4
*Direct Electricity Damage Reduction +14
+
*Poison Damage Reduction +4
 
*; Tier 5
 
*; Tier 5
*Direct Electricity Damage Reduction +17
+
*Poison Damage Reduction +5
 
*; Tier 6
 
*; Tier 6
*Direct Electricity Damage Reduction +20
+
*Poison Damage Reduction +6
*; Tier 7
 
*Direct Electricity Damage Reduction +24
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Max Power +18 || Necklace, Ring, OffHand, Hands || {{Spoiler|
+
| Traumatic || || <b>Tier 10</b> - Trauma Damage +10 || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Max Power +4
+
*Trauma Damage +1
 
*; Tier 2
 
*; Tier 2
*Max Power +5
+
*Trauma Damage +2
 
*; Tier 3
 
*; Tier 3
*Max Power +6
+
*Trauma Damage +3
 
*; Tier 4
 
*; Tier 4
*Max Power +7
+
*Trauma Damage +4
 
*; Tier 5
 
*; Tier 5
*Max Power +8
+
*Trauma Damage +5
 
*; Tier 6
 
*; Tier 6
*Max Power +9
+
*Trauma Damage +6
 
*; Tier 7
 
*; Tier 7
*Max Power +10
+
*Trauma Damage +7
 
*; Tier 8
 
*; Tier 8
*Max Power +11
+
*Trauma Damage +8
 
*; Tier 9
 
*; Tier 9
*Max Power +13
+
*Trauma Damage +9
 
*; Tier 10
 
*; Tier 10
*Max Power +14
+
*Trauma Damage +10
*; Tier 11
 
*Max Power +16
 
*; Tier 12
 
*Max Power +18
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Learner's || || <b>Tier 5</b> - Combat XP Boost +5% || Head || {{Spoiler|
+
| || of the Wolf || <b>Tier 12</b> - In-Combat Health Regen +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combat XP Boost +1%
+
*In-Combat Health Regen +1
 
*; Tier 2
 
*; Tier 2
*Combat XP Boost +2%
+
*In-Combat Health Regen +2
 
*; Tier 3
 
*; Tier 3
*Combat XP Boost +3%
+
*In-Combat Health Regen +3
 
*; Tier 4
 
*; Tier 4
*Combat XP Boost +4%
+
*In-Combat Health Regen +4
 
*; Tier 5
 
*; Tier 5
*Combat XP Boost +5%
+
*In-Combat Health Regen +5
 +
*; Tier 6
 +
*In-Combat Health Regen +6
 +
*; Tier 7
 +
*In-Combat Health Regen +7
 +
*; Tier 8
 +
*In-Combat Health Regen +8
 +
*; Tier 9
 +
*In-Combat Health Regen +9
 +
*; Tier 10
 +
*In-Combat Health Regen +10
 +
*; Tier 11
 +
*In-Combat Health Regen +11
 +
*; Tier 12
 +
*In-Combat Health Regen +12
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Calming || || <b>Tier 6</b> - Monster Rage Boost -6% || Head, Hands || {{Spoiler|
+
| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Monster Rage Boost -1%
+
*Falling Damage -10%
 
*; Tier 2
 
*; Tier 2
*Monster Rage Boost -2%
+
*Falling Damage -20%
 
*; Tier 3
 
*; Tier 3
*Monster Rage Boost -3%
+
*Falling Damage -30%
 
*; Tier 4
 
*; Tier 4
*Monster Rage Boost -4%
+
*Falling Damage -40%
 
*; Tier 5
 
*; Tier 5
*Monster Rage Boost -5%
+
*Falling Damage -50%
*; Tier 6
 
*Monster Rage Boost -6%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Health from Combat Refresh Abilities +20 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Max Health +30 || Necklace, Ring, OffHand, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Health from Combat Refresh Abilities +2
+
*Max Health +1
 
*; Tier 2
 
*; Tier 2
*Health from Combat Refresh Abilities +4
+
*Max Health +3
 
*; Tier 3
 
*; Tier 3
*Health from Combat Refresh Abilities +5
+
*Max Health +5
 
*; Tier 4
 
*; Tier 4
*Health from Combat Refresh Abilities +7
+
*Max Health +10
 
*; Tier 5
 
*; Tier 5
*Health from Combat Refresh Abilities +8
+
*Max Health +13
 
*; Tier 6
 
*; Tier 6
*Health from Combat Refresh Abilities +10
+
*Max Health +15
 
*; Tier 7
 
*; Tier 7
*Health from Combat Refresh Abilities +12
+
*Max Health +18
 
*; Tier 8
 
*; Tier 8
*Health from Combat Refresh Abilities +13
+
*Max Health +20
 
*; Tier 9
 
*; Tier 9
*Health from Combat Refresh Abilities +15
+
*Max Health +23
 
*; Tier 10
 
*; Tier 10
*Health from Combat Refresh Abilities +16
+
*Max Health +25
 
*; Tier 11
 
*; Tier 11
*Health from Combat Refresh Abilities +18
+
*Max Health +27
 
*; Tier 12
 
*; Tier 12
*Health from Combat Refresh Abilities +20
+
*Max Health +30
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 280: Line 273:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Traumatic || || <b>Tier 10</b> - Trauma Damage +10 || Hands || {{Spoiler|
+
| Sprinter's || || <b>Tier 1</b> - Sprint Speed Boost +1 || Legs ||
 +
|-
 +
| Foil-Lined || || <b>Tier 6</b> - Direct Psychic Damage Reduction +20 || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Trauma Damage +1
+
*Direct Psychic Damage Reduction +3
 
*; Tier 2
 
*; Tier 2
*Trauma Damage +2
+
*Direct Psychic Damage Reduction +7
 
*; Tier 3
 
*; Tier 3
*Trauma Damage +3
+
*Direct Psychic Damage Reduction +10
 
*; Tier 4
 
*; Tier 4
*Trauma Damage +4
+
*Direct Psychic Damage Reduction +14
 
*; Tier 5
 
*; Tier 5
*Trauma Damage +5
+
*Direct Psychic Damage Reduction +17
 
*; Tier 6
 
*; Tier 6
*Trauma Damage +6
+
*Direct Psychic Damage Reduction +20
*; Tier 7
 
*Trauma Damage +7
 
*; Tier 8
 
*Trauma Damage +8
 
*; Tier 9
 
*Trauma Damage +9
 
*; Tier 10
 
*Trauma Damage +10
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Titan's || || <b>Tier 12</b> - In-Combat Armor Regen +15 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
+
| Treasure-Hunter's || || <b>Tier 5</b> - Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*In-Combat Armor Regen +1
+
*Chance of Rare Loot +3%
 
*; Tier 2
 
*; Tier 2
*In-Combat Armor Regen +2
+
*Chance of Rare Loot +6%
 
*; Tier 3
 
*; Tier 3
*In-Combat Armor Regen +3
+
*Chance of Rare Loot +9%
 
*; Tier 4
 
*; Tier 4
*In-Combat Armor Regen +4
+
*Chance of Rare Loot +12%
 
*; Tier 5
 
*; Tier 5
*In-Combat Armor Regen +5
+
*Chance of Rare Loot +15%
*; Tier 6
 
*In-Combat Armor Regen +6
 
*; Tier 7
 
*In-Combat Armor Regen +7
 
*; Tier 8
 
*In-Combat Armor Regen +8
 
*; Tier 9
 
*In-Combat Armor Regen +9
 
*; Tier 10
 
*In-Combat Armor Regen +11
 
*; Tier 11
 
*In-Combat Armor Regen +13
 
*; Tier 12
 
*In-Combat Armor Regen +15
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Chest, Legs || {{Spoiler|
+
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +60 || Hands, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Major Healing abilities have a 65% chance to also restore 12 Armor
+
*Healing of your Major Healing Abilities +4
 
*; Tier 2
 
*; Tier 2
*Major Healing abilities have a 65% chance to also restore 24 Armor
+
*Healing of your Major Healing Abilities +8
 
*; Tier 3
 
*; Tier 3
*Major Healing abilities have a 65% chance to also restore 36 Armor
+
*Healing of your Major Healing Abilities +12
 
*; Tier 4
 
*; Tier 4
*Major Healing abilities have a 65% chance to also restore 48 Armor
+
*Healing of your Major Healing Abilities +16
 
*; Tier 5
 
*; Tier 5
*Major Healing abilities have a 65% chance to also restore 60 Armor
+
*Healing of your Major Healing Abilities +20
 
*; Tier 6
 
*; Tier 6
*Major Healing abilities have a 65% chance to also restore 72 Armor
+
*Healing of your Major Healing Abilities +24
 
*; Tier 7
 
*; Tier 7
*Major Healing abilities have a 65% chance to also restore 84 Armor
+
*Healing of your Major Healing Abilities +30
 
*; Tier 8
 
*; Tier 8
*Major Healing abilities have a 65% chance to also restore 96 Armor
+
*Healing of your Major Healing Abilities +36
 
*; Tier 9
 
*; Tier 9
*Major Healing abilities have a 65% chance to also restore 108 Armor
+
*Healing of your Major Healing Abilities +42
 
*; Tier 10
 
*; Tier 10
*Major Healing abilities have a 65% chance to also restore 120 Armor
+
*Healing of your Major Healing Abilities +48
 
*; Tier 11
 
*; Tier 11
*Major Healing abilities have a 65% chance to also restore 132 Armor
+
*Healing of your Major Healing Abilities +54
 
*; Tier 12
 
*; Tier 12
*Major Healing abilities have a 65% chance to also restore 144 Armor
+
*Healing of your Major Healing Abilities +60
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 384: Line 357:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Treasure-Hunter's || || <b>Tier 12</b> - Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
+
| Insulated || || <b>Tier 7</b> - Direct Electricity Damage Reduction +24 || Feet || {{Spoiler|
 +
*; Tier 1
 +
*Direct Electricity Damage Reduction +3
 +
*; Tier 2
 +
*Direct Electricity Damage Reduction +7
 +
*; Tier 3
 +
*Direct Electricity Damage Reduction +10
 +
*; Tier 4
 +
*Direct Electricity Damage Reduction +14
 +
*; Tier 5
 +
*Direct Electricity Damage Reduction +17
 +
*; Tier 6
 +
*Direct Electricity Damage Reduction +20
 +
*; Tier 7
 +
*Direct Electricity Damage Reduction +24
 +
|Expand}}
 +
|-
 +
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - Hygiene +1 || Chest ||
 +
|-
 +
| Natural || || <b>Tier 10</b> - Nature Damage +10 || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Chance of Uncommon Loot +2%
+
*Nature Damage +1
 
*; Tier 2
 
*; Tier 2
*Chance of Uncommon Loot +4%
+
*Nature Damage +2
 
*; Tier 3
 
*; Tier 3
*Chance of Uncommon Loot +6%
+
*Nature Damage +3
 
*; Tier 4
 
*; Tier 4
*Chance of Uncommon Loot +8%
+
*Nature Damage +4
 
*; Tier 5
 
*; Tier 5
*Chance of Uncommon Loot +10%
+
*Nature Damage +5
 
*; Tier 6
 
*; Tier 6
*Chance of Uncommon Loot +12%
+
*Nature Damage +6
 
*; Tier 7
 
*; Tier 7
*Chance of Uncommon Loot +14%
+
*Nature Damage +7
 
*; Tier 8
 
*; Tier 8
*Chance of Uncommon Loot +16%
+
*Nature Damage +8
 
*; Tier 9
 
*; Tier 9
*Chance of Uncommon Loot +18%
+
*Nature Damage +9
 
*; Tier 10
 
*; Tier 10
*Chance of Uncommon Loot +20%
+
*Nature Damage +10
*; Tier 11
 
*Chance of Uncommon Loot +22%
 
*; Tier 12
 
*Chance of Uncommon Loot +24%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Antitoxic || || <b>Tier 6</b> - Poison Damage Reduction +6 || Chest || {{Spoiler|
+
| Calming || || <b>Tier 6</b> - Monster Rage Boost -6% || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Poison Damage Reduction +1
+
*Monster Rage Boost -1%
 
*; Tier 2
 
*; Tier 2
*Poison Damage Reduction +2
+
*Monster Rage Boost -2%
 
*; Tier 3
 
*; Tier 3
*Poison Damage Reduction +3
+
*Monster Rage Boost -3%
 
*; Tier 4
 
*; Tier 4
*Poison Damage Reduction +4
+
*Monster Rage Boost -4%
 
*; Tier 5
 
*; Tier 5
*Poison Damage Reduction +5
+
*Monster Rage Boost -5%
 
*; Tier 6
 
*; Tier 6
*Poison Damage Reduction +6
+
*Monster Rage Boost -6%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - Hygiene +1 || Chest ||  
+
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Head, OffHand || {{Spoiler|
 +
*; Tier 1
 +
*Major Healing abilities have a 65% chance to also restore 12 Armor
 +
*; Tier 2
 +
*Major Healing abilities have a 65% chance to also restore 24 Armor
 +
*; Tier 3
 +
*Major Healing abilities have a 65% chance to also restore 36 Armor
 +
*; Tier 4
 +
*Major Healing abilities have a 65% chance to also restore 48 Armor
 +
*; Tier 5
 +
*Major Healing abilities have a 65% chance to also restore 60 Armor
 +
*; Tier 6
 +
*Major Healing abilities have a 65% chance to also restore 72 Armor
 +
*; Tier 7
 +
*Major Healing abilities have a 65% chance to also restore 84 Armor
 +
*; Tier 8
 +
*Major Healing abilities have a 65% chance to also restore 96 Armor
 +
*; Tier 9
 +
*Major Healing abilities have a 65% chance to also restore 108 Armor
 +
*; Tier 10
 +
*Major Healing abilities have a 65% chance to also restore 120 Armor
 +
*; Tier 11
 +
*Major Healing abilities have a 65% chance to also restore 132 Armor
 +
*; Tier 12
 +
*Major Healing abilities have a 65% chance to also restore 144 Armor
 +
|Expand}}
 
|-
 
|-
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs ||
+
| Learner's || || <b>Tier 5</b> - Combat XP Boost +5% || Head || {{Spoiler|
|-
 
| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Falling Damage -10%
+
*Combat XP Boost +1%
 
*; Tier 2
 
*; Tier 2
*Falling Damage -20%
+
*Combat XP Boost +2%
 
*; Tier 3
 
*; Tier 3
*Falling Damage -30%
+
*Combat XP Boost +3%
 
*; Tier 4
 
*; Tier 4
*Falling Damage -40%
+
*Combat XP Boost +4%
 
*; Tier 5
 
*; Tier 5
*Falling Damage -50%
+
*Combat XP Boost +5%
 
|Expand}}
 
|Expand}}
 +
|-
 +
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs ||
 
|-
 
|-
 
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|
 
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|
Line 456: Line 469:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Natural || || <b>Tier 10</b> - Nature Damage +10 || Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Max Power +18 || Necklace, Ring, OffHand, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Nature Damage +1
+
*Max Power +4
 
*; Tier 2
 
*; Tier 2
*Nature Damage +2
+
*Max Power +5
 
*; Tier 3
 
*; Tier 3
*Nature Damage +3
+
*Max Power +6
 
*; Tier 4
 
*; Tier 4
*Nature Damage +4
+
*Max Power +7
 
*; Tier 5
 
*; Tier 5
*Nature Damage +5
+
*Max Power +8
 
*; Tier 6
 
*; Tier 6
*Nature Damage +6
+
*Max Power +9
 
*; Tier 7
 
*; Tier 7
*Nature Damage +7
+
*Max Power +10
 
*; Tier 8
 
*; Tier 8
*Nature Damage +8
+
*Max Power +11
 
*; Tier 9
 
*; Tier 9
*Nature Damage +9
+
*Max Power +13
 
*; Tier 10
 
*; Tier 10
*Nature Damage +10
+
*Max Power +14
 +
*; Tier 11
 +
*Max Power +16
 +
*; Tier 12
 +
*Max Power +18
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Antifungal || || <b>Tier 6</b> - Nature Damage Reduction +6 || Legs || {{Spoiler|
+
| First Responder's || || <b>Tier 12</b> - Healing Received From First Aid +60 || Chest, Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Nature Damage Reduction +1
+
*Healing Received From First Aid +5
 
*; Tier 2
 
*; Tier 2
*Nature Damage Reduction +2
+
*Healing Received From First Aid +10
 
*; Tier 3
 
*; Tier 3
*Nature Damage Reduction +3
+
*Healing Received From First Aid +15
 
*; Tier 4
 
*; Tier 4
*Nature Damage Reduction +4
+
*Healing Received From First Aid +20
 
*; Tier 5
 
*; Tier 5
*Nature Damage Reduction +5
+
*Healing Received From First Aid +25
 
*; Tier 6
 
*; Tier 6
*Nature Damage Reduction +6
+
*Healing Received From First Aid +30
 +
*; Tier 7
 +
*Healing Received From First Aid +35
 +
*; Tier 8
 +
*Healing Received From First Aid +40
 +
*; Tier 9
 +
*Healing Received From First Aid +45
 +
*; Tier 10
 +
*Healing Received From First Aid +50
 +
*; Tier 11
 +
*Healing Received From First Aid +55
 +
*; Tier 12
 +
*Healing Received From First Aid +60
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Sprinter's || || <b>Tier 1</b> - Sprint Speed Boost +1 || Legs ||
+
| Waterproof || || <b>Tier 6</b> - Trauma Damage Reduction +6 || Hands || {{Spoiler|
|-
 
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +60 || Hands, MainHand || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Healing of your Major Healing Abilities +4
+
*Trauma Damage Reduction +1
 
*; Tier 2
 
*; Tier 2
*Healing of your Major Healing Abilities +8
+
*Trauma Damage Reduction +2
 
*; Tier 3
 
*; Tier 3
*Healing of your Major Healing Abilities +12
+
*Trauma Damage Reduction +3
 
*; Tier 4
 
*; Tier 4
*Healing of your Major Healing Abilities +16
+
*Trauma Damage Reduction +4
 
*; Tier 5
 
*; Tier 5
*Healing of your Major Healing Abilities +20
+
*Trauma Damage Reduction +5
 
*; Tier 6
 
*; Tier 6
*Healing of your Major Healing Abilities +24
+
*Trauma Damage Reduction +6
*; Tier 7
 
*Healing of your Major Healing Abilities +30
 
*; Tier 8
 
*Healing of your Major Healing Abilities +36
 
*; Tier 9
 
*Healing of your Major Healing Abilities +42
 
*; Tier 10
 
*Healing of your Major Healing Abilities +48
 
*; Tier 11
 
*Healing of your Major Healing Abilities +54
 
*; Tier 12
 
*Healing of your Major Healing Abilities +60
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Patient's || || <b>Tier 12</b> - Healing Received from Major Healing Abilities +60 || Chest, OffHand || {{Spoiler|
+
| Provocative || || <b>Tier 12</b> - Taunt Boost +24% || Chest, Legs, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Healing Received from Major Healing Abilities +4
+
*Taunt Boost +2%
 
*; Tier 2
 
*; Tier 2
*Healing Received from Major Healing Abilities +8
+
*Taunt Boost +4%
 
*; Tier 3
 
*; Tier 3
*Healing Received from Major Healing Abilities +12
+
*Taunt Boost +6%
 
*; Tier 4
 
*; Tier 4
*Healing Received from Major Healing Abilities +16
+
*Taunt Boost +8%
 
*; Tier 5
 
*; Tier 5
*Healing Received from Major Healing Abilities +20
+
*Taunt Boost +10%
 
*; Tier 6
 
*; Tier 6
*Healing Received from Major Healing Abilities +24
+
*Taunt Boost +12%
 
*; Tier 7
 
*; Tier 7
*Healing Received from Major Healing Abilities +30
+
*Taunt Boost +14%
 
*; Tier 8
 
*; Tier 8
*Healing Received from Major Healing Abilities +36
+
*Taunt Boost +16%
 
*; Tier 9
 
*; Tier 9
*Healing Received from Major Healing Abilities +42
+
*Taunt Boost +18%
 
*; Tier 10
 
*; Tier 10
*Healing Received from Major Healing Abilities +48
+
*Taunt Boost +20%
 
*; Tier 11
 
*; Tier 11
*Healing Received from Major Healing Abilities +54
+
*Taunt Boost +22%
 
*; Tier 12
 
*; Tier 12
*Healing Received from Major Healing Abilities +60
+
*Taunt Boost +24%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Tireless || || <b>Tier 12</b> - Power from Combat Refresh Abilities +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
+
| Antifungal || || <b>Tier 6</b> - Nature Damage Reduction +6 || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Power from Combat Refresh Abilities +1
+
*Nature Damage Reduction +1
 
*; Tier 2
 
*; Tier 2
*Power from Combat Refresh Abilities +2
+
*Nature Damage Reduction +2
 
*; Tier 3
 
*; Tier 3
*Power from Combat Refresh Abilities +3
+
*Nature Damage Reduction +3
 
*; Tier 4
 
*; Tier 4
*Power from Combat Refresh Abilities +4
+
*Nature Damage Reduction +4
 
*; Tier 5
 
*; Tier 5
*Power from Combat Refresh Abilities +5
+
*Nature Damage Reduction +5
 
*; Tier 6
 
*; Tier 6
*Power from Combat Refresh Abilities +6
+
*Nature Damage Reduction +6
*; Tier 7
 
*Power from Combat Refresh Abilities +7
 
*; Tier 8
 
*Power from Combat Refresh Abilities +8
 
*; Tier 9
 
*Power from Combat Refresh Abilities +9
 
*; Tier 10
 
*Power from Combat Refresh Abilities +10
 
*; Tier 11
 
*Power from Combat Refresh Abilities +11
 
*; Tier 12
 
*Power from Combat Refresh Abilities +12
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| First Responder's || || <b>Tier 12</b> - Healing Received From First Aid +60 || Chest, Legs, OffHand || {{Spoiler|
+
| Treasure-Hunter's || || <b>Tier 12</b> - Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Healing Received From First Aid +5
+
*Chance of Uncommon Loot +2%
 
*; Tier 2
 
*; Tier 2
*Healing Received From First Aid +10
+
*Chance of Uncommon Loot +4%
 
*; Tier 3
 
*; Tier 3
*Healing Received From First Aid +15
+
*Chance of Uncommon Loot +6%
 
*; Tier 4
 
*; Tier 4
*Healing Received From First Aid +20
+
*Chance of Uncommon Loot +8%
 
*; Tier 5
 
*; Tier 5
*Healing Received From First Aid +25
+
*Chance of Uncommon Loot +10%
 
*; Tier 6
 
*; Tier 6
*Healing Received From First Aid +30
+
*Chance of Uncommon Loot +12%
 
*; Tier 7
 
*; Tier 7
*Healing Received From First Aid +35
+
*Chance of Uncommon Loot +14%
 
*; Tier 8
 
*; Tier 8
*Healing Received From First Aid +40
+
*Chance of Uncommon Loot +16%
 
*; Tier 9
 
*; Tier 9
*Healing Received From First Aid +45
+
*Chance of Uncommon Loot +18%
 
*; Tier 10
 
*; Tier 10
*Healing Received From First Aid +50
+
*Chance of Uncommon Loot +20%
 
*; Tier 11
 
*; Tier 11
*Healing Received From First Aid +55
+
*Chance of Uncommon Loot +22%
 
*; Tier 12
 
*; Tier 12
*Healing Received From First Aid +60
+
*Chance of Uncommon Loot +24%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet ||
+
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Chest, Legs || {{Spoiler|
|-
 
| || || <b>Tier 12</b> - Max Health +30 || Necklace, Ring, OffHand, Feet || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Max Health +1
+
*Major Healing abilities have a 65% chance to also restore 12 Armor
 
*; Tier 2
 
*; Tier 2
*Max Health +3
+
*Major Healing abilities have a 65% chance to also restore 24 Armor
 
*; Tier 3
 
*; Tier 3
*Max Health +5
+
*Major Healing abilities have a 65% chance to also restore 36 Armor
 
*; Tier 4
 
*; Tier 4
*Max Health +10
+
*Major Healing abilities have a 65% chance to also restore 48 Armor
 
*; Tier 5
 
*; Tier 5
*Max Health +13
+
*Major Healing abilities have a 65% chance to also restore 60 Armor
 
*; Tier 6
 
*; Tier 6
*Max Health +15
+
*Major Healing abilities have a 65% chance to also restore 72 Armor
 
*; Tier 7
 
*; Tier 7
*Max Health +18
+
*Major Healing abilities have a 65% chance to also restore 84 Armor
 
*; Tier 8
 
*; Tier 8
*Max Health +20
+
*Major Healing abilities have a 65% chance to also restore 96 Armor
 
*; Tier 9
 
*; Tier 9
*Max Health +23
+
*Major Healing abilities have a 65% chance to also restore 108 Armor
 
*; Tier 10
 
*; Tier 10
*Max Health +25
+
*Major Healing abilities have a 65% chance to also restore 120 Armor
 
*; Tier 11
 
*; Tier 11
*Max Health +27
+
*Major Healing abilities have a 65% chance to also restore 132 Armor
 
*; Tier 12
 
*; Tier 12
*Max Health +30
+
*Major Healing abilities have a 65% chance to also restore 144 Armor
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 15:28, 18 August 2016

See also: All Skills/Treasure Effects:By Slot

All Skills

Prefix Suffix Best Tier Slot All Tiers
Titan's Tier 12 - In-Combat Armor Regen +15 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Armor Regen +1
    Tier 2
  • In-Combat Armor Regen +2
    Tier 3
  • In-Combat Armor Regen +3
    Tier 4
  • In-Combat Armor Regen +4
    Tier 5
  • In-Combat Armor Regen +5
    Tier 6
  • In-Combat Armor Regen +6
    Tier 7
  • In-Combat Armor Regen +7
    Tier 8
  • In-Combat Armor Regen +8
    Tier 9
  • In-Combat Armor Regen +9
    Tier 10
  • In-Combat Armor Regen +11
    Tier 11
  • In-Combat Armor Regen +13
    Tier 12
  • In-Combat Armor Regen +15

Expand
Tireless Tier 12 - Power from Combat Refresh Abilities +12 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Power from Combat Refresh Abilities +1
    Tier 2
  • Power from Combat Refresh Abilities +2
    Tier 3
  • Power from Combat Refresh Abilities +3
    Tier 4
  • Power from Combat Refresh Abilities +4
    Tier 5
  • Power from Combat Refresh Abilities +5
    Tier 6
  • Power from Combat Refresh Abilities +6
    Tier 7
  • Power from Combat Refresh Abilities +7
    Tier 8
  • Power from Combat Refresh Abilities +8
    Tier 9
  • Power from Combat Refresh Abilities +9
    Tier 10
  • Power from Combat Refresh Abilities +10
    Tier 11
  • Power from Combat Refresh Abilities +11
    Tier 12
  • Power from Combat Refresh Abilities +12

Expand
Tier 12 - Armor from Combat Refresh Abilities +30 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Armor from Combat Refresh Abilities +2
    Tier 2
  • Armor from Combat Refresh Abilities +4
    Tier 3
  • Armor from Combat Refresh Abilities +6
    Tier 4
  • Armor from Combat Refresh Abilities +8
    Tier 5
  • Armor from Combat Refresh Abilities +10
    Tier 6
  • Armor from Combat Refresh Abilities +12
    Tier 7
  • Armor from Combat Refresh Abilities +15
    Tier 8
  • Armor from Combat Refresh Abilities +18
    Tier 9
  • Armor from Combat Refresh Abilities +21
    Tier 10
  • Armor from Combat Refresh Abilities +24
    Tier 11
  • Armor from Combat Refresh Abilities +27
    Tier 12
  • Armor from Combat Refresh Abilities +30

Expand
Patient's Tier 12 - Healing Received from Major Healing Abilities +60 Chest, OffHand

  • Tier 1
  • Healing Received from Major Healing Abilities +4
    Tier 2
  • Healing Received from Major Healing Abilities +8
    Tier 3
  • Healing Received from Major Healing Abilities +12
    Tier 4
  • Healing Received from Major Healing Abilities +16
    Tier 5
  • Healing Received from Major Healing Abilities +20
    Tier 6
  • Healing Received from Major Healing Abilities +24
    Tier 7
  • Healing Received from Major Healing Abilities +30
    Tier 8
  • Healing Received from Major Healing Abilities +36
    Tier 9
  • Healing Received from Major Healing Abilities +42
    Tier 10
  • Healing Received from Major Healing Abilities +48
    Tier 11
  • Healing Received from Major Healing Abilities +54
    Tier 12
  • Healing Received from Major Healing Abilities +60

Expand
Odor-Eating of Odor-Eating Tier 1 - Hygiene +1 Feet
Tier 12 - Health from Combat Refresh Abilities +20 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Health from Combat Refresh Abilities +2
    Tier 2
  • Health from Combat Refresh Abilities +4
    Tier 3
  • Health from Combat Refresh Abilities +5
    Tier 4
  • Health from Combat Refresh Abilities +7
    Tier 5
  • Health from Combat Refresh Abilities +8
    Tier 6
  • Health from Combat Refresh Abilities +10
    Tier 7
  • Health from Combat Refresh Abilities +12
    Tier 8
  • Health from Combat Refresh Abilities +13
    Tier 9
  • Health from Combat Refresh Abilities +15
    Tier 10
  • Health from Combat Refresh Abilities +16
    Tier 11
  • Health from Combat Refresh Abilities +18
    Tier 12
  • Health from Combat Refresh Abilities +20

Expand
Antitoxic Tier 6 - Poison Damage Reduction +6 Chest

  • Tier 1
  • Poison Damage Reduction +1
    Tier 2
  • Poison Damage Reduction +2
    Tier 3
  • Poison Damage Reduction +3
    Tier 4
  • Poison Damage Reduction +4
    Tier 5
  • Poison Damage Reduction +5
    Tier 6
  • Poison Damage Reduction +6

Expand
Traumatic Tier 10 - Trauma Damage +10 Hands

  • Tier 1
  • Trauma Damage +1
    Tier 2
  • Trauma Damage +2
    Tier 3
  • Trauma Damage +3
    Tier 4
  • Trauma Damage +4
    Tier 5
  • Trauma Damage +5
    Tier 6
  • Trauma Damage +6
    Tier 7
  • Trauma Damage +7
    Tier 8
  • Trauma Damage +8
    Tier 9
  • Trauma Damage +9
    Tier 10
  • Trauma Damage +10

Expand
of the Wolf Tier 12 - In-Combat Health Regen +12 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Health Regen +1
    Tier 2
  • In-Combat Health Regen +2
    Tier 3
  • In-Combat Health Regen +3
    Tier 4
  • In-Combat Health Regen +4
    Tier 5
  • In-Combat Health Regen +5
    Tier 6
  • In-Combat Health Regen +6
    Tier 7
  • In-Combat Health Regen +7
    Tier 8
  • In-Combat Health Regen +8
    Tier 9
  • In-Combat Health Regen +9
    Tier 10
  • In-Combat Health Regen +10
    Tier 11
  • In-Combat Health Regen +11
    Tier 12
  • In-Combat Health Regen +12

Expand
Featherlight of Light Feet Tier 5 - Falling Damage -50% Feet

  • Tier 1
  • Falling Damage -10%
    Tier 2
  • Falling Damage -20%
    Tier 3
  • Falling Damage -30%
    Tier 4
  • Falling Damage -40%
    Tier 5
  • Falling Damage -50%

Expand
Tier 12 - Max Health +30 Necklace, Ring, OffHand, Feet

  • Tier 1
  • Max Health +1
    Tier 2
  • Max Health +3
    Tier 3
  • Max Health +5
    Tier 4
  • Max Health +10
    Tier 5
  • Max Health +13
    Tier 6
  • Max Health +15
    Tier 7
  • Max Health +18
    Tier 8
  • Max Health +20
    Tier 9
  • Max Health +23
    Tier 10
  • Max Health +25
    Tier 11
  • Max Health +27
    Tier 12
  • Max Health +30

Expand
Poisoner's Tier 10 - Poison Damage +10 Hands

  • Tier 1
  • Poison Damage +1
    Tier 2
  • Poison Damage +2
    Tier 3
  • Poison Damage +3
    Tier 4
  • Poison Damage +4
    Tier 5
  • Poison Damage +5
    Tier 6
  • Poison Damage +6
    Tier 7
  • Poison Damage +7
    Tier 8
  • Poison Damage +8
    Tier 9
  • Poison Damage +9
    Tier 10
  • Poison Damage +10

Expand
Sprinter's Tier 1 - Sprint Speed Boost +1 Legs
Foil-Lined Tier 6 - Direct Psychic Damage Reduction +20 Head

  • Tier 1
  • Direct Psychic Damage Reduction +3
    Tier 2
  • Direct Psychic Damage Reduction +7
    Tier 3
  • Direct Psychic Damage Reduction +10
    Tier 4
  • Direct Psychic Damage Reduction +14
    Tier 5
  • Direct Psychic Damage Reduction +17
    Tier 6
  • Direct Psychic Damage Reduction +20

Expand
Treasure-Hunter's Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Rare Loot +3%
    Tier 2
  • Chance of Rare Loot +6%
    Tier 3
  • Chance of Rare Loot +9%
    Tier 4
  • Chance of Rare Loot +12%
    Tier 5
  • Chance of Rare Loot +15%

Expand
Healer's of Major Healing Tier 12 - Healing of your Major Healing Abilities +60 Hands, MainHand

  • Tier 1
  • Healing of your Major Healing Abilities +4
    Tier 2
  • Healing of your Major Healing Abilities +8
    Tier 3
  • Healing of your Major Healing Abilities +12
    Tier 4
  • Healing of your Major Healing Abilities +16
    Tier 5
  • Healing of your Major Healing Abilities +20
    Tier 6
  • Healing of your Major Healing Abilities +24
    Tier 7
  • Healing of your Major Healing Abilities +30
    Tier 8
  • Healing of your Major Healing Abilities +36
    Tier 9
  • Healing of your Major Healing Abilities +42
    Tier 10
  • Healing of your Major Healing Abilities +48
    Tier 11
  • Healing of your Major Healing Abilities +54
    Tier 12
  • Healing of your Major Healing Abilities +60

Expand
Indefatigable Tier 12 - In-Combat Power Regen +6, In-Combat Armor Regen +1 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Power Regen +1
    Tier 2
  • In-Combat Power Regen +1, In-Combat Armor Regen +1
    Tier 3
  • In-Combat Power Regen +2
    Tier 4
  • In-Combat Power Regen +2, In-Combat Armor Regen +1
    Tier 5
  • In-Combat Power Regen +3
    Tier 6
  • In-Combat Power Regen +3, In-Combat Armor Regen +1
    Tier 7
  • In-Combat Power Regen +4
    Tier 8
  • In-Combat Power Regen +4, In-Combat Armor Regen +1
    Tier 9
  • In-Combat Power Regen +5
    Tier 10
  • In-Combat Power Regen +5, In-Combat Armor Regen +1
    Tier 11
  • In-Combat Power Regen +6
    Tier 12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1

Expand
Insulated Tier 7 - Direct Electricity Damage Reduction +24 Feet

  • Tier 1
  • Direct Electricity Damage Reduction +3
    Tier 2
  • Direct Electricity Damage Reduction +7
    Tier 3
  • Direct Electricity Damage Reduction +10
    Tier 4
  • Direct Electricity Damage Reduction +14
    Tier 5
  • Direct Electricity Damage Reduction +17
    Tier 6
  • Direct Electricity Damage Reduction +20
    Tier 7
  • Direct Electricity Damage Reduction +24

Expand
Stain-Resistant of Stain Resistance Tier 1 - Hygiene +1 Chest
Natural Tier 10 - Nature Damage +10 Hands

  • Tier 1
  • Nature Damage +1
    Tier 2
  • Nature Damage +2
    Tier 3
  • Nature Damage +3
    Tier 4
  • Nature Damage +4
    Tier 5
  • Nature Damage +5
    Tier 6
  • Nature Damage +6
    Tier 7
  • Nature Damage +7
    Tier 8
  • Nature Damage +8
    Tier 9
  • Nature Damage +9
    Tier 10
  • Nature Damage +10

Expand
Calming Tier 6 - Monster Rage Boost -6% Head, Hands

  • Tier 1
  • Monster Rage Boost -1%
    Tier 2
  • Monster Rage Boost -2%
    Tier 3
  • Monster Rage Boost -3%
    Tier 4
  • Monster Rage Boost -4%
    Tier 5
  • Monster Rage Boost -5%
    Tier 6
  • Monster Rage Boost -6%

Expand
Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor Head, OffHand

  • Tier 1
  • Major Healing abilities have a 65% chance to also restore 12 Armor
    Tier 2
  • Major Healing abilities have a 65% chance to also restore 24 Armor
    Tier 3
  • Major Healing abilities have a 65% chance to also restore 36 Armor
    Tier 4
  • Major Healing abilities have a 65% chance to also restore 48 Armor
    Tier 5
  • Major Healing abilities have a 65% chance to also restore 60 Armor
    Tier 6
  • Major Healing abilities have a 65% chance to also restore 72 Armor
    Tier 7
  • Major Healing abilities have a 65% chance to also restore 84 Armor
    Tier 8
  • Major Healing abilities have a 65% chance to also restore 96 Armor
    Tier 9
  • Major Healing abilities have a 65% chance to also restore 108 Armor
    Tier 10
  • Major Healing abilities have a 65% chance to also restore 120 Armor
    Tier 11
  • Major Healing abilities have a 65% chance to also restore 132 Armor
    Tier 12
  • Major Healing abilities have a 65% chance to also restore 144 Armor

Expand
Learner's Tier 5 - Combat XP Boost +5% Head

  • Tier 1
  • Combat XP Boost +1%
    Tier 2
  • Combat XP Boost +2%
    Tier 3
  • Combat XP Boost +3%
    Tier 4
  • Combat XP Boost +4%
    Tier 5
  • Combat XP Boost +5%

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Tidy Tier 1 - Hygiene +1 Legs
Roomy Tier 5 - Inventory Slots +10 Chest, Legs

  • Tier 1
  • Inventory Slots +2
    Tier 2
  • Inventory Slots +4
    Tier 3
  • Inventory Slots +6
    Tier 4
  • Inventory Slots +8
    Tier 5
  • Inventory Slots +10

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Tier 12 - Max Power +18 Necklace, Ring, OffHand, Hands

  • Tier 1
  • Max Power +4
    Tier 2
  • Max Power +5
    Tier 3
  • Max Power +6
    Tier 4
  • Max Power +7
    Tier 5
  • Max Power +8
    Tier 6
  • Max Power +9
    Tier 7
  • Max Power +10
    Tier 8
  • Max Power +11
    Tier 9
  • Max Power +13
    Tier 10
  • Max Power +14
    Tier 11
  • Max Power +16
    Tier 12
  • Max Power +18

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First Responder's Tier 12 - Healing Received From First Aid +60 Chest, Legs, OffHand

  • Tier 1
  • Healing Received From First Aid +5
    Tier 2
  • Healing Received From First Aid +10
    Tier 3
  • Healing Received From First Aid +15
    Tier 4
  • Healing Received From First Aid +20
    Tier 5
  • Healing Received From First Aid +25
    Tier 6
  • Healing Received From First Aid +30
    Tier 7
  • Healing Received From First Aid +35
    Tier 8
  • Healing Received From First Aid +40
    Tier 9
  • Healing Received From First Aid +45
    Tier 10
  • Healing Received From First Aid +50
    Tier 11
  • Healing Received From First Aid +55
    Tier 12
  • Healing Received From First Aid +60

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Waterproof Tier 6 - Trauma Damage Reduction +6 Hands

  • Tier 1
  • Trauma Damage Reduction +1
    Tier 2
  • Trauma Damage Reduction +2
    Tier 3
  • Trauma Damage Reduction +3
    Tier 4
  • Trauma Damage Reduction +4
    Tier 5
  • Trauma Damage Reduction +5
    Tier 6
  • Trauma Damage Reduction +6

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Provocative Tier 12 - Taunt Boost +24% Chest, Legs, Head

  • Tier 1
  • Taunt Boost +2%
    Tier 2
  • Taunt Boost +4%
    Tier 3
  • Taunt Boost +6%
    Tier 4
  • Taunt Boost +8%
    Tier 5
  • Taunt Boost +10%
    Tier 6
  • Taunt Boost +12%
    Tier 7
  • Taunt Boost +14%
    Tier 8
  • Taunt Boost +16%
    Tier 9
  • Taunt Boost +18%
    Tier 10
  • Taunt Boost +20%
    Tier 11
  • Taunt Boost +22%
    Tier 12
  • Taunt Boost +24%

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Antifungal Tier 6 - Nature Damage Reduction +6 Legs

  • Tier 1
  • Nature Damage Reduction +1
    Tier 2
  • Nature Damage Reduction +2
    Tier 3
  • Nature Damage Reduction +3
    Tier 4
  • Nature Damage Reduction +4
    Tier 5
  • Nature Damage Reduction +5
    Tier 6
  • Nature Damage Reduction +6

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Treasure-Hunter's Tier 12 - Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Uncommon Loot +2%
    Tier 2
  • Chance of Uncommon Loot +4%
    Tier 3
  • Chance of Uncommon Loot +6%
    Tier 4
  • Chance of Uncommon Loot +8%
    Tier 5
  • Chance of Uncommon Loot +10%
    Tier 6
  • Chance of Uncommon Loot +12%
    Tier 7
  • Chance of Uncommon Loot +14%
    Tier 8
  • Chance of Uncommon Loot +16%
    Tier 9
  • Chance of Uncommon Loot +18%
    Tier 10
  • Chance of Uncommon Loot +20%
    Tier 11
  • Chance of Uncommon Loot +22%
    Tier 12
  • Chance of Uncommon Loot +24%

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Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor Chest, Legs

  • Tier 1
  • Major Healing abilities have a 65% chance to also restore 12 Armor
    Tier 2
  • Major Healing abilities have a 65% chance to also restore 24 Armor
    Tier 3
  • Major Healing abilities have a 65% chance to also restore 36 Armor
    Tier 4
  • Major Healing abilities have a 65% chance to also restore 48 Armor
    Tier 5
  • Major Healing abilities have a 65% chance to also restore 60 Armor
    Tier 6
  • Major Healing abilities have a 65% chance to also restore 72 Armor
    Tier 7
  • Major Healing abilities have a 65% chance to also restore 84 Armor
    Tier 8
  • Major Healing abilities have a 65% chance to also restore 96 Armor
    Tier 9
  • Major Healing abilities have a 65% chance to also restore 108 Armor
    Tier 10
  • Major Healing abilities have a 65% chance to also restore 120 Armor
    Tier 11
  • Major Healing abilities have a 65% chance to also restore 132 Armor
    Tier 12
  • Major Healing abilities have a 65% chance to also restore 144 Armor

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