Open main menu

Project: Gorgon Wiki β

Changes

All Skills/Treasure Effects

15,697 bytes added, 18:54, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>All Skills</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of the Wolf || <b>Tier 12</b> - In-Combat Health Regen +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*In-Combat Health Regen +1
*; Tier 2
*In-Combat Health Regen +2
*; Tier 3
*In-Combat Health Regen +3
*; Tier 4
*In-Combat Health Regen +4
*; Tier 5
*In-Combat Health Regen +5
*; Tier 6
*In-Combat Health Regen +6
*; Tier 7
*In-Combat Health Regen +7
*; Tier 8
*In-Combat Health Regen +8
*; Tier 9
*In-Combat Health Regen +9
*; Tier 10
*In-Combat Health Regen +10
*; Tier 11
*In-Combat Health Regen +11
*; Tier 12
*In-Combat Health Regen +12
|Expand}}
|-
| Treasure-Hunter's || || <b>Tier 5</b> - Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
*; Tier 1
*Chance of Rare Loot +3%
*; Tier 2
*Chance of Rare Loot +6%
*; Tier 3
*Chance of Rare Loot +9%
*; Tier 4
*Chance of Rare Loot +12%
*; Tier 5
*Chance of Rare Loot +15%
|Expand}}
|-
| Provocative || || <b>Tier 12</b> - Taunt Boost +24% || Chest, Legs, Head || {{Spoiler|
*; Tier 1
*Taunt Boost +2%
*; Tier 2
*Taunt Boost +4%
*; Tier 3
*Taunt Boost +6%
*; Tier 4
*Taunt Boost +8%
*; Tier 5
*Taunt Boost +10%
*; Tier 6
*Taunt Boost +12%
*; Tier 7
*Taunt Boost +14%
*; Tier 8
*Taunt Boost +16%
*; Tier 9
*Taunt Boost +18%
*; Tier 10
*Taunt Boost +20%
*; Tier 11
*Taunt Boost +22%
*; Tier 12
*Taunt Boost +24%
|Expand}}
|-
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Head, OffHand || {{Spoiler|
*; Tier 1
*Major Healing abilities have a 65% chance to also restore 12 Armor
*; Tier 2
*Major Healing abilities have a 65% chance to also restore 24 Armor
*; Tier 3
*Major Healing abilities have a 65% chance to also restore 36 Armor
*; Tier 4
*Major Healing abilities have a 65% chance to also restore 48 Armor
*; Tier 5
*Major Healing abilities have a 65% chance to also restore 60 Armor
*; Tier 6
*Major Healing abilities have a 65% chance to also restore 72 Armor
*; Tier 7
*Major Healing abilities have a 65% chance to also restore 84 Armor
*; Tier 8
*Major Healing abilities have a 65% chance to also restore 96 Armor
*; Tier 9
*Major Healing abilities have a 65% chance to also restore 108 Armor
*; Tier 10
*Major Healing abilities have a 65% chance to also restore 120 Armor
*; Tier 11
*Major Healing abilities have a 65% chance to also restore 132 Armor
*; Tier 12
*Major Healing abilities have a 65% chance to also restore 144 Armor
|Expand}}
|-
| || || <b>Tier 12</b> - Armor from Combat Refresh Abilities +30 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*Armor from Combat Refresh Abilities +2
*; Tier 2
*Armor from Combat Refresh Abilities +4
*; Tier 3
*Armor from Combat Refresh Abilities +6
*; Tier 4
*Armor from Combat Refresh Abilities +8
*; Tier 5
*Armor from Combat Refresh Abilities +10
*; Tier 6
*Armor from Combat Refresh Abilities +12
*; Tier 7
*Armor from Combat Refresh Abilities +15
*; Tier 8
*Armor from Combat Refresh Abilities +18
*; Tier 9
*Armor from Combat Refresh Abilities +21
*; Tier 10
*Armor from Combat Refresh Abilities +24
*; Tier 11
*Armor from Combat Refresh Abilities +27
*; Tier 12
*Armor from Combat Refresh Abilities +30
|Expand}}
|-
| Waterproof || || <b>Tier 6</b> - Trauma Damage Reduction +6 || Hands || {{Spoiler|
*; Tier 1
*Trauma Damage Reduction +1
*; Tier 2
*Trauma Damage Reduction +2
*; Tier 3
*Trauma Damage Reduction +3
*; Tier 4
*Trauma Damage Reduction +4
*; Tier 5
*Trauma Damage Reduction +5
*; Tier 6
*Trauma Damage Reduction +6
|Expand}}
|-
| Foil-Lined || || <b>Tier 6</b> - Direct Psychic Damage Reduction +20 || Head || {{Spoiler|
*; Tier 1
*Direct Psychic Damage Reduction +3
*; Tier 2
*Direct Psychic Damage Reduction +7
*; Tier 3
*Direct Psychic Damage Reduction +10
*; Tier 4
*Direct Psychic Damage Reduction +14
*; Tier 5
*Direct Psychic Damage Reduction +17
*; Tier 6
*Direct Psychic Damage Reduction +20
|Expand}}
|-
| Insulated || || <b>Tier 7</b> - Direct Electricity Damage Reduction +24 || Feet || {{Spoiler|
*; Tier 1
*Direct Electricity Damage Reduction +3
*; Tier 2
*Direct Electricity Damage Reduction +7
*; Tier 3
*Direct Electricity Damage Reduction +10
*; Tier 4
*Direct Electricity Damage Reduction +14
*; Tier 5
*Direct Electricity Damage Reduction +17
*; Tier 6
*Direct Electricity Damage Reduction +20
*; Tier 7
*Direct Electricity Damage Reduction +24
|Expand}}
|-
| || || <b>Tier 12</b> - Max Power +18 || Necklace, Ring, OffHand, Hands || {{Spoiler|
*; Tier 1
*Max Power +4
*; Tier 2
*Max Power +5
*; Tier 3
*Max Power +6
*; Tier 4
*Max Power +7
*; Tier 5
*Max Power +8
*; Tier 6
*Max Power +9
*; Tier 7
*Max Power +10
*; Tier 8
*Max Power +11
*; Tier 9
*Max Power +13
*; Tier 10
*Max Power +14
*; Tier 11
*Max Power +16
*; Tier 12
*Max Power +18
|Expand}}
|-
| Learner's || || <b>Tier 5</b> - Combat XP Boost +5% || Head || {{Spoiler|
*; Tier 1
*Combat XP Boost +1%
*; Tier 2
*Combat XP Boost +2%
*; Tier 3
*Combat XP Boost +3%
*; Tier 4
*Combat XP Boost +4%
*; Tier 5
*Combat XP Boost +5%
|Expand}}
|-
| Calming || || <b>Tier 6</b> - Monster Rage Boost -6% || Head, Hands || {{Spoiler|
*; Tier 1
*Monster Rage Boost -1%
*; Tier 2
*Monster Rage Boost -2%
*; Tier 3
*Monster Rage Boost -3%
*; Tier 4
*Monster Rage Boost -4%
*; Tier 5
*Monster Rage Boost -5%
*; Tier 6
*Monster Rage Boost -6%
|Expand}}
|-
| || || <b>Tier 12</b> - Health from Combat Refresh Abilities +20 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*Health from Combat Refresh Abilities +2
*; Tier 2
*Health from Combat Refresh Abilities +4
*; Tier 3
*Health from Combat Refresh Abilities +5
*; Tier 4
*Health from Combat Refresh Abilities +7
*; Tier 5
*Health from Combat Refresh Abilities +8
*; Tier 6
*Health from Combat Refresh Abilities +10
*; Tier 7
*Health from Combat Refresh Abilities +12
*; Tier 8
*Health from Combat Refresh Abilities +13
*; Tier 9
*Health from Combat Refresh Abilities +15
*; Tier 10
*Health from Combat Refresh Abilities +16
*; Tier 11
*Health from Combat Refresh Abilities +18
*; Tier 12
*Health from Combat Refresh Abilities +20
|Expand}}
|-
| Poisoner's || || <b>Tier 10</b> - Poison Damage +10 || Hands || {{Spoiler|
*; Tier 1
*Poison Damage +1
*; Tier 2
*Poison Damage +2
*; Tier 3
*Poison Damage +3
*; Tier 4
*Poison Damage +4
*; Tier 5
*Poison Damage +5
*; Tier 6
*Poison Damage +6
*; Tier 7
*Poison Damage +7
*; Tier 8
*Poison Damage +8
*; Tier 9
*Poison Damage +9
*; Tier 10
*Poison Damage +10
|Expand}}
|-
| Traumatic || || <b>Tier 10</b> - Trauma Damage +10 || Hands || {{Spoiler|
*; Tier 1
*Trauma Damage +1
*; Tier 2
*Trauma Damage +2
*; Tier 3
*Trauma Damage +3
*; Tier 4
*Trauma Damage +4
*; Tier 5
*Trauma Damage +5
*; Tier 6
*Trauma Damage +6
*; Tier 7
*Trauma Damage +7
*; Tier 8
*Trauma Damage +8
*; Tier 9
*Trauma Damage +9
*; Tier 10
*Trauma Damage +10
|Expand}}
|-
| Titan's || || <b>Tier 12</b> - In-Combat Armor Regen +15 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*In-Combat Armor Regen +1
*; Tier 2
*In-Combat Armor Regen +2
*; Tier 3
*In-Combat Armor Regen +3
*; Tier 4
*In-Combat Armor Regen +4
*; Tier 5
*In-Combat Armor Regen +5
*; Tier 6
*In-Combat Armor Regen +6
*; Tier 7
*In-Combat Armor Regen +7
*; Tier 8
*In-Combat Armor Regen +8
*; Tier 9
*In-Combat Armor Regen +9
*; Tier 10
*In-Combat Armor Regen +11
*; Tier 11
*In-Combat Armor Regen +13
*; Tier 12
*In-Combat Armor Regen +15
|Expand}}
|-
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Chest, Legs || {{Spoiler|
*; Tier 1
*Major Healing abilities have a 65% chance to also restore 12 Armor
*; Tier 2
*Major Healing abilities have a 65% chance to also restore 24 Armor
*; Tier 3
*Major Healing abilities have a 65% chance to also restore 36 Armor
*; Tier 4
*Major Healing abilities have a 65% chance to also restore 48 Armor
*; Tier 5
*Major Healing abilities have a 65% chance to also restore 60 Armor
*; Tier 6
*Major Healing abilities have a 65% chance to also restore 72 Armor
*; Tier 7
*Major Healing abilities have a 65% chance to also restore 84 Armor
*; Tier 8
*Major Healing abilities have a 65% chance to also restore 96 Armor
*; Tier 9
*Major Healing abilities have a 65% chance to also restore 108 Armor
*; Tier 10
*Major Healing abilities have a 65% chance to also restore 120 Armor
*; Tier 11
*Major Healing abilities have a 65% chance to also restore 132 Armor
*; Tier 12
*Major Healing abilities have a 65% chance to also restore 144 Armor
|Expand}}
|-
| Indefatigable || || <b>Tier 12</b> - In-Combat Power Regen +6, In-Combat Armor Regen +1 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*In-Combat Power Regen +1
*; Tier 2
*In-Combat Power Regen +1, In-Combat Armor Regen +1
*; Tier 3
*In-Combat Power Regen +2
*; Tier 4
*In-Combat Power Regen +2, In-Combat Armor Regen +1
*; Tier 5
*In-Combat Power Regen +3
*; Tier 6
*In-Combat Power Regen +3, In-Combat Armor Regen +1
*; Tier 7
*In-Combat Power Regen +4
*; Tier 8
*In-Combat Power Regen +4, In-Combat Armor Regen +1
*; Tier 9
*In-Combat Power Regen +5
*; Tier 10
*In-Combat Power Regen +5, In-Combat Armor Regen +1
*; Tier 11
*In-Combat Power Regen +6
*; Tier 12
*In-Combat Power Regen +6, In-Combat Armor Regen +1
|Expand}}
|-
| Treasure-Hunter's || || <b>Tier 12</b> - Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
*; Tier 1
*Chance of Uncommon Loot +2%
*; Tier 2
*Chance of Uncommon Loot +4%
*; Tier 3
*Chance of Uncommon Loot +6%
*; Tier 4
*Chance of Uncommon Loot +8%
*; Tier 5
*Chance of Uncommon Loot +10%
*; Tier 6
*Chance of Uncommon Loot +12%
*; Tier 7
*Chance of Uncommon Loot +14%
*; Tier 8
*Chance of Uncommon Loot +16%
*; Tier 9
*Chance of Uncommon Loot +18%
*; Tier 10
*Chance of Uncommon Loot +20%
*; Tier 11
*Chance of Uncommon Loot +22%
*; Tier 12
*Chance of Uncommon Loot +24%
|Expand}}
|-
| Antitoxic || || <b>Tier 6</b> - Poison Damage Reduction +6 || Chest || {{Spoiler|
*; Tier 1
*Poison Damage Reduction +1
*; Tier 2
*Poison Damage Reduction +2
*; Tier 3
*Poison Damage Reduction +3
*; Tier 4
*Poison Damage Reduction +4
*; Tier 5
*Poison Damage Reduction +5
*; Tier 6
*Poison Damage Reduction +6
|Expand}}
|-
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - Hygiene +1 || Chest ||
|-
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs ||
|-
| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet || {{Spoiler|
*; Tier 1
*Falling Damage -10%
*; Tier 2
*Falling Damage -20%
*; Tier 3
*Falling Damage -30%
*; Tier 4
*Falling Damage -40%
*; Tier 5
*Falling Damage -50%
|Expand}}
|-
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|
*; Tier 1
*Inventory Slots +2
*; Tier 2
*Inventory Slots +4
*; Tier 3
*Inventory Slots +6
*; Tier 4
*Inventory Slots +8
*; Tier 5
*Inventory Slots +10
|Expand}}
|-
| Natural || || <b>Tier 10</b> - Nature Damage +10 || Hands || {{Spoiler|
*; Tier 1
*Nature Damage +1
*; Tier 2
*Nature Damage +2
*; Tier 3
*Nature Damage +3
*; Tier 4
*Nature Damage +4
*; Tier 5
*Nature Damage +5
*; Tier 6
*Nature Damage +6
*; Tier 7
*Nature Damage +7
*; Tier 8
*Nature Damage +8
*; Tier 9
*Nature Damage +9
*; Tier 10
*Nature Damage +10
|Expand}}
|-
| Antifungal || || <b>Tier 6</b> - Nature Damage Reduction +6 || Legs || {{Spoiler|
*; Tier 1
*Nature Damage Reduction +1
*; Tier 2
*Nature Damage Reduction +2
*; Tier 3
*Nature Damage Reduction +3
*; Tier 4
*Nature Damage Reduction +4
*; Tier 5
*Nature Damage Reduction +5
*; Tier 6
*Nature Damage Reduction +6
|Expand}}
|-
| Sprinter's || || <b>Tier 1</b> - Sprint Speed Boost +1 || Legs ||
|-
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +60 || Hands, MainHand || {{Spoiler|
*; Tier 1
*Healing of your Major Healing Abilities +4
*; Tier 2
*Healing of your Major Healing Abilities +8
*; Tier 3
*Healing of your Major Healing Abilities +12
*; Tier 4
*Healing of your Major Healing Abilities +16
*; Tier 5
*Healing of your Major Healing Abilities +20
*; Tier 6
*Healing of your Major Healing Abilities +24
*; Tier 7
*Healing of your Major Healing Abilities +30
*; Tier 8
*Healing of your Major Healing Abilities +36
*; Tier 9
*Healing of your Major Healing Abilities +42
*; Tier 10
*Healing of your Major Healing Abilities +48
*; Tier 11
*Healing of your Major Healing Abilities +54
*; Tier 12
*Healing of your Major Healing Abilities +60
|Expand}}
|-
| Patient's || || <b>Tier 12</b> - Healing Received from Major Healing Abilities +60 || Chest, OffHand || {{Spoiler|
*; Tier 1
*Healing Received from Major Healing Abilities +4
*; Tier 2
*Healing Received from Major Healing Abilities +8
*; Tier 3
*Healing Received from Major Healing Abilities +12
*; Tier 4
*Healing Received from Major Healing Abilities +16
*; Tier 5
*Healing Received from Major Healing Abilities +20
*; Tier 6
*Healing Received from Major Healing Abilities +24
*; Tier 7
*Healing Received from Major Healing Abilities +30
*; Tier 8
*Healing Received from Major Healing Abilities +36
*; Tier 9
*Healing Received from Major Healing Abilities +42
*; Tier 10
*Healing Received from Major Healing Abilities +48
*; Tier 11
*Healing Received from Major Healing Abilities +54
*; Tier 12
*Healing Received from Major Healing Abilities +60
|Expand}}
|-
| Tireless || || <b>Tier 12</b> - Power from Combat Refresh Abilities +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*Power from Combat Refresh Abilities +1
*; Tier 2
*Power from Combat Refresh Abilities +2
*; Tier 3
*Power from Combat Refresh Abilities +3
*; Tier 4
*Power from Combat Refresh Abilities +4
*; Tier 5
*Power from Combat Refresh Abilities +5
*; Tier 6
*Power from Combat Refresh Abilities +6
*; Tier 7
*Power from Combat Refresh Abilities +7
*; Tier 8
*Power from Combat Refresh Abilities +8
*; Tier 9
*Power from Combat Refresh Abilities +9
*; Tier 10
*Power from Combat Refresh Abilities +10
*; Tier 11
*Power from Combat Refresh Abilities +11
*; Tier 12
*Power from Combat Refresh Abilities +12
|Expand}}
|-
| First Responder's || || <b>Tier 12</b> - Healing Received From First Aid +60 || Chest, Legs, OffHand || {{Spoiler|
*; Tier 1
*Healing Received From First Aid +5
*; Tier 2
*Healing Received From First Aid +10
*; Tier 3
*Healing Received From First Aid +15
*; Tier 4
*Healing Received From First Aid +20
*; Tier 5
*Healing Received From First Aid +25
*; Tier 6
*Healing Received From First Aid +30
*; Tier 7
*Healing Received From First Aid +35
*; Tier 8
*Healing Received From First Aid +40
*; Tier 9
*Healing Received From First Aid +45
*; Tier 10
*Healing Received From First Aid +50
*; Tier 11
*Healing Received From First Aid +55
*; Tier 12
*Healing Received From First Aid +60
|Expand}}
|-
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet ||
|-
| || || <b>Tier 12</b> - Max Health +30 || Necklace, Ring, OffHand, Feet || {{Spoiler|
*; Tier 1
*Max Health +1
*; Tier 2
*Max Health +3
*; Tier 3
*Max Health +5
*; Tier 4
*Max Health +10
*; Tier 5
*Max Health +13
*; Tier 6
*Max Health +15
*; Tier 7
*Max Health +18
*; Tier 8
*Max Health +20
*; Tier 9
*Max Health +23
*; Tier 10
*Max Health +25
*; Tier 11
*Max Health +27
*; Tier 12
*Max Health +30
|Expand}}
|}
12,245
edits