Difference between revisions of "Lycanthropy/Treasure Effects:By Ability"
From Project: Gorgon Wiki
(Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
(No difference)
|
Revision as of 12:53, 23 January 2017
Lycanthropy Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Corpse-Eating Health Regeneration +14
- Corpse-Eating Health Regeneration +14
- Trauma Damage +54% when Lycanthropy is active
- Trauma Damage +54% when Lycanthropy is active
- All Werewolf attacks have a 29% chance to deal 48 Trauma damage over 8 seconds
- All Werewolf attacks have a 29% chance to deal 48 Trauma damage over 8 seconds
- Taunt From Attack Damage -29%
- Taunt From Attack Damage -29%
- Werewolf Base Damage +23%
- Werewolf Base Damage +23%
Bite
- Bite restores 32 Health to you
- Bite restores 32 Health to you
- Werewolf Bite Damage +44%
- Werewolf Bite Damage +44%
- Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +46 for 10 seconds
- Werewolf Bite deals +23% damage and boosts your Nice Attack Damage +46 for 10 seconds
- Werewolf Bite hits all enemies within 5 meters and deals +24% damage, but reuse timer is +2 seconds
- Bite, Pack Attack, and Smell Fear Damage +30%
- Bite, Pack Attack, and Smell Fear Damage +30%
Blood of the Pack
- Blood of the Pack Healing Boost +85
- Blood of the Pack Healing Boost +85
- Blood of the Pack causes you and your allies' attacks to deal +23 damage for 30 seconds
- Blood of the Pack causes you and your allies' attacks to deal +23 damage for 30 seconds
- Blood of the Pack restores +52 Health to you and costs -12 Power
- Blood of the Pack restores +52 Health to you and costs -12 Power
- Blood of the Pack restores 85 Health over 30 seconds to you and your allies
- Blood of the Pack restores 85 Health over 30 seconds to you and your allies
Claw
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Claw and Double Claw restore 17 Health
- Claw and Double Claw restore 17 Health
Double Claw
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Claw and Double Claw restore 17 Health
- Claw and Double Claw restore 17 Health
- Double Claw Damage +38%
- Double Claw Damage +38%
- Double Claw Power Cost -17
- Double Claw deals +107 armor damage
- Double Claw deals +107 armor damage
Howl Mode
Hunting Speed
Pack Attack
- After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
- After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
- Future Pack Attacks to the same target deal +75 damage
- Future Pack Attacks to the same target deal +75 damage
- Pack Attack Damage +47%
- Pack Attack Damage +47%
- Bite, Pack Attack, and Smell Fear Damage +30%
- Bite, Pack Attack, and Smell Fear Damage +30%
Pouncing Rake
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Pouncing Rake Damage +112
- Pouncing Rake Damage +112
- Pouncing Rake Damage +49%
- Pouncing Rake Damage +49%
- Pouncing Rake deals +145 Armor damage
- Pouncing Rake deals +145 Armor damage
Pouncing Rend
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Werewolf Claw, Double Claw, and Pouncing Rake Damage +25%
- Pouncing Rake Damage +112
- Pouncing Rake Damage +112
- Pouncing Rake Damage +49%
- Pouncing Rake Damage +49%
- Pouncing Rake deals +145 Armor damage
- Pouncing Rake deals +145 Armor damage
Sanguine Fangs
- Sanguine Fangs Damage +80%
- Sanguine Fangs Damage +80%
- Sanguine Fangs causes the target to take +14% damage from Slashing attacks for 15 seconds
- Sanguine Fangs deals +144 trauma damage over 8 seconds
- Sanguine Fangs deals +144 trauma damage over 8 seconds
- Sanguine Fangs deals +40% damage and doesn't cause the target to yell for help
- Sanguine Fangs deals +40% damage and doesn't cause the target to yell for help
- Sanguine Fangs suddenly deals 230 trauma damage 15 seconds after use
- Sanguine Fangs suddenly deals 230 trauma damage 15 seconds after use
See Red
- See Red grants you 16% melee evasion
- See Red grants you 16% melee evasion
- See Red heals you for 85 health
- See Red heals you for 85 health
- See Red increases the damage of your next attack by +260
- See Red increases the damage of your next attack by +260
- See Red restores 130 Armor
- See Red restores 130 Armor
- See Red restores 58 Health and costs -18 Power
- See Red restores 58 Health and costs -18 Power
Shadow Feint
- After using Shadow Feint, your Lycanthropy Base Damage increases +30% for 30 seconds or until you are attacked
- After using Shadow Feint, your Lycanthropy Base Damage increases +30% for 30 seconds or until you are attacked
- After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage
- After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage
- Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds
- Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds
- Shadow Feint heals 130 health and 130 armor when you teleport
- Shadow Feint heals 130 health and 130 armor when you teleport
- Shadow Feint reduces the taunt of all your attacks by 35%
Skulk
- Skulk boosts the damage of your Core and Nice Attacks +48 for 30 seconds
- Skulk boosts the damage of your Core and Nice Attacks +48 for 30 seconds
- Skulk causes your next attack to deal +56% damage if it is a Crushing attack
- Skulk causes your next attack to deal +56% damage if it is a Crushing attack
- Skulk grants you +23 Mitigation against all attacks
- Skulk grants you +23 Mitigation against all attacks
- Skulk grants you +56% Projectile Evasion
- When Skulk is used, you recover 53 Health and all enemies within 10 meters are taunted -1205
- When Skulk is used, you recover 53 Health and all enemies within 10 meters are taunted -1205
Smell Fear
- Bite, Pack Attack, and Smell Fear Damage +30%
- Bite, Pack Attack, and Smell Fear Damage +30%
- Smell Fear Damage +60%
- Smell Fear Damage +60%
- Smell Fear deals +32% damage and further reduces Rage by 350
- Smell Fear deals +32% damage and further reduces Rage by 350
- Smell Fear deals +40% damage and taunts -420
- Smell Fear deals +40% damage and taunts -420