Difference between revisions of "User:Jackybah"
From Project: Gorgon Wiki
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[[How to make money]] | [[How to make money]] | ||
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Intro to Animal forms : | Intro to Animal forms : | ||
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; disadvantages (not all NPC's talk to animals; especially spiders ?); Beast speach; required food types) | ; disadvantages (not all NPC's talk to animals; especially spiders ?); Beast speach; required food types) | ||
(also a mention of druid ; they're nor animal, but can transform to Deer, Raven , Duck) | (also a mention of druid ; they're nor animal, but can transform to Deer, Raven , Duck) | ||
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add some pictures / screenshots | add some pictures / screenshots | ||
Dye vendor in Elti | Dye vendor in Elti | ||
map of Amulna | map of Amulna | ||
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+ | [[Buffs]] | ||
+ | Players are expected to have at least a food buff. | ||
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+ | Weekend buffs | ||
+ | * the game developers can choose to have a buff active during weekends or holidays | ||
+ | (examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turning in workorders) | ||
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+ | long term buffs (an hour or more) | ||
+ | * 2 types of buffs from items obtained through Cooking. The game recognises a difference between Meals and snacks. These two types stack. However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has. | ||
+ | * buffs from Nature Appreciation (smell a flower or a bouquet) : increased chance | ||
+ | * buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration | ||
+ | * buffs from Dance Appreciation (while player-music was made; other players did an Interpretive Dance) : increase in crafting XP; increase in Metabolism | ||
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+ | Medium term buffs (an hour or more) | ||
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+ | Short term buffs |
Revision as of 12:52, 15 January 2017
Intro to Animal forms :
what specialisation (Cow tanky, Deer tanky, Pig is bard-like support; Spider DPS, bat DPS, wolf(lycan) DPS (more wolfs stack their buffs; more damage) ; disadvantages (not all NPC's talk to animals; especially spiders ?); Beast speach; required food types) (also a mention of druid ; they're nor animal, but can transform to Deer, Raven , Duck)
add some pictures / screenshots
Dye vendor in Elti map of Amulna
Players are expected to have at least a food buff.
Weekend buffs * the game developers can choose to have a buff active during weekends or holidays (examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turning in workorders)
long term buffs (an hour or more) * 2 types of buffs from items obtained through Cooking. The game recognises a difference between Meals and snacks. These two types stack. However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has. * buffs from Nature Appreciation (smell a flower or a bouquet) : increased chance * buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration * buffs from Dance Appreciation (while player-music was made; other players did an Interpretive Dance) : increase in crafting XP; increase in Metabolism
Medium term buffs (an hour or more)
Short term buffs