Difference between revisions of "Necromancy/Treasure Effects"
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See also: [[Necromancy/Treasure Effects:By Slot]] | See also: [[Necromancy/Treasure Effects:By Slot]] | ||
− | <!-- This table is from patch | + | See also: [[Necromancy/Treasure Effects:By Ability]] |
+ | <!-- This table is from patch v272, December 17, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | |||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || of | + | | Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +20% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Necromancy Damage +3 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Necromancy Base Damage +8% |
+ | *; Tier 3 | ||
+ | *Necromancy Base Damage +11% | ||
+ | *; Tier 4 | ||
+ | *Necromancy Base Damage +14% | ||
+ | *; Tier 5 | ||
+ | *Necromancy Base Damage +17% | ||
+ | *; Tier 6 | ||
+ | *Necromancy Base Damage +20% | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | Lifecrusher's || of Burning Corpse-Hands || <b>Tier 12</b> - Death's Hold deals +135 Fire damage over 15 seconds || Chest, Ring || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Death's Hold deals +25 Fire damage over 15 seconds | ||
+ | *; Tier 2 | ||
+ | *Death's Hold deals +35 Fire damage over 15 seconds | ||
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Death's Hold deals +45 Fire damage over 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Death's Hold deals +55 Fire damage over 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Death's Hold deals +65 Fire damage over 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Death's Hold deals +75 Fire damage over 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Death's Hold deals +85 Fire damage over 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Death's Hold deals +95 Fire damage over 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Death's Hold deals +105 Fire damage over 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Death's Hold deals +115 Fire damage over 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Death's Hold deals +125 Fire damage over 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Death's Hold deals +135 Fire damage over 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Electric Doom || <b>Tier 12</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage + | + | | Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +12% || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Necromancy Base Damage + | + | *Necromancy Base Damage +2% |
*; Tier 2 | *; Tier 2 | ||
− | *Necromancy Base Damage + | + | *Necromancy Base Damage +4% |
*; Tier 3 | *; Tier 3 | ||
− | *Necromancy Base Damage + | + | *Necromancy Base Damage +6% |
*; Tier 4 | *; Tier 4 | ||
− | *Necromancy Base Damage + | + | *Necromancy Base Damage +8% |
*; Tier 5 | *; Tier 5 | ||
− | *Necromancy Base Damage + | + | *Necromancy Base Damage +10% |
*; Tier 6 | *; Tier 6 | ||
− | *Necromancy Base Damage + | + | *Necromancy Base Damage +12% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Stolen Life || <b>Tier 12</b> - Life Steal restores 27 Health || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Life Steal restores 5 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Life Steal restores 7 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Life Steal restores 9 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Life Steal restores 11 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Life Steal restores 13 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Life Steal restores 15 Health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Life Steal restores 17 Health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Life Steal restores 19 Health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Life Steal restores 21 Health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Life Steal restores 23 Health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Life Steal restores 25 Health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Life Steal restores 27 Health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Crowd Reaper's || of Crowd Reaping || <b>Tier 12</b> - Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | Lifestealer's || of Life Stealing || <b>Tier 12</b> - Life Steal reaps 27 additional health || Legs, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Life Steal reaps 5 additional health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Life Steal reaps 7 additional health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Life Steal reaps 9 additional health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Life Steal reaps 11 additional health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Life Steal reaps 13 additional health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Life Steal reaps 15 additional health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Life Steal reaps 17 additional health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Life Steal reaps 19 additional health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Life Steal reaps 21 additional health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Life Steal reaps 23 additional health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Life Steal reaps 25 additional health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Life Steal reaps 27 additional health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Life Steal deals 100 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Life Steal deals 10 Psychic damage over 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Life Steal deals 20 Psychic damage over 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Life Steal deals 25 Psychic damage over 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Life Steal deals 35 Psychic damage over 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Life Steal deals 40 Psychic damage over 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Life Steal deals 50 Psychic damage over 10 seconds |
+ | *; Tier 7 | ||
+ | *Life Steal deals 55 Psychic damage over 10 seconds | ||
+ | *; Tier 8 | ||
+ | *Life Steal deals 60 Psychic damage over 10 seconds | ||
+ | *; Tier 9 | ||
+ | *Life Steal deals 70 Psychic damage over 10 seconds | ||
+ | *; Tier 10 | ||
+ | *Life Steal deals 80 Psychic damage over 10 seconds | ||
+ | *; Tier 11 | ||
+ | *Life Steal deals 90 Psychic damage over 10 seconds | ||
+ | *; Tier 12 | ||
+ | *Life Steal deals 100 Psychic damage over 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Death Gazing || <b>Tier 12</b> - Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Tough Gazes || <b>Tier 12</b> - Deathgaze deals +60 damage and restores 63 armor to you || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Deathgaze deals +5 damage and restores 8 armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Deathgaze deals +10 damage and restores 13 armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Deathgaze deals +15 damage and restores 18 armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Deathgaze deals +20 damage and restores 23 armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Deathgaze deals +25 damage and restores 28 armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Deathgaze deals +30 damage and restores 33 armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Deathgaze deals +35 damage and restores 38 armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Deathgaze deals +40 damage and restores 43 armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Deathgaze deals +45 damage and restores 48 armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Deathgaze deals +50 damage and restores 53 armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Deathgaze deals +55 damage and restores 58 armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Deathgaze deals +60 damage and restores 63 armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Hasty Fears || <b>Tier 12</b> - Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Reaching Dead || <b>Tier 12</b> - Death's Hold Damage +82% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Death's Hold Damage +16% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Death's Hold Damage +22% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Death's Hold Damage +28% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Death's Hold Damage +34% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Death's Hold Damage +40% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Death's Hold Damage +46% |
+ | *; Tier 7 | ||
+ | *Death's Hold Damage +52% | ||
+ | *; Tier 8 | ||
+ | *Death's Hold Damage +58% | ||
+ | *; Tier 9 | ||
+ | *Death's Hold Damage +64% | ||
+ | *; Tier 10 | ||
+ | *Death's Hold Damage +70% | ||
+ | *; Tier 11 | ||
+ | *Death's Hold Damage +76% | ||
+ | *; Tier 12 | ||
+ | *Death's Hold Damage +82% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Death's Hold causes target to take +22% damage from Slashing for 15 seconds || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Death's Hold causes target to take +5% damage from Slashing for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Death's Hold causes target to take +6% damage from Slashing for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Death's Hold causes target to take +7% damage from Slashing for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Death's Hold causes target to take +8% damage from Slashing for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Death's Hold causes target to take +9% damage from Slashing for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Death's Hold causes target to take +10% damage from Slashing for 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Death's Hold causes target to take +12% damage from Slashing for 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Death's Hold causes target to take +14% damage from Slashing for 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Death's Hold causes target to take +16% damage from Slashing for 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Death's Hold causes target to take +18% damage from Slashing for 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Death's Hold causes target to take +20% damage from Slashing for 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Death's Hold causes target to take +22% damage from Slashing for 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Undead Aftershocks || <b>Tier 12</b> - Death's Hold deals +12 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Death's Hold deals +1 damage and Stuns target after a 15 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Death's Hold deals +2 damage and Stuns target after a 15 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Death's Hold deals +3 damage and Stuns target after a 15 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Death's Hold deals +4 damage and Stuns target after a 15 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Death's Hold deals +5 damage and Stuns target after a 15 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Death's Hold deals +6 damage and Stuns target after a 15 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Death's Hold deals +7 damage and Stuns target after a 15 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Death's Hold deals +8 damage and Stuns target after a 15 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Death's Hold deals +9 damage and Stuns target after a 15 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Death's Hold deals +10 damage and Stuns target after a 15 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Death's Hold deals +11 damage and Stuns target after a 15 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Death's Hold deals +12 damage and Stuns target after a 15 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Deathsparks || <b>Tier 12</b> - Spark of Death Damage +58% || MainHand, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Spark of Death Damage +14% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Spark of Death Damage +18% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Spark of Death Damage +22% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Spark of Death Damage +26% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Spark of Death Damage +30% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Spark of Death Damage +34% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Spark of Death Damage +38% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Spark of Death Damage +42% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Spark of Death Damage +46% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Spark of Death Damage +50% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Spark of Death Damage +54% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Spark of Death Damage +58% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Deathsparks || <b>Tier 12</b> - Spark of Death deals 75 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Spark of Death deals 20 Psychic damage over 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Spark of Death deals 25 Psychic damage over 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Spark of Death deals 30 Psychic damage over 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Spark of Death deals 35 Psychic damage over 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Spark of Death deals 40 Psychic damage over 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Spark of Death deals 45 Psychic damage over 10 seconds |
+ | *; Tier 7 | ||
+ | *Spark of Death deals 50 Psychic damage over 10 seconds | ||
+ | *; Tier 8 | ||
+ | *Spark of Death deals 55 Psychic damage over 10 seconds | ||
+ | *; Tier 9 | ||
+ | *Spark of Death deals 60 Psychic damage over 10 seconds | ||
+ | *; Tier 10 | ||
+ | *Spark of Death deals 65 Psychic damage over 10 seconds | ||
+ | *; Tier 11 | ||
+ | *Spark of Death deals 70 Psychic damage over 10 seconds | ||
+ | *; Tier 12 | ||
+ | *Spark of Death deals 75 Psychic damage over 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Tauntsparks || <b>Tier 6</b> - Spark of Death deals +40% damage and taunts +300 || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Death | + | *Spark of Death deals +10% damage and taunts +50 |
*; Tier 2 | *; Tier 2 | ||
− | *Death | + | *Spark of Death deals +16% damage and taunts +100 |
*; Tier 3 | *; Tier 3 | ||
− | *Death | + | *Spark of Death deals +22% damage and taunts +150 |
*; Tier 4 | *; Tier 4 | ||
− | *Death | + | *Spark of Death deals +28% damage and taunts +200 |
*; Tier 5 | *; Tier 5 | ||
− | *Death | + | *Spark of Death deals +34% damage and taunts +250 |
*; Tier 6 | *; Tier 6 | ||
− | *Death | + | *Spark of Death deals +40% damage and taunts +300 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead Healing +55 || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Rebuild Undead Healing +11 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Rebuild Undead Healing +15 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Rebuild Undead Healing +19 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Rebuild Undead Healing +23 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Rebuild Undead Healing +27 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Rebuild Undead Healing +31 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Rebuild Undead Healing +35 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Rebuild Undead Healing +39 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Rebuild Undead Healing +43 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Rebuild Undead Healing +47 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Rebuild Undead Healing +51 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Rebuild Undead Healing +55 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead restores 43 Health to you || Hands, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Rebuild Undead restores 7 Health to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Rebuild Undead restores 10 Health to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Rebuild Undead restores 13 Health to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Rebuild Undead restores 16 Health to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Rebuild Undead restores 19 Health to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Rebuild Undead restores 22 Health to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Rebuild Undead restores 25 Health to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Rebuild Undead restores 28 Health to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Rebuild Undead restores 31 Health to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Rebuild Undead restores 35 Health to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Rebuild Undead restores 39 Health to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Rebuild Undead restores 43 Health to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Rebuild Undead restores 62 health/armor to your undead after a 15 second delay || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Rebuild Undead restores 7 health/armor to your undead after a 15 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Rebuild Undead restores 12 health/armor to your undead after a 15 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Rebuild Undead restores 17 health/armor to your undead after a 15 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Rebuild Undead restores 22 health/armor to your undead after a 15 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Rebuild Undead restores 27 health/armor to your undead after a 15 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Rebuild Undead restores 32 health/armor to your undead after a 15 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Rebuild Undead restores 37 health/armor to your undead after a 15 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Rebuild Undead restores 42 health/armor to your undead after a 15 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Rebuild Undead restores 47 health/armor to your undead after a 15 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Rebuild Undead restores 52 health/armor to your undead after a 15 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Rebuild Undead restores 57 health/armor to your undead after a 15 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Rebuild Undead restores 62 health/armor to your undead after a 15 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Rebuild Undead Power Cost -25 || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Rebuild Undead Power Cost -3 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Rebuild Undead Power Cost -5 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Rebuild Undead Power Cost -7 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Rebuild Undead Power Cost -9 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Rebuild Undead Power Cost -11 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Rebuild Undead Power Cost -13 |
+ | *; Tier 7 | ||
+ | *Rebuild Undead Power Cost -15 | ||
+ | *; Tier 8 | ||
+ | *Rebuild Undead Power Cost -17 | ||
+ | *; Tier 9 | ||
+ | *Rebuild Undead Power Cost -19 | ||
+ | *; Tier 10 | ||
+ | *Rebuild Undead Power Cost -21 | ||
+ | *; Tier 11 | ||
+ | *Rebuild Undead Power Cost -23 | ||
+ | *; Tier 12 | ||
+ | *Rebuild Undead Power Cost -25 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Zombified Empowerment || <b>Tier 12</b> - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power || Chest, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Create Shambling Corpse also heals yourself for 120 health || Chest, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 10 health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 20 health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 30 health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 40 health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 50 health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 60 health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 70 health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 80 health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 90 health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 100 health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 110 health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Create Shambling Corpse also heals yourself for 120 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Dark Waves || <b>Tier 12</b> - Wave of Darkness Damage +65% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Wave of Darkness Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Wave of Darkness Damage +15% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Wave of Darkness Damage +20% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Wave of Darkness Damage +25% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Wave of Darkness Damage +30% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Wave of Darkness Damage +35% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Wave of Darkness Damage +40% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Wave of Darkness Damage +45% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Wave of Darkness Damage +50% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Wave of Darkness Damage +55% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Wave of Darkness Damage +60% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Wave of Darkness Damage +65% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Crippling Darkness || <b>Tier 12</b> - Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage |
+ | *; Tier 7 | ||
+ | *Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage | ||
+ | *; Tier 8 | ||
+ | *Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage | ||
+ | *; Tier 9 | ||
+ | *Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage | ||
+ | *; Tier 10 | ||
+ | *Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage | ||
+ | *; Tier 11 | ||
+ | *Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage | ||
+ | *; Tier 12 | ||
+ | *Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Life | + | | || of Dark Life || <b>Tier 12</b> - Wave of Darkness heals you for 70 health || Chest, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Wave of Darkness heals you for 5 health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Wave of Darkness heals you for 10 health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Wave of Darkness heals you for 16 health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Wave of Darkness heals you for 22 health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Wave of Darkness heals you for 28 health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Wave of Darkness heals you for 34 health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Wave of Darkness heals you for 40 health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Wave of Darkness heals you for 46 health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Wave of Darkness heals you for 52 health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Wave of Darkness heals you for 58 health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Wave of Darkness heals you for 64 health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Wave of Darkness heals you for 70 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Fearmongering || of Dark Waves || <b>Tier 12</b> - Wave of Darkness deals +192 damage to sentient creatures || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Wave of Darkness deals +16 damage to sentient creatures |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Wave of Darkness deals +32 damage to sentient creatures |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Wave of Darkness deals +48 damage to sentient creatures |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Wave of Darkness deals +64 damage to sentient creatures |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Wave of Darkness deals +80 damage to sentient creatures |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Wave of Darkness deals +96 damage to sentient creatures |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Wave of Darkness deals +112 damage to sentient creatures |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Wave of Darkness deals +128 damage to sentient creatures |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Wave of Darkness deals +144 damage to sentient creatures |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Wave of Darkness deals +160 damage to sentient creatures |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Wave of Darkness deals +176 damage to sentient creatures |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Wave of Darkness deals +192 damage to sentient creatures |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Stone Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +44 health || OffHand, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *All Summoned Skeletons | + | *All Summoned Skeletons have +11 health |
*; Tier 2 | *; Tier 2 | ||
− | *All Summoned Skeletons | + | *All Summoned Skeletons have +14 health |
*; Tier 3 | *; Tier 3 | ||
− | *All Summoned Skeletons | + | *All Summoned Skeletons have +17 health |
*; Tier 4 | *; Tier 4 | ||
− | *All Summoned Skeletons | + | *All Summoned Skeletons have +20 health |
*; Tier 5 | *; Tier 5 | ||
− | *All Summoned Skeletons | + | *All Summoned Skeletons have +23 health |
*; Tier 6 | *; Tier 6 | ||
− | *All Summoned Skeletons | + | *All Summoned Skeletons have +26 health |
+ | *; Tier 7 | ||
+ | *All Summoned Skeletons have +29 health | ||
+ | *; Tier 8 | ||
+ | *All Summoned Skeletons have +32 health | ||
+ | *; Tier 9 | ||
+ | *All Summoned Skeletons have +35 health | ||
+ | *; Tier 10 | ||
+ | *All Summoned Skeletons have +38 health | ||
+ | *; Tier 11 | ||
+ | *All Summoned Skeletons have +41 health | ||
+ | *; Tier 12 | ||
+ | *All Summoned Skeletons have +44 health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Plated Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +62 armor || OffHand, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *All Summoned Skeletons have +16 armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *All Summoned Skeletons have +22 armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *All Summoned Skeletons have +26 armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *All Summoned Skeletons have +30 armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *All Summoned Skeletons have +34 armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *All Summoned Skeletons have +38 armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *All Summoned Skeletons have +42 armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *All Summoned Skeletons have +46 armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *All Summoned Skeletons have +50 armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *All Summoned Skeletons have +54 armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *All Summoned Skeletons have +58 armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *All Summoned Skeletons have +62 armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Bone Arrows || <b>Tier 12</b> - Summoned Skeletal Archers deal +20 direct damage with each attack || Hands, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Archers deal +2 direct damage with each attack |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Archers deal +3 direct damage with each attack |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Archers deal +5 direct damage with each attack |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Archers deal +7 direct damage with each attack |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Archers deal +9 direct damage with each attack |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Archers deal +11 direct damage with each attack |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Summoned Skeletal Archers deal +13 direct damage with each attack |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Summoned Skeletal Archers deal +14 direct damage with each attack |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Summoned Skeletal Archers deal +15 direct damage with each attack |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Summoned Skeletal Archers deal +17 direct damage with each attack |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Summoned Skeletal Archers deal +19 direct damage with each attack |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Summoned Skeletal Archers deal +20 direct damage with each attack |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Dense Sentries || <b>Tier 12</b> - Summoned Skeletal Swordsmen have +87 armor || OffHand, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Swordsmen have +10 armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Swordsmen have +17 armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Swordsmen have +24 armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Swordsmen have +31 armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Swordsmen have +38 armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Swordsmen have +45 armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Summoned Skeletal Swordsmen have +52 armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Summoned Skeletal Swordsmen have +59 armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Summoned Skeletal Swordsmen have +66 armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Summoned Skeletal Swordsmen have +73 armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Summoned Skeletal Swordsmen have +80 armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Summoned Skeletal Swordsmen have +87 armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Death || <b>Tier 12</b> - Summoned Skeletal Mages deal +26 direct damage with each attack || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Mages deal +4 direct damage with each attack |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Mages deal +6 direct damage with each attack |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Mages deal +8 direct damage with each attack |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Mages deal +10 direct damage with each attack |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Mages deal +12 direct damage with each attack |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Mages deal +14 direct damage with each attack |
+ | *; Tier 7 | ||
+ | *Summoned Skeletal Mages deal +16 direct damage with each attack | ||
+ | *; Tier 8 | ||
+ | *Summoned Skeletal Mages deal +18 direct damage with each attack | ||
+ | *; Tier 9 | ||
+ | *Summoned Skeletal Mages deal +20 direct damage with each attack | ||
+ | *; Tier 10 | ||
+ | *Summoned Skeletal Mages deal +22 direct damage with each attack | ||
+ | *; Tier 11 | ||
+ | *Summoned Skeletal Mages deal +24 direct damage with each attack | ||
+ | *; Tier 12 | ||
+ | *Summoned Skeletal Mages deal +26 direct damage with each attack | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +48% damage for 10 seconds || MainHand, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Provoke Undead causes target undead to deal +4% damage for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Provoke Undead causes target undead to deal +8% damage for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Provoke Undead causes target undead to deal +12% damage for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Provoke Undead causes target undead to deal +16% damage for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Provoke Undead causes target undead to deal +20% damage for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Provoke Undead causes target undead to deal +24% damage for 10 seconds |
+ | *; Tier 7 | ||
+ | *Provoke Undead causes target undead to deal +28% damage for 10 seconds | ||
+ | *; Tier 8 | ||
+ | *Provoke Undead causes target undead to deal +32% damage for 10 seconds | ||
+ | *; Tier 9 | ||
+ | *Provoke Undead causes target undead to deal +36% damage for 10 seconds | ||
+ | *; Tier 10 | ||
+ | *Provoke Undead causes target undead to deal +40% damage for 10 seconds | ||
+ | *; Tier 11 | ||
+ | *Provoke Undead causes target undead to deal +44% damage for 10 seconds | ||
+ | *; Tier 12 | ||
+ | *Provoke Undead causes target undead to deal +48% damage for 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds |
+ | *; Tier 7 | ||
+ | *Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds | ||
+ | *; Tier 8 | ||
+ | *Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds | ||
+ | *; Tier 9 | ||
+ | *Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds | ||
+ | *; Tier 10 | ||
+ | *Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds | ||
+ | *; Tier 11 | ||
+ | *Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds | ||
+ | *; Tier 12 | ||
+ | *Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Laughing Bone Warriors || <b>Tier 12</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 100% more damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 150% more damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 200% more damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 250% more damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 300% more damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 350% more damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 400% more damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 450% more damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 500% more damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 550% more damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 600% more damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Summoned Skeletal Swordsmen taunt as if they did 650% more damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to recover 50 Armor || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Provoke Undead causes target undead to recover 6 Armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Provoke Undead causes target undead to recover 10 Armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Provoke Undead causes target undead to recover 14 Armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Provoke Undead causes target undead to recover 18 Armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Provoke Undead causes target undead to recover 22 Armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Provoke Undead causes target undead to recover 26 Armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Provoke Undead causes target undead to recover 30 Armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Provoke Undead causes target undead to recover 34 Armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Provoke Undead causes target undead to recover 38 Armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Provoke Undead causes target undead to recover 42 Armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Provoke Undead causes target undead to recover 46 Armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Provoke Undead causes target undead to recover 50 Armor |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat || Hands, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || || <b>Tier 12</b> - Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Angry Bone Warriors || <b>Tier 6</b> - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Self-Provocation || <b>Tier 12</b> - Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Supercharged Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay || Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay |
+ | *; Tier 7 | ||
+ | *Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay | ||
+ | *; Tier 8 | ||
+ | *Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay | ||
+ | *; Tier 9 | ||
+ | *Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay | ||
+ | *; Tier 10 | ||
+ | *Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay | ||
+ | *; Tier 11 | ||
+ | *Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay | ||
+ | *; Tier 12 | ||
+ | *Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | Chirurgeon's || || <b>Tier 12</b> - Heal Undead and Rebuild Undead restore +17 Health/Armor || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +6 Health/Armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +7 Health/Armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +8 Health/Armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +9 Health/Armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +10 Health/Armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +11 Health/Armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +12 Health/Armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +13 Health/Armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +14 Health/Armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +15 Health/Armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +16 Health/Armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Heal Undead and Rebuild Undead restore +17 Health/Armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Chirurgeon's || || <b>Tier 6</b> - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds || MainHand, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds |
+ | *; Tier 7 | ||
+ | *Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds | ||
+ | *; Tier 8 | ||
+ | *Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds | ||
+ | *; Tier 9 | ||
+ | *Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds | ||
+ | *; Tier 10 | ||
+ | *Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds | ||
+ | *; Tier 11 | ||
+ | *Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds | ||
+ | *; Tier 12 | ||
+ | *Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Heated Bones || <b>Tier 5</b> - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks |
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks |
− | |||
− | |||
− | |||
− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks |
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− | | || of | + | | || of Anti-Nature Skeletons || <b>Tier 6</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Summoned | + | *All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack |
*; Tier 2 | *; Tier 2 | ||
− | *Summoned | + | *All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack |
*; Tier 3 | *; Tier 3 | ||
− | *Summoned | + | *All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack |
*; Tier 4 | *; Tier 4 | ||
− | *Summoned | + | *All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack |
*; Tier 5 | *; Tier 5 | ||
− | *Summoned | + | *All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack |
+ | *; Tier 6 | ||
+ | *All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Strong Zombies || <b>Tier 12</b> - Raised Zombies deal +24 damage with each attack || Hands, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Raised Zombies deal +2 damage with each attack |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Raised Zombies deal +4 damage with each attack |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Raised Zombies deal +6 damage with each attack |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Raised Zombies deal +8 damage with each attack |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Raised Zombies deal +10 damage with each attack |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Raised Zombies deal +12 damage with each attack |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Raised Zombies deal +14 damage with each attack |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Raised Zombies deal +16 damage with each attack |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Raised Zombies deal +18 damage with each attack |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Raised Zombies deal +20 damage with each attack |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Raised Zombies deal +22 damage with each attack |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Raised Zombies deal +24 damage with each attack |
|Expand}} | |Expand}} | ||
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− | | || || <b>Tier 12</b> - | + | | || of Inciting Zombies || <b>Tier 12</b> - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage || Necklace, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fast Zombies || <b>Tier 6</b> - Raised Zombies move +12 faster and deal +6 damage with each attack || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Raised Zombies move +2 faster and deal +1 damage with each attack |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Raised Zombies move +4 faster and deal +2 damage with each attack |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Raised Zombies move +6 faster and deal +3 damage with each attack |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Raised Zombies move +8 faster and deal +4 damage with each attack |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Raised Zombies move +10 faster and deal +5 damage with each attack |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Raised Zombies move +12 faster and deal +6 damage with each attack |
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Revision as of 19:27, 19 December 2016
See also: Necromancy/Treasure Effects:By Slot See also: Necromancy/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
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Necromancer's | of Necromancy | Tier 6 - Necromancy Base Damage +20% | Head, MainHand |
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Lifecrusher's | of Burning Corpse-Hands | Tier 12 - Death's Hold deals +135 Fire damage over 15 seconds | Chest, Ring |
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of Electric Doom | Tier 12 - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage | Chest, Hands |
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Necromancer's | of Necromancy | Tier 6 - Necromancy Base Damage +12% | OffHand, Necklace |
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of Stolen Life | Tier 12 - Life Steal restores 27 Health | Head, Ring |
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Crowd Reaper's | of Crowd Reaping | Tier 12 - Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds | Hands |
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Lifestealer's | of Life Stealing | Tier 12 - Life Steal reaps 27 additional health | Legs, Chest |
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Tier 12 - Life Steal deals 100 Psychic damage over 10 seconds | Necklace, MainHand |
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of Death Gazing | Tier 12 - Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) | Hands, Necklace |
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of Tough Gazes | Tier 12 - Deathgaze deals +60 damage and restores 63 armor to you | Chest, Ring |
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of Hasty Fears | Tier 12 - Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds | Head |
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of Reaching Dead | Tier 12 - Death's Hold Damage +82% | Legs, MainHand |
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Tier 12 - Death's Hold causes target to take +22% damage from Slashing for 15 seconds | Feet |
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of Undead Aftershocks | Tier 12 - Death's Hold deals +12 damage and Stuns target after a 15 second delay | Necklace |
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of Deathsparks | Tier 12 - Spark of Death Damage +58% | MainHand, Feet |
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of Deathsparks | Tier 12 - Spark of Death deals 75 Psychic damage over 10 seconds | Legs, Ring |
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of Tauntsparks | Tier 6 - Spark of Death deals +40% damage and taunts +300 | OffHand, Necklace |
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Chirurgeon's | Tier 12 - Rebuild Undead Healing +55 | Chest, OffHand |
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Chirurgeon's | Tier 12 - Rebuild Undead restores 43 Health to you | Hands, OffHand |
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Tier 12 - Rebuild Undead restores 62 health/armor to your undead after a 15 second delay | Legs, Ring |
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Tier 12 - Rebuild Undead Power Cost -25 | Necklace |
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of Zombified Empowerment | Tier 12 - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power | Chest, Legs |
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Tier 12 - Create Shambling Corpse also heals yourself for 120 health | Chest, Legs |
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of Dark Waves | Tier 12 - Wave of Darkness Damage +65% | Head, MainHand |
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of Crippling Darkness | Tier 12 - Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage | Head, OffHand |
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of Dark Life | Tier 12 - Wave of Darkness heals you for 70 health | Chest, Legs |
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Fearmongering | of Dark Waves | Tier 12 - Wave of Darkness deals +192 damage to sentient creatures | Hands, Feet |
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of Stone Bone Warriors | Tier 12 - All Summoned Skeletons have +44 health | OffHand, Chest |
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of Plated Bone Warriors | Tier 12 - All Summoned Skeletons have +62 armor | OffHand, Feet |
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of Bone Arrows | Tier 12 - Summoned Skeletal Archers deal +20 direct damage with each attack | Hands, Ring |
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of Dense Sentries | Tier 12 - Summoned Skeletal Swordsmen have +87 armor | OffHand, Feet |
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of Fiery Death | Tier 12 - Summoned Skeletal Mages deal +26 direct damage with each attack | Head, MainHand |
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of Provocation | Tier 12 - Provoke Undead causes target undead to deal +48% damage for 10 seconds | MainHand, Feet |
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of Provocation | Tier 12 - Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds | OffHand, Necklace |
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of Laughing Bone Warriors | Tier 12 - Summoned Skeletal Swordsmen taunt as if they did 650% more damage | Hands, Necklace |
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of Provocation | Tier 12 - Provoke Undead causes target undead to recover 50 Armor | Hands, Feet |
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Tier 12 - Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat | Hands, Necklace |
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Tier 12 - Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat | Chest, Ring |
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of Angry Bone Warriors | Tier 6 - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY | Head |
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of Self-Provocation | Tier 12 - Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds | Head, MainHand |
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of Supercharged Provocation | Tier 12 - Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay | Feet, Ring |
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Chirurgeon's | Tier 12 - Heal Undead and Rebuild Undead restore +17 Health/Armor | Head, MainHand |
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Chirurgeon's | Tier 6 - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds | Feet |
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Tier 12 - Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack | OffHand, Ring |
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Tier 12 - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds | MainHand, Legs |
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of Heated Bones | Tier 5 - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks | Ring, MainHand |
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of Fragile Bones | Tier 6 - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY | None |
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of Fragile Bones | Tier 6 - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks | Legs, Necklace |
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of Anti-Nature Skeletons | Tier 6 - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack | Head |
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of Strong Zombies | Tier 12 - Raised Zombies deal +24 damage with each attack | Hands, Legs |
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of Inciting Zombies | Tier 12 - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage | Necklace, Legs |
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of Fast Zombies | Tier 6 - Raised Zombies move +12 faster and deal +6 damage with each attack | Feet |
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