Difference between revisions of "Lycanthropy/Treasure Effects:By Ability"

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Revision as of 12:53, 23 January 2017

Lycanthropy Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Corpse-Eating Health Regeneration +14
  • Corpse-Eating Health Regeneration +14
  • Trauma Damage +54% when Lycanthropy is active
  • Trauma Damage +54% when Lycanthropy is active
  • All Werewolf attacks have a 29% chance to deal 48 Trauma damage over 8 seconds
  • All Werewolf attacks have a 29% chance to deal 48 Trauma damage over 8 seconds
  • Taunt From Attack Damage -29%
  • Taunt From Attack Damage -29%
  • Werewolf Base Damage +23%
  • Werewolf Base Damage +23%


Bite

  • Bite restores 32 Health to you
  • Bite restores 32 Health to you
  • Werewolf Bite Damage +44%
  • Werewolf Bite Damage +44%
  • Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +46 for 10 seconds
  • Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +46 for 10 seconds
  • Werewolf Bite hits all enemies within 5 meters and deals +24% damage, but reuse timer is +2 seconds
  • Bite, Pack Attack, and Smell Fear Damage +30%
  • Bite, Pack Attack, and Smell Fear Damage +30%


Blood of the Pack

  • Blood of the Pack Healing Boost +85
  • Blood of the Pack Healing Boost +85
  • Blood of the Pack causes you and your allies' attacks to deal +23 damage for 30 seconds
  • Blood of the Pack causes you and your allies' attacks to deal +23 damage for 30 seconds
  • Blood of the Pack restores +52 Health to you and costs -12 Power
  • Blood of the Pack restores +52 Health to you and costs -12 Power
  • Blood of the Pack restores 85 Health over 30 seconds to you and your allies
  • Blood of the Pack restores 85 Health over 30 seconds to you and your allies


Claw

  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Claw and Double Claw restore 17 Health
  • Claw and Double Claw restore 17 Health


Double Claw

  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Claw and Double Claw restore 17 Health
  • Claw and Double Claw restore 17 Health
  • Double Claw Damage +38%
  • Double Claw Damage +38%
  • Double Claw Power Cost -17
  • Double Claw deals +107 armor damage
  • Double Claw deals +107 armor damage


Howl Mode

Hunting Speed

Pack Attack

  • After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
  • After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
  • Future Pack Attacks to the same target deal +75 damage
  • Future Pack Attacks to the same target deal +75 damage
  • Pack Attack Damage +47%
  • Pack Attack Damage +47%
  • Bite, Pack Attack, and Smell Fear Damage +30%
  • Bite, Pack Attack, and Smell Fear Damage +30%


Pouncing Rake

  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Pouncing Rake Damage +112
  • Pouncing Rake Damage +112
  • Pouncing Rake Damage +49%
  • Pouncing Rake Damage +49%
  • Pouncing Rake deals +145 Armor damage
  • Pouncing Rake deals +145 Armor damage


Pouncing Rend

  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
  • Pouncing Rake Damage +112
  • Pouncing Rake Damage +112
  • Pouncing Rake Damage +49%
  • Pouncing Rake Damage +49%
  • Pouncing Rake deals +145 Armor damage
  • Pouncing Rake deals +145 Armor damage


Sanguine Fangs

  • Sanguine Fangs Damage +80%
  • Sanguine Fangs Damage +80%
  • Sanguine Fangs causes the target to take +14% damage from Slashing attacks for 15 seconds
  • Sanguine Fangs deals +144 trauma damage over 8 seconds
  • Sanguine Fangs deals +144 trauma damage over 8 seconds
  • Sanguine Fangs deals +40% damage and doesn't cause the target to yell for help
  • Sanguine Fangs deals +40% damage and doesn't cause the target to yell for help
  • Sanguine Fangs suddenly deals 230 trauma damage 15 seconds after use
  • Sanguine Fangs suddenly deals 230 trauma damage 15 seconds after use


See Red

  • See Red grants you 16% melee evasion
  • See Red grants you 16% melee evasion
  • See Red heals you for 85 health
  • See Red heals you for 85 health
  • See Red increases the damage of your next attack by +260
  • See Red increases the damage of your next attack by +260
  • See Red restores 130 Armor
  • See Red restores 130 Armor
  • See Red restores 58 Health and costs -18 Power
  • See Red restores 58 Health and costs -18 Power


Shadow Feint

  • After using Shadow Feint, your Lycanthropy Base Damage increases +30% for 30 seconds or until you are attacked
  • After using Shadow Feint, your Lycanthropy Base Damage increases +30% for 30 seconds or until you are attacked
  • After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage
  • After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage
  • Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds
  • Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds
  • Shadow Feint heals 130 health and 130 armor when you teleport
  • Shadow Feint heals 130 health and 130 armor when you teleport
  • Shadow Feint reduces the taunt of all your attacks by 35%


Skulk

  • Skulk boosts the damage of your Core and Nice Attacks +48 for 30 seconds
  • Skulk boosts the damage of your Core and Nice Attacks +48 for 30 seconds
  • Skulk causes your next attack to deal +56% damage if it is a Crushing attack
  • Skulk causes your next attack to deal +56% damage if it is a Crushing attack
  • Skulk grants you +23 Mitigation against all attacks
  • Skulk grants you +23 Mitigation against all attacks
  • Skulk grants you +56% Projectile Evasion
  • When Skulk is used, you recover 53 Health and all enemies within 10 meters are taunted -1205
  • When Skulk is used, you recover 53 Health and all enemies within 10 meters are taunted -1205


Smell Fear

  • Bite, Pack Attack, and Smell Fear Damage +30%
  • Bite, Pack Attack, and Smell Fear Damage +30%
  • Smell Fear Damage +60%
  • Smell Fear Damage +60%
  • Smell Fear deals +32% damage and further reduces Rage by 350
  • Smell Fear deals +32% damage and further reduces Rage by 350
  • Smell Fear deals +40% damage and taunts -420
  • Smell Fear deals +40% damage and taunts -420